Redemption Cemetery: Bitter Frost Walkthrough, Guide, & Tips
Redemption Cemetery: Bitter Frost Walkthrough
Welcome to the Redemption Cemetery: BItter Frost Walkthrough
Stop the bitter Spirit of Cold from killing your ancestors!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Redemption Cemetery: BItter Frost game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Redemption Cemetery: Bitter Frost.
- This guide will not mention each time you have to zoom into a location; the screenshots will identify each location.
- Hidden-object puzzles are referred to as HOPs in this guide. Items listed in red are hidden or they require additional actions to locate. Interactive items in HOPs are color-coded.
- Mini-games and HOPs are often randomized; your solution may vary.
- You have the option of playing a match 3 game instead of the HOP.
- Select the diary to read clues and notes (A).
- Use your map to see where actions are available and quickly travel (B).
- Move your mouse down to open the inventory panel; hover over an item in your inventory to see its name (C).
- Select the lock to keep the inventory panel open (D).
- Select the owl button for a hint (E).
Chapter 1: The Manor
- You have the option of a brief tutorial.
- Turn on the lamp (A).
- Read the list; take the CHRISTMAS STOCKING and MATCHES (B).
- Hang the CHRISTMAS STOCKING on the hook (C).
- Type any name on the tag and select OK (D).
- Take the 1/3 LOCK PART (E).
- Pet the cat (F).
- Use the MATCHES on the logs; take the CHRISTMAS ORNAMENT (G).
- Remove the broken ornament, hang the CHRISTMAS ORNAMENT, and take the 2/3 LOCK PART (H).
- Take the 3/3 LOCK PART (I).
- Place the 3 LOCK PARTS on the box (J).
- Open the box and take the PHOTO ALBUM (K).
- Talk to the strange man (M).
- Enter the portal (N).
- Pet the owl (O).
- Enter the tree (P).
- Talk to Koturi to receive the MAGIC FEATHER (Q).
- Place the PHOTO ALBUM on the stand; open it and select the pages (R).
- Find a path through the photos using only the number of female and male photos shown at the top (S).
- Select the photos to form the path (T).
- You earn the GIRL’S PHOTO.
- Walk down and right.
- Try to take the shovel (A).
- Take the GLOVES (B).
- Walk down.
- Use the GLOVES on the brambles (C).
- Walk left.
- Take the CANDLE (D).
- Walk down and right.
- Use the CANDLE to take the RUBY (E).
- Place the RUBY in the bracelet; take the SHOVEL (F).
- Walk down and left.
- Use the SHOVEL to remove the snow (G).
- Remove the broken glass and the torn photo; place the GIRL’S PHOTO in the frame (H).
- Enter the portal (I).
- Talk to Wenonah (J).
- Take the 1st SKATE and the MARACA (K).
- Take the JACK HANDLE (L).
- Select the garage (M).
- Play the HOP (N).
- Restore the pieces to earn the BLANKET (O).
- Walk to the left.
- Take the 2nd SKATE (P).
- Use the JACK HANDLE on the jack (Q).
- Combine the 2 SKATES in your inventory to make the SKATES; use the SKATES on the ice (R).
- Use the BLANKET to take the PUPPY (S).
- Take the SCREW DRIVER (T).
- Take the CANE (U).
- Walk down.
- Use the CANE on the birdhouse (A).
- Take the OILCAN (B).
- Walk left.
- Use the OILCAN on the sled; push the sled (C).
- Take the HOSE (D).
- Use the CANE on the ladder (E).
- Go up the ladder.
- Give the MARACA to the birds; take the 1st SCISSOR HALF (F).
- Use the SCREWDRIVER to take the SKATE BLADE (G).
- Use the SKATE BLADE to take the LIGHTER (H).
- Walk down.
- Use the LIGHTER to take the 2nd SCISSOR HALF (I).
- Combine the 2 SCISSORS HALVES in your inventory to make the SCISSORS.
- Use the MAGIC FEATHER on the SCISSORS in your inventory to make the GARDEN SCISSORS (J).
- Use the GARDEN SCISSORS on the net and move the plate; take the LENS, the COOKIE, and the 1/3 DOG TREAT (K).
