Travel to Triton Flats to proceed towards the current objective marker and duck beneath the indicated half-open gate to speak with SC4V-TP, then drive in the direction of the next waypoint icon that appears to enter The Grabba building and proceed slowly each room until you see an enemy drop down from the ceiling.
Use a scoped rifle to pick off the first group of Lil’ Darksiders that pour into the room and collect the prism that drops from one of the bodies, then search the area for supplies before shooting the indicated jump pad regulator on the upper level and step onto this damaged device to launch yourself through the doorway above.
Exit the room to ascend the outside staircase and use a close-ranged weapon to clear out the enemies that emerge from the doorway at the top, then back up down the steps with a scoped rifle to continue picking off the hostiles that surround you and finish securing the area to collect the last two prisms.
Use the series of nearby jump pads to reach the upper balcony and collect the available supplies in this area, then travel towards the next objective marker that appears to report to SC4V-TP before heading to the indicated secret entrance and use the intercom to gain access.
Step onto the first jump pad you see ahead to fly across the magma pit and land on the stone column far below after equipping an automatic weapon, then mow down the surrounding group of enemies to cross the nearby damaged bridge safely and use another jump pad to eliminate the hostiles on the next ledge above with the help of grenades.
Enter the DAHL building nearby to travel to Crisis Scar and stay on the uppermost rock ledges as you proceed towards the current objective marker to avoid being seen by the occupying creatures for as long as possible, then continue your journey until you see a building on the other side of an expansive magma pit in the distance ahead.
Jump to the circular ice platform below on the right to reach the land on the other side and approach the building nearby to pick off the Scavs out front with a scoped rifle, then stay behind cover to safely finish clearing the area and continue towards the current objective marker.
Take cover by the front gate when you see the Scav laser turrets appear and destroy both of them with a scoped rifle, then back away from the entrance when the fence starts to rise and open fire on the charging wave of enemies with an automatic weapon.
Enter Red Belly’s hideout to equip a scoped rifle again and fight your way towards the current objective marker by picking off the enemies on the upper or lower levels from long-distance, then enter the indicated structure to load up on supplies and use the exit on the second floor to proceed in the direction of the waypoint icon.
Continue using a sniper rifle to eliminate enemies in your path before having to deal with them at close-range and stay on the upper catwalks while firing to maintain an elevated advantage at all times, then approach the current objective marker to access Red Belly Arena and activate a cut scene.
Back away from Red Belly when the battle first begins to start opening fire on him with a sniper rifle from long-range and target the unarmored parts of his body to cause maximum damage, then use incendiary rounds at close-range whenever the boss leaps towards you and continue running backwards in a circle around the inner or outer sections of the arena.
Allow Red Belly to land before opening fire on him to ensure weapon accuracy and only attack his little minions if they are in your face or if a Second Wind is required, then continue hammering the boss until his helmet detaches and focus on hitting the exposed bald head until the battle is won.
Use a scoped rifle to pick off Red, the enemy within the larger boss’ helmet, as he flies around the room and turn off the signal before using the indicated console of the rooftop above.
Back up behind cover to take out the pair of laser turrets that spring up on the building in front of you and jump towards the relay box highlighted in green between them to destroy it, then make your way towards the left to circle around the entire building and use a sniper rifle to continue clearing the area.
Destroy the remaining two relays and head towards the next waypoint marker that appears to return to Concordia, then meet up with Jack to locate CU5TM-TP and follow him into the Meriff’s Office.
Head towards the current objective marker by shooting down the ceiling turrets with a scoped rifle and knocking down the guards with a shotgun at close-range, then confront the Merrif to have Jack shoot him before going to Springs’ location and Turn In to complete this mission.
Intelligence of the Artificial Persuasion
Travel to Triton Flats to drive towards the current objective marker and reach Shimmer Island to approach the indicated locked door inside the small building, then enter the turret of your vehicle to mow down the enemies that appear outside and input the numerical code that was given to access the garage.
Activate the vehicle station’s nearby control panel and use the spawning console to teleport yourself into a Stingray, then fly it out of the garage to travel in the direction of the current objective marker and use the hover bike’s upward boostin capabilities to clear the ramp that leads to Split Fire Pass.
Use the building’s DAHL entrance to travel to Outlands Canyon and fly your Stingray towards the large “Bugger Off” painted sign ahead, then proceed in the direction of the current objective marker by launching the hover bike across the gaps between the rock formations rising up from the ground or over the elevated ridges to reach new areas above.
