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Botanica: Into the Unknown Walkthrough, Guide, & Tips

Botanica: Into the Unknown Walkthrough

Botanica: Into the Unknown Walkthrough

Welcome to the Botanica: Into the Unknown Walkthrough

Use your botany skills to survive the strange new planet of Botanica. Can you find your way back to Earth in this thrilling Hidden Object adventure?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Botanica: Into the Unknown game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

General Tips

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  • Read your tablet journal for important clues that you pick along the way (A).
  • You also have a task list, encyclopedia, and map (B).
  • The exclamation point indicates that new material has been added to that section.
  • Select the ‘Map’ button to view the map (C).
  • Your inventory (D) is located in the lower panel – select an item to use it.
  • The botanist’s kit is next to your inventory (E).
  • An exclamation point will indicate if you have a mini-game inside.
  • Hints are unlimited, but you must wait for the meter to refill (F).
  • Hidden Object Scenes and mini-games are often randomized – your solution may vary.
  • Hidden Object Scenes will be referred to as HOS in this walkthrough.
  • Hidden Object items listed in yellow are hidden or require additional steps.

Chapter One: The Cliff

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  • You will have the option of some interactive help.
  • Look at the items; take the BOTANIST’S KEY (A) and the TABLET (B). These will go onto your control panel.
  • Take the EMPTY VIAL and look at the photograph (C).
  • Use the EMPTY VIAL on the strange plant for a mini-game (D).

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  • Select the spores in the correct order to open the flower (E).
  • Use the process of elimination to determine the order; selecting a spore in the wrong order will reset the spores.
  • Select the spores in numerical order (1-5).
  • Walk forward into the portal (F).

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  • Look at the stone marker; take the STICK, read the letter and the markings on the stone (G).
  • Look at the plants; use the STICK on the blossom, then take the FLOWER (H).
  • Look in your botanist’s kit for a mini-game (I).

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  • Drag the petals to the specimen dish with the same markings.
  • Striped petals go in the upper left dish (J).
  • Veined petals go in the lower left dish (K).
  • Dotted petals belong in the right dish (L).
  • Make sure the petals are inside the edges of the dishes.
  • You will earn the STRIPED PETALS.

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  • Walk right to the cliff view (M); examine the landscape and return.
  • Look at the lizard and give him the STRIPED PETALS (N).

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  • Look at the plant gate and read the note (O).
  • Look at the front door; take the ID CARD and the poster (P).
  • Walk to the right (Q).

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  • Look at the diagram and take the red SHAPE (R).
  • Look at the chest and take the yellow SHAPE (S).
  • Take the TROWEL (T).
  • Walk down.

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  • Look at the plant gate; use the TROWEL 3 times on the dirt mound, then take the blue SHAPE (U).
  • Look at the front door for a mini-game (V).

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  • Place the 3 SHAPES into the wheel to activate the mini-game.
  • Rotate the 3 rings so the 2 colors in each pie section (A) can combine to make the color in the center (B).
  • Red and blue make purple, red and yellow make orange, and blue plus yellow makes green.
  • Enter the abandoned outpost.

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  • Look at the dresser and pull (drag) open the drawer (C).
  • Turn the pages on the diary until they go into your journal (D).
  • Take the RUBBER GLOVE (E).
  • Look at the control box and use the ID CARD on the slot (F).
  • Take the FEATHER DUSTER (G).

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  • Look at the shelf and note the 4 artifacts (H).
  • Look at the table and pick up the note (I).
  • Exit the close-up, then walk down.

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  • Look at the plant gate and use the FEATHER DUSTER to part the leaves (J).
  • Walk through the plant gate to the landing pad (K).

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  • Look at the thorny bush; use the RUBBER GLOVE to move the vines, then take the BUTTON (L).
  • Look at the robot; open the compartment and take the SMALL KEY (M).
  • Look through the telescope (N).
  • Walk down, then walk to the right.

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  • Note the saddle (O).
  • Look at the chest and use the SMALL KEY in the lock (P).
  • Look in the chest for a HOS.

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  • Locate all the items on the list.
  • Use the sharpener on the pencil, then use the pencil on the drawing to complete the sun (Q).
  • Open the container to find the coin (R).
  • Place the die next to the 4 spots to make ten (S).
  • Take the string from under the sun and use it on the kite to make the stringed kite (T).
  • Use the nuts on the nutcracker for the unshelled nuts (U).
  • Place the stamp on the envelope for the stamped envelope (V).
  • Place the shoes, hair, and dress on the figure for the dressed paper doll (W).
  • You will earn the COIN.
  • Walk down, enter the outpost, then look at the table in the center.

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  • Use the COIN to remove the 8 screws (A).
  • Place the BUTTON on the telegraph machine (B).
  • Select the control panel for a mini-game (C).

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  • Find the path in the valves that follows 1-2-3-4, using the drawing as your guide (D).
  • The position of the cutout on the valve indicates the number of the valve.
  • Choosing an incorrect valve will result in a puff of smoke; select the same valve again to backtrack.
  • See our solution on the screenshot (E).

