Vel’Koz’s abilities Deconstruct those they strike. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer bonus true damage. Enemies lose their Deconstruction stacks by avoiding Vel’Koz’s attacks for a short while.
Vel’Koz fires a plasma bolt that slows and damages the first enemy struck. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow.
Vel’Koz sends out a straight line blast that tears open a temporary rift to the Void before exploding. Both the initial tear and the delayed explosion damage and apply Deconstruction stacks to caught enemies.
After a brief delay Vel’Koz disrupts a nearby area, damaging and launching all enemies caught into the air. Enemies hit that are close to Vel’Koz are also knocked back slightly.
Vel’Koz channels a ray of infinite energy that follows the cursor for a brief while, damaging, slowing and Deconstructing all enemies in range.
Pros
Good ability to poke in the lane
Good at clearing the wave
Big damage in teamfights
An instant basic attack which makes farming easier
Cons
Lack of mobility
Basic attack doesn't allow him to use minion aggro
Doesn't have any real controls, a handicap for an AP with no escape