Continue on foot when you find your route blocked by a partially-open iron gate and continue moving towards the current objective marker to reach Bogan’s Warren, then use the first green jump pad on the raised platform ahead to land atop the arched structure high above on the right and use this elevated advantage to fire down on the group of enemies below with a scoped rifle.
Finish clearing the area to proceed in the direction of the current objective marker until you reach Fingersmith Halls, then ascend the ramp out front to find Davis Pickle and speak with him to hear the plan.
After traveling to Outlands Spur, proceed in the direction of the current objective marker to reach the next city ahead and use a scoped rifle to clear the enemies positioned in the surrounding structures or patrolling the streets.
As soon as you see the Kraggon Avalanche roll onto the scene, jump onto the roof above the location where this creature comes to a stop and open fire down onto its head with a high-powered weapon until the monster is dead.
Proceed in the direction of the current objective marker by jumping to the newt cliff-side around the corner above and use the green jump pad you land beside to reach the building in the next area below.
Use the last green jump pad ahead on the right to land beside the antenna on the rooftop above and activate the first transmitter nearby, then turn around to shoot down any hostiles flying towards you and switch to a sniper rifle to finish clearing the area if possible.
Use the walkway adjacent to the rooftop you’re on to get a line of sight on each enemy located outside this facility and drop grenades on the Scavenger Beast that emerges from the building’s entrance until it falls over dead, then finish clearing the area before entering the structure to reach the Processing Plant.
Launch yourself off the jump pad ahead on the left to fly forward across the plant and open fire on the enemies below as you land on the other side, then turn in a circle to continue mowing down the surrounding forces and finish clearing the lower level.
Find the nearest jump pad to reach the uppermost levels of the Processing Plant and continue taking out enemies in your path as you head towards the current objective marker, then use a scoped-automatic weapon to help track headshots on enemies equipped with jetpacks as they fly back and forth across the area.
After the bridge to Drakensburg splits apart, turn around to ascend the staircase with the orange-lit wall at the top and make a left in front of it to eliminate the next group of enemies above.
Climb the staircase in front of you to reach the current objective marker and use a high-powered weapon at close-range to survive the next oncoming wave of enemies, then proceed through the building to override the indicated controls and destroy the bridge.
Exit the room through the open window on you right to drop to the metal walkway far below and follow it back towards the bridge to try dumping methane into the lava via the indicated valve wheel, then proceed forward to cross beneath the bridge and use the jump pad on the other side to return to the area above.
Proceed in the direction of the current objective marker to ascend the narrow cliff path that spirals around the face of the mountain and jump onto the metal pipeline at the end to follow it towards the pumping station without falling to the ground below.
Jump onto the platform at the end of the pipeline to drop off the left side of it and land inside the pumping station below, then cross to the opposite side of the area to vault over the guard rail and activate the air bubble above before opening fire on the surrounding enemies with an automatic weapon.
Finish clearing the area with an automatic weapon by crouching whenever you target the heads of the more heavily-armored enemies that carry laser cannons and use grenades whenever possible to clear out threats from above.
Ascend the levels along the west end of the processing plant to jump to the outside stairwell around the corner at the top and climb the steps to activate the pumping, then turn around from the controls to eliminate the hostile purring out of the doorway on the left.
Fight your way towards the next objective marker that appears to reach Height’s Perch Camp and defeat the Scavenger Beasts guarding the front with a high-powered weapon at close-range, then use the jump pad in the northeast corner of this area to land on the level above and stay on the move as you clear out the surrounding enemies to avoid the jetfighters passing overhead.
Use an automatic weapon to shoot down the jet fighters and head east to locate the next jump pad on the level below, then drop down onto it to reach another jump pad above that will help you ascend to the top of this facility.
Launch yourself onto the red dome at very top of this structure to turn the adjacent valve wheel that redirects the flow, then head in the direction of the next objective marker that appears to return to the bridge and dump the methane as you tried to do before.
Sprint across the frozen lava bridge you just created without engaging the monsters that emerge from below and reach the other side safely to approach the current objective marker on the ridge above, then travel to Pity’s Fall to fight your way towards Drakensburg with an automatic weapon and by ascending an area dubbed “The Gangplank”.
Proceed in an eastern direction through the gangplank area to take out the laser turrets on the walls above by standing directly beneath them, then enter the building through the entrance at the top and use your character’s special ability to help clear the confined rooms that lead into the command center.
Approach the command center entrance to have a forcefield suddenly block your path and turn around from it to collect any additional supplies left nearby, then move north to defeat the Badass Outlaw by firing automatic incendiary rounds into his head and jump to the level above to proceed through the glass doorway that opens in the northwest corner.
