Game Guides > game guides > F >  

Fable II: Knothole Island Game Guide & Walkthrough

 

1 - Fable II: Knothole Island - Game Guide and Walkthrough

 

Welcome to the guide to Fable II: Knothole Island - the first downloadable chapter for the game. This guide offers a complete walkthrough of the story, as well as the locations of books containing the history of the island that are scattered throughout it and a description of how to get every item from the new shop - The Box of Secrets, in which you can get mysterious boxes only by trading them for other items.

Artur "Arxel" Justynski

Translated to English by Jakub "cilgan" Lasota

  • The DLC activates right after you start the game. There will be a notification about a new quest available - Knothole Island's Big Freeze. To begin the adventure, go to Gordon - the submarine owner, who you will find in the docks at Bowerstone Market;
  • The chapter brings some new items like clothes, weapons, trophies and potions, thanks to which you will lose weight without much effort - Skinny Potion, get rid of scars - Miracle Scar Vanishing Potion or even become smaller/bigger;
  • Augment Remover - a tool that lets you augments from weapons, without destroying them in the process, so it's possible to add and remove the ones you need at the moment. PLEASE NOTE: this tool doesn't work on Legendary Weapons!
  • Three new achievements have been added;
  • Reviving your dog - if you have chosen an option in which your dog isn't returned to life, you can revive him in the DLC. You can do it in the wizard's crypt on Knothole Island, which you will find in the cemetery. Bring a peasant with you to the gate and it will open. Go inside and afterwards go out and pull the lever. The prize for returning your four-legged friend to life is the sacrifice of the peasant.

Prize: 150 renown points, Ice Key Trophy.

Unlocks: Cosmetics shop.

1 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughHead to Gordon, you'll find him at the docks in Bowerstone Market #1 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Head to Gordon, you'll find him at the docks in Bowerstone Market #1. You'll be asked for help in saving the island from snow, which is giving inhabitants a really hard time. After accepting the quest, you'll receive some presents: One Burned Calorie Potion, Solar Shielding Spectacles, Knothole Island, Vol I, Assassin Gloves and Knothole Knight Boots. Get onto the ship and go to the island. After getting there #2, go to Chieftain - he'll tell you what you have to do next.

2 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughBefore you head to the Ice Shrine where you will activate the first of two Sun Totems, you have to find the Ice Key, which is buried on top of one of the mountains - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Before you head to the Ice Shrine where you will activate the first of two Sun Totems, you have to find the Ice Key, which is buried on top of one of the mountains. Go along the path, eliminating Hobbes Shadows and a Werewolf Shadow. Once you get to the top, dig up the key #1. Head to the next mountain #2, where the entrance lies. Unlock it and go inside.

3 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughGo forward and you'll reach a little bigger room with Hobbes - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Go forward and you'll reach a little bigger room with Hobbes. After dealing with the enemies, shatter the stalactites blocking your way #1 and jump into the hole. After a quite long flight, head forward. The next passage is blocked by a big piece of ice #2, which you unfortunately cannot destroy with your sword, gun or magic. In the centre you'll find a lever, pull it and the ice block will melt.

4 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughIn the next room you'll face a similar situation, but definitely more difficult - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

In the next room you'll face a similar situation, but definitely more difficult. In the centre there is a frozen lever, a passage with three ice blocks behind it #1 and a passage on the left and right side. Whichever you approach, it will get blocked and you'll be attacked by Werewolf and Bandit Shadows. After you defeat them, the gate will open. Go right, the riddle there is easier. At the end of the path, you'll find a lever #2 and some electric fields blocking the way. In order to get to the other side, you have to attack the appropriate shining spheres with your sword. Each sphere is assigned to one or more electric fields.

You have to cross four fields. The table below shows you which field is activated by which sphere (+ mark).

+

-

-

-

+

-

+

+

-

+

-

+

+

+

-

-

Sphere 1

Sphere 2

Sphere 3

Sphere 4

To unblock the passage, hit the spheres in this order (starting from the left): 1, 3, 4. G to the lever and pull it to melt the first of three ice blocks.

5 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughAfter returning to the main room, you will be attacked by some more Shadows #1 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

After returning to the main room, you will be attacked by some more Shadows #1. Get rid of the enemies and head to the room on the opposite side. This time the task will be quite difficult and will require concentration and the ability to make quick decisions. Before you start the task, assign a long range spell (I'd suggest Inferno or Shock) to the lowest level. In order to get to the next lever, you have to attack the sphere using the right attacks #2, depending on its colour:

Blue -attack with a sword;

Yellow - shoot it with a gun;

Red - hit it with a spell.

