European Mystery: Scent of Desire Walkthrough, Guide, & Tips
European Mystery: Scent of Desire Walkthrough
Welcome to the European Mystery: Scent of Desire Walkthrough
Several young women have gone missing in Paris. Now only you can stop a maniac’s murderous trail of fragrance and deception!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete European Mystery: Scent of Desire game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Lucky Smile, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for European Mystery: Scent of Desire.
- Access the notes (A) to review your investigation.
- Select the menu (B) to leave the game or to adjust the sound and the display mode.
- The map (C) displays available locations and shows where tasks are to be done.
- Collected items will be stored in the inventory (D).
- Press the hint button (E) whenever you need help.
- There are three grades of difficulty you can choose from in the beginning: casual, advanced, and expert mode.
- Hidden-Object puzzles will be referred to as HOP throughout this guide.
- To collect any scent, take the scent catcher (1) and hold it next to any scent (2) to store that scent in your alchemy kit (3).
- Access the alchemy kit when you have collected all the required scents for a recipe potion.
- To mix a specific potion, take the scents from the box (4) and pour them into the flask and mix them (5) according to the symbols and sequence indicated by the current recipe (light blue).
- Successfully created potions will be stored in your inventory automatically.
Chapter 1: The Street
- Talk to the man (F).
- Take a closer look at the man; take the HOUSE KEY (G).
- Zoom into the house; take the PIN (H) and read the note (blue).
- Zoom into the door; insert the HOUSE KEY into the lock (I) and turn it once.
- Enter Valerie’s House.
- Zoom into the table; insert the PIN into the lock (J).
- Take the KNIFE (K), the RED JEWEL (L), and read the note (purple).
- Zoom into the pages; read the 3 pages (M).
- Walk down.
- Zoom into the house and remove the vines with the KNIFE (N); take the SHIELD EMBLEM (O).
- Enter Valerie’s House.
- Zoom into the door; put the SHIELD EMBLEM into the niche (P).
- Play the mini-game.
- To solve this puzzle (Q), place the correct symbol plates into the corresponding slots.
- Enter Valerie’s Room.
- Move aside the pillow and take the CYLINDER (R).
- Zoom into the table; take the recipe (S).
- Cut the rope with the KNIFE (T).
- Take the ROPE (U).
- Walk down twice and go to the Fair Square.
- Talk to the man (V).
- Zoom into the board; take the CANE (W) and the note (X).
- Take a closer look at the ground; take the 1/2 GLASS LENS (Y) and read the clue (green).
- Enter the Craft Quarter.
- Zoom into the window; take the NAILS (Z).
- Zoom into the leather; cut it with the KNIFE (A) to acquire the LEATHER; take the 2/2 GLASS LENS (B).
- Go to the Craft Quarter 2.
- Zoom into the oven; take the GLASSES FRAME (C).
- Go to the Street.
- Take a closer look at the cart; insert the CYLINDER (D).
- Play the mini-game.
- To solve this puzzle (E), all cylinders have to be lined up at the top.
- Press the cylinders in sequence (1, 1, 4, 4, and 5).
- Take the TREBLE CLEF (F).
- Go to the Craft Quarter.
- Take a look at the poster (G).
- Zoom into the cart; insert the TREBLE CLEF into the niche (H).
- Play the HOP.
- Take the handle, connect it to the box, turn the handle, and take the clown (I).
- Take the tongs, remove the gem with the tongs, put the gem into the casket, open the casket, and take the card (J).
- You will receive the CARNIVAL MASK.
- Zoom into the stall; put down the 2 GLASS LENSES, the LEATHER, the GLASSES FRAME, and the CARNIVAL MASK (K).
- Connect the glasses frame, the 2 glass lenses, and the leather to the mask (L); take the CHOLERA MASK (M).
- Walk down.
- Give the CHOLERA MASK to the man (N).
- Go to the Beggars Quarter.
- Play the HOP.
- Take the weight, put it on the scale, and take the coin (O).
- Take the watering can, pour it over the flower, and take the flower (P).
- You will receive the SEALING WAX.
- Zoom into the barrel; take the SHIP’S WHEEL EMBLEM (Q).
- Go to the Docks.
- Take the GUNPOWDER (R).
- Zoom into the corpse; take the note (S).
