Nikopol: Secrets of the Immortals Walkthrough, Guide, & Tips
Nikopol: Secrets of the Immortals Walkthrough
Welcome to the Nikopol: Secrets of the Immortals Walkthrough!
Find your father and thwart a dangerous conspiracy in fascistic 21st century France!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document features a helpful introduction and a complete Nikopol: Secrets of the Immortals game walkthrough, with annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva.
WALKTHROUGH MENU
- General Tips & Information
- Nikopol’s Apartment
- The Cemetery
- Border Patrol
- Montparnesse Tower
- Elysee
General Tips & Information
- To access the main menu, hit ESC or right-click. Select the Game Menu option from the circle. You may pan left or right to see the different menu selections.
- Right-click or hit ESC to open inventory. Use the magnifying glass to read certain items.
- Your cursor will change when interactions are possible. If you get stuck, search carefully for hot spots; then try to use items.
- There is an auto-save feature. You should also save games in the nine available slots as the auto-save game over-writes itself.
Nikopol’s Apartment
- Just to the right of the mattress, pick up the lighter and the incense.
- Take the chain off the window.
- Turn right and open the door.
- Walk forward twice, into the bathroom.
- Look at the sports magazines to learn about the upcoming hockey match.
- Listen to the telephone message reminding you to vote for the dictator-prophet in the upcoming election or be prosecuted.
- Turn right and walk to the door.
- Take the letter from under the door to learn that Nikopol’s final test for joining the religious order will take place at the cemetery, and he needs to bring a portrait of his father.
- Look up at the ceiling to discover it is close to collapse.
- Turn right and look at the support beam.
- Walk forward into the living room and turn left.
- Take the video reel off the shelf.
- Pull down the projection screen.
- Turn right and down to read all four articles on the coffee table.
- Learn that the dictator-prophet is negotiating with the flying pyramid.
- Read about the UFO believed to be a rocket fired by an atheist terrorist group. Rations will be the reward for any information on this event.
- Learn about the upcoming match between the two favorite French teams, and a suicide by one of the players.
- Read about arrests made for the sale of illegal religious items.
- Turn left and walk forward.
- Turn right to look at the film projector.
- Open the reel compartment and place the video reel in the compartment.
- Close the compartment and turn on the projector.
- Automatically turn and watch the video.
- Learn that your father was court-martialed and placed into spatial hibernation imprisonment with the XB2 Android as a guard.
- Turn right and walk forward into the bedroom.
- Turn left and walk forward into the studio.
- Take the hammer and chisel near the incomplete bust.
- Take a blank canvas.
- Turn left and look at the freestone on the shelf and the painting on the mantle.
- Turn left to the window.
- Look at the pyramid and the right painting.
- Take the easel and the paints.
- Turn right and return to the projector.
- You will automatically turn and set up the easel.
- Place the white canvas on the easel.
- Use the paints on the canvas to discover that you need a quicker way to paint.
- Return the paints to inventory.
- Click on the stand, just below the projector, to move the projection of Nikopol’s father over the canvas.
- Use the paints on the canvas to trigger a mini-game.
- Starting with black and going from darkest to lightest, use the paints on the hair (black), neck (dark gray), right-side cheek (medium gray), forehead (light gray), and shirt (white).
- The portrait will automatically go into inventory when correct.
- This is a good place to save your game. Extra moves or wasted time will cause the monster to attack, and you will need to restart the section.
- Return to the door and exit the apartment.
- There is a four-legged creature that wants to arrest Nikopol.
- Automatically return to the apartment.
- Turn around and take the leaning metal beam. Note that it does not go into inventory.
- Turn around again and use the beam on the door.
- Turn around and walk forward to the bathroom.
- Turn left and walk forward towards the bedroom.
- See the monster break through the door.
- Automatically enter the bedroom and close the door.
- Use the chain from your inventory on the door.
- Turn right and walk into the studio.
- Automatically turn to the left and see the monster through the hole in the wall.
- You discover that the monster cannot see you; it must be tracing your scent.
- Turn right and click on the base of the hoist to move it next to the bookcase.
- Click on the hoist control to lower the grapple to the rock.
- Click on the control again to raise the rock off the bookcase.
- Click on the base of the hoist to move it back to its original position.
- Return to the bedroom and use the incense on the incense burner next to the bed.
- Light the incense.
- Turn right and remove the chain from the door.
- Turn right and enter the studio.
- Turn left and push the bookcase in front of the door to the bedroom.