Load up on supplies before exiting the building and proceed in the direction of the current objective marker to reach the indicated builtding, then launch yourself up towards the Dahl SAM that guards the entrance to destroy it at close-range.
Make your way through Hangar Bay by moving forward across the metal walkways on the east side of the this expansive area and use grenades to help eliminate the badass outlaws on the other side, then enter the Briefing Room to load up on supplies and get to the Engine Room to start clearing it with a high-powered automatic weapon at close-range.
Set the engines to full power by manning the indicated console and use the jump pad in the northeast corner of this room to reach the uppermost level, then look up towards the west end of the ceiling to shoot the orange-glowing Flow Regulator until it explodes and proceed towards the next objective marker that appears to open the power stabilizer.
Drop a grenade inside the glass cylinder that houses the indicated orange-glowing power stabilizer so that it explodes and the engine core overloads, then descends towards the northeast corner of the room to jettison the engines and use incendiary rounds at close range to quickly eliminate the Badass Outlaw that appears.
Enter the engine core through the open window on the east side of it and proceed forward through this tunnel to exit out the opposite end, then climb the metal ladder in the corner to reach Engineering and exit the building to use the jump pad across from you to reach the landing on the other side of the gap.
Pass through the forcefield on the right to watch Poop Deck get squished before proceed forward past his body and drop to the next level below via hole in the floor on the left to reach the Crew Quarters, then approach the security sign to descend another level and search the room for supplies.
Deactivate the forcefield to return to the command center and cross the suspension bridge by taking out enemies along the way with an automatic weapon at close-range, then jump to the platform above at the end to ascend on the next jump pad and enter the room at the top to descend on the nearby elevator.
Exit the elevator platform at the floor it stops on to activate the boss battle with The Bosun, then use the jump pad at the back of this room to reach the level above and open fire on the shield generators with and automatic rifle at close-range until they have all exploded.
Keep your automatic weapon trained on Bosun to quickly drain his health at close-range with incendiary rounds, unless you need to kill one of the lesser enemies nearby for a Second Wind, and destroy any other shield generators that pop up along the way before they can reconstruct the boss’ defenses.
Finish killing Bosun to enter the AI Hub and meet up with Skipper in the room below, then open the AI core to Turn In and complete this mission.
Let’s Build a Robot Army
Travel towards the current objective marker to reach Lunar Junction and use the elevator inside to reach the floor above, then exit through the forcefield on your left to continue moving in the direction of the waypoint icon.
Approach the console on the right side of the tracks to call the train and jump on top of the containers behind you to shoot down the oncoming winged enemies.
Get directly beneath the Shugguraths with your shotgun to fire up into the creatures’ head until they explode and continue picking off the flying monsters that emerge from the larger ones, then proceed towards the next waypoint marker once the train has arrived to travel to the Titan Industrial Facility.
Head towards the current objective icon to drop into the Titan Transportation Hub on your right and activate the nearest air bubble before proceeding forward up the stairs ahead, then use an automatic pistol to fight through the oncoming Tork swarm and hit the control pad at the top of the steps to open the adjacent door.
Back away from the opening door to mow down the swarm that bursts forth from under it, then make a right in front of the shutters that slam down again to use the indicated console on the bridge and continue firing the automatic pistol to fight your way into the area marked “TITAN FACILITY” ahead of you.
Enter the indicated room on the left to clear it before searching for supplies and exit through the half-opened shutter in the corner below, then install Felicity into the console in front of you and fight your way towards the current objective marker with the help of an automatic pistol.
Pull the T-bar attached to the shutter at the top of the steps to rip the door open and fire repeatedly into the head of the Dredger on the other side until it falls over dead, then exit out into the Stingray Factory: Apron and ascend onto the next bridge in front of you to activate another air bubble.
Fight your way towards the current objective marker to activate the enormous door at the top of the stairs and turn around to destroy the turret across from you with a scoped rifle, then destroy the next two turret that pop up on your left and right at close-range.
Throw grenades or fire your rocket launcher down onto the Basilisk that appears in the area beneath you and proceed towards the current objective marker by leaping across the octagonal metal platforms above, then use the indicated series of jump pads to land beside the electrified barrier on the next ledge below.
Follow the cable on the ledge above to find a fuse box inside a shaft within the floor and shoot it to deactivate the electrified barrier, then enter the next area below to fight past another swarm of Torks and reach the current objective marker to discover the Stingray Factory: Atrium.
Flip the switch on the fuse box attached to two red cables on the wall and proceed into the next room ahead to open fire on the enemies to your left, then aim for the explosive containers in †he surrounding area to clear out the threats faster and shoot down the Spitters that crawl along the ceiling above.
