The elevator ahead will be down, so you will need to find an alternative elevator. Use the vents to reach the alternative route. The compression cylinder is missing, so it will need to be repaired. Begin exploring the area.
Eavesdrop on the survivors to find out where to get a compression cylinder. They’ll inform you that there are plenty of parts in Systems and Synthetics Storage. Boot up a requisitions android to help you fix the elevator. Do not do anything suspicious and the android will remain friendly.
Follow your motion tracker and explore the area. You will reach a white hallway with an orange door that leads to the components warehouse. Enter the android storage room directly ahead.
You will need to upgrade your tuner before continuing. There will be a security tuner upgrade in the orange-lit room inside of the android storage room.
Head back to the white hallway and climb up the ladder. Use the new tuner upgrade to hack the terminal overlooking the android storage room. Return to the storage room to activate the android at its booth.
Wake up the android and request a compression cylinder. Follow the android into the components warehouse.
Avoid walking through the electricity by lowering and raising the archive shelves to construct a safe path. There may also be a shut-off switch inside of this room that looks like an intercom. Retrieve the compression cylinder from the back of the warehouse. Just keep walking forward from where the android was electrocuted. You must lower the archive shelf to retrieve it.
Return to the broken elevator. User the lower vents to avoid the alien. Repair the elevator and ride it to the Synthetic Fluid Plant.
Explore the plant to find an alternative route back to Taylor. There will be a room with survivors near an exit to the reception desk. Sneak through to the reception area, and take the elevator in the lobby. Return to the transit station.
The Trap
Transit is down so you will need to reactivate it. Make your way towards transit control. There will be an elevator with a brace on it. Use your maintenance jack to open it, then take it to transit control.
Attempt to restore transit at the main console. You will know you are in the correct room if there is a distressed android trapped in a storage closet. Avoid the alerted survivor and use the nearby lever on the wall. Search the room and find a console that you can use. The trapped android will be released, so stay out of his way or fight. Restore the transit system before leaving.
The elevator will now be down. Enter the storage room where the android was being held. Pick up the cutting torch from the workbench. Use the torch to cut open the yellow metal panel covering the vents.
Climb through the vents and make your way back to the transit station. Call transit car 2 to Solomons Habitation Tower. Hide while hostile survivors enter the area, or fight them off if you have to. Once the transit car arrives, make a break for it and leave the area.
Head up the stairs and turn right to reach the Colonial Marshal Bureau. Enter the office and regroup with Samuels, Taylor, and the Marshals. Speak to the marshal about getting some information out of Marlow. Use the intercom to speak to Marlow about the flight recorder.
During the flashback sequence, see the directional needle to track your objective. Follow the signal through the harsh environment until you come to some blockage. Use your crew member to boost you up to the upper paths, then begin exploring for a way around the blockage.
Place the bomb in the highlighted location on the fissure. Detonate the bomb to clear the path, then continue searching until you reach the derelict.
Explore the salvage area and begin searching for the distress beacon. Get a boost to the upper path once again. Attempt to shut down the very odd distress beacon, then return to your crew to investigate what they have found.
Attach yourself to the winch with the help of your crew, then descend into the underground cavern to investigate the eggs.
Follow the marshal into the equipment room and retrieve the flamethrower. Head to the transit station and take a car to the Sys/Tech Spire.
Once you reach the spire, start moving towards the server hub. Move through the main lobby and warn the other survivors about the alien. Head downstairs towards tech support. Use the terminal at reception to open the door.
Enter the server hub and take the stairwell to the top floor. Move left and locate the supply storage lock. It looks like a generator, and has a glowing green light. Use your maintenance jack to shut it down.
Search the nearby room for the maintenance access lock device. Repeat the process to lock down the second area. Finally, find the lock to the server hub reception door.
Once the first three areas are completely locked down, locate the mainframe systems reception desk. Use the terminal and activate Ricardo’s bypass program to close off reception. Follow the signs for the server farm. Avoid the alien.
Enter the server farm and locate the server control door. Use the console inside of this room to shut down the area. Find a vent in the main room to hide from the alien. Simply try to stay alive while waiting for Ricardo’s assistance. You can use the flamethrower to thwart off the alien if he tries to attack.
