Forgotten Books: The Enchanted Crown Walkthrough, Guide, & Tips
Forgotten Books: The Enchanted Crown Walkthrough
Welcome to the Forgotten Books: The Enchanted Crown Walkthrough
Your librarian friend wants your help as a journalist – he’s found an ancient book that is still unfinished. Can you save the world in the book before their story ends?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Forgotten Books: The Enchanted Crown game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Chrysanne Taull, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Forgotten Books: The Enchanted Crown.
- Screenshots will identify each location you need to look at closely.
- Hidden-object puzzles are referred to as HOPs. Items listed in red are hidden or they require additional actions. Interactive items in HOPs are color-coded.
- Mini-games and HOPs are sometimes randomized; your solution may vary.
- Place your hedges to enclose spaces (A).
- Every 3 spaces removes a hidden object.
- This game is randomized; your solution may vary.
- Place your hedges to enclose spaces (A).
- Every 3 spaces removes a hidden object.
- This game is randomized; your solution may vary.
Chapter 1: Magic Forest
- Select the telephone (A).
- Talk to the Librarian (B).
- Select the book (C).
- Select the quill (D).
- Talk to the Rabbit (E).
- Take the DIAMOND RING (F).
- Pull the goggles (G).
- Use the DIAMOND RING to take the LENS (H).
- Take the RAG (I).
- Walk forward.
- Talk to Amelia (J).
- Take the parchment (K).
- Take the TWEEZERS (L).
- Walk forward.
- Take the BONE (M).
- Combine the BONE and RAG to make the UNLIT TORCH.
- Walk down.
- Take the SHARP CLAW (N).
- Use the UNLIT TORCH to make the BURNING TORCH (O).
- Walk forward.
- Use the BURNING TORCH (P).
- Take the 1/3 SPIKEY BALL (Q).
- Walk forward (R).
- Remove the cover; use the SHARP CLAW (S).
- Take the 2/3 SPIKEY BALL (T).
- Read the scroll (U).
- Take the BRUSH; select the rug and take the BALL OF YARN (V).
- Take the GLOWING FRUIT and remove the web (W).
- Take the SLINGSHOT; open the grate (A).
- Remove the wood; take the 3/3 SPIKEY BALL (B).
- Combine the 3 SPIKEY BALLS and SLINGSHOT to make the LOADED SLINGSHOT.
- Take the 1/6 FEATHER (C).
- Walk down 3 times.
- Use the SHARP CLAW; take the 2/6 FEATHER (D).
- Place the LENS; look at the lens (E).
- Use the TWEEZERS on the caterpillars.
- Select the square where the caterpillar will land (F).
- This mini-game is randomly generated.
- Capture both to earn the CATERPILLAR.
- Move the lens; use the BRUSH (H).
- Take the BUTTON; note the code (I).
- Walk forward twice.
- Place the BUTTON and enter the code (1-4).
- Place the GLOWING FRUIT inside; note the code and take the 3/6 FEATHER (J).
- Walk down.
- Touch the pumpkins; use the LOADED SLINGSHOT (K).
- Fire the slingshot 3 times (M).
- Take the 4/6 FEATHER (L).
- Walk left.
- Talk to the tree (O).
- Take the MOUSE and BALL (P).
- Note the beavers (Q).
- Select the nest (R).
- Play the HOP to earn the GOLDEN ENVELOPE (S).
- Select the button to play a mini-game (T).
- Walk down; go forward twice.
- Use the CATERPILLAR to get the BOTTLE (A).
- Give the MOUSE to the hedgehog (B).
- Take the UMBRELLA HANDLE and 5/6 FEATHER (C).
- Walk down twice.
- Turn the pumpkin; place the UMBRELLA HANDLE to make the UMBRELLA (D).
- Walk down.
- Use the BOTTLE to get the BOTTLE OF SLEEPING SPORES (E).
- Place the UMBRELLA (F).
- Take the 1/3 SHIELD FRAGMENTS and place the GOLDEN ENVELOPE in the lock (G).
