Silent Nights: Children's Orchestra Walkthrough, Guide, & Tips
Silent Nights: Children’s Orchestra Walkthrough
Welcome to the Silent Nights: Children’s Orchestra Walkthrough
A fire breaks out during a concert, and now your daughters are both missing. Hurry to track them down – their music may hold the key to life and death!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Silent Nights: Children’s Orchestra game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Silent Nights: Children’s Orchestra.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
Chapter 1: Talented Family
- Take the TUNING FORK, ADHESIVE BANDAGE, and COIN (A).
- Open the door; use the TUNING FORK (B).
- Use the hose on all the flames (C).
- Use the COIN (D); use the ADHESIVE BANDAGE (E).
- Walk forward.
- Take the book (F).
- Take the MASK and GRAPES NECKLACE (G).
- Take the 1/3 TALENTED FAMILY and LIGHT BULB (H).
- Walk down.
- Place the MASK (I).
- Press M-L-K-J-L-K-M-L-M-N.
- Take the 2/3 TALENTED FAMILY and BUTTERFLY (O).
- Place the BUTTERFLY (P).
- Play the HOP to earn the ROPE (Q).
- Walk forward.
- Use the ROPE; take the GRAPPLING HOOK (R).
- Use the GRAPPLING HOOK (S).
- Go forward.
- Take the first VIOLINIST (T).
- Place the GRAPES NECKLACE; take the GRAPES EMBLEM (U).
- Take the LION EMBLEM and first CERAMIC TILE (V).
- Walk forward.
- Take the TOWER OF PISA (A).
- Note the mini-game on the door (C).
- Open the case; read the note (B).
- Walk left.
- Place the LIGHT BULB (D).
- Touch the speaker (E).
- Take the MUSIC SHEET (F); select the MUSIC SHEET (G).
- Select the book (H).
- Select the MUSIC SHEET (I).
- Press Jx9-Kx5-Lx9.
- Take the 3/3 TALENTED FAMILY (M).
- The Talented Family file will automatically play.
- Move the poster; take the KEY (N).
Chapter 2: Healing Power
- Use the KEY (A); take the 1/3 HEALING POWER. EYE DROPPER, and WOLF (B).
- Walk down.
- Play the HOP to earn the SLINGSHOT (C).
- Walk down.
- Use the SLINGSHOT (D).
- Use the EYE DROPPER to take the DROPPER OF OIL (E).
- Walk down.
- Use the DROPPER OF OIL (F).
- Take the 2/3 HEALING POWER and SMELLING SALTS (G).
- Walk forward 2x; walk left.
- Use the SMELLING SALTS (H).
- Take the CODE PLATE (I).
- Walk down and select the door mini-game.
- Place the CODE PLATE (J).
- Solution (K).
- Walk right.
- Take the 3/3 HEALING POWER (L).
- Take the GAFF HOOK (M).
- Open the door and enter (N).
- Take the TRUMPETER and MUSIC SHEET (O).
- Walk down.
- Select the MUSIC SHEET (P).
- Select the MUSIC SHEET again; press Sx2-Rx1-Qx8.
- Take the SEA HORSE (T).
- Walk down and left.
- Place the SEA HORSE (U).
- Play the HOP to earn the second VIOLINIST (V).
- Walk down 2x.
- Touch the statue (A); use the GAFF HOOK to take the first MUSICIAN STATUE (B).
- Place the GRAPES EMBLEM; select the mini-game (C).
- Place the 2 VIOLINISTS and TRUMPETER in the open spaces.
- Select E-D-E-I-H-G-I-H-I.
- Take the VALVE and KEY (J).
- Place the VALVE (K).
- Take the HEAVY-DUTY BALLOONS (L).
- Use the KEY (M); walk forward.
- Take the second MUSICIAN STATUE (N).
- Walk right and enter the building.
- Place the HEAVY-DUTY BALLOONS (P).
- Press the button (O).
- Walk down; go forward 2x.
- Take the VALVE (A).
- Walk down.
- Place the VALVE; play the HOP to earn the ROYAL EMBLEM (B).
- Walk forward.
- Place the ROYAL EMBLEM (C); select the emblem.
- Move the tiles as noted.
- Select Q-H, O-Q, L-E, J-O, D-J, O-D, Q-I.
- Take the DRAINED BATTERY and second CERAMIC TILE (R).
- Walk forward.
- Place the 2 CERAMIC TILES (S).
- Take the third MUSICIAN STATUE (T).