After Ricardo unlocks the area, escape the server hub. Begin your return trip towards the main lobby. Once you reach the main lobby, stay on the upper level and locate the elevator to the Gemini Exoplanet Solutions. It will be located behind the sitting room.
Once you are inside Gemini your objective will be to restore access to distribution. Continue forward and reach the room with the active security cameras.
Locate the dead worker and pick up the cutting torch upgrade. You can disable the camera feed from the rewiring system next to him. Cut open the emergency panel on the door and pull the lever to gain access.
Enter the office and access the terminal. Use the utility option to restore the power in distribution. Next, you will need to find the breakers to bring the Gemini facility online. Follow the signs towards the depot. Once you see a ladder, climb to the upper floors.
The first circuit breaker will be located at the back of the lab. Pull the breaker switch and locate the locked door in the room. Open it up with your maintenance jack, then head through to the enrichment laboratory. Keep moving to the hallway.
Avoid the cameras and move straight ahead to the hall filled with pods. Locate the second breaker switch and pull it.
Return to the enrichment laboratory and use the small red maintenance shaft to return to the depot. Access the terminal in the center of the room and use the service request to summon an android. The android will initialize the machine.
Move to the other side of the machine and wait for it to start up. Pull the two switches to start the energy flow. Once the elevator is back online, head towards distribution and move downstairs. Take the freight lift to project kg348. The lift is just past a door that reads lobby.
Begin to follow signs towards the research lab. Use the plasma torch to unlock the lab door. Head inside and climb down the ladder. You will need to restore power to the lab.
Walk around the circular hallway until you reach an orange-lit room. Enter the synthesis lab and use the glowing emergency power reset button on the wall. Exit the room and take your first right to the center lab.
Use the terminal in the center of the lab to activate the primary alarm system. Immediately make a run for it and attempt to escape the laboratory.
Make your way through the station to the airlock. It will be the large red area with flashing lights. Use the button to activate the emergency evac override. Immediately enter the vents on the floor nearby to hide.
Try to stay alive until you can escape. If the alien tries to follow you, give him a blast with your flamethrower. Enter the airlock as soon as the door opens. Pressurize the airlock and make your escape back to the ship.
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Hazard Containment
Exit the airlock and head for the elevator to Solomons Galleria. Move downstairs and pick up the shotgun from the corpse. Make a right at the corpse and use your keycard to bypass the door.
Move through the 42 door and make a right into the elevator. Take it to Solomons Galleria. Return to the Marshal Bureau to rendezvous with the survivors. Continue moving until you reach a set of metal shutters.
Activate the robotic device on the floor next to the shutters. Double back through the hallway and find the small access door with a picture of the device above it. The device will follow you and unlock the door. Take the vent into the next room.
Make a right into the next area. Use the second door on the right and climb into the underground vent. It will lead you to the generator room. Activate the power and begin your return trip to the Marshal Bureau.
Step out into the chaotic hallway where androids and survivors are running amok. The androids are completely hostile now, so it is best to avoid them. Run to the Marshal Bureau if possible. You can walk through the shutters despite their inaccessible appearance.
Upon reaching the blocked door at the station, double back and begin searching for an alternative route. Move through the room with minimalistic sleeping quarters. Use the lever to open the door and continue downwards. Head through the lever door next to the corpse.
Continue moving until you are in a room blocked by a shutter. Use the vent next to the wet floor sign and take it to the café.
Exit through the back into the dark orange hallway. Use the vent near the broken elevator. Climb up and enter the station. Rendezvous with the only survivor in the Marshal Bureau. Exit through the front door.
Move through the main corridor and head up the stairs to the transit station. Call transit car number 3 and take it to the Sci/Med tower.
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A Synthetic Solution
Exit the elevator and search for the terminal on the front desk. The elevators are out, so you will need to climb the elevator shaft to the upper labs. Use your blowtorch on the elevator’s manual override. The passcode for the synthetics lab elevator is 8382.
Enter the vent and walk across the gap. Climb the ladders until you reach the next elevator door. Jump to the floor above it and enter the vent again.
Enter the upper labs. Defend yourself from the android’s ambush by hitting him with your maintenance jack. The floor will have numerous deactivated synthetics around. There will be a flickering room on the right with a glowing green lock device inside. Use your maintenance jack to deactivate the device.
