Deadtime Stories Walkthrough, Guide, & Tips
Deadtime Stories Walkthrough
Welcome to the Deadtime Stories Walkthrough!
Edward Blackgate has invited you to his cemetery named Everlasting life. He says they all the inhabitants have a story and invites you to listen to Voodoo Queen Jesse Bordeen’s tale.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Deadtime Stories game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva.
General Tips & Information
- From the main screen you may manage player profiles.
- The options menu allows for the adjustment of music and sounds volume.
- You may play this game in windowed or full screen mode.
- The type of cursor will indicate the type of action you may take.
- A magnifying glass indicates that a closer look is necessary.
- The claw cursor means that you can take an item or use an inventory item on it.
- When the cursor changes from a triangle shape to an arrow with tails, you can move in that direction.
- Should you get stuck, click on the pink potion bottle in the lower right corner.
- During hidden object scenes, it will highlight one item from the list.
- You can chose the task or puzzle that you need help with in the adventure or puzzle screens.
- Hints are unlimited, but you must wait for the bottle to refill.
- You may skip mini-games.
- The lower right corner has the pink hint potion bottle.
- Click on the bottle for a hint.
- Just above the hint bottle is the plant identification book.
- Refer to this book when you don’t know what a plant looks like for your potion.
- The bottom center area is your inventory.
- Move your cursor to the bottom to raise the items.
- There are left and right arrows to allow scrolling through your items.
- Just above the menu button in the lower left is the spell book.
- When you find recipes, they will automatically fill the pages.
- Pages that have splotches and are unreadable will be found later in the game.
- The green check mark next to an ingredient indicates that you have collected the item.
- Use the arrows to turn the page.
Chapter One – Outside Jesse’s Home
- Spirits are blocking the entrance to Jesse’s home.
- She urges you to find her spell-book and the spell to banish the spirits.
- Once you arrive at Jesse’s home, click on the the sparkling area on the far right for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – RED TWINE.
- Take the APPLE and the LEMON from the two trees.
- Look at the close-up of the mail-box and open the door.
- Take the INTRICATELY SHAPED BRASS PLATE.
- Click on the large rock near the path to move it.
- Look at the close-up of the hole underneath and take the EMPTY BOTTLE.
- Move the boards away from the entrance to the workshop.
- Click on the door way to enter the workshop.
- Inside the workshop, click on the sparkling area on the upper left shelf for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – KEY.
- Take the WATERING CAN.
- Look at the close-up of the woven box and place the INTRICATELY SHAPED BRASS PLATE into the niche on the top.
- Open the box and take the CLOVE and MINT.
- Open the top left drawer of the desk and take the SALT.
- Look in the lower left drawer for the book on plants.
- The book will now appear next to the hint bottle.
- From the same drawer, take the CLIPPERS.
- Look at the close-up of the yellow flower in the window.
- Click on the snake several times until his mouth is open.
- Use the APPLE on the snake to make the ENVENOMED APPLE.
- Notice the sparkling area on the desk.
- Look in the upper right drawer and notice the words “Open Me” appear to be burned in from below.
- Use the KEY to unlock the bottom right drawer.
- Open the drawer and click on the Spirit board to trigger a mini-game.
- Click on the letters to spell out “OPEN ME”.
- Take the spell book that was hidden underneath the spirit board.
- The spell book will now be found on the lower left of the screen.
- Exit the workshop and select the sparkling area in the lower right for a hidden object scene.
- Locate all the items on the hidden object list.
- Use the CLIPPERS to collect the inventory item – DEVIL’S SHOESTRING.
- Use the WATERING CAN on the patch of dirt to make the plants grow.
- Use the CLIPPERS on the center plant to collect the Solomon’s Seal.
- Enter the workshop and click on the sparkling area on the desk.
- Look in the spell book and click on the instructions tab.
- You need to place the ‘conduit’ in the center of the ‘veve’ or circle and the ingredients around the outside.
- Once all the ingredients are in place, the loa will provide instructions on how to complete the spell.
- Place the EMPTY BOTTLE in the center of the circle.
- Put the DEVIL’S SHOESTRING, SOLOMON’S SEAL, ENVENOMED APPLE, SALT, CLOVE and MINT around the outer edge of the circle.
- The remaining two ingredients are found on the shelf in this scene.
