Max Payne 3 golden gun parts and clues guide

After redecorating the carpet with the brain matter of one of the kidnappers, a shiny glint caught the corner of my eye. This ex-cop thought he was seeing things – an all too common side-effect of my doctor-disapproved diet of booze and pills. But the realization of what I’d found hit me like a loose brick falling from the crumbling fourth wall. Honestly, I had enough shit on my plate at that point without adding a side of confusion over why there were pieces of golden guns just lying around out in the open. All I knew was I’d need some kind of help to sniff out every last part. Maybe...a guide.

Table of Contents:

  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • Chapter 9
  • Chapter 10
  • Chapter 11
  • Chapter 12
  • Chapter 13
  • Chapter 14 

Want more Payne? Check out our list of 8 action movie influences on Max Payne 3.

Chapter 1: Something Rotten in the Air (3 parts, 2 clues)

Above: All collectibles from chapter 1


PT92: part 1 of 3

Immediately after the game’s first two kills, continue down the hall past the open door and grab this part from the floor in the corner.


Clue 1: Celebrity Magazine

After your first two kills, enter the penthouse, clear out the enemies, then look for a magazine next to some painkillers on the large brown coffee table.


PT92: part 2 of 3

Immediately after the forced cover tutorial, finish off the baddies, then turn around and look in the corner of the room for this part.


PT92: part 3 of 3

Just after you hit the switch to open the garage door, proceed through and all the way to the opposite wall (where you see “B01”). Turn right and check the corner for a part. 


Clue 2: Dropped Photo

You’ll practically step on this as you climb the ramp to the next parking garage level. The game will also prompt you to search for clues at this point, so you can’t miss it.

Chapter 2: Nothing but the Second Best (6 parts, 6 clues)

Above: All collectibles from chapter 2


.38 Revolver: part 1 of 3

After diving through the glass and clearing the room, turn around and climb up into the DJ booth to find a part.


Mini-30: part 1 of 3

After finding out the door is chained shut, you’ll make your way to the VIP lounge. Once there, check the floor behind the bar for a part.


Clue 1: Nightclub Flyer

This is on the bar in the VIP lounge, very close to the gun part listed above.


Clue 2: Dead Soccer Star

In the VIP lounge, check the white-shirted corpse in the far left corner of the room, near the sofa.


.38 Revolver: part 2 of 3

Soon after passing through the trippy rainbow hallway, you’ll be in a new lounge. Take out any enemies, then look for a staircase on the left side of the room. Go up the stairs and through the doors to enter the DJ booth, where you’ll find this part.


Clue 3: Ex-Cop

After exiting the lounge, look to the stall doors on your left. The one in the middle will have a green handle. Approach it to trigger a cutscene.


Clue 4: Torn Dress Piece

This is in the same room as the stall where you found the ex-cop. Check the corner of the counter underneath the shattered mirror to find this clue.


Clue 5: Portuguese Newspaper

Clear the kitchen of enemies, then check the counter along the right wall for a newspaper.


Mini-30: part 2 of 3

Upon entering the dining area, proceed counter clockwise around the room until you can get into the little central area. Here you’ll find a gun part.


Mini-30: part 3 of 3

After the helicopter sequence, descend the stairs from the helipad and turn right. Go through the doors into a small elevator lobby. Look on the ground to your left.


.38 Revolver: part 3 of 3

Run to the far end of the catwalk surrounding the giant red letters to find a part.


Clue 6: Giovanna’s Necklace

As you leave the roof via the winding indoor staircase, you’ll practically step on this clue.

Chapter 3: Just Another Day at the Office (6 parts, 4 clues)

Above: All collectibles from chapter 3


Clue 1: Picture of Victor

After you clear the indoor soccer field of thugs, turn around and enter the room next to the one you were patched up in. Inspect the picture on the wall for a clue.


Clue 2: Blood Stained Door

Passos will be waiting for you near an elevator. Inspect the blood-stained door to the left of his position for a clue.


M-10: part 1

Just after you find the wounded thug sitting on a folding chair, the room will fill with baddies. Kill them all, then check the camera room pictured above for a gun part.


M82A1: part 1

After the battle in the gift shop, turn around and go back to this shelf, on top of which you’ll find a part. Make sure to do this before following Passos, because you cannot backtrack to this spot once you do.