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  • Select the telegraph (F), then talk to Ian (G).
  • Take the KNIFE (H).
  • Exit the outpost, then walk to the right.

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  • Look at the swing, then use the KNIFE to cut the 3 ropes and you will receive the VALVE (I).
  • Walk down, then re-enter the outpost.
  • Look at the control box and place the VALVE on the wheel (J).
  • Drag the valve in a clockwise motion until you see the dummy being raised.
  • Exit the outpost, then go left to the landing pad.

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  • Look at the backpack and use the KNIFE to open it (K).
  • Take the FLARE (L).
  • Look at the dummy, place the FLARE in his hand (M), then pull the string (N).

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  • Look at Eddie, then take the TAG from around his neck (O).
  • Walk down, then walk to the right.
  • Look at the saddle and place the TAG in the indentation, then take the SADDLE (P).
  • Return to the landing pad.
  • Look at Eddie, place the SADDLE on his back, then get on Eddie (Q).

Chapter Two: Abandoned Village

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  • Note the crate (A).
  • Walk to the left (B).

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  • Talk to Ian (C).
  • Look at the desk for a mini-game (D).

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  • Select items from the desk based on the clues in Ian’s dialog; the bolded words are your clues (E).
  • For plants, select the leaf (F).
  • For the Museum of Natural History, select the postcard (G).
  • For Hannah, choose the photograph of the girl (H).
  • For camping, select the photo of the tent (I).
  • For strange plant, select the drawing (J).
  • For spores, select the red spore (K).
  • For steamboat, select the model (L).
  • For spare parts, take the LIST OF MISSING PARTS (M).
  • Talk to Ian, then walk forward through the open door.

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  • Look at the post; move the leaves and take the 1/3 ACORN (N).
  • Note the path to the west shore (O).
  • Walk left to the abandoned village (P).

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  • Talk to Sam (Q).
  • Note the path to the old plane (R).
  • Enter the cooking hut (S).

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  • Look at the jars; open the basket and take the 2/3 ACORN (T).
  • Select the shelves for a HOS (U).

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  • Locate all the items on the list.
  • Use the skewer on the fish for the skewered fish (A).
  • Use the cup in the sugar to get the cup of sugar (B).
  • Use the knife to open the box; look inside, remove the cloth, and find the pitcher (C).
  • Remove the lid to find the herbs (D).
  • Use the head on the handle to make the hammer; use the hammer on the jar to get the key (E).
  • Use the key on the box; look inside, remove the cloth, and take the peanuts (F).
  • Remove the wall covering, then place a piece of broken glass on the hole to make the burnt leaf (G).
  • You will earn the EMPTY PITCHER.
  • Exit the hut, then go forward to the old plane.

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  • Talk to Sam and you will receive the VINE SAMPLE (H).
  • Look at the flight log; turn the pages until you find the 3/3 ACORN (I).
  • Walk down once.

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  • Look under the hut and give the 3 ACORNS to the Pandaroon (J).
  • Take the WOODEN SHAPE (K).
  • Look at the door for a mini-game (L).

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  • Place the WOODEN SHAPE in the grid to trigger the mini-game.
  • Change the blocks so that no shape is duplicate in any row or column (M).
  • Select a block to change its shape; the 2 gray blocks are not changeable.
  • Enter the teacher’s hut.

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  • Take the WHITE CLOTH (N).
  • Look at the sketch (O).
  • Look at the drawing and use the VINE SAMPLE on them for a mini-game (P).

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  • Flip the panels so the picture (Q) matches the vine (R).
  • Take the formula and the CARVING (S).
  • Exit the hut.

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  • Look at the gate and place the CARVING on the gate (T).
  • Pull all 4 carvings down, then open the gate (U).
  • Walk left to the shaded path.

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  • Look at the soldiers (V).
  • After the cutscene, walk forward (W).

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  • Take the KEY from the tree (X).
  • Note the bull (Y).
  • Walk down 3 times, then go right to the shore.

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  • Use the EMPTY PITCHER on the river to get the FILLED PITCHER (A).
  • Look at the toolbox and use the KEY on the lock (B).
  • Take the HAMMER (C).
  • Walk down 3 times.

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  • Look at the crate and use the HAMMER on the lid (D).
  • Take the LIGHTER (E) and the BRIGHT RED FRUIT (F).
  • Walk left, forward, and left, then enter the cooking hut on the left.

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  • Look at the table and place the BRIGHT RED FRUIT on the cutting board (G).
  • Drag the knife right to left and back a few times, then take the CHOPPED RED FRUIT (H).
  • Look at the cooking pot and use the LIGHTER on the logs (I).
  • Pour the FILLED PITCHER into the pot (J).
  • Drop the CHOPPED RED FRUIT into the pot (K), then add the WHITE CLOTH (L).
  • You will earn the BRIGHT RED CLOTH.
  • Exit the hut, got left, then forward.