6 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughAltogether, you have to attack it 10 times (each one corresponds to one torch on the other side of the room) - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Altogether, you have to attack it 10 times (each one corresponds to one torch on the other side of the room). The sphere's colour will change into the following: blue, yellow, red, blue, red, yellow, blue, red, yellow, blue, blue. The last sphere will approach very close to the electric field #1 and you will have to get to it very quickly, because you don't have much time. Eventually, pull the lever #2. You will melt the 2nd lock of ice. Return to the main room.

7 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughShadows will appear once more - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Shadows will appear once more. Once the last of them is dead, the lever in the centre will be treated with a nice blast of fire #1. Use it to melt the last, 3rd block of ice #2.

8 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughHead along the cleared path - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Head along the cleared path. You will arrive at a cave with lava. Once you get down, you'll be attacked by Werewolf Shadows #1. The Sun Totem is on the right, you have to jump even lower to get to it #2.

9 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and WalkthroughAfter you activate it, you'll be automatically teleported outside, where all the snow is gone and the island is sunny again #1 - Knothole Islands Big Freeze - The story - Fable II: Knothole Island - Game Guide and Walkthrough

After you activate it, you'll be automatically teleported outside, where all the snow is gone and the island is sunny again #1. Return to Chieftain #2 - on your way you'll be attacked by some Beatles - to end the quest, gain a trophy and renown points.

Prize: 750 renown points, Sun Key Trophy.

Unlocks: Augments shop.

In order to start this mission, you have to first leave the island. Once you're in a new location, info about a new quest will appear. Head over to Gordon at the Bowerstone Marketplace docks or go directly to Knothole Island using the menu.

1 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughGo talk with Chieftain - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Go talk with Chieftain. This time he'll complain about the terrible heat wave on the island. Your task is to bring rain. You will find the Storm Totem in the Sun Shrine. You also have find to dig up the Sun Key. Go along the path. Jump off the cliff #1 and head left. On your way you will have a little meeting with some Hobbes. Eventually you'll arrive at some ruins #2 with a digging spot among them. Get your shovel and dig up the Sun Key.

2 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughGo further and you'll jump down to the ground next to some houses - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Go further and you'll jump down to the ground next to some houses. Follow the trail and you will reach the Sun Shrine #1. Go down the stairs and you'll reach a big room with a shining sphere #2. Remember that the sphere's colour corresponds to the kind of attack you have use on it:

Blue -attack with a sword;

Yellow - shoot it with a gun;

Red - hit it with a spell.

3 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughAfter you land your first hit on the yellow sphere, it will fly to the door on the right - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

After you land your first hit on the yellow sphere, it will fly to the door on the right. It will turn blue, so attack it with your sword. The door on the left will open, and behind them you will see an expression statue #1. Use the "Chicken" expression - the statue fall and a yellow sphere will fly out of it. Shoot it with any gun you have. It will fly to the door and turn blue. If you won't make it in time, stand as close to the place it appeared as possible and shoot it with a gun - if you're close enough to the blue one, you should be able to hit it with your sword. The second door will open. This time use the "Laughing" expression. The sphere will turn red and after you use a spell it will fly to the door and change to blue. The middle door will be opened #2.

4 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughGo down - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Go down. You will get to a big room filled with sand and Beatles #1. Further, you will reach some wooden stakes coming out of the ground #2. To open them, attack the blue sphere before you and afterwards turn around and shoot the yellow.

5 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughGo up the wooden stairs - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Go up the wooden stairs. Another sphere will appear in the distance, this time a yellow one #1. After you hit it, it will change colour to red and in the end to blue. You have to hurry and hit it with your sword. The gate on the left will open #2.

6 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughYou will find yourself in a small Hobbes camp - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

You will find yourself in a small Hobbes camp. Defeat the enemies and head to the camp on the left. There you will find a lever #1 which will open the next passage. Another wave of Hobbes will cross your way. Eliminate everyone in the next room. On the left, between some boxes, you will find a blue switch on the ground #2. You will open another door once you stand on it.

7 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughRun along the trail, swimming through the flooded rooms and eventually you will reach a corridor with flames #1 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Run along the trail, swimming through the flooded rooms and eventually you will reach a corridor with flames #1. You can't cross them, so don't even try. Stand on the blue switch before you while looking out for the flame that burst from the ceiling from time to time. The gate on the left will open. Pull the lever and hit the blue sphere next to it. The sphere will fly to the other side of the room and turn yellow. Turn around and shoot it with your gun. The horizontal flames will start to disappear, giving you a chance to cross corridor. Around the middle, in the room on the right, you will find another lever which will completely switch off the flames #2.

8 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughAnother switch on the floor will open the door before you - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Another switch on the floor will open the door before you. You will reach the last room. But before you activate the totem, you will have to deal with two waves of Hollow Men #1. After defeating them, approach the Storm Totem #2 and activate it.