- Go forward.
- Place the LENS on the telescope (L).
- Take the 2/3 DOG TREAT (M).
- Give the COOKIE to the birds (N).
- Walk down twice and select the garage.
- Play the HOP (O).
- Restore the pieces to make the TREE MEDALLION (P).
- Use the LIGHTER to take WIRE (Q).
- Walk left and forward.
- Use the TREE MEDALLION on the cage; take the story piece and the HAT (R).
- Walk down twice.
- Place the HAT on the old hat and take the BICYCLE HANDLEBAR (S).
- Walk left and forward.
- Use the BICYCLE HANDLEBAR on the rope; slide down the rope (T).
Chapter 2: Saving Mandy
- Take the CHISEL (U).
- Take the BROOM (V).
- Use the HOSE and then the WIRE on the break (W).
- Use the PUPPY on the doggy door; take the 1/3 PETAL (X).
- Walk down.
- Use the BROOM on the snow (A).
- Take the WATER PUMP (B).
- Use the BROOM on the snow; note the mini-game (C).
- Go forward.
- Read the instructions (D).
- Place the WATER PUMP on the bracket (E).
- Open the container (F).
- Attach the hose (G).
- Pull the lever (H).
- Take the 3/3 DOG TREAT (I).
- Give the 3 DOG TREATS to the puppy (J).
- Place 4 dog treats on the floor to lure the puppy to the keys (K).
- Take the KEYS (L); use them on the lock and walk to the right (M).
- Take the 2/3 PETALS (N).
- Use the CHISEL on the ice until it is gone; turn the crank (O).
- Enter the door under the stairs (P).
- Remove the glass and take the 1st DREAM CATCHER HALF (Q).
- Take the WEDGE (R).
- Take the RIBBON (S).
- Walk down.
- Place the RIBBON on the box; take the story part and the 2nd DREAM CATCHER HALF (T).
- Combine the 2 DREAM CATCHER HALVES in your inventory to make the DREAM CATCHER.
- Touch the gifts, replace them under the tree, and then select the gifts (U).
- Use the DREAM CATCHER on the gifts to play the HOP (V).
- Place the items on the matching silhouettes.
- Open the gift and take the BOOT LACES (W).
- Use the MAGIC FEATHER on the BOOT LACES in your inventory to make the ROPE.
- Use the ROPE on the fallen chandelier (X).
- Go up the stairs (Y).
- Take the HAMMER and the POT (A).
- Enter the 2nd door on the left (B).
- Take the SHEET MUSIC (C).
- Take the BALLERINA and the 1st TONGS PART (D).
- Walk down 3 times.
- Swap the POT to take the CUP; take the 3/3 PETAL (E).
- Use the WEDGE and the HAMMER to take the KNIFE (F).
- Walk down and select the mini-game on the crate.
- Place the 3 PETALS into the device.
- Move the chains to petals so the symbols match.
- The casual solution is shown in steps G-R.
- Hard mode is shown in steps 1-12.
- After solving this mini-game in either mode, take the GLASS SLIPPER and the MATCHES.
- Go forward, right, and enter the door under the stairs.
- Use the MATCHES to light the stove (A).
- Cut the bread with the KNIFE and take the TREBLE CLEF (B).
- Use the KNIFE to take a SAUSAGE (C).
- Walk down.
- Swap the SAUSAGE for the MOUSE (D).
- Select the gifts under the tree (E).
- Play the HOP (F).
- Open the gift and take the 1/4 SNOWFLAKE (G).
- Walk up the stairs.
- Use the CUP on the sill to get the CUP OF SNOW (H).
- Place the MOUSE in the hole to get the CANARY FOOD (I).
- Place the TREBLE CLEF and the GLASS SLIPPER in the door (J).
- Walk left.
- Take the story piece and the BROOCH (K).
- Place the BALLERINA on the box; take the CAGE KEY (L).
- Walk down and enter the 2nd door on the left.
- Use the BROOCH on the cabinet doors (M).
- Take the LATCH and the ALCOHOL (N).
- Walk down twice and enter the door under the stairs.
