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Fable II Game Guide & Walkthrough

Welcome to the Fable 2 game guide which will help you pass through the main quests and the side missions - Fable II - Game Guide and Walkthrough

Welcome to the Fable 2 game guide which will help you pass through the main quests and the side missions. Additionally, you will find detailed information regarding all the secrets, which the authors have hidden in the game - the keys, chests, gargoyles, legendary weapons and demonic doors, together with maps showing their localizations. The whole thing is arranged in such a way, that you will have no problems with finding what you need quickly. The side missions are sorted alphabetically and the secrets according to regions.

Welcome back to Albion!

Artur "Arxel" Justynski

Translated to English by Jakub "cilgan" Lasota

Basic hints

  • You can't die. Although every knockout adds a scar to your face, which lowers your attraction level;
  • If you want to collect every secret, try to choose the Good path until you get the "Workship" quest (you will be given it for being Good enough). It is crucial, because it is very hard to earn Good points while being at maximum Evil;
  • Complete the Temple of Light missions (before those given by the Temple of Shadows) before entering the The Spire. If you won't do that, you won't be able to get your hand on one of the legendary weapons;
  • Daichi is the most powerful weapon for melee combat in the game, and can be acquired easily;
  • You can cancel some of your skills, and you will be given back a portion of the experience points you spent on them.
  • You can't cancel augments, they are permanently set into your weapon. Try to choose wisely and think twice before you decide which are best;
  • If you are low on gold, try to be up-to-date with the sales, sometimes some merchants are short on supplies, and you can sell your items with much profit;
  • The most useful spell is Inferno. Enemies are very often vulnerable to fire, and die quickly from this spell.

Combat

The combat it Fable 2 is very convenient, with one button for each type of attack - melee combat, firing guns and magic. With achieving higher levels of skills require holding down the button for longer in order to increase the power of the attack (or level of the spell in case of magic) and deal much more damage. There is no sense in investing too much points into Will skills, just choose a couple of them. I'd recommend Time Control (level 1-3), Inferno (level 5), Shock (level 5) and Raise Dead (level 4). As for strength, you should max out all three abilities, as you will use it as often as magic. Personally I didn't use pistols, but a fast pistol with a big magazine is useful in some situations.

Gestures

Gestures can be gained in several ways. You gain some just my advancing the plot, for getting enough renown points, or good/evil level. You can learn much gestures by reading books in the library at the Bowerstone Market (more books keep appearing all the time). Search chests, excavations, get presents from people. There are many possibilities. You can gain some of them only by playing Fable 2 Pub Games (on XBLA), or from Game Masters located throughout the world.

With the help of gestures, you can change people's attitude towards you. Every character likes different gestures and have their favourite presents and places they especially like. Thanks to this information you can easily and quickly gain the love of a certain character (which can lead to marriage or a disobliging meeting) or gain a bargain price at a merchant.

Sales

Always have an eye opened for sales that will let you buy high quality equipment for a relatively small price. Sometimes there are situations working in the other direction - when merchants are low on supply, they'll pay loads of gold for certain items. It's a very good option if you're low on gold, you just have to make sure to sell your items before the sale ends, because they last only for a certain amount of time.

Jobs

From time to time, you will be given job offers. They are useful in the first phase of the game in which you need gold, and can also serve as a little change in between completing the main quests. We can distinguish various types of work. You can hunt dangerous monsters (or bandits) in the name of justice, you can work for an underground organization getting rid of certain targets (civil), recruit villagers according to certain criteria, or take on a little more monotonous, but equally well paid job as a lumberjack, blacksmith or a barman. The essence of those mentioned last is just to hit the green bar above you in the right moment. Every job has a manual which you should read before beginning. Those jobs also offer a system of promotions and multipliers, which will increase your income by a bunch, if you get the job done well.

Properties

Investing in properties and shops/stalls is very profitable. It is possibly the best way to make cash in whole Albion, and it requires a big budget at start, but on the other hand it will start making profit quite quickly. You gain cash every 5 minutes (in real life, not those in-game). While buying estates, look at the number of stars - the bigger, the more popular the house is, and the bigger the income, as well as the buying price. Apart from shops it is also wise to buy the most frequently visited inns (Bowerstone, Oakfield, Bloodstone).

Pub Games

Another way to relax (and also to gain gold, or gestures) is to play the Pub Games, which are offered by Game Masters in whole Albion, and also on XBLA. In the second case, you can export your Hero and earn money for him, or create a new one and then import him to the world of Fable 2. There is a thorough manual regarding every game, so I won't describe them.

World Map

The image below is a simple map, which will help in orientation. I hope it will aid you in your journeys across Albion.

1 - World Map - Fable II - Game Guide and Walkthrough

Childhood

You begin the game from choosing the sex of your Hero (the choice has no influence on the gameplay), after which you will be greeted with a funny intro, which will end with a small talk with our sister (or brother, depending on the sex of the Hero), from which we get to know about the dream of the siblings - living in the nearby castle. During the dialogue you can zoom in the screen by pressing the left trigger (LT), so that you can have a closer look on important events, characters or objects. You will be using this multiple time during your adventure. After a while the kids will hear screams and applause coming from afar, and they will decide to go and check it out.

You will gain control over your Hero and begin the game. Follow the glowing path to your first objective. After reaching the scene, a big crowd will block your view. Once again zoom the screen (LT) and hear what the merchant has to say. He offers a magical mirror, which doesn't interest us, and a magical case, which can grant one wish. The problem is the price, you need 5 golden coins. The glowing path will show you the missions you must complete in order to gain the required number of coins.

1 - Childhood - Storyline - Fable II - Game Guide and WalkthroughMission: Earn a golden coin by finding the arrest warrants on the worst bandits in Albion - Childhood - Storyline - Fable II - Game Guide and Walkthrough

Albion's Most Wanted

Mission: Earn a golden coin by finding the arrest warrants on the worst bandits in Albion.

Follow the trail to the nearby guard. You will be given a mission of finding five arrest warrants on the worst bandits in town. Accept the mission by holding down (A). After dealing with the quest, you will earn one golden coin.

You will find the first one on the road after saving the dog. - Childhood - Storyline - Fable II - Game Guide and WalkthroughYou will find the first one on the road after saving the dog.The second is by the drainage well. - Childhood - Storyline - Fable II - Game Guide and WalkthroughThe second is by the drainage well. The third lies beneath the streetlamp, next to the stairs leading down. - Childhood - Storyline - Fable II - Game Guide and WalkthroughThe third lies beneath the streetlamp, next to the stairs leading down.You will get the fourth after delivering the booze. - Childhood - Storyline - Fable II - Game Guide and WalkthroughYou will get the fourth after delivering the booze. Your dog will find the fifth one (you will hear it barking behind you after completing the mission with the bottle) - Childhood - Storyline - Fable II - Game Guide and WalkthroughYour dog will find the fifth one (you will hear it barking behind you after completing the mission with the bottle)

After completing all five, head back to the guard. But before you will reach him, you will meet a bandit, who will offer a golden coin in exchange for the arrest warrants. The decision is up to you - either way you will be given a golden coin.

2 - Childhood - Storyline - Fable II - Game Guide and WalkthroughMission: Help Barnum by posing to a portrait - Childhood - Storyline - Fable II - Game Guide and Walkthrough

Barnum's Image Capturing Device

Mission: Help Barnum by posing to a portrait

The local photographer offers you a golden coin in exchange for posing to a photo. After accepting the mission the only thing you have to do is choosing a gesture, for example the Heroic Pose.

3 - Childhood - Storyline - Fable II - Game Guide and WalkthroughYou will meet a kid tormenting a dog - Childhood - Storyline - Fable II - Game Guide and Walkthrough

The Duel

You will meet a kid tormenting a dog. He will first render your siblings helpless and start to attack you afterwards. Use (X), draw your wooden sword and beat the hell out of him. After a few hits the youngster will start to cry and run away. Saving the dog will have a positive influence on your reputation in town, but you can't take the dog with you at the moment. You will get no gold coin for this mission.

4 - Childhood - Storyline - Fable II - Game Guide and WalkthroughMission: Get rid of beetles from Balthazar's warehouse, or break his goods - Childhood - Storyline - Fable II - Game Guide and Walkthrough

The Beetle Hunt

Mission: Get rid of beetles from Balthazar's warehouse, or break his goods.

In this mission you can also earn a golden coin in two different ways. You must choose between getting rid of the beetles, or destroying the whole warehouse. Whichever option you choose, you'll get your coin. In the lower right corner there will be a meter showing the progress (it will start counting when you break the first chest or kill the first beetle). The chests are at the ground floor, and the beetles at the first floor. The quickest way to destroy chests in using melee combat (X), and as for the beetles, use your ranged weapon (Y).

5 - Childhood - Storyline - Fable II - Game Guide and WalkthroughMission: Retrieve Pete's stolen bottle - Childhood - Storyline - Fable II - Game Guide and Walkthrough

Tramp's Treasure

Mission: Retrieve Pete's stolen bottle.

This mission can be resolved in two separate ways - after acquiring the bottle you can give it back to the bum, or the woman. Whoever you choose - you'll get your coin. By choosing Betty you will earn some Good points. Head towards the stairs, where you have done the last mission. Next to them there is a small alley, and at the end of it you will find the bottle. Try not to wake up Magpie, who is sleeping right next to it. After you acquire the booze, return to Betty and Pete.

6 - Childhood - Storyline - Fable II - Game Guide and WalkthroughMission: Deliver the letter to Monty's beloved - Childhood - Storyline - Fable II - Game Guide and Walkthrough

The Love Letter

Mission: Deliver the letter to Monty's beloved

Head towards the nearby house and knock to the door. Belinda's mother will open the door. After a while you will be once more given a choice how to end the quest - you can either give the letter to the mother, or go upstairs and give it directly to Belinda. By choosing the second option, you will earn Good points. You'll get the coin either way.

7 - Childhood - Storyline - Fable II - Game Guide and WalkthroughAfter collecting all five coins, walk to the merchant and buy the musical box - Childhood - Storyline - Fable II - Game Guide and Walkthrough

The Musical Box

After collecting all five coins, walk to the merchant and buy the musical box. After you do that, follow the trail to a more secluded place in order to use the box and make your wish. After a short cut scene the musical box will disappear, and apart from that nothing will happen, so move on to a place where you can get some sleep. In the corner there is a diary - pick it up and go to sleep. In order to do that press (A) on the cloth lying on the floor.

8 - Childhood - Storyline - Fable II - Game Guide and WalkthroughYou will be woken up in the night by guards who want to take you to Castle Fairfax - Childhood - Storyline - Fable II - Game Guide and Walkthrough

Castle Fairfax

You will be woken up in the night by guards who want to take you to Castle Fairfax. Run to the guards standing on the nearby square and accept the journey. After you get inside, follow the butler. After a small talk with Lord Lucien you will be asked to stand in a magical circle. That ends the childhood part of the game.