Continue in the direction of the current objective marker by climbing the stairs and following the series of corridors above to turn the indicated valve wheel at the end, then proceed through the adjacent door that opens to drop onto the production floor below and turn around to take out the next wave of oncoming enemies.
Keep moving forward in the direction of the current objective marker by jumping over the enemies that slide down that overhanging chains and shoot at them from above, then turn around after climbing the opposite set of steps and finish clearing the room with a scoped rifle and grenades.
Jump onto the mechanized red crane arm located by the west wall of this room and use it to reach the ledge on the floor directly above you, then exit the building to reach the current objective inside the Stingray Factory: Main Hall and pass through the forcefield on the left to climb the outside staircase.
Descend into the area below with an automatic weapon to land in the middle of the surrounding enemy squadron and turn in a circle while firing to clear them out quickly, then hunt down the remaining hostiles nearby with a close-range weapon and use the pillars as cover to stay alive for as long as possible.
Enter the indicated building to meet Gladstone and exit out the door he opens to proceed in the direction of the current objective marker, then use a sniper rifle or other long-range scoped weapon to clear out the enemies in the areas ahead of you before passing through them.
Fight your way towards the Titat Robot Production Plant: Entrance as the large metal gates are closing shut and back away from them to get to a safe distance before they re-open to reveal a Dahl power suit, then use your special ability to help eliminate these new threats quickly and proceed into the next area ahead to travel to the Titan Robot Production Plant.
Ascend the staircase in front of you to reach the Core Systems room above and exit through the window to drop into the next area below, then use a scoped weapon to fire up from the ground floor at the enemies equipped with jetpacks sailing above and positioned on the overhead balconies.
Finish clearing the room with an automatic weapon or shotgun to reach the staircase in the back left corner of the area and approach the window at the top with the three enemies taunting you from the other side.
Use the gunstore vending machine beside the window to purchase a cryogenic gun and shoot it at the glass until it shatters to quickly take out the enemies on the other side with a shotgun, grenade or automatic weapon, then approach the indicated fusebox to turn on the power and return to the area you previously cleared to climb the ladder on the north wall.
Climb the next ladder on the left to reach the indicated console above and summon the security bots to watch them arrive from a hidden shaft that opens on the ground floor below, then toss an electrified grenade between all four of them to start inflicting damage and continue dropping these explosives as they begin to split up.
Drop to the ground below to start attacking the security bots at close-range with a high-powered automatic weapon until they explode and collect the eye components they drop until you have all four, then use the keypad on the west wall to raise the adjacent gate and pass beneath it to reach the Oculus Lab on the level above.
Place the four eye components on the indicated machine to collect the completed oculus and return to the room where you eliminated the security bots to activate the floor switch, then install the oculus into the torso device the rises up from the ground and use the console on the floor above to mount it on the crane.
Travel forward across the second floor to follow the torso as the crane moves it along the ceiling above, then enter the Assembly Hangar to proceed towards the current objective marker to reach the Testing Facility and use a scoped rifle to watch the door adjacent to the #1 painted on the opposite wall.
Wait until enemies begin emerging from the door that opens to start hitting them with a few shots from your scoped weapon without completely draining their health, then watch as the auto turrets fire down on them from above with blue laser bolts and continue this tactic until 12 hostiles have been eliminated.
Use a shotgun to severely injure enemies that reach you at close-range and sprint across to the other side of the room to bait them into running back beneath the auto turrets, then proceed towards the next objective marker once the area has been cleared to attach the turrets.
Proceed towards the next waypoint marker to reach the sealed room at the top of the stairs and put your back to the south wall to mow down the oncoming enemies with an automatic weapon until the area is clear, then sprint towards the DAHL power suit while opening fire on it with a shotgun and around behind the mech to destroy it at close-range.
Continue moving in the direction of the current objective marker to reach the Locomotion Assembly and install Felicity into the prototype that descends on the elevator, then turn around to lead your new robot companion out of the room and down the hall around the corner.
Stand behind Felicity when you encounter the next group of Scavs and power suits in the rooms ahead, then toss grenades at these enemies to weaken them and sit back with a scoped rifle to help your robot companion finishes them off.
Lead Felicity to the indicated room to attach the legs and follow the robot forward as the crane moves it along the ceiling above, then open the gate blocking your path to continue pursuit and equip a scoped rifle in the Transit Area to pick off the enemies in the distance ahead.
Fight your way towards the current objective marker to turn the rail system and use a shotgun with your special ability to blast through the enemies blocking the route to the diagnostics chamber, then enter the Unit Embarkation to install Felicity back into the prototype and start the boss battle with Felicity Rampart.