- Note the mini-game on the door (U).
- Walk down 4x; go left.
- Place the 3 MUSICIAN STATUES; select the back panel (A).
- Use the sword (B) on the grass (C).
- Use the stick (D) on the hive (E).
- Use the flag (F) on the boat (G).
- Use the scroll (H) on the guards (I).
- Use the horse (J) on the cart (K).
- Take the BALLERINA (L).
- Walk down, right, and enter the building.
- Place the DRAINED BATTERY; you earn the CHARGED BATTERY (M).
- Place the BALLERINA (N); take the MUSIC SHEET, BEAR, and LYRE MEDAL (O).
- Walk down.
- Place the WOLF and BEAR on the board.
- Move the figures C-E, E-G, G-D, L-J, J-H, K-I, I-L, L-J, D-F, F-I, I-K, B-D, D-F, F-I, A-D, D-F, H-E, E-B, J-H, H-E, E-C, M-J, J-H, H-E, I-L, L-J, J-M, F-I, I-L, E-G, G-D, D-A.
- Take the FLOWER ORNAMENT (N).
- Place the FLOWER ORNAMENT (O).
- Take the SMALL WHEEL and ROPE (P).
- Walk forward.
- Place the SMALL WHEEL; take the WHEELBARROW (Q).
- Walk down.
- Use the WHEELBARROW to take the AIR COMPRESSOR (R).
- Take the TONGS (S).
- Walk forward 3x.
Chapter 3: Phoenix and Dragon
- Select the MUSIC SHEET (A).
- Use the TONGS to take the DRUM EMBLEM (B).
- Walk down.
- Select the MUSIC SHEET again; open the door and select Dx1-Ex8-Cx4.
- Take the 1/3 PHOENIX AND DRAGON and SAXOPHONE EMBLEM (F).
- Walk forward.
- Select the peephole mini-game (G).
- Place the DRUM EMBLEM and SAXOPHONE EMBLEM in the openings.
- Arrange the emblems as shown (H).
- Move the lever and use the ROPE on the peephole (I).
- Use the GAFF HOOK (J).
- Walk down.
- Attach the rope (K).
- Place the CHARGED BATTERY (L).
- Use the AIR COMPRESSOR (M).
- Pull the lever (N).
- Walk forward 2x.
- Take the WOODEN HAND (A).
- Use the WOODEN HAND (B).
- Open the drawer and move the papers; take the first COIN and PAPER CLIP (C).
- Use the PAPER CLIP (D).
- Open the door; play the HOP to earn the LION (E).
- Take the CELLO MEDAL (F).
- Take the first BUTTON and MUSIC-BOX CYLINDER (G).
- Note the painting mini-game (H).
- Walk down 3x; after the cut-scene, walk to the right.
- Note the memory mini-game (I).
- Take the BOLT CUTTER (J).
- Take the ANCHOR EMBLEM and NUTS (K).
- Take the DRUM MEDAL (L).
- Walk down.
- Play the HOP to earn the BIG FISH (M).
- Walk forward 3x.
- Use the BOLT CUTTER; take the TRUMPET MEDAL (N).
- Walk down 3x; select the door mini-game (O).
- Place the LYRE MEDAL, CELLO MEDAL, DRUM MEDAL, and TRUMPET MEDAL on the board.
- Repeat the sequences R-Q-T, S-P-Q-R, Q-R-Q-T-R, S-Q-S-P-R-T, P-R-T-S-T-S-Q, T-R-T-S-Q-S-Q-T.
- Change the sequences as shown (U).
- Walk left.
- Take the BOAT (A).
- Open the door; take the 2/3 PHOENIX AND DRAGON and first BOX FIGURE (B).
- Walk down and right.
- Place the BOAT and BIG FISH (C).
- Enter the shack.
- Move the items; take the second COIN (D).
- Take the METAL PLATE (E) and TAR BUCKET (F).
- Take the WRENCH, BUTTON 2, and CORKSCREW (G).
- Play the HOP to earn the second BOX FIGURE (H).
- Walk down twice and go left.
- Place the 2 BOX FIGURES (I).
- Take the TORN MUSIC SHEET and place the MUSIC-BOX CYLINDER (J).
- Select the mini-game (K).
- Place the TORN MUSIC SHEET (L).
- Select the buttons shown (M).
- Take the ERASER (N).
- Walk down, right, and enter the shack.
- Use the ERASER (O).
- Take the CODE PAPER (P).