- Open the bag; take the scroll and GROWTH POTION (H).
- Walk forward and left.
- Use the BOTTLE OF SLEEPING SPORES on the beavers.
- Select the unmasked beaver 20 times (I).
- Take the 6/6 FEATHER (J).
- Take the RING HANDLE (K).
- Place the 6 FEATHERS (L).
- Select the feathers in order (1-6).
- Take the 2/3 SHIELD FRAGMENT (M).
- Walk down.
- Use the GROWTH POTION, and then the SHARP CLAW on the pods; take the PEAS (N).
- Walk left.
- Give the PEAS to the magpie (O).
- Play the HOP to earn the PESTLE (P).
- Walk down and go forward.
- Use the RING HANDLE to open the trapdoor (Q).
- Read the instructions (R).
- Use the PESTLE (S).
- Use the brush on the mortar to get the BRUSH WITH OINTMENT (T).
- Walk down and left.
- Use the BRUSH WITH OINTMENT (U).
- Take the 3/3 SHIELD FRAGMENT (V).
- Walk down.
- Place the 3 SHIELD FRAGMENTS; take the SHIELD (W).
- Take the MEDALLION (X).
- Walk to the right.
Chapter 2: Old Castle
- Talk to Eldor, and then use the SHIELD on him (A).
- Take the 1st SHOE; pull the lever (B).
- Place the BALL on the end of the trunk, pull the lever 3 times, and take the BALLOON (C).
- Take the BUTTERFLY NET (D).
- Use the BALL OF YARN on the basket (E).
- Place the BALLOON; select the basket (F).
- Take the BASKET (H).
- Read the note and pull the rod (I).
- Take the HORSESHOE (J).
- Select the carriage (K).
- Play the HOP to earn the BAT (L).
- Walk to the right.
- Take the OIL CAN (M).
- Talk to the King (N).
- Walk down.
- Use the OIL CAN (O).
- Walk forward.
- Use the SHARP CLAW; take the GRAPE POTION and STRINGS (P).
- Combine the HORSESHOE and STRINGS to make the UNCHARGED MAGNET.
- Use the SHARP CLAW (Q).
- Note the door (R).
- Select the bear cave (S).
- Take the 2nd SHOE (T).
- Select the cave; give the MEDALLION to the Bear (U).
- Note the baby bear (V).
- Walk down; select the door.
- Take the GOBLET (A).
- Place the BASKET on the table (B).
- Select the fruit in numerical order (1-10) to earn the BASKET WITH FRUIT.
- Use the GOBLET to take the WATER (C).
- Place the UNCHARGED MAGNET (D).
- Use the BAT to take the MAGNET (E).
- Look at the bear cave (F); select the baby bear.
- Place the BASKET WITH FRUIT by the bear.
- Select the pairs (1-8).
- Take the POISONOUS FRUIT (G).
- Walk down.
- Use the MAGNET to take the THROWING STAR (H).
- Walk to the right.
- Give the WATER (I).
- Walk down.
- Take the 3rd SHOE (J).
- Place the 3 SHOES (K).
- Swap the shoe to match the prints; press the center button (L).
- Take the TEAPOT and PEPPERS (M).
- Use the THROWING STAR (N).
- Place the POISONOUS FRUIT and take the RECIPE (O).
- Walk down, select the carriage.
- Play the HOP to earn the JAR OF FIREFLIES (P).
- Select the jar, and then select the 5 fireflies (black).
- Use the BUTTERFLY NET to catch the GOLDEN DRAGONFLY (A).
- Walk forward.
- Place the TEAPOT (B).
- Press D-E-C-F-G-H.
- Take the RUBY (I).
- Walk down and left.
- Open the door and note the mini-game (L).
- Use the JAR OF FIREFLIES (M).
- Move the books to find the BOOK (N).
- Walk down twice.
- Use the GRAPE POTION on the small grapes; take the GRAPES (O).
