Incredible Dracula: Chasing Love Walkthrough, Guide, & Tips
Incredible Dracula: Chasing Love Walkthrough
Welcome to the Incredible Dracula: Chasing Love Walkthrough.
Online dating has got Dracula in a bind! Can he escape?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Incredible Dracula: Chasing Love game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Alawar Entertainment and New Bridge Games, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- Welcome to the official strategy guide for Incredible Dracula: Chasing Love.
Standard Edition
- Gather the resources between you and the key (A). Take the key (A).
- Gather the resources on the road on the right.
- Clear the road that leads to the gate (B). Open the gate.
- Gather food from the cocoa tree twice (A).
- Gather every feather (B) for the flying potion.
- Make the flying potion.
- Clear the road that leads to the demolished BloodDonald’s (A).
- Build a BloodDonald’s (A). Clear the road that leads to the exit (B).
- Remove the grass (C) and gather the resources on the road that leads to the stone.
- Clear the exit (B).
- Gather the resources on the road that leads to the BloodDonald’s (A). Upgrade the zombiemobile (B) to level 2.
- Build a BloodDonald’s (A) and clear the road that leads to the trolls (C,D).
- Gather enough stones and then take them to the little troll (C). Take the axe.
- Gather enough resources for the mother troll (D) and then take the resources to her. Wait until she makes a soup.
- Give the axe and the soup to the father troll (E). He will build a crossing of dry wood for Dracula.
- Clear the road that leads to the sawmill (A) and the cocoa tree (B). Remove every obstacle that leads to the tree (B) and repair the sawmill (A).
- Upgrade the zombiemobile (C) to level 2 and gather the clothes (D) for the scarecrows.
- Repair every scarecrow (E) except the one located at the top of the ladder (F).
- Repair the ladder (F) and then repair the last scarecrow (G).
- Clear the road that leads to the sawmill (A) and then repair the sawmill.
- Start clearing the road that leads to the scarecrow (B). Once you gather enough resources, upgrade the zombiemobile (C) to level 2.
- Repair the scarecrow (B).
- Clear the road that leads to the feathers (D) and then gather the feathers. Make the flying potion.
- Repair the trampoline (E).
- Start clearing the road that leads to the cocoa trees (A). Upgrade the zombiemobile (B) to level 2.
- Clear the road that leads to the teddy bear (C) and to the broken fence on the right (D). Take the teddy bear (C) and Repair the broken fence (D).
- Clear the road that leads to the ghost (E) and the broken fence (F). Give the teddy bear (C) to the ghost.
- Repair the broken fence (F).
- Upgrade the zombiemobile (A) to level 2. Gather every available resource near the zombiemobile (A) and start clearing the road that leads to the sawmill (B) and the Stone mine (C).
- Repair the sawmill (B) and clear the road that leads to the BloodDonald’s (D). Build the BloodDonald’s (D).
- Repair the dam (E) and the scarecrow (E) located near the zombiemobile.
- Clear the road that leads to the Stone mine (C) and then repair the Stone mine.
- Repair the dam (F) and the scarecrow (F) between the BloodDonald’s (D) and the sawmill (B).
- Clear the road that leads to the Aquarius (G) and repair the dam (H) and the scarecrow (H).
- Repair the Aquarius’ house (I) and Repair the scarecrow (J) near the exit.
- Gather the resources along the road that leads to the BloodDonald’s (A). Upgrade the zombiemobile (B) to level 2.
- Repair the BloodDonald’s (A). Send one worker to gather all of the available resources along the bottom of the map, and send the second worker to clear the road around the BloodDonald’s (A) that leads to the stone bridge (C).
- Once you gather enough resources, upgrade the BloodDonald’s (A) to level 2.
- Repair the stone bridge (C) and take the first mushroom (D). Gather the remaining resources behind the mushroom (D).
- Take the mushroom (E) located above the zombiemobile (B) and then take the mushroom (F) located under the zombiemobile (B). Gather resources.
- Drive away the hypno-toad (G) near the sawmill (H). Repair the sawmill (H).
- Drive away the hypno-toad (I) near the Stone mine (J). Repair the Stone mine (J).
- Clear the road that leads to the exit (L). Chase away the hypno-toad (K) and repair the bridge (L).
- Clear the road that leads to the Stone mine (A). Upgrade the zombiemobile (B) to level 2.
- Build the Stone mine (A) and clear the road that leads to the sawmill (C).
- Repair the stone bridge (D) and gather the resources located behind it.
- Repair the sawmill (C) and the bridge (E) that leads to the Aquarius in the lower right corner (F).
- Clear the road that leads to the disco club (G) and repair it. Send Dracula to the Aquarius (F) to claim his reward.
- Repair the bridge (H) near the sawmill (C) and give the required items to the Aquarius (I).
- Repair the bridge (J) near the zombiemobile (B) and give required items to the Aquarius (K).
- Send Dracula to chase away the insects near the wild willow (L).
- Gather resources and upgrade the zombiemobile (A) up to level 2.