- Take the HOLY WATER and GRAVEYARD ASH and add them to the circle.
- When all the ingredients are in place, instructions will appear on how to prepare the potion.
- Place the items in the left bowl in this order: GRAVEYARD ASH, HOLY WATER, SALT, MINT, CLOVE, SOLOMON’S SEAL, DEVIL’S SHOESTRING, and the ENVENOMED APPLE.
- Click, hold and drag the stirrer counter-clockwise three times.
- Pout the mixture into the EMPTY BOTTLE and tie the RED TWINE on the bottle to create the BANISH SPIRITS AMULET.
- Exit the workshop and use the BANISH SPIRITS AMULET on the blocked gate.
Chapter Two – Inside Jesse’s Home
- All the spiritual residue on the window is blocking the light and preventing the spirits in the mirror from departing.
- Look at the sparkling area by the windows to see that no light is coming in.
- Look at the close-up of the tea cup in front of the mirror.
- Make note of the needle in the scalding tea for later.
- The door on the right leads to the bedroom and the left door opens to the kitchen.
- Click on the sparkling bag on the table for a mini-game.
- Click on the bag in the lower left corner to spill the tiles onto the table.
- The object of this mini-game is to swap the tiles and discover the message.
- Click on two tiles to swap locations.
- When a tile is correctly placed, it will turn green.
- Arrange the tiles to spell out: LIGHT A SPARK TO REVEAL MY FATE.
- Exit the table and enter the right door.
- Click on the the sparkling area on the night stand for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – the PUMP from the perfume bottle.
- Take the PUMP HANDLE from the floor and the EMPTY VIAL from the mantle.
- Look at the close-up of the music box on the bed.
- Open the music box and take the PIANO KEY.
- Look at the close-up of the saint on the table.
- Use the EMPTY VIAL and the PUMP on the saint.
- Click on the pump until the vial is filled with blue tears.
- Take the TEARS OF A SAINT.
- Exit the bedroom.
- Use the PIANO KEY to unlock the piano.
- Open the piano and take the MATCHES to trigger a mini-game.
- The object of this mini-game is to repeat the three sequences played on the piano.
- The three sequences are: E flat-C–G; C-F-D-G; B-E flat-D-C-E flat.
- Take the WHITE PEPPER.
- Exit the house and click on the sparkling are on the right for a hidden object game.
- Locate all the items on the hidden object list.
- Use the CLIPPERS to collect the inventory item – ONION FLOWER
- Enter the workshop and select the sparkling area on the shelf for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – CAN OF OIL.
- Return to the house and enter the kitchen.
- Select the sparkling area on the shelves for a hidden object screen.
- Locate all the items on the hidden object list.
- Collect the inventory item – EMPTY JUG
- Open the lower left cupboard to find the WOODEN BOWL.
- Open the drawer and take the WICK.
- Place the PUMP HANDLE on the left side of the pump.
- Place the JUG under the spigot.
- Click on the handle to fill the jug and get the JUG OF WATER.
- Use the WICK and the CAN OF OIL on the lamp.
- Use the MATCHES on the LAMP to cause an explosion and knock some GARLIC down to the floor.
- Click on the sparkling area for another hidden object hunt.
- Locate all the items on the hidden object list.
- Collect the inventory item – SPONGE.
- Exit the kitchen and return to the workshop.
- Click on the sparkling area on the desk.
- Place the WOODEN BOWL in the center as the conduit.
- Place the ONION FLOWER, TEARS OF A SAINT, GARLIC, LEMON, WHITE PEPPER, and JUG OF WATER in the circle around the conduit.
- After the instructions appear, place the items in the mixing bowl on the left in the following order: JUG OF WATER, TEARS OF A SAINT, GARLIC, WHITE PEPPER, ONION FLOWER, and LEMON.
- Click, hold and drag the stirrer counter-clockwise twice.
- Pour the mixture in the the WOODEN BOWL, then take the GREASE CLEANING MIXTURE.
- Exit the workshop and return to the house.
- Click on the sparkling area near the window.
- Place the GREASE CLEANING MIXTURE on the swirling area on the lower left.
- Take the SPONGE from your inventory and dip it in the mixture.
- Starting at the top pane, click, hold and drag the sponge in a circular motion.
