Weird Park: Broken Tune Walkthrough, Guide, & Tips
Weird Park: Broken Tune Walkthrough
Welcome to the Weird Park: Broken Tune Walkthrough!
Explore a haunted amusement park in Weird Park: Broken Tune! Investigate a rash of ‘accidental’ deaths and solve the case!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Weird Park: Broken Tune game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Alawar, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Chapter 1: Gate to the Park
- Click on the ticket window (A).
- Click on the ‘Park for sale’ sign to remove it (B).
- Click on the KEY. Use the key to open the ticket window (C).
- Click on the ticket window to access the hidden object area (D).
- Collect the items on the list at the bottom of the screen to acquire the INSULATING TAPE.
- Click on the bottom of the street light (A).
- Use the INSULATING TAPE on the BROKEN WIRE (B).
- Click on the parked car (C).
- Click on the driver’s side door of the car. Take the SLEDGEHAMMER.
- Click on the TAPE PLAYER (A).
- Pick up the RECORD FRAGMENT (B).
- Open the glove compartment (C).
- Take the MATCHES (D).
- Read the newspaper (E).
- Pick up the PLIERS (F).
- Exit the car.
- Click on the trunk (A).
- Use the PLIERS to remove the broken key (B).
- Use the MATCHES to light the torch. Take the torch (C).
- Go to the park entrance.
- Click on the gates (A).
- Use the TORCH to heat the CHAIN (B).
- Use the SLEDGEHAMMER to break the HOT CHAIN (C).
- Go to the Ferris Wheel (D).
Chapter 2: Ferris Wheel
- Pick up the SHOVEL (A). Go to the fire equipment case near the bench.
- Click on the edge of the FIRE EQUIPMENT CASE (B).
- Use the SHOVEL to dig out the FIRE EQUIPMENT CASE (C).
- Open the fire equipment case. Take the FIRE EXTINGUISHER (D).
- Go to the pond (E).
- Click on the pond to access the hidden object area (F).
- Collect the parts of the PLUG to add the PLUG to the inventory.
- Go to the Ferris Wheel.
- Use the FIRE EXTINGUISHER to put out the fire in the Ferris Wheel cabin (A).
- Pick up the CROWBAR (B).
- Use the CROWBAR to tear the planks off the door (C).
- Enter the Ferris Wheel control room (D).
- Click on the socket on the wall (A).
- Put the plug in the socket (B).
- Use the INSULATING TAPE to connect the WIRES (C).
- Play the mini-game on the control panel (D).
- Pull the SWITCH (E).
- Exit the control room.
- To win the mini-game, click each bulb one by one as shown in the screenshot. Each move is numbered.
- Click on the Ferris Wheel cabin to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the WIRE CUTTERS.
- Go to the pond.
- Use the WIRE CUTTERS to cut the chain on the gate (A).
- Go to the shooting range (B).
Chapter 3: Shooting Range
- Click on the box with the mini-game (A).
- To win the mini-game, click on the lowest button four times and on the middle button once (B).
- Click on the DEVIL that jumped out of the box to see the code to the briefcase – 528 (C).
- Click on the carousel to access the hidden object area (D).
- Collect the parts of the face fragment to assemble it.
- Go to the pond. Click on the hidden object area.
- Collect the parts of the HAMMER to add the HAMMER to the inventory.
- Go to the Ferris Wheel cabin. Click on the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the BULLETS.
- Go to the shooting range.
- Use the HAMMER on the HIGH STRIKER (A).
- Take the OILER from the compartment (B).
- Click on the shooting range (C).
- Take the PARTY FAVOR. Use the BULLETS on the RIFLE to load it..
- Click the RIFLE and play the mini-game (D).
- Match character to their item as shown in the screenshot to solve the mini-game (E).
- Click on the monkey. Pick up the BATTERY (F).
- Go to the bench with the briefcase.
- Click on the briefcase (A).
- Enter ’528′ (B).
- Insert the BATTERY into the FLASHLIGHT. Pick up the FLASHLIGHT (C).
- Go to the Ferris Wheel cabin.
- Use the OILER to lubricate the rusty hinges on the compartment door (A).
- Use the FLASHLIGHT to illuminate the opened compartment (B).
- Take the GAS CAN (C).
- Go to the shooting range.
- Click on the wooden crate (A).
- Use the CROWBAR to open the crate (B).
- Use the GAS CAN to fill the CHAINSAW with fuel. Pick up the CHAINSAW (C).
