Mythic Wonders: The Philosopher's Stone Walkthrough, Guide, & Tips
Mythic Wonders: The Philosopher’s Stone Walkthrough
Welcome to the Mythic Wonders: The Philosopher’s Stone Walkthrough
A strange premonition tells you your uncle is missing. Follow him into a world of fantasy, and discover the secrets of the Philosopher’s Stone!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Mythic Wonders: The Philosopher’s Stone game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Mythic Wonders: The Philosopher’s Stone.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: Uncle Alfred’s House
- Take PORTAL COMBINATION 1/3 (A).
- Remove the poster (green); take the MAILBOX CLUE (purple).
- Put down the MAILBOX CLUE (B); enter the correct code (C) and take the KEY (D).
- Insert the KEY into the lock (E); turn the key.
- Move forward.
- Take the note (F).
- Open the book; take PUZZLE PIECE 1/2 (G).
- Play the HOP.
- You receive the artifact (H).
- Take the CROWBAR (I).
- Open the drawer; take the RECORD (J).
- Put down the RECORD (K); take PORTAL COMBINATION 2/3 (L).
- Walk down.
- Remove the grating with the CROWBAR (M); take the CRANK (N).
- Move forward.
- Insert the CRANK into the slot (O) and turn the crank; move the needle (P) and take PUZZLE PIECE 2/2 (Q).
- Tap the artifact (R).
- Open the box; put down the 2 PUZZLE PIECES (S).
- Play the mini-game.
- Solution: (T).
- Take PORTAL COMBINATION 3/3 (U).
- Put down 3 PORTAL COMBINATIONS (green).
- Tap the symbols in numerical order 1-5.
Chapter 2: Earth Realm
- Take the FLINT AND TINDER (V).
- Take PORTAL COMBINATION 1/5 (W).
- Take the SHARP CRYSTAL (X).
- Take the KNIFE (Y) and ROPE (Z).
- Move forward.
- Take the BUCKET (A) and SEED 1/3 (B).
- Remove two leaves; take the GARDEN SHEARS (C) and the CRANK (purple).
- Turn right.
- Take the SHOVEL (D).
- Cut the weeds with the GARDEN SHEARS (E).
- Play the HOP.
- You receive the MUSIC BOX PART (F).
- Use the FLINT AND TINDER (G).
- Take SEED 2/3 (H).
- Take GREEN GEM 1/2 (I).
- Walk down, turn left.
- Take the GEAR (J), CAULDRON (K), and PORTAL COMBINATION 2/5 (L).
- Put down the BUCKET (M); turn the handle (N) and take the BUCKET OF WATER.
- Take FOSSIL BONE 1/3 (O).
- Dig through the soil with the SHOVEL (P); take GREEN GEM 2/2 (blue).
- Remove the door (Q).
- Walk down.
- Insert 2 GREEN GEMS into the slots (R).
- Play the mini-game.
- Solution: T left x2, U right x4, U left x2, T right x2.
- Take the SWITCH (purple).
- Turn right.
- Connect the CAULDRON to the chain (X); pour the BUCKET OF WATER into it.
- Walk down, turn left.
- Insert the SWITCH into the slot (Y); turn it.
- Play the mini-game.
- Solution: 1-4.
- Walk down twice.
- Put down the CRANK (Z) and the GEAR (A); pull the crank.
- Turn right.
- Take PORTAL COMBINATION 3/5 (B).
- Take the DRAWING (C); insert the MUSIC BOX PART into the niche (D) and turn the handle (E).
- Tap the artifact.
- Take the THRONE KEY (F).
- Open the shell with the KNIFE (G); take the PEARL (purple).
- Connect the SHARP CRYSTAL and the ROPE to the stick (green); take the TOMAHAWK.
- Walk down.
- Insert the PEARL into the slot (H); take the SHAFT LOCK (I).
- Enter the ship.
- Use the light element from the artifact.
- Take SEED 3/3 (J) and the LONG STICK (K).
- Open the barrel with the TOMAHAWK (L); take the EMPTY VIAL (blue) and the BLUE PAINT (green).