- If you don’t start at the top, clean panes will get dirty again from drips.
- You will need to dip the sponge for each of the 10 panes.
- Click on the mirror to see that the spirits are gone.
Chapter Three – LaLaurie’s Place
- Mrs. LaLaurie has sent a servant to fetch Miss. Bodeen.
- You now have the use of a carriage.
- Click on the carriage to travel and select your destination.
- Select “Take me to LaLaurie’s Place.”
- Jessie tells you of 8 spirits trapped here and ads the Reveal Spirits spell to the spell book.
- If you need to return to Jesse’s home, click on the carriage.
- Take the BUCKET and the DIRT.
- Make note of the dovecote and the cellar door.
- Move your cursor to the right edge of the screen and click when the arrow appears to travel to the gazebo.
- Travel north from the gazebo to the river.
- Click on the sparkling area for a hidden object screen.
- Locate all the items on the hidden object list.
- Collect the inventory item – ROPE.
- Use the BUCKET on the oven th collect the ash and get the ASHES BUCKET.
- Look at the closeup of the tree.
- Use the vial on the tears to collect the VIAL OF BLOOD.
- Return to the back of the house and look at the close-up of the cellar door for a mini-game.
- Use the ASHES BUCKET on the doors to make the letters written in water appear.
- Click on SAL-VA-TION to open the cellar doors.
- Inside the cellar is another mini-game.
- The object of this mini-game is to turn the mirrors to scare away the rats.
- Click on mirror A twice- you should hear a squeal.
- Click on mirror A once, mirror C twice, and mirror B once.
- You will hear a second squeak.
- To scare the last rat, click on mirror B trice.
- Click on the sparkling area for a hidden object screen.
- Locate all the items on the hidden object list.
- Collect the inventory item – SULFUR.
- Look at the close-up of the dove cote.
- Pour the SEEDS into the funnel at the top of the dovecote.
- Flip all the levers to close all the doors.
- Number the tie-off points from 1-7, going left to right.
- Take the rope from you inventory and use it on points: 1-2-3-4-5-3-6-2-5-6-7.
- The FEATHER will go automatically into your inventory.
- Return to the river and select the sparkling hidden object scene.
- Locate all the items on the hidden object list.
- Collect the inventory item – METAL CUTTERS.
- Walk south to the gazebo area.
- Use the CLIPPERS to take the LILY.
- Use the METAL CUTTERS on the lock of the chest.
- Take the SAW and the WHITE DYE.
- Return to the back of the house and look at the close-up of the beam on the porch.
- Use the SAW on the beam to take the BRUSH.
- Click on the carriage, then click on the phrase, “Take me to Jessie’s home.”
- Enter the workshop and click on the sparkling desktop.
- Place the WHITE DYE, LILY, FEATHER, SULFUR, DIRT, AND 3 DROPS OF BLOOD IN THE CIRCLE.
- After you place the WHITE DYE in the circle, the can is returned to your inventory.
- Place the CAN in the center of the circle.
- After the instructions appear, place the items in the bowl in the following order: WHITE DYE, DIRT, SULFUR, LILY, FEATHER, and 3 DROPS OF BLOOD.
- Click, hold and drag the stirrer clockwise three times.
- Pour the mixture into the can and take the SPIRITS REVEALING MIXTURE.
- Exit the workshop and take the carriage back to LaLaurie’s place.
- Place the SPIRITS REVEALING MIXTURE on the stone with the swirls.
- Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.
- Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.
- A pop-up tells you that there are 2 spirits here.
- If you wave the brush over the scene you will see a flash of the spirit and hear a moan.
- Wave the brush over the spirits with the BRUSH until each is visible.
- There is one spirit by the whipping post and the other is standing on the well.
- Once the BRUSH goes back into Your inventory, click on each spirit to release them and find each of their TRIANGLES for the spirit lock.
- Take the SPIRITS REVEALING MIXTURE and enter the cellar.
- Place the SPIRITS REVEALING MIXTURE on the pile of plates with the swirls.
- Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.
- Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.
- A pop-up tells you that there is 1 spirit here.
- If you wave the brush over the scene you will see a flash of the spirit and hear a moan.
- Wave the brush over the spirit with the BRUSH until it is visible.
- The spirit is at the bottom of the stairs.