- Pick up the RECORD FRAGMENT (D).
- Click on the FALLEN TREE (E).
- Use the CHAINSAW to saw through the tree (F).
- Go to the crossroad, which is where the popcorn machine and vendor cart are located (G).
Chapter 4: Moon and Sun
- Click on the vendor cart to access the hidden object area (A).
- Go to the location with the gargoyle (B).
- Collect the items on the list at the bottom of the screen to acquire the HAMMER.
- Turn over the trash can (A).
- Pick up the KNIFE (B).
- Go to the location with the sun on the wall (C).
- Click on the broken stairs (A).
- Put the PLANKS on the stairs (B).
- Use the HAMMER to fix the stairs (C).
- That will allow you to travel to the location with the rollercoaster (E).
- Place the FACE FRAGMENT in the slot on the wall (D).
- Go to the crossroad.
- Click on the guidepost on which the crow is resting (A).
- Use the PARTY FAVOR on the crow to drive it away (B).
- Click on the guidepost. Pick up the POSTCARD (C).
- Click on the vendor cart to access the hidden object area (D).
- Collect the items on the list at the bottom of the screen to acquire the CAR JACK.
- Go to the rollercoaster.
- Click on the coach (A).
- Use the CAR JACK to lift the coach (B).
- Pick up the FACE FRAGMENT (C).
- Go to the location with the sun on the wall.
- Place the FACE FRAGMENT in the slot on the wall (A).
- Click on the door (B).
- Arrange the stars according to the POSTCARD (C).
- Enter the building (D).
Chapter 5: Gargoyle
- Click on the switch to turn on the light (A).
- Click on the box on the table (B).
- Use the KNIFE to cut the box (C).
- Take the CORN (D).
- Pick up the RECORD FRAGMENT (E).
- Go through the door on the right to enter the storeroom (F).
- Click on the shelves to access the hidden object location (G).
- Collect the items on the list at the bottom of the screen to acquire the WRENCH.
- Go to the crossroad. Click on the vendor cart to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the FISHING ROD.
- Go to the shooting gallery. Click on the carousel to access the hidden object area.
- Collect the pieces of the LADDER.
- Go to the park entrance. Click on the ticket window to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the COIN.
- Go to the parked car.
- Click on the front of the car (A).
- Use the WRENCH on the BATTERY to remove the bolts. Click on the BATTERY to take it (B).
- Go to the crossroad.
- Click on the popcorn machine (A).
- Place the BATTERY in the lower part of the machine. Put the CORN in the upper part of the machine (B).
- Turn on the popcorn machine (C).
- The glass will break. Click on the popcorn machine after that happens (D).
- Pick up the MAGNET (E).
- Pick up the BATTERY (F).
- Go to the pond.
- Give the FISHING ROD to the leprechaun (A).
- Tie the MAGNET to the fishing line (B).
- Wait for the leprechaun to fish the SCREWDRIVER out of the pond. Collect the SCREWDRIVER (C).
- Go to the storeroom.
- Place the LADDER against the wall (A).
- Click on the vent (B).
- Use the WRENCH to collect the VALVE. Use the SCREWDRIVER to remove the vent cover (C).
- Pick up the GUN (D).
- Exit the storeroom.
- Shoot the GUN at the light to break it (A).
- Pick up the STONE FRAGMENT (B).
- Go to the location with the gargoyle.
- Click on the machine with the mini-game (A).
- Insert the COIN (B).
- Play the mini-game (C).
- Pick up the PLASTIC CARD (D).
- Place the STONE FRAGMENT in the gargoyle’s hands (E).
- Go to the cavern (F).
- To win the mini-game, use the sequence shown in the screenshot.
Chapter 6: Circus Entrance
- Click on the sarcophagus (A).
- Click on the sarcophagus face to reveal a slot (B). Insert the PLASTIC CARD into the slot.
- Take the MAGIC STONE from the mummy’s neck (C).
- Click on the area with the knight to access the hidden object area (D).
- Collect the items on the list at the bottom of the screen to acquire the FLASK.
- Go to the shooting range. Click on the carousel to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the PLATE FRAGMENT.
- Go to the Ferris Wheel. Click on the cabin with the mannequin to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the PRUNING SHEARS.
- Go to the pond.
- Use the PRUNING SHEARS to cut back the roses (A).
- Turn the valve handle (B).
- Fill the FLASK with water (C).