- Play the HOP.
- You receive the SILVER SPOON (M).
- Walk down, move forward.
- Tap the recipe with the LONG STICK (N).
- Take the OBSTACLE POTION RECIPE (O).
- Turn right.
- Put down the OBSTACLE POTION RECIPE (P).
- Walk down, turn left.
- Put the 3 SEEDS into the soil; remove the glass covers (Q).
- Walk down twice, turn right.
- Insert the SHAFT LOCK into the slot (R).
- Play the mini-game.
- Activate the shaft locks in numerical order 1-5.
- Turn the valve (green).
- Take the GOLD SKULL (S).
- Walk down, turn left.
- Put down the GOLD SKULL (T).
- Play the mini-game.
- Solution: W, X, B, Z, A, V, W, B, A, U, V, W, B, Z, Y, X, B, Z, A, B.
- Take the GLOVES (C).
- Walk down, move forward, turn left.
- Collect the NIGHTSHADE (1), ROSARY PEA (2), and SNAKEROOT (3) with the GLOVES.
- Walk down, turn right.
- Place the NIGHTSHADE, ROSARY PEA, SNAKEROOT, and SILVER SPOON into the cauldron (D).
- Trace the 3 blue symbols (E), (F), and (G) with the spoon.
- Place the EMPTY VIAL into the cauldron to acquire the POTION.
- Pour the POTION over the roots (H).
- Move forward.
- Take PORTAL COMBINATION 4/5 (I).
- Activate the symbol (J).
- Turn left.
- Take the note (K), FOSSIL BONE 2/3 (L), and CROWBAR (M).
- Play the HOP.
- You receive the FLY (N).
- Walk down.
- Remove the tile with the CROWBAR (O); take the TOKEN (purple).
- Give the FLY to the plant (P); take FOSSIL BONE 3/3 (Q) and LENS (R).
- Move forward.
- Take the WOODEN BOWL (S).
- Connect 3 FOSSIL BONES to the skeleton (T); take the GREEN PAINT (U).
- Place the THRONE KEY into the slot (V).
- Put down the TOKEN (W).
- Play the mini-game.
- Solution: Y, Z, Y, Z x2, X, Y, X, Y x2, Z, Y x2, Z.
- Take the RED PAINT (A).
- Walk down.
- Apply the RED, GREEN, and BLUE PAINT to the palette (B).
- Play the mini-game.
- Solution: (C).
- Take the PICROSS PUZZLE PIECE (D).
- Turn left.
- Put down the WOODEN BOWL (E).
- Insert the LENS into the niche (F).
- Play the mini-game.
- Find the owl statue (G).
- Take PORTAL COMBINATION 5/5 (H).
- Put down the PICROSS PUZZLE PIECE (I).
- Play the mini-game.
- Solution: (J).
- Take the BOWL OF SOIL (K).
- Walk down, move forward.
- Pour the BOWL OF SOIL into the hole (L).
- Activate the artifact to acquire the earth element.
- Put down 5 PORTAL COMBINATIONS (green).
- Play the mini-game.
- Solution: 1-6.
Chapter 3: Water Realm
- Take the RAKE (M).
- Turn left.
- Take PORTAL COMBINATION 1/5 (N).
- Use the earth element from the artifact (O).
- Take the CROWN (P).
- Take the BERRIES (Q).
- Walk down, move forward.
- Take the VIAL (R).
- Try to catch the animal (S).
- Move aside the plant; take WATER SIGIL 1/3 (T).
- Turn left.
- Use the light element to illuminate the room.
- Take the NET (U), note (V), and PORTAL COMBINATION 2/5 (W).
- Walk down, turn right, and try to move forward.
- Take PORTAL COMBINATION 3/5 (X).
- Take the CORAL PIECE (Y) and the DIVING MASK (Z).
- Dig through the sand with the RAKE (A); take BLUE GEM 1/2 (purple).
- Walk down.
- Go underwater with the DIVING MASK (B).
- Play the mini-game.