Sprint sideways to avoid Felicity’s initial spray of laser bolts in your direction and move back towards her at close-range to open fire with a shotgun or some other high-powered weapon, then activate your special ability to deal additional damage and sprint sideways in the opposite direction to dodge another attack.
Continue moving from side-to-side while firing the high-powered weapon and duck down every once in a while to better ensure your shots hit the red light on Felicity’s upper body, then back away to replenish health when necessary by keeping the boss at bay with a scoped rifle and grenades tosses at its feet.
You can also target the turrets that extend from Felicity’s arms and the grenade launcher protruding out of her head to disable them, then continue hitting the red light on the boss’ front to drain her health until the robot’s legs detach and the combat loaders appear.
Use a shotgun or other high-powered weapon to clear out the loaders while Felicity sits inside her shield and move towards the boss’ position to start firing on the Shield Drone nearby, then destroy this little robot to leave your opponent defenseless and defeat her at close-range.
Proceed towards the next objective marker that appears to return to Moxxi and Turn In to complete this mission.
Home Sweet Home
Check Moxxi’s toy box to grab the weapons you need inside and return to Jack’s indicated location to receive a new objective, then follow him to travel to the Hyperion Hub of Heroism and proceed through the Immigration Center to pick off the next group of enemies ahead with a sniper rifle.
Descend into the Central Terminal to clear out the next group marines with the weapons you received from Moxxi’s toy box and proceed south to continue picking off enemies with a scoped rifle at long-range or by ambushing them up-close with a shotgun, then enter the Hall of Wonders to clear out the occupying marines and legion power suits with help of corrosive grenades.
Head in the direction of the current objective marker to use the scanner and enter the indicated repair shop afterwards to open the large crate with the CL4P-TP unit inside, then follow the little robot to have him activate the indicated sealed doors and stand in front of it with an automatic weapon to immediately mow down the sergeant that emerges.
Stand with your back to CL4-TP as the weather around you worsens and watch the map for the first appearance of oncoming enemies, then point a scoped rifle in their direction to pick off the invading hostiles before they can get within striking distance.
Switch to a shotgun if the oncoming enemies get too close and follow CL4P-TP when he relocates to continue protecting him by running backwards while firing, then use the scanner to attempt to access Jack’s office again and defend the area with one of Moxxi’s electrified or incendiary weapons until the doors open.
Enter the office to turn on the indicated fast travel that teleports Jack into the room with you and return to the Central Terminal to reach the World of Shopping, then use one of the weapons from Moxxi’s toy box to clear out the occupying enemies from a distance or quickly at close-range and fight your way into Reseach and Development by targeting the glowing underbelly sacs of the larger torks.
Use an electrified or corrosive ammunition to clear the area of torks, then approach Gladstone to Turn In and complete this mission.
Science and Violence
Head towards the current objective marker to pass through Stalker Biome and equip a shotgun or scoped weapon to kill the stalkers by tracking the path of purple smoke left behind each time they teleport, then approach the indicated glass barrier in the next area below to find the first colleague .
Proceed north to fight through another wave of stalkers by staying on the move and retreating backwards when necessary to kill these constantly-pouncing creatures, then activate the indicated scanner in the corner of the rock wall ahead to enter observation room 11-B and pick up the photo located on the nearby console.
Fight your way back to the window where spotted the first colleague to hand over the photo and follow him to gain access into the Aquatice Observation Area, then target the Tork Queens with a shotgun before eliminating the smaller hostiles on the floor or ceiling to reach the second colleague’s hiding place and enter the Aquatic Life Stabilization Area.
Jump over the railing to clear the expansive gap in front of you and aim for the blue pipeline below the opposite ledge to land safely, then ascend to the level above to clear out the surrounding ground enemies with an automatic weapon and switch to a sniper rifle to pick off the ones equipped with jetpacks.
Rush towards the next group of foot soldiers with incendiary rounds loaded into your gun to escape the threat of their incoming grenade tosses, then continue pushing in the direction of the current objective marker to use the console that will drain the aquarium and turn the indicated valve wheel beside it to drop into the next area below.
Grab the teddy bear on the rocks in front of you and equip a powerful close-range weapon to eliminate the invading swarm of torks that follow, then return the bear to Doctor Torres to gain access to the Robotics Durability and Adaptability Research and fight your way towards the current objective marker to locate the last colleague behind another glass barrier in a lab room above.
Proceed towards the next objective marker that appears to discover the De Quidt Synaptic Processing and use an electrified weapon to clear out the wave of torks and stalkers blocking the route ahead, then fire explosive rounds into the creature that guards the ramp at the back of the room and collect the keycard it leaves behind to unlock the indicated door.