- Turn around and click on the base of the hoist to move it next to the bookcase.
- Click on the control to lower the rock.
- Turn right and open the door to the living room.
- Walk to the bedroom and close the door.
- Use the chain on the door.
- Return to the front door of the apartment.
- Clear away the debris to the left of the door.
- Take the large piece of concrete and place it in the cleared area.
- Take the piece of timber and use it on the concrete block.
- Use the hammer on the door to clear the way.
- Exit the apartment and see that the stairwell is blocked.
- Turn around and use the hammer on the wall to trigger a mini-game.
- Use the hammer only five times to clear away all the bricks.
- A wrong click will reset the mini-game.
- Exit through the opening, and Nikopol automatically climbs down the side of the building.
- He takes a taxi to the cemetery.
The Cemetery
- Speak with Gorgon and learn he needs you to code a secret message that the military will not be able to decipher.
- Gorgon gives you the ritual manual with instructions on how to prepare the floor and walls.
- Read the ritual manual inside inventory with the magnifying glass.
- Read the article on the hockey game from the counter.
- Turn left and walk forward.
- Try to open the collection box, but Gorgon can see you in the mirror and stops you.
- Turn around and pick up a rock from just below the collection box.
- Turn back around and use the rock on the mirror.
- Turn around once more and take the coins from the collection box.
- Use the coins in the vending machine, just to the right of the collection box.
- Push the green arrow to move to the third tier.
- Push the left arrow once to bring Clemence Morganidon’s urn to vending position.
- Press the rectangle to vend the “urn.”
- Take the coins from the change return.
- Turn around and walk forward.
- Take the tire iron cross.
- Turn right, walk forward and look at the surveillance camera.
- You are stopped if you try to enter the door.
- Turn left and walk forward.
- Turn right and look at the bottom shelf.
- Use the tire iron on the shelf.
- Click on the shelf to move it aside.
- Open the grill and enter the cold storage.
- Turn right and walk forward.
- Automatically turn to the right and discover that only a tape recording is guarding the place.
- Turn around and walk forward.
- Look at the case on the right to learn that the corpses are preserved with salt.
- Use the tire iron on the right panel; then turn the red valve.
- Open the cabinet and use the chisel on the corpse to retrieve the salt.
- Turn right and walk forward to exit the cold storage.
- Turn left, walk forward, and enter the door.
- Click anywhere to hear Nikopol say it’s very dark.
- Take the lighter from inventory and click on the darkness.
- Turn to the right and flip the upper switch to turn on the lights.
- Nikopol needs to prepare the walls and floor.
- Look down and pick up the chalk.
- Turn to the left and place the portrait in the alcove over the candles.
- Read the ritual manual and use the chalk to draw the symbols on the empty walls.
- To draw, click on a wall panel with the chalk and then select the picture you wish to draw.
- Starting at the light switch, draw from right to left: tree, cup, hanged man, wheel of fortune.
- You should be at the portrait now.
- To the left of the portrait, draw: hat, skull, horn, serpent.
- Nikopol will state that all the drawings are in the right places.
- On the left and right sides, near the door, are the floor tiles.
- Notice that some are broken and you will have to use a substitute.
- Refer again to the ritual manual.
- In the left column, from top to bottom, place the key, crown, and scale tiles.
- In the center column, from top to bottom, place the coins, urn, and tire iron cross.
- From top to bottom in the right column, place the rook tile, salt, and the sword tile.
- Nikopol will state that everything is in its place.
- Somebody slams and locks the door.
- Turn around and take the tire iron.
- Use the tire iron on the metal strip at the base of the door
- Place the ritual manual under the door, directly below the keyhole.
- Use the chisel on the keyhole. Right-click to return the chisel to inventory.
- Retrieve the ritual manual to find the cemetery keys.
- Turn to the left and use the keys on the locked light switch.
- Look at the ceiling to see all the other designs.
- Turn around and use the keys to unlock the door.
- Exit the room and turn left.
- Walk back to Gorgon’s office to find he is gone.
- Use the keys to unlock the door and enter the office.
- Turn to the right and take the decoding diagram off the bookshelf.
- Take the briefcase and look inside to discover a letter indicating that Gorgon is working for the government.
- Take the photograph off the wall and look at it inside inventory.
- Look at the picture of Nikopol’s father.
- Read the book for the order’s view on Armageddon. Nikopol’s name is written in the margin.
- Exit the office and return to the chamber with all the symbols.