- Go to the cavern.
- Click on the plate on the floor (A).
- Play the mini-game. To win, arrange the symbols as shown in the screenshot (B).
- Use the FLASK WITH WATER on the gargoyle’s bowls to pour water into them until the left bowl stops at ‘III’ and the right bowl stops at ‘VI’ (C).
- Remove the PLATE FRAGMENT from the opened niche and the DEFLATED BALLOON from the ladder (C).
- Click on the door (D).
- Place both PLATE FRAGMENTS on the door to launch a mini-game (E).
- Play the mini-game (F).
- Click on the area with the knight to access the hidden object area (G).
- Go to the medium’s room (H).
- Complete the mini-game by clicking the squares circled in the screenshot.
- Collect the items on the list at the bottom of the screen to acquire the BALLOON.
- Click on the magic board (A).
- Place the MAGIC STONE in the circle (B). The stone will then show a sequence of letters and numbers: B3, D1, A4, and C2.
- Click on the puzzle (C).
- Play the mini-game (D).
- Take the THREAD, the BOOK and the RECORD FRAGMENT (E).
- Go to the location with the knight. Click on it to access the hidden object area.
- Play the mini-game. To win, click on the arrows as shown in the screenshot.
- Collect the items on the list at the bottom of the screen to acquire the GEAR.
- Go to Mr. Greeding’s office (A).
- Take the BALLOON (B).
- Go to the circus (C).
- Click on the helium tank (A).
- Place the VALVE and the DEFLATED BALLOON where they belong (B).
- Turn the VALVE. Use the THREAD to tie up the BALLOON (C).
- Take the inflated green BALLOON (D).
- Place the yellow, red and green BALLOONS in the strongman’s hand (E).
- Enter the circus (F).
Chapter 7: Rollercoaster
- Click on the blue chest (A).
- Play the mini-game. Arrange the symbols as shown in the screenshot (B).
- Remove the GEAR from the chest (C).
- Go ‘behind the scenes’ (D).
- Click on the junk pile to access the hidden object area (A).
- Go to the dressing room (B).
- Collect the items on the list at the bottom of the screen to acquire the MONKEY (A).
- Click on the jewelry box on the table (A).
- Play the mini-game. Stop on the symbols shown in the screenshot (B).
- Pick up the STAPLER (C).
- Use the WIRE CUTTERS to cut the chain wrapped around the wardrobe (D).
- Pick up the FIRE POKER and the RECORD FRAGMENT (E).
- Use the KNIFE to cut off the FUSE (E).
- Go to the parked car.
- Click on the front of the car (A).
- Use the STAPLER to fix the BELT. The BELT will be added to the inventory.
- Place the BATTERY where it belongs (B).
- Go to the rollercoaster.
- Click on the exposed machinery (A).
- Place the GEARS and the BELT in the machine. Click on the BUTTON (B).
- Click on the booth after it’s finished rotating (C).
- Pull the LEVER (D).
- Click on the POSTER after the coaches move away (E).
- Take the RECORD FRAGMENT (F).
- Go to the animal trainer’s room in the circus.
Chapter 8: Cannon
- Click on the safe on the wall (A).
- Put the MONKEY where it belongs (B).
- Enter the code ’249′, which corresponds to the price of a ticket to Mr. Charmley’s performance (C).
- Click on the opened safe (D).
- Pick up the KEY, the AUDIOTAPE and the RECORD FRAGMENT (E).
- Go to the pond. Click on it to access the hidden object area.
- Collect the parts of the DYNAMITE to add the DYNAMITE to the inventory.
- Go to the parked car.
- Place the AUDIOTAPE in the tape player. A voice will say ‘GREED’.
- Go to Mr. Greeding’s office.
- Click on the fire place (A).
- Pick up the RECORD FRAGMENT. Use the FIRE POKER to rake through the ashes (B).
- Take the STENCIL (C).
- Click on the book shelf (D).
- Place the BOOK where it belongs (E).
- Enter the code ‘GREED’ to open the safe (F).
- Pick up the LIGHTER and the RECORD FRAGMENT (G).
- Go to the rollercoaster.
- Click on the booth (A).
- Use the KEY to open the cabinet (B).
- Pick up the SMELLING SALTS and the RECORD FRAGMENT (C).
- Go to the circus arena.
- Click on the cannon (A).
- Place the FUSE in the hole (B).
- Use the LIGHTER to light the FUSE (C).