9 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and WalkthroughRain will start pouring from the sky and the main square will get flooded #1 - Knothole Islands Huge Heat - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Rain will start pouring from the sky and the main square will get flooded #1. Swim to the shore and head to Chieftain, where you will end your quest #2.

Prize: 3000 renown points, Storm Key.

In order to start this mission, you have to first leave the island. Once you're in a new location, info about a new quest will appear. Head over to Gordon at the Bowerstone Marketplace docks or go directly to Knothole Island using the menu.

1 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughTalk with Chieftain again - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Talk with Chieftain again. The undecided inhabitants complain about the constant rain. Your task is to find the last totem, the Ice Totem. You will find it in the Storm Shrine, but before you go there, you gave to get the Storm Key. Follow the trail to the point where you will have to jump down into the water #1. Swim to the shore on the right and you will find the digging spot on the top of the mountain #2.

2 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughSwim to the other side - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Swim to the other side. You will meet some Werewolves on your way but you shouldn't have any problems with defeating them. You will return to the main square. Follow the trail once again, this time straight to the Storm Shrine #1. Right before the entrance gate, some Hobbes will attack you. Go straight and you will reach a long corridor. There will be a sphere at the end, a staircase behind it and some Shadows around to kill #2. You can use a ranged weapon to deal with them from afar.

3 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughThe door upstairs is locked - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

The door upstairs is locked. Go down and hit the blue sphere. It will fly to the left, where some more Shadows are waiting for you #1. The sphere will fly into the ruins #2. After entering the building, you will be attacked by a group of enemies. Hit the sphere using a sword and follow it to the next building.

4 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughAs before, inside you will find some foes and the sphere, this time blue #1 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

As before, inside you will find some foes and the sphere, this time blue #1. The sphere will fly outside. You will get to it by going around the building inside which you are #2. Hit it with your sword.

5 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughJump down and head to the stairs, shooting the yellow sphere hanging above one of the columns while you're on your way #1 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Jump down and head to the stairs, shooting the yellow sphere hanging above one of the columns while you're on your way #1. Only one building left. You have to backtrack a little, to around the middle of the corridor through which you have entered. After clearing the room of some more Shadows, hit the blue sphere. It will move to the stairs, above the entrance gate #2. Head to it and eliminate Shadow Werewolves, Hobbes and bandits. After the last hit, the door will open. Go inside.

6 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughJump into the hole - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Jump into the hole. Once you swim to the shore, go forward all the time. In the second room, the door will lock as you approach it and you'll get attacked by Hollow Men #1. After dealing with them, the door will once again open. In the middle of the room you will find a pipe and behind it a ladder. Climb up and hit the blue sphere with your sword. Jump to the other platform and hit it the same way once more. Follow the sphere to the very end #2, until it disappears in the pipe. Return to the ladder and go down.

7 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughHit the blue sphere and then shoot it - it will turn yellow - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Hit the blue sphere and then shoot it - it will turn yellow. Follow it to the gate, which will open #1. You will cross a platform with three possible paths and some Hollow Men you have to deal with. The doors on right and left are closed, so go straight using the stairs. There's a difficult task awaiting you. There are five pipes in the room #2. There is a yellow sphere above the first one. Once you shoot it, it will be sucked into the pipe and will appear above another one. There's really not much time for you to shoot or use magic. The sphere will change colours in this order: yellow, red, yellow, yellow, red. Once you hit it the 3rd time, run to the other side, closer to the last pipe. It should make your task easier. Once you're done with that, the door will open and inside you will find a lever which opens one of the doors in the previous room.

8 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughGo there and kill some Hollow Men - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Go there and kill some Hollow Men. There are some pipes in the middle and some spheres flying between them #1. Each one of them changes the colour to yellow or red after stopping in the centre. You don't have to hurry, just hit the spheres as they stop and destroy them as a result. In the end, doors leading to a lever will open #2.

9 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughHead back and go to the other side, to the last gate - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

Head back and go to the other side, to the last gate. This time, a Banshee will appear #1. Kill its minions and then attack the monster itself. Inferno on the last level will finish her in one shot. Some barrels will be blocking your path #2. Destroy them with a good shot from a ranged weapon.

10 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughYou will have to fight a Troll #1 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

You will have to fight a Troll #1. You need to shoot the nerve tendrils on its body, avoiding the boulders it will throw at you. A good way of defeating him is to use Time Control, followed by Inferno, once you're close to the enemy. Getting rid of him will open the door, behind which you will find the Ice Totem #2.

11 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and WalkthroughBy activating it, you will restore the original weather, a blizzard #1 - Knothole Island Drowning - The story - Fable II: Knothole Island - Game Guide and Walkthrough

By activating it, you will restore the original weather, a blizzard #1. Kill the Banshee which will appear after a while and go talk with Chieftain and the crowd #2. You have to choose which side you want to join - the people (choose Jessica) who will be grateful for freeing them out of the hands of a tyrant, or Chieftain (choose him) who offers you 10,000 gold. The choice is yours. In both cases, you will gain access to a cave in which you can freely change the weather on the island. By choosing the people you will gain some positive points and negative in the other case.