9 - Childhood - Storyline - Fable II - Game Guide and Walkthrough10 - Childhood - Storyline - Fable II - Game Guide and Walkthrough

The Birth of a Hero

Your first mission is to collect the equipment from the chest located next to the wagon, which will also serve you as a place where you can sleep. In the chest you will find some useful stuff: weapons (a sword and a crossbow), some elixirs, a shovel, and a collar with which we can, for example, change the name of our dog. After collecting everything go back to Theresa. Before doing so you can sleep in the house to collect a special bonus, given by every estate. Theresa will be waiting for you by the entrance to the gypsy camp.

1 - The Birth of a Hero - Storyline - Fable II - Game Guide and WalkthroughShe will give you the Bower Lake Tomb Seal, to which you must go - The Birth of a Hero - Storyline - Fable II - Game Guide and Walkthrough

She will give you the Bower Lake Tomb Seal, to which you must go. It is located in the middle of the lake - it's hard to miss. Of course you will have to swim to it. While following the glowing trail, your dog will find something. When you will be in the right spot, there will be an icon on the gestures panel, which will allow you to take out your shovel and dig up the treasure. You will find a rubber ball, that you can throw, and your dog will fetch it. A little further, behind the ruined pillars, the dog will find a treasure chest. After getting to the tomb use the Seal, unblock the door and get inside.

2 - The Birth of a Hero - Storyline - Fable II - Game Guide and WalkthroughYou have to find The Chamber of Fate, so just follow the trail - The Birth of a Hero - Storyline - Fable II - Game Guide and Walkthrough

You have to find The Chamber of Fate, so just follow the trail. You will encounter your first obstacle - a hole. Before you jump, calm your dog (give him a snack, cheer) because he's quite afraid. Theresa's voice will assure you that the jump is absolutely safe. Get to the shore and head forward. You will bump into your first enemies - giant beetles. Kill them with your sword or shoot with a ranged weapon.

3 - The Birth of a Hero - Storyline - Fable II - Game Guide and WalkthroughYou will arrive at a closed gate - The Birth of a Hero - Storyline - Fable II - Game Guide and Walkthrough

You will arrive at a closed gate. To open it, shoot the magical sphere that is floating in the air right above the entrance - the gate will open. On your left there is a second gate (you can open it by just pressing (A)), with a treasure chest behind. A couple steps behind the main gate there is a path to the left, with another chest at the end. Following the trail, you will encounter some more beetles. In the flooded part of the cave, you will find two skeletons (on the left and right side). You can search them, but you will only find a letter. Following the trail for a while, you will get to another door. In order to open it, you have to: shoot the magical sphere, hit it with a sword and shoot it once more. If you do all of this in the right moment, you will be able to enter the corridor.

4 - The Birth of a Hero - Storyline - Fable II - Game Guide and WalkthroughAfter you arrive at a bifurcation at the center of which there is a bookshelf (search it), you can head left - there you will find some other books and two treasure chests - The Birth of a Hero - Storyline - Fable II - Game Guide and Walkthrough

After you arrive at a bifurcation at the center of which there is a bookshelf (search it), you can head left - there you will find some other books and two treasure chests. By following the trail you will finally reach the Chamber of Fate. After hearing out what Theresa has to say, step into the lightened circle.

5 - The Birth of a Hero - Storyline - Fable II - Game Guide and WalkthroughYou will become stronger, gain the ability to use magic - The Birth of a Hero - Storyline - Fable II - Game Guide and Walkthrough

You will become stronger, gain the ability to use magic. You will be able to buy skills divided into three main groups: Strength, Skill, Will. You can access then through the main menu, and the Abilities menu. Buy a spell, for the beginning I'd recommend those that do the most damage, for example Shock, Inferno or Blades (basically one of the first two, they will come in handy in the future). Just remember, that the final choice is up to you. After the shopping walk to the magical sphere that is glowing red, and use a spell on it (B). Teleport to the Bower Lake. You will have to face a bigger than before group of giant beetles. In this case it would be wise to make use of the spell you have just learnt, for quicker extermination.

6 - The Birth of a Hero - Storyline - Fable II - Game Guide and Walkthrough7 - The Birth of a Hero - Storyline - Fable II - Game Guide and Walkthrough

The Bandit

Descend the hill and head towards Bowerstone. The road will bring you to a blocked path, and the guard will inform you, that no one shall pass because of the bandits, that are terrorizing the area. Your mission is to head to the Thag camp and slay everyone, including the chief, who will be your first boss. After arriving at the place, you will be attacked by a group of bandits, and their number will start to increase gradually. Try to quickly collect the experience points, so that you won't lose them. After getting rid of all the minions, you will have to fight the leader. You don't need any special techniques to defeat him. When he dies, you will be awarded with Thag's Head.

1 - The Bandit - Storyline - Fable II - Game Guide and WalkthroughBefore you head forward, search the house for the key to the cage - The Bandit - Storyline - Fable II - Game Guide and Walkthrough

Before you head forward, search the house for the key to the cage. You will find it in a chest. You will have to choose: you will either rescue the slaves, or give the key to the hunter. Your decision will have an impact on your Purity (it will raise or drop). If you choose to rescue the peasants, there will be a short cut scene, after which you will be attacked by the hunter. After everything is over, don't forget to heal your wounded dog, by choosing the right button from the gestures panel.

2 - The Bandit - Storyline - Fable II - Game Guide and Walkthrough3 - The Bandit - Storyline - Fable II - Game Guide and Walkthrough

The Journey Begins

Head to Bowerstone and meet with Theresa. You will be greeted by a local singer, who has an incredible desire to praise your name. When you will arrive at the meeting spot at the main square, Theresa will inform you, that she will be late. In the meantime you can take a tour around the city, buy new items, or earn some money at the blacksmith.

1 - The Journey Begins - Storyline - Fable II - Game Guide and WalkthroughAfter Theresa return, head back to the main square - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough

After Theresa return, head back to the main square. During the talk, you will be able to choose one of the gestures - thumb up, or thumb down, depending on your opinion on what she's saying. Afterwards follow her to the wagon, where the conversation will be resumed. You will be given faith cards (the thief, the choice, the mage, the pilgrim, the relic), on which you should take a look after the conversation (the cards can be accessed through the menu with books and documents).

2 - The Journey Begins - Storyline - Fable II - Game Guide and WalkthroughYour next task is to find the abbot in Oakfield - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough

Your next task is to find the abbot in Oakfield. Follow the trail to the Bowerstone Old Town, and from there to Rookridge. You will bump into a devastated wagon, and some treasures around it - you can collect everything you like. A little further you will encounter a group of bandits. Get rid of them using a ranged weapon.

3 - The Journey Begins - Storyline - Fable II - Game Guide and WalkthroughBut it doesn't end there - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough

But it doesn't end there. The bandits will continue to attack you. They are large in numbers, but you should have no problems with defeating them. After a while you will get to a gap. The bandits on the other side will suggest you jump, which is in fact the only solution (Theresa's voice will say the same). Having no other choice, you have to jump. Swim to the shore, where you will meet a man begging for help. Make your way to the cave.

4 - The Journey Begins - Storyline - Fable II - Game Guide and WalkthroughFollow the trail - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough

Follow the trail. You will encounter a new enemy type - hobbes. They require a longer fight, a bigger group can cause you some problems. Try to keep then in a distance and don't let them surround you and attack altogether. When you arrive at a closed door, you will receive a task of finding another way. Your dog will serve as a guide and will show you the right path.

5 - The Journey Begins - Storyline - Fable II - Game Guide and WalkthroughDestroy the planks blocking the way, and by going a little further you will arrive at the previously closed door - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough

Destroy the planks blocking the way, and by going a little further you will arrive at the previously closed door. Unfortunately it will be too late - the man will die. Hurry to the exit and kill every enemy group in your way.

6 - The Journey Begins - Storyline - Fable II - Game Guide and WalkthroughAfter reaching the surface head towards Oakfield - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough

After reaching the surface head towards Oakfield. If you want, you can get rid of three bandits standing next to the broken bridge. After getting through the large gate, you will be at your destination.

7 - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough8 - The Journey Begins - Storyline - Fable II - Game Guide and Walkthrough

The Ritual

Head towards the chapel. The road is quite long, so you can do some jobs in the meantime to earn some gold, chop the wood for example. After arriving at the destination get inside and talk to the abbot. He, however, won't be too talkative until you won't reach a certain level of renown. The quickest way to do that is to complete some side missions. You can also gain some points using the villagers - show them your trophies or use positive gestures. After getting your renown to an adequate level, return to the abbot. Your next mission is to escort a monk, who has to get some magical water from the Wellspring. Firstly you must search for the monk. He's drinking near the cave. After a short talk take the stairs down to the cave.

1 - The Ritual - Storyline - Fable II - Game Guide and WalkthroughAs you have probably noticed, you're escorting a woman - sister Hannah - The Ritual - Storyline - Fable II - Game Guide and Walkthrough

As you have probably noticed, you're escorting a woman - sister Hannah. The first part of the route is free of surprises, so just follow the trail. You will reach a big room with three closed doors. Your companion will step onto one of the platforms, which will pull up the first gate. Go along the trail until you reach the first water statue. Hannah will stand on one platform and you have to step onto the second one and wait until there is enough water in the jug (there's a meter in the bottom right corner).

2 - The Ritual - Storyline - Fable II - Game Guide and WalkthroughAfter reaching 100% go back to the main hall - The Ritual - Storyline - Fable II - Game Guide and Walkthrough

After reaching 100% go back to the main hall. You will be attacked by hollow men. In the next phase you have to go through the second gate, which will be opened in the same way as the first one was. This time you will have to stand a little further from Hannah, take the stairs up. While the jug is being filled, hollow men will appear. Without getting off the platform, kill the enemies with a ranged weapon or magic (hold down (B), target with the left analog stick and let go of (B)). Once again return to the main hall.

3 - The Ritual - Storyline - Fable II - Game Guide and WalkthroughOnly the last one left - The Ritual - Storyline - Fable II - Game Guide and Walkthrough

Only the last one left. Once the gate opens up a bit, your dog will run under it and bring a hollow man's head, which isn't a good sign. Follow the path into another hall, in which you will have to fight a big group of hollow men, and then a headless hollow man. Don't let his name fool you - well, he will swing his sword around with no idea where you are, but when you get close enough to him, you will he shocked by lightning. To defeat him use a ranged weapon or magic. If you possess a second level spell, the hollow should die after a couple hard hits.

4 - The Ritual - Storyline - Fable II - Game Guide and WalkthroughFollow the trail and you will reach the Wellspring - stand on the second platform for the last time - The Ritual - Storyline - Fable II - Game Guide and Walkthrough

Follow the trail and you will reach the Wellspring - stand on the second platform for the last time. After a small talk you will get to know, that the abbot has been attacked. Sister Hannah will take a hammer from one of the statues and rush to help her father. Go up the stairs and exit the chamber.