- Solution: 1-3.
- You receive the STAR.
- Turn left.
- Go underwater with the DIVING MASK (C).
- Play the HOP.
- You receive the DAGGER (D).
- Walk down.
- Collect the STRINGS with the DAGGER (E).
- Turn right.
- Connect the STRINGS to the harp (F).
- Walk down twice, turn left.
- Collect the FROG with the NET (G).
- Walk down.
- Put down the FROG (H).
- Play the mini-game.
- Solution: 1-3.
- Take BLUE GEM 2/2 (I).
- Turn left.
- Insert 2 BLUE GEMS into the slots (J).
- Move forward.
- Take the FISHING LINE (K).
- Play the HOP.
- You receive the HOOK (L).
- Walk down twice.
- Connect the FISHING LINE and HOOK to the rod (M); tap the rod to acquire the TOTEM PIECE.
- Turn left, move forward.
- Put the BERRIES into the bowl (N); connect the TOTEM PIECE to the totem (O).
- Walk down twice, move forward, turn left.
- Place the CORAL PIECE (1) and the STAR (2) into the bowls; put down the VIAL (3).
- Walk down twice, turn left, move forward.
- Use the light element (P); take the SEASHELL (Q).
- Walk down twice, move forward, turn left.
- Place the SEASHELL into the bowl (R); take the PETRIFICATION REMOVAL POTION (S).
- Walk down, turn right.
- Pour the PETRIFICATION REMOVAL POTION over the mermaid (T).
- Move forward.
- Take the WATER WHEEL (U) and PORTAL COMBINATION 4/5 (V).
- Turn left.
- Take the TRIDENT (W).
- Activate the symbol (X).
- Play the HOP.
- You receive the VALVE (Y).
- Walk down, turn right.
- Take the MISSING PIPE (Z), SHELL (A), and PORTAL COMBINATION 5/5 (B).
- Take WATER SIGIL 2/3 (C) and connect the VALVE to the pipe (D); turn the valve.
- Walk down.
- Connect the CROWN (1), TRIDENT (2), and SHELL (3) to the statue; take the COG (purple).
- Turn left.
- Connect the MISSING PIPE (E), WATER WHEEL (F), and COG (G) to the device.
- Turn the valve (green); take WATER SIGIL 3/3 (orange).
- Collect the WATER SPONGES with the DAGGER (H).
- Walk down.
- Insert 3 WATER SIGILS into the slots (I).
- Turn right.
- Open the pipes (J); put down the WATER SPONGES.
- Turn the valve (K).
- Enter the correct code (L); take the POSEIDON TEAR (M).
- Walk down.
- Insert the POSEIDON TEAR into the bowl (N).
- Activate the artifact to acquire the water element.
- Put down 5 PORTAL COMBINATIONS (O).
- Play the mini-game.
- Solution: 1-5.
Chapter 4: Fire Realm
- Take the IRON CHEST KEY (P).
- Turn left.
- Take the note (Q) and PORTAL COMBINATION 1/5 (R).
- Walk down.
- Play the HOP.
- You receive the ROPE (S).
- Turn left.
- Replace the old rope with the ROPE (T); take the ROPE WITH MAGNET.
- Walk down, turn right.
- Take PORTAL COMBINATION 2/5 (U) and FIRE SIGIL 1/4 (V).
- Walk down.
- Collect the METAL LEVER with the ROPE WITH MAGNET (W).
- Turn left.
- Insert the METAL LEVER into the slot (X).
- Play the mini-game.
- Solution: 5, 5, 4, 1, 4, 4, 5, 1.
- Insert the IRON CHEST KEY into the lock (Y); tap the symbol (Z).
- Take the ORB (green) and FEATHER 1/3 (purple).
- Walk down, turn right.
- Insert the ORB into the slot (A).
- Play the mini-game.
- Solution: L down x2, M down x2, D left x2, E left x2, F up x2, B left, G left, C down x4, B right, G right, F down x2, D right x3, E right x3, L up x2, M up x2, F up x2, B left x3, G left x3, H up x2, I up x2, C up x2, J right x3, K down x3, B left x3.