Approach Doctor Grayson in the area far below to acquire the cloaking device and return to Jack’s Office to hand it over to him, then lock the door to watch the next scene unfold and Turn In to complete this mission.
Watch Your Step
Make your way into Helios Access Tunnel #27 to activate the console on the other side of the tracks and drop down onto the rails to reach the objective marker within the tunnel, then travel to the Veins of Helios to proceed in the direction of the airlock exit and equip a close-range weapon with incendiary rounds to eliminate enemies blocking the path more easily.
When surrounded by hostiles in the Veins of Helios’ more confined areas, throw grenades into the large enemy clusters to break them apart and jump high into the air to rain down gunfire from above while retreating to a safer position.
Exit the airlock to reach the current objective marker and press yourself against the left side wall before leaping forward across the gap in front of you, then aim for the blue forcefield bubble on the ledge below to land safely and equip a high-powered scope weapon to clear out the enemies that descend in the near vicinity.
Proceed across the narrow bridges along the left-side wall and continue fighting towards the current objective marker by switching to a scoped rifle for dealing with enemies flying through the air or those equipped with flamethrowers, then use the series of jump pads at the end of the next walkway to reach Central Maintenance.
Continue into the next room ahead to clear the area with the help of incendiary rounds and activate the indicated control pad on the level above to eliminate the surrounding hostiles at close-range with your ground pound attacks afterwards, then proceed in the direction of the current objective marker to Breach the Legion Defenses.
After the door shuts in front of you, turn around to use the nearby jump as means of crossing above the area below and fall through the octangular forcefield in the floor on the opposite ledge to drop into Plasma Facility A.
Follow the smoky outlines of the enemies occupying this room to hit them at close range with a high-powered weapon and evaporate these ghostly figures to kill the real hostiles hiding inside, then shoot the plasma regulator highlighted in green on the upper level repeatedly to destroy it and descend to the lowermost level to destroy the other regulator above the blue floor portal.
Destroy the regulator on the other side of the mechanical column before ascending to the top floor and climb onto the nearby container to jump up to the level above it, then use a high-powered scoped weapon to shoot down the Lost Legion Fighter flying overhead.
Proceed in the direction of the current objective marker by moving against the north wall and descending to land on the ledge in front of the waypoint icon’s location, then clear the surrounding area with an automatic weapon and step onto the nearby jump to launch yourself straight into the air.
Look towards the east as you ascend vertically into the air from the previous jump pad and aim for the pair of octangular blue forcefields in the floor directly below to land safely inside Plasma Facility B, then move immediately towards the blue-lit column in the room ahead to destroy the Plasma regulator on the upper level.
Use a scoped rifle to clear this area from a safe-distance and descend to the second floor of the facility to destroy the remaining pair of regulators by firing down over the guard rail, then exit back up at out of the building through the openings in the roof to reach the previous jump pad and launch yourself in the direction of the current objective marker to activate the indicated terminal on the next ledge.
Descends towards the pipes bursting with blue flame on the north-side wall to pass through the blue forcefield in the corner to the left of them and travel to the Lunar Launching Station to clear the Moonshot Supply Depot with corrosive or incendiary rounds loaded into a scoped weapon, then reach the outer doors of command station by pressing the up-button twice on the next elevator platform.
Use the indicated Fast Travel device to teleport Jack into the room and enter the Command Center to activate the remote shutdown sequence, then Turn In to complete this mission.
Eye to Eye
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Travel towards the current objective marker to reach the Helios Targeting Centrum and drop to the level below to proceed forward until you find the force field power source on the floor at the back of the room, then press the button to shoot the middle of the three tanks that emerge.
Make your way towards each of the blinking waypoint markers that appear on the map to disable the force field power sources in the alpha and beta cores, then eliminate the occupying enemy force by using a scoped or powerful close-range weapon loaded with corrosive or electrified rounds and proceed towards the remaining core to start backup power drain at the indicated terminal.
Use a scoped rifle and grenade tosses to defend the reactor from your current position and pick off each of the oncoming enemies before they can get within striking-range, then finish clearing the room by eliminating the hostiles on the balcony before they can reach the floor and take out the more heavily-armored robots at close-range with a shotgun.
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Approach the enormous green DAHL forcefield to watch it dissolve and travel to the Eye of Helios to proceed down the next corridor in front of you, then wait in front of the entrance the next hallway on the left protected by a the series of electrical charges until the lightning temporarily disappears and sprint to the other side immediately before the trap reactivates to avoid taking damage.