5 - The Ritual - Storyline - Fable II - Game Guide and Walkthrough6 - The Ritual - Storyline - Fable II - Game Guide and Walkthrough

The Hero of Strength

You will see Hammer (the actual nickname of sister Hannah) running to the abbot's chapel. Before you jump off the slope, search the chest to your right, right next to the tree. After you get to the chapel you will learn that it's too late and you can't do anything. The next scene will be the burial. The mission will end, you will find the Hero of Strength (Hammer) and additionally you will get 1000 points of renown and a trophy: Golden Oak Leaf.

1 - The Hero of Strength - Storyline - Fable II - Game Guide and Walkthrough2 - The Hero of Strength - Storyline - Fable II - Game Guide and Walkthrough

The Hero of Will

Get back to the Guild, where you will get new info from Theresa. In order to get there faster you can choose Travel, accessible through the mission menu - your hero will be automatically transported to the Chamber of Fate. Listen to what Theresa has to say and what is your new task. It definitely isn't easy. You have to recruit the Hero of Will, who stays at the Brightwood Tower. You haven't visited the region yet, so you must go there on foot. When you reach your destination, just follow the trail. You will have to open two gates on your way (just press (A)).

1 - The Hero of Will - Storyline - Fable II - Game Guide and WalkthroughAfter a quite long trip, you will finally encounter some enemies - The Hero of Will - Storyline - Fable II - Game Guide and Walkthrough

After a quite long trip, you will finally encounter some enemies. Very tough enemies indeed - the Spire Guards. Don't let them trap you, because you will die quite quickly that way, and it's quite a bad scenario considering the amount of experience dropped. Continue forward, eliminating the foes. When you get to the roof, look out. You will be attacked by two guards, but there is a bigger group of them a little bit further. If they start to attack you before you manage to take down the first two, things can get nasty. In the end run to the tower, and at the stairs you will see a burning barricade, which you won't be able to pass.

2 - The Hero of Will - Storyline - Fable II - Game Guide and Walkthrough3 - The Hero of Will - Storyline - Fable II - Game Guide and Walkthrough

The Bargain

Once again return to the Guild, where you will get info on your new mission. This time you must search for the diary of lord Lucien. The localization of the diary is known to the lord's butler, who is hiding in one of the inns in Bowerstone. In exchange for the map which shows where the diary is, he demands 1000 golden coins. You don't really have a choice - you give him the required amount. Read the scroll and make your way to the Bower Lake. The shining trail will lead you right to the place where you must dig. Before you can take out your shovel, you will have to take care of a gigantic Forest Troll. To get rid of him, use magic or a ranged weapon and aim at the appendixes that will shine red after activating a spell/weapon.

1 - The Bargain - Storyline - Fable II - Game Guide and WalkthroughAvoid the boulders that the monster throws at you - The Bargain - Storyline - Fable II - Game Guide and Walkthrough

Avoid the boulders that the monster throws at you. After you get rid of every single appendix, the troll will hit the ground, forming a wave of trembling earth that will be coming in your direction. When his health level lowers drastically, he'll double his attacks (he'll be throwing two boulders and forming two waves at once). After collecting the experience orbs, start digging in the place that your dog shows you.

2 - The Bargain - Storyline - Fable II - Game Guide and Walkthrough3 - The Bargain - Storyline - Fable II - Game Guide and Walkthrough

Road to Westcliff

After getting back to the Guild, give Lucien's diary to Theresa, and she will read it. You will learn, that the lord is recruiting guards in Westcliff. The first thing you must do is to meet with Hammer in Brightwood. You will find her next to the bridge. The trail then brings you to the Bandit Coast, from where you will get to Westcliff.

1 - Road to Westcliff - Storyline - Fable II - Game Guide and WalkthroughFollow the trail, eliminating the oncoming groups of bandits - Road to Westcliff - Storyline - Fable II - Game Guide and Walkthrough

Follow the trail, eliminating the oncoming groups of bandits. You will get to a huge barricade, which Hammer will destroy with one hit. Behind the gate you will face a big group of thugs. They can be problematic, try not to get surrounded.

2 - Road to Westcliff - Storyline - Fable II - Game Guide and WalkthroughHead forward, the bridge will lead you to the destination of your journey - Road to Westcliff - Storyline - Fable II - Game Guide and Walkthrough

Head forward, the bridge will lead you to the destination of your journey. You will find a chest containing a Steel Cutlass and a Phial of Resurrection. Soon you will meet another foe - a Balverine. He's also a tough enemy. He can jump high up in the air and try to hit the player from behind. Flourish comes in handy now, when the enemy jumps into the air, start preparing the stronger attack, aim it behind you and attack when the enemy lands.

3 - Road to Westcliff - Storyline - Fable II - Game Guide and WalkthroughYou will meet a woman in sorrow after losing her husband - Road to Westcliff - Storyline - Fable II - Game Guide and Walkthrough

You will meet a woman in sorrow after losing her husband. She will ask you for help in rescuing her son, who was kidnapped by the belverines. The shiny trail will lead you to a gate leading to the Howling Halls. Inside you will be led to a big hall, in which you will be attacked by belverines. You will also have to face a bigger beast afterwards, but you fight it the same way as the smaller ones. Walk over the smashed pillar to the other side of the blade-filled pit, and afterwards climb the big, round set of stairs, right to the exit door.

4 - Road to Westcliff - Storyline - Fable II - Game Guide and Walkthrough5 - Road to Westcliff - Storyline - Fable II - Game Guide and Walkthrough

The Crucible

Your next task is a fight in the Crucible. Go and talk with Mad-dog, who guards the entrance. Unfortunately, in order to cross the gate, your renown level has to be high enough. The required amount is displayed in the mission description. The best way to boost your renown is to complete a few side missions. After reaching the required level of renown you will be able to pass the gate. Inside, after some time, you will be called by the guard. It's your turn, but firstly read the regulations, lying on the table to the right. Start the mission when you're ready.

1 - The Crucible - Storyline - Fable II - Game Guide and WalkthroughThere are eight stages you must pass - The Crucible - Storyline - Fable II - Game Guide and Walkthrough

There are eight stages you must pass. Eight long and hard rounds, that you must win in order to reach the top and gain the champion title. Each round consists of 3 waves of enemies, and the next begins right after the last enemy dies. Every three rounds a merchant will show up and you will be able to buy some weapons and mixtures. Each round also has a time limit. If you won't be able to kill all the enemies within the time limit, don't worry. If you do, you get a perfect score. Eight perfect scores will reward you with the highest price, a legendary weapon - The Chopper.

Round

Enemy

Description

1

Beetles

The first round is a typical warm-up. The beetles won't pose a threat. The arena is simple, no power-ups.

2

Hobbes

You can use the blades around the arena, which activate when you step on one of the platforms, located on the two sides.

3

Hobbes

Throw enemies into the hole located in the central part of the arena. Look out for the suicide Hobbes, when they detonate near you, it will have a negative impact on your health.

4

Hollowmen

This is an easy round. If you possess the Inferno spell it will be even easier, as the enemy is vulnerable to fire-based attacks.

5

Bandits

A more difficult round. The enemies are located on a bridge, shoot the barrels to get rid of them, or run to the bridge and defeat them in melee combat.

6

Bandits

Make use of the pit, above which the fight takes place. Additionally there are flamethrowers on the edges of the arena, which you activate by stepping onto the platforms.

7

Balverines

The balverines are difficult enemies. Try not to let them out-number you, when a couple of them will start attacking you at once, you're pretty much dead.

8

Rock Troll

Just as in the fight with the Forest Troll, you must hit the outgrowths on his body. Use your ranged weapon or magic. The enemy will spawn small trolls from time to time.

When you finish the last round, you will get your prizes: The Crucible Trophy, 1000 golden coins and the opportunity of getting the "Lion Heart" title for free, from any herald. Go outside, where a crowd of fans is waiting for you. You can show them the trophy - you'll get some renown points.

Before you begin the next mission, it would be wise to do two things: begin the Westcliff Development side mission and buy a few shops and buildings (and after that, rent them). It will let you gather a big amount of gold after completing the next mission, which lasts for 10 long years.

The Tattered Spire

When you're prepared, head to the docks, where Hammer is waiting for you. Go to the harbour, from which you will travel to the Spire. Unfortunately you must leave behind your weapons and the dog. After agreeing on the conditions, you will set sail.

First day

Follow everyone. The guards won't let you get lost. You will meet Bob, one of the recruits, who you will meet again later on. You will be brought to some stairs, with Lucien standing on them. After his short speech, everyone will go to sleep.

1 - The Tattered Spire - Storyline - Fable II - Game Guide and WalkthroughYou will wake up in a barrack, in a new suit and with a collar, which takes your experience points for being disobedient - The Tattered Spire - Storyline - Fable II - Game Guide and Walkthrough

You will wake up in a barrack, in a new suit and with a collar, which takes your experience points for being disobedient. When the commandant calls you, go to him at once. On your way you will see Bob, who's guarding Garth. Unfortunately you can't save him right now, so just follow the trail. When you reach your destination, you will have to do what the commandant tells you. If you don't - you lose your experience. You have 10 second to choose (or not) from two gestures.

2 - The Tattered Spire - Storyline - Fable II - Game Guide and WalkthroughAfter positively passing the trust test, report at the prison - The Tattered Spire - Storyline - Fable II - Game Guide and Walkthrough

Week 38

After positively passing the trust test, report at the prison. One of the guards wants to have a meal, and you will have to guard the prisoners. The guard will warn you not to feed them, and if you won't listen to him - you lose experience points. You will have 3 minutes to choose, if you want to feed them (you will get good points), or starve them (you will get evil points). The lever on the right is used to drop the food. The choice is yours.

3 - The Tattered Spire - Storyline - Fable II - Game Guide and WalkthroughYou will be once again called to the commandant - The Tattered Spire - Storyline - Fable II - Game Guide and Walkthrough

Week 137

You will be once again called to the commandant. This time you will have to choose to kill (or not to kill) Bob. You have 10 seconds for each decision. Similar to the prisoners case - killing him will give you a couple evil points, and if you spare him, you will lose some experience points, but gain good points. The choice is yours.

4 - The Tattered Spire - Storyline - Fable II - Game Guide and WalkthroughYou will be called to the commandant for the last time - The Tattered Spire - Storyline - Fable II - Game Guide and Walkthrough

Many years later...

You will be called to the commandant for the last time. Being worried about getting no reports from one of the guards, he will order you to check what's wrong. When you arrive, search the dead guard's body. After a while Garth will show up behind you. He has now enough Will, to take off your collar. It's time for the final showdown. Run to the commandant's office, eliminating all threats in your way. The guards protecting him are stronger than the ordinary ones. When the commandant falls, Garth will gain even more experience, and he will help deal with the other guards.

