Mystery Chronicles: Betrayals of Love Walkthrough, Guide, & Tips
Mystery Chronicles: Betrayals of Love Walkthrough
Welcome to the Mystery Chronicles: Betrayals of Love Walkthrough!
After the Countess is discovered dead, it’s up to you to find her murderer in Mystery Chronicles: Betrayals of Love!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Mystery Chronicles: Betrayals of Love game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- Click on ‘PLAY’ (A) to begin your adventure.
- The ‘PROFILES’ (B) tab allows you to add or delete a new player.
- Use the ‘OPTIONS’ (C) button to adjust sound, custom cursor, screen size, and 3D mode.
- The ‘HELP’ (D) button gives you some tips on playing the game.
- People with exclamation points over their head have something to say; click on them to hear valuable information.
- Use the Diary in the lower left side to view valuable clues and information about the game.
- Suspect Cards will be added to the Diary as you talk to the characters in the game.
- The Hand cursor allows you to pick up items in the scene.
- The magnifying glass icon lets you zoom into certain areas.
- The Hint button is in the lower right corner. It helps you find a random object from your list in Hidden Object Scenes and helps you navigate the game in regular scenes.
Chapter 1
- Read the note (A) on the ground.
- Head left.
- Grab the PIECE OF PAPER 1/16 (@) on the ground.
- Click down and go forward.
- Grab LADDER STEP 1/3 (B) on the ground.
- Read the poster (C) on the left.
- Grab the PIECE OF PAPER 2/16 (@) on the lower left.
- Go forward to reach the gate.
- Talk to the Commissaire (D) to activate a Hidden Object Scene; play it.
- Find the items on the list.
- The GATE KEY will be added to inventory.
- Grab PIECE OF PAPER 3/16 (@) on the lower right.
- Zoom into the gate; place the GATE KEY on the lock (E).
- Go through the gate.
- Talk to the Commissaire again (F).
- Play the Hidden Object Scene in the lower left.
- Find the items on the list.
- The HACKSAW will be added to inventory.
- Head left.
- Grab PIECE OF PAPER 4/16 (@) on the right.
- Zoom into the left gate; cut the chain with the HACKSAW (G).
- Go through the gate to encounter a maze.
- You will start in the lower end of the maze (A).
- Click on the direction you want to go in and the path will reveal itself little by little.
- To get through the maze follow the red line in the screenshot all the way to the end (B).
- Talk to the Fisherman standing by the tree (H).
- Grab the BOWLER HAT (I) in the water to add info to the diary.
- Click on the FISHING NET (J) in the lower left to add info to the diary.
- Click on the Fisherman again to enter the Fisherman Suspect Card into the diary and activate a Hidden Object Scene; play it.
- Find the items on the list.
- The DIP NET will be added to inventory.
- Click down.
- Zoom into the water in the fountain.
- Use the DIP NET to remove the CASTLE KEY from the water (K).
- Click down.
- Talk to the Commissaire (L).
- Zoom into the front door; unlock it with the CASTLE KEY (M).
- Go into the Castle.
- Talk to the Commissaire to activate a puzzle.
- Your goal is to move the pieces of furniture into their matching colored spots.
- For example: the round table has a blue highlight below it; place it on the spot marked with a blue plus sign on the floor.
- The furniture must be moved in a certain order to solve the puzzle, otherwise you will get stuck and unable to make additional moves.
- Click on the red arrows surrounding the character to move it in that direction. Once you get behind a piece of furniture you want to move, click on the red arrow and the character will move the furniture in the direction you chose.
- If you make a mistake click on the ‘Reset’ button at the bottom.
- Please follow the steps in both screenshots to solve the puzzle.
- The furniture must be placed in this order to solve the puzzle: Red, Green, Both Yellows, and Blue.
- The PIECE OF PAPER 5/16 (@) will be added to inventory after the puzzle has been solved.
- Talk to the Commissaire; he wants you to look around the Castle.
- Head right into the kitchen.
- Play the Hidden Object Scene.
- Find all the items on the list.
- The CROWBAR will be added to inventory.
- Click on the Fisherman’s Pipe on the kitchen table (N) to add a note to the diary.
- Read the dining schedule (O) on the left side of the room.
- Click down and go forward through the archway in the center.
- Read the article (P) below the table.
- Zoom into the table.
- Take the SUN (Q) on the table.
- Click on the large bottle 3 times until the word ‘vinegar’ appears on the label (R).
- Examine the left door to activate a puzzle.
- Your goal is to move the smaller silver arc into the bigger one.