- Send one worker to clear the road that leads to the BloodDonald’s (B). Send another worker to clear the road that leads to the sawmill (C) in the upper right corner.
- Once you reach the BloodDonald’s (B), upgrade the building twice.
- Send one worker to clear the road that leads to the sawmill (D) in the lower left corner. Send another worker to repair the sawmill (C) on the right and gather resources.
- Repair the sawmill (D) on the left and repair the dam.
- Gather resources and repair the bridge (F) that leads to the lake with the mermaids. Clear the road that leads to them as well.
- Send Dracula to trade with the mermaids (G), and repair the bridge (H) that leads to the witch (I) and her house (J).
- Clear the road of garlic (K). Gather all of the resources behind it.
- Gather berries (L) and make the Strength potion.
- Repair the witch’s house (J).
- Gather resources and upgrade the zombiemobile (A) to level 2.
- Send one worker to clear the road that leads to the sawmill (B) and the BloodDonald’s (C). Send another worker to gather the resources that leads to Death (D). Gather the resources on the road that leads to the rocks (E) and the ladder (F) near the bank (G).
- Repair the sawmill (B) and the ladder (H) that leads to the BloodDonald’s (C). Build a level 1 BloodDonald’s (C).
- Clear the road that leads to the second sawmill (I) and then build the sawmill. Remove the rock (J) on the road that leads to the third ladder (K). Repair the ladder (F) that leads to the bank (G).
- Gather resources, upgrade the BloodDonald’s (C) to level 2, and repair the bank (G).
- Remove the rock (L) at the exit and the rock (E) blocking the road that leads to Death (D).
- Gather berries (M) and gather enough resources to rescue Death (D).
- Make the Strength potion and remove the big stone (D) that fell on Death’s cloak (D).
- Gather resources and upgrade the zombiemobile (A) to level 2.
- Clear the roads that lead to the BloodDonald’s (B) and the sawmill (C).
- Build a level 1 BloodDonald’s (B) and repair the sawmill (C). Clear the road that leads to the bank (D).
- Build the bank (D) and remove the garlic (E) that’s blocking the road that leads to the merchant (F). Clear the road that leads to the demolished farm (G).
- Build a level 2 BloodDonald’s (B). Clear the road that leads to the merchant (F).
- Send Dracula to the merchant (F) four times. Clear the road that leads to the exit (H).
- Remove every obstacle in front of ghosts (I) and then send Dracula to chase them away.
- Repair the farm (G).
- Clear the road that leads to the BloodDonald’s (A) near the bottom of the map. Build a level 1 BloodDonald’s (A).
- Clear the road that runs along the bottom of the map, gather resources, and build a level 2 zombiemobile (B).
- Clear the roads that lead to the Stone mine (C) and the poster (D). Build a Stone mine (C) and remove the poster (D).
- Clear the road that leads to the dog (E), build a level 2 BloodDonald’s (A).
- Remove the second poster (F) and clear the road that leads to the bone (G).
- Give the bone (G) to the dog (E) and take the clothes (H) that are on the clothesline.
- Send one worker to clear the road that leads to the beauty salon (I) and send another worker to gather the resources near the exit (J).
- Gather enough resources to build the beauty salon (I) and send Dracula to change his clothes.
- Collect two food units above the zombiemobile (C) in front of the gap. Clear the road that leads to the poster (A) near the BloodDonald’s (B). Gather the gold located behind the poster (A) and then remove the poster (A).
- Build a level 1 BloodDonald’s (B).
- Gather enough resources to build a level 2 zombiemobile (C). Clear the road that leads to the stone bridge (D).
- Repair the Stone mine (E) and build a level 2 BloodDonald’s (B).
- Remove the poster (F) near the bank (G). Repair the stone bridge (D).
- Clear the road that leads to the sawmill (H) and repair the bank (G). Repair the sawmill (H).
- Gather enough resources to remove the rock (I) in front of the forge (J). Repair the forge (J). Clear the road that leads to the exit (K).
- Build a pipe plant (L) and send Dracula there three times.
- Clear the exit (K) and repair the pipes (M) near the church.
- Clear the roads that leads to cocoa trees (A), upgrade the zombiemobile (B) to level 2.
- Repair the bank (C) and clear the road that leads to the sawmill (D). Build a level 1 sawmill (D).
- Clear the roads that lead to the forge (E) and the carpenter (F). Repair the forge (E), send one worker to the horse merchant (G) and another worker to the horseman (H).
- Gather enough resources to send Dracula to learn how to make furniture (F). Upgrade the sawmill (D) to level 2.
- Send Dracula to the horse merchant (G) three times. Clear the road that leads to the ferry (I).
- Gather enough resources to repair the stables (J) and the ferry (I).
- Gather resources and upgrade the zombiemobile (A) to level 2.
- Send one worker to the cocoa tree (B) and send the second worker to gather the crate of bricks (C) located in front of the red key (K).
- Gather the wood near the red vampire’s cell (D) and move toward Dracula’s cell (E).