Clue 3: Blood Stained Hallway

Just after sprinting past the sniper’s view, wait silently with Passos until the enemies clear out. Then, inspect this bloody handprint on the column on the right side of the hallway.


M10: part 2

After leaping out of the control room and taking out the baddies in front of you, turn around and go down the stands. Find this part in the lowest corner.


M10: part 3

Once inside the VIP lounge, look to your left to find some seating in front of a viewing window. Check the front row for this part.


Clue 4: Soccer Star Memorial

This one is obvious: it’s a massive memorial at the end of the VIP lounge, near the exit.


M82A1: part 2

After exiting the elevator and stepping out onto the top portion of the stands, run down the steps in front of you and turn left to find a gun part tucked away. You should probably kill the guys to your right first, though.


M82A1: part 3

After covering Passos and a long cutscene, you’ll find yourself at the bottom of the stands. Run up the steps and hang a right when you reach the top row. At the end of the aisle you’ll find this last part.  

Chapter 4: Anyone Can Buy Me a Drink (9 parts, 3 clues)

Above: All collectibles from chapter 4


1911: part 1

After the initial firefight, turn around, walk to the door, and turn right to find this part on the ground.


1911: part 2

To the left of the pool table is a staircase. Climb the steps and follow the path until you find another part near the restrooms.


1911: part 3

Just after the shootout in the parking lot, go back down the stairs leading into the bar to find the third 1911 part.


Clue 1: Max’s NYPD Badge

Instead of leaving Max’s apartment after the cutscene, walk over to the table behind the couch and check out his old badge.


M500: part 1

While still in Max’s apartment, look on the floor between the couch and the window for this part.


Clue 2: Brewer’s Journal

Enter Brewer’s apartment and check the table with the tools on it for a clue.


Clue 3: Newspaper Clippings

From clue 2, simply turn around and investigate the newspaper clippings on the wall.


SAF 40 CAL: part 1

Run past the snipers until you reach the damaged area where Brewer blew himself up. Approach the stairs, but instead of heading up, turn right and check the room for a gun part.


M500: part 2

After emerging onto the roof, take out the baddies, then loop around to the right to find another part.


SAF 40 CAL: part 2

After the water tower sequence, a short cutscene with Passos will occur. Instead of following him afterwards, head in the opposite direction (your left) until you find this part.


M500: part 3

After the second firefight on the higher level of the abandoned apartment, Passos will call you over to the fire escape. Instead, turn around from where you entered this floor and search the scaffolding for a gun part.


SAF 40 CAL: part 3

After killing all the goons inside the chop shop, enter the office on the right. Go to the far end and check the desk on your left for a part. 

Chapter 5: Alive If Not Exactly Well (6 parts, 6 clues)

Above: All collectibles from chapter 5


Clue 1: Parked Helicopter

As soon as the level begins, simply walk forward and up to the fence in front of you. Examine the helicopter seen behind it for a clue.


Clue 2: Ransom Note

Upon entering the warehouse, Max will see a video playing, then engage in a firefight through a window. After the fight, turn around and check next to the TV for the ransom note.


Micro 9mm: part 1

After opening the garage door to an inviting gang of baddies, clear the area and look to the right for a brown crate in between two stacks of shipping containers. Climb onto this crate and grab the gun part.


Clue 3: Video Camera

After the cutscene where Max enters the warehouse in which Fabiana was being held, examine the camera for a clue.


Micro 9mm: part 2

Exit the warehouse with the camera and stay to your right. Round the corner of the building and grab this part from the ground near a fence.


Clue 4: Branco Family Photo

After you fall from the boat and have a forced shootout inside the boathouse, look for the office. This clue is just inside on a desk.


Micro 9mm: part 3

Leave the office and turn left, climbing the nearest staircase. You’ll find this gun part up here.


Clue 5: Boathouse Newspaper

Upon entering the next warehouse you’ll spot a small table. To the right of that table you’ll find a newspaper.


Clue 6: Nightclub Floor Plans

From where you found the newspaper, turn around and enter the office. Investigate the blueprints on the desk for a clue.


LMG .30: part 1

Leave the warehouse out the back exit (the one with the flashing light above it) and check the trash-filled container just outside for a part.