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  • Use the HAMMER on the loose hook (M).
  • Hang the BRIGHT RED CLOTH on the hook (N).
  • After the cutscene, take the 3 YELLOWNUTS (O).
  • Look at your botanist’s kit for a mini-game.

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  • Swap the fruit so that the 4 scales have the same weight (Q).
  • Select 2 pieces of fruit to swap positions.
  • You will earn the VINE KILLER.
  • Walk down twice, then go forward to the old plane.

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  • Use the VINE KILLER on the 4 vines (R).
  • Open the door and enter the plane (S).

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  • Use the LIST OF MISSING PARTS anywhere to trigger a HOS.
  • Locate all the items on the list based on their pictures (T).
  • Use the blue handle on the cupboard to find the red handle (U).
  • Use the red handle to open the hatch (V).
  • Pull the green lever in the hatch, then turn the green valve (W).
  • Use the crowbar to open the crate (X).
  • Open the cupboard, pull the red lever, then turn the red valve (Y).
  • You will earn the SPARE PARTS.
  • Walk down twice, then go right to the shore.

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  • Give the SPARE PARTS to Ian for a mini-game.
  • Place the parts from inventory (Z) onto the machinery (color coded).

Chapter Three: Steamboat

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  • Talk to Ian (A).
  • Pull down the periscope and look in the viewer (B).

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  • Zoom into the porthole and take the RED CROSS (C).
  • Look at the medical kit; place the RED CROSS on the top, then take the BRICK (D).
  • Look at the glass case and use the BRICK to break the glass, then take the HOSE and the GLASS SHARD (E).

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  • Look at the medical kit, open the lid, then use the GLASS SHARD to open the wrapper, then take the LIGHT STICK (F).
  • Remove the tarp (G), then look at the hatch for a mini-game (H).

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  • Slide the crates to find the trapdoor (I).
  • Move the crates in the direction indicated in numerical order (1-9).

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  • Tie the HOSE to the handle on the trapdoor (J).
  • Throw the LIGHT STICK into the trapdoor (K).

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  • Talk to Sam, then go forward (L).
  • Talk to Sam again (M).
  • Look at the top of desk for a code (N).
  • Look at the front of the desk for a mini-game (O).

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  • Change the buttons to match the desk code (P).
  • Slide the green panels left and right to access all the buttons.
  • Please see the screenshot for the solution (Q).
  • Take IAN’S RESEARCH.

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  • Look at the desk and place IAN’S RESEARCH on the surface (R).
  • Read the notes (S).
  • Walk down.

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  • Note the chest is missing a compass (T).
  • Note where your cursor must be to walk to the forward bow (U).
  • Select the cargo for a HOS (V).

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  • Locate all the items on the list.
  • Remove the raincoat to find the corkscrew (A).
  • Use the corkscrew on the wine bottle, then use the glass on the bottle to get the glass of wine (B).
  • Place the 3 scraps on the box to make the insignia (C).
  • Place the bell on the hook to get the hanging bell (D).
  • Use the opener on the paint (E).
  • Remove the cloth, take the brush and use it on the paint, then use the brush on the anchor to make the red anchor (F).
  • Use the handle on the drawer, look inside and take the steel bar (G).
  • Place the reel on the rod, then spin the reel to bring up a boot (H).
  • Place the boot with the other to make the pair of boots (I).
  • You will earn the STEEL BAR.
  • Walk right to the forward bow.

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  • Collect the 5 ROPE RUNGS (orange).
  • Use the 5 ROPE RUNGS on the rope to make the ROPE LADDER (J).
  • Walk left to outside the cabin.

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  • Place the STEEL BAR on the wall (L).
  • Hang the ROPE LADDER from the steel bar, then climb up (M).
  • Drag the valve in a clockwise motion to open the door (N).
  • Take the COMPASS (O).
  • Go back down the ladder.
  • Look at the chest and place the COMPASS on the top for a mini-game (P).

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  • Rotate the pieces of the compass based on the clues on the chest.
  • Press on the wind, sun and moon for clues (Q).
  • Select the sea creatures in this order to rotate the pieces of the compass: Rx7, Sx2, Tx2, Ux1, and Vx5.
  • This mini-game is randomized; your solution may vary.

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  • Move the items around to find the 3 LENSES (W).
  • Climb up the ladder.

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  • Look in the compartment and pull down the cover (X).
  • Place the 3 LENSES inside (Y).
  • Walk down, then go forward.
  • Look at the periscope for a mini-game.

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  • Use the buttons to move the lenses around.
  • Use the outer rim inside the lens as a clue.
  • There are 3 layers to each lens; each color button moves a different layer.
  • The buttons circled in green swap lenses between A and B, the buttons circled in pink swap lenses between A and C.
  • The buttons circled in red swap lenses between A and D, the buttons circled in aqua swap lenses between B and C.
  • The buttons circled in white swap lenses between D and E.
  • This mini-game is randomized.
  • Green lights will circle the lens when correct.