- Place the CUP OF SNOW on the burner; take the CUP OF HOT WATER (O).
- Use the CAGE KEY on the lock and select the bird (P).
- Place the CANARY FOOD in the dish (Q).
- Move all the bars to the same height.
- Press the buttons 8, 8, 8, 1, 7, 5, 6, 4, 5, 2, 1, 7, and 6; you can use this solution at any time.
- There will be two bars out of position; move the magnets to the positions shown (R) only after you have used the sequence.
- Another solution that does not use the magnets is 8, 8, 8, 2, 5, 5, 6, 1, and 7.
- Take the PIANO KEY (S).
- Walk down, go up the stairs, and enter the left door.
- Use the PIANO KEY on the lock (A).
- Take the 2nd TONGS PART and place the SHEET MUSIC on the stand (B).
- Combine the 2 TONGS PARTS in your inventory to make the TONGS.
- Take the SHELL (C).
- Use the CUP OF HOT WATER to take the 2/4 SNOWFLAKE (D).
- Select the hole in the mirror.
- Play the HOP to earn the BELLOWS (E).
- Locate and use the items in numerical order (1-10).
- Walk down and enter the 2nd door on the left.
- Place the SHELL on the drawer and take the COTTON SWAB (F).
- Combine the ALCOHOL and the COTTON SWAB in your inventory to make the COTTON SWAB WITH ALCOHOL.
- Use the MAGIC FEATHER on the COTTON SWAB WITH ALCOHOL to make the ALCOHOL-SOAKED TORCH.
- Walk down twice and enter the door under the stairs.
- Use the BELLOWS on the stove, and then use the ALCOHOL-SOAKED TORCH to make the BURNING TORCH (G).
- Walk down and go up the stairs.
- Use the BURNING TORCH on the beast (H).
- Walk forward.
- Remove the drape; use the TONGS to take the LEAF EMBLEM, and take the WINDING KEY (I).
- Take JOHN’S MEDALLION and note the snowflake mini-game (J).
- Walk down and enter the 2nd door on the left.
- Place the LEAF EMBLEM on the box and take the FIRE EMBLEM (K).
- Walk down, enter the left room, and select the hole in the mirror.
- Use the DREAMCATCHER on the scene.
- Play the HOP to earn the 3/4 SNOWFLAKE (P).
- Locate and use the items in numerical order (1-11).
- Use the WINDING KEY on the clock; take the SPRING (Q).
- Combine the LATCH and the SPRING to make the SPRING LATCH.
- Walk down and go forward.
- Place the FIRE EMBLEM on the lantern and take the FUNNEL (R).
- Use the SPRING LATCH on the lock (S).
- Open the chest; take the PICKAXE and the MOLD TOP (T).
- Walk down and enter the 2nd door on the left.
- Use the PICKAXE to take the MOLD BOTTOM (U).
- Combine the MOLD TOP and the MOLD BOTTOM to make the MOLD.
- Combine the FUNNEL and the MOLD to make the FUNNELED MOLD.
- Walk down.
- Use the FUNNELED MOLD on the puppy to get the MOLD WITH WATER (V).
- Enter the 2nd door on the left.
- Place the MOLD WITH WATER in the tub; open the mold and take the 4/4 SNOWFLAKE (W).
- Walk down and forward; select the snowflake mini-game.
- Place the 4 SNOWFLAKES on the board (X).
- Rotate the 4 dials (green) and place the snowflakes in the 4 openings.
- The snowflakes will rotate into the spot if the 2 halves match.
- Enter the portal.
Chapter 3: The Train Station
- Enter the tree and select the photo album.
- Select a path through the photos (A) using the number of women and men noted (B).
- You earn the PHOTO.
- Combine the PHOTO and JOHN’S MEDALLION to make the MEDALLION.
- Walk down, right, and go forward.
- Talk to the ghost (C).
- Place the MEDALLION in the indentation (D).
- Enter the portal.
- Take the SHARPENER (E).
- Pull the clapper (F).
- Take the CROWBAR (G).
- Use the CROWBAR on the planks (H).
- Take the story piece and the BLUNT KNIFE (I).