Chapter 2: The Alchemy Workshop
- Zoom into the door; align the symbols correctly (T) according to the hint (purple).
- Enter the Alchemy Workshop.
- The man will talk to you.
- Take the FORM (U).
- Take the alchemy kit (V).
- Collect the alcohol scent with the scent catcher (W).
- Zoom into the book; collect the recipe (X) and the ANCHOR (Y).
- Read the notes (blue).
- Zoom into the shelf; connect the ROPE to the hook (Z) and take the HOOK WITH ROPE.
- Talk to the man (A).
- Walk down.
- Collect the death scent (B).
- Throw the HOOK WITH ROPE at the ship (C).
- Go to the Ship.
- Zoom into the device; insert the SHIP’S WHEEL EMBLEM into the niche (D).
- Play the mini-game.
- To solve this puzzle (E), move each weight to the correct side according to the symbols on top (green).
- The ship can only transport two weights at a time and can be moved with the arrow buttons (white).
- Zoom into the trapdoor; pull up the ladder with the CANE (F).
- Enter the Cargo Hold.
- Take the TONGS (G).
- Collect the seaweed scent (H).
- Play the HOP.
- Take the screwdriver, open the barrel with it, and take the fork (I).
- Open the bag and take the knuckles (J).
- You will receive the GREEN JEWEL.
- Go to the Beggars Quarter.
- Collect the rosemary scent (K).
- Walk down and then go to the Street.
- Collect the grape scent (L).
- Read the letter (M).
- Go to Valerie’s Room.
- Collect the lily scent (N).
- Go to the Craft Quarter.
- Collect the musk scent (O).
- Play the HOP.
- Take the drumstick, hit the drum with it (green), and take the fleur-de-lis (P).
- Take the key, put it into the casket, turn the key, and take the eye (Q).
- You will receive the RIBBON.
- Go to the Docks.
- Zoom into the crate; insert the ANCHOR into the niche (R).
- Play the mini-game.
- To solve this puzzle, move the sliders out of the way three times (1-3) so that the golden plate (S) can be moved to the right side of the board (purple).
- For the first solution (1), move the sliders this way: 5 down, 7 down, 6 right, 4 right, 3 up, 5 up, gold tile right, 3 down, 5 down, 4 left, 6 left, 8 left, 7 up, 10 up, and gold tile right.
- For the second solution (2), move the sliders this way: 12 up, 9 right, 8 right, 6 down, 4 left, 7 down, 2 right, 3 up, gold tile right, 3 down, 1 down, 2 left, 10 left, 11 left, 12 up, 7 up, and gold tile right.
- For the third solution (3), move the sliders this way: 4 right, 5 right, 6 down, 15 up, 12 right, 10 down, 11 down, 8 right, 7 right, 6 up, 9 up, gold tile right, 6 down, 2 right, 3 up, 2 left, 6 up, 4 left, 5 left, 13 left, 14 up, 11 down, 15 up, and gold tile right.
- Zoom into the crate; take the note (T) and the RAW GLASS MATERIAL (U).
- Go to the Craft Quarter 2.
- Zoom into the oven and put the FORM into the oven (V); pour the RAW GLASS MATERIAL into the form.
- Pull out the form with the TONGS to acquire the NEPTUNE FIGURINE.
- Go to the Ship.
- Zoom into the door; put the NEPTUNE FIGURINE into the niche (W).
- Enter the Captain’s Cabin.
- The captain will talk to you.
- Take A CAPTAIN’S INQUIRY (X).
- Read the notes (Y).
- Go to the Craft Quarter 2.
- Zoom into the mailbox; insert A CAPTAIN’S INQUIRY into the mailbox (Z).
- Take A LADY’S REPLY (A).
- Go to the Captain’s Cabin.
- Give A LADY’S REPLY to the captain (B).
- Collect the clove scent (C).
- Access the alchemy kit.
- Pour the scents (1-5) into the flask and mix them (D).
- You will receive the MORNING DEW.
- Go to Valerie’s Room.
- Zoom into the table; pour the MORNING DEW into the flask (E).
- Read the note, take the BLUE JEWEL (F), the SEAL (G), and the solvent recipe (blue).
- Access the alchemy kit.
- Pour the scents (1-5) into the flask and mix them (H).