- Turn to the left and place the decoding diagram on the metal shelf.
- Click on an empty space in the center letter. A word will highlight on the left paper.
- Select the magnifying glass to look at the room and determine the location of the item.
- Find the letter at that location in the decoding diagram.
- Use your keyboard to enter the letter that matches the location of the item.
- The solution is: Player 23, Nikopol – the man from the stars resides in the bunker. Stop his son quickly as possible.
- Exit the room and Anubis will speak to you.
- He lets you know that Horus has captured your father and plans to use him.
- Anubis gives you an ankh. You are to contact him only when you have found his brother.
- He tells you that Nikopol’s father is at the national bunker.
- Gorgon has called the police to arrest you.
- The picture from Gorgon’s office shows the way out.
- Turn left and enter the cold storage.
- Turn right and walk forward.
- Move the cabinet from under the Boucherie sign.
- Exit through the door and get to the check point.
- Only residents of the 1st Urban district can go through the checkpoint.
Border Patrol
- Look at the laser points protecting the checkpoint.
- Take the iron bar from the grate.
- Look at the election poster to discover that the XB2 Android is running against the dictator-prophet.
- Turn left and go down the stairs to the subway entrance.
- Try to open the gate, but it will not budge.
- Look at the access panel on the lower left side of the gate.
- Use the iron bar on the panel four times.
- Look inside the open panel to see the counter-weight for the gate.
- Use the chisel on the chain to the counter-weight to open the gate.
- Walk forward to enter the subway.
- Turn to the right and look at the subway car to see that it is blocking the tunnel.
- Turn around and walk forward.
- Turn left and open the access panels for the subway controls.
- Look at the monitor on the right to open the controls for the power supply.
- Click on the screen in four places to bring out the power guides.
- Move the guides on the screen to direct the power blips to the Console and Line B’s areas.
- When both lights are lit, click on the “X” button to exit.
- Look at the subway controls on the right.
- Press the Line B power button and see the subway car move away.
- Return to the power control and concentrate the power blips to power up the Console and Switching gauges.
- When both lights are lit, click on the “X” button to exit.
- Return to the subway controls and turn the knob to A.
- Return to the power control and power up Line A and the console by moving the power guides.
- When both lights are lit, click on the “X” button to exit.
- Look at the subway controls and press the Line A Power button.
- You will see the subway car move through the upkeep and into the tunnel on the monitors.
- Automatically turn and watch the subway car as it enters the platform area and pushes the other subway car out of the way.
- Walk forward twice, into the tunnel.
- Turn to the right and look up at the ladder.
- Look at the ground below the ladder to find a rock.
- Take the rock and throw it at the ladder.
- Climb up the ladder.
- Look at the guard.
- Examine the floor plan to see that you are in between two lasers.
- Look at the wanted poster for Nikopol’s father.
- Turn around and take the knife from the desk.
- Look at the wall poster.
- Look at the box with the green button.
- Unplug the electrical cord from the wall.
- Use the knife on the wire to create an exposed area.
- Plug the cord back into the wall.
- Pick up the exposed end of the electrical cord; turn right and use it on the guard.
- Click on the downed guard to pull him out of sight.
- You will automatically take the guard’s level 1 magnetic key card.
- Turn to the right and press the green button on the intercom to call the other guard.
- He instructs you to first turn off the lasers.
- Turn right and walk across to the laser control panel.
- Click on the red box to open it and look inside.
- Unplug the red, and then the green wires.
- Click on each wire again to plug them in the opposite setting.
- You should see a green light at the top.
- Exit the box and look at the laser control panel just below the red box.
- Try to turn off the lasers, but discover that you may have damaged the controls when you switched the wires.
- Exit the panel, turn around and return to the desk area.
- Call the other guard on the intercom.
- Automatically watch the guard come running and get zapped by the lasers.
- Look at the guard to find a key.
- Turn around and use the key on the cabinet next to the vending machine.
- Turn around and take the rifle out of inventory.
- You are now looking through the rifle scope at the tower guard.
- Move the target over the guard and click the left mouse button to fire.
- Turn right; walk forward and then turn left.
- Take the rifle out of inventory.
- Move the crosshairs over the guard and click the left mouse button to fire.
- Turn left and look at the laser control panel below the red box.
- Drag the two right slider controls to the bottom to disable the laser.
- Exit the control box.
- The door to Montparnesse requires a level 2 pass card.
- Use the level 1 pass card on the reader to the right of the monitor.
