(Innate): Pix fires a barrage of 3 bolts, dealing 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 magic damage each, at whoever Lulu attacks. These bolts are homing but can be blocked by other units.
(Active): Lulu and Pix each fire a piercing bolt dealing magic damage, slowing enemies hit by 80% for a short duration. This slow decays over time. An enemy can only be damaged by one bolt.
Tips :A very good spell to harass from the bushes. It is also a very good counter against ganks thanks to its slow, so don't hesitate to use it.
Cost: 40 / 50 / 60 / 70 / 80 mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.5 per ability power)
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
(Active) – On ally cast: Target ally gains 35% movement speed and bonus ability power for 5 seconds.
(Active) – On enemy cast: Polymorphs an enemy champion for a short duration, disabling their ability to attack or cast abilities and reducing their base movement speed by 60.
Tips :An excellent spell to chase or escape in the lane phase. It is also interesting to use on an AP ally to give him a power bonus. Used on an enemy, it is either a silence or a stun. Your opponent can't do anything except move slowly, making him very vulnerable. Also you can cancel an ability that takes some time to charge.
Cost: 65 / 70 / 75 / 80 / 85 mana
Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds
Bonus Ability Power: 20 / 30 / 40 / 50 / 60
Polymorph Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
(Active) – On ally cast: Commands Pix to jump to an ally and grant them a shield for up to 6 seconds. Additionally, Pix will then follow and aid their attacks instead of Lulu's for 6 seconds.
(Active) – On enemy cast: Pix deals magic damage to target enemy unit. Pix then follows and grants vision of them for 6 seconds.
Tips :You can reveal units who are trying to stealth, however you cannot use this spell without targeting someone. It also gives an interesting shield to one of your allies, giving you a bit of sustain, especially in the lane.
Cost: 60 / 70 / 80 / 90 / 100 mana
Shield Strength: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.6 per ability powe
(Active): Lulu enlarges her ally, knocking nearby enemies into the air. For 7 seconds, her ally gains bonus health and an aura that slows nearby enemies for 1 extra second.
Tips :An ultimate that lets you bait the enemy team with a bit of life, for example, to trap them. It also has a very good control that makes it totally worth it when used on your tank or offtank. Don't forget that it bumps all the opponents around your target.
Cooldown: 110 / 95 / 80 seconds
Aura Slow: 30 / 45 / 60 %
Bonus Health: 300 / 450 / 600 (+0.5 per ability power)
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