Nevertales: The Beauty Within Walkthrough, Guide, & Tips
Nevertales: The Beauty Within Walkthrough
Welcome to the Nevertales: The Beauty Within Walkthrough
You were just about to relax with a good book when a stranger leaves a baby on your doorstep.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Nevertales: The Beauty Within game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Nevertales: The Beauty Within.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- The HOP lists may be random; our lists may vary from yours.
- Some inventory items can be opened to be combined or modified.
- Higher items or locations can be reached with the mechanical owl.
Chapter 1: At Home
- Open the drawer; take the phone (A).
- Remove 2 shirts; take the DRAWER KEY (B).
- Insert the DRAWER KEY into the lock (C) and turn the key twice; take GOLDEN PAGE 1/2 (D).
- Take the WRAPPED PAGE (E).
- Open the WRAPPED PAGE (E1); take GOLDEN PAGE 2/2.
- Put down the 2 GOLDEN PAGES (F).
- Activate the pages: 1, 2, 1, 1, 2.
- Open the drawer and take the family locket (G); remove the notes and take the CAR KEY (H).
- Take the TOY BALL (I); give the TOY BALL to the baby (green).
- Read the note (J).
- Solution: 1-4; you receive the BABY.
- Insert the CAR KEY into the lock (K) and open the door; take the SCREWDRIVER (L).
- Put down the BABY (M) and fasten its seat belt; insert the CAR KEY into the ignition (N) and turn the key.
- Remove the plants; take the STONE (O).
- Insert the SCREWDRIVER into the tree trunk (P); hit the screwdriver with the STONE three times and remove the broken wood.
- Play the HOP.
- Collect the 12 parts below the items (yellow).
- You receive the CAR KEY (Q).
- Insert the CAR KEY into the ignition (R); turn the key.
- Answer the phone call.
- Take the HALBERD (S).
- Open the car door; take the note half (T).
- Pull the gear closer with the HALBERD (U); take the GEAR (V).
- Remove the bushes (W).
- Solution: 1-4.
- Insert the GEAR into the niche (X); take the EMPTY TILE (Y) and close the top of the mechanical bird.
- Talk to the mechanical bird (Z).
- Take BROKEN TILE 1/2 (A).
- Move aside the ladder (B).
- Push the 3 insects into the cobweb (purple); take BROKEN TILE 2/2 (C).
- Insert the 2 BROKEN TILES into the EMPTY TILE (D) to create the TILE.
- Insert the TILE into the niche (E).
- Play the mini-game.
- Solution: 1-13.
- Push the button (F).
- Enter the Foyer.
- Read the note (G).
- Move aside the vase; remove the carpet (green).
- Collect four blueprint pieces (blue); take the blueprint (H).
- Open the curtain (purple).
- Take the TOY BALL (I); take the CIRCUIT PART (J).
- Remove the blanket (K).
- Put down the CIRCUIT PART (L).
- Play the mini-game.
- Solution: (M).
- Rotate the elements with the buttons (blue).
- Collect the 7 fragments (purple); take the PHARAOH MASK (N).
- Enter the Chamber of Whispers.
- Take PEARL 1/5 (O).
- Play the HOP.
- Take the BOOK-SHAPED GLASS (P).
- Insert the BOOK-SHAPED GLASS into the niche (Q).
- Turn the page; collect the items 1-7.
- Turn the page; collect the items 8-13.
- Turn the page; take the STONE TOKEN (R).
- Walk down.
- Insert the STONE TOKEN into the slot (S) and push it; take the STONE TONGUE (T).
- Move forward.
- Connect the STONE TONGUE to the face (U).
- Play the mini-game.
- The heads will talk to you.
- Activate candles 1-2; tap the right head.
- Walk down.
- Activate lanterns 3-7 and move forward; tap the left head.
- Activate the helmet (V); tap the right head.
- The tasks of the heads may vary; there are 7 curtains (green; the right head is correct), the color of the pot (1; the left head is correct), and the number of vases (blue; the right head is correct).
- Enter the Children’s Library.
Chapter 2: The Children’s Library
- Activate 5 stars (purple).