- The only way to move the arc is with the gold coin inside of it.
- Drag the coin or the arc to the desired spot.
- Follow the steps in the screenshot to solve the puzzle. If the coin is circled in red, move only the coin. If there is a box around the arc with the coin inside move both items.
- Go through the door after the puzzle has been solved.
- Click on the shield on the left wall to remove it; take PIECE OF PAPER 6/16 (@) on the wall.
- Read the invitation (S) on the table.
- Examine the left door.
- Place the SUN on the door to activate the puzzle.
- Your goal is to move the smaller silver arc into the bigger one.
- The only way to move the arc is with the sun inside of it.
- Drag the pieces in the direction you want to go in.
- Please follow the steps outlined in the 2 screenshots to solve the puzzle.
- Go through the door after the puzzle has been solved.
- Open the center drawer; open the book (T).
- Click on the dog’s picture to add a diary page (U).
- Note the name ‘Cesar’ at the bottom of the photo (V).
- Open the armoire to access a safe.
- Enter the name ‘Cesar’ with the arrows and click on the handle to open the safe (W).
- Take the poison bottle (X) to add a diary page.
- Half a photo is missing on the right; close the pop-up window (Y).
- Click down 6 times.
- Remove the rotten tree stump in the lower right with the CROWBAR (Z) 3 times.
- Head towards the right.
- Grab PIECE OF PAPER 7/16 (@) on the lower right.
- Head right.
- Talk to the Stableman (1) to add the ‘Stableman Suspect Card’ to the Diary.
- Play the Hidden Object Scene by the stables.
- The MATCHES will be added to inventory.
- Click down and head left.
- Grab PIECE OF PAPER 8/16 (@) in the lower left.
- Go forward.
- Grab PIECE OF PAPER 9/16 (@) on the right.
- Return to the formal dining room inside the Castle.
- Play the Hidden Object Scene on the table.
- The AXE will be added to inventory.
- Exit the Castle; click down twice, head right, and then left.
- Chop the FIREWOOD in the lower right with the AXE (A) 3 times.
- Take the FIREWOOD.
- Return to the Castle.
- Talk to the Commissaire in the hallway (B) to add the ‘Countess Suspect Card’ to the Diary.
- Go through the archway in the center and then through the right door.
- Zoom into the fireplace in the lower left; put the FIREWOOD in the fireplace (C).
- Light the FIREWOOD with the MATCHES to light up the room.
- Click on the ghost at the chair and she will disappear (D).
Chapter 2
- Go outside the Castle.
- Play the Hidden Object Scene in the lower left.
- Find the items listed.
- The KNIFE will be added to inventory.
- Go back inside the Castle; go forward, and then through back door to reach the office.
- Zoom into the chair; cut the chair with the KNIFE to obtain the SAFE COMBINATION (E).
- Remove the painting above the desk (F).
- Zoom into the safe behind the picture.
- Use the arrows to enter the combination found in the Diary ’183445′ (G).
- Click on the handle (H) to open the safe and trigger a Hidden Object Scene; play it.
- Find all the items on the list.
- The GLASS CUTTER will be added to inventory.
- Examine the back door to activate a puzzle.
- Rotate the discs to form the image shown in the screenshot (I).
- Go through the door after the puzzle has been solved.
- Take the TORN PHOTO CARD (J) on the table.
- Click on the VASE (K) in the upper left; you can’t reach it.
- Examine the books on the left side of the back wall.
- Open the OTHELLO (O) book; read the note.
- Open the BOTANY (B) book; flip the pages to view all the plant species.
- Open the CHEMISTRY (C) book; read the solvent formula.
- Click down twice and then head left twice to reach the bedroom.
- Zoom into the open drawer on left.
- Place the TORN PHOTO CARD next to the other picture. Exit the close-up window (L).
- Exit the Castle and head left twice.
- Play the Hidden Object Scene by the tree.
- Find the items listed.
- The SLINGSHOT will be added to inventory.
- Return to the stables.
- Play the Hidden Object Scene.
- Find all the items on the list to obtain the SHOVEL.
- Return to the Castle; go forward, and through the next 2 back doors.
- Place the SLINGSHOT in the vase in the upper left to knock it down (M).
- Zoom into the broken vase (N) on the ground; take PIECE OF PAPER 10/16 (@).
- Exit the Castle; click down 3 times, and head left.
- Use the CROWBAR to remove the NAIL attached to the board on the right (A).
- Take LADDER STEP 2/3.
- Zoom into the greenhouse door; cut the glass with the GLASSCUTTER (B).
- Enter the greenhouse.