- Take the crate of bricks (F) located behind the cocoa tree (B) and clear the roads that lead to every cell. Take the yellow key (R).
- Open Dracula’s cell (E) and take the pink key (S).
- Clear the obstruction (G) in front of the red key (K) and then take the key (K).
- Open the cell (J) with the red key (K) and take the grey key (L).
- Open the cell (M) with the pink key (S) and take the aquamarine key (N).
- Open the grey lock (O) and take the green key (P).
- Free the green vampire (H) and gather all of the resources behind his cell.
- Free the red vampire (D) and open the cell (I) with the blue key (I).
- Use the blue key (I) to open the cell with the ring (Q) and then take the ring (Q).
- Clear the road that leads to the demolished BloodDonald’s (A). Gather resources and upgrade the zombiemobile (B) to level 2.
- Build a level 1 BloodDonald’s (A).
- Start clearing the road that leads to the Stone mine (C) from both sides. Once you gather enough resources, upgrade the BloodDonald’s (A) to level 2.
- Build the Stone mine (C) and move toward the small fountain (L).
- Clear the road that leads to the sawmill (E) and the bank (F). Build a level 1 sawmill (E) and a level 1 bank (F).
- Clear the road near the hose (G) and remove every obstacle on the road that leads to the hose top (H).
- Gather enough resources to upgrade the sawmill (E) to level 2. Take the hose (G) and the hose tip (H).
- Clear the road that leads to the small fountain (I) in the lower right corner. Upgrade the zombiemobile (B) to level 3 and upgrade the Stone mine (C) to level 2.
- Clear the road that leads to the big fountain (J). Upgrade the bank (F) to level 2 and repair every small fountain (D) (I) (K) (L).
- Clear the road that leads to the exit (M) and repair the big fountain (J).
- Give the hose to the fireman (N).
- Gather resources and upgrade the zombiemobile (A) to level 2.
- Clear the road that leads to the cocoa tree (B), then clear the road that leads to the bank (C).
- Build a level 1 bank (C) and take the crate of logs (D) located near the Rubber plant (E).
- Clear the road that leads to the sawmill (F) and upgrade the zombiemobile (A) to level 3.
- Build a level 1 sawmill (F) and clear the road that leads to the forge (G).
- Build a forge (G) and clear the road that leads to the BloodDonald’s (H).
- Upgrade the sawmill (F) to level 2.
- Gather the last mushroom (I) for the Translation potion and then make the potion. Chase away the werewolf (J) on the road that leads to the BloodDonald’s (H). Clear the road that leads to the BloodDonald’s.
- Build a level 1 BloodDonald’s (H) and then upgrade it to level 2. Chase away the werewolf (K) near the Rubber plant (E) and clear the road that leads to the trampoline (L).
- Chase away the werewolf (M) near the trampoline (L) and start clearing the road that leads to the trampoline (L).
- Build the Rubber plant (E) and then send Dracula to acquire rubber.
- Repair the trampoline (L).
- Clear the road that leads to the BloodDonald’s (A) and build a level 1 BloodDonald’s (A).
- Remove every obstacle on the road that leads to the sawmill (B), build a level 1 sawmill (B) and upgrade the zombiemobile (C) to level 2.
- Clear the road that leads to the stone mine (D) and the forge (E). Build a level 1 stone mine (D).
- Upgrade the BloodDonald’s (A) and the sawmill (B) to level 2.
- Build a level 1 forge (E) and clear the road that leads to the bank (F). Build the bank (F) and then upgrade it to level 2.
- Repair the broken bridge (G) and upgrade the forge (E) to level 2. Take the spring (H) near the forge (E).
- Send workers to clear the roads that leads to the barn (I) and the lab (J).
- Gather enough resources to repair the barn (I) and the lab (J).
- Clear the road that leads to the sawmill (A). Build a level 1 sawmill (A).
- Clear the road that leads to the BloodDonald’s (B). Build a level 1 sawmill (B). Clear the road that leads to the bank (C) on the right.
- Upgrade the zombiemobile (D) and the BloodDonald’s (B) to level 2. 2.
- Clear the road that leads to the guard tower (E) on the right, but don’t remove the rock in front of it. Build a level 1 bank (C).
- Clear the roads that lead to the second bank (F) and to the forge (G). Upgrade the sawmill (A) to level 2 and upgrade the BloodDonald’s (B) to level 3.
- Build a level 1 bank (F) and a level 1 forge (G). Gather the resources near the second guard tower (H), but don’t remove the rock in front of it.
- Clear the road that leads to the lab (I) and the trampoline (J). Upgrade the forge (G) to level 2 and the two banks (C) (F) to level 2. Gather enough resources to repair the lab (I).
- Gather all of the resources in front of the lab (I), including the generator spring and the trampoline (J). Remove the rocks in front of the guard towers (L) and take the last spring (K).
- Build a generator and repair the lab (I). If the guards escape the towers (E) (H) before you repair the lab (I), wait until they destroy the buildings and disappear, and then immediately repair the lab (I).