- You will receive the SOLVENT.
- Zoom into the frame; insert the RED JEWEL into the slot (I), the GREEN JEWEL into the slot (J), and the BLUE JEWEL into the slot (K).
- Pour the SOLVENT over the seals (green) to acquire the BLANK NOBLE’S PATENT.
- Go to the Cargo Hold.
- Zoom into the barrel; put down the SEALING WAX, the BLANK NOBLE’S PATENT, the RIBBON, and the SEAL (L).
- Take the sealing wax (M), hold it next to the candle (N), and use the seal (O) to stamp the ribbon (P).
- Zoom into the patent and take the PROOF OF NOBILITY (Q).
- Go to the Fair Square.
- Give the PROOF OF NOBILITY to the guard (R).
- Enter the Nobles Quarter.
- Take the FIGURINE (S).
- Zoom into the door; insert the FIGURINE into the niche (T).
- Play the mini-game.
- To solve this puzzle (U), press the figurines (1 and 2).
- Enter Antoinette’s House.
Chapter 3: Antoinette’s House
- Zoom into the book; take the PENCIL (V) and take a look at the picture (blue).
- Turn one page and take the ROSARY (W).
- Take a look at the painting (X).
- Take a look at the bouquet (Y).
- Take the CANDELABRA (Z).
- Walk down.
- Zoom into the gate (A).
- Play the mini-game.
- To solve this puzzle (B), set the moving parts of the figurines as shown.
- Go to the Versailles Entrance.
- Zoom into the book; take the HORSESHOE (C).
- Walk down.
- Zoom into the horse; put the HORSESHOE and the NAILS onto the hoof (D).
- Read the note (E) and take the CLOCK HAND (F).
- Go to the Beggars Quarter.
- Zoom into the clock; connect the CLOCK HAND to it (G).
- Set the clock hands to 4 pm (H).
- Enter the Notre Dame Square.
- Zoom into the statue; insert the ROSARY into the niche (I).
- Collect the aged-paper scent (J).
- Play the HOP.
- Take the glass eye, put it into the eye socket, and take the fish (K).
- Take the flint, light the cannon with it, and take the bang (L).
- You will receive the TROWEL.
- Walk down.
- Play the HOP.
- Take the feather and the buckle, put them on the hat, and take the hat (M).
- Take the knife, cut open the book with it, and take the jester (N).
- You will receive the CADUCEUS.
- Move forward.
- Zoom into the bag; insert the CADUCEUS into the slot (O).
- Take the STETHOSCOPE (P).
- Enter the Notre Dame Cathedral.
- Collect the incense scent (Q).
- Zoom into the fresco; take the SILVER PAINT (R) and remove the fresco (purple) with the TROWEL.
- Take the RING (S).
- Zoom into the bag; read the letter (T).
- Go to the Versailles Entrance.
- Zoom into the window and cut it open with the RING (U); take the MUSKETEER’S CLOAK (V) and the 1/2 SWORD (W).
- Walk down.
- Zoom into the statue and put the MUSKETEER’S CLOAK on it (X); take the 2/2 SWORD (Y).
- Move forward.
- Zoom into the statues; connect the 2 SWORDS to the statues (Z).
- Zoom into the left arm; take note of the clue (A).
- Zoom into the door; align the symbols correctly (B) to open the door.
- Try to enter the Palace Hall.
- Take the HALBERD (C).
- Enter the Palace Hall.
- Zoom into the frame; take the ORGAN MUSIC (D).
- Remove the painting and zoom into the safe; hold the STETHOSCOPE next to the safe (E).
- Turn the dial (purple) to 10, 70, and 45 to open the safe.
- Take the LETTER M (F), the 1/3 COIN (G), and the FUSE (H).
- Go to the Ceremony Hall.
- Move aside the curtain (blue).
- Collect the tobacco scent (I).
- Zoom into the portrait; take the ROOSTER SYMBOL (J).
- Zoom into the pillar; take the OILER (K).
- Put the CANDELABRA on the pillar (L).
- Play the HOP.
- Take the nail puller, remove the nail with it, and take the coins (M).
- Take the pestle, pound the grapes with it, and take the wine (N).
- You will receive the STATUE HEAD.
- Zoom into the knight and put the HALBERD into his hand (O); take the SMOLDERING PIPE (P).