LMG .30: part 2

After passing through the sliding gate, walk forward across the yard and into the small shed to find another part.


LMG .30: part 3

While on the docks, you’ll reach a fork. Heading right will lead you through a gate that finishes the chapter. If you head left and following the path back to the small shack leads you to this chapter’s final gun part. 

Chapter 6: A Dame, a Dork, and a Drunk (3 parts, 5 clues)

Above: All collectibles from chapter 6


Clue 1: Rodrigo’s Email

After the chapter’s first gunfight and the resulting short cutscene, turn around and check the office with the three paintings on the wall. Check the laptop for a clue.


Clue 2: File on Fabiana

While still in Victor’s office, check his desk for another clue.


MD-97L: part 1

From Victor’s office, turn and enter the other very similar office just across the way. If you look on the floor behind the L-desk you’ll find a part.


Clue 3: Architectural Models

Just after the second firefight, turn around and check out the model building with the helicopter on top.


MD-97L:
 part 2

Just after the conversation between Max and Rodrigo, turn Max around. There’s a gun part just behind him near the waterfall, one which you may have seen before the cutscene.


Clue 4: School Picture

Soon after the conversation between Max and Rodrigo, you’ll be running down a long hallway. Look on the right wall just after you pass the bathroom to find a series of photos.


MD-97L
: part 3

After the massive gunfight in the main lobby, turn around and look for the glass-encased building model. Next to the model is a part, so break the glass and grab it up.


Clue 5: Dead IT Guy

Just after the disarm tutorial, walk forward and investigate the corpse of your friend for a clue. 

Chapter 7: A Hangover Sent Direct From Mother Nature (6 parts, 9 clues)

Above: All collectibles from chapter 7


Clue 1: Ex-Cop

After you’re disarmed, continue on and eventually you’ll notice a window to your left with the sign labeled “Anjos Do Morro.” Approach it to engage in conversation with the same ex-cop from chapter 2.


Clue 2: Photo of Serrano

After speaking to Da Silva, clear the room of enemies, then return to the couch on which you were previously sitting. There is a photo there to investigate.


Sawn-off: part 1

In this same room as clue 2, look for an open door just to the left of a wall painting of a stripper. There’s a part inside this restroom.


Clue 3: Tourist

Leave the main room and go down the hall. Enter the last room on the right before the pink double doors to find a man under a bed.


Clue 4: Lower Gang Spray Tag

After a long battle through the slums, you’ll finally reach a blue door with a padlock on it. To the left of this door is some graffiti. Examine it for a clue.


Sawn-off:
 part 2

Immediately after exiting the small room containing the scoped weapon underneath the window, turn left to find a gun part on the ground.


SPAS-15
: part 1

After you’ve made your way from the ground floor of the warehouse to the second level on the other side, check behind some barrels before going through the doorway to find a part on the ground.


SPAS-15
: part 2

After the cutscene where Max mentions that the thugs seem to be getting tougher, run forward and to the right to check behind the low stack of wooden pallets.


Clue 5: Middle Gang Spray Tag

From the previous gun part, run around to the front side of this small shack and inspect the graffiti of three men.


SPAS-15
: part 3

After climbing several sets of stairs, you’ll spot a hooded figure in a white mask launching a flare into the air. It’s at this point that you need to drop down through the crumbled section to your right instead of the one on your left.


Clue 6: Shrine to Claudio

Proceed on from where you found the above gun part and you’ll notice a giant memorial to Claudio on the side of a building. It’s hard to miss this one.


Clue 7: Flyer for Giovanna

This is on the ground just to the right of a graffiti-covered door leading inside.  


Clue 8: Bag of Oxidado

After clearing out the massive drug den, check this table for a clue.


Clue 9: Upper Gang Spray Tag

Immediately after the scene in which Max blows up the drug den, you’ll be facing this tag. Examine it for a clue.


Sawn-off
: part 3

You’ll eventually be involved in a firefight involving Molotov cocktails. After the first area is safe, instead of proceeding up the short staircase, check the left side of it for the chapter’s final gun part. 

Chapter 8: Ain’t No Reprievement Gonna Be Found Otherwise (6 parts, 3 clues)

Above: All collectibles from chapter 8


Auto 9MM: part 1

After the fight at the stairs involving the thug with a grenade launcher, go right instead of climbing the steps. There’s a part on the ground right in front of the furthest mausoleum.