- Place the RUBY in the ring; take the STONE BALL (P).
- Walk forward and right.
- Use the STONE BALL to take the KEY (Q).
- Walk down.
- Use the KEY (R).
- Use the SHARP CLAW (S).
- You earn the GOLDEN FROG.
- Walk forward.
- Place the GOLDEN DRAGONFLY and the GOLDEN FROG (T).
- Take the VIAL (U).
- Select the door (V).
- Place the BOOK (W).
- Find the flowers; turn the page to progress (1-10).
- You earn the MEDICINAL FLOWER.
- Walk down and left.
- Place the GRAPES (A), PEPPERS (B), MEDICINAL FLOWER (C), RECIPE (D), and the VIAL (E).
- Place the grapes, medicinal flower, and the peppers in the press; turn the wheel (F).
- Take the ANTIDOTE.
- Walk down and forward.
- Give the ANTIDOTE to the bear to earn the CRYSTAL (G).
- Walk down and left.
- Use the CRYSTAL on the lock (H).
- Create the reverse image (I).
- Touch the enchanted crown (J).
Chapter 3: Way to the Royal Palace
- Take the HANDKERCHIEF (A).
- Tilt the lamp; use the HANDKERCHIEF to take the BULB (B).
- Tilt the lamp, remove the old bulb, and place the BULB in the lamp (C).
- Take the PAGE FRAGMENTS (red).
- Move the books; select the open book (D).
- Place the PAGE FRAGMENTS; restore the page (E).
- Use the red button to rotate the pieces (F).
- Talk to the Rabbit (G).
- Remove the barnacles; turn the handle (H).
- Open the lamp; take the GLASS (I).
- Select the hole (J).
- Play the HOP (I).
- You earn the CLAW.
- Use the CLAW to earn the 1/3 CROWN (J).
- Look at the castle (K).
- Take the FLINT, STONES, and BRONZE (L).
- Combine the FLINT and BRONZE to make the FIRE STRIKER.
- Take the HOOD (M).
- Walk left.
- Take the TEA STRAINER (N).
- Talk to the Tree (O).
- Take the BRANCHES (P).
- Place the HOOD on the WOODPECKER and take it (Q).
- Walk down.
- Use the TEA STRAINER to take the BEE (R).
- Take the MANGOES (S).
- Select the hole (T).
- Play the HOP to earn the SAWFISH (U).
- Walk left.
- Give the MANGOES to earn the FRUIT STONE (V).
- Select the beehive (W).
- Place the BEE on the board.
- Casual solution: S-G, Q-S, G-Q, P-R, V-M, H-R, J-L, E-G, B-M, T-H, C-N, R-H, O-M, W-N, H-T, L-N, T-H, and I-G.
- Hard solution: S-G, Q-S, G-Q, A-L, X-M, P-F, B-K, D-B, J-A, A-C, I-G, V-X, K-V, T-H, U-W, X-V, H-R, V-M, L-N, O-M, M-B, and B-D.
- Take the INLAY (Y).
- Walk down.
- Place the INLAY (A).
- Walk right (B).
- Use the BRANCHES and FIRE STRIKER (C).
- Place the STONES; use the CLAW to take the HOT STONES (D).
- Use the WOODPECKER; take the POT (E).
- Walk down and left.
- Place the POT (F).
- Place the FRUIT STONE; turn the wheel (G).
- Take the OIL (H).
- Walk down and right.
- Use the OIL and HOT STONES (L).
- Place the GLASS; take the DIVING SUIT (M).
- Use the DIVING SUIT (N).
- Read the plaque (O).
- Use the SAWFISH (P).
- Take the ARROW (Q).
- Try to swim up (R).
- Part the tentacles, and select the smaller jellyfish (S).
- Line up 3 starfish (green).
- Select to swap positions (T).
- Take the STARFISH (U).
- Take the STONE HEART (V).
- Select the fish (W).
- Play the HOP to earn the HAMMERHEAD SHARK (X).