- Walk down.
- Zoom into the cannon; pour the OILER over the wheel (green) and turn the cannon.
- Pour the GUNPOWDER into the cannon and put the STATUE HEAD into it (Q).
- Connect the FUSE to the cannon (R) and light the fuse with the SMOLDERING PIPE.
- Enter the Royal Library.
- Zoom into the display and open it; take the LETTER E (S) and read the note (blue).
- Zoom into the desk and open the book; take the BOOKMARK (T) and read the note (purple).
- Go to Antoinette’s House.
- Zoom into the dresser; insert the BOOKMARK into it (U) to open the dresser.
- Take the ORGAN BUTTON (V).
- Collect the cinnamon scent (W).
- Go to the Notre Dame Square.
- Zoom into the pedestal and put the ROOSTER SYMBOL into the niche (X); take the 1/2 TOWER (Y).
- Go to the Notre Dame Cathedral.
- Zoom into the organ; insert the ORGAN BUTTON into the organ (Z) and connect the ORGAN MUSIC to the paper scrap (A).
- Play the mini-game.
- To solve this puzzle, play the correct melody three times.
- The correct sequence for the first melody is: 5, 1, and 3.
- The correct sequence for the second melody is: 10, 8, 6, 3, and 5.
- The correct sequence for the third melody is: 5, 1, 3, 10, 9, 4, and 5.
- Take the LETTER L (B) and read the note (C).
- Go to the Craft Quarter.
- Zoom into the door; put the LETTER L, the LETTER E, and the LETTER M into the empty slots (purple).
- Play the mini-game.
- To solve this puzzle (D), move the letter tiles around to create the word alchemia in red letters.
- Letters can be moved be pressing the arrow buttons.
- To solve this puzzle, pour the three drops from the test tube (green) into the flasks (1-3).
- Enter Gaston’s Workshop.
- Play the HOP.
Chapter 4: Gaston’s Workshop
- Take the glass, put it below the juicer, take the orange, squeeze it on the juicer, and take the juice glass (E).
- Take the nut, insert it into the nutcracker, press the nutcracker, and take the eye (F).
- You will receive the EMPTY BOWL.
- Go to the Beggars Quarter.
- Zoom into the barrel; dip the EMPTY BOWL into the clay (G) to acquire the BOWL WITH CLAY.
- Go to the Craft Quarter.
- Zoom into the window; pour the BOWL WITH CLAY into the form (H) and put together the two forms.
- Open the form and put down the SILVER PAINT (I).
- Enter Gaston’s Workshop.
- Collect the rust scent (J).
- Zoom into the notes; take the corrosive recipe (K), read the note below it, and take the PAPER SHEET (green).
- Zoom into the lock; hold the PAPER SHEET in front of the lock (L) and use the PENCIL to draw the lock on the paper (M).
- Take the LOCK PICTURE (N).
- Access the alchemy kit.
- Pour the scents (1-4) into the flask and mix them (O) to create a potion.
- You will receive the CORROSION POTION.
- Go to the Beggars Quarter.
- Zoom into the left door; pour the CORROSION POTION over the padlock (P).
- Enter Jacques Froi’s Workshop.
- Zoom into the desk; take the BRUSH (Q).
- Talk to the man (R) and give the LOCK PICTURE to him.
- Take the DRESS CODE FRAGMENT (S).
- Go to the Craft Quarter.
- Zoom into the window and put down the BRUSH (T); dip the brush into the paint (U) to color the bust.
- Take the KING LOUIS XIV BUST (V).
- Go to the Ceremony Hall.
- Zoom into the busts; put down the KING LOUIS XIV BUST (W).
- Play the mini-game.
- To solve this puzzle (X), swap the bust pieces so that each symbols are correctly aligned.
- You can swap either the top or the bottom part of the bust by selecting it.
- Enter the Wardrobe.
- Move aside the partition (purple).
- Take the SCISSORS (Y).
- Zoom into the corpse; take the 2/3 COIN (Z) and read the note (green).
- Take the 1/2 NIGHTINGALE (A).
- Zoom into the coats; connect the DRESS CODE FRAGMENT to the other half of it (B).
- Play the mini-game.
- To solve this puzzle (C), dress the mannequin with the correct clothes (yellow) according to the dress code (light blue).