There will be another device on the dolly in the center room across from the Apollo secure transit door. The third device is right next to the door. If you cannot find the devices, simply follow the wires.
Run through the orange hallway and use the vent before walking through the door. Spy on Samuels, then turn right and exit the vent. Turn left after exiting the vent.
There is a button behind one of the pillars in the room. Activate it and head through all of the awakened androids. In the next room, locate the small office and rewire the system to divert the gas. This should take care of the androids.
Deactivate the gas once all of the androids are dead. Head into the implant ward. It is suggested that you disable the camera feed using the nearby rewiring system. This area is straightforward, and simply requires you to stay out of trouble. If you do get spotted, you may have to fight off the androids.
Exit the implant ward and find Samuels straight ahead. Speak to Samuels and head into the room. Everything will go horribly wrong, so you will need to disable the system. You must deactivate the devices in the proper order.
First, remove the red cable in the corner of the room, followed by the blue cable. The emergency lights will turn on and render you color blind. The third device is plugged into a wall socket. The fourth is near an open floor panel, next to a deactivated android. Turn off the final device directly ahead of the window where Samuels is located.
The Apollo transit is now open. Begin your return trip through the implant ward, then take the cart across the gap to the Apollo secure transit elevator. Exit to the transit station and summon transit car number 1. Ride the car to the Apollo core.
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Consultation
Exit the transit car and begin finding a way to the lower floor. Head through reception and place your weapons on the counter before moving through security.
Observe the Apollo core schematics to find a new way in. Open the door next to the schematics. The passcode for the Apollo core door is 4930.
You will need to power down the conduit. Head to the right and through the two blue doors. Use the blue console to power down the conduit. Once it is down, double back to shut off the turbine ventilation.
Head through the clean hallway to the orange door. Keep moving forward and find a similar orange console. Power off the turbine and quickly head back into the hallway. Find the newly opened orange door and head inside.
Climb up the shaft by using the ladder. Now you will need to access Apollo. Squeeze through the vents until you drop down to the locked Apollo core entrance. Use the blue door as an alternative. Take the first door on the right and collect the gas mask.
Move down the hallway and put on the gas mask. Head through into the room with the glowing yellow vents. Enter the monitoring control room.
Follow the signs into human consultation control. Hack the terminal to gain administrator access. Follow the door towards the left hemisphere servers and search for the right server bank console.
Keep moving forward to the orange door leading to the server room. Activate the consoles inside to gain access to the security banks. Once you find the correct console, head out of the room.
You will need to use your security tuner on the dome terminal to access the system. Enter the human staff entrance and move straight forward to the right hemisphere servers. Find the vent with red lighting and climb through.
Turn right and use your tuner on the green console. You will now need to find a way to reduce Apollo’s security capabilities. Return to the red vent with a button next to it, and move through.
This vent will have a console inside of it that can be activated. Balance the values to activate the inertial damping system. Match the numbers on the left side to each other, and the numbers on the right to each other.
Continue forward and find another green console that you must hack. You can now consult with Apollo. Enter the chamber and take a seat at the terminal.
Head back outside to investigate the central reactor. Use the ladder to exit Apollo through the lower floors. Exit the area by taking the lift to engineering.
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The Descent
Apollo is refusing to lift the lockdown. Head into the central reactor. Activate the lock device to the left of the entrance. Next, activate the generator to the right of the entrance to clear the blockage.
Follow the signs to the workshop. Enter the room on the left and grab the cutting torch upgrade. Locate the sealed vent and use the torch to cut off the emergency panel. Climb through to the rover room.
There will be three lock devices scattered around the room. Once you interact with them, use the generator to lift the rover. Access the vent underneath it. Climb up the ladder into the hallway and cut open the door with your torch. Do not head through the door.
Return through the hallway to the save point. Take the door directly across from it and locate facility management. Pick up the boltgun from the desk.
Access the terminal next to the boltgun to receive the passcode for the shutters. The passcode for the shutters is 6832. Scroll down to the utility menu and enter the passcode to gain access. You can disable the shutters from here.
You will need to get to the reactor. Follow the signs towards reactor access. Take the elevator to the central reactor and follow the signs towards your objective.