- Take the KEY and the RECORD FRAGMENT (D).
- Go to the animal trainer’s room.
Chapter 9: Reporter
- Use the KEY to open the cage (A).
- Pick up the TICKET, the DOOR HANDLE and the RECORD FRAGMENT (B).
- Go ‘behind the scenes’.
- Click on the door to Louis Gauche’s room (A).
- Place the DOOR HANDLE on the door (B).
- Enter Louis Gauche’s room (C).
- Use the SMELLING SALTS to awaken John Flatter (A).
- Click on the table (B).
- Use the SCREWDRIVER to remove the HANDLE from the lower drawer (C).
- Take the HANDLE. Place it on the upper drawer (D).
- Pick up the KEY, the GRAMOPHONE NEEDLE and the RECORD FRAGMENT (E).
- Click on the SHACKLE on Flatter’s leg (F).
- Use the KEY to free Flatter’s legs (G).
- Use the KNIFE to cut the ropes around Flatter’s hands (H).
- Pick up the VIDEOTAPE Flatter leaves behind (I).
- Click on the gramophone (J).
- Pick up the RAG (K).
- Place the GRAMOPHONE NEEDLE on the gramophone (L).
- Go behind the scenes and click on the junk pile to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the TV.
- Go to the storeroom. Click on the shelves to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the HAIRDRYER.
- Click on the door inside the storeroom (A).
- Place the DYNAMITE on the door handle (B).
- Dry the DYNAMITE with the HAIRDRYER. Light the FUSE with the LIGHTER (C).
- After the explosion, click on the room with the broken TV (D).
- Replace the BROKEN TV with the TV (E).
- Pick up the RECORD FRAGMENT (F).
- Insert the VIDEOTAPE into the recorder (F).
- Click on the shelves to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the SOLVENT.
- Go to the Ferris Wheel control room.
Chapter 10: Portal
- Click on the dried paint on the door (A).
- Use the SOLVENT on the paint (B).
- Use the RAG to wipe off the paint (C).
- Place the STENCIL on the symbols (D).
- Go to the medium’s room.
- Click on the Fortune Teller machine (A).
- Place the TICKET in the slot (B).
- Click on the witch with the crystal ball (С).
- Insert the symbols shown in the screenshot (D).
- Click on the lower part of the Fortune Teller machine (E).
- Pick up the RECORD FRAGMENT (F).
- Go to Louis Gauche’s dressing room.
- Click on the gramophone (A).
- Place the RECORD on the turntable. Rotate the handle (B).
- Enter the portal (C).
Chapter 11: Windmill
- Click on the drawers in the sequence indicated in the screenshot.
- Pick up the WALKING CANE (A).
- Click on the clock (B).
- Take the DART (C).
- Click on the HAT on the wall (D).
- Pick up the SCRUB BRUSH (E).
- Go into the passageway (F).
- Use the knife where a face can be seen under the rug (A).
- Pick up the MASK (B).
- Click on the area to the left to access the hidden object area (C).
- Collect the items on the list at the bottom of the screen to acquire the NAIL FILE.
- Click on the grate (A).
- Use the NAIL FILE to saw through the bars (B).
- Pick up the TONGS and the ROPE WITH HANDLE (C).
- Click on the OVEN MITT on the floor (D).
- Use the TONGS to remove the NAIL. Pick up the OVEN MITT (E).
- Use the OVEN MITT to turn the hot valve. This will turn off the steam (F).
- Click on the area to the left to access the hidden object area (G).
- Grab the ADJUSTABLE WRENCH (H).
- Go to the circus arena (I).
- Collect the items on the list at the bottom of the screen to acquire the MAGIC WAND.
- Click on the trap (A).
- Use the WALKING CANE to spring the trap (B).
- Pick up the KEY (С).
- Pull the RING (D).
- Pick up the SNAKE FLUTE (E).
- Wave the MAGIC WAND over the TOP HAT (F).
- Pick up the SIGN (G).
- Use the SNAKE FLUTE on the toy python that appears out of the top hat. This will cause the SNAKE FLUTE to play music and ‘charm’ the snake (A).
- Use the KNIFE to cut the bulge on the python (B).
- Pick up the DOLL (C).
- Go to the hall. Click on the room on the left to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the TWEEZERS.
- Go to the room with the clock.
- Click on the chest (A).
- Use the SCRUB BRUSH to clean the lock (B).
- Use the KEY to open the lock (C).