- Combine the BLUNT KNIFE with the SHARPENER to make the SHARP KNIFE.
- Use the SHARP KNIFE to take the ROPE (J).
- Use the ROPE on the trapdoor (K).
- Pull the lever (L).
- Enter the trapdoor.
- Take the CUP and the CANDY CANE (@).
- Use the MAGIC FEATHER on the CANDY CANE to make the CANDY WALKING STICK.
- Select the carriage (M).
- Use the SHARP KNIFE to take the BELT (N).
- Walk down twice.
- Use the CANDY WALKING STICK to knock down the sack (P).
- Use the SHARP KNIFE to cut open the bag; use the CUP to take a CUP OF SAND (Q).
- Enter the trapdoor.
- Use the CUP OF SAND on the stairs (R).
- Enter the door (S).
- Talk to John (T).
- Take the BROOM (U).
- Take the SCREWDRIVER (W).
- Select the ticket window (X).
- Talk to John (Y).
- Take the TICKET and the CANDLE (Z).
- Select the Christmas tree.
- Play the HOP (A).
- Take the TRAIN EMBLEM (B).
- Walk down.
- Use the BROOM on the snow; take the WRENCH and the FORK (C).
- Enter the station on the right.
- Place the TICKET in the slot (D).
- Use the WRENCH on the bolts, open the cover, remove the old belt, and place the BELT inside (E).
- Walk forward.
- Use the SCREWDRIVER on the panel and take the STEEL BALL (F).
- Take the METAL HOOK (G).
- Move the handkerchief and take the PRAM WHEEL (H).
- Use the MAGIC FEATHER on the PRAM WHEEL to make the 1st CARRIAGE WHEEL.
- Go forward to the train (I).
- Pull the lever twice (J); take the HANDLE and the COAL CAR EMBLEM (K).
- Take the BRIDLE (L).
- Take the BASKET (M).
- Pull the chain (N); take the FIRE SYMBOL and the CHAIN (O).
- Combine the METAL HOOK and the CHAIN to make the GRAPPLE.
- Walk down.
- Note the woman on the tracks (P).
- Place the COAL CAR SYMBOL and the TRAIN EMBLEM on the door (Q); walk forward.
- Place the FIRE SYMBOL in the lock; take the SHOVEL BLADE and the BUCKET (R).
- Combine the SHOVEL BLADE and the HANDLE to make the SHOVEL.
- Use the GRAPPLE to take the BELLOWS (S).
- Take the FIRE STRIKER and the BARREL LID (T).
- Move the blanket, take the HAY, and select the mini-game (U).
- Place the STEEL BALL on the grid.
- Move the 3 tiles and rotate gravity to move the ball to the upper tube.
- Move the tiles as shown in the steps V, W, and X.
- Press the button 4 times (Y).
- Take the story piece, the TRAIN KEY, and the POSTER HANDLE (Z).
- Walk down twice and select the Christmas tree.
- Play the HOP (A).
- Take the TOY SWITCH (B).
- Use the MAGIC FEATHER on the TOY SWITCH to make the SWITCH.
- Place the POSTER HANDLE on the device and pull the handle (C).
- Take the MITTEN (D).
- Walk forward, and go to the train.
- Place the TRAIN KEY in the lock; use the MITTEN on the key and walk forward (E).
- Take the TONGS and the DRILL (F).
- Use the DRILL on the BARREL LID to make the 2nd CARRIAGE WHEEL.
- Place the BUCKET on the coal, use the SHOVEL on the bucket, and then take the BUCKET OF COAL (G).
- Take the EMPTY OILCAN (H).
- Take the HAMMER (I).
- Open the cover and use the BUCKET OF COAL and the FIRE STRIKER, followed by the BELLOWS on the opening (J).
- Walk down 4 times.
- Use the CANDLE on the glass, followed by the HAMMER (K).
- Take the PRESSURE GAUGE (L).
- Walk forward to the carriage.
- Use the 1st CARRIAGE WHEEL on the rear broken one and the 2nd CARRIAGE WHEEL on the front broken one (M).
- Place the BRIDLE on the horse (N).
- Walk down, right, forward, and forward again to the cabin and go inside.
