Guide Vayne League of Legends S6

Night Hunter

(Innate): Vayne gains 30 flat movement speed when moving towards a nearby visible enemy champion.

  • Range: 2000

Tips :

A passive to catch your opponents

    The spell that makes Vayne difficult to escape from in 1 v 1.
A huge passive that lets you chase all of your enemies very easily. The bonus will be tripled with this ulimate, so you will almost always be able to kill your target thanks to its incredible range of 2000.


Tumble (Q)

(Active): Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures.

  • Cost: 40 mana
  • Range: 250
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Vayne tumbles in the chosen direction.

Vayne's mobility spell

   Reposition or catch your target plus an important damage bonus...
Vayne's Tumble is one of her most important spells. It will let you move a short distance, to where you have placed your cursor, to quickly attack a target.

This spell resets the attack timer, it is therefore useful when maxing your burst to do it just after an attack.

An excellent ability for placing your third auto-attack (coupled with Silver Bolts) on your target with extra damage! This will let you chase more easily whle staying in range of your target.

Also a good way to escape a skillshot like Blitzcrank's grab or Lux's cage. This will let you escape various difficult situations, although you need to be quick as the spell only has a small range.

You will be invisible during your tumble if you are under the effect of the ultimate, until you make your attack. This will be a very powerful tool so you must really make the most of it to brain your opponents.


    Cooldown: 6 / 5 / 4 / 3 / 2 seconds

    Bonus Physical Damage: 30 / 35 / 40 / 45 / 50 % of attack damage

Silver Bolts (W)

(Passive): When Vayne's consecutive attacks and spells hit a target they will mark them with a silver ring. When the third consecutive attack or spell hits the same target it will consume the rings, dealing true damage plus a percentage of the target's maximum health as additional true damage. Damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of no attacks or upon attacking a different target.

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    The rings around your target show the number of stacks it has been dealt.

    Vayne's pure damages

       The anti-tank spell
    Changing target will remove rings from the previous target.

    This spell lets you add a lot to Vayne's burst is she manages to attack the same target with 3 successive attacks. The damage will surprise your opponents.

    The damage dealt will depend on the HP of your target, it will also do huge damage against tanks in the mid/end game.

    Vayne's A and E stack Silver Bolts. You do not need to stun with E to have Silver Bolts.


      Base True Damage: 20 / 30 / 40 / 50 / 60

      Max Health to Damage Ratio: 4 / 5 / 6 / 7 / 8 %

    Condemn (E)

    (Active): Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with the terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts.

    • Cost: 90 mana
    • Range: 450
    • Maximum Knockback distance: 470 (estimate)
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    Vayne's stun flings her opponent away.

    Vayne's stun

       The spell to punish bad positioning
    The spell knocks back the opponent. If it touches a wall, a tower or even the ruins of a tower then the target will be stunned. It is possible to surprise the target by stunning him under the tower.

    It is sometimes good to Flash+Condemn an opponent when they come too close to your tower with aggro. Be careful, the opponent can also use his Flash to avoid the stun, but he will still be kncked back. This spell requires a bit of practice as its incantation time is quite long.

    Condem will let you take the advantage in a fight in the lane. You should know that Vayne is not very strong in the lane in general, but if you have a support with some control it will be easier to play aggressively and try to make a kill with your spell.

    A good way to escape a gank or a tricky situation is to knock back your target. Do not underestimate this ability, it will help you out in a number of situations or otherwise let you make a quick kill.

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    The opponent is stunned by contact with the wall.


      Cooldown: 20 / 18 / 16 / 14 / 12 seconds

      Physical Damage: 45 / 80 / 115 / 150 / 185 (+0.5 per bonus attack damage)

      Total Physical Damage: 90 / 160 / 230 / 300 / 370 (+1 per bonus attack damage)

    Final Hour (R)

    (Active): Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1 second after using Tumble.

    • Cooldown: 70 seconds
    • Cost: 80 mana
    Tips :

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    Vayne in her normal position.

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    Vayne changes posture to get out her crossbow.

    A huge steroid!

       Damages, invisibility and speed to chase...
    A truely powerful ultimate that puts you in the position of a formidable hunter. All your damages will be increased, you can easily follow your targets thanks to the passive's buff and your Tumble will let you become invisible for 1 second, enough to control a fight, brain an opponent or just surprise him by coming out of the shadows!

    Be careful anyway as to how you use it and always use it at the right moment to make it completely worthwhile.

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    When using Tumble, Vayne becomes invisible.


      Duration: 8 / 10 / 12 seconds

      Bonus Attack Damage: 25 / 40 / 55

    Pros

    An excellent AD carry in 1 v 1.

    You will have a huge burst in the late game.

    Pure damages thanks to the Silver Bolts.

    Very good mobility thanks to the passive and the Tumble.

    Invisiblity thanks to the ultimate that will let you control/brain/reposition yourself in trades.

    A very efficient stun and the ability to repush your opponent at the same time.

    One of the AD carry with the biggest skillcap, so good to progress.

    Cons

    Vayne is really very weak and doesn't have a real escape.

    A very weak lane phase!

    A poor range.

    No control apart from the Condemn which can only be used when next to a wall.