- Walk down 3x; enter the building.
- Move the painting (Q).
- Place the CODE PAPER and enter the code (R).
- Take the 3/3 PHOENIX AND DRAGON, BUTTON 3, and MECHANICAL FINGERS (S).
- Walk down.
Chapter 4: Entering the Castle
- Place the MECHANICAL FINGERS; take the HEART (A).
- Walk forward, right, and enter the shack.
- Place the HEART; take the MUSIC SHEET, SHARP SHELL, second BUTTON, and PROPELLER (B).
- Walk down.
- Use the WRENCH to take the PROPELLER NUT and remove the old propeller (C).
- Place the PROPELLER, PROPELLER NUT, and use the WRENCH (D).
- Use the METAL PLATE, NUTS, and WRENCH, followed by the TAR BUCKET (E).
- Use the CORKSCREW (F).
- Go forward.
- Take the STATUE HEAD and ELECTRICAL TAPE (G).
- Use the SHARP SHELL; take the SCREWDRIVER (H).
- Use the SCREWDRIVER (I); enter the window.
- Take the ARMOR EMBLEM (J).
- Walk down.
- Place the ARMOR EMBLEM (K).
- Swap the discs as shown (L).
- Take the LIGHTER when the panel opens.
- Enter the window.
- Use the LIGHTER (M).
- Take the WOODEN ICON (N).
- Walk down 3x; go left.
- Select the MUSIC SHEET (O).
- Place the WOODEN ICON (P).
- Select the MUSIC SHEET again; select Sx8-Rx9-Qx5.
- Take the third COIN and KEYHOLE TILE (T).
- Walk down.
- Play the HOP to earn the fourth COIN (U).
- Walk left.
- Place the 4 COINS (V).
- Take the SOCCER-BALL TILE (W).
- Walk down and right.
- Select the memory mini-game.
- Place the SOCCER-BALL TILE and KEYHOLE TILE in the empty spots.
- Find the matching pairs (color-coded).
- Take the CASTLE and first MAP TILE when the panel opens.
- Go forward 2x.
- Place the LION and CASTLE (A).
- Take the HANDLE (B).
- Use the HANDLE (C).
- Play the HOP to earn the PUMP (D).
- Walk down.
- Use the PUMP (E).
- Take the WIRE and ROPE LADDER (F).
- Go forward.
- Take the SPECIAL KEY (G).
- Use the WIRE and ELECTRICAL TAPE (H).
- Walk down.
- Attach the wire and use the ELECTRICAL TAPE (I).
- Go forward.
- Place the ROPE LADDER (J).
- Enter the vent (K).
- Take the TWEEZERS (L).
- Select the mini-game (M).
- Quickly swap the pipes as shown (N-O-P).
- You must move the pipes before the liquid gets to an opening.
- Use the SCREWDRIVER (Q).
- Use the TWEEZERS to take the FUSE (R).
- Note the Roman numerals mini-game (S).
- Use the SPECIAL KEY (T).
- Walk down.
- Play the HOP to earn the ACID (U).
- Use the ACID (V).
- Walk right.
Chapter 5: Dubois Family
- Note the skeleton mini-game (A).
- Use the SCREWDRIVER; place the FUSE and take AFRICA (B).
- Take the 1/3 DUBOIS FAMILY and SKELETON TORSO (C).
- Place the STATUE HEAD; take the RIALTO BRIDGE (D).
- Walk right.
- Take the first PICTURE and ENCRYPTION PLATE (E).
- Note the BUTTONS mini-game (F).
- Take the second MAP TILE (G).
- Walk down 2x, enter the vent, and select the Roman numeral mini-game.
- Place the ENCRYPTION PLATE (H).
- Solution (I).
- Take the CHEMICAL SPRAY, EUROPE, and WATERING GIRL when the panel opens.
- Walk down and right.
- Place the WATERING GIRL (J).
- Take the first FLOWER and MODEL TANK (K).
- Walk right.
- Place AFRICA and EUROPE (L).
- Take the SHIP’S-WHEEL EMBLEM and CLOCK HANDS (M).
- Place the CLOCK HANDS; take the 1/3 SECRET CONNECTION and COLISEUM (N).
- Walk down 4x; enter the shack.
- Place the SHIP WHEEL EMBLEM and ANCHOR EMBLEM (O).
- Take the first CURVED TILE, 2/3 DUBOIS FAMILY, and SKELETON LEG (P).
- Play the HOP to earn the second CURVED TILE (@).