- The object of this mini-game is to duplicate the hexagonal pattern.
- Click on the arrow button near the level 1 symbol to change it to level 2.
- Click inside the hexagons and the buttons to change the appearance.
- Click on the marked areas in numerical sequence to duplicate the pattern.
- Automatically exit the mini-game.
- Turn to the left and walk toward the van.
- Turn around and look at the wall panel.
- Open the panel. Make sure you do not press the large red button at the top of the panel.
- Click on the power button; then click on the two right speaker wires.
- Once the all the lights go out on the left box, you will automatically exit the panel.
- Immediately, turn right and walk forward in between the vans.
- Turn around and watch for the guard to run past you.
- Walk forward and use the level 2 key card on the control.
- Turn left and open the door.
Montparnesse Tower
- Watch the flying vans attack the spatial octopus covering the tower.
- Walk forward and talk to the guard.
- Learn that Nikopol’s father is on the 50th floor.
- Nothing may enter except the cases with new material to test on the spatial jellyfish, or those with special authorization.
- Turn around; walk forward and turn around once more.
- Wait for the guard to join you.
- Turn left and enter the gated area.
- Quickly walk through the fenced area to the guardhouse.
- Take the key; then quickly return to the fenced area.
- Turn to the left and use the key on the chest.
- Click on the open chest to hide inside.
- The guards come and move the boxes to the tower.
- After they finish talking about the election and increased security, try to open the crate.
- Use the lighter to get a better view.
- Turn left and look at the lock mechanism.
- Use the tire iron on the cover plate.
- Use the chisel on the upper right plate.
- The chisel breaks.
- Remove the retaining plate.
- Place the knife on the right spring; then push up the plate from the bottom.
- Take the knife by clicking on the handle.
- Place the knife on the left spring; then push up the left plate from the bottom.
- Turn slightly left and push open the lid of the chest.
- Automatically turn and see the guard in the hallway.
- Look at the map to discover your father is on the other side of the barracks.
- Wait for the guard to leave the hallway; then push the red button.
- Try all the doors with no luck.
- Quickly return to the utility room before the hall guard returns.
- Turn right and look at the vent. Click again to open the vent.
- Turn the switch to the right to reverse the air flow.
- Use the red and white bottle and the blue bottle on the pan to make a toxic mixture.
- Take the pan and place it in front of the fan.
- Automatically turn and see the guard from the security room pass out on the floor.
- Automatically dump the toxic mixture.
- Exit the storage room, turn right and enter the security room.
- Turn around and pull the guard into the room.
- You will automatically receive a hypodermic gun and close the door.
- Turn around and look at the center monitor. Horus is talking to your father!
- Horus and your father are discussing the pyramid, and you learn that it’s all about control of the fuel sources.
- Horus realizes they are being watched and terminates the transmission.
- Look at the right monitor and read the five email messages.
- Learn that the monster that attacked at your apartment was a tick that had fed on the jellyfish.
- The last email tells you that there are three guards at the entrance to the cell, but no guards in the elevators, stairs, or on the 51st floor.
- To the right, push the red button to open the door across the hall.
- Turn to the right and press the door control.
- Exit the security room and walk forward to the opposite room.
- The door automatically closes behind you.
- Walk through the open doorway into the stairwell and see the spatial jellyfish.
- Turn right and go up the stairs.
- Look at the tick feeding on the spatial jellyfish.
- Use the hypodermic on the jellyfish to make the tick sleep.
- Take the stack of cardboard.
- Walk forward and see that the jellyfish is partially blocking the way to the next corridor.
- You may squeeze past and see a second tick wandering aimlessly.
- Return to the other corridor and look at the base of the jellyfish.
- Place the cardboard and the ritual manual on the extremity and use the lighter to start a fire.
- The jellyfish will partially move to the room with the second tick, clearing the way to the next hall.
- Walk through the doorway.
- Now that the jellyfish has moved into this room, the tick is feeding.
- Take the large red tool chest and use if on the tick to knock him out of commission.
- Walk forward and look down. Take the hammer.
- Use the hammer on the bricks to trigger a mini-game.
- You must break all the bricks with only eight hits.
- Click on the bricks in numerical sequence.
- Go through the opening and down the stairs to the 50th floor.
- The alarm sounds. Walk quickly forward and open the cell door.
- Automatically walk to the window and see your father being taken away.
- The guards begin ordering you to open the door.
- You automatically turn to the right.
- Take the glass from the sink.