- Take the note (W); open the teddy bear’s arms and take PEARL 2/5 (X).
- Move aside the teddy bear; take the STONE SOLDIER (Y).
- Walk down twice.
- Put down the STONE SOLDIER (Z); take the WINDING KEY (A).
- Move aside the lantern; take the JEWELRY BOX (B).
- Open the JEWELRY BOX; take PEARL 3/5 (C).
- Move forward, turn left.
- Insert the WINDING KEY into the slot (D); turn the key twice.
- Collect the 7 fragments (green); take the OWL BADGE (E).
- Walk down.
- Insert the OWL BADGE into the slot (F); take the CLOUD (G).
- Play the mini-game.
- Solution: (H).
- Take the SUN (I).
- Turn left.
- Insert the CLOUD into the slot (J); push it.
- Play the HOP.
- Insert the four keys into the locks (purple).
- Insert the pieces into the niche; take the MOON (K).
- Insert the MOON and the SUN into the slots (L).
- Try to take any ball; give the TOY BALL to the baby (M).
- Solution: 1-5; take the note (green).
- Walk down.
- Put the BABY into the cradle (N); open and take the note (O).
- Take the BABY; remove the blanket.
- Solution: 1-9.
- Push the key button (P).
- Take the book (Q); open it.
- Take the note (blue); turn the pages twice and activate the portal (R).
- Take the HEADLESS DOLL (S).
- Go through the portal (T).
- Take the POUCH (U).
- Open the POUCH; take the INK BOTTLE (V).
- Take the shell and open it; take PEARL 4/5 (W) and the STONES (X).
- Move forward.
- Move aside the rocker three times; take the SLINGSHOT (Y).
- Insert the STONES into the SLINGSHOT (Z) to create the LOADED SLINGSHOT.
- Walk down.
- Shoot the LOADED SLINGSHOT at the nest (A).
- Remove 3 eggs; take the FORTUNE COOKIE (B).
- Move forward.
- Put down the FORTUNE COOKIE (C); take the note (green).
- Play the mini-game.
- Solution: L, F, D, G, L, J, D, E, I.
- Take the ROSE BADGE (M); pull the rope (purple) and take the VOODOO HEAD (N).
- Walk down twice, turn left.
- Connect the VOODOO HEAD to the HEADLESS DOLL (O) to create the VOODOO DOLL.
- Give the VOODOO DOLL to the woman (P).
- Go to the Voodoo Hut.
- Play the HOP.
- Solution: 1-12.
- Take the WISH POTION (Q).
- Remove the stopper from the WISH POTION and pour the INK BOTTLE into it (R) to create the MAGIC INK.
- Take the PAPER (S).
- Pour the MAGIC INK over the PAPER (T) to create the MAP.
- Use the MAP to move forward (U).
- Play the mini-game.
- Solution: (V).
- The placement of icons is random.
- Play the HOP.
- Solution: 1-10.
- Take the CHAIN (W).
- Chase away the rabbit (X).
- Remove 3 mushrooms; take PEARL 5/5 (Y).
- Open the box; take the NECKLACE OF SIGHT (Z).
- Walk down.
- Give the NECKLACE OF SIGHT to the woman (A); take the POWDERED POISON (B).
- Pour the POWDERED POISON into the flask (C); take the HERBICIDE.
- Walk down.
- Pour the HERBICIDE over the vines (D); take the SHOVEL (green).
- Move forward twice.
- Dig through the soil with the SHOVEL (E) and pull out the incomplete metal rose (blue); insert the ROSE BADGE into the niche (F) and take the metal rose.
- Play the mini-game.
- Solution: B3, C2, D4, A3; take HEART 1/4 (G).
- Walk down twice.
- Insert HEART 1/4 into the locket (H).
- Push the boat (I).
- Pull down the rope ladder (J).
- Climb onto the Pirate Ship.
Chapter 3: The Pirate Ship
- Turn around the cannon (K).
- Take PAINT 1/2 (L).
- Talk to the man; take the MATCHES (M).