Enter the elevator shaft that opens to ascend to the next floor above and exit the platform to discover the Long Way Around, then proceed forward out into the open to activate a cut scene and start the boss battle with Colonel Zarpedon.
Retreat backwards immediately to avoid the Colonel’s initial leaping attack and open fire on the boss where he lands by equipping an automatic weapon loaded with corrosive rounds, then make a wide circle around this enemy as he slams his fist down in your direction and continue spraying him with bullets from behind for as long as possible.
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Back away to a safe distance when the Colonel turns back to face you and switch to a long-range weapon with corrosive ammunition while staying on the move to drain his health until the next attack, then move in close to finish the boss off with a shotgun to the back immediately after dodging another of one his attempted strikes.
Fire incendiary rounds at close-range to defeat the next invading enemy wave and activate another cut-scene in which Colonel T. Zappedon appears on foot to continue the previous battle, then jump high into the air to avoid the enemy’s sword strikes and use the same weapon to burn the boss alive by keeping the flames going with as many repeated rounds to his head as possible until the fight is won.
After watching the next cut-scene and riding two elevators down to the lowermost level of the Hyperion Contingency Armory, proceed towards the current objective marker to reach the Laser Core and meet up with Jack on the catwalk above to see the enormous eyeball emerge from laser’s power source.
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Jump over the railing to activate the indicated terminal on the floor below three times in a row and transfer to the center platform on your right to extend the injection core, then hit it twice more before leaping onto the remaining platform and use the terminal three times to prepare the Eye for shutdown.
Return to Jack’s previous location on the catwalk above to activate the indicated terminal and travel back to the command station to initiate the reboot sequence as directed, then watch the disaster occur outside the window and Turn In afterwards to complete this mission.
The Beginning of the End
Travel in the direction of the current objective marker to reach the fortified wall on the opposite side of the bridge and equip a sniper rifle to pick off the enemies outside the entrance before they can retaliate, then target the field turrets above the entry point in the wall to destroy them from a distance and approach Solitude’s Edge to open fire on the hostiles inside the fort.
Continue fighting your way towards the current objective marker with the help of incendiary rounds and by jumping up to the enemies positioned on the levels above to blow them away at close-range, then proceed through Solitude’s Edge to activate a cut scene and start the battle with the Guardians.
Equip a scoped weapon loaded with incendiary rounds and retreat backwards whenever necessary to keep a safe distance between you and the Guardians at all times until they face in your direction, then zoom in on this new enemy’s head from a crouched position to steady the gun and unload as many bullets as necessary to put them down for good.
You can launch yourself high into the air whenever a Guardian comes rushing your way to avoid his oncoming attack, then quickly zoom in on the ground directly below to score headshots from above and finish the job before touching back down.
Finish clearing the area with a powerful close-range weapon to proceed in the direction of the current objective marker and use an automatic weapon at close-range to clear the next series of corridors and rooms ahead, then travel to the Outfall Pumping Station to speak with the injured man around the next corner and exit through the nearby blue forcefield to descend to the ground below via the elevator on the other side.
Exit the elevator shaft to activate a cut scene and start the boss battle with RK5, then equip a scoped rifle with electrified ammunition to target the enemy airship above and move sideways while squeezing off rounds into it to avoid taking as much damage as possible.
Walk forward into the rocks in front of you as a means of gaining partial cover throughout this battle and continue firing at RK5, regardless of its current distance, until the enemy ship has only a small chunk of health remaining.
Switch over to a shotgun to fend off the ambushing Guardians that suddenly appear on the ground and watch the red icons on your map to leap up and away from the danger of being flanked or surrounded by them.
Equip a sniper rifle to eliminate the Guardians flying above you and stay on the move while doing so to avoid their return fire, then continue clearing the area until you’re granted a small window of time to focus solely on RK5 again and target the cockpit as the ship passes by overhead to cause maximum damage.
Retreat backwards immediately after scoring four or five shots on RK5 and return your focus to the surrounding battlefield to fend off the next large wave of approaching Guardians, then thin them out from a distance with the scoped rifle until you can safely open fire on the boss again and blow the enemy ship of the sky for good.
Enter the indicated corridor located nearby to travel to Tycho’s Ribs and proceed forward through the automatic doors to start clearing the Observation Deck at the end with a scoped rifle, then toss grenades at groups of oncoming enemies before they can get within striking distance of your position.
Continue fighting your way towards the current objective marker by zooming in on the turret atop the raised platform at the opposite side of the room to destroy it and snipe the enemies flying above as well before proceeding forward, then walk along the rocky path attached to the left wall to continue taking out hostiles waiting in the distance ahead and stop at the circular opening in the floor at the end.