5 - The Tattered Spire - Storyline - Fable II - Game Guide and WalkthroughRun to the boat, you will encounter a group of enemies, but you will take care of them quickly, with the help of your companion - The Tattered Spire - Storyline - Fable II - Game Guide and Walkthrough

Run to the boat, you will encounter a group of enemies, but you will take care of them quickly, with the help of your companion. You will arrive at Oakfield, where you will get back your old equipment and the dog.

Prize: 5000 renown points, Broken Spire Collar.

6 - The Tattered Spire - Storyline - Fable II - Game Guide and Walkthrough7 - The Tattered Spire - Storyline - Fable II - Game Guide and Walkthrough

The Cullis Gates

Make your way to the Rookridge Tavern, where you will meet Hammer. After she gets over the initial shock of seeing you, she will give you some time before the mission begins. Theresa will eventually tell you when she's ready. In the meantime you can do a side mission, earn some gold, or just plainly take a tour around the place. After the next meeting in the guild, the time will come to recruit the last Hero. To get to him, you have to go to Wraitmarsh, using the teleport in Brightwood. Once again you will have to get to the meeting point, right next to the main gate. Because of Lucien's guards, the main routes and their surroundings are heavily protected. Follow Garth, while eliminating every guard you see. After getting to the top of the tower, you will have to protect the Hero of Will, while he opens the teleport. The guards will be coming from two sides, and Hammer will prove herself useful. When the meter hits 100%, you can teleport forward, or stay and gain some experience points. It would be wise to choose the second option, and spend some more time here.

1 - The Cullis Gates - Storyline - Fable II - Game Guide and Walkthrough2 - The Cullis Gates - Storyline - Fable II - Game Guide and Walkthrough

Stranded

Something will go wrong, and only you will get to Wraitmarsh. Hammer and Garth will be teleported to the Guild. Old Gregg will find you and lock you up in a cage on the marshes. After the scene, your dog will bring you the cage key. Get out and go in the direction of the marshes. You will meet another new enemy - Banshee. To defeat her, you must first get rid of the goblins she summons. A stronger spell will do the trick. After defeating them, you have some time to hit the Banshee.

1 - Stranded - Storyline - Fable II - Game Guide and WalkthroughGo forward - Stranded - Storyline - Fable II - Game Guide and Walkthrough

Go forward. You will meet some groups of hollow men, but they won't be a problem. When you reach a big bridge, Theresa will inform you, that you're halfway there. You will encounter the Elder Hollow Man. He's almost the same as the normal ones, just a little stronger and tougher. Next, there will be another Banshee. You'll find a treasure chest in the hut. In the end you will fight a giant Troll, you'll defeat him the same way as before - destroy the outgrowths. Following the trail, you will come to Bloodstone.

2 - Stranded - Storyline - Fable II - Game Guide and Walkthrough3 - Stranded - Storyline - Fable II - Game Guide and Walkthrough

The Hero of Skill

Now you have to face a mission of finding and recruiting the last of the Heroes - The Hero of Skill. Go to the city, and you will see the biggest house - it belongs to the Reaver. In order to impress him you need a lot of renown. The fastest way to get it is to do some side missions. After your renown level is high enough, return to Reaver.

1 - The Hero of Skill - Storyline - Fable II - Game Guide and WalkthroughBefore the Thief joins you, you have to run a small errand for him - The Hero of Skill - Storyline - Fable II - Game Guide and Walkthrough

Before the Thief joins you, you have to run a small errand for him. You have to return an item to its rightful owner. Take the seal from the table and go to Wraitmarsh. Theresa will warn you, that there's more than meets the eye about this mission, so watch out. Use the seal on the large door and enter the Shadow Court.

2 - The Hero of Skill - Storyline - Fable II - Game Guide and WalkthroughYou will reach a corridor with spikes coming out of the floor - The Hero of Skill - Storyline - Fable II - Game Guide and Walkthrough

You will reach a corridor with spikes coming out of the floor. The spikes pop up alternatively, you should have no problems with reaching the other side. You will find a treasure chest while doing it. You will get to another door, but before you go through, you must defeat some Shadows. After a long and fascinating fight, go through the opened gate and jump into the hole.

3 - The Hero of Skill - Storyline - Fable II - Game Guide and WalkthroughYou'll meet Elizabeth and the Shadow Judges - The Hero of Skill - Storyline - Fable II - Game Guide and Walkthrough

You'll meet Elizabeth and the Shadow Judges. They demand the seal, but not only it. The person that possesses it will give up youth and beauty. It's up to you, if you want to sacrifice Elizabeth by giving her the seal, or let yourself grow old. If you spare the woman, you will be given 50 good points. Before you get onto the next mission, you should invest some gold into houses and rent them, or finish some side missions.

4 - The Hero of Skill - Storyline - Fable II - Game Guide and Walkthrough5 - The Hero of Skill - Storyline - Fable II - Game Guide and Walkthrough

Bloodstone Assault

Return to Reaver. You will learn, that he has told Lucien about you. Things however have complicated, and now Reaver is the pray. He will offer you an escape route through some hidden tunnels, but the lord's army will raid them anyway. A good ranged weapon and shooting skills will come in handy now. Follow Reaver. After dealing with waves of enemies you will come to the surface. You will find yourself on a beach, and meet Garth and Hammer. Great Shard will show up after a while.

1 - Bloodstone Assault - Storyline - Fable II - Game Guide and WalkthroughIt's a very strong enemy - Bloodstone Assault - Storyline - Fable II - Game Guide and Walkthrough

It's a very strong enemy. To defeat him, you must firstly eliminate all the guards he spawns, and then shoot in the unprotected, shining upper part of the Shard. Look out for his projectiles. He marks them with red light, when you see it on the ground, you better look out. Run to the hill from which you will be attacking the Shard. In the end Theresa will show up, stop Reaver and encourage him to help in defeating Lucien.

2 - Bloodstone Assault - Storyline - Fable II - Game Guide and WalkthroughPrize: 10000 renown points, Shard - Bloodstone Assault - Storyline - Fable II - Game Guide and Walkthrough

Prize: 10000 renown points, Shard.

The Weapon

Your last task is to finish the ritual and create a weapon, with which you will kill Lucien. Stand in the circle at the top of the Hill of Heroes. There will be a short cut scene, Lucien will show up, your comrades will be taken away, and as for you...

1 - The Weapon - Storyline - Fable II - Game Guide and Walkthrough2 - The Weapon - Storyline - Fable II - Game Guide and Walkthrough

A Perfect World

You will return to your childhood. You will be woken up by your siblings, who will offer you some beetle killing, bottle shooting penning chicken. When night will come, your siblings will get sleepy. Run to the house. On the shelf you will find Rose's diary, which is different from the one you took at the beginning of the game. Go to sleep. During the night you will hear a melody, the same as from the music box at the beginning of the game. Get out of the house and make your way to the exit.

1 - A Perfect World - Storyline - Fable II - Game Guide and WalkthroughAfter getting to the music box, pick it up - A Perfect World - Storyline - Fable II - Game Guide and Walkthrough

After getting to the music box, pick it up. You will see a flashback of all your life, including quotes of the heroes you have met.

2 - A Perfect World - Storyline - Fable II - Game Guide and Walkthrough3 - A Perfect World - Storyline - Fable II - Game Guide and Walkthrough

Retribution

You will visit the Spire for the last time. This time you will definitely end Lucien's life. Go up the stairs into the light. Use the music box (by pressing and holding (A)), to slay the tyrant. Theresa will show up. The Spire has the power of granting one wish, grab the hand of your mentor and choose one of the options.

1 - Retribution - Storyline - Fable II - Game Guide and WalkthroughSacrifice: You will return to life everyone, that have lost their while building the Spire - Retribution - Storyline - Fable II - Game Guide and Walkthrough

Sacrifice: You will return to life everyone, that have lost their while building the Spire. In return you will only get the gratitude of Albion.

Love: You will return to life all of your relatives, including the dog. The builders of the Spire will be victims.

Wealth: You will earn an enormous amount of gold coins (1.000.000), sacrificing your relatives and the Spire's builders.

The choice is yours.

Prize: Letter from Rose.

The Archeologist

Prize: 1000 renown points.

A lady archeologist has some problems with finding ancient artifacts. After a small walk, she'll give a scroll with notes regarding the localization of the object. Right after entering, your dog will find the digging place, follow him and dig up the scroll.

1 - The Archeologist - Side missions - Fable II - Game Guide and WalkthroughLp - The Archeologist - Side missions - Fable II - Game Guide and Walkthrough

Lp.

Localization

Reward (amount of renown points)

Artifact 1

Bowerstone Old Town

75

Artifact 2

Rookridge Inn

100

Artifact 3

Bowerstone Cemetary

125

Artifact 4

Oakfield

150

Artifact 5

Bower Lake

200

Artifact 6

Brightwood

250

Artifact 7

The Bandit Coast

300

Artifact 8

Westcliff

350

Artifact 9

Gemstone Grotto

450

Artifact 10

Wraithmarsh

500

Artifact 11

Bloodstone

550

Artifact 12

Guild Cave

600

Artifact 13

Reaver's Rear Passage

700

After finding the last artifact, return to Belle, and she'll unlock the door. Inside you will find Archont's Dream. You can return it to the archeologist, or kill her and take the treasure with you. The stone is quite valuable, so if you need gold, you may have no choice but to get rid of your partner. In the end, the choice is yours.

Red Harvest

Prize: 750 renown points.

Arfur will order you to help the Reaper in killing one of the farmers in Brightwood. Go to the bandit's camp, and use the sign (whistle three times). Your target is Gales. After arriving at his farm kill everyone, including the owner. You will get a key to the cellar. You can take a look on the chests in the cellar, but that way you will have to fight with the Reaper and his minions. You will get the key to the gate in cellar on Giles' farm by digging up his grave.

1 - Red Harvest - Side missions - Fable II - Game Guide and Walkthrough2 - Red Harvest - Side missions - Fable II - Game Guide and Walkthrough

Donating to the Light

Prize: Rising Sun [Legendary weapon]

Head to the Temple of Light, where you will donate. For every donation, you will be given an adequate amount of good and experience points. The minimum amount of gold that you can give to the temple is 50, and the maximum is unlimited. Of course you can give as much as you like, but above 5000 gold coins, you get the same amount of points. After donating enough, you will be given a task of donating a given amount again, but this time you will receive a prize for this. You must donate when the mystical sun is at its highest point, so come back between 12:01 and 12:59 and donate 10000 gold coins.

1 - Donating to the Light - Side missions - Fable II - Game Guide and Walkthrough2 - Donating to the Light - Side missions - Fable II - Game Guide and Walkthrough

Hobbe Squatters

Prize: 3500 renown points, Hobbe Leg

Your mission is to exterminate Hobbes from the nearby cave. You will find the Echo Mine in Oakfield. You have to defeat 15 Hobbes, and the leader. When you kill all of them head to the exit, and you'll meet Tommy. According to his plans, you were going to die in the cave, and because you didn't, he will attack you. After he's dead, you will get the Cave Key.