- Walk down twice, and then go left.
- Use the HAMMERHEAD SHARK to take the 1st CRYSTAL JELLYFISH (Y).
- Walk down, right and enter the water.
- Select the fish (Z).
- Play the HOP to earn the 2nd CRYSTAL JELLYFISH (A).
- Walk down.
- Place the 1st CRYSTAL JELLYFISH; take the 1st COMET PART (B).
- Place the 2nd CRYSTAL JELLYFISH (C).
- Open the chest; take the WATER HEART (D).
- Select the pieces (red); take the PHOSPHOR (E).
- Enter the water.
- Place the WATER HEART (F).
- Swim up (G).
Chapter 4: The Palace
- Note the slide mini-game (A).
- Use the shovel to take the NIPPERS (B).
- Take the EAR (C).
- Place the ARROW (D).
- Take the TOOTHBRUSH and place the STARFISH (E).
- Use the SAWFISH to take the 1/2 BELL (F).
- Walk forward.
- Note the slider mini-game (G).
- Take the COVERLET and KEY (H).
- Select the drawers (I).
- Play the HOP to earn the NUMERALS (J).
- Walk down.
- Use the KEY; take the METAL TILE and the 1/2 GOLD TOOTH (K).
- Place the NUMERALS (L).
- Go right; select the slider mini-game.
- Place the METAL TILE on the board.
- Slide the tiles (1-20).
- Take the EYE and TOOTH POWDER from the drawer that appears.
- Combine the TOOTHBRUSH and TOOTH POWDER to make the TOOTHBRUSH WITH POWDER.
- Walk down 4 times and go left.
- Use the NIPPERS to take the 2/2 GOLD TOOTH (N).
- Take the HEAVY BASKET (O).
- Use the PHOSPHOR on the lights; take the GLASS MOON (P).
- Walk down, right, and enter the water.
- Give the 2 GOLD TEETH and TOOTHBRUSH WITH POWDER to earn the PEARL (R).
- Take the TRIDENT (S).
- Swim up and select the slide mini-game on the left.
- Place the PEARL in the tubes.
- Press ‘Play’ (A).
- The 3 correct paths are shown (1-3).
- Take the 1/2 DICE (B).
- Use the TRIDENT (C).
- Take the WATERING CAN; place the HEAVY BASKET inside (D).
- Enter the window (E).
- Place the STONE HEART and restore the planet (F).
- Take the LIPS (G).
- Take the BLANK SCROLL (H).
- Touch the faces; Place the LIPS on the left (I).
- Place the EAR on the center (J).
- Place the EYE on the right (K).
- Take the ALARM BELL and 3 NOTES (L).
- Select the telescope (M).
- Move the stars to the black spots (N).
- The stars should hide the dark areas.
- Take the 2/2 DICE (O).
- Walk down.
- Place the ALARM BELL (P).
- Enter the far door.
- Talk to the Griffin (Q).
- Take the 2/2 BELL (R).
- Take the BUCKET (S).
- Select the case (T).
- Place the 3 NOTES on the side panels, and then place the 2 BELLS in the case.
- Move the bells to the correct location (U).
- Press the play button (V).
- Walk forward.
- Take the HANDLE (A).
- Walk down twice.
- Use the BUCKET to take the SAND (B).
- Walk forward.
- Use the SAND (C).
- Walk forward.
- Select the cabinet (D).
- Play the HOP to earn the MECHANICAL ANIMAL (E).
- Select the hour hand 5 times and the minute hand 3 times (F).
- Select the locations 1-4-5-6-3-2-5-4-1-2-3-6-5-2-1-4-5-2.
- Walk down.
- Place the MECHANICAL ANIMAL (M).
- Take the FINIAL (N).
- Walk down and right.
- Select the tree.
- Play the HOP (O).
- You earn the CHALK SET.
- Use the CHALK SET (P).
- Enter the painting (Q).
- Remove the feathers; take the FRAME (R).