- Send Frankenstein (I) to chase away the guards and destroy their towers (E) (H). Repair the trampoline (J). Gather all of the feathers (L) and make the flying potion.
- Gather enough resources to upgrade the zombiemobile A) to level 2 and build a level 1 sawmill (B).
- Clear the road that leads to the stone mine (C) and repair the ladder (D) in front of the BloodDonald’s. Build a level 1 BloodDonald’s (E).
- Clear the road that leads to the market (F) and the weaver (G). Build a level 1 stone mine (C).
- Gather enough resources to upgrade the BloodDonald’s (E), the sawmill (B), and the stone mine (C) to level 2.
- Gather the required resources for the weaver (G) to learn how to make cloth. Send Dracula to learn how to weave (G).
- Send Dracula to the merchant (H) three times and make one unit of cloth. Remove the mirror (I) on the road that leads to the forge (J) and gather all of the resources.
- Build a level 1 market (F) and a level 1 forge (J). Repair the steps (K) that lead to the Candy factory owner (L). Keep sending Dracula to the merchant (H) until you gather nine more units of cloth.
- Clear the roads that lead to the Candy factory (M) and to its owner (L) at the same time.
- Upgrade the forge (J) to level 2.
- Gather enough resources to repair the Candy factory (M).
- Clear the road that leads to the Candy Factory owner (L) and remove the last mirror (N) on the road that leads to the exit.
- Send Dracula to the Candy factory owner (L) for the reward.
- Clear the road that leads to the BloodDonald’s (A) and build a level 1 BloodDonald’s (A).
- Clear the road that leads to the sawmill (B) and then build a level 1 sawmill (B). Clear the road that leads to the forge (C). Upgrade the zombiemobile (D) to level 2.
- Remove the rock located in front of the stone mine (E) and then build a level 1 stone mine (E). Clear the road that leads to the forge (C) and the bank (F).
- Upgrade the BloodDonald’s (A) to level 2 and build a level 1 forge (C). Remove the rock in front of the Mermaid (G).
- Build a level 1 bank (F) and gather resources for the gremlins (H) (I) (J) (K) (L) on every road.
- Upgrade the sawmill (B) and the bank (F) to level 2. Send Dracula to the Mermaid (G) five times to acquire the nets. Upgrade the forge (C) to level 2.
- Catch the gremlin (H) standing on the lower right and the gremlin (I) blocking the road that leads to the peasant (M). Gather resources.
- Catch the gremlin (J) on the road that leads to the cave (N) and gather all of the resources behind him. Catch the gremlin near the broken boat (K).
- Repair the boat (K) and catch the gremlin (L) in front of the cave (N).
- Put the gremlins in the boat (K) and send Dracula to talk with the peasant (M).
- Take the key from the cave (N) as a reward and then open the cave.
- Gather enough resources to upgrade the zombiemobile (A) to level 2.
- Clear the road that leads to the bank (B) and build a level 1 bank (B). Clear the road that leads to the forge (C) and build a level 1 forge (C).
- Clear the road that leads to the master’s house (D) and build a level 2 bank (B) and a level 2 forge (C).
- Repair the stone bridge (E) and gather the resources located in front of the shield (F).
- Clear the road that leads to the door (G) and the dragon (H). Repair the master’s house (D).
- Take the third crown (I) near the bank (B).
- Send the master to repair the shield (F), open the door (G), and clear the road that leads to the dragon (H).
- Take the shield (F) and send Dracula to the dragon (H).
- Build a level 1 BloodDonald’s (A). Clear the road that leads to the sawmill (B).
- Build a level 1 sawmill (B) and upgrade the zombiemobile (C) to level 2. Gather all of the resources located in front of the collapses (D) (E) that lead to the bank (F) and the forge (G).
- Upgrade the BloodDonald’s (A) to level 2 and continue clearing the road that leads to the exit (H).
- Gather enough resources to remove the obstacle (D) on the road that leads to the bank (F) and then clear the rest of the road. Build a level 1 bank (F).
- Continue clearing the road that leads to the exit (H), upgrade the sawmill (B) to level 2, and upgrade the zombiemobile (C) to level 3.
- Remove the obstacle (E) on the road that leads to the forge (G), clear the road that leads to the forge (G) and build a level 1 forge (G). Remove the garlic (I) located in front of the obstacle (I) that’s blocking the kids.
- Clear the exit (H) and remove the obstacle (I) located on the road that leads to the troll kids (J).
- Return the kids (J) to their parents.
- Gather enough resources to upgrade the zombiemobile (A) to level 2. Clear the roads that lead to the BloodDonald’s (B) and the forge (C).
- Build a level 1 BloodDonald’s (B) and gather resources located in front of the drawbridges (D) (E) (F).
- Build a level 1 forge (C) and upgrade the BloodDonald’s (B) to level 2.
- Clear the road that leads to the master’s house (G) and gather enough resources to upgrade the forge (C) to level 2.