1 - Hobbe Squatters - Side missions - Fable II - Game Guide and Walkthrough2 - Hobbe Squatters - Side missions - Fable II - Game Guide and Walkthrough

Gargoyles

There are 50 Gargoyles in the game. For every 10 killed, you will get a prize, which you can pick up in the Gargoyles Trove (the entrance is under the bridge in Bowerstone, diving spot). Each platform next to the chest is a part of a bridge, and on the end there is a treasure (accessible after killing all the Gargoyles). You must have at least the 2nd level of Dexterous Style, to shoot down the statues. You can recognize them easily, as they insult nearby people.

Prizes:

10 Gargoyles: Dog Tricks! Growl Book

20 Gargoyles: Potion of Life

30 Gargoyles: Emerald x3

40 Gargoyles: 10,000 gold

50 Gargoyles: Ghoul augment

Treasure chest: Rotten apple

Cracked wall behind the treasure: The Rammer [Legendary weapon]

1 - Gargoyles - Side missions - Fable II - Game Guide and Walkthrough2 - Gargoyles - Side missions - Fable II - Game Guide and Walkthrough

Cold Comfort Farmer

Prize: 750 renown points.

Giles the farmer would be grateful, if you would help him deal with the Reaper, who terrorizes him. Your task is to bring him alive (the good option in the mission, you can also kill him) to the farmer. When you arrive at the Reaper's camp, you will have to deal with a large amount of his minions. In the end the leader will jump off a branch. Your enemy uses Time Control, so use it as well. After defeating him, you will be able to choose, if you want to give him to the farmer alive, or kill him. The choice is yours.

1 - Cold Comfort Farmer - Side missions - Fable II - Game Guide and Walkthrough2 - Cold Comfort Farmer - Side missions - Fable II - Game Guide and Walkthrough

The Crucible Champion

You can repeat the tournament over and over again, getting your times better and better.

There are eight stages you must pass. Eight long and hard rounds, that you must win in order to reach the top and gain the champion title. Each round consists of 3 waves of enemies, and the next begins right after the last enemy dies. Every three rounds a merchant will show up and you will be able to buy some weapons and mixtures. Each round also has a time limit. If you won't be able to kill all the enemies within the time limit, don't worry. If you do, you get a perfect score. Eight perfect scores will reward you with the highest price, a legendary weapon - The Chopper.

Round

Enemy

Description

1

Beetles

The first round is a typical warm-up. The beetles won't pose a threat. The arena is simple, no power-ups.

2

Hobbes

You can use the blades around the arena, which activate when you step on one of the platforms, located on the two sides.

3

Hobbes

Throw enemies into the hole located in the central part of the arena. Look out for the suicide Hobbes, when they detonate near you, it will have a negative impact on your health.

4

Hollowmen

This is an easy round. If you possess the Inferno spell it will be even easier, as the enemy is vulnerable to fire-based attacks.

5

Bandits

A more difficult round. The enemies are located on a bridge, shoot the barrels to get rid of them, or run to the bridge and defeat them in melee combat.

6

Bandits

Make use of the pit, above which the fight takes place. Additionally there are flamethrowers on the edges of the arena, which you activate by stepping onto the platforms.

7

Balverines

The balverines are difficult enemies. Try not to let them out-number you, when a couple of them will start attacking you at once, you're pretty much dead.

8

Rock Troll

Just as in the fight with the Forest Troll, you must hit the outgrowths on his body. Use your ranged weapon or magic. The enemy will spawn small trolls from time to time.

Slave Rescue

Prize: 2500 renown points.

The guard at the Bowerstone Marketplace has an interesting job to offer. The task is to free the slaves that are held in cages. After accepting the mission, read the received scroll, which contains info on the localization of the people in need of help. After getting there get rid of the bandits, and during the fight you will be given a key, with which you will free the slaves.

1 - Slave Rescue - Side missions - Fable II - Game Guide and Walkthrough2 - Slave Rescue - Side missions - Fable II - Game Guide and Walkthrough

Rescuing Charlie

Prize: 5000 renown points.

Granny Miggins is worried about her grandson. He got lost somewhere in the Tomb of Heroes, which is located in the north-east part of the region in a lake (but the water is no longer there, so the entrance will be unlocked). Go forward all the time, and you'll get to a huge hall, with Charlie at its end.

1 - Rescuing Charlie - Side missions - Fable II - Game Guide and WalkthroughBefore you get to the surface, you will be attacked while opening the sarcophagus - Rescuing Charlie - Side missions - Fable II - Game Guide and Walkthrough

Before you get to the surface, you will be attacked while opening the sarcophagus. You have to protect Charlie from the hollow men. After that, search the sarcophagus, you will find Looter's Note, and after a while more hollow men will attack. Follow the track to the exit, the platform will let you open the gate. After getting out, go to granny Miggins.

2 - Rescuing Charlie - Side missions - Fable II - Game Guide and Walkthrough3 - Rescuing Charlie - Side missions - Fable II - Game Guide and Walkthrough

A Bridge Too Far

Prize: 250 renown points, Dash's Goggles, Barnum's Thesaurus

Make your way to one of the inns in Oakfield. On the 1st floor, you will find a complaining man - he needs help to fight the bandits. If they won't be defeated, the bridge to Bowerstone will never be rebuilt, and you won't have access to that region. The bandits were last seen in an old inn in Rookridge. Inside you will find a big group of bandits, including their leader - Dash.

1 - A Bridge Too Far - Side missions - Fable II - Game Guide and WalkthroughUnfortunately you won't have the chance to get the leader, as he will run away - A Bridge Too Far - Side missions - Fable II - Game Guide and Walkthrough

Unfortunately you won't have the chance to get the leader, as he will run away. Having no other choice, you have to chase him. During the quite long way, you will encounter some groups of bandits, but they shouldn't pose a threat. Just like Dash, who you will kill with one hit. After he dies, search the nearby chest, and return to Barmun in Oakfield.

2 - A Bridge Too Far - Side missions - Fable II - Game Guide and Walkthrough3 - A Bridge Too Far - Side missions - Fable II - Game Guide and Walkthrough

Defender of the Light

Prize: 750 renown points, Temple of Light Seal.

Talk to the member of the Temple of Light, and he'll ask you to stop the members of the Temple of Shadow from poisoning the sacred water. Go to the Wellspring Cave, where you will check all the water delivering statues. After getting to the first one, kill all foes and the monk by the statue. An identical strategy applies for the other places.

1 - Defender of the Light - Side missions - Fable II - Game Guide and WalkthroughIn the last hall, before you fight Cornelius Grimm, you have to take care of some Shadow Worshipper and hollow men - Defender of the Light - Side missions - Fable II - Game Guide and Walkthrough

In the last hall, before you fight Cornelius Grimm, you have to take care of some Shadow Worshipper and hollow men. After that the leader will change into a shadow, but you shouldn't have trouble with defeating him. Look out for the Blades spell which he uses. Use Time Control, to avoid his blows and do counter attacks. When the monster falls, go up the stairs and talk to the abbot.

2 - Defender of the Light - Side missions - Fable II - Game Guide and Walkthrough3 - Defender of the Light - Side missions - Fable II - Game Guide and Walkthrough

Sacrificing to the Shadows

Prize: Mealstrom [Legendary weapon].

Your task is to sacrifice villagers to the Shadows. You get loyalty points for each person. 2000 points will give you the main prize. When the victim is inside the circle, pull the lever, to finish the ritual. The amount of victims you sacrifice at once is infinite! After completing 2000 points, offer a sacrifice (your own wife would be a good choice) between 00:01 and 00:59 in order to get the prize.

1 - Sacrificing to the Shadows - Side missions - Fable II - Game Guide and Walkthrough2 - Sacrificing to the Shadows - Side missions - Fable II - Game Guide and Walkthrough

Till Death Do Us part

Prize: 100 renown points.

The ghost of a man wants you to avenge his death. During his life he was treated badly by his beloved woman - she didn't show up at the wedding. Your task is to make the woman, named Alex, fall in love with you, and give her the rejection note after she accepts your proposal. In the case of this mission, you have a choice - you can give the note to the woman, or destroy it and marry her. The second option will have a positive impact on your good level, and the 1st will end with the woman dying.

1 - Till Death Do Us part - Side missions - Fable II - Game Guide and WalkthroughTo easily make the target fall in love with you, you can use two gestures - Till Death Do Us part - Side missions - Fable II - Game Guide and Walkthrough

To easily make the target fall in love with you, you can use two gestures. The 1st one is persuasion to follow, after which you should take her to the clocktower in Bowerstone, and the second one is Seduce, used a couple of times. After finishing the task, and making the decision regarding the letter, go back to the ghost and end the mission.

2 - Till Death Do Us part - Side missions - Fable II - Game Guide and Walkthrough3 - Till Death Do Us part - Side missions - Fable II - Game Guide and Walkthrough

The Blind Date

Prize: 3500 renown points.

Giles the farmer wants you to find a woman for his son. Once you receive the boy's portrait, head to Rupert. The task may seem quite easy, until you find out, that Rupert is gay. You're free to choose, if you want the boy to be happy, find him a guy, and if you want to be a little more evil, get him a wife. You will search at the Bowerstone Marketplace. Show the photo to every man, until someone will find the boy interesting. Frank (he's standing in the middle of the bridge) seems to be interested. You will receive information about the person, with which Rupert will meet. You will find the key to the cellar on Giles' farm, in his house - you must first buy it.

1 - The Blind Date - Side missions - Fable II - Game Guide and Walkthrough2 - The Blind Date - Side missions - Fable II - Game Guide and Walkthrough

The Cemetery Mansion

Prize: 3500 renown points.

The first step in this mission is buying the Cemetery Mansion, it costs 100000 gold coins. After you buy it, you will receive the key and the gravedigger's letter. Follow the trail, and you will discover a crypt. Inside of it, you must find a treasure.

1 - The Cemetery Mansion - Side missions - Fable II - Game Guide and WalkthroughInside the chest you will find the Stone of Myr'Bregothil, the most precious gem in all of Albion - The Cemetery Mansion - Side missions - Fable II - Game Guide and Walkthrough

Inside the chest you will find the Stone of Myr'Bregothil, the most precious gem in all of Albion. Exit the cave. Of course you will have to confront some hollow men, right next to the closed gate, which will open after you kill them all. Next, use a melee weapon on the blue sphere, and then a ranged weapon, to open the passage. Repeat it until you get to the end. You will have to choose to either give the stone back, or kill all the monsters.