Clue 1: Valerie’s Tombstone

Climb the steps and clear this upper area of baddies. Before joining Passos at the gate, check the tombstone with the urn on top of it for a clue.


608 Bull: part 1

After the cutscene where Passos runs off, clear the area, but instead of following your partner, turn to the right of your starting position and check behind this structure for a gun part.


Auto 9MM:
 part 2

After you pass through the large double doors into the circular area with a large fountain, make an immediate right and follow the wall until the path ends. There on a shelf, you’ll find a part.


608 Bull
: part 2

After you save Passos and clear the area, head behind the sarcophagus at the center of the area. It’s there you’ll find the gun part on the ground.


Clue 2: Nicole’s Mausoleum

From the body of the man who was holding Passos at gunpoint, head forward and to the left. Look for a mausoleum with a brown door and investigate it for a clue.


Clue 3: Vinnie’s Tombstone

Immediately after the cutscene with the shovel, turn slightly to your right. You’ll notice a statue of an angel and a dark tombstone behind it. Examine that tombstone for a clue.


Auto 9MM
: part 3

From clue 3, continue down the path leading to the morgue. When you’re in front of the large building, turn left and enter the smaller house. Check the small room with a sink for this gun part.


608 Bull
: part 3

You can grab this part immediately after the cutscene in which you enter the church. Once you have control, just move to the right and nab the part from under the podium. 

Chapter 9: Here I Was Again, Half Way Down the World (6 parts, 3 clues)

Above: All collectibles from chapter 9


Clue 1: Dead Gang Members

After you climb some stairs and head inside for the first time in this chapter, you’ll notice a dead body right in front of you. Examine it for a clue.


DE .50: part 1

Just after your first fight with the cops, get to ground level and check in front of the white door pictured above to find a part.


Clue 2: Dead UFE Members

Soon after that first fight with the cops, you’ll be strolling down an alleyway when a civilian gets shot. Round the corner and kill the two cops. Afterwards, check the non-civilian body behind the two newly dead cops for a clue.


M972:
 part 1

You’ll eventually enter an apartment to find a scared woman inside. Check her bathroom’s floor for a gun part.


M972
: part 2

After the helicopter segment, you’ll fall through a roof. Continue on down three short flights of steps — after the third, turn left to find this gun part on the ground.


Clue 3: Dead Residents

Just after collecting the above gun part, you’ll come upon three cops who end up killing a civilian. Kill the cops, and then check the civilian’s body for a clue.


DE .50
: part 2

After the cutscene in which Max watches some cops moving a group of civilians, check the tall grass near some tires for another gun part.


M972
: part 3

 

From where you found the previous part, continue on. Once you step onto the concrete and see the flight of stairs in front of you, turn left. Follow this path to a gate. On the ground to the left of that gate is a gun part.


DE .50: part 3

You’ll eventually reach a part where two cops are walking across a narrow walkway, unaware of your presence. Kill them and the other cops that appear, then run across the walkway and through the gate you see in front of you. Turn right to find a part. If you’ve dropped off the ledge, you’ve gone too far.

Chapter 10: It’s Drive Or Shoot Sister (6 parts, 2 clues)

Above: All collectibles from chapter 10


FN FAL: part 1

After the initial firefight, look for half of a green bus with its roof missing. You can take out the snipers before you run inside this bus and grab the part, or you can be dumb and get shot to death like we did. Hey, at least we got the part.


Clue 1: Office Newspaper

After the firefight near the gasoline pumps, enter the office with the red counter. Check inside for a newspaper.


M4 Super 90: part 1

After swinging from the hook and clearing the room, a cutscene will take place. Just after this cinematic, look for the small room near the forklift. Here is where you’ll find a part.


M4 Super 90:
 part 2

After another protracted gun battle, Giovanna will lower some stairs for you. Instead of going towards them, turn around and find the work bench at the opposite end of the room. You’ll find a part on that workbench.


FN FAL
: part 2

After clearing the enemies from the bus repair bay, enter the bus and grab the gun part from its floor.


M4 Super 90
: part 3

You’ll eventually climb some stairs into a room full of cubicles. Enter the office in the corner to find a gun part on the desk.