- Pick up the WEIGHT and the MASK (D).
- Go to the circus arena.
- Place the MASKS in the arch (A).
- Go to the crossroad (B).
Chapter 12: Castle
- Throw the DART at the BALLOON to get the WATERING CAN (A).
- Click on the DOLL (B).
- Complete the mini-game with the finger trap (C) and click on the DOLL to acquire it.
- Click on the lawnmower (D).
- Use the ROPE WITH HANDLE on the lawnmower. Pull the rope (E) to start the engine. Grab the LAWNMOWER.
- Put the SIGN (F) where it belongs.
- Go to the windmill (G).
- Complete the mini-game with the finger trap as shown in the screenshot.
- Use the LAWNMOWER to cut the grass near the scarecrow (A).
- Pick up the metal HEART (B).
- Click on the lawnmower wheel (C).
- Use the ADJUSTABLE WRENCH to remove the nut from the WHEEL (D). The WHEEL will be added to your inventory.
- Click on the gear on the scarecrow (E).
- Put the HEART where it belongs. Pull the ROPE WITH HANDLE (F).
- Pick up the KEY (G).
- Click on the windmill door (H).
- Use the TWEEZERS to remove the junk from the keyhole (I).
- Use the KEY to open the LOCK (J).
- Enter the windmill (H).
- Click on the BASKET to move it (A).
- Take the MEDALLION (B) that was behind the basket.
- Click on the table with the dry clay (C).
- Use the WATERING CAN on the CLAY to soften the clay (D). Pick up the CLAY and the GEM.
- Click on the winch handle (E).
- Use the ADJUSTABLE WRENCH to acquire the WINCH HANDLE (F).
- Click on the donkey on the right to access the hidden object area (G).
- Collect the items on the list at the bottom of the screen to acquire the SAW.
- Go to the windmill.
- Use the SAW to cut the wooden blade (A), to unchain the windmill.
- Enter the windmill.
- Click on the donkey on the left to access the hidden object area (A).
- Use the rope on the WINCH (B).
- Climb down into the well (C).
- Collect the items on the list at the bottom of the screen to acquire the ROPE.
- Use the WHEEL on the wagon (A).
- Click on the winch (B).
- Use the WINCH HANDLE to fix the winch. Rotate it (C).
- Pull the LEVER (D).
- Go to the castle.
- Click on the swing (A).
- Use the TONGS to remove the nails and acquire the LOGS (B).
- Click on the wagon to access the hidden object scene (C).
- Click on the castle gate (D).
- Put the MEDALLION where it belongs (E).
- Complete the mini-game (F).
- Click the rings as the number of times indicated in the screenshot (G) to complete the puzzle.
- Enter the castle (D).
- Collect the items on the list at the bottom of the screen to acquire the SHOVEL.
- Use the CLAY on the right button (A) to get a COPY OF THE ROSE.
- Go to the crossroad.
- Click on the sandy embankment (A).
- Use the SHOVEL to dig out the box. Open the box (B).
- Take the TIN SOLDIERS and the GEM (C).
- Go to the castle entrance. Click on the wagon to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the BELLOWS.
- Go to the windmill. Click on the donkey on the right to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the POT.
- Go to the well.
- Open the oven. Use the BELLOWS (A) to fire up the coals.
- Click on the top of the oven (B).
- Put the POT on the grill. Put the COPY OF THE ROSE in the slot (C).
- Put the TIN SOLDIERS (D) in the pot. Click on the POT to acquire the MELTED TIN.
- Pour the MELTED TIN in both forms (E).
- Grab the TIN CLOVER and the TIN ROSE (F).
- Go to the castle.
- Place the TIN CLOVER in the slot in the left button of the pedestal (A).
- Enter the mine (B).
- Pick up the PAINT BRUSH (A).
- Go to the cellar (B).
- Use the KNIFE to cut the rope that’s holding up the safe (A).
- Click on the safe to start the mini-game (B).
- To solve the mini-game, rotate the handles the number of times indicated in the screenshot (C).
- Pick up the CACTUS and the GEM (D).
- Click on the treasury to access the hidden object area (E).
- Go to the castle entrance.
- Collect the items on the list at the bottom of the screen to acquire the GLASS JAR.
- Click on the hole in the tree (A).
- Use the GLASS JAR on the elf. Take the JAR WITH THE ELF (B).
- Click on the wagon to access the hidden object area (C).