Chapter Four: Newstone Way

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  • Talk to Sam (A).
  • Note the blocked path (B).
  • Look at the stone marker and take the 1/2 LEATHER GLOVE (C).
  • Look at the sign and take the 1/4 HERBS (D).
  • Follow Sam up the right path.

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  • Talk to Sam again (E).
  • Take the LADDER (F).
  • Enter Margaret’s hut (G).

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  • Talk to Margaret (H).
  • Take the 1/4 CRAYON (I).
  • Look at the shelf; take the 2/4 CRAYON and the EMPTY JAR (J).
  • Take the 3/4 CRAYON (K).
  • Use the LADDER on the bunk beds (L).
  • Look at the top bunk and take the 4/4 CRAYON (M).
  • Look at the desk and place the 4 CRAYONS on the drawing for a mini-game (N).

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  • Find the items in the inventory (O) on the drawing (P) and use the crayons (Q) to color them in, then select the item.
  • Exit the hut, then talk to Sam again.
  • Walk forward to the back of the village.

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  • Look at the pigs and take the 2/2 LEATHER GLOVE (R).
  • Look at the bush and take the 2/4 HERBS (S).
  • Enter the healer’s hut (T).

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  • Talk to the healer (U).
  • Take the 3/4 HERBS (V).
  • Take the INCENSE (W).
  • Take the 1/3 GEAR (X).
  • Look at the healer’s table for a HOS (Y).

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  • Locate all the items on the list.
  • Place the eye mask on the left monkey for see no evil (A).
  • Place the earmuffs on the center monkey for hear no evil (B).
  • Select the right monkey’s hand until it is over his mouth for speak no evil (C).
  • Move the drum next to the other for a pair of drums (D).
  • Use the knife on the ginger to make chopped ginger (E).
  • Use the broom on the dust to find the 1/5 garlic (F).
  • Tip the basket, then use the vial on the drain to get the empty vial (G).
  • You will earn the EMPTY VIAL.
  • Walk down.

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  • Look at the gate and use the LEATHER GLOVES to take the CHAIN (H).
  • Walk down twice.
  • Look at the boat and use the LEATHER GLOVES to open the fuel (I).
  • Use the EMPTY CAN on the opening to get the CAN OF FUEL (J).
  • Walk forward.

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  • Look at the chainsaw and place the CHAIN on it (K).
  • Open the cover and pour the CAN OF FUEL inside (L).
  • Take the CHAINSAW, then walk down.
  • Use the CHAINSAW on the blocked path (M).
  • Walk up the left path.

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  • Take the 5 ROCKS (yellow).
  • Look at the sharpening stone and take the 2/3 GEAR (N).
  • Look at the rock statues (O).

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  • Place the 5 ROCKS on the faces for a mini-game.
  • Restore the carvings by placing the rocks in the correct place.
  • Drag a rock into position; select it to rotate in place.
  • Look at the final solution in the screenshot (P).

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  • Take the 1/3 DOMINO (Q).
  • Use the EMPTY VIAL on the water to get the sample (R).
  • Look in the botanist’s kit (S).

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  • Use the microscope (T) to locate all the red (U), pink (V), and purple (W) particles.
  • They are only visible through the microscope. Remove the particles from the water sample by clicking on them.
  • You will earn the CONTAMINANTS.
  • Return to the healer’s hut.

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  • Give the CONTAMINANTS to the healer (X).
  • Look at the recipe book; turn the pages until you find the soup recipe (Y).
  • Take the HORN (Z).
  • Exit the hut.

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  • Use the HORN on John the herder and he will give you the KEY TO THE WATERMILL (A).
  • Walk down.
  • Look at the watermill door and use the KEY TO THE WATERMILL on the lock (B).
  • Enter the watermill.

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  • Take the 4/4 HERBS (C).
  • Take the BLUNT SICKLE (D).
  • Walk down twice, then take the left path.

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  • Look at the sharpening stone and place the BLUNT SICKLE on the stone (E).
  • Drag the stone in a circle to sharpen the blade and you will earn the SHARP SICKLE.
  • Return to the back of the village in front of the healer’s hut.

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  • Look at the wheat and use the SHARP SICKLE 4 times to collect 4 sheaves of WHEAT (F).
  • Take the 3/3 GEAR (G).
  • Walk down, then enter the watermill.

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  • Look at the space and place the 4 WHEAT inside (H).
  • Use the 3 GEARS on the machinery for a mini-game (I).

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  • Place the gears in the proper position (J).
  • Use the diagram as a guide (K).
  • Drag and drop the gears into position; you must place the gears from the highest to the lowest.
  • Take the GRAIN from the basket (L).
  • Leave the watermill, then walk forward.

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  • Look at the pigs and place the GRAIN in the trough (M).
  • You will earn GEORGE THE PIG.
  • Use GEORGE THE PIG on the purple soil (N).
  • Walk down twice.
  • Use GEORGE THE PIG on the purple soil for a mini-game (O).