- You will receive the NOBLE SUIT.
- Go to Gaston’s Workshop.
- Zoom into the present and cut it open with the SCISSORS (D); take the 2/2 NIGHTINGALE (E).
- Go to Jacques Froi’s Workshop.
- Zoom into the nightingales and connect the 2 NIGHTINGALES to the tiny house (F); take the SUN (G).
- Go to the Wardrobe.
- Zoom into the box and insert the SUN into the niche (H); take the 2/2 TOWER (I).
- Go to the Royal Library.
- Zoom into the castle and connect the 2 TOWERS to it (J); take the CARD-BOX PIECE (K).
- Go to Gaston’s Workshop.
- Zoom into the cabinet and put the CARD-BOX PIECE into the gap (L); take the GLUE (M) and the TICKET (purple).
- Go to Jacques Froi’s Workshop.
- Give the NOBLE SUIT and the TICKET to the man (N).
- Take the UNIVERSAL KEY (O).
- Go to Gaston’s Workshop.
- Zoom into the door; insert the UNIVERSAL KEY into the lock (P) and turn the key once.
- Enter Gaston’s Basement.
- Zoom into the book; take the PAPER PIECE (Q).
- Cut the rope with the SCISSORS (R) and pull back the blanket.
- Play the HOP.
- Collect the two weights (blue), put them on the scale, and take the saw (S).
- Open the box and take the bead (T).
- You will receive the SAW.
- Collect the castor-oil scent (U).
- Zoom into the crate; take the FUNNEL (V), cut the broom with the SAW, and take the WOODEN STICK (W).
- Zoom into the device; take the pipe cleaner recipe (X).
- Access the alchemy kit.
- Pour the scents (1-5) into the flask and mix them (Y).
- You will receive the PIPE CLEANER.
- Zoom into the pipe and put down the FUNNEL (Z); pour the PIPE CLEANER into the funnel.
- Put the WOOD STICK into the incomplete handle (A) and pull it.
- Zoom into the bowl; take the DOOR KEY (B).
- Zoom into the door; put the DOOR KEY into the lock (C) and turn the key once.
- Go to the Royal Library.
- Zoom into the bookshelf; connect the PIECE PAPER to the ripped page (D).
- Play the mini-game.
- To solve this puzzle (E), put the pieces into the correct slots.
- Rip out and take the DECODER (F).
- Go to Gaston’s Basement.
- Zoom into the book; place the DECODER on it (G).
- Take the anti-rat potion recipe (H).
- Access the alchemy kit.
- Pour the scents (1-5) into the flask and mix them (I).
- You will receive the ANTI-RAT POTION.
- Go to the Craft Quarter 2.
Chapter 5: The Hippodrome
- Zoom into the stairs; pour the ANTI-RAT POTION over the rats (J).
- Go to the Hippodrome.
- Take the FIREPLACE POKER (K) and the PITCHFORK (L).
- Zoom into the barrels and remove the board and the wheel; take the GREEN HORSE FIGURE (M).
- Go to the Craft Quarter.
- Take the DOOR RING HALF (N).
- Go to the Hippodrome.
- Zoom into the stairs and spread the GLUE over the broken door ring (O); connect the DOOR RING HALF to it and take the DOOR RING (P).
- Walk down.
- Zoom into the door; connect the DOOR RING to it (Q).
- Enter the Tannery.
- Zoom into the small desk; take the MEASURING TAPE (R) and pour the SOLVENT over the rust (green).
- Take the HORSE FIGURE (S).
- Go to the Hippodrome.
- Zoom into the shed; insert the HORSE FIGURE and the GREEN HORSE FIGURE into the slots (T).
- Play the mini-game.
- To solve this puzzle (U), set each horse figurine into the correct slot so that they reach the finish line at the same time.
- Press the start button (light blue) when each horse figurine is placed correctly.
- Enter the Stable.
- Zoom into the hay; remove the hay with the PITCHFORK (V).
- Play the HOP.
- Take the hammer, break the duck with it, and take the egg (W).
- Take the tongs, remove the arrow with it, open the door, and take the cover (X).
- You will receive the COVER.
- Go to the Tannery.
- Zoom into the mechanism; put the COVER into the opening (Y).