- Use the BLANK SCROLL and CHALK SET; take the DIAGRAM (S).
- Take the COLORED SEEDS (T).
- Use the WATERING CAN to get the RAINBOW WATER (U).
- Take the BURNER (V).
- Walk down.
- Place the FINIAL (A).
- Place the 2 DICE (B).
- Take the GLASS STAR and RECIPE (C).
- Walk down.
- Place the COLORED SEEDS and RAINBOW WATER (D).
- Take the 7 GLOWING BALLS (E).
- Exit the close-up and walk forward twice.
- Place the RECIPE (F), and BURNER (G).
- Pour SAND into the bowl, and then place it on the burner (H).
- Add the soda (I) to the bowl.
- Pour the bowl and take the 2nd COMET PART (J).
- Place the DIAGRAM (K).
- Place the FRAME (L).
- Use the 2 bolts (M).
- Place the COVERLET and take the MECHANICAL WING (N).
- Walk down.
- Give the MECHANICAL WING to earn the MOON STONE (O).
- Walk down; enter the window.
- Place the GLOWING BALLS and MOON STONE (P).
- Use the TRIDENT (Q).
- Open the panel; take the RIBBON and 2/3 GLASS STAR (R).
- Walk down, go right, and enter the painting.
- Use the HANDLE and RIBBON to make the DUSTER (S).
- Walk down twice and go forward twice.
- Use the DUSTER (T).
- Play the HOP to earn the SPIDER (U).
- Use the duster on all webs (V).
- Walk down 3 times.
- Place the 2 COMET PARTS; take the GLASS COMET (W).
- Swim up, go right, and enter the painting.
- Place the SPIDER; take the 3/3 GLASS STAR (X).
- Place the MOON, COMET, and 3 GLASS STARS to earn the 2/3 CROWN (Y).
Chapter 5: Prehistoric World
- Take the COIN and note the book (A).
- Select the vending machine (B).
- Use the COIN (C).
- Press the arrows L-D-L-D-L-U-R-D-L-D-L-D.
- Take the PAGE (E).
- Place the PAGE in the book.
- Talk to the Rabbit (G).
- Take the GLOWING HERBS; remove the rest of the plant (H).
- Take the RING (I).
- Select the skeleton (J).
- Play the HOP to earn the SLING (K).
- Walk right.
- Take the SKULL (L).
- Talk to the Raccoon (M).
- Walk down.
- Use the SKULL on the thorns; take the SNAKESKIN (N).
- Walk through the arch.
- Take the BEAMS (O).
- Take the SHOVEL (P).
- Take the STONE BALL (Q).
- Combine the STONE BALL and SLING to make the LOADED SLING.
- Walk down and right.
- Use the LOADED SLING (R).
- Take the SET OF BONES (S).
- Use the SNAKESKIN to make the OBSIDIAN KNIFE (T).
- Walk down.
- Use the SHOVEL to find the PEACOCK SYMBOL (U).
- Use the OBSIDIAN KNIFE to take the FERN LEAVES (V).
- Place the SET OF BONES and select the skeleton (W).
- Restore the skeleton to earn the SPINE (W).
- Walk right.
- Use the BEAMS and the FERN LEAVES (A).
- Take the map (@) and FEATHER (B).
- Walk down and left.
- Place the PEACOCK SYMBOL; take the PEACOCK CROWN (C).
- Use the OBSIDIAN KNIFE to take the PITCHER (D).
- Walk right.
- Take the CROCODILE FIGURINE and SEED (E).
- Place the GLOWING HERBS (F).
- Use the PITCHER to take the GROWTH POTION (G).
- Take the EMPTY SPHERE; note the mini-game (H).
- Walk down.
- Use the FEATHER and GROWTH POTION (I).
- Take the ROCK STAR (J).
- Select the bridge; use the EMPTY SPHERE to take the AIR SPHERE (K).
- Place the CROCODILE FIGURINE and take the JESTER (L).
- Walk left.
- Look at the house (M).
