Dark Canvas: Blood and Stone Walkthrough, Guide, & Tips
Dark Canvas: Blood and Stone Walkthrough
Welcome to the Dark Canvas: Blood and Stone Walkthrough
Unlock the mystery of the Sculptor’s tragic fate!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Dark Canvas: Blood and Stone game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Dark Canvas: Blood and Stone.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- The HOP lists may be random; our lists may vary from yours.
- Use the map to travel to a location.
Chapter 1: The Medical Clinic
- Talk to the man.
- Open the box; take the SNAKE TILE (A) and the POWDERED MILK MIX (B).
- Read the newspaper (C).
- Take the MILK BOTTLE (D).
- Insert the SNAKE TILE into the niche (E).
- Play the mini-game.
- Solution: 4, 5, 6, 3, 2, 1.
- Turn left.
- Open the folder; take SAPPHIRE 1/2 (F) and read the note (G).
- Take the document (H).
- Move forward.
- Open the folder; take the DEVICE TOKEN (purple) and read the notes (I).
- Turn around the clock; take the WIND UP KEY (J).
- Put down the BOTTLE (green) and the POWDERED MILK MIX (blue).
- Solution: 1, 2, 3, 4, 5, 6, 2, 6, 7, 6, 6, 8.
- Take the WARM MILK.
- Walk down.
- Open the can with the WIND UP KEY; take the FISH (K).
- Pour the WARM MILK into the bowl (L); take the KITTY (M).
- Walk down.
- Take the note (N).
- Send the KITTY to the flowers (O).
- Take the MEDICAL SYMBOL (P).
- Give the FISH to the stork (Q).
- Play the HOP.
- You receive the FISHERMAN TOY (R).
- Insert the MEDICAL SYMBOL into the niche (S); take the MEDICAL TOKEN (T) and ELASTIC BAND 1/2 (U).
- Turn left.
- Put down the FISHERMAN TOY (V); take the DIAMOND RING (W).
- Move forward.
- Cut the glass jar with the DIAMOND RING (X); take the SCALPEL (green).
- Cut open the Diploma with the SCALPEL (Y); put down the MEDICAL and the DEVICE TOKEN (Z).
- Play the mini-game.
- Solution: 6, 5, 4, 1, 2, 7, 6, 1, 2, 7, 1, 3, 2, 7, 1.
- Open the folder (A); take the SCULPTOR’S PHOTO (B) and the LION EMBLEM (C).
- Walk down twice.
- Play the HOP.
- You receive the CROWN (D).
- Insert the LION EMBLEM into the niche (E).
- Move forward.
- Talk to the man (F).
- Look at the poster (G).
- Move aside the fruits; take the SUN CREST HALF (H) and ELASTIC BAND 2/2 (I).
- Take the TRIDENT (J).
- Move forward.
- Send the KITTY to the flower pot (K); take FABRIC 1/4 (L), the EMERALD (M), and the note (N).
- Tie the crab with 2 ELASTIC BANDS (O); take the CRAB and the GLASS SHARD (purple).
- Walk down.
- Cut the rope with the GLASS SHARD (P).
- Play the HOP.
- You receive the TRAGEDY MASK(Q).
- Insert the TRAGEDY MASK into the niche (R); take FABRIC 2/4 (S) and SAPPHIRE 2/2 (T).
- Move forward.
- Connect the TRIDENT (U) and the CROWN (V) to the statue; insert the 2 SAPPHIRES into the crown.
- Play the mini-game (W).
- Solution: (X).
- Push the button (Y).
- Turn left.
Chapter 2: The Garden Fork
- Talk to the man (Z).
- Turn left.
- Send the CRAB to collect the ROSES (A).
- Take the SUN CREST HALF (B).
- Move forward.
- Insert the 2 SUN CREST HALVES into the slot (C); take the BOAT EMBLEM (D).
- Walk down twice.
- Put the ROSES into the hands (E).
- Play the HOP (F).
- Collect the pitcher (G) and the spade (H).
- Put the pitcher into the water (I).
- Dig through the soil with the spade (J); take the key.
- Pour the pitcher over the torch; take the LIGHTNING EMBLEM (K).
- Insert the key into the padlock (purple) and turn the key; take the scissor half (green).
- Connect the scissor halves (blue).
- Cut the rope with the scissors (L).
- Insert the cloud and lightning emblems into the slots (M).