- Once the BRUSH goes back into your inventory, click on the spirit to release it and find its TRIANGLE for the spirit lock.
- Take the SPIRITS REVEALING MIXTURE and enter the cellar.
- Place the SPIRITS REVEALING MIXTURE on the stone with the swirls.
- Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.
- Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.
- A pop-up tells you that there are 4 spirits here.
- If you wave the brush over the scene you will see a flash of the spirit and hear a moan.
- Wave the brush over the spirits with the BRUSH until each is visible.
- The spirits are located on the right and left side of the crying tree trunk, hanging in the noose and the fourth is by the fishing gear.
- Once the BRUSH goes back into your inventory, click on each spirit to release them and find each of their TRIANGLES for the spirit lock.
- Take the SPIRITS REVEALING MIXTURE and go to the gazebo.
- Place the SPIRITS REVEALING MIXTURE on the stone with the swirls.
- Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.
- Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.
- A pop-up tells you that there is 1 spirit here.
- If you wave the brush over the scene you will see a flash of the spirit and hear a moan.
- Wave the brush over the spirit with the BRUSH until it is visible.
- The spirit is at just on the right of the gazebo.
- Once the BRUSH goes back into your inventory, click on the spirit to release it and find its TRIANGLE for the spirit lock.
- Take the SPIRITS REVEALING MIXTURE and enter the cellar.
- Now that you have all eight TRIANGLES from the spirits, click on the gazebo to see the spirit lock.
- Place the eight TRIANGLES into the lock.
- The letter on each TRIANGLE corresponds to the first letter of a name on the lock.
- Once the triangles are in place, click, hold and drag the lock counter-clockwise three times.
- Delphine LaLaurie wants Jessie to make sure that Mrs. Anton is unable to attend any functions in the season.
Chapter Four – The Cajun Swamp
- Take the carriage and head to the Cajun swamp.
- Mambo Marie want you to find her blue anole, but you need to appease the gators first.
- Take the three blood oranges.
- Note the location of Marie’s house.
- Take note of the doll’s head.
- Look at each of the gators and note any unusual attributes.
- Head right to go deeper into the swamp.
- Click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – MAGNET.
- Look at the close-up of the washtub.
- Take a BLOOD ORANGE from your inventory and click on a leech when it surfaces.
- Throw the leech and orange into the water.
- Repeat this for the other two leeches.
- Click on the washtub’s handle to retrieve the TABLECLOTH.
- Take the four items hanging on the laundry line.
- Click on the skeleton and he will release the PIPE.
- Take the PIPE.
- Look inside the panel on the side of the washtub.
- Take the THREAD and the BOTTLE OF MOONSHINE.
- Make note of the bird with the fish.
- Return to the carriage and go to Jessie’s home.
- Enter the house and look at the close-up of the teacup.
- Use the MAGNET to take the needle.
- It will automatically combine with the THREAD to become the SEWING KIT.
- Take the carriage back to the swamp and return to the washtub area.
- Click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – MIRROR.
- Walk up to go deeper into the swamp.
- Look at the close-up of the boat.
- Place the TABLECLOTH and the other laundry items on the boards to make a sail.
- Use the SEWING KIT to finish the sail.
- Click on the boat to place it in the water.
- Click on the boat again and it will take a trip to the mango tree and bring back a MANGO.
- Click on the sparkling hidden object area where the boat was originally..
- Locate all the items on the hidden object list.
- Collect the inventory item – TRUMPET.
- Take the MANGO and give it to the BLUE ANOLE.
- Take the BLUE ANOLE.
- Use the CLIPPERS to take the ORCHIDS.
- Look at the portrait and notice that the gator have similar attributes.
- Return to the front of the swamp where the gators are waiting.
- Immediately, return to the boat.
- Click on the sparkling hidden object area where the boat was originally..
- Locate all the items on the hidden object list.
- Collect the inventory item – LOLLIPOP.
- Give the gator with the flowered hat the ORCHIDS.
- The gator with the cattail wants the PIPE.
- The TRUMPET will make the gator with the mustache happy.
- The toothy gator wants the MIRROR.
- MOONSHINE is what the gator with the red nose is looking for.
- Give the LOLLIPOP to the crying gator.
- Now that the path is clear, click on the porch.
- Take the BOAT HOOK.