2 - The Cemetery Mansion - Side missions - Fable II - Game Guide and Walkthrough3 - The Cemetery Mansion - Side missions - Fable II - Game Guide and Walkthrough

Westcliff Development

Prize: 1500 renown points, 15000 gold coins

You have to invest 5000 gold coins in Barnum's new business. He promises you great incomes. When the project is ready, you will be called to meet your partner. After you get back from the Spire, Barnum will call for you. He will show you what he managed to achieve in 10 years, and give you your income.

1 - Westcliff Development - Side missions - Fable II - Game Guide and Walkthrough2 - Westcliff Development - Side missions - Fable II - Game Guide and Walkthrough

The Sculptor

The mission is very easy. The only thing you have to do after getting to the sculptor is to stand in the given place, strike a pose and hold it for some time (an adequate info will be shown). After this info, you only have to hit (A) at the right moment (you have to hit the green area), and you will strike a perfect pose. It's the same in every city, in which you can have your statue.

1 - The Sculptor - Side missions - Fable II - Game Guide and WalkthroughYou can place the statues in different regions, after discovering a place where you can put it (concrete platforms) - The Sculptor - Side missions - Fable II - Game Guide and Walkthrough

You can place the statues in different regions, after discovering a place where you can put it (concrete platforms). You must pay for each, and you'll receive renown points in return.

Westcliff Shooting Range

To participate in the tournament, you must have the dexterous styles at second level. The tournament consists of 3 rounds and to pass, you must get at least 15 points in each. You must shoot the villagers or the bandits, depending on who gives you the mission.

1 - Westcliff Shooting Range - Side missions - Fable II - Game Guide and WalkthroughPrizes - Westcliff Shooting Range - Side missions - Fable II - Game Guide and Walkthrough

Prizes:

175 points - first place: Red Dragon Pistol [Legendary weapon], Silver bullet (trophy)

150 points - second place: 1 of 6 Hero Dolls

125 points - third place: Cure-All Health Potion

95 points - fourth place: Table Wine

65 points - fifth place: Worn Double Bed

45 points - sixth place: Dog Treat

T.O.B.Y

Prize: 4000 renown points, Mutton of Eternal Hope

Toby from Bloodstone is looking for someone, who will help him put this lawless city in order. Firstly, you must recover the first artifact required for the Purification ritual - the Mutton of Eternal Hope. Follow the trail into a house. You'll find the artifact in a cabinet located in the corner of a room on the first floor. Once you acquire it, go to Toby and give it to him. The Wine of Forgiveness can be found on the first floor of a nearby house, in a wardrobe. The Pie of Kindness - in a house near the shipyard, in a cabinet on the first floor.

1 - T.O.B.Y - Side missions - Fable II - Game Guide and WalkthroughThe next step is bringing Toby a prostitute - T.O.B.Y - Side missions - Fable II - Game Guide and Walkthrough

The next step is bringing Toby a prostitute. You will find them in the lower part of town, on the coast. Use the "Follow" gesture on one of them, and get back to the house, which you will have to leave in a moment. Talk to some of the town folks, and you will discover who Toby really is. You will also learn, that he has cheated you. Start knocking to the door, until Toby opens. When this happens, throw him out of town (scare him), or kill.

2 - T.O.B.Y - Side missions - Fable II - Game Guide and Walkthrough3 - T.O.B.Y - Side missions - Fable II - Game Guide and Walkthrough

Temple of Shadows

To become a member of the brotherhood, you must do something very bad and disgusting... Eat 5 chickens! When you get them, just press the right gesture button, to swallow the poor thing. You will receive 5 evil points for each. When the gate will open, run to the chief of the Temple of Shadows and talk to him.

1 - Temple of Shadows - Side missions - Fable II - Game Guide and Walkthrough2 - Temple of Shadows - Side missions - Fable II - Game Guide and Walkthrough

Love Hurts

Prize: 8500 renown points, Rod of Life

Your task is to find three body parts, scattered around the graveyard, for the gravedigger. After getting to the destination, the trail will show you the localization, and your dog will also prove itself useful. Get back to the gravedigger after finding each part.

Localization:

Lady Gray's lower body - Hobbe Cave in Rookridge. - Love Hurts - Side missions - Fable II - Game Guide and WalkthroughLady Gray's lower body - Hobbe Cave in Rookridge.Lady Grey's upper body - Twinblade's Tomb in Wraitmarsh. - Love Hurts - Side missions - Fable II - Game Guide and WalkthroughLady Grey's upper body - Twinblade's Tomb in Wraitmarsh. Lady Grey's head - Lady Grey's Tomb in Farfax Gardens. - Love Hurts - Side missions - Fable II - Game Guide and WalkthroughLady Grey's head - Lady Grey's Tomb in Farfax Gardens.

Wraitmarsh:

To open the door in Twinblade's Tomb use the stair on the left (behind some buses), stand on the platform, shoot the shining sphere, hit it with your blade and then shoot it again.

To open the second gate, shoot the sphere located on the other side of the spiked platform (before that, stand on the platform before the gate).

Stand on the platform before the third gate, in the previous, flooded chamber there is a platform and a statue. Use the Chicken expression on the statue, the door to the left will open. Stand on the top platform, and shoot the shining sphere.

You will open the fourth gate by shooting the sphere until the passage won't open. You will find a platform at the end.

After getting all the parts, it's experiment time. Lady Gray will be resurrected, but she'll fall in love with you. You have a few dozen of seconds to either leave the place, or stay. The choice is yours.

The Summoning

Prize: 250 renown points, Hollow Man's Head

Two idiots have summoned an army of hollow men, using a book. The hollow men now wonder the cemetery, and it's your task to get rid of a 100 of them. They appear at a couple of localizations in groups of 20. You should have no problems with them, they fall very easily.

1 - The Summoning - Side missions - Fable II - Game Guide and Walkthrough2 - The Summoning - Side missions - Fable II - Game Guide and Walkthrough

Brightwood Tower

Prize: 3000 renown points, Son of Chesty

The first task in this mission is buying the Brightwood Tower. It costs 250000 gold coins. After the transaction, you will receive Garth's Letter, in which he writes about a very mysterious bed. Being curious, run upstairs and go to sleep.

1 - Brightwood Tower - Side missions - Fable II - Game Guide and WalkthroughYou'll have a nightmare - Brightwood Tower - Side missions - Fable II - Game Guide and Walkthrough

You'll have a nightmare. You will find yourself in the Valley of Nightmares, being in your childhood form. Follow the trail, and you'll find a chest - open it and read the information. The next step is winning a mental battle with Chesty. Go to the next chest, and you'll be invited to the game.

2 - Brightwood Tower - Side missions - Fable II - Game Guide and WalkthroughThe game consists of five stages, in each you must face a different group of enemies - Brightwood Tower - Side missions - Fable II - Game Guide and Walkthrough

The game consists of five stages, in each you must face a different group of enemies.

Stage 1: Beetles

Stage 2: Hobbes

Stage 3: Hollow Men

Stage 4: Banshee

Stage 5: Balverines

In the end you'll receive 100000 golden coins and the Diamond of Sorrow.

Run to the bed and activate it.

Treasure Island of Doom!

Prize: 7500 renown points, Captain's Dread Sword.

In the inn in Bloodstone, Salty Jack has an interesting treasure tale to tell. He's throat is definitely dry, and he won't talk until you give him some good beer. Go to the barman, buy a Gutter Beer and give it to Jack. When he finishes the tale, accept the mission. Make your way to the Smuggler's Cave, getting rid of the bushes that block the way.

1 - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughAfter getting inside, you have to find the ghost of Captain Dread - Treasure Island of Doom! - Side missions - Fable II - Game Guide and Walkthrough

After getting inside, you have to find the ghost of Captain Dread. Jump into the water, then go up all to way. Behind the door you will have to fight a big number of ghosts. A strong spell should do the trick.

2 - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughA little further, you will find another door, this time closed - Treasure Island of Doom! - Side missions - Fable II - Game Guide and Walkthrough

A little further, you will find another door, this time closed. You have to find a way to open them. The platform you must stand on is across the door, hidden between chests. Head upstairs, to the captain's room. Now you have to find a way to open the chest on the right. The key is in the table next to the bed. Inside the chests you'll find a lever. Follow the path until you reach a huge machine. Use the lever on it.

3 - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughYou'll get on the ship, and you'll have to face the captain - Treasure Island of Doom! - Side missions - Fable II - Game Guide and Walkthrough

You'll get on the ship, and you'll have to face the captain. But just before that, get rid of the pirate ghosts. The fight with the captain is not easy, you'll fall easily if you have a small amount of health. Apart from that, this fight is no different from many other, just use your skills. After the ghost falls, take control of the ship, which will take you to the Lionhead Island. There you will find all of Captain Dread's treasures. In each of the 10 chests, you will find 1500 gold coins.

4 - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughTreasures Localizations - Treasure Island of Doom! - Side missions - Fable II - Game Guide and Walkthrough

Treasures Localizations:

Across the ship, you have to swim to a small cove. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughAcross the ship, you have to swim to a small cove.Under the wrecked ship, next to the cage. You have to destroy some barrels to pass. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughUnder the wrecked ship, next to the cage. You have to destroy some barrels to pass.Take the path up, behind the bushes jump down on the wreck. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughTake the path up, behind the bushes jump down on the wreck.On top of the path, jump to the cliff on the left. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughOn top of the path, jump to the cliff on the left.On a small island, behind the tree. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughOn a small island, behind the tree.Diving spot, next to the tree. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughDiving spot, next to the tree.Digging spot, next to the tree (the dog will show you). - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughDigging spot, next to the tree (the dog will show you).Behind one of the waterfalls. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughBehind one of the waterfalls.In a tunnel, behind the plank-covered passageway. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughIn a tunnel, behind the plank-covered passageway.On the left, right after exiting the tunnel. - Treasure Island of Doom! - Side missions - Fable II - Game Guide and WalkthroughOn the left, right after exiting the tunnel.

After getting all of them, follow the trail do the exit. Return to Salty Jack for your prize.

The Hit

Prize: 7500 renown points, Lucien's Contract

The mission is accessible after completing a map, parts of which will be dropped by random bandits. In this very moment, a contract for your life will be signed. You will be attacked in random parts of the game. Head to the Bandits Guild, which you will find in the Forsaken Fortress in Brightwood. After getting there and bumping into some bandits, a new task will be revealed - killing Darius Zing. Follow him, eliminating his minions. When you will finally fight against Zing, use Time Control, as your enemy is really fast. After a couple of hits he should fall, and you'll get your prize.

1 - The Hit - Side missions - Fable II - Game Guide and Walkthrough2 - The Hit - Side missions - Fable II - Game Guide and Walkthrough

Fairfax Castle

Prize: 10000 renown points, Sex Change Souvenir

Your task is to buy the most expensive property in the game, the Fairfax Castle. It costs 1000000 gold coins. After you buy it, talk to the butler. He'll tell you to take a look around the castle. After you discover all the rooms, go to the sleeping room and sleep in the royal bed.