- You receive the PEDESTAL KEY.
- Walk down.
- Insert the PEDESTAL KEY into the slot (N) and remove the cover; take the HOURGLASS (O).
- Move forward.
- Put down the HOURGLASS (P).
- Play the mini-game.
- Use the water element on the sun artifact (R); take the SUN ARTIFACT.
- Move forward.
- Remove a stone; take the GOLDEN KEY (S).
- Take PORTAL COMBINATION 3/5 (T) and the TORCH (U).
- Turn left.
- Take the EMPTY CAGE (V).
- Walk down, turn right.
- Take the MURAL PIECE (W) and FEATHER 2/3 (X).
- Take PORTAL COMBINATION 4/5 (Y).
- Use the earth element on the plant (Z).
- Walk down, turn left.
- Play the HOP.
- You receive the PICKAXE (A).
- Hold the TORCH over the fire (B) to acquire the FLAMING TORCH.
- Walk down, turn right twice.
- Collect the note (C).
- Light the four candles with the FLAMING TORCH (purple).
- Turn left.
- Take PORTAL COMBINATION 5/5 (D).
- Take the EARTHWORM (E); collect the GOLD ORE with the PICKAXE (green).
- Take a look at the book (F).
- Put down the MURAL PIECE (G).
- Play the mini-game.
- Solution: (H).
- You receive the WOODEN CHEST KEY.
- Take FEATHER 3/3 (I) to create the FEATHER DUSTER.
- Walk down twice.
- Insert the WOODEN CHEST KEY into the lock (J).
- Play the HOP.
- You receive FIRE SIGIL 2/4 (K).
- Walk down.
- Use the light element to illuminate the hole (L).
- Put down the EMPTY CAGE (blue); Place the EARTHWORM into it and take the CAGED MOLE.
- Place the GOLD ORE into the bowl (M); turn the handle (N).
- Use the water element on the golden amulet (O); take the GOLDEN AMULET.
- Turn left.
- Give the GOLDEN AMULET to the dragon (P).
- Insert the GOLDEN KEY into the lock (Q).
- Move forward.
- Insert the SUN ARTIFACT into the niche (R).
- Play the mini-game.
- Take FIRE SIGIL 3/4 (T).
- Put down the CAGED MOLE (U); take FIRE SIGIL 4/4 (blue).
- Remove the cobwebs with the FEATHER DUSTER (V).
- Play the mini-game.
- Collect fruit pairs framed in the same color.
- Take the GOLDEN AXE (W).
- Walk down twice, turn right.
- Collect the GOLDEN BRANCHES with the GOLDEN AXE (X).
- Turn right.
- Insert 4 FIRE SIGILS into the slots (Y).
- Turn left.
- Put the GOLDEN BRANCHES on the nest (Z); take the GOLDEN EGG (A).
- Walk down.
- Insert the GOLDEN EGG into the niche (B).
- Activate the artifact to acquire the fire element.
- Put down 5 PORTAL COMBINATIONS (green).
- Play the mini-game.
- Solution: 1-5.
Chapter 5: Air Realm
- Take the SIFTER (C) and PORTAL COMBINATION 1/5 (D).
- Play the HOP.
- You receive the HORN (E).
- Turn right.
- Take the LEVER (F).
- Take the PIECE OF CLOTH (G) and GLASS FRUIT 1/3 (H).
- Turn right.
- Take PORTAL COMBINATION 2/5 (I).
- Take the WIND CHIME PUZZLE PIECE (J).
- Put the SIFTER into the sand (K); take the CUBE PUZZLE PIECE (green).
- Walk down, turn left.
- Take WALL PAINTING 1/3 (L).
- Tap the cobwebs (M); use the fire element on the cobwebs.
- Play the HOP.
- You receive the PLIERS (N).
- Walk down twice, turn left.
- Take the AIR DIRECTION BUTTON (O) and the MACHETE (P).
- Walk down, turn right.
- Collect the THORN with the PLIERS (Q).