- Place the BLUE ANOLE on the rug.
- Mambo Marie warns Jessie against cursing Mrs. Anton and suggests a medicine to make her sick instead.
- Exit to the carriage and travel the the French Quarter.
Chapter Five- The French Quarter
- Walk straight ahead to the well area.
- Look at the wooden sign on the left building and take the CLOCK HANDS.
- Return to the main street.
- Walk to the left to enter the apothecary.
- Select the sparkling area on the the scales for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – BAKING SODA.
- The pharmacist will not talk to you until his pharmaceuticals are in order.
- You can look at the sparkling mini-game on the right, but you are missing a few items.
- Take the BINOCULARS from the right counter and leave the shop.
- Take the HORSESHOE and the COBBLE.
- Look at the news sign and note the names: Joseph, Rainie, and Alfonse.
- Make note of the name on the street: Esther.
- Throw the COBBLE at the lamp.
- Use the BINOCULARS on the broken lamp and read the name: Elfi.
- Put the CLICK HANDS on the clock and open the face.
- Use the BINOCULARS on the open clock to read the name: Nathan.
- Walk straight ahead to the well area.
- Look at the name on the left building: Elijah.
- Look at the name on the street behind the well: Ezra.
- Look at the name on the right building: Chance.
- Place the HORSESHOE on the wheel.
- Use the BINOCULARS to take a closer look and see the name: Bessie.
- Now that you have collected 10 names, click on the well for a mini-game.
- Using the cursor on the arc of letters, spell out each of the 10 names.
- Once you have entered a correct name, it will stay in place.
- If you make a mistake the slot will clear and you will have to start the name over.
- Once all 10 names are entered, exit the scene.
- Now that the spell is broken, the well lid has been removed.
- Click on the well to lower the bucket.
- The second click will raise the bucket.
- Click again to see a cut-scene with Jessie and one of Mrs. Anton’s servants.
- Click on the bucket for a close-up and take the MRS. ANTON’S KEY.
- Return to the main street and use MRS. ANTON’S KEY to open the red house on the right.
- Select the sparkling area on the table for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – IODINE.
- Look at the close-up of the doctor’s bag.
- Take the MORPHINE and the LAUDANUM.
- Make note of the book on poisons and antidotes.
- Mrs. Anton’s spirit is too distraught to allow you to look at anything near her.
- Exit and return to the apothecary.
- Click on the sparkling area on the right for a mini-game.
- The object is to put the pharmaceuticals in their proper place.
- Take the MORPHINE, IODINE, and LAUDANUM from your inventory and place them on the empty nooks.
- Read the instruction as to where items must be placed in this logic problem.
- Hint- start with instructions such as “The leeches go in slot 35.”
- When a item is in the correct slot, it will lock in place.
- The top row solution is: quinine, chloral, aconite, willow bark, strychnine, and ethyl ether.
- The second row solution is: laudanum, iodine, alcohol, chloroform, mercury, and ipecac.
- The third row should be: morphine, belladonna, ammonium, aspirin powder, triline, and leeches.
- The pharmacist identifies the poison.
- Take the ACONITE from the top row.
- Exit the mini-game.
- Select the sparkling area on the table for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – ASPIRIN.
- Exit the shop and return to Mrs. Anton’s home.
- Look in the doctor’s bag at the poisons and antidotes book to get the spell you need.
- Exit to the carriage and return to Jessie’s home.
- Select the sparkling area on the table for a hidden object area.
- Locate all the items on the hidden object list.
- Use the CLIPPERS to collect the inventory item – YELLOW MONKSHOOD.
- Enter the workshop and select the spell area.
- Place the ASPIRIN, YELLOW MONKSHOOD, BAKING SODA, and ACONITE in the outer circle.
- Once you place the ACONITE in the outer circle, the packet will return to your inventory.
- Place the EMPTY PACKET into the center of the circle.
- After the instructions appear, place the ingredients in the bowl in this order: ASPIRIN, BAKING SODA, YELLOW MONKSHOOD, and the ACONITE.
- Click hold and drag the stirrer counter-clockwise twice, then clockwise twice.
- Pour the mixture into the packet.
- Take the packet and return to Mrs. Anton’s house.
- Use the ACONITE ANTIDOTE on the teacup.
- You can now read Mrs. Anton’s journal.