Climb the ladder to the upper floors. Move through the large door to the top of the reactor core. Ride the lift to the lower catwalk. Avoid the androids and move towards the reactor.
Follow signs to the alpha core primer and locate the reactor maintenance door. Ride the elevator to the central reactor maintenance facility. You will now be in the nest.
Your flamethrower will be an effective weapon in the nest. Before going completely Rambo on the eggs, use the console to enable the conduit interface. Pull both levers on the conduit in the center, then take cover.
The aliens are back, and you will need to overload the beta core. Navigate through the nest and use the vents. You will eventually reach a generator on the wall that you must activate.
Head back through the vent and locate the next conduit interface. Enable it and repeat the previous process of activating the conduit. Begin your return trip to the central reactor.
I don’t often say this, but don’t let anything hug you. Especially don’t let it hug your face. If one of the creatures tries to attack you, burn it with your flamethrower. Take the elevator back to the central reactor maintenance facility.
Enter the central reactor room and head directly to the alpha core on the left. Pull the switch on the console to power up the alpha core. If you get lost at any point, just follow the signs.
Locate the alpha core limiter and deactivate it. You will need to match the highlighted pieces of data to complete the hack. Once you are finished with the limiter, locate the protective relay and repeat.
Next, focus on the beta core and overload it using the same process. Once you are finished, begin redirecting the power. Locate the main terminal and divert the power to the central core.
You will need to initiate a purge from the reactor control. Head to the other side of the room towards the emergency exit.
Use the vents to climb to the main control room. Use the console to purge the nest, and essentially make it rain aliens. Return to the transit station and call transit car number 2. Travel to the Sci/Med tower.
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The Mesage
Enter the medical facility for plan B. Head for the ambulance bay to find a short-range ambulance. Use the blowtorch to open the main door in your way. Take the elevator to the primary care floor.
Move through the wreckage of the explosion and head towards the emergency room. Avoid the androids and keep moving until you reach the ambulance bay.
Locate the security tuner upgrade in the same room as the shuttle. Hack the door so you may board the shuttle. Locate the pilot seat and prepare for launch.
Enter the room to the left of the save point. Explore the Anesidora to find a way to bring the power back online. Turn at the end of the 76 hallway and hack the terminal. The passcode to reset the door on the Anesidora is 4510.
Use the passcode on the door directly left of the terminal. Use the generators in the next room to restore the power. A machine will extend from the wall in the same room. Hack it with your tuner.
Once the basic power systems are online, head back upstairs through the newly opened doors. Move through to the messy hospital room. Open the door with your access tuner and continue. You will need to find Marlow.
Listen to Marlow and keep moving through the hospital to the terminal near the reactor. Access the terminal to listen to the voice message. Next, you will need to stop the overload.
Use the red lever inside of the room you are in. Secondly, find the maintenance terminal to the right of the lever. Finally, deactivate the fusion relay to shut down the reactor. The game will not prompt you to shut down the fusion relay, so do not waste time by waiting.
Double back and escape the facility. Quickly run through the destruction until you reach the emergency shuttle, and use it to return to the ship.
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Transmission
Exit the shuttle and follow the signs towards reception. You will need to find a way to contact the Torrens. Use your blowtorch to open the door on the right.
Move through the fiery Seegson Communications corridor. The security personnel are hostile, so make sure you stay out of sight.
Move through the hallway until you reach a familiar place – the room where you received your motion tracker. Turn right before entering the room.
Head up the stairs to security reception. Speak to Ricardo about acquiring the coordinates of the Torrens. To do this, you will need to find the Sevastopol Observatory. Move through the door and use the elevator.
Avoid the survivors in the main room and head towards the observatory chambers on the left. Climb the ladder into the observatory.
Use the flashing console to activate the observation platform. Next, control the docking alignment by centering the circles on the next console. Use the second docking alignment console to finalize the process.
You will need to manually input the Torrens coordinates. Climb back down the ladder. Follow the hallway and locate the door that Ricardo has unlocked. Use the lift to move down to the airlock. Put on the space suit and head towards the external array.
Walk outside towards the array. Follow the signs for dish maintenance and use the lift. Access the terminal to enter the coordinates. However, you will need to remove the parabolic antenna lock first. Continue to dish maintenance.