- Turn right.
- Remove the leaves with the MACHETE (S); take the CHESS FIGURINE (T).
- Put the PIECE OF CLOTH on the wing (R).
- Walk down.
- Put the CHESS FIGURINE on the board (U).
- Play the mini-game.
- Solution: 1-11.
- Take the RAZOR (V).
- Turn left.
- Collect the SILK THREAD with the RAZOR (W).
- Walk down twice.
- Put down the CUBE PUZZLE PIECE (X).
- Play the mini-game.
- Solution: (Y).
- Take the BRIDGE MECHANISM KEY (Z).
- Turn left.
- Connect the HORN to the bridge (A).
- Insert the BRIDGE MECHANISM KEY into the slot (B).
- Move forward.
- Use the earth element on the plant (C).
- Take PORTAL COMBINATION 3/5 (D).
- Take the note (E) and the FRUIT (F).
- Take the TREE SAFE KEY (G).
- Put down the WIND CHIME PUZZLE PIECE (H).
- Play the mini-game.
- Solution: (I).
- Take the GEAR (J).
- Walk down twice.
- Insert the TREE SAFE KEY into the slot (K); take GLASS FRUIT 2/3 (L).
- Turn right twice.
- Sew the piece of cloth with the SILK THREAD and the THORN (M).
- Walk down, turn left.
- Put down the GEAR (N), LEVER (O), and AIR DIRECTION BUTTON (purple).
- Play the mini-game.
- Solution: (P).
- Pull the lever (Q).
- Walk down, turn right.
- Play the mini-game (R).
- Steer away from obstacles.
- You can change direction with the arrow buttons (green).
- Take GLASS FRUIT 3/3 (S) and the STONE (T).
- Turn right.
- Take the STONE NAMEPLATE (U) and PORTAL COMBINATION 4/5 (V).
- Break the glass pumpkin with the STONE (W); take the WIND KEY NORTH (purple) and the SEEDS (green).
- Connect 3 GLASS FRUITS to the tree (X).
- Play the mini-game.
- Solution: (Y).
- You receive WALL PAINTING 2/3.
- Move forward.
- Use the light element to illuminate the room.
- Take PORTAL COMBINATION 5/5 (Z).
- Activate the symbol (A).
- Play the HOP.
- You receive WALL PAINTING 3/3 (B).
- Walk down twice.
- Insert the STONE NAMEPLATE into the slot (C).
- Connect 3 WALL PAINTINGS to the wall (D).
- Play the mini-game.
- Solution: (E).
- Take the DIAMOND (F) and the code (G).
- Put the symbols into the correct order (green); take the STATUE DRAWING (H).
- Turn right.
- Put down the STATUE DRAWING (I).
- Play the mini-game.
- Find 8 differences.
- Take the EMPTY BOWL (J).
- Move forward.
- Place the EMPTY BOWL into the holder (K) and put the SEEDS into it; take the WIND KEY WEST (L).
- Cut the mirror with the DIAMOND (M); remove the shard.
- Take the WIND KEY SOUTH (green) and the letter (purple).
- Connect the FRUIT to the branch (N) and use the water element on the head (O); take the WIND KEY EAST (P).
- Walk down twice.
- Put down the WIND KEYS WEST, SOUTH, EAST, and NORTH (Q).
- Activate the artifact to acquire the air element.
- Put down 5 PORTAL COMBINATIONS (R).
- Play the mini-game.
- Solution: 1-5.
Chapter 6: Aether Realm
- Take OUROBOROS STATUE PIECE 1/3 (S).
- Use the air element on the cobwebs (T); take the HAMMER (U) and the OIL CAN (V).
- Play the HOP.
- You receive the SCREWDRIVER (W).
- Turn right.
- Use the light element to illuminate the room.
- Take the drawing (X).
- Walk down, turn left twice.
- Take the AWL (Y).
- Break the bottle with the HAMMER (Z); take the PLANET MERCURY (green).
- Walk down.
- Play the HOP.
- You receive the PLANET JUPITER (A).