- Insert the gunpowder (1) and the cannonball (2) into the cannon (3).
- Push them deeper into the cannon (4), connect the CHAIN to the cannon (5), and light the fuse with the MATCHES (green).
- Talk to the man (N).
- Insert the 5 PEARLS into the slots (O).
- Play the mini-game.
- Solution: (P).
- Enter the Inner Garden.
- Take the LOCK PART (Q).
- Take the note (R).
- Take ORNATE PLATE 1/3 (S).
- Take ORNATE PLATE 2/3 (T).
- Go to the Chamber of Whispers.
- Insert the LOCK PART into the lock (U) and push the button; open the compartment and take ORNATE PLATE 3/3 (V).
- Walk down, turn right.
- Insert the 3 ORNATE PLATES into the slots (W).
- Push the buttons in numerical order 1-3.
- Play the HOP.
- Collect the behind the 12 items (yellow).
- Take the CERAMIC PIECES (X).
- Assemble the CERAMIC PIECES correctly (Y) to create the CERAMIC FISH.
- Connect the CERAMIC FISH to the fountain (Z).
- Go down the ladder.
- Open the curtain (A); take PUNCH PIN 1/3 (B).
- Put the PHARAOH MASK into the slot (C); open the sarcophagus.
- Take the RED BOOK (D).
- Go to the Chamber of Whispers.
- Put the RED BOOK into the shelf (E).
- Play the HOP.
- Take the MAGNET (F).
- Go to the Adventure Section.
- Put down the MAGNET (G); take the ELECTRON (H).
- Open the chest; take the book (I).
- Play the HOP.
- Solution: 1-7.
- Turn the page; Solution: 8-14.
- Turn the page; take the CONTINENT (J).
- Open the weapon cabinet; shoot the pistol (K) and take the ROCKET TOP HALF (L).
- Walk down.
- Insert the ELECTRON into the slot (M).
- Enter the Observatory.
- Push the button (N).
- Turn the globe; take PUNCH PIN 2/3 (O).
- Play the mini-game (P).
- Solution: Q-V.
- The required constellations may differ.
- Take the HIEROGLYPHIC PLATE (W).
- Take the LUNCH BOX (X) and the SHEARS (Y).
- Open the LUNCH BOX (green); take the ROCKET BOTTOM HALF (Z).
- Connect the ROCKET BOTTOM HALF to the ROCKET TOP HALF (A) to create the ROCKET.
- Move aside the ladder (B).
- Collect the 7 fragments (purple).
- Take the SATURN MEDALLION (C).
- Go to the Adventure Section.
- Put down the HIEROGLYPHIC PLATE (D).
- Solution: (E).
- Play the HOP.
- Activate the cannon.
- Solution: 1-5.
- Open the compartment; take the PALETTE (F).
- Insert the SATURN MEDALLION into the slot (G) and rotate it four times; take the DECODER DEVICE (H), move aside three items, and take ELECTROMAGNET 1/2 (I).
- Enter the correct code into the DECODER DEVICE (J); push the button (K).
- Walk down.
- Cut the flowers with the SHEARS (L).
- Collect 8 flowers (blue); you receive the BOUQUET.
- Go to the Adventure Section.
- Put the BOUQUET into the vase (M); take PAINT 2/2 (N).
- Walk down.
- Put the 2 PAINTS on the PALETTE (O) to create the PAINTER SET.
- Put down the PAINTER SET (purple).
- Play the mini-game.
- Solution: (P).
- Move aside the painting; take the note (Q) and ELECTROMAGNET 2/2 (R).
- Activate the lanterns: 1-4.
- Take the GLASS DISC (S).
- Go to the Observatory.
- Connect the DECODER DEVICE to the machine (T); push the button (U).
- Insert the CONTINENT into the niche (V); push the button (W).
- Put down the 2 ELECTROMAGNETS (X); take the book (green).
- Turn the page; take the note (Y).
- Turn the page twice; activate the portal (Z).
- Go through the portal (A).
Chapter 4: The Launch Site
- Take the PLANET PENDULUM (B); take FIREWORKS ROCKET 1/3 (C).