- Build the master’s house (G) and repair the bridge (D) that leads to the quarry (H). Remove the obstacles in front of the quarry (H) and then build a level 1 quarry (H).
- Upgrade the zombiemobile (A) to level 2 and send the master to repair the bridge (E) that leads to the sawmill (I).
- Build a level 1 sawmill (I) and clear the road that leads to the lava mill (J).
- Repair the bridge (F) that leads to the exit. Gather all available resources.
- Repair the lava mill (J).
- Upgrade the zombiemobile (A) to level 2. Remove the obstacle (B) in front of the field.
- Clear the road that leads to the BloodDonald’s (C) and then build a level 1 BloodDonald’s (C). Clear the road that leads to the sawmill (D).
- Build a level 1 sawmill (D) and upgrade the BloodDonald’s (C) to level 2. Clear the road that leads to the forge (E) and gather all of the stones behind the cave (F).
- Upgrade the sawmill (D) to level 2 and clear the road that leads to the forge (E) and the bank (G).
- Build a level 1 bank (G) and a level 1 forge (E). Clear the road that leads to the master’s house (H). Remove the obstacle (B) located in front of the field.
- Gather resources and upgrade the zombiemobile (A) to level 3. Clear the road that leads to the temple (I) and the shaman (J).
- Upgrade the forge (E) to level 2 and repair the master’s house (H).
- Repair the bridge (K) that leads to the bag of seeds (L) and then take the seeds (L). Upgrade the bank (G) to level 2.
- Repair the bridge (M) that leads to the temple (I). Talk with the troll (N) in the field and repair the tractor (N). Get the bouquet of flowers you need to build the temple (I).
- Build the temple (I).
- Clear the road that leads to the BloodDonald’s (A) and then build a level 1 BloodDonald’s (A). Clear the road that leads to the stone mine (B) on the left.
- Gather resources and upgrade the zombiemobile (C) to level 2.
- Clear the road that leads to the stone mine (B) on the left and that leads to the sawmill (D).
- Upgrade the BloodDonald’s (A) to level 2 and build a level 1 stone mine (C). Build a level 1 sawmill (D). Gather all of the resources located in front of the obstacle (E) that leads to the stone mine (F).
- Clear the road that leads to the bank (G) and upgrade the zombiemobile (C) to level 3. Gather all of the resources located near the obstacle (H) that leads to the exit.
- Build a level 1 bank (G) and then upgrade it to level 2. Remove the obstacle (E) that leads to the stone mine (F) and then clear the road that leads to the stone mine. Build a level 1 stone mine (F).
- Remove the obstacle (H) near the exit and clear the road. Gather 50 units of stone.
- Clear the road that leads to the BloodDonald’s (A) and the road that leads to the master’s house (B) to gather wood. Build a level 1 BloodDonald’s (A).
- Clear the road that leads to the sawmill (C) and gather enough resources to upgrade the zombiemobile (D) to level 2.
- Build a level 1 sawmill (C) and clear the roads that lead to the bank (E) and the forge (F). Upgrade the BloodDonald’s (A) to level 2.
- Build a level 1 bank (E) and a level 1 forge (F). Clear the road that leads to the exit (G) and gather enough resources to upgrade the zombiemobile (D) to level 3.
- Gather all available resources and upgrade the bank (E), the forge (F), and the sawmill (C) to level 2. Build the master’s house (B) and repair the bridge (H) that leads to the bank (I).
- Send the master to repair the bridge (J) that leads to the exit (G) and clear the road.
- Repair the bridge (K) that leads to the castle (L). Make 10 units of cloth and repair the castle (L). Send Dracula to talk with the troll king (M).
- Clear the road that leads to the sawmill (A). Build a level 1 sawmill (A). Clear the road that leads to the BloodDonald’s (B).
- Upgrade the zombiemobile (C) to level 2. Clear the roads that leads to the upper left stone mine (D) and the forge (E).
- Build a level 1 BloodDonald’s (B) and then upgrade it to level 2. Clear the roads and build a level 2 sawmill (A) and a level 3 zombiemobile.
- Build the upper left stone mine (D) and clear the road that leads to the second stone mine (F).
- Upgrade the stone mine (D) to level 2 and build a level 2 forge (E).
- Build a level 2 stone mine (F). Gather every lightning and sand, clear every road but don’t touch golden blocks near the barriers (G).
- Repair the magician’s tower (H) and send Dracula to the magician (I) to get the last spring for the generator. Craft the generator and send two workers to clear the golden blocks located in front of the barriers (G).
- When the guards appear, wait until they demolish the buildings and disappear. Repair the lab (J) and send Frankenstein to chase away the guards. Use the booster that instantly gathers all available resources.
- Send Frankenstein to repair the barriers (G).
- Start clearing the road that leads to the sawmill (A). Upgrade the zombiemobile (B) to level 2 and clear the road that leads to the bridge (C).
- Build a level 1 sawmill (A) and repair the bridge (C).
- Clear the road that leads to the forge (D) and build a level 2 sawmill (A). Clear the road that leads to the BloodDonald’s (E).