The shop is available on the Knothole Island. It's rather unusual, because you can't buy anything for cash in it, you can only exchange items. The table below shows you a list of available packages, items you will find in the packages and products you have to give in exchange. The packages become unlocked after completing quest on the island.

Shop name

Item

Cost

Where to search

A Lovely Hairdo

Cascading Hair

Table Wine x2

Tavern at Bowerstone Marketplace

A Saintly Weapon

Judge's Steel

Monk's Robes

Clothing Stall in Oakfield

A Strong Willed Weapon

Staff of Wrath

Diamond

Jeweller next to the tavern at Bowerstone Marketplace

A Stylish Accessory

Greaser Wig

Eternal Love Ring

Jeweller next to the tavern at Bowerstone Marketplace

An Evil Weapon

Wretcher's Blade

Crunchy Chick x3

Food merchant in Westcliffe

Barbaric Garments

Brodican Warrior Queen Outfit

Murgo's Big Book of Trading x2

Bookstore at Bowerstone Marketplace

Barbaric Weapon

Brodican Mace

Regal Purple Dye

Clothing Stall in Fairax Gardens

Murderous Attire

Assassin Outfit

Puny Carrot x2

Food Stall at the Bowerstone Marketplace/Old Town

Rare Ranged Weapon

Hal's Rifle

Pure Experience Extract

Alchemist at Bowerstone Marketplace

Rebellious Costume

Black Wheelgang Outfit

Pretty Necklace

Jeweller next to the tavern on Bowerstone Market

Sexy Garment

Knothole Skirt

Marriage and How to Survive It

Bookstore at Bowerstone Marketplace

Vile Attire

Chasm Outfit

Crucible Peanuts x2

Food Stall in Westcliffe

Weapon of Note

Axe of Disharmony

Lute x2

Clothing Stall in Oakfield

There are ten books describing the history of the island, hidden on Knothole Island.

You will get it from Gordon after activating the first mission - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

You will get it from Gordon after activating the first mission.

Ice Totem must be active - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Ice Totem must be active!

Ice Shrine, in the room with the electric fields. On the right you find a cliff and a lever which activates a ladder. Go further, up the ladder. You will find the book at the end of the path.

Sun Totem must be active - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Sun Totem must be active!

Sun Shrine. The book is behind a wall, in the room with a blue switch on the ground.

Storm Totem must be active - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Storm Totem must be active!

At the Storm Shrine, right after entering, on the right, between stalactites.

Sun Totem or Storm Totem must be active - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Sun Totem or Storm Totem must be active!

Head to the Ice Shrine. The platform that was connecting the both sides is now gone. Jump down and head left. You will be attacked by Hobbes. The book is on the right, between trees.

Sun Totem must be active - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Sun Totem must be active!

Between the beams under the augments shop and The Box of Secrets.

Sun Totem must be active - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Sun Totem must be active!

Right next to the Sun Shrine entrance.

In the cemetery, behind one of the graves, next to the main square - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

In the cemetery, behind one of the graves, next to the main square.

After exiting the Sun Shrine, on the road on the left side, behind a rock - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

After exiting the Sun Shrine, on the road on the left side, behind a rock.

Storm Totem must be active - The bibliophile's books - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Storm Totem must be active!

After exiting the Storm Shrine, on the right, behind a rock.

Every legendary weapon found in the DLC can be bought only in The Box of Secrets.

Hals Rifle - Legendary weapons - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Hal's Rifle

Dmg: 59.0

You can buy it in "The Box of Secrets"

Wretchers Blade - Legendary weapons - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Wretcher's Blade

Dmg: 75.0

You can buy it in "The Box of Secrets"

Judges Steel - Legendary weapons - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Judge's Steel

Dmg: 71.0

You can buy it in "The Box of Secrets"

Brodican Mace - Legendary weapons - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Brodican Mace

Dmg: 91.0

You can buy it in "The Box of Secrets"

Axe of Disharmony - Legendary weapons - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Axe of Disharmony

Dmg: 99.0

You can buy it in "The Box of Secrets"

Staff of Wrath - Legendary weapons - Additional Info - Fable II: Knothole Island - Game Guide and Walkthrough

Staff of Wrath

Dmg: 91.0

You can buy it in "The Box of Secrets"

Name

Requirements

Points

The Collector

Acquire all the mystery items in The Box of Secrets shop, or see another Hero do so.

25

The Meteorologist

Bring all of Knothole Island's weather problems under control, or help another Hero to do so.

50

The Bibliophile

Find all the books detailing the history of Knothole Island, or help another Hero to do so.

25