There's been lots of changes in Game of War over the last couple of months. Almost every aspect of the Game has changed: kill event scoring has changed, more research has been added (and a lot of it), special items in gold packs, and an exponential increase in gear. Let's take a look at each change in more detail.
MZ did nothing more than swing from one extreme to the other. They went from a system that heavily favored defensive play to a system that heavily favored offensive play.
Granted there needed to be more balance in the game but their solution was anything but that and caused many players to quit.
Almost everyone disagrees with getting points just for holding the opposing wonder. I understand they were wanting to increase the wonder battles which is fine. The problem with what they created was that you were getting points basically for nothing and only one person in an alliance could even get those points.
They have adjusted their scoring system to where now there's more balance. They've encouraged the wonder battles but they've also made it so the defensive player who doesn't spend a lot of money can still play.
Did you know our membership includes tools and guides that will teach you how to optimize your gear so you can spend less and still be successful in a kill event? Click here to sign up and not miss out.I still believe more adjustments are in order especially with the wonder scoring system.
With the introduction of the 4-way KvK kill event Machine Zone may have just found that balance. Defensive players can still play as they always have and offense players can take bigger chances than they have before. The reason being is mistakes in offensive play are no longer as big as the once were. Look at it like this: if your alliance rallies an opponent in each of the three kingdoms and all of the 3 rallies lose on points (let's say you earn 40mil and lose 60mil), you have still gained points for your kingdom (40mil x 3 = 120mil) while each opposing kingdom only gained 60mil points.
MZ has absolutely inundated us with research. As usual you have to do a lot of useless research to get to the good stuff.
The defense tree is one of the very few exceptions. The research you start off with is actually very good. They added a lot of debuffs that you could research but then turned around and debuffed the debuffs....
Another approach would be to make the research tree like your hero skill points. Make it so you have to make choices. You could research March speed but then you couldn't research March speed debuff for example. A better way would be you have to select which troop you want to do increased research on. This would make every account different and facilitate the need for more alliance participation. There really shouldn't be anything as a maxed account. Both of these ideas would be large fundamental changes to the game though...
The only good note here is that MZ made the infernos pay out very well for doing the researches. They've even changed the inferno brackets to help smaller players be able to grow. I would encourage everyone to take advantage of these infernos and knock out research while you can.
Special items are now available in select gold packs. You can instantly execute a hero or have your hero commit suicide. There are pros and cons to both.
Instant execution is great for smaller players that otherwise would never get an alter bonus because they would lose their hero before they have the change to execute it. At the same time though, this removes the aspect of building up to a large enough power to be able to hold heroes till execution. Since this is only available in gold packs I doubt we will see it used much since the people that would most likely take advantage of it usually aren't buying gold packs to begin with.
The other item is the introduction of hemlock in the gold packs. This allows a player who has lost their hero in battle to commit suicide in prison after 2-6 hours. Honestly, I have mixed feelings on this one. This represents a fundamental change in one of the most basic aspects of the game: holding high valued heroes for 3 days effectively taken the player out of the game during that time. One of the most prominent examples of this was a few months ago when Stayalive lost his hero while battling at the SW. His huge acct was instantly made useless except for contributing troops to rallies. On the other hand though, this item has greatly increased the risks players are willing to take in hitting large targets. Worse case, they lose their hero for a couple hours or so then they are back leading rallies again.
Please post your thoughts on the new hemlock feature in the comments.
Seems like every couple of days MZ is introducing new gear and new monsters. Honestly, there's been so much I'm not even going to discuss because quite frankly, it would take hours to do so. Take a look for yourselves at all the new gear available. They also finally released the set bonuses that they started mentioning months ago but alas it's even more research.
Lastly, gold packs: holy cow!! Gold packs now come with over 600 days of speeds, 100k in gold and more chests than the playboy mansion. Contrary to all the ads, this isn't a game you can play for free so go ahead and buy that pack you've been looking at. Based on what the packs are containing now, I can't wait to see what the two year anniversary pack has to offer!!
What do you guys think about these new features, and is anything you want me to go over in more detail?
News article contributed by Badda OG