- Build a level 3 zombiemobile (B) and a level 1 forge (D). Build a level 1 BloodDonald’s (E) and clear the roads that lead to the bridges (F) (G).
- Repair the bridge (F) that leads to the bank (I) and clear the road. Build a level 1 bank (I) and make the Translation potion.
- Build a level 3 sawmill (A) and a level 2 BloodDonald’s. Send Dracula to chase away the werewolf in front of the bridge (G). Repair the bridge (G) and clear the road that leads to the Grulum (J) and the hunter (K).
- Build a level 2 forge (D) and repair the bridge (H) that leads to granny’s house (L). Continue clearing the road that leads to the hunter (K) and the weapon (M).
- Build a level 2 bank (I) and repair the ladder (N) that leads to granny’s house (L). Send Dracula to gather the weapon (M) for the hunter (O) and clear the road that leads to Grulum (J).
- Repair the hunter’s house (O) and send Dracula to talk with him (K). Take the ring to Grulum (J). Take the gate key and open the gate to granny’s house (L).
- Gather enough resources to build a level 2 zombiemobile (A). Clear the road to the cocoa tree (B) and the sawmill (C).
- Build a level 1 sawmill (C) and clear the road that leads to the forge (D) and the stairs (E) that leads to the bank (F) and the stone mine (G).
- Build a level 1 forge (D) and repair the stairs (E) that leads to the bank (F) and the stone mine (G).
- Clear the road that leads to the bank (F) and build a level 3 zombiemobile (A). Build a level 1 bank (F). Clear the road that leads to the stone mine (G) and build a level 1 stone mine (G).
- Remove the obstacle located in front of the second ladder (H) and clear the road to the BloodDonald’s (I). Build a level 2 BloodDonald’s (I) and start gathering clothes (J) for the scarecrows (K).
- Build a level 2 stone mine (G) and clear the roads that lead to the scarecrows (K) and the exit.
- Repair all of the scarecrows (K) and gather 40 units of stone.
- Clear the road that leads to the BloodDonald’s (A) and build a level 2 zombiemobile (B).
- Build a level 1 BloodDonald’s (A) and clear the road that leads to the sawmill (C). Upgrade the BloodDonald’s (A) to level 2.
- Clear the road that leads to the forge (D) and build a level 2 sawmill (C). Clear the road that leads to the market (E) and gather enough resources to build a level 3 zombiemobile (B).
- Send Dracula to the thread merchant (F) once. Build a level 1 forge (D). Upgrade the forge to level 2. Repair the market (E).
- Clear the road that leads to the master’s house (G) and send Dracula to the merchant (F) three more times. Clear the road that leads to the portal (H).
- Build the master’s house (G) and repair the portal (H).
- Clear the road that leads to the BloodDonald’s (A) and build a level 2 zombiemobile (B). Clear the road that leads to the cocoa tree (C) and build a level 2 BloodDonald’s (A).
- Continue to clear the road that leads to the cocoa tree (C), clear the road that leads to the master’s house (D) and gather all available wood. Build a level 3 BloodDonald’s (A).
- Build a level 3 zombiemobile (B) and a level 2 sawmill (E). Clear the road that leads to the forge (F) and the bank (G).
- Build a level 2 bank (G) and clear the road that leads to the forge (F) and the master’s house (D).
- Build a level 2 forge (F), repair the master’s house (D) and clear the road that leads to the lab (H).
- Build a level 3 bank (G) and remove the traps (I) located in front of the lab and on the road that leads to the mummies (J).
- Repair the lab (H) and send Frankenstein to chase away two mummies (J).
- Send Dracula to rescue the prince (K) and earn a reward.
- Clear the road that leads to the cocoa tree (A) and build a level 2 zombiemobile (B). Clear the road that leads to the cocoa tree (A) and the master’s house (C).
- Repair the master’s house (C), craft a generator, and repair the funicular (D) to cross the canyon.
- Clear the road that leads to the sawmill (E) and build a level 2 BloodDonald’s (F).
- Clear the road that leads to the bottom of the map. Build a level 3 zombiemobile (B) and a level 2 sawmill (E).
- Build a level 3 sawmill (E). Clear the road that leads to the bank (G) and build a level 2 bank (G).
- Clear the road that leads to the forge (H) and build a level 3 bank (G) and a level 1 forge (H). Clear the road that leads to the palace (I).
- Build a level 2 forge (H) and clear the road that leads to the funicular (J). Gather enough resources to repair the palace (I).
- Build a generator and repair the funicular (J).
- Clear the road that leads to the cocoa tree (A) and gather its beans. Clear the road that leads to the BloodDonald’s (B) and build a level 2 zombiemobile (С).
- Clear the road that leads to the bank (D) and build a level 2 BloodDonald’s (B).
- Clear the road that leads to the bottom of the map and build a level 3 zombiemobile (C).
- Clear the road that leads to the master’s house (E) and build a level 1 bank (D). Clear the road that leads to the traps(J).