- During the cut-scene, Delphine LaLaurie refuses to pay Jessie.
- She drops her lipstick by the gazebo.
- Exit to the carriage and travel to the cemetery.
Chapter Six – The Cemetery
- Jessie wants revenge on Mrs. LaLaurie and begs you to find the curse.
- Click on the boy ghost to learn he had lost his ball.
- The girl ghost want her doll back.
- Take the DOOR BELL and the SKULL.
- Place the DOORBELL on the building and click to ring the bell, then enter.
- Look at the large chest and find it reads, “To open the voodoo chest, make the skulls obey.”
- Note the cat on the table guarding the skull with the hat.
- Look at the right shelves and take the CHALK.
- Use the SKULL on the the other skulls in the rear to open a mini-game.
- Per the instructions on the chest, you have to make the skulls obey.
- Each skull speaks a syllable.
- To solve this mini-game, make the skulls say, “ I listen and obey.”
- Click on the skulls in this order: white- green- red- yellow- blue- orange.
- Take the VOODOO KEY.
- Exit to the room and use the VOODOO KEY on the trunk.
- Look inside and find the curse.
- Exit to the carriage and return to the Cajun swamp.
- Walk left to the wash tub area.
- Select the sparkling area by the skeleton for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – BALL.
- Walk up to the boat area.
- Select the sparkling area by the skeleton for a hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – DOLL WITHOUT HEAD.
- It will automatically combine with the DOLL HEAD to make the BABY DOLL.
- Exit to the carriage and return to the cemetery.
- Give the BABY DOLL to the girl ghost and she will give you a gate cube.
- Give the BALL to the boy ghost and he will also give you a gate cube.
- After the boy ghost flies away, take the SLINGSHOT.
- Use the blocks on the gate to activate a mini-game.
- Spin each block to spell out the phrase, “All men end here.”
- Each letter will turn purple and lock into place when correct.
- Enter the cemetery.
- Take the CAGE, COCONUT, VOODOO DOLL and MOSS.
- Clear the remaining items out of the circle.
- Take the carriage and return to the Cajun swamp.
- Walk right to the wash tub scene.
- Use the SLINGSHOT on the Bird with the fish.
- Take the FISH and the TWO STICKS.
- Return to the carriage and travel back to the cemetery.
- Enter the building to the left of the gate
- Give the FISH to the cat.
- Take the hat off the skull then take the BOTTLE OF RUM.
- Exit the building and enter the gate.
- Take the CHALK and trace the lines of the circle.
- Make sure to color the arrows on the outer edge.
- Place the COCONUT, BOTTLE OF RUM, and the CAGE in the circle around the VOODOO DOLL.
- The mean spirits steal the doll so we must make another.
- Exit to the carriage and travel to the French Quarter.
- Enter the apothecary and click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – MUSLIN BANDAGE.
- Go to Mrs. Anton’s house and click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – TWO BUTTONS.
- Exit to the carriage and travel to LaLaurie’s place.
- Enter the cellar and click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – HAIRBRUSH
- Walk to the gazebo and take the LIPSTICK.
- Walk to the river and click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – PIECE OF DRESS.
- Exit the the carriage and travel to Jessie’s home.
- Walk to the bedroom and click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – STRING.
- Exit the the house and enter the workshop.
- Click on the sparkling hidden object area.
- Locate all the items on the hidden object list.
- Collect the inventory item – GLUE.
- Select the sparkling spell area.
- Place the TWO STICKS in the center of the circle.
- Around the outside of the circle place: SEWING KIT, GLUE, TWINE, HAIRBRUSH, PIECE OF DRESS, TWO BUTTONS, LIP STICK, MOSS, and MUSLIM BANDAGE.
- Once the instructions appear, use the TWINE to tie the sticks together then add the moss.
- Next use the MUSLIM BANDAGE then the SEWING KIT.
- Use the LIPSTICK for the mouth.
- Use the GLUE and the TWO BUTTON to make the eyes.
- Place the HAIRBRUSH on the head to give it hair, the add the PIECE OF DRESS.
- Exit to the carriage and return to the cemetery.
- Enter the gate and place the VOODOO DOLL in the center of the circle.
- Jessie finally gets her revenge.
Congratulations! You have completed Deadtime Stories!