- Take the WARRIOR TOKEN (N).
- Move forward twice.
- Put down the WARRIOR TOKEN (O).
- Play the mini-game.
- Solution 1-7.
- Push the button (P).
- Move forward.
- Open the curtain (Q).
- Give the SCULPTOR’S PHOTO to the man (R).
- Take the STUFFED GOPHER TOY (S); send the KITTY on the sofa and take the KNIFE EMBLEM (T).
- Take the MAKEUP KIT (U).
- Play the mini-game (V).
- Solution (W): F, I, Y, E, C x2, B, E, C, Z, A, X, C, E, C, B, E, C.
- Take the PENDANT (J).
- Insert the KNIFE EMBLEM into the slot (K); take the FILE (L) and look at the paper pieces (purple).
- Assemble the note correctly (M); take it.
- Take the QUILL FEATHER (N).
- Put down the FILE (O).
- Walk down.
- Connect the EMERALD (green) and the PENDANT (P) to the statue; take the JEWELED KEY (Q) and the GOLD BANGLE (R).
- Move forward.
- Insert the JEWELED KEY into the lock (S); take the HAND RAKE (T).
- Walk down three times.
- Give the STUFFED GOPHER TOY to the gopher (U); take the NECKLACE (V).
- Give the NECKLACE to the man (W); you receive the SHEARS.
- Remove the vines with the SHEARS (X).
- Move forward.
- Repair the chain with the GOLD BANGLE (Y).
- Remove the thorny branches with the HAND RAKE (Z); take the HAMMER (A).
- Move forward twice.
- Put down the HAMMER (B).
- Play the mini-game.
- Solution: 1-2, 3-2, 4-2, 5-2, 6-2, 7-2, 8-2.
- Take the SOLDIER BUST (C).
- Walk down three times.
- Play the HOP.
- Take the hammer (green) and the crowbar (purple).
- Break the pot with the hammer; take the seam ripper (blue).
- Remove the tile with the crowbar; take the minotaur half (D).
- Cut open the pocket with the seam ripper; take the toy spider (E).
- Put the toy spider on the net; move it along the lines 2, 5, 4, 2, 3, 4, 6, 5, 7, 6, 3, 1 and take the minotaur half (8).
- Put the 2 minotaur halves into the niche (F).
- Take the SPINNING WHEEL (G).
- Connect the SOLDIER BUST to the statue (H).
- Turn right.
- Send the KITTY to its friend (I).
- Open the door (J).
- Enter the mansion.
- Open the cover of the bench; take the CORKSCREW (K).
- Take the HANDLE (L) and the invitation (M).
- Take the NOSE (N).
- Move forward.
- Take the EIGHTH NOTE (O) and FABRIC 3/4 (P).
- Open the pocket and read the note (Q); open the case and take the UNPOLISHED RING (R).
- Go to the Garden Walkway.
- Connect the HANDLE to the device (S); pull the handle.
- Insert the BOAT EMBLEM into the niche (T) and read the note (U); take the MEASURING ROD (V) and FABRIC 4/4 (W).
- Walk down, turn right.
- Connect the SPINNING WHEEL to the device (X); hold the MEASURING ROD next to the thread (Y) to receive the THREAD.
- Move forward twice.
- Put down the 4 FABRICS (Z); insert the THREAD into the machine (A).
- Play the mini-game.
- Solution: (B).
- Take the BLANKET (C).
- Walk down twice.
- Give the BLANKET to the kittens (D); take the DATE PHOTO (E) and the JEWELRY POLISH (F).
- Move forward.
- Pour the JEWELRY POLISH into the bowl (G); put the UNPOLISHED RING into the bowl to acquire the SIGNET RING.
- Move forward.
- Insert the SIGNET RING into the slot (H).
- Play the mini-game (I).
- Solution: 1-12.
- Take the MEETING PHOTO (J).
- Put the DATE PHOTO, the MEETING PHOTO, and the MAKEUP KIT on the wall (purple); insert the 4 photos into the correct frames (1-4).
- Arrange the photos in the correct order (K); take the NUMBERED PICTURE (L).
- Walk down.
- Connect the NUMBERED PICTURE to the other half (M) and enter ’04132′ into the dials (N); take the PIECE OF VASE (O).
- Insert the PIECE OF VASE into the niche (P).
- Play the mini-game.