- Step forward and turn back to the sink.
- Use the glass on the faucet.
- Turn right and use the glass of water on the keypad.
- Take the feather and sheet from the bed.
- Pick up the stool, turn right and throw it at the window.
- Walk to the window and look down.
- Use the sheet on the broken glass to make a knife.
- Use the knife to cut the cable running along the bottom of the wall.
- Turn right and walk forward.
- Turn right and down to see the cable between the sink and the door.
- Use the knife to cut the cable.
- Automatically take the cable.
- Turn left and walk back to the window.
- Look right and up at the wall.
- Use the cable on the wall bracket.
- Turn to the window and exit the cell.
- Automatically climb down to the landing pad and stow away on one of the van’s escorting your father to Elysee.
Elysee
- Look at the signs on the door to the left of the monitor to seen you need a level 8 key card to enter the armory.
- Look at the monitor to view the floor plan and discover that your father is in room 10. You are in room four, just off the armory.
- Exit the monitor, turn right and push the control on the left side of the door.
- Once the door opens, walk forward into room three and hear an announcement from the dictator-prophet.
- Learn he is withdrawing from the election to be replaced by your father.
- Turn right and use the door control to enter room 2.
- Save your game here.
- Use the door control to open the door to the left of the hole in the wall.
- You hear the alarm of another door opening.
- Quickly turn around and take the iron bar.
- Click on the cabinet to hide.
- Hear the guard say that the candidates are in lock down until after the election. Only the sergeant may speak to them via telephone.
- Once the guard leaves, exit the cabinet; walk across the room and open the door.
- Go through the hallway and open the door to the security room.
- You hear the XB2 robot speaking about killing your father.
- Take the telephone and turn right.
- Walk forward; turn right and walk forward again.
- Turn left and insert the key card into the machine.
- Use the arrow in the upper right to make pattern 8 appear
- Click on the hexagons and arrows in numerical sequence.
- Automatically take the card and exit the card key coding machine.
- Turn left and return to the security room.
- Look at the left monitor.
- Change the second guard to “Patrol A-B-C.”
- Change the third guard to “Surveillance Hall, South.”
- Turn right and enter the lunchroom.
- Turn right and walk forward to the door.
- Look down and use the knife to cut the cable.
- Use the door control to open the door and exit the room.
- Walk forward three times and go right, under the stairs.
- Watch the roving guard through the hole in the wall.
- Once he leaves, walk forward to the same door he just walked through, and wait.
- Turn and watch the light over the door at the other end of the wall.
- When the light flashes, press the door control and automatically walk forward.
- Turn left and exit through the far door back into Room 4.
- Turn left and walk to the end of the cabinet.
- Push the cabinet in front of the door.
- Walk forward to the armory and use the level 8 key card to unlock the door.
- Turn left and lift up the cage door.
- Look at the descriptions of each weapon on the left wall of the cage.
- The best choice to use against the XB2 Robot is Bar-89 due to its range, silencer, and its ability to stop vehicles.
- Take the left rifle and exit the room.
- Turn right and enter the stairwell.
- Use the knife to cut down the mattress, but the door is stuck.
- Use the iron bar on the door.
- Walk forward and turn left.
- Take the rifle from inventory to use the scope.
- Look across the yard, into the windows. Look for the telephone.
- Take the phone out of inventory and dial.
- When XB2 answers, immediately take the rifle out of inventory, find him, and fire.
- You will see him fall to the floor.
- Return to the stairwell and pick up the mattress.
- Throw the mattress through the door.
- Pick up the mattress again and throw off the balcony.
- Jump down from the balcony.
- You are pinned down by the guards.
- Take the phone from inventory and scroll to “Doors on lounge.”
- Press the call button. Once it starts ringing, you can return the phone to inventory.
- Once you see the guards enter the building, walk forward three times across the courtyard.
- Turn left and try to open the right door. It has a DNA lock.
- Use the feather on the door lock.
- Inside the room you find your father dead.
- Horus blames his brothers and wants you to take your father’s place.
- You automatically use the ankh to escape Horus and are outside the room.
- Turn right and activate the alarm.
- Walk forward and make your way back to the stairwell.
- Climb the ladder and walk forward.
- Turn right and look up at the pyramid.
- Use the Ankh on the pyramid and Horus is stopped.
- Anubis asks you to take your father’s place and govern Paris.
- When you refuse due to your father’s death, Anubis states that he can fix that …
Congratulations! You have solved Nikopol!