1 - Fairfax Castle - Side missions - Fable II - Game Guide and WalkthroughAfter waking up you'll discover, that the castle is under attack - Fairfax Castle - Side missions - Fable II - Game Guide and Walkthrough

After waking up you'll discover, that the castle is under attack. Some bandits will run into the sleeping room. Follow the trail to the throne room, eliminate every threat and the bandit chief in the end.

2 - Fairfax Castle - Side missions - Fable II - Game Guide and WalkthroughThe butler will surrender, and you'll have to take a look around the Fairfax Tomb in the library, and to be precise, to kill all the bandits - Fairfax Castle - Side missions - Fable II - Game Guide and Walkthrough

The butler will surrender, and you'll have to take a look around the Fairfax Tomb in the library, and to be precise, to kill all the bandits. You'll open the gate by using the lever, then you'll have to fight your way down the stairs and dive, in result you'll get to the door. Use the shining sphere to open it. At the next one you have to be very fast. First, use a spell on the sphere, and then shoot it three times. You'll have a chance to change your sex, by drinking the elixir. Take the bottle, and use it or not. After leaving the tomb, the elixir will vanish. Don't forget about searching the other chests in the room.

3 - Fairfax Castle - Side missions - Fable II - Game Guide and Walkthrough4 - Fairfax Castle - Side missions - Fable II - Game Guide and Walkthrough

Something Rotten

Prize: 3500 renown points, Troll's Eyeball

The innkeeper in Rookridge is worried about the polluted water. He asks you to find out the cause of this. After accepting the mission, head to the nearby Wellspring. When you arrive at your destination, you'll discover the cause of the pollution - a Troll, which you will defeat by shooting the outgrowths on its body. After getting rid of the monster, get back to the innkeeper. You will be able to buy the inn at a lower price, and you'll get a prize.

1 - Something Rotten - Side missions - Fable II - Game Guide and Walkthrough2 - Something Rotten - Side missions - Fable II - Game Guide and Walkthrough

Evil in Wraithmarsh

Prize: 4000 renown points, Banshee Rags

You have to search Wairtmarsh for the lost kids of Ms Spade, who you will find on the 1st floor of the Bowerstone Inn. When you reach your destination, your dog will show you the way to the brothers. After getting to the Well, climb down the ladder.

1 - Evil in Wraithmarsh - Side missions - Fable II - Game Guide and WalkthroughSave the two brothers from some Hollow Men, and you will learn, that they have unleashed a Banshee, which now roams Bloodstone - Evil in Wraithmarsh - Side missions - Fable II - Game Guide and Walkthrough

Save the two brothers from some Hollow Men, and you will learn, that they have unleashed a Banshee, which now roams Bloodstone. After everything is done, return to Ms Spade to get your prize.

2 - Evil in Wraithmarsh - Side missions - Fable II - Game Guide and Walkthrough3 - Evil in Wraithmarsh - Side missions - Fable II - Game Guide and Walkthrough

Demon doors

Bloodstone

Prize: Master Longsword (79 - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: Master Longsword (79.0 dmg)

You must perfectly play the lute.

Bower Lake

Prize: Lucky Charm Augment - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: Lucky Charm Augment

You have to show a story (told by the Door), by using gestures in the given order:

1. Laugh;

2. Fart;

3. Point and Laugh;

4. Middle Finger;

5. Vulgar Thrust;

6. Growl;

7. Bloodlust Roar;

8. Workship;

9. Dance;

10. Blow a Kiss.

Brightwood

Prize: Merchants Cap, Knotted Shirt, Harlequin Trousers - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: Merchant's Cap, Knotted Shirt, Harlequin Trousers

You have to fulfill 3 requirements (come back to the Door after each):

1. Buy and give the Door some cheese (Bowerstone Marketplace)

2. Do yourself dread locks (Bloodstone) and whiskers (Bowerstone Marketplace).

3. Buy a trumpet skirt (Bloodstone), farmer's hat (Oakfield) and a corset (Bowerstone Marketplace).

Bowerstone Cemetery

Prize: Balverine Strength Potion, Practiced Skill Potion, Infused Will Potion - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: Balverine Strength Potion, Practiced Skill Potion, Infused Will Potion

Kick a chicken into the Door's mouth.

Rookridge

Prize: Potion of Life - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: Potion of Life

Your dog has to know 4 different tricks. By showing gestures, your dog will do the tricks.

Westcliff

Prize: The Calavera [Legendary weapon] - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: The Calavera [Legendary weapon]

You must be evil enough.

Wraithmarsh

Prize: The Perforator [Legendary weapon] - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: The Perforator [Legendary weapon]

Gather at least 10 people by the Gate (not including you).

Oakfield

Prize: The Hammerthyst [Legendary weapon] - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: The Hammerthyst [Legendary weapon]

You have to propose to a woman/man in front of the Door.

Fairfax Gardens

Prize: Purse (50000 gold coins) - Demon doors - Secrets - Fable II - Game Guide and Walkthrough

Prize: Purse (50000 gold coins)

You have to open the other 8 Doors.

Silver keys

There are 51 keys. With them, you can open the Silver Chests, found all around Albion.

Bloodstone

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. Right before the passageway to Wraitmarsh, to the left, there is a crypt, and in it a statue. Use the "Pickup Line" gesture, and the door to the next crypt (on the same side) will open. Inside, in a tomb, you will find the key;

2. In a cellar, next to the furniture shop. Use the glowing sphere on the right to open the door;

3. diving spot, next to the crave;

4. Use the ship by the Sewer entrance, to get to the Lionhead Island. After getting to the valley with a tree in the middle, head to the exit. You'll find the key on the slope to the right, before the entrance to the cave;

5. You'll find the key in the Sewer. But it will be there only after you complete the Treasure Island of Doom! mission, when water will flood the cave.

Bower Lake

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. Behind the entrance to the Old Tomb;

2. In the Tomb of Heroes. Location is available after the end of main quests. You will unlock the entry after activation the Saving Charlie mission. You will find the key behind the pillars - in the room where you meet Charlie;

3. Behind the tree, next to some rocks, the closest to the lake;

4. On the top of the ruined tower. You'll get there through the gypsy camp;

Brightwood

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. Climb on the roof of the building, to the teleport. Approach the destroyed part of the barrier and jump into the dole. You'll get to the Archon's Knot Tomb. The key is at the end of the location;

2. On the end of one half of the destroyed bridge;

3. On the hill, between the horse statues;

4. Cellar on the Giles Farm, the key for the cellar and gate inside you will gain after mission Red Harvest or Cold Comfort Farmer and The Blind Date;

5. After getting to the hill, turn left behind the gate.

Bowerstone Cemetary

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. In the southern part of the graveyard. One of the last alleys

2. In the destroyed shed, in the northern part of the map;

3. In the residence on the cemetery, take the stairs up, in the chimney;

4. You have to buy the Residence on the graveyard. You'll receive a key, with which you'll access Shelley's Crypt. Inside, go down the round stairs and jump down, in the next chamber there's a cracked wall (on the right). To get there, you have to complete the Cemetery Mansion mission, just search the chest.

Bowerstone Marketplace

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. The cellar of the furniture shop. Go inside and take the stairs down;

2. A small alley by the inn. Your dog has to have 4 stars, to find the digging spot;

3. After entering the city from the Bower Lake, to the left there is a closed gate - to get there use the diving spot, which you will find right under the wooden stairs at the river.

Bowerstone Old Town

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. In the old warehouse, under the stairs;

2. On the balcony of a house next to the exit gate leading to Rookridge;

3. In the cellar, next to the merchants.

Rookridge

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. Behind the statue, you'll get there using the wooden bridge;

2. At the end of the destroyed rails, next to the station. You'll get there through the Rookridge Inn, using the exit on the ground floor;

3. Hobbe Cave. After crossing the rock passage above the pit, you'll find the digging spot right after the entrance to the further part. Your dog has to be at east at the 3rd level of treasure finding;

4. At the back of the building;

5. Gemstone Grotto. After entering the Grotto, follow the trail, and after you reach an intersection, the key will be on the left. In the cave with a monument.

6. To get the key, you must first complete the Temple of Shadows mission. Go down the stairs, to the room with the Circle, take the left door. The key is upstairs, behind the chair.

Westcliff

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. In the ruined camp. The key is in a small shed;

2. At the port, behind the big chests;

3. Howling Halls. The key is in one of the niches, on top of the stairs;

4. Jump into the water, the key is on a small portion of land, on which you can climb.

Wraithmarsh

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. On the first floor of the abandoned house;

2. First recess on the left. The place is covered in fog, full of tombs;

3. Twinblades' Tomb, the key is in a sarcophagus at the end of the tomb;

4. Twinblade's Tomb, the key is next to the coffin on the right side of the tomb;

5. After getting out of Twinblade's Tomb and cracking the wall, behind which there is a door;

6. Western part of the city. The key is on the swamp, in the cove near the house;

7. Shadow Court, one of the small rooms on the left side.

Oakfield

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. Inside the building;

2. Next to the lake;

3. On the first floor of the house, right next to the sculptor's workshop;

4. On the farm near the beach, next to the wagon and haystacks;

5. The key is on the right side of a big cave, near the wall. There is a tunnel leading into it;

6. Wellspring cave. The gate on the left side, the key is located behind the platforms, on which you must stand on with Hanna, so the jug can be filled.

Fairfax Gardens

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. Under the stairs leading to the mansion;

2. The key is in Lady Grey's Tomb, to the right, before the last stairs leading up. You'll get to the tomb by completing the Love Hurts mission.

Guild Cave

Localization:

In the Old Tomb, you'll find the key in a grotto, which is the first to be surrounded by shining mushrooms. At the end, on the left side, behind the rocks.

Bandit Coast

1 - Silver keys - Secrets - Fable II - Game Guide and Walkthrough

1. A ledge on the left side, right next to a sharp turn.

Silver chests

You need a given amount of Silver Keys to open a Silver Chest. Once used Keys don't disappear.

Bloodstone

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 15

Prize: Golden Touch augment

On the road from Wraitmarsh to the centre of Bloodstone.

Bower Lake

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 1

Prize: Dog tricks! The Bunny Hop.

Between some rock, on a small hill.

2. Amount of keys required: 1

Prize: Money-bag (100 gold coins)

Just behind the arch ruins, on the right.

3. Amount of keys required: 10

Prize: Storm Scar augmentation

Next to the ruined tower. You'll get there through the gypsy camp.

Brightwood

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 5

Prize: Slash & Burn augment

On the top of the tower.

2. Amount of keys required: 15

Prize: Discipline augment

Going down from the Brightwood Tower, the chest is next to the stairs, the passage is below them.

Bowerstone Cemetery

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 1

Prize: Mood Ring

On the left side of the monument (looking from the front).

Bowerstone Marketplace

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 5

Prize: Potion of Life

On the left, next to the Fairfax Garden entrance.