- Solution side (Q): 1-4.
- Solution side (R): 1-5.
- Solution side (S): 1-6.
- You receive the SPECIAL VASE.
Chapter 3: The Basement Studio
- Insert the SPECIAL VASE into the statue’s hands (T).
- Go through the secret door.
- Remove the plaster (U).
- Play the mini-game.
- Solution: V, B x3, A, C, Z, Y, Z x2, C, Z, A, B, X, C x2, A, C, Z, B, A, W, C x4, X, B, A x4, W, B x2, A x3, B, C, Z x2, A x2, B, A, Z, C, X, C x4, Z x2, A, B, C, B, A.
- You receive the SPEAKER BUTTON.
- Take the SCREWDRIVER (D).
- Take the DUST SPRAY (E) and the EYES (F).
- Take WOODEN PLANK 1/3 (G).
- Collect the correct tools (1-5); take the SCULPTOR’S TOOLS (purple).
- Walk down four times.
- Remove four screws with the SCREWDRIVER (H); take the WING (I).
- Go to the Basement Studio.
- Collect the HORSE SHOE (J) with the SCULPTOR’S TOOLS.
- Walk down.
- Insert the WING (K) and the HORSE SHOE (L) into the niches; take the SMALL BULB (purple), the LION HEAD (green), and FRIENDSHIP LOCKET 1/2 (blue).
- Walk down three times.
- Connect the LION HEAD to the statue (M) and the SPEAKER BUTTON to the wires (N); push the button.
- Move towards the house.
- Talk to the man (O).
- Take WOODEN PLANK 2/3 (P).
- Take the TREBLE CLEF (Q).
- Open the lantern; take the CANDLE (R). Insert the SMALL BULB into the niche (1).
- Play the mini-game (S).
- Solution: VW-ZA, TU-BC, WX-YZ, ZA-VW, YZ-TU, UV-YZ, AB-VW, UV-AB, ZA-TU, UV-VW, WX-UV, TU-ZA, UV-BC.
- Go through the door.
- Read the note (D).
- Turn left.
- Take the RIBBON CUTTER (E) and the CLOTH (F).
- Go to the Basement Studio.
- Apply the DUST SPRAY to the cover (purple) and clean it with the CLOTH; push the buttons 1-4 and take the WINE GLASS (green).
- Go to the Mayor’s Foyer.
- Cut the ribbon with the RIBBON CUTTER (G).
- Play the HOP.
- You receive the WINE BOTTLE (H).
- Go to the Garden Fork.
- Play the HOP.
- Take the clippers (green).
- Take the tiara (blue).
- Put the tiara on the doll (purple); take the scraper (orange).
- Cut the bush with the clippers; take the stone flower (I).
- Collect the gum with the scraper (J).
- Insert the stone flower into the slot (K).
- Repair the heart with the gum (L); take the heart.
- Insert the heart into the slot (white); take the portrait piece (M).
- Put down the portrait piece; assemble the portrait correctly (N) to acquire the PORTRAIT.
- Go to the Mayor’s Conference Room.
- Put the WINE GLASS and the WINE BOTTLE on the table (O); open the wine bottle with the CORKSCREW.
- Open the lantern; take the BRUSH (P), collect the BEARD with the SCULPTOR’S TOOLS (Q) and hold the CANDLE next to the lantern (R) to acquire the LIT CANDLE.
- Walk down.
- Insert the PORTRAIT into the frame (S); connect the EYES, the NOSE, and the BEARD to the bust (T) and take the DECORATIVE BROOCH (U).
- Hold the BRUSH next to the flowers (V) to acquire the POLLINATED BRUSH.
- Walk down.
- Pollinate 8 flowers with the POLLINATED BRUSH (purple).
- Take the QUARTER NOTE (W) and FRIENDSHIP LOCKET 2/2 (X).
- Go to the Mayor’s Conference Room.
- Put down the 2 FRIENDSHIP LOCKETS (Y).
- Play the mini-game.
- Solution: 1-4.
- Move forward.
- Talk to the woman (Z); you receive the MAYOR’S KEY.
- Insert the EIGHTH NOTE, the TREBLE CLEF, and the QUARTER NOTE into the slots (A); take the RED FEATHER (B).
- Walk down twice.
- Play the HOP.
- You receive the ICARUS FIGURE (C).