- Use the TONGS to take the MAGNET (O).
- Use the EMPTY OILCAN on the barrel to get the FULL OILCAN (P).
- Walk down.
- Use the FULL OILCAN to take the SWITCH (Q).
- Walk to the train.
- Replace the SWITCH (R).
- Select the mini-game (S).
- Use the plates and the power switch (red) to turn all the lights on.
- Place the plates as shown in each step, and then push the power button.
- The casual solution (T) requires 5 steps (1-5).
- The hard solution (U) has 6 steps (1-6).
- Enter the train.
Chapter 4: Saving Margaret
- Place the PRESSURE GAUGE on the left and the SWITCH on the right (A).
- Select the mini-game (B).
- Slide the pipes to connect the steam outlets.
- The casual level solution is (C).
- The hard level solution is (D).
- Pull the lever (E).
- Walk down. After the cut-scene, walk down twice.
- Talk to John and take the CARRIAGE KEY (F).
- Exit the close-up, walk down, and go forward to the carriage.
- Use the CARRIAGE KEY on the lock (G).
- Take the TORN WINESKIN and the BLANKET (H).
- Take the SCALPEL and the SPOON (I).
- Walk down and right.
- Place the FORK and the SPOON in the lock (J).
- Enter the dining room (K).
- Open the drapes and purse; take the THREAD and the FUNNEL (M).
- Use the THREAD on the TORN WINESKIN to make the WINESKIN.
- Remove the tray cover, try to take the goose, and then use the BASKET to take the APPLES (N).
- Take the 1/3 HERBS (O).
- Select the kitchen door (P).
- Play the HOP (Q).
- Take the WIRE (R).
- Combine the WIRE and he HAY to make the HAY TORCH.
- Take the TEA STRAINER (S).
- Place the WINESKIN on the red tap and pull the lever; take the HOT WATER BOTTLE (T).
- Walk down, forward, and enter the cabin.
- Use the HAY TORCH on the barrel to get the OILED TORCH (U).
- Open the grate and use the OILED TORCH on the coals to get the BURNING TORCH (V).
- Walk down and select the woman on the tracks.
- Place the HOT WATER BOTTLE and the BLANKET on the Margaret (W).
- Walk down twice.
- Talk to John and take the PRESCRIPTION (X).
- Walk down and go forward to the carriage.
- Give the APPLES to the horse (A).
- Use the BURNING TORCH on the beast (B).
- Walk forward.
- Note the Pharmacy door and use the MITTEN on the snow to make SNOWBALLS (C).
- Use the SNOWBALLS on the sign to get the TAROT CARD (D).
- Note the stall mini-game (@).
- Take the story part and the SPADE (E).
- Take the 2/3 HERBS, the 3/3 HERBS, and the 1/2 BUTTON (F).
- Walk down, right, forward, and forward again into the cabin.
- Use the SPADE on the coals to get the SHOVEL OF EMBERS (G).
- Walk down 3 times and go forward twice.
- Use the SHOVEL OF EMBERS on the snow (H).
- Use the MAGNET to take the PHARMACY KEY (I).
- Use the PHARMACY KEY on the Pharmacy door and go inside.
- Take the BROKEN STETHOSCOPE (J).
- Use the TAROT CARD on the cabinet doors (K).
- Note the lab inside the cabinet.
- Walk down.
- Use the BROKEN STETHOSCOPE to take the OPENER (L).
- Walk down, right, and left.
- Use the OPENER on the jar; take the 2/2 BUTTON and the 1/2 CHIP (M).
- Select the kitchen door.
- Play the HOP (N).
- Take the BEAKER (O).
- Walk down twice, go forward twice, and go left to the pharmacy.
- Place the 2 BUTTONS on the register and pull the handle (P).
- Take the 2/2 CHIP (Q).
- Walk down and select the stall mini-game.
- Note the animal card when it turns over (R), track it as it shuffles, and then shoot the card once it stops (S).
- You will have 10 targets to shoot (T).
- This mini-game is randomly generated; your solution may vary.
- Take the OVERSTUFFED TEDDY BEAR.