Bowerstone Old Town

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 5

Prize: Money-bag (500 gold coins)

On the road to Rookridge, on the left side.

Rookridge

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 5

Prize: Ruby

Follow the road from the Bowerstone Old Town, and turn right, when the road splits up. The chest is next to the kneeling statue.

2. Amount of keys required: 15

Prize: Gold-bad (5000 gold coins)

Exit the inn through the other side (the exit is on the first floor), in the direction of the rails. Go along them, the chest is next to the water pump.

Westcliff

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 5

Prize: Bewitching Augment, Diamond

On the road to the shooting range

2. Amount of keys required: 20

Prize: Gold-bad (10000 gold coins)

At the destroyed camp in the southern part of the region.

Wraithmarsh

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 20

Prize: Devastation Augment

On the end of the bridge.

Oakfield

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 10

Prize: Slash & Burn Augment

Go through the cemetery in the north-east part of the region. The chest is on the end of the road leading up.

Fairfax Gardens

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 50

Prize: Gold-bag (50000 gold coins)

In the castle's throne room. You have to buy it in the first place, to even get inside.

Bandit Coast

1 - Silver chests - Secrets - Fable II - Game Guide and Walkthrough

1. Amount of keys required: 10

Prize: Gold-bag (1000 gold coins)

At one of the turns. The chest is right next to the road.

Gargoyles

Bloodstone

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. On the crane, southern side;

2. Lionhead Island. In the valley with the waterfalls - after exiting the valley, on the left side of the waterfall, between some rocks, next to a tree;

3. Nearby there is a small sand field, on which you can get from the water, it's enough to get a clear shot;

4. Between the shipyard, and the next building there is an alley, from which you can get a clear shot. The target is on the wall, by the upper building.

Bower Lake

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. The upper part of one of the ruined arches;

2. Tomb of Heroes. After getting through the hall with the pool, right after entering the corridor turn back and look up;

3. Top right corner of a ruined arch (from the side of a small lake);

4. On the other side of the arch, right above the entrance;

5. On the rocks before the waterfall (in its upper part).

Brightwood

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. The ruined tower, from the southern side;

2. On one of the arches, from the pond's side;

3. Archon's Knot. You'll get there through the tower in Brightwood, you have to jump down through the barrier and into the hole, the target is right in front of you;

4. Forsaken Fortress. Take the stairs on the right, right before the end on the right column;

5. Brightwood Tower, you have to buy it first. In the sleeping room, behind one of the windows (break the glass using a weapon);

Bowerstone Cemetery

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. After getting to the top turn around, the target is on a roof on the left;

2. On the top of the tower, you'll see it while standing on the stairs leading up;

3. On the roof of a tomb, to the right of the big crypt;

4. Behind the closed gate, on the left side, on a tower. You can shoot it by standing by the tree and the book shelf, if you haven't bought the mansion yet;

5. You have to buy the Cemetery Mansion. You'll receive a key, using which you'll get to Shelley Crypt. After getting to the shining sphere and activating the passage, before you exit the grotto look to the right, next to the torch.

Bowerstone Marketplace

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. After getting under the bridge, on the other side between the niches;

2. After entering the city, stairs leading up to the defence wall, the target is on the end;

3. Before the bridge, on the left next to the carriage, above the chest.

4. In the upper corner of the room on the 1st floor of the furniture shop.

Bowerstone Old Town

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. Right before the stairs leading up (from the cemetery's side), the target is on a water tower;

2. In a building right above the stairs leading to the first floor.

Rookridge

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. Go along the rails, on the end there is a tower, with the target on it;

2. Hobbe Cave, on the top of the grotto with chains;

3. The cliff on the right, right before the Hobbe Cave entrance;

4. Temple of Shadows, right above the left entrance;

5. By the giant windows, on the right in the upper part of the arch.

Westcliff

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. On the cliff, while getting up the stairs;

2. Howling Halls. After getting to the large room with spikes in the centre, the target is in the upper right corner;

3. Right before the entrance to the Howling Halls turn around, the target is on the wall;

4. Next to the ruined tower, above the chest;

5. The entrance into the woods through a stone passage, the target is above it, on the chest's side.

Wraithmarsh

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. In the house opposite the cage;

2. Behind the small warehouse;

3. A small branching, with a chest on the right side. The target is opposite, on a column;

4. The last tomb on the left, right after you cross the foggy road;

5. Twinblade's Tomb, the last room, right above the door;

6. Shadow Court, when you get to the hallway with the spiked platforms, turn around, the target is right above the entrance.

Oakfield

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. On the wall, on the back of the sculptor's workshop;

2. On the wall on the northern part of the bridge, jump across the fence to get a clear shot;

3. On the columns on the left, right after swimming across the lake;

Fairfax Gardens

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. High above the main entrance, in the window. Stand between the monument, before the first stairs;

2. The library at the castle, above the entrance;

3. Lady Grey's Tomb, on the other side of the hole you must jump into.

Guild Cave

Localization:

Old Tomb, through the flooded part you will get up, there will be stalactites around. The target is above the fault.

Bandit Coast

1 - Gargoyles - Secrets - Fable II - Game Guide and Walkthrough

1. Top of the ruined tower, on one of the nearby columns;

2. Go through the door, a hole in the wall in the next room, on the left.

Legendary weapons

Brightwood

1 - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough The Enforcer - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Enforcer

Dmg: 177.0

Where: Excavations in the cellar, on Giles' farm. Your dog will guide you.

The Daichi - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Daichi

Dmg: 96.0

Where: After passing the Archon's Knot (the entrance is in the Brightwood Tower, destroyed barrier fragment) the chest is just to the right. The weapon is available only after you visit Bloodstone for the first time, or else there will be a monument there.

Bowerstone Square

2 - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough The Rammer - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Rammer

Dmg: 119.0

Where: Gargoyles treasure, accessible after shooting all 50, behind the cracked wall.

Rookridge

3 - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough The Mealstrom - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Mealstrom

Dmg: 58.0

Where: Temple of Shadows. After gaining 2000 points, make the final sacrifice (husband/wife) between 12:01-12:59 am.

Westcliff

4 - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough The Red Dragon - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Red Dragon

Dmg: 41.0

Where: Westcliff Shooting Range, it's a prize for being first (175+ points required)

The Chopper - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Chopper

Dmg: 86.0

Where: The Crucible, the weapon is a prize for 8 perfect rounds.

The Calavera - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Calavera

Dmg: 67.0

Where: Behind the Demonic Door.

Wraithmarsh

5 - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough The Perforator - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Perforator

Dmg: 81.0

Where: Behind the Demonic Door.

Oakfield

6 - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough The Hammerthyst - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Hammerthyst

Dmg: 78.0

Where: Behind the Demonic Door, in the mill.

The Rising Sun - Legendary weapons - Secrets - Fable II - Game Guide and Walkthrough

The Rising Sun

Dmg: 61.0

Where: Sacrifice at lest 10000 gold coins in the Temple of Light between 12:01-12:59 pm.

Achievements

Name

Requirements

Points

The Whippersnapper

A child Hero must collect five gold pieces.

25

The Pooch Pamperer

Play fetch with your dog, or see another Hero's dog play.

5

The Archaeologist

Dig up something the dog has discovered, or see another Hero do so.

5

The Dog Trainer

Teach your dog a trick, or see another Hero's dog learn one.

5

The Persuader

Convince a villager to give you a present, or see another Hero do so.

5

The Show-off

Impress a villager with a perfect expression, or see another Hero do so.

5

The Romantic

Take a villager on a perfect date, or tag along to one. Location and expressions are all-important.

10

The Spouse

Marry a villager, or attend the wedding of another Hero.

10

The Parent

Have a child, or be there for the birth of another Hero's child.

10

The Hunter

Kill a sweet, innocent, fluffy bunny rabbit (remember, safety's off!).

5

The Gargoyle

Find the gargoyles' legendary treasure.

25

The Chicken Kicker

Kick a chicken a good distance, or see one getting kicked.

5

The Cliff Diver

Cliff dive 500 feet, or see another Hero do so.

5

The Workhorse

A Hero must achieve a high-enough chain while performing a job.

10

The Hero of Many Names

Change your Hero's title, or see another Hero change theirs.

5

The Teaser

Make bandits respond to expressions with fear, anger, mirth, and confusion... during combat!

5

The Property Magnate

A property must be sold for twice the price it was bought for.

10

The Rogue

Steal something undetected from a building while there are people nearby, or see another Hero do so.

5

The Illustrated Hero

Tattoo every part of your Hero's body, or see another Hero do so.

5

The Executioner

Sacrifice ten people in the Temple of Shadows, or see another Hero do so.

10

The Gambler

A Hero must win 500 gold at a pub game in one sitting, having tried each game type at least once.

10

The Bigamist

Get married a second time, whilst already married, or attend the second wedding of another Hero.

10

The Swinger

Take part in a debauched bedroom party with several participants.

5

The Pied Piper

Start a party where at least five villagers are dancing, or see another Hero do so.

10

The Party Animal

Get five villagers drunk in under three minutes, or see another Hero do so.

10

The Menace To Society

Commit an act of public indecency, or see another Hero commit one.

5

The Black Knight

Shoot the weapons from a hollow man's hands, blow off his head and then kill him for good!

10

The Duelist

String together a full-speed chain attack, or see another Hero do so.

10

The Sharpshooter

Hit three enemies with one shot, or see another Hero do so.

10

The Archmage

A Hero must kill five human enemies with one spell.

10

The Ruler of Albion

Amass a 2.5 million gold real estate empire, or be there when another Hero does.

100

The Hoarder

Collect every silver key, or see another Hero do so.

25

The Goth

A Hero must dye their hair black, and wear a black outfit and black makeup.

5

The Completionist

Get all expressions, pet tricks and abilities, or see another Hero do so.

50

The Paragon

Reach 100% good or evil, or see another Hero do so.

15

The Extremist

Reach 100% purity or corruption, or see another Hero do so.

15

The Celebrity

Reach 50,000 renown, or see another Hero do so.

50

The Artisan

Succeed at one job to Level 5, or see another Hero do so.

10

The Dollcatcher

Collect all the Hero dolls, or see another Hero collect them.

10

The Muse

Inspire the Bard to compose songs celebrating your great deeds.

5

The Companions

Perform a perfect co-op expression.

10

The Double Threat

Get a co-op combat bonus.

10

The Philanthropist

Send a gift to an Xbox LIVE friend, or watch another Hero send one.

10

The New Hero

The terror of Bower Lake must be defeated.

50

The Hero of Strength

Complete The Hero of Strength.

100

The Hero of Will

Complete The Hero of Will.

100

The Hero of Skil

Complete The Hero of Skill.

100

The Sacrifice

A Hero must choose 'The Needs of the Many'.

25

The Family

A Hero must choose 'The Needs of The Few'.

25

The Egomaniac

A Hero must choose 'The Needs of the One'.

25