- Talk to the Botanist twice to add the ‘Botanist Suspect Card’ to the Diary (C).
- Take the PIECE OF PAPER 11/16 (@) in the lower left.
- Click down twice; head forward, right, left, and forward.
- Cut the sacks of wheat with the KNIFE 3 times (D).
- Clear the path with the SHOVEL 3 times (E).
- Go forward and then head left.
- Grab PIECE OF PAPER 12/16 (@) in the lower right.
- Zoom into the left side of the water; click on the shoe (F) to add a Diary page.
- Return to the bedroom inside the Castle.
- Play the Hidden Object Scene.
- Find the items listed.
- The BOTANIST HOUSE KEY will be added to inventory.
- Exit the Castle; click down 3 times and head left.
- Zoom into the Botanist’s door; unlock it with the BOTANIST HOUSE KEY and go inside (G).
- Click on the stepladder 3 times to move it out of the way (H).
- Open the cabinet doors on the left to activate a Hidden Object Scene; play it (I).
- Find all the items on the list.
- The PLIERS will be added to inventory.
- Click down twice; go forward, right, left, cross the bridge and head left.
- Zoom into the boathouse door; cut the wires with the PLIERS (J) 3 TIMES.
- Slide the bar and go inside.
- Zoom into the crate in the lower left (K);place the CROWBAR on each of the 4 nails.
- Take PIECE OF PAPER 13/16 (@) from inside the crate.
- Play the Hidden Object Scene by the boat.
- Find all the items listed.
- The EMPTY BUCKET will be added to inventory.
- Go to the outside of the Castle.
- Zoom into the water pump on the side of the house (L).
- Place the EMPTY BUCKET on the pump.
- Click on the handle (M) to fill the bucket; take the FULL BUCKET (N).
- Return to the bedroom inside the Castle.
- Play the Hidden Object Scene by the bed.
- Find all the items on the list.
- The POKER will be added to inventory.
- Click down 3 times and head right to access the kitchen.
- Zoom into the fire; extinguish it with the FULL BUCKET (N).
- Use the POKER on the top of the chimney (O).
- Take the COPPER COIN (P) that falls by the bricks.
- Return to the inside of the boathouse.
- Play the Hidden Object Scene.
- The OIL CAN will be added to inventory.
- Return to the stables.
- Zoom into the door; oil the 3 rusty brackets with the OIL CAN to activate a puzzle.
- Please follow the steps in the screenshot to solve the puzzle.
- Enter the stables after the puzzle has been solved.
- Take LADDER STEP 3/3 (Q) in the lower left.
- Move the barrel on right aside; zoom into the ground (R).
- Remove the planks with the CROWBAR 2 times; take the MONEY to add a Diary page (S).
- Examine the bale of hay inside the gate; take the leather jacket to add a Diary page (T).
Chapter 3
- Return to the kitchen inside the Castle.
- Zoom into the back door; oil the 2 hinges with the OIL CAN (U).
- Open the door and go through it.
- Take the PIECE OF PAPER 14/16 (@) on the right side of the table.
- Grab the BOTTLE WITH SULFURIC ACID from the table (V).
- Take the jacket pocket (W) on the table to add a diary page.
- Return to the inside of the Botanist’s house.
- Play the Hidden Object Scene.
- Find all the items on the list to obtain the SCREWDRIVER.
- Zoom into the table.
- Place the BOTTLE WITH SULFURIC ACID into the test tube (X).
- Put the COPPER COIN inside the test tube.
- Light the bottom of the tube with the MATCHES.
- Take the TEST TUBE WITH SOLVENT. Exit the table.
- Zoom into the painting on the back wall (Y).
- Place the TEST TUBE WITH SOLVENT on the picture; note the name of the 5 poisonous plants from the book in the library (Z).
- The EMPTY TEST TUBE is automatically added to inventory.
- Return to the formal dining room in the Castle.
- Play the Hidden Object Scene by the table.
- Find all the items listed to obtain the MACHETE.
- Head left into the bedroom.
- Zoom into the grandfather clock on the ground (A).
- Loosen the 4 screws with the SCREWDRIVER (B).
- Click on each of the 4 screws to remove them.
- Remove the cover by clicking on it.
- Arrange the gears in the order shown in the screenshot (C).
- Take the PIECE OF PAPER 15/16 (@) after the puzzle has been solved.
- Return to the kitchen.
- Play the Hidden Object Scene.
- Find all the items on the list to obtain the CHURCH KEY.
- Exit the Castle, head left and then right.
- Zoom into the church door; unlock it with the CHURCH KEY (D).