- Combine the SCALPEL and the OVERSTUFFED TEDDY BEAR to get the COTTON.
- Combine the TEA STRAINER and the COTTON to make the FILTER.
- Walk left and select the lab in the cabinet.
- Place the PRESCRIPTION (A), FUNNEL (B), the 3 HERBS(C), the BEAKER (D), and the FILTER (E) on the table.
- Read the recipe to learn the correct sequence.
- Place the herbs in the grinder bowl (F) and pull the lever (G).
- Take the ground herbs from the drawer (H), place them in the mortar and use the pestle (I).
- Place the liquid (J) and the seeds (K) in the mortar and use the pestle again.
- Pour the contents of the mortar into the purple bottle (L).
- Place the purple bottle on the stand (M).
- Place the filter on the clear bottle (N) and flip the switch (O).
- Take the HEART MEDICINE (P).
- Walk down twice, go right, forward, and select the woman on the tracks.
- Use the HEART MEDICINE on Margaret (Q).
- Enter the portal (R).
Chapter 5: Tribal Grounds
- Enter the tree and select the photo album.
- Select a path through the photos (A) using the number of women and men noted (B).
- You earn the PORTRAIT.
- Give the PORTRAIT to Koturi (C).
- Enter the portal (D).
- Take the 1/3 GOWN PIECE and the BRANCH (E).
- Note the gown mini-game (F).
- Walk on the left path (G).
- Take the STONE (H).
- Use the BRANCH to take SHEENAH’S MEDALLION (I).
- Walk down.
- Take the story; use SHEENAH’S MEDALLION on the lock (J).
- Pull out the laces; select the ends of the lace several times (K).
- Select the teepee opening (L).
- Play the HOP to earn the TOMAHAWK HANDLE (M).
- Walk to the left.
- Place the TOMAHAWK HANDLE in the blade and use the STONE to take the TOMAHAWK (N).
- Walk down.
- Use the TOMAHAWK to clear the path (O).
- Walk forward.
- Talk to the Shaman (P).
- Take the BONE LAMP (Q).
- Walk forward (R).
- Take the FISH BONE and the FIFE (S).
- Note the net mini-game (T).
- Select the canoe (U).
- Play the HOP to earn the MORTAR AND PESTLE (V).
- Select the net mini-game.
- Place the FISH BONE on the net.
- Select a lighted point to string the entire net without retracing a line.
- For the casual level (A), follow the arrows from yellow, to green, and to pink.
- For the hard level (B), follow the arrows from yellow, to green, to pink, and to blue.
- Take the NET.
- Walk down twice.
- Use the BONE LAMP on the dark hole (C).
- Use the FIFE on the magpie; take the BERRIES (D).
- Combine the BERRIES and the MORTAR AND PESTLE to make the MORTAR OF BERRIES.
- Select the teepee (E).
- Play the HOP to earn the TOTEM PIECE (F).
- Walk left.
- Use the NET to catch the FISH (G).
- Walk down and go forward twice.
- Use the FISH to take the RACCOON (H).
- Move the grass and take the TINDER (I).
- Walk down twice and go left.
- Use the RACCOON to take the EGGS (J).
- Combine the EGGS and the MORTAR OF BERRIES to make the RED PAINT.
- Walk down and forward.
- Use the PAINT on the teepee door; go inside the teepee (K).
- Take the POT (L).
- Move the fur and take the ARROWS (M).
- Take the FLINTSTONE (N).
- Walk down twice and go left.
Chapter 6: Saving Sheenah
- Use the POT on the stream to get the POT OF WATER (A).
- Walk down and forward.
- Place the TINDER in the fire pit and use the FLINTSTONE on the tinder (B).
- Place the POT OF WATER on the flames; take the BOILING WATER (C).
- Walk forward.
- Use the BOILING WATER on the ice and take the MEDALLION (D).
- Walk down and enter the teepee.
- Use the MEDALLION on the lock; take the SPEAR (E).
- Walk down and forward.
- Use the SPEAR on the hole to catch a FISH (F).
- Walk down twice and go left.
- Use the FISH to take the RACCOON (G).
- Walk down, and then go forward twice.