Clue 2: Ad Campaign Poster

Continue from the room full of cubicles down some stairs. Take out the enemy in front of you, then look to the wall on your right for a campaign poster.


FN FAL
: part 3

From where you found clue 2, enter the security office as you’re supposed to. Look on the floor behind the desk for the chapter’s final gun part.

Chapter 11: Sun Tan Oil, Stale Margaritas, and Greed (6 parts, 8 clues)

Above: All collectibles from chapter 11


Clue 1: Notes on Max

After killing the initial group of baddies, check the room across from Max’s. There on a dresser and you’ll find a yellow note.


Clue 2: Passos’ Bed

From Max’s room, head down the hall and enter the next room on your right. Investigate the bed for a clue.


Super Sport: part 1

Enter the kitchen through the right-hand entrance and proceed through the next door with the plastic flaps, then immediately turn left and look at the ground.


Clue 3: Blood Trail

Just after you close the two fuel valves, you’ll enter a room where a sliding door opens to reveal the Panama Canal. Observe the bloodstain on the wooden deck for a clue.


Super Sport:
 part 2

Once outside, climb the stairs to the upper deck and take out the enemies. Instead of heading inside the gym, go around the right side to find a part.


Clue 4: Discarded Newspaper

After you enter the room where some thugs are trying to get through a wall, check the circular table in the middle of the room for a newspaper.


Clue 5: Pried Wall

Simply inspect the torn up wall in the room for another clue.


Clue 6: Daphne’s Passport

Leave the room where you found the last two clues and start heading down the hall. Enter the first door on your right and check the floor behind the desk for a clue.


Clue 7: Daphne’s Jewelry Box

Go back to the hall and enter what would be the third door on your right if you started at the beginning of the corridor. Take out the enemies and then inspect the giant blue jewelry box in the room near the bed.


AK-47
: part 1

From the helipad, head inside towards the bridge. Keep an eye to your left, looking out for a portrait of the captain. Shoot this portrait and the safe behind it to reveal a gun part.


AK-47
: part 2

After you meet up with Passos, you’ll be caught up in a series of firefights. Once you can move freely (and safely), do not join Passos inside. Instead, turn around, sticking to the right-hand side. Backtrack far enough and you’ll find this part.


Super Sport
: part 3

After you use the zip line, take out the immediate threat and then head around to the right side of the building. You’ll find this part on the ground near the barbed-wire fencing.


AK-47
: part 3

After you open the security gate, head to the top of the stairs. Once at the top level, you’ll notice another staircase to your right leading down – take it to find another part.


Clue 8: Visitor Center Display

In the all the green room, inspect the display featuring two men for another clue. 

Chapter 12: The Great American Savior of the Poor (6 parts, 6 clues)

Above: All collectibles from chapter 12


Clue 1: Gurney

After the short first cutscene involving the incinerator, move forward and examine the gurney.


Clue 2: Ammo Crate

Leave the incinerator room through the double doors and walk into the first cage on your right. Inspect the ammo crate for another clue.


RPG: part 1

After a short elevator ride, you’ll encounter two henchmen. Take them out (or don’t) before checking the nearby bathroom floor for this part.


FMP G32:
 part 1

After passing through the yellow security gate, go down the left path and head down the hallway. Check the ground behind the cart for a gun part.


Clue 3: Passos’ ID Card

Climb out of the lower area where the floor dropped and up to the room on the right. You’ll find Passos’ ID next to a sofa, underneath a small side table.


Clue 4: Wall Photos

The photos are in the same room where you found clue 3, just turn to the wall and inspect the blatantly obvious pictures.


RPG
: part 2

As you climb the stairs to the next level, Max will have another inner monologue. You’ll emerge in a long hallway. As you proceed, look for a hole in the wall to your right that leads to a bathroom. There on the floor you’ll find a part.


FMP G3S
: part 2

Just after climbing up the elevator shaft, you’ll have to take out some gunmen behind a small cart. After it’s safe, move over to your right and check the ground behind the counter for another part.


Clue 5: Newspaper Article

After passing the pool, you’ll have to loop around to the left and reenter the building from another entrance. Then look on the bar to your left for the newspaper.