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  • Starting from any square, direct the pig to remove all the grass.
  • Select any square, then the arrow pointing in the direction you want to move.
  • The pig will eat grass until an obstacle is hit.
  • Move the pig in the directions noted (P).
  • You will earn the TRUFFLES.
  • Look in your botanist’s kit for a mini-game.

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  • Read the clue (Q), then find the pair of truffles described (color coded).
  • You will need to find 5 pairs of truffles.
  • You will earn the PURE TRUFFLES.
  • Walk forward twice and enter the healer’s hut.

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  • Look at the pot and place the PURE TRUFFLES in the pot (R).
  • Drag the spoon in a circular motion several times (S).
  • Take the bowl and use it on the pot to get the TRUFFLE SOUP (T).
  • Exit the hut, walk down, then enter Margaret’s hut.

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  • Give the TRUFFLE SOUP to Margaret (U).
  • She will give you the VILLAGE TOKEN.
  • Exit the hut, then walk forward.
  • Look at the gate and give the guard the VILLAGE TOKEN (V).
  • Walk forward.

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  • Look at the flutterhawk, open the case, and read the note (W).
  • Take the FLINT (X).
  • Walk forward to the mine entrance.

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  • Look at the rocks, read the notice and take the LEVER (Y).
  • Select the overgrown tractor for a HOS (Z).

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  • Locate all the items on the list.
  • Use the glue to repair the broken pot (A).
  • Put the handle on the door to find the garden trowel (B).
  • Use the trowel on the soil, then the pot; place the rose in the pot for the potted rose (C).
  • Remove the cloth to find the mining helmet (D).
  • Move the 5 petals to the flower to make the sunflower (E).
  • You will earn the SILVER KEY.
  • Walk down 3 times, then enter the watermill.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the chest and use the SILVER KEY on the lock (F).
  • Take the SIEVE and the HARNESS (G).
  • Exit the watermill, then walk forward twice.
  • Place the HARNESS on the ramephant (H).
  • Look in the pond (I).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Use the SIEVE on each dirt mound.
  • Drag the sieve left and right on each mound.
  • Take the 2/3 DOMINO (J) and the MARBLE (K).
  • Walk down twice, then enter Margaret’s hut.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the shelf and place the MARBLE in the left eye of the doll (L).
  • This will trigger a mini-game.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Rotate the pieces of the doll to complete the costume (M).
  • Take the 3/3 DOMINO (N).
  • Exit the hut.
  • Give the 3 DOMINOES to Sam for a mini-game.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Connect all the dominoes to win (O).
  • Match the ends of the dominoes to place them on the board.
  • Select a domino to rotate it in place.
  • Dominoes with the same number on each end can go sideways (P).
  • Walk down, then go to the left.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Talk to Sam and he will climb the banana tree (Q).
  • You will earn the BANANAS.
  • Walk down, then go forward 3 times.
  • Use the BANANAS on the ramephant twice (R).
  • Walk forward and enter the mine (S).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Use the FLINT on the 4 lanterns (T).
  • As you light one lantern, you will see another you can light.
  • Take the GREEN TUBE (U).
  • Use the INCENSE on the lantern to get the LIT INCENSE (V).
  • Use the LIT INCENSE on the ants for a mini-game (W).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Drag your mouse to block the ants with smoke (X).
  • Fill the area with as much smoke as you can, blocking the ants in a small area by the gate.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the controls and place the LEVER on the left (Y).
  • This will trigger a mini-game.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Pull the left lever (A) down when the needle is in the green area (B).
  • You will have to watch 2 needles for the middle lever and 3 needles for the right lever.
  • Walk forward.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Turn the light on (C).
  • Look at the hopper and take the WOODEN HANDLE (D).
  • Note the numbers on the panel (E).
  • Walk down.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Use the WOODEN HANDLE on the axe head to make the PICKAXE (F).
  • Walk down once.
  • Look at the rocks and use the PICKAXE 3 times starting at the top (G).
  • Take the BLUE TUBE and the MECHANICAL HEART (H).
  • Walk down.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Use the PICKAXE 2 times on the rocks (I).
  • Take the RED TUBE (J).
  • Walk forward 3 times.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the minebot (K).
  • Refer to your journal (or the hopper) for the combination (L).
  • B-LXXX, A-XXV, B-LV is B-80, A-25, B-55.
  • Drag the dial to the right until 80 is at the top (M).
  • Continue by dragging the dial to the left until 25 is at the top, then drag the dial to the right so 55 is at the top.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Place the MECHANICAL HEART in the hole in the pipes to trigger a mini-game (N).
  • Turn the switch (O).
  • Use the Allen wrench on the 4 bolts to remove the plate (P).
  • Use the knob on the control, then turn off the lower steam (Q).
  • Rotate all the pipes so they are connected.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the minebot and place the BLUE TUBE, RED TUBE, and the GREEN TUBE into the slots (R).
  • You can select each tube for a recorded message from Gustav.
  • Take the KEY (S).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the collection hopper and use the KEY in the lock (T).
  • You will earn the ROBOT SERIAL PLATE.
  • Take the SPORES (U).
  • Walk down 3 times.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the flutterhawk.
  • Place the SPORES into the pack (V).