Chapter 4: The Mayor’s Office
- Insert the MAYOR’S KEY into the lock (D); turn the key.
- Enter the Mayor’s Office.
- Connect the RED FEATHER to the peacock (E); take the CASSETTE TAPE (F), the LIGHT SWITCH (green), and read the newspaper (G).
- Light the firewood with the LIT CANDLE (H).
- Insert the DECORATIVE BROOCH into the slot (I); take the PERMIT TEMPLATE (J).
- Put down the ICARUS FIGURINE (K).
- Play the mini-game.
- Solution: L x2, N, L x2, O, L, N, L x2.
- Push the button (purple).
- You receive the STAMP.
- Put down the QUILL FEATHER (1), the PERMIT TEMPLATE (2), and the STAMP (3).
- Play the mini-game.
- Solution: P-Q, P-R, S-R, T, T-U, V-R.
- Take the PERMIT (R).
- Walk down four times.
- Play the HOP.
- You receive the FAN BLADE (W).
- Give the PERMIT to the man (X).
- Turn left.
- Take the TELESCOPE (Y).
- Take the GLOBE PIN (Z).
- Take WOODEN PLANK 3/3 (A).
- Take the PROP SWORD (B).
- Insert the FAN BLADE into the slot (C); take MUSE EMBLEM 1/2 (D).
- Walk down.
- Insert the PROP SWORD into the slot (E); take the MAKE-UP PALLET (F) and MUSE EMBLEM 2/2 (G).
- Turn left.
- Put down the 2 MUSE EMBLEMS (H).
- Play the mini-game.
- Solution: 1, 2, 3, 2.
- Turn right.
- Take the ROPE (I).
- Take the RED COLLAR (J).
- Put the GLOBE PIN on the globe (K); take the PLAYBILL (L) and the JEWELED FLOWER (M).
- Walk down.
- Connect the 3 WOODEN PLANKS to the ladder (N); fix them with the ROPE.
- Turn left.
- Take the SCROLL (O), the CODE KEY (P), read the note (purple), and remove the arms with the SCREWDRIVER (blue); take the ARMS (Q).
- Take the BATTERY (R); read the note (S).
- Insert the PLAYBILL into the niche (T); push the figurines in numerical order 1-4.
- Insert the LIGHT SWITCH into the gap (U).
- Take MASK HALF 1/2 (V) and insert the JEWELED FLOWER into the bag (W); take the BRASS BALL (green) and the POWDER PUFF (X).
- Walk down.
- Insert the SCROLL into the figurines hands (Y).
- Turn right.
- Connect the ARMS (1), the hat (2), and the gloves (3) to the mannequin; apply the MAKE-UP PALLET and the POWDER PUFF to its face and take the DANCE SHOES (Z).
- Walk down.
- Connect the DANCE SHOES to the figurine (A).
- Play the HOP.
- You receive the CASSETTE PLAYER (B).
- Turn left.
- Insert the CASSETTE PLAYER into the device (C) and put the CASSETTE TAPE into the cassette player.
- Take the TEA CUP (purple), the HEART-SHAPED KEY (D), and read the note (E).
- Insert the HEART-SHAPED KEY into the lock (F); take the BINOCULARS (G).
- Put the BINOCULARS into the mannequin’s hands (H); take the DIAL (I).
- Connect the DIAL to the device (J) and turn the dial three times; take MASK HALF 2/2 (K) and the BLUE FEATHER (L).
- Go to the Mayor’s Office.
- Connect the BLUE FEATHER to the peacock (M); take the TERRACOTTA FIGURE (N).
- Go to the Gazebo.
- Insert the BATTERY into the saw (O), remove the vines with the saw, and open the chest; take the LIGHT COVER (P) and the note (Q).
- Go to the Theater Seats.
- Insert the LIGHT COVER into the stage light (R).
- Play the mini-game.
- Solution: (S).
- Take the TICKET (T).
- Walk down, turn right.
- Insert the TICKET into the slot (U); turn the handle (V).
- Remove the chains with the SCULPTOR’S TOOLS four times (W).
- Put down the 2 MASK HALVES (X).
- Play the mini-game.
- Assemble the masks correctly (Y); push the pendants: 1, 2, 3, 2, 3.
- Go through the trapdoor.
Chapter 5: Under the Stage
- Take the BLACKLIGHT (Z).
- Take the HORSE ARMOR (A).