- Take the GAUGE NEEDLE (D).
- Take FIREWORKS ROCKET 2/3 (E).
- Open the compartment; take FIREWORKS ROCKET 3/3 (F).
- Shoot the 3 FIREWORKS ROCKETS at the targets (G).
- Play the HOP.
- Collect four gears (purple).
- Put down the four pieces; take the JANITOR’S PUNCH CARD (H).
- Insert the JANITOR’S PUNCH CARD into the slot (I); push the button (J).
- Take the SPACE BRIDGE (K).
- Collect the eight stars (green); you receive the STAR EMBLEM.
- Try to push the pedestal (L).
- Walk down, return to the Control Room.
- Push the pedestal (M).
- Go down to the Moon Council.
- Put down the PLANET PENDULUM (N).
- Play the mini-game.
- Solution: (O).
- Open the compartment; take PUNCH PIN 3/3 (purple).
- Shoot the cannons 1-2.
- Take the BROKEN GAUGE (P); turn the curtain and take the note (blue).
- Put down the SPACE BRIDGE (Q); put the ROCKET on the space bridge.
- Push the rocket; take the code (R).
- Remove two blueprints (purple); insert the JANITOR’S PUNCH CARD into the slot (S) and put the 3 PUNCH PINS into the device (T).
- Push the button (U), arrange the punch pins correctly (V), push the button (W), and take the ASTRONAUT’S PUNCH CARD.
- Walk down.
- Turn around the BROKEN GAUGE and insert the STAR EMBLEM into the slot (X); push the star emblem, turn around the BROKEN GAUGE, put the GAUGE NEEDLE into it (Y), and close the gauge to create the GAUGE.
- Insert the GAUGE into the device (Z).
- Enter the code ’385′ and push the button (A).
- Walk down.
- Insert the ASTRONAUT’S PUNCH CARD into the slot (B); pull the lever (green).
- Take the ASTRONAUT SUIT EMBLEM (C).
- Insert the ASTRONAUT SUIT EMBLEM into the niche (D); insert the GLASS DISC into the slots 1-5 to acquire the DECORATIVE GLASS.
- Go to the Control Room.
- Insert the DECORATIVE GLASS into the slot (E).
- Play the HOP.
- Solution: 1-54.
- Push the button (purple); you receive the SPACE SUIT.
- Walk down.
- Put on the SPACE SUIT (F).
- Play the mini-game.
- Solution: Press the buttons green, red, blue, yellow (G).
- Adjust the gauges correctly: 1-6.
- Activate 5 red buttons (green).
- Push the buttons: H, I x2, H x2, I.
- Pull the levers 7-9.
- Enter the Moon Cave.
Chapter 5: The Moon Cave
- Take the GALACTIC RADIO (J).
- Pull the SUCTION CUP three times (K) to acquire it.
- Walk down.
- Put the SUCTION CUP on the compartment (L) and turn it; take the EMPTY FLASHLIGHT (M).
- Turn the knobs 1-3 from the GALACTIC RADIO; take the BATTERY (N).
- Insert the BATTERY into the EMPTY FLASHLIGHT (O) to create the FLASHLIGHT.
- Light the scene with the FLASHLIGHT (P).
- Play the HOP.
- Light the 4 glow sticks (purple).
- You receive the SUN VISOR (Q).
- Turn left.
- Put on the SUN VISOR (R).
- Take the ACID NEUTRALIZER (S).
- Walk down.
- Pour the ACID NEUTRALIZER into the acid (T).
- Collect 8 planets (green); you receive the PLANETS.
- Turn left.
- Put down the PLANETS (U).
- Play the mini-game.
- Take HEART 1/3 (Y).
- Insert HEART 1/3 into the locket (Z).
- Walk down.
- Push the 2 roses (A).
- Enter the Outer Garden.
- Take the VOTIVE CANDLE (B).
- Play the HOP.
- Take ORNAMENT SHARD 1/3 (C).
- Remove the candle from the VOTIVE CANDLE (D) to create the GLASS.
- Put the GLASS into the hand (E).
- Play the mini-game.
