(Innate): Urgot's autoattacks and Acid Hunter reduce all damage that his target deals by 15% for 2.5 seconds.
Tips :Thanks to this passive you will have a considerable advantage over the enemy AD carry who will deal less damage in a trade. It is therefore important that you engage the fight and not your opponent, otherwise there is a risk that he will burst you without being affected by the debuff.
(Active): Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His passive is also applied to the target.
Missile-lock can be achieved by holding the cursor over a unit afflicted by Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring other units. It will lock onto invisible units afflicted by Noxian Corrosive Charge including mushrooms, but it will not reveal targets hit.
Tips :The Acid Hunter is the offensive spell that will let Urgot deal damage at his target. The missile will reduce the damage of your opponent and can be controlled thanks to the Corrosive Charge. At this moment the range will be increased and the missile can follow the target through the fog of war.
Physical Damage: 10 / 40 / 70 / 100 / 130 (+0.85 per attack damage)
(Active): Urgot charges up his capacitor to gain a shield that absorbs damage for 7 seconds. While the shield is active, Urgot's autoattacks and Acid Hunter missiles will slow targets for 1.5 seconds.
Tips :A very interesting spell that lets Urgot slow enemy targets while the shield is active. Thanks to the slow you should be able to cast several Acid Hunters, even if your opponent tries to quickly get away.
Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Shield Strength: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
(Active): Urgot launches a corrosive charge at a target location, afflicting all targets hit. Enemies afflicted by the charge have their armor reduced by a percentage for 5 seconds and take physical damage over the duration.
Tips :
The Corrosive Charge gives Urgot additional damage. Also, while they are affected by the charge, the Acid Hunter can be guided towards them, letting you deal damage even through the fog of war.
This spell also lets you greatly reduce your opponents' armour, so you should always think about using it before you cast your burst so that you increase your damage. The bomb can easily be avoided at its max distance, so try to use it on your support's control, if he has one.
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Total Physical Damage: 75 / 130 / 185 / 240 / 295 (+0.6 per bonus attack damage)
Armor Reduction: 12 / 14 / 16 / 18 / 20 %
(Active): Urgot targets an enemy champion and channels for 1 second, suppressing the target for the duration. If the channel completes, Urgot and the target will swap positions and the target will be slowed by 40% for 3 seconds. Urgot also gains bonus armor and magic resistance for 5 seconds, starting from the beginning of the channel time.
Tips :
Thanks to his ultimate, Urgot can engage throughout the game. In the lane phase he can block the support of the enemy carry until the mid AP or the jungler get to your target.
In the lategame, he can allow a Team Fight engage if he uses his ultimate correctly. However it can be cancelled by a Quicksilver Sash, Gangplank's oranges or Alistar's ultimate, etc...
Range: 550 / 700 / 850
Bonus Armor & Magic Resist: 60 / 90 / 120
Pros
A very good harass range
A different build that lets you be more solid than other AD carry
An important burst thanks to the Corrosive Charge that lets you remotely control the arrows
Cons
Less damage than a classic AD carry
A weak range for auto attacks
Very manavorous to be aggressive