- Clear the road that leads to the sawmill (F). Build a level 2 sawmill (F). Clear the road that leads to the stone mine (G).
- Repair the master’s house (E). Remove the traps to the right of the BloodDonald’s (B) and clear the road that leads to the forge (H). Build a level 2 bank (D).
- Clear the roads and build a level 1 stone mine (G), a level 1 forge (H), and a level 3 bank (D).
- Clear the road that leads to the cave entrance (I) and build a level 2 forge (H). Clear the exit (J) and upgrade the forge (H) to level 3.
- Gather enough resources to repair the laboratory (K). Send Frankenstein to chase away Jakhar (L) and demolish the pump (M).
- Clear the road that leads to the BloodDonald’s (A) and build a level 2 zombiemobile (B). Clear the road that leads to the BloodDonald’s (A) and clear the road that leads to the sawmill (C).
- Build a level 2 BloodDonald’s (A) and start clearing the road that leads to the stone mine (D).
- Build a level 2 sawmill (C) and then a level 1 stone mine (D). Clear the road that leads to the forge (E).
- Build a level 3 zombiemobile (B) and clear the road that leads to the blocks of gold (F). Build a level 2 stone mine (D).
- Build a level 2 forge (E) and start clearing the road that leads to the master’s house (G). Clear every blocks of gold (F).
- Repair the oasis (H) and clear the road that leads to the Sheikh. Send Dracula to the Sheikh to acquire the philosopher’s stone. Use the stone to turn stones to gold when necessary.
- Repair the master’s house (G) and clear the road to the scorpion merchant (J). Make the Translation potion. Send Dracula to the merchant (J) five times.
- Clear the road that leads to the exit (K) and return the scorpions to their mother (K).
- Clear the roads that lead to the BloodDonald’s (B) and the sawmill (C) and build a level 2 zombiemobile (A).
- Build a level 2 BloodDonald’s (B) and clear the road that leads to the funicular (D).
- Build a level 2 sawmill (C) and clear the roads that lead to the bank (E) and the stone mine (F).
- Build a level 3 sawmill (C) and a level 3 BloodDonald’s (B) and clear the road that leads to the stone mine (F) and the bank (E).
- Build a level 3 zombiemobile (A) and a level 2 bank (E). Clear the road that leads to the stone mine (F) and build a level 1 stone mine (F). Clearing the road that leads to the forge (G) and then to the master’s house (H).
- Build a level 2 stone mine (F), a level 1 forge (G), and a level 3 bank (E).
- Clear the road that leads to the master’s house (H) and build a level 2 forge (G). Make the translation potion and talk with the Octopus (I).
- Clear the road that leads to the master’s house (H) and build a level 3 stone mine (F).
- Repair the master’s house (H) and remove the traps in front of the pearl merchant (J) and the merchants in the market (K). Build a level 3 forge (G).
- Send workers to bring pearls (J) eight times and thread (L) six times. Remove the trap in front of the mermaid (M).
- Buy the comb from the leftmost merchant (K) and gather the resources you need in order to acquire the items you need from merchants (K).
- Give the items to the mermaid (M) and then tell her answer to the Octopus (I).
- Clear the roads towards the cocoa trees (A) and build a level 2 zombiemobile (B).
- Clear the road that leads to the sawmill (C) and gather food (D). Build a level 3 zombiemobile (B).
- Gather all of the available food (D) and build a level 2 sawmill (C). Start clearing the road that leads to the forge (E) and the bank (F).
- Build a level 3 sawmill (C) and a level 1 forge (E). Clear the road that leads to the stone mine (G) and build a level 1 stone mine (G) and a level 1 bank (F).
- Clear the road that leads to the crates of resources (H) and then gather the resources. Clear the road that leads to the natives’ houses (I). Build a level 2 bank (F) and a level 2 stone mine (G).
- Gather the crates of resources (H) and build a level 2 forge (E).
- Repair every house (I) and clear the exit (J).
- Repair the altar (K).
- Clear the road that leads to the BloodDonald’s (A) and gather enough resources to build a level 2 zombiemobile (B). Clear the road that leads to the BloodDonald’s (A) and the sawmill (C) at the same time.
- Build a level 1 BloodDonald’s (A) and a level 1 sawmill (C). Clear the road that leads to the bridge (D) and then repair the bridge.
- Clear the road that leads to the cocoa tree (E) and build a level 2 BloodDonald’s (A).
- Clear the road that leads to the forge (F) and the hat factory (G). Build a level 3 zombiemobile (B) and a level 2 sawmill (C). Remove all of the obstacles located in front of the merchant (H) and then buy cloth from him throughout the remainder of the level. Send Dracula to the merchant (H) 13 times.
- Repair the bridge in front of the stone mine (I) and build a level 1 stone mine (I). Clear the road that leads to the forge (F) and build a level 1 forge (F). Build a level 3 sawmill (C).