- Turn right.
- Take RELIEF PART 1/3 (B).
- Break the glass cover with the HAMMER (C); take the SAFE KEY (purple).
- Walk down, turn left.
- Activate the symbol (D); use the EARTH ELEMENT on the plant (E).
- Walk down twice, turn right.
- Insert the SAFE KEY into the niche (F); turn it.
- Take OUROBOROS STATUE PIECE 2/3 (G) and the COMPUTER KEYCARD (H).
- Open the barrel with the AWL (I); hold the OIL CAN below the oil (J) to acquire the CAN OF OIL.
- Walk down, turn left, turn right.
- Pour the CAN OF OIL over the screws (purple); remove them with the SCREWDRIVER.
- Take the FUSE (K).
- Insert the COMPUTER KEYCARD into the slot (L).
- Enter the correct code (M); push the button (blue).
- Take the COMPUTER CHIP (N).
- Walk down twice, turn right.
- Replace the broken fuse with the FUSE (O).
- Walk down.
- Insert the COMPUTER CHIP into the niche (P).
- Play the mini-game.
- Solution: (Q).
- Turn left twice.
- Put down the PLANET MERCURY (1) and the PLANET JUPITER (2).
- Walk down twice, turn right, move forward.
- Take RELIEF PART 2/3 (R).
- Use the air element on the figurine (S); take the HOROSCOPE SIGN (T).
- Take the GLOBE KEY (U); remove the poster and take the note (V).
- Walk down twice, turn left.
- Insert the GLOBE KEY into the niche (W); take the PLANET NEPTUNE (X) and PIECE OF CLOTH (Y).
- Turn left.
- Put down the PLANET NEPTUNE (Z).
- Insert the HOROSCOPE SIGN into the niche (A).
- Play the mini-game.
- Solution: (B).
- Take OUROBOROS TAIL 3/3 (C).
- Walk down twice, turn right, move forward.
- Collect the LIGHT BULB with the PIECE OF CLOTH (D).
- Walk down twice, turn left twice.
- Insert the LIGHT BULB into the globe (E); take the TELESCOPE DIAL (purple) and TELESCOPE KEY (F).
- Walk down twice, turn right, move forward.
- Open the compartment; insert the TELESCOPE DIAL into it (G).
- Put down the TELESCOPE KEY (H); enter the code ’25864319′.
- Walk down twice, turn left.
- Activate the correct combination (I).
- Go through the portal.
- Use the water element on the statue (J).
- Move forward.
- Connect 3 OUROBOROS STATUE PIECES to the statue (K); take the SILVER KEY (purple).
- Play the HOP.
- You receive the CIRCULAR PUZZLE PIECE (L).
- Move forward.
- Take RELIEF PART 3/3 (M).
- Use the fire element on the wax (N).
- Play the mini-game.
- Solution: (O).
- Take the CLAY KEY (P).
- Insert the CIRCULAR PUZZLE PIECE into the slot (Q).
- Play the mini-game.
- Solution: (R).
- Rotate the rings into the correct position in numerical order 1-3.
- Take the WOODEN KEY (S).
- Walk down.
- Insert 3 RELIEF PARTS into the niche (T); take the BRONZE KEY (U).
- Walk down.
- Insert the WOODEN KEY into the lock (V); take the PURPLE NEBULA CRYSTAL (W).
- Insert the BRONZE KEY into the lock (X); take the RED NEBULA CRYSTAL (Y).
- Insert the CLAY KEY into the lock (Z); take the YELLOW NEBULA CRYSTAL (A).
- Insert the SILVER KEY into the lock (B); take the BLUE NEBULA CRYSTAL (C).
- Move forward twice.
- Put down the RED, BLUE, YELLOW, and PURPLE NEBULA CRYSTAL (D).
- Activate the artifact.
- Play the mini-game.
- The color of the potions (E) is random; the order remains the same.
- Solution: 1-12.
- Use the aether element on the guy (F).
- Congratulations, you have completed Mythic Wonders: The Philosopher’s Stone.