- Go to the windmill.
- Collect the items on the list at the bottom of the screen to acquire the INSECT SPRAYER.
- Click on the dried sunflowers (A).
- Use the INSECT SPRAYER on the flowers to get rid of the pests (B).
- Grab the SUNFLOWER(C).
- Go to the cellar.
- Click on the treasury to access the hidden object area (A).
- Use the PICKAXE to remove the ice from the refrigerator (B).
- Open the refrigerator. Use the HAIR DRYER to melt the ice. Take the CORKSCREW (C).
- Go to the mine.
- Collect the items on the list at the bottom of the screen to acquire the PICKAXE.
- Replace the broken lamp with the JAR WITH THE ELF (A).
- Click on the emerald on the wall (B).
- Use the PICKAXE to remove the rock around the EMERALD (C). Pick up the EMERALD.
- Grab the SLEDGEHAMMER (D).
- Go to the cellar. Click on the treasury to access the hidden object area.
- Collect the items on the list at the bottom of the screen to acquire the CANDLE.
- Go to the castle.
- Click on the canvas (A).
- Use the PAINT BRUSH on the canvas to access the mini-game (B).
- Complete the mini-game on the painting (C).
- Grab the green GEM (D) when the eye opens.
- Put the TIN ROSE (E) in the slot on the right button.
- Go to the alchemist’s lab (F).
- To complete the mini-game, find the objects displayed in the screenshot.
- Click on the chest (A).
- Put the EMERALD (B) in the slot. Click the EMERALD to open the chest.
- Take the JOKER FIGURINE (C).
- Use the CORKSCREW to remove the CORK (D) from the keg.
- Grab the FLASK (E).
- Click on the table with the candles (F).
- Use the CANDLE on the burning candle on the table (G).
- Use the BURNING CANDLE to light the other candles on the table (H).
- Put the BURNING CANDLE on the empty candle holder (I).
- Click on the book on the table (A).
- Put the GEMS (B) in the slots on the cover.
- Complete the mini-game. Click on the stones as many times as shown in the screenshot. Press the stones in the following order: yellow, blue, red, green (C).
- Read the potion recipe in the book (D).
- Go to the castle.
- Pull the rope under the cloud to make it rain (A).
- Click on the MUSHROOMS (B).
- To acquire the MUSHROOMS (C), change their color so they match the mushrooms in the book.
- Go to the room with the clock.
- Use the WATERING CAN on the flower pot to water the plant (A).
- Remove the WIND-UP KEY from the flower (B).
- Take the ROSE (C).
- Click on the clock (D).
- Place the WEIGHT where it belongs (E).
- Click on the mechanical SPIDER (F).
- Use the WIND-UP KEY to start the SPIDER (G). Pick up the SPIDER.
- Go to the alchemist’s lab.
- Put the ROSE, the SUNFLOWER, the CACTUS, and the MUSHROOMS (A) in the pot.
- Fill the FLASK (B) with the potion.
- Go to the castle.
Chapter 13: Puppet theater
- Pour the POTION (A) in the receptacle.
- Go to the location with the organ (B).
- Use the SLEDGEHAMMER to break the pig (A).
- Grab the TREE FIGURINE (B).
- Place the LOGS on the ladder (C).
- Click on the beehive (D).
- Use the KNIFE (E) to cut a hole in the beehive.
- Grab the JOKER FIGURINE (F).
- Go to the castle.
- Click on the left button (A).
- Go to the mine (B).
- Click on the barrel organ (A).
- Place the two JOKER FIGURINES and the TREE FIGURINE (B) where they belong.
- Turn the barrel organ handle (C).
- Take the MUSICAL NOTES (D).
- Go to the castle.
- Click on the upper button (A).
- Go to the location with the organ (B).
- Click on the organ (A).
- Put the MUSICAL NOTES (D) on the organ and play the mini-game (B).
- Go to the puppet theatre (C).
- To complete the mini-game, press the keys as shown in the screenshot.
- Put the SPIDER on the HOOP to make a web (A).
- Remove the DOLL from the web (B).
- Click on the mini-game in the doll theatre (C).
- Play the mini-game. To win, click on the upper left circle six times and click on the upper right circle seven times.
- Click on the theatre (A).
- Place each DOLL on the hand that matches the color of its clothing (B).
- Give the RECORD to Louis Gauche (C).
- Enter the portal. You win!
- Congratulations! You have completed Weird Park: Broken Tune!