- Gather the crates of resources (J) and repair the bridge (K) that leads to the bank (L). Clear the road that leads to the bank (L). Build a level 1 bank (L) and then upgrade it to level 2. Upgrade the forge (F) to level 2. Gather the crates of resources (J) and buy cloth from the merchant (H). Build a level 3 bank (L).
- Clear the road that leads to the chief (M) and repair the bridge (N) in front of the hat factory (G). Clear the exit (O). Gather enough resources to repair the hat factory (G) and take a new hat to the chief (M). Get his permission to quit the level. Take what the chief gives you to the guards near the exit (O).
- Clear the road that leads to the BloodDonald’s (A) and build a level 2 zombiemobile (B). Build a level 1 BloodDonald’s (A).
- Clear the road that leads to the sawmill (C) and the stone mine (D) and build a level 2 BloodDonald’s (A).
- Clear the road to the stone mine (D) and the sawmill (C). Build a level 3 zombiemobile (B), a level 1 sawmill (C) and a level 1 stone mine (D). Start clearing the road that leads to the bank (E) and the forge (F).
- Upgrade the sawmill (C) to level 2 and build a level 1 bank (E). Clear the road that leads to the forge (F).
- Build a level 2 stone mine (D). Clear the road that leads to the forge (F) and then build a level 1 forge (F).
- Clear the road that leads to the hotel (G) and the cannon (H). Build a level 2 forge (F). Use the booster that upgrades every building.
- Clear the roads and gather every spring (I) and every berry (J).
- Make the Strength potion and remove the big stone (K) located in front of the hotel (G). Repair the hotel (G) in two stages and the lab (L). Take the cannon ball from the hotel owner (M) and send Frankenstein to shoot the pirates (H).
- Clear the road that leads to the sawmill (A) and build a level 2 zombiemobile (B) and a level 1 sawmill (A).
- Clear the road that leads to the BloodDonald’s (C) and the bank (D). Build a level 2 sawmill (A) and then a level 2 BloodDonald’s (C). Clear the road that leads to the stone mine (E) and the forge (F).
- Build a level 2 stone mine (E) and clear the road that leads to the forge (F) and the bank (D). Build a level 1 bank (D) and a level 1 forge (F).
- Gather the crates of resources (G) and clear the road that leads to the master’s house (H). Upgrade the forge (F) and the bank (D) to level 2. Use the booster that upgrades every building.
- Build the master’s house (H) and repair the funicular (I). Clear the road that leads to the merchants (J) and the exit (K). Send the master to remove every trap.
- Build a salt mine (L) and the ice cream shop (M). Get the items you need from the merchants (J) and give the ticket to the ticket taker (K).
- Clear the road that leads to the BloodDonald’s (A) and remove the poster (B). Build a level 1 BloodDonald’s (A). Clear the road that leads to the sawmill (C) and build a level 2 zombiemobile (D).
- Clear the road that leads to the stone mine (E). Upgrade the BloodDonald’s (A) to level 2 and build a level 1 sawmill (C).
- Build a level 1 stone mine (E) and clear the road that leads to the forge (F) and the bank (G). Remove every poster (H) that’s located in front of a building. Build a level 2 sawmill (C) and a level 2 stone mine (E).
- Build a level 1 bank (G) and clear the road that leads to the pier (I). Build a level 1 forge (F).
- Clear the road that leads to the amusement rides (J) and build a level 2 bank (G) and a level 2 forge (F). Use the booster that upgrades every building.
- Repair the amusement rides (J) and send Dracula to get pearls as a reward.
- Pay the boatman (K).
- Clear the road that leads to the sawmill (A) and the BloodDonald’s (B). Remove every obstacle located in front of the cocoa tree (C). Build a level 2 zombiemobile (D).
- Build a level 1 sawmill (A) and clear the road that leads to the stone mine (E). Build a level 1 BloodDonald’s (B) and then upgrade it to level 2.
- Clear the road that leads to the forge (F) and remove the stone located in front of the master’s house (G). Build a level 2 sawmill (A).
- Build a level 2 stone mine (E). Clear the road that leads to the forge (F) and the bank (H). Build a level 1 forge (F) and then upgrade it to level 2.
- Clear the road that leads to the bank and then build a level 2 bank (H). Use the booster that upgrades every building.
- Repair the master’s house (G) and remove every trap. Gather every pencil (I) and the paper (J). Give them to the architect-engineer (K).
- Gather enough resources to repair the catapult (L).
- Send the prince to retrieve the green key (A).
- Clear the road that leads to Frankenstein’s cell (B) and then open the cell.
- Gather the two bats (C) on the left. Clear the road that leads to the upper right giant (D) and then chase him away. Gather all of the resources that were located behind him.
- Gather enough resources to fill up the Big pit (E) on the road that leads to the master (F). Free the master (F) and remove the trap (G) in front of the slingshot.
- Chase away the two giants (H) and gather all of the resources on the road that leads to the drawbridge (I), including traps and slingshots.
- Repair the drawbridge (I). Remove every obstacle located in front of the True Giant (J). Send Frankenstein to defeat him.