- Walk down 2x, go forward 3x.
- Play the HOP to earn the SKELETON HEAD (Q).
- Select the painting (R).
- Place the 2 CURVED TILES in the painting.
- Restore the painting (S).
- Take the CASTEL DELL’OVO from the opening.
- Walk down.
- Place the TOWER OF PISA, CASTEL DELL’OVO, COLISEUM, and RIALTO BRIDGE (T).
- Take the PHOENIX CUP and third BUTTON (U).
- Walk down 2x, go right, forward 2x, and right 2x.
- Select the buttons mini-game.
- Place the 3 BUTTONS on the board.
- Select the buttons in numerical order (1-31).
- Take the SKELETON ARM (V).
- Walk down and select the skeleton mini-game.
- Place the SKELETON TORSO, SKELETON LEG, SKELETON ARM, and SKELETON HEAD in the openings.
- Solution (W).
- Walk forward.
- Use the CHEMICAL SPRAY (A).
- Take DRACO’S MASK (B).
- Walk down 10X.
- Play the HOP to earn the first RAVEN STATUE (C).
- Place DRACO’S MASK (D).
- Press G-E-F-H-I.
- Take the 2/3 SECRET CONNECTION and RABBIT EMBLEM (J).
- Walk forward 3x.
- Play the HOP to earn the second RAVEN STATUE (K).
- Select the table mini-game (L).
- Place the RABBIT EMBLEM (M) and LION EMBLEM (N).
- Place the dominoes as shown (O).
- Take the DOOR HANDLE from the compartment.
- Place the DOOR HANDLE (P).
- Walk forward.
- Take the HORN (Q) and CANE (R).
- Walk down.
- Place the HORN (S).
- Take the GARDEN PRUNER and first MASK (T).
- Walk forward.
- Use the CANE (U).
- Move the items and take the second MASK (V).
- Use the GARDEN PRUNERS; take the third MASK (W).
- Walk down, right, forward, right, forward 2x, right, and forward.
- Place the 2 RAVEN STATUES (A).
- Select the mask mini-game (B).
- Arrange the masks as shown (C).
- Walk right.
- Take the BOOK VII (D).
- Take the MODEL GUN (E).
- Walk down 2x; go right.
- Place the BOOK VII (F).
- Place the MODEL TANK and MODEL GUN (G).
- Take the 3/3 DUBOIS FAMILY and the MEDAL (H).
- Walk down, forward, and right.
Chapter 6: Secret Connection
- Place the MEDAL (I).
- Take the PHOENIX HEAD, SIGNET RING, and MUSIC SHEET (J).
- Place the PHOENIX HEAD (K); note the number mini-game.
- Walk down.
- Select the MUSIC SHEET (L).
- Walk down and right.
- Select the MUSIC SHEET again; select Nx3-Ox6-Mx8.
- Take the second PICTURE and second FLOWER (P).
- Walk down 5x; go forward 3x.
- Play the HOP to earn the GLUE (Q).
- Place the PHOENIX CUP; take the BUTTON 6 (R).
- Use the SIGNET RING (S); take the KEY (T).
- Use the KEY (U).
- Take the third MAP TILE (V).
- Walk down 3x, go right, forward 2x, and right again.
- Use the GLUE, and then the 2 FLOWERS (W).
- Take the BIRD WING (X).
- Walk forward and right.
- Place the BIRD WING (A).
- Take the 3/3 SECRET CONNECTION and the third PICTURE (B).
- Select the number mini-game (C).
- Place BUTTON 2, BUTTON 3, and BUTTON 6 on the board.
- Select the numbers in the indicated path (D).
- Take the fourth PICTURE when the panel opens.
- Place the 4 PICTURES (E).
- Select the map (F).
- Place the 3 MAP TILES on the board.
- Restore the map (G).
- Walk down 8x; go left.
- Tear open the map (H).
- Play the HOP to earn the BUTTON (I).
- Place the BUTTON and push it (J).
- Walk forward.
- Take the HAIRPIN (K).
- Use the HAIRPIN; take the CODE PAPER (L).
- Select the lock (M).
- Place the CODE PAPER (N).
- Select Sx5-Qx5-Tx3-Px5 -Ox1.
- Press the buttons (1-4).
- Take the SCREWDRIVER (A).
- Use the SCREWDRIVER (B).
- Swap the pipes as shown (C, D, E).
- Congratulations! You have completed Silent Nights: Children’s Orchestra!