- Use the RACCOON to take the FEATHERS (H).
- Combine the ARROWS and the FEATHERS to make the ARROWS.
- Use the MAGIC FEATHER on the ARROWS to make the LANCE.
- Select the canoe.
- Play the HOP to earn the ROPE (I).
- Combine the ROPE and the LANCE to make the LANCE WITH ROPE.
- Walk down twice and go left.
- Use the LANCE WITH ROPE on the bridge (J).
- Walk forward (K).
- Talk to the Shaman (A).
- Take the BONE SYMBOL (B).
- Take the 2/3 GOWN PIECE (C).
- Take the UNPAINTED TOTEM (D).
- Take the WINESKIN (E).
- Walk down.
- Use the WINESKIN on the oil to get the FULL WINESKIN (F).
- Walk down, go forward, and enter the teepee.
- Place the BONE SYMBOL in the holder and take the 1st TOTEM (G).
- Walk down.
- Place the UNPAINTED TOTEM on the rock to get the 2nd TOTEM (H).
- Walk down, left and forward.
- Place the 1st TOTEM on the left pole (J).
- Place the 2nd TOTEM on the right pole (K).
- Place the TOTEM PIECE on the center pole (L).
- Select the totem poles.
- Complete the totems by moving the pieces (M).
- Swap pieces between poles using the buttons (red).
- Hover over 2 adjacent pieces and select to swap positions.
- Use the FULL WINESACK and then the FLINTSTONE on the cups (N).
- Enter the cave (O).
- Take the PICKAXE (P).
- Walk forward.
- Take the 1/3 HERBS, the FRAME PARTS, and the SCREWDRIVER (Q).
- Talk to SHEENAH (R).
- Walk down.
- Use the SCREWDRIVER to take the SKIN (S).
- Walk down.
- Use the PICKAXE to remove the stone (T).
- Take the OWL FOOT, the LIME, and the KNIFE (U).
- Walk down twice and go forward twice.
- Place the LIME in the bucket; take the BUCKET OF LIME (A).
- Walk down.
- Pour the BUCKET OF LIME in the bowl, followed by the SKIN, and then use the KNIFE to take the TANNED LEATHER (B).
- Use the MAGIC FEATHER on the TANNED LEATHER to make the LEATHER.
- Walk down, go left, and forward twice.
- Use the KNIFE to take the BASKET (D).
- Use the OWL FOOT on the lock (E).
- Take the story and select the bag (F).
- Play the HOP to earn the FEATHERS (G).
- Walk down twice.
- Use the BASKET on the mushrooms to get the 2/3 HERBS (H).
- Walk down and forward.
- Select the painting rock (I).
- Place, in order, the FEATHERS, the LEATHER, and the FRAME PARTS on the rock (J).
- Form the frame into a circle, and place the leather on the frame (K).
- Use the chalk on the leather to make the outline (L).
- Use the awl to poke 6 holes in the leather (orange), and then add the rope (M).
- Use the paintbrush on the paints (N), select a color, and paint the leather to match the drawing (O).
- Place the feathers on the leather; take the TAMBOURINE (P).
- Walk down, left, go forward twice, and select the bag on the wall.
- Play the HOP (Q).
- You earn the 3/3 HERBS.
- Place the 3 HERBS on the coals (R).
- Use the TAMBOURINE on the coals to get the MAGIC TAMBOURINE.
- Walk forward.
- Use the MAGIC TAMBOURINE on the bear (S).
- Talk to Sheenah to earn the 3/3 GOWN PIECE (T).
- Walk down 4 times and select the shirt mini-game at the base of the tree.
- Place the 3 GOWN PIECES with the other pieces.
- Complete the shirt jigsaw-style (A).
- Take a gown piece from the pile (B), place it on the rock, and select it to rotate the piece (C).
- Use the string to sew up the gown (D).
- Use the paints (E) to color the gown to match the rock (F).
- Select the brush, and then a color; use the brush in the area you want to make that color.
- Take the GOWN (G).
- Walk left and go forward 3 times.
- Give the GOWN to Koturi and Sheenah (H).
- Congratulations on completing Redemption Cemetery: Bitter Frost.