- Solution: (F).
- Enter the Garden of the Past.
- Remove three blankets (blue).
- Take ENIGMATIC DISC 1/2 (G).
- Take the note (H).
- Remove two bushes; take the GARDENING SHEARS (I).
- Walk down.
- Cut the vines with the GARDENING SHEARS (J).
- Play the HOP.
- Open the compartment; take the GOLDEN FEATHER (K).
- Walk forward twice.
- Take the METAL BOX (L); connect the GOLDEN FEATHER to the goose (M) and take the GOLDEN EGG (N).
- Open the GOLDEN EGG; take the DE-PETRIFICATION GEM (O).
- Take the FIRE ELEMENT (P); take the BACK SCRATCHER (Q).
- Walk down.
- Insert the FIRE ELEMENT into the lamp (R) to acquire the CHARGED FIRE ELEMENT.
- Walk down.
- Try to collect the element with the BACK SCRATCHER (S); remove four bushes, take the EARTH ELEMENT (T) and the BEANSTALK PART (U).
- Take the STONE RING (V).
- Move forward.
- Connect the STONE RING to the hand (W); pull the book closer.
- Play the HOP.
- Solution: 1-6.
- Turn the page.
- Solution: 7-13.
- Turn the page; take the WRENCH (X).
- Put the EARTH ELEMENT into the soil (Y) to acquire the CHARGED EARTH ELEMENT.
- Open the METAL BOX with the WRENCH (purple); open the box, take the HORN (Z), remove the blanket (blue), and take the MYSTERIOUS PAPER (A).
- Hold the HORN next to the creature (B); take the CHARGED AIR ELEMENT (C).
- Hold the MYSTERIOUS PAGE next to the lamp (D); take the complete note.
- Open the drawers: E, G, F x2, G.
- Take the WATER ELEMENT (H).
- Walk down.
- Put the WATER ELEMENT into the water (I) to acquire the CHARGED WATER ELEMENT.
- Move forward twice.
- Insert the CHARGED FIRE ELEMENT, WATER ELEMENT, AIR ELEMENT, and EARTH ELEMENT into the correct slots (J); put down the BEANSTALK PART (K).
- Turn the beanstalk parts: L x2, M x3, N x2, O.
- The solution may vary.
- Take the EARTH ELEMENTS (P).
- Insert the EARTH ELEMENTS into the slots (Q); insert the DE-PETRIFICATION GEM into the cup (R).
- Cut the branches with the GARDENING SHEARS (S); take the book (purple).
- Open the book, turn the page twice, and activate the portal (T).
- Go through the portal (U).
- Remove two bushes and take the handle (V); take the AXE (W).
- Take the HOOK (X).
- Walk down twice.
- Break the boards with the AXE (Y).
- Play the HOP.
- Follow the directions (blue and purple) to activate the gramophone.
- Solution: 1-15.
- Take the APPLE (Z).
- Go to Jack’s House.
- Give the APPLE to the cow (A).
- Open the trapdoor (green).
- Enter Jack’s Basement.
- Take ENIGMATIC DISC 2/2 (B).
- Open the crate; play the HOP.
- Take the ACID (C).
- Take the BUCKET (D).
- Pour the ACID over the padlock (E) and open the crate; take the shovel (F) and take the BROKEN BELLOWS (G).
- Walk down.
- Connect the HOOK and the BUCKET to the rope (H) and turn the handle twice (purple); take the BUCKET OF WATER.
- Walk down.
- Pour the ACID over the metal bars (I); take the DE-PETRIFICATION GEM (green).
- Go to Jack’s Basement.
- Hold the DE-PETRIFICATION GEM next to the objects (J).
- Play the HOP.
- Collect 12 fragments behind the items (yellow).
- Take the MAGIC BEANS (K).
Chapter 6: The Cloud Castle
- Put the MAGIC BEANS into the soil (L) and put soil on them (M); pour the BUCKET OF WATER over the beans.
- Walk down, climb up to Cloud Castle.
- Take the DOVE ORNAMENT (N).
- Open the window (O).
- Walk down.