Chapter Five: Aqueux

Botanica: Into the UnknownBotanica: Into the Unknown

  • Talk to Sam (A).
  • Look at the pedestal and take the LADDER RUNG (B).
  • Enter Gustav’s laboratory (C).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Talk to Gustav (D).
  • Look at the ladder and place the LADDER RUNG at the bottom, then pull down the ladder (E).
  • Look at the engine for a mini-game (F).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Find the correct positions for the red pistons (G).
  • Drag a piston up or down then pull the lever to see if you are correct (H).
  • A green light on the piston indicates you are correct, orange means you are close.
  • You can also move the blue covers to see better (I).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Talk to Gustav (J).
  • Give the ROBOT SERIAL PLATE to Gustav for a mini-game (K).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Select items from the desk based on the clues in Gustav’s dialog; the bolded words are your clues (L).
  • For the keys and strings select the piano (M).
  • For time, select the grandfather clock (N).
  • For vehicle, select the bicycle (O).
  • For ceiling fixtures, select the chandelier (P).
  • For line, select the group of people (Q).
  • For world, select the globe (R).
  • For man, select the face (S).
  • For communication, select the Morse Code key (T).
  • For tortoise, select the tortoise (U).
  • You will earn the BLUE KEY CARD.
  • Walk forward to Gustav’s study.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Note the solution dispenser (V).
  • Look at the cabinet for a mini-game (W).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Locate the 10 differences between the 2 panels.
  • Select the differences on both panels (X).
  • Take the 2 EMPTY BOTTLES and look at the frame (Y).
  • Walk down twice.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the East iron gate and use the BLUE KEY CARD in the slot (A).
  • Walk to the right through the gate (B).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Talk to the harbormaster (C).
  • Look at the sunlily and use an EMPTY BOTTLE to collect the 1/2 SUNLILY POLLEN (D).
  • Look at the box of key cards for a mini-game (E).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Collect matching pair of cards (color coded).
  • Slide the panel left or right to find more cards (F).
  • Take the final un-matched key card to get the RED KEY CARD (G).
  • This mini-game is randomly generated; your solution may vary.
  • Walk forward to the tortoise pier.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the lamppost and take the PALETTE KNIFE (H).
  • Note the tortoise (I).
  • Walk down twice.
  • Look at the West iron gate and use the RED KEY CARD in the slot (J).
  • Walk to the left.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the light, flip the switch, then take the LIGHT BULB (K).
  • Look at the tortoise egg and use the PALETTE KNIFE to take the AQUA MOSS SAMPLE (L).
  • Walk down, enter the laboratory, then walk forward to the study.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the bookshelf and place the AQUA MOSS SAMPLE on the tray (M).
  • This will trigger a HOS.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Locate all the items on the list.
  • Open the books to find all the objects.
  • The first book has the judge’s wig and the top hat (N).
  • Open the second book and restore the minebot diagram to find the minebot (O).
  • Open the third book to find the palette knife, hand crank drill, and the drafting compass (P).
  • Open the fourth book for the aqua moss entry (Q).
  • Open the 5th book to find the flower with red pigment and the 8 petals flower (R).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Take the moss-eating recipe (S).
  • Take the GLASS DISPLAY KEY (T).
  • Read the journal and take the drawing of the strange plant (U).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the sword and use the GLASS DISPLAY KEY in the lock (V).
  • Take the SWORD (W).
  • Walk down twice.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the sunlily; open the lantern and place the LIGHT BULB inside (A).
  • Press on the bulb to turn it on.
  • Use the EMPTY BOTTLE on the flower to get the 2/2 SUNLILY POLLEN (B).
  • Walk to the right.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the bamboo and use the SWORD to cut it open (C).
  • Take the VALVE (D).
  • Walk down, enter the laboratory, then walk forward to the study.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the solution dispenser and place the VALVE on the spigot (E).
  • Turn on the spigot, then take the solution (F).
  • Take the LOCKER KEY (G).
  • Select the botanist’s kit for a mini-game.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Determine the weight of each mixture by combining 3 of them in the container (H).
  • The top color will be the lightest of the 3, while the bottom color is the heaviest.
  • Turn the valve to empty the container (I).
  • Drag a vial to the position you want.
  • Sort the vials lightest to heaviest, from left to right (J).
  • You will earn the MOSS EATING ALGAE.
  • Walk down twice, then go to the left.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the tortoise egg and use the MOSS EATING ALGAE on the egg for a mini-game (K).
  • Select parts of the blue moss to free the turtle.
  • Take the LEVER and the baby tortoise will swim away (L).
  • Look at the locker and use the LOCKER KEY on the lock (M).
  • Move items aside to find the GREASE (N).
  • Walk down.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the water duct and use the GREASE on the grate (O).
  • Look at the pedestal, place the LEVER in the device, then pull the lever (P).
  • Take the BABY TORTOISE (Q).
  • Walk to the right, then go forward.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Give the BABY TORTOISE to the mother tortoise (R).
  • Look at the door and place the BLUE KEY CARD and the RED KEY CARD into the control for a mini-game (S).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Place the shapes from the inventory (T) into the design (U).
  • Enter the diving bell.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Note the robot arm power grid (V).
  • Look at the radar for a mini-game (W).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Cross off the squares that do not meet the criteria listed (X).
  • You should have 2 squares to explore (Y).
  • Look at the robot arm power grid.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Press, slide, or turn the controls in numerical order (1-9).
  • A green light will go on after every three controls.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Note the wreck (A).
  • Note the steering wheel (B).
  • Select the pile for a HOS (C).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Locate all the items on the list.
  • Slide the shell to find the pearl (D).
  • Move the plant to find the clownfish (E).
  • Remove the seaweed and the duck from the helmet, then attach the front glass to make the diving helmet (F).
  • You will earn the TENTACLE PIECES.
  • Select the steering wheel to turn to the right.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the gate and place the TENTACLE pieces into the design (G).
  • Look at the crystals (H).
  • Use the steering wheel to turn to the left (I).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the wreck and take the PIPE JOINT (J).
  • Turn right, then look at the control panel (K).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Move the levers to the positions shown (L).
  • Press the green button (M) so the arm retrieves the crystal (N).
  • Look in the acquisition compartment and take the CRYSTALLIZED SPORE (O).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Note the elevator (P).
  • Look at the pipe network and attach the PIPE JOINT for a mini-game (Q).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Press the buttons (R) to move the pipes into position (S).
  • Some buttons move more than one piece.
  • This mini-game is randomized.
  • Enter the elevator.