- Go into the church.
- Take the WOOD PLANK (E) on the ground.
- Zoom into the candles on the right; take the CANDLE (F).
- Examine the pillar on right; note the beetle (G).
- Click down 5 times; head right, and then left.
- Zoom into the bush on the far right; cut the bush with the MACHETE (H).
- Place the CANDLE in the cave.
- Light the CANDLE with the MATCHES (I).
- Go into the cave.
- Play the Hidden Object Scene.
- Find all the items listed to obtain the RAZOR.
- Examine the footprint in the lower right to add a Diary page (J).
- Click on the necktie in the lower left to add a Diary page (K).
- Return to the greenhouse.
- You must cut all the flowers that were shown in the Botany book in the library with the RAZOR.
- Cut the ANTHURIUM (A), FOXGLOVE (B), CHRYSANTHEMUM (C), OLEANDER (D), and NARCISSUS (E) flower shown in the screenshot to trigger a mini-game.
- Click on 2 identical flowers to eliminate them.
- Eliminate 3 sets of flowers to beat the game; the solution is random.
- A Diary page will be added after the puzzle has been solved.
- Talk to the Botanist again.
- Go into the Botanist’s house.
- Zoom into the table.
- Place the ANTHURIUM, FOXGLOVE, CHRYSANTHEMUM, OLEANDER, and NARCISSUS flowers into the mortar (F).
- Take the pestle and place it into the mortar to crush the flowers (G).
- Place the EMPTY TEST TUBE into the mortar to add a Diary page (H).
- Return to the formal dining room in the Castle and head to the right.
- Place the PLANK (I) below the steps.
- Place the CROWBAR on the loose stone on left.
- Take PIECE OF PAPER 16/16 (@). Since this is the last paper piece a puzzle will automatically appear.
- Arrange the pieces of paper within the outlines of the frame.
- Right-click on a piece to rotate it.
- Correct pieces will lock in place.
- Please look at the screenshot for the solution (J).
- Go left outside the Castle, make a right and go into the church.
- Examine the beetle relief (K).
- Arrange the legs in the same order as in the puzzle you just solved; the diagram is in your Diary (L).
- Please look at the screenshot for the solution (M).
- Take the GRAVE KEY (M) after the puzzle has been solved.
- Click down.
- Examine the ground in the lower center (N).
- Place the SHOVEL on the soil 3 times (O).
- Place the GRAVE KEY on the lock attached to the top of the coffin to activate a Hidden Object Scene (P); play it.
- Find all the items on the list.
- The DOOR KNOB will be added to inventory.
- Return to the formal dining room in the Castle and go into the right door.
- Zoom into the door; place the DOOR KNOB in the lock (Q).
- Turn the DOOR KNOB; go into the door and watch a brief cut scene (R).
- The mirror just shattered as you entered the room.
- Pick up the 10 MIRROR SHARDS marked in yellow.
- Zoom into the mirror (S).
- Place the 10 MIRROR SHARDS into the correct spots.
- You can only place one shard at a time; pieces placed correctly will lock in place.
- Please look at the screenshot for the solution (T).
- Return to the stables.
- Play the Hidden Object Scene.
- The LADDER will be added to inventory.
- Return to the gate outside the Castle.
- Play the Hidden Object Scene to obtain the HAMMER.
- Go to the Botanist’s house.
- Play the Hidden Object Scene to obtain the NAILS.
- Click down twice, go forward, right, left, forward, cross the bridge and zoom into the mill.
- Place the LADDER on the right side of the mill.
- Put the 3 LADDER STEPS on the ladder.
- Place the 6 NAILS on the steps.
- Put the HAMMER on the 6 NAILS marked in white.
- Click on the area above the ladder.
- Try to go in but you can’t because it’s too high (A).
- Return to the office inside the Castle.
- Play the Hidden Object Scene to obtain the REVOLVER.
- Return to the cave. Exit the Castle, click down twice, head right, left and enter the cave on the right.
- Play the Hidden Object Scene to obtain the ROPE.
- Return to the mill.
- Go up the ladder.
- Place the ROPE in the window and go into the mill (B).
- The lights are off and you need something to hook onto the ring in the upper right.
- Click on the board by the back door.
- Go through the door to exit this location.
- Return to the cemetery outside of the church.
- Play the Hidden Object Scene to obtain the WALKING STICK.
- Return to the inside of the mill.
- Place the WALKING STICK on the ring in the upper right (A).
- Go up the ladder and watch the ending scene.
- Congratulations! You have completed Mystery Chronicles: Betrayal of Love.