FMP G3S
: part 3

After the cutscene with the doctor, you’ll be in a new, larger room. Look for an armchair on the right side of this room, then check the ground behind it for a part.


Clue 6: Donation Receipt

After you find the C4, a short cutscene will occur. Once you have control again, turn around and return to the small room where you found the C4. There is a receipt on the shelf you need to investigate for a clue.


RPG
: part 3

If you turn to your left from where you go into cover with the sniper rifle, you’ll spot the chapter’s final part on another ledge close by. You’ll need to enter the building and loop to the right to reach that ledge. 

Chapter 13: A Fat Bald Dude With a Bad Temper (9 parts, 7 clues)

Above: All collectibles from chapter 13


MPK: part 1

After the short cutscene involving the prisoners and the cops, continue forward to the end of the hall. Turn left and grab the part from the cell door.


Law:
 part 1

After you grab the MPK part, continue down the hall and around the corner. Enter the shower room on your right to find another part on the ground.


Clue 1: Tourist

Navigating the rest of the cell block can be confusing, so you should kill all the enemies and reach the exit but don’t leave. Instead, turn around, go down the hall, turn right, then right again. At the end of this hall you’ll notice the tourist inside one of the cells. Talk to him for a clue.


Clue 2: Prison Log

Upon entering the security booth, walk just past the switch and investigate the laptop for a clue.


Law
: part 2

As soon as you enter the parking garage (after blowing up the APC), look for the dumpster on the left wall. The part is just behind this dumpster.


G6 Commando
: part 1

After you climb some stairs and go back outside, you’ll notice two guards with their backs turned to you. Take them out first if you want, then turn around and look for a short wall at the other end of the alley. Behind that wall is a part.


MPK
: part 2

Once inside the gym, look for the men’s locker room (there are two entrances). Inside on the floor you’ll find a part.


G6 Commando
: part 2

Leave the gym and enter the kitchen. This part is behind the checkout counter.


Clue 3: Promissory Note

Exit the kitchen and enter the room labeled “Administracao,” located just across from the café entrance. Look for a note inside this office on one of the desks.


MPK
: part 3

Once you enter the atrium, check out the room on your left for a gun part.


G6 Commando
: part 3

After you collect the third part of the MPK, check out the office on the opposite end of the atrium. On the floor there will be a part.


Clue 4: Political Folder

After clearing out the fifth floor, head back to where you initially took cover, for reference. Check the second office on the right. There on a desk you’ll find an open file.


Clue 5: E-File on Da Silva

Again, from where you originally took cover on the fifth floor look for the police logo on the far wall. Check the laptop in the office to the left of that logo for another clue.


Clue 6: Slide Show

Once in the briefing room walk over to the podium and start the slide show. Flip through every single slide and the clue will ‘unlock.’


Clue 7: Flak Vest

This clue/vest is hanging very close to the security door release button. It’s hard to miss.


Law
: part 3

As soon as you enter the firing range, you’ll take cover behind a tall stack of sandbags. Clear the room of enemies and then check behind this stack for the chapter’s last part. 

Chapter 14: One Card Left to Play (6 parts, 1 clue)

Above: All collectibles from chapter 14


Grenade Launcher: part 1

You begin the chapter riding in on a luggage conveyor belt. Follow this belt around to where it ends to find a part.


Grenade Launcher: part 2

From ground level, head through the central room and up the stairs to the catwalks. Proceed until you’re in another small room, then head through the red double doors to your right to find another part.


Grenade Launcher:
 part 3

As you walk down the office’s narrow hallway, you’ll notice doors on your right and left. The left door is locked; the right door leads into the restroom. Inside the shower stall you’ll find a part.


Clue 1: Ex-Cop

In the same restroom look for the stall next to the showers and approach its door to trigger a cinematic. Anders will not be here if you haven’t found his previous locations.


RPD
: part 1

The departure lounge is a long area full of enemies. When it’s safe, stick to the right side and run all the way to the other end. Behind gate 17’s counter you’ll find a part.


RPD
: part 2

Head up the escalators to the balconies above the departure lounge. Backtrack to the point that overlooks where you first entered the lounge to find a gun part.


RPD
: part 3

After the cinematic leap from one train car to another, kill the three thugs, then turn around and run to the end of the train. It’s here that you’ll find the game’s final collectible.