Chapter Six: The Capitol

Botanica: Into the UnknownBotanica: Into the Unknown

  • Take the CLOTH (A).
  • Look out the right window and take the PIECE OF WOOD (B).
  • Look at the bars and use the PIECE OF WOOD on the thorns to make the SHARP WOOD PIECE (C).
  • Use the SHARP WOOD PIECE to collect the 1/6 BRIGHT RED FLOWER (D).
  • Look out the right window again and use the SHARP WOOD PIECE to take the 2/6 BRIGHT RED FLOWER (E).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Collect the 3/6 and 4/6 BRIGHT RED FLOWER using the SHARP WOOD PIECE (F).
  • Look out the left window and use the SHARP WOOD PIECE to collect 5/6 and 6/6 BRIGHT RED FLOWER (G).
  • Zoom into the cage roof and use the SHARP WOOD PIECE on the ropes to earn the LENS and trigger a mini-game (H).

Botanica: Into the UnknownBotanica: Into the Unknown

  • There are three layers of ropes to untangle.
  • First drag the gray knots so none of the ropes are crossed (I).
  • Next drag the green knots so none of the ropes are crossed (J).
  • Drag the orange knots so none of the ropes cross (K).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Clear all the plants away; select a square to flip the plant and the surrounding leaves.
  • Select the squares in numerical order (1-6).
  • Climb up out of the cell.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look in the bowl and place the 6 BRIGHT RED FLOWERS inside, then add the LENS (L).
  • Take the 2 VINES (M and N).
  • Use the CLOTH, then the VINES on the dragonfly (O).
  • Get on the dragonfly.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Note the sturdy tree (P) and the statue (Q).
  • Look at the weapons rack for a HOS (R).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Locate all the items on the list.
  • Tip over the vase to find 1 grape (S).
  • Rotate the upper shield to find the full moon (T).
  • Rotate the lower shield to find the sun (U).
  • Slide the shield to the right to uncover a niche (V).
  • Place the half mask in the niche to make happiness (W).
  • Open the scroll to find the Capital logo (X).
  • Slide the 3 weapons down to free the spear (Y).
  • Place the horn on the wall to make the bull’s head (Z).
  • You will earn the SPEAR.
  • Walk forward.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Take the 1/6 GEMS (A).
  • Look in the right window; take the 2/6 GEMS and the DIAGRAM (B).
  • Look at the floor mosaic for a mini-game (C).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Slide the tiles to reform the design (D).
  • This mini-game is randomized.
  • If you leave the mini-game, it will reset.
  • Take the 3/6 GEM and the METAL ROD (E).
  • Walk down.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the statue and use the METAL ROD twice on the screw in the arm (F).
  • Use the SPEAR on the statue’s arm to make the LONG ARM (G).
  • Walk forward.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the door and use the LONG ARM on the key (H).
  • Pull the mat, then take the WOODEN KEY (I).
  • Look at the door again and use the WOODEN KEY in the lock (J).
  • Walk left into the guard’s quarters.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the counter and take the 4/6 GEM (K).
  • Look at the mirror and take the 5/6 GEM (L).
  • Note the bust (M).
  • Look at the closet for a mini-game (N).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Press the colored buttons (O) in the right order using the maze as the guide (P).
  • Press the buttons in numerical order (1-8).
  • Take your TABLET, the BOTANIST’S KEY and the 6/6 GEM (Q).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the bust on the left for a mini-game.
  • Place the BROOCH DESIGN on the easel (R).
  • Place the gems on the red velvet to trigger the mini-game (S).
  • Place the GEMS into the brooch (T) using the diagram as a guide.
  • Notice the brooch is in a different position than the diagram.
  • You will earn the BROOCH.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look in the closet and place the BROOCH on the cape (U).
  • Take the DISGUISE (V).
  • Look at the mirror and use the DISGUISE on yourself (W).
  • Walk down, then go forward.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the side of the building; slide the brick to the left and talk to Ian (A).
  • Take the formula (B).
  • Look at the berry bush for a HOS (C).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Locate all the berries depicted (D).
  • You will earn the BERRIES.
  • Walk forward.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the statue and take the DAGGER (E).