- Insert the DOVE ORNAMENT into the niche (P).
- Play the mini-game.
- To solve this puzzle, remove the symbols (purple) from the eggs.
- Take the SYMBOLS (green).
- Go to the Cloud Castle.
- Put down the symbols (blue).
- Solution: (Q).
- Play the HOP.
- Collect four knockers (purple).
- Connect the 4 rope pieces to the rope (R); take the ROPE.
- Connect the ROPE to the window (S).
- Fix the rope (T).
- Enter the Dining Room.
- Take the NEEDLE (U).
- Bend the NEEDLE twice (V) to create the MAKESHIFT HOOK.
- Play the HOP.
- Take the BOW (W).
- Connect the MAKESHIFT HOOK to the BOW (X) to create the BOW AND HOOK.
- Shoot the BOW AND HOOK into the hole (Y); tighten the thread (Z).
- Enter the Treasure Room.
- Connect the 2 ENIGMATIC DISCS to the lock (A).
- Play the mini-game.
- Solution: B x2, C x2, B, D, B x4; open the chest.
- Play the HOP.
- Collect coins framed in the same color.
- Remove five coins; take the MEDALLION HALF 1/2 (B).
- Pour the ACID over the padlock (C); open the cage.
- Take the BELLOWS PIPE (D).
- Connect the BELLOWS PIPE to the BROKEN BELLOWS (E) to receive the BELLOWS.
- Inflate the BALLOON with the BELLOWS (F); take BALLOON 1/3.
- Walk down twice.
- Inflate the balloon with the BELLOWS (G); take BALLOON 2/3.
- Go to Jack’s Basement.
- Inflate the balloon with the BELLOWS (H); take BALLOON 3/3.
- Go to the Treasure Room.
- Connect the 3 BALLOONS to the device (I); take the KNIGHT FIGURINE (J).
- Walk down.
- Put down the KNIGHT FIGURINE (K).
- Play the mini-game.
- Solution: (L).
- Pull the ribbon (green).
- Take MEDALLION HALF 2/2 (M).
- Go to the Treasure Room.
- Insert the 2 MEDALLION HALVES into the slot (N).
- Push the medallion; take HEART 1/2 (O).
- Destroy the beanstalk with the AXE (P).
- Answer the phone call.
- Insert HEART 1/2 into the locket (Q).
- Push the 3 roses (R).
- Go through the door.
- Look at the book (S).
- Play the HOP.
- Solution: 1-6.
- Turn the page.
- Solution: 7-12.
- Turn the page; take the MAGNIFIER (T).
- Collect eight bottles (purple).
- Open the cabinet (U).
- Activate the burner (V).
- Move forward.
- Move aside the curtain (W).
- Take the STICK (X); take BOTTLE 9/10 (Y).
- Take the note (Z); take a look at the symbol (A).
- Take the BOOK OF PASSAGE (B).
- Open the BOOK OF PASSAGE; turn the page four times (C).
- Push the shelf three times (D).
- Take the note (E).
- Walk down.
- Push the bells in the following order: F x3, G x4, H x2, I x3; open the cabinet.
- Remove 3 papers; take the RECIPE (J).
- Put down the RECIPE (K); hold the STICK next to the burner (L) to receive the LIT STICK.
- Move forward.
- Light the candle with the LIT STICK (M).
- Move the angel (green) to the spots: O, N, P, O, P, N, P, O.
- Take the BOTTLE 10/10 (Q); open the mouth and take the MECHANISM PART (R).
- Walk down.
- Connect the MECHANISM PART to the device (S).
- Arrange the mechanism parts correctly (T).
- Play the HOP.
- Open the book (purple); take the BEAKER (U).
- Put down the BOOK OF PASSAGE (V), the 10 BOTTLES (green), and the BEAKER (blue).
- Play the mini-game.
- Solution: 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 10, 2, 8, 9, 10, 13, 8, 10, 14.
- Put the MAGNIFIER on the book (W); take the code (X).
- Move forward.
- Play the mini-game (Y).
- Solution: A, B, Z, A, C, Z.
- Move forward.