- Place the PEACOCK CROWN; take the WARRIOR (N).
- Walk down twice.
- Place the SEED (O).
- Talk to the tree; earn the EARTH SPHERE (P).
- Take the WISE MAN (Q).
- Walk right.
- Place the ROCK STAR and take the WATER SPHERE (R).
- Walk down, and go left twice.
- Place the JESTER, WARRIOR, WISE MAN, and RING (S).
- Walk left.
- Take the 2nd CROCODILE SYMBOL (A).
- Take the SPEAR TIP and 1/2 DRUMSTICK (B).
- Combine the SPEAR TIP and SPINE for the SPEAR.
- Use the OBSIDIAN KNIFE to take the RAG and EMERALD (C).
- Select the debris (D).
- Play the HOP to earn the CLAY LIZARD (E).
- Walk down TWICE.
- Place the 2nd CROCODILE FIGURINE and take the 1st RUNE (F).
- Use the OBSIDIAN KNIFE to take the 1/3 RED STONE (G).
- Place the RAG and take the TORCH (H).
- Walk left twice.
- Place the 1st RUNE and take the FIRE SYMBOL (I).
- Place the FIRE SYMBOL (J).
- Take the FIRE SPHERE (K).
- Use the TORCH to make the BURNING TORCH (L).
- Walk down.
- Use the BURNING TORCH (M).
- Use the OBSIDIAN KNIFE to take the 2/3 RED STONE (N).
- Place the EMERALD (O).
- Talk to the snake and take the BURNER (P).
- Open the lamp, place the BURNER inside, and use the BURNING TORCH (Q).
- Enter the cave (R).
- Take the 1/2 COIN (S).
- Use the OBSIDIAN KNIFE to take the 1/3 DRAGON SCALE (T).
- Take the 2/2 DRUMSTICK (U).
- Use the SPEAR on the crack and take the 2/2 COIN (V).
- Take the DRUM and note the doors mini-game (W).
- Walk down 3 times, go right, and select the mini-game.
Chapter 6: Temple Out of Time
- Place the FIRE SPHERE (A), AIR SPHERE (B), WATER SPHERE (C), and the EARTH SPHERE (D).
- Place the CLAY LIZARD (E).
- Swap adjacent tiles to form the paths; you earn the LIZARD.
- Walk down, left, and right. Select the doors mini-game.
- Place the LIZARD in the mini-game. Solution (1-4).
- Refer to the diary (F).
- Use the BURNING TORCH (G).
- Place the DRUM (H).
- Give the 2 DRUMSTICKS (I).
- Take the 2nd RUNE and place the 2 COINS (J).
- Take the 2/3 DRAGON SCALE (K).
- Walk down twice and walk left.
- Place the 2nd RUNE and take the DIADEM (L).
- Select the debris (M).
- Play the HOP to earn the CLAY DOVE (N).
- Walk down twice, go right, and select the mini-game.
- Place the CLAY DOVE in the center.
- Swap adjacent tiles to form the paths (O).
- You will earn the DOVE.
- Walk down, left, right, and forward.
- Place the DIADEM (P).
- Go up (Q).
- Talk to Amelia (R).
- Use the DOVE to take the 3/3 RED STONE (S).
- Note the altar (T).
- Walk down 5 times, and then walk right.
- Place the 3 RED STONES (U).
- Take the CLAY MOLE (V).
- Walk down, left, right, and select the mini-game.
- Place the CLAY MOLE in the center and form paths (W).
- You earn the MOLE.
- Walk down and left.
- Use the MOLE to earn the 3/3 DRAGON SCALE (A).
- Walk left.
- Place the 3 DRAGON SCALES (B).
- Take the 3/3 CROWN (C).
- Walk down, right, forward, up, and select the altar.
- Place the 3 CROWNS in the center.
- Turn the rings Dx2 and Ex3.
- Talk to the Librarian (F).
- Congratulations! You have completed Forgotten Books: The Enchanted Crown!