  • Note the symbols on the banners (F).
  • Look at the throne for a mini-game (G).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Press the outer 2 buttons until the upper and lower background colors are the same (H).
  • Select 2 symbols to swap positions; move the symbols to the color and configurations seen on the banners (I).
  • Refer to your journal if necessary (J).
  • Take the PORTAL SKETCH and the EMPTY DART (K).
  • Walk down 3 times.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the tree and use the DAGGER on the bark 4 times (L).
  • Take the MUSHROOMS (M).
  • Walk forward, then go left into the guard’s quarters.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the counter and place the BERRIES into the mortar (N).
  • Drag the pestle around until the BERRY POWDER goes into your kit.
  • Place the MUSHROOMS into the mortar (O), then drag the pestle around until the MUSHROOM POWDER goes into your kit.
  • Look at the botanist’s kit for a mini-game.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Assemble the diagram (P).
  • Place the powders into the holders based on the diagram (Q).
  • Each color stands for one of the symbols; look at the tags on the powders.
  • You will earn the SLEEPING DART.
  • Walk down twice.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the statue and place the SLEEPING DART into the pipe to get the LOADED DART GUN (R).
  • Walk forward twice.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Use the LOADED DART GUN on the guard (S).
  • Look at the cell door and take the VALVE (T).
  • Look at the guard; open the pouch and take (drag) the PANTRY KEY, then take the STOOL (U).
  • Walk down, then enter the guard’s quarters.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Use the PANTRY KEY on the pantry below the bust on the left for a HOS.
  • Locate all the items on the list (V).
  • You will earn the EMPTY JUG.
  • Walk down, then go forward twice.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Look at the fountain and place the VALVE into the gap (W).
  • Use the EMPTY JUG on the fountain to get the JUG OF WATER (X).
  • Place the STOOL under the rope (Y), then take the ROPE (Z).
  • The STOOL will return to your inventory.
  • Walk down and look at the cell door.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Slide the panel down (A).
  • Place the funnel on the pipe (B).
  • Drag the star to the mechanism (C).
  • Use the JUG OF WATER on the funnel (D).
  • Walk left to enter the cell.
  • After the cutscene, talk to Ian, then walk forward.

Botanica: Into the UnknownBotanica: Into the Unknown

  • Place the STOOL on the floor, then take the LANTERN (E).
  • Walk down.
  • Use the ROPE on the tree (F).
  • Talk to Ian (G).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Use the LANTERN anywhere in the darkness (H).
  • Use the PORTAL SKETCH on the stones (I).
  • Using the clues on the sketch, press the correct path through stones.
  • The first clue is the number of sides on the cube, which is 6 (J).
  • There is no 6, so select 7, then minus 2, then 1 (1-3).
  • Next is seasons in the year (K), so select 5, then minus 1 (4-5).
  • Last one refers to spider’s legs (L) so select 10, minus 3, plus 1 (6-8).
  • Walk forward (M).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Talk to Ian (N).
  • Select the 6 crystals to light the area (O).
  • Look at the base of the flower for a mini-game (P).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Rotate the blocks on each pillar (Q) to reveal stone circles (R).
  • Place the 2 circles in the center carving (S).
  • Rotate the circles to complete the center carving (T).
  • Change the colors in the bottom section based on the center carving (U).
  • Hint: start with the color numbered 1 (V).
  • Press the center button (W).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Try to enter the portal (A).
  • Talk to Kassandra and Ian (B).
  • Take the CROSSBOW for a mini-game (C).

Botanica: Into the UnknownBotanica: Into the Unknown

  • Aim your cursor at the hanging rocks (pink); click when the arrow is in the green area to fire (D).
  • You will need to hit 3 rocks.
  • Next, do the same for the 4 spores (green).
  • You will also need to wait for the target to appear.
  • Last, shoot the gun out of Gustav’s hand (E).
  • This one is harder, because his hand moves and the target flashes. After the crossbow mini-game, watch the ending cutscene.
  • Congratulations, you have completed Botanica: Into the Unknown.