Use the machinery to reboot the array clamp controls. Next, use the three levers on the wall to activate the clamp release. Finally, unlock the emergency clamp. Once the dish starts moving you may return to the coordinate console.
Input the coordinates for the Torrens. The coordinates will be 75 on the top, and 35 on the bottom. Confirm the input to adjust the dish. Contact the Torrens and talk about finding a way for the ship to dock. Return to the airlock to change out of the space suit.
Head back up the lift to the main room. Avoid the alien and use the lower vents to stay out of sight. Return to the elevator to escape the area.
Move forward to security reception to find Ricardo. Exit the area to the right and follow the hallway to the stairwell. In the next area, find the vent with an emergency hatch on it. Use your torch to gain access, then climb down to Seegson Communications. Using the security personnel as alien bait is a very effective distraction in this area.
Use the back rooms to stay out of sight, and just keep moving until you safely return to the transit station.
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Desolation
Torch open the door to the utility room left of transit car number 1. You will need to restore the power to Solomons Habitation Tower transit.
The passcode to repair the system is 1851. Head back into transit and use the passcode on the door right next to the utility room.
Use the main console to restore the power and exit the room. Open the door to the control room and initialize the transit system. You will now need to access the spaceflight terminal through the habitation area.
Call transit car number one. If you are having trouble getting by the guards, remember that you can distract them with a noisemaker. If the alien shows up, stay out of sight until you can ride the transit car to the habitation tower.
Stay out of sight and take the elevator to the spaceflight terminal. Climb out of the broken elevator and move through the fiery facility. You will need to find an alternative route to the spaceflight terminal.
Locate the personal terminal in the cluttered room. The passcode to the safe is 1984. Locate the glass safe and obtain the keycard.
Use the keycard to raise the forklift. You can move under the lifted supplies and head into the next area.
Keep moving forward past the door marked as 5. Reach the end of the path and attempt to open the door with the lever on the wall. Some of the systems will fail. You will now need to restart the generator. If you cannot avoid the alien, remember to use your flamethrower to scare him away.
Locate the generator in the orange-lit room with an air hockey table. It is not in the same room as the lever door. Continue to search for an alternative route to the spaceflight terminal. Return through the corridor to the lever door that you previously tried to open.
Enter the room and move through the vents. Take the elevator to the spaceflight terminal. You will now need to find a way for the Torrens to dock.
Reach the lower floor and torch open the large station maintenance door. Take the next elevator to the tow platform.
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Tomorrow, Together
Now it’s time to escape the Sevastopol. Start off by initiating the docking procedure using the two green consoles nearby.
Continue to lower ground and climb into the maintenance access vent. Follow the wires and throw the switch. Return to the main room.
Follow the wires back to the console and use your tuner to override the system. Now you will need to engage the docking clamp using the personal terminal inside of the room.
Once the docking clamps are engaged, follow the signs towards the personnel umbilical control room. Use the terminal straight ahead and use the utility menu to extend the maintenance rig.
Immediately start moving towards the airlock. Head back and avoid the aliens. They may surprise you when you open doors, so you may want to have your flamethrower equipped.
Reach the airlock and put on your environment suit. The alien has other plans for you. Once you regain consciousness, break out of the nest and start moving towards the airlock once again.
Have your flamethrower ready to destroy any threats in your way. Crawl through the rubble until you reach a useable door. Enter the freight elevator only to plummet to lower ground.
Crawl through the rubble once again until you reach a ladder. Climb further down to the transit tracks. Move across the tracks, and use the lower parts of the track to duck for cover.
Reach the office on the other side of the track and move through the vents. Drop onto the next elevator and immediately grab onto the ladder. Climb down even further.
Climb onto the floor where the mission began and return to the airlock. Change into your suit and open the door to the outside. Use the lift to reach higher ground.
Move forward to the moveable platform and ride it across the gap. Continue up the steep set of stairs.
There will be two release mechanisms that you must use. Pull the lever to access the keycard, then use it to activate the release. Repeat the process on the second mechanism.
You will need to blow the emergency release bolts. Access the panel in the center of the platform. Activate the four bolts to trigger the Sevastopol’s demise.
Walk through the familiar station to the corridor. Attempt to access the bridge, then back up into the airlock. Press the button to eject yourself into space.
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