Wait for a circular platform to rise up out of the opening in the floor before dropping beneath it to land on another that’s also platform ascending from directly below, then launch yourself forward through the air in the direction of the current objective marker to return to the rocky path on the ground and proceed south to snipe or ground pound the enemies around the next left corner.
Make a left at the next fork in the road to fight your way into the Particle Collection Chamber at the end of the path below and stand near the laser beam at the center of the room to fire down on or up at the surrounding enemies from an elevated position.
Finish clearing the chamber before heading east to use the jump pad outside the room and launch yourself onto the circular ledge across the gap in front of you, then drop beneath one of the platforms rising out of the floor to land on the ground far below and proceed towards the current objective marker by traveling north to discover Maintenance Access 42.
Proceed forward through the tunnel ahead with a powerful close-range weapon to fend off any hostile that suddenly emerges from nearby and jump towards the ones that appear at a distance to execute the same kill just as quickly or perform a ground pound to eliminate multiple enemies at once.
Fight your way into the Exhaust Port to start clearing the area with the help of an automatic weapon that fires electrical or incendiary rounds, then jump towards the indicated cannon ahead to approach it at close-range as quickly as possible and walk in a circle to stay behind the enormous barrel at all times as a means of avoiding consistent damage.
Finish clearing the area with a scoped rifle to climb into the control seat of the indicated cannon and fire it at the red forcefield nearby to completely remove the barrier, then continue on foot in the direction of the current objective marker to snipe the next wave of enemies blocking your path from a distance and use grenades to eliminate the Guardians that occupy the staircase at the end of the walkway.
Use the travel point at the top of the steps to activate a cut-scene, then proceed forward in the direction of the current objective marker to discover Eleseer and equip an automatic weapon to handle the next wave of oncoming enemies by executing a series of close-range ambushes.
As you proceed forward, watch the wall to the east for lines of Onager turrets firing down from above and walk sideways while zooming in with a sniper rifle to destroy these mounted guns one-by-one, then continue using weaponry with corrosive or incendiary capabilities to fight your way into the next entry point that opens on the right.
Enter the large circular enclosure that houses the current objective marker to jump to next two floating ledges on your right and clear the adjacent corridor with an automatic weapon to proceed to the opposite end safely, then make a left out of the exit in the back corner to activate a cut scene and encounter Opha Superior.
Rush towards Opha to wear down his health at close-range with incendiary rounds from an automatic weapon or shotgun and stand your ground until this enemy is finally defeated, then destroy the line of turrets on the nearby wall to enter the next hallway inside and make a right to circle around the entire room until you reach a ramp.
Ascend the ramp ways to reach the Elder Opha on the floor above and toss a grenade at him before destroying the turret nearby, then move in close against the enemy to eliminate him with a series of shotgun blasts and enter the Vault to start the boss battle with The Sentinel.
Back away from the Sentinel as he starts attacking to open fire on him with an automatic weapon just outside of the enemy’s striking distance, then continue using this method to drain the boss’ shield and jump repeatedly while maintaining contact with your opponent to stay out of his reach for as long as possible.
Jump and sprint in a circular motion around the Sentinel to continue wearing his health down at close-range with automatic gunfire, then move back to the edge of the platform you’re on once his shield has been completely removed and vault high up over the shockwave blast he sends towards you next.
Clear out the additional enemies that appear next by continuing to move in a circular route around your opponents that will prevent you from being ambushed or surrounded while firing, then drain the Sentinel’s shield again before jumping over another shockwave and eliminate a second wave of foot soldiers in the same manner as before.
Drain the Sentinel’s shield repeatedly until it stops charging back up in between his shockwave attacks and jump through the air at a distance with an automatic weapon to start removing chunks of the boss’s health bar now, then use the surrounding rock columns as cover to shield yourself from too much concentrated fire and continue the assault until your opponent disappears.
As soon as the Empyrean Sentinel rises up out of the floor, toss your most powerful grenades up towards its head to cause maximum damage from the get-go and jump straight up into the air at close-range to fire down into this enemy’s face with a automatic weapon.
Jump in a continuous circle around the Empyrean Sentinel to unload clips of automatic gunfire into its head at close-range and avoid the boss’s swinging arms by passing right over them, then finish draining the monster’s health three separate times by launching yourself up onto the floating rock platforms that eventually arise to avoid the cursed ground below.
Defeat the Empyrean Sentinel at close-range with high-powered automatic weaponry and collect from the items left scattered on the floor before touching the indicated symbol to complete the game.