Chapter 7: The Gazebo
- Cut the bushes with the GARDENING SHEARS (D); take the STETHOSCOPE (purple).
- Take the note (E); pull the handle (green).
- Take the phone (F).
- Play the HOP.
- Take the BAG OF INCENSE (G).
- Walk down twice.
- Hold the STETHOSCOPE next to the safe (H).
- Solution: I clockwise, J counter clockwise, K clockwise, L counter clockwise.
- Open the safe; take ORNAMENT SHARD 2/3 (M).
- Move forward.
- Pour the BAG OF INCENSE into the pipe (N) and light the pipe with the LIT STICK; take ORNAMENT SHARD 3/3 (O).
- Move forward.
- Insert the 3 ORNAMENT SHARDS into the slot (P); push the ornament and take the SWITCH LEVER (Q).
- Connect the SWITCH LEVER to the box (R); pull the switch lever.
- Play the HOP.
- Take the HERCULES STATUE (S).
- Move forward.
- Take the book (T).
- Open the book, turn the pages twice, and activate the portal (U).
- Go through the portal (V).
- Collect eight resin pieces (purple); you receive the STICKY BARK.
- Put the STICKY BARK into the HERCULES STATUE; take the STICKY RESIN (W).
- Remove 3 leaves; take SILHOUETTE PIECE 1/3 (X).
- Move forward.
- Take the POCKET KNIFE (Y).
- Walk down.
- Cut the rope with the POCKET KNIFE (Z).
- Play the HOP.
- Take the WHETSTONE (A).
- Sharpen the BLUNT GARDENING SHEARS (B) with the WHETSTONE to acquire the SHARP GARDENING SHEARS.
- Move forward.
- Tap the bells in the following order: 1, 3, 2, 3, 1, 2.
- Cut the vines with the SHARP GARDENING SHEARS (C); take the FANTASY PAGE (blue).
- Move forward.
- Take the ORNATE COVER PLATE (1).
- Walk down.
- Take the box and insert the ORNATE COVER PLATE into the slot (2); assemble the correct picture (3) and take the DOOR PATTERN (4).
- Move forward.
- Take the note (D) and insert the DOOR PATTERN into the niche (purple); play the mini-game.
- Rotate the pieces into the correct position (E).
- Put down the FANTASY PAGE (green); push the pages F, G, F x2, G.
- Open the drawer; remove two objects and take SILHOUETTE PIECE 2/3 (H).
- Open the box and remove the cloth; collect the four shape pieces (purple).
- Use the pencil (I) and try to use the chisel (J); sharpen the chisel with the WHETSTONE.
- Use the chisel; take the WOMAN SILHOUETTE (K).
- Turn left.
- Play the HOP (L).
- Open the compartment; take the WEDGE (M).
- Walk down three times.
- Insert the WEDGE into the crack (N); hit the splitter with the stone (O) and take SILHOUETTE PIECE 3/3 (purple).
- Assemble the 3 SILHOUETTE PIECES correctly (P); apply the STICKY RESIN on the silhouette (blue) to acquire the MALE SILHOUETTE.
- Go to Pierre’s Room.
- Remove the tie; open the book (Q).
- Collect the 7 fragments (green); take the GLASS STORK (R).
- Walk down twice.
- Insert the GLASS STORK into the niche (S); take the BABY SILHOUETTE (T).
- Go to Pierre’s Room.
- Insert the MALE, the WOMAN, and the BABY SILHOUETTES into the slots (U); take the HEART (V).
- Insert the HEART into the slot (W).
- Put three rose pieces (green) into the slot (X); look at the rose.
- Collect four roses (purple).
- Go through the portal (Y).
- Put the 3 fragments (blue) into the cradle (Z); look at the cradle.
- Collect four hearts (purple); tap the photo (A).
- Go through the portal (B).
- Put the four compass pieces (green) into the compass (C); tap the compass.
- Collect four claws (blue); touch the hand (D).
- Go through the portal (E).
- Talk to the creature (F).
- Tap the hand three times (purple).
- Congratulations, you have completed Nevertales: The Beauty Within.