- Turn around the top hat; take the LAUREL (B).
- Put the TEA CUP into the barrel (C) to acquire the GUN POWDER.
- Insert the LAUREL into the slot (D); take the RAMROD (E).
- Pour the GUN POWDER into the gun (F) and insert the BRASS BALL into it (G); push the brass ball with the RAMROD.
- Take the PARTHENON EMBLEM (H) and the CHEST TILE (I).
- Put down the CHEST TILE (J).
- Play the mini-game.
- Solution: A4-A5, A5-A6, A6-A7, A7-B7, B7-C7, B4-A4, A4-A5, A5-A6, A6-A7, A7-B7, G6-G7, G7-F7, F7-E7, G5-G6, G6-G7, G7-F7, D5-D6, D6-D7, D5-D6, D3-D2, D2-D1.
- D1-E1, E1-F1, D4-D3, D3-D2, D2-D1, D1-E1, B1-C1, A1-B1, E4-D4, D4-D3, D3-D2, C4-D4, D4-D3, D3-D2, D2-D1, D3-D2, C4-D4, D4-E4, E4-F4, F4-G4, E4-D4, D4-D5, A5-A4.
- A4-B4, B4-C4, C4-D4, D4-D3, A2-A1, B4-A4, A4-A3, A3-A2, C4-B4, B4-A4, A5-A4, A4-A3, A3-A2, A6-A5, C4-B4, B4-A4, D2-D1, D6-D7, A4-A3, D4-C4, C4-B4, E4-D4, D4-C4.
- A5-A4, G5-G4, E4-F4, D4-E4, G4-G3, G5-G6.
- You receive the AXE.
- Hit the trapdoor with the AXE three times (H).
- Walk down twice.
- Insert the PARTHENON EMBLEM into the niche (I).
- Play the HOP.
- You receive the TRIPOD (J).
- Move forward.
- Take the ARROW (K) and put down the TRIPOD (L); insert the BLACKLIGHT into the stage light (M), connect the stage light to the tripod, and make note of the code (N).
- Turn the pages twice and put the CODE KEY into the book (O); enter the code ’513′.
- Take PILLAR 1/3 (P), the SATURN (green), and push the switch (Q).
- Move forward.
- Take PILLAR 2/3 (R).
- Connect the RED COLLAR to the statue (S); take the BOW (T).
- Connect the BOW and the ARROW to the figurine (U).
- Play the HOP.
- You receive the TERRACOTTA VASE (V).
- Put down the TERRACOTTA VASE (W).
- Turn left, move forward.
- Take the book (X).
- Put down the TELESCOPE (Y); take the LASSO (Z).
- Take the TERRACOTTA FIGURE (A).
- Walk down.
- Insert the 2 TERRACOTTA FIGURES into the niches (B).
- Play the mini-game.
- Solution: F x2, D x2, C x2, E x2.
- Take the BLUE COLLAR (G).
- Walk down.
- Put down the BLUE COLLAR (H); take PILLAR 3/3 (I).
- Turn left.
- Throw the LASSO at the vase (J); take HERMES (K).
- Move forward.
- Connect the SATURN (L) and HERMES (M) to the planetary system; take the HORSE (N).
- Walk down twice.
- Put down the HORSE (O).
- Turn right.
- Put down the HORSE ARMOR (P).
- Go to the Galileo Exhibit.
- Push the button (Q).
- Play the mini-game (R).
- Solution: 1-4.
- You receive the HELMET.
- Walk down twice.
- Play the HOP.
- You receive the PRY BAR (S).
- Turn right.
- Remove the brick with the PRY BAR (T); take the KEY (U).
- Connect the HELMET to the statue (V).
- Walk down, turn left.
- Insert the KEY into the lock (W); take the TOGA (X).
- Walk down, turn right.
- Connect the TOGA to the statue (Y); take the WHIP (Z).
- Push the button (A).
- Put down the 3 PILLARS (B).
- Play the mini-game.
- Solution: CD-JK, IJ-CD, DE-IJ, JK-DE, FG-JK, KL-FG.
- You receive the GOLD COLLAR.
- Walk down.
- Connect the GOLD COLLAR to the statue (M).
- Turn right.
- Throw the LASSO at the machine (N).
- Play the mini-game.
- Solution: (O).
- Congratulations, you have completed Dark Canvas: Blood and Stone.