- Use the FIREPLACE POKER to acquire the BRIDLE (Z).
- Pull the ring (A) and take the WHEEL (B).
- Go to the Stable.
- Zoom into the cart; connect the WHEEL to it (C) and fix the wheel with the plug (D).
- Move aside the cart (E).
- Zoom into the corpse; take the CHALK (F) and read the note (G).
- Zoom into the horse; take measures with the MEASURING TAPE (H) to acquire the HORSE MEASUREMENTS.
- Go to the Tannery.
- Zoom into the barrel; put down the HORSE MEASUREMENTS (I) and use the CHALK to draw on the leather.
- Take the LEATHER MEASUREMENTS (J).
- Zoom into the saddle; place the LEATHER MEASUREMENTS on it (K).
- Play the mini-game.
- To solve this puzzle (L), take the saddle pieces and put them into the correct gaps to complete the saddle.
- Take the SADDLE (M).
- Go to the Stable.
- Zoom into the horse; place the SADDLE and the BRIDLE on the horse (N).
- Back out to ride to the Ardennes Forest.
- Collect the leaves scent (O) and the needles scent (P).
- Go to the Cliff.
- Collect the smoke scent (Q).
- Zoom into the banjo; take the ACORNS (R) and the flames of passion recipe (S).
- Turn the 2 plugs (green) and take the STRING (T).
- Walk down.
- Put down the ACORNS (U).
- Go to the Lakeshore.
- Zoom into the shore; take the CHEST PLATE (V).
- Walk down.
- Zoom into the chest; insert the CHEST PLATE into the slot (W).
- Play the mini-game.
- To solve this puzzle (X), rotate the rings in the following sequence: rotate the three rings of the picture (1) into the correct position.
- Rotate the outer ring of the picture counterclockwise (2) into the correct position; rotate the middle ring of picture clockwise (2) into the correct position.
- Completely turn the inner ring of the picture (2) counterclockwise and then rotate it into the correct position.
- Turn the middle and the inner ring of the picture clockwise (1) into the correct position.
- Turn the outer ring of the picture counterclockwise (2) into the correct position.
- Turn the inner ring of the picture clockwise (1) into the correct position.
- Take the CROWN (Y).
- Go to the Lakeshore.
- Access the alchemy kit.
- Pour the scents (1-5) into the flask and mix them (Z).
- You will receive the FIRE POTION.
- Zoom into the statue and insert the CROWN into the niche (A); take the ARROW PIECE (B).
- Walk down.
- Zoom into the bee hive and throw the FIRE POTION at it (C); take the ALTAR KEY (D).
- Go to the Cliff.
- Zoom into the altar; insert the ALTAR KEY into the niche (E).
- Play the mini-game.
- Clear the path (purple) by matching three or more symbols on front of the golden figurine (F).
- Move the golden figurine to the end (G) to solve the puzzle.
- Play the HOP.
- Move aside the statue (green); take the arrowhead (H) and the spear (I).
- Take the green gem, put it into the socket, and take the gold (J).
- You will receive the ARROWHEAD.
- Walk down.
- Zoom into the rock, connect the STRING to the bow, and put down the ARROW PIECE (K); connect the ARROWHEAD to the arrow (blue) and take the BOW AND ARROW..
- Go to the Lakeshore.
- Shoot the BOW AND ARROW at the lever (L).
- Zoom into the raft; take the ROPE LADDER (M).
- Go to the Cliff.
Chapter 6: The Caves
- Zoom into the chasm; connect the ROPE LADDER to the wooden beam (N).
- Climb down to the Caves.
- Zoom into the torch; take the UNLIT TORCH (O), the BOMB (P), and read the note (Q).
- Talk to the woman (R) and take the 3/3 COIN (S).
- Zoom into the door; put down the BOMB (T).
- Go to the Ardennes Forest.
- Zoom into the tree; dip the UNLIT TORCH into the resin (U) to acquire the TORCH RESIN.
- Go to the Cliff.
- Zoom into the fire; hold the TORCH WITH RESIN next to the flames (V) to acquire the LIT TORCH
- Go to the Caves.
- Zoom into the door; light the BOMB with the LIT TORCH (W).
- Hold the LIT TORCH into the dark cave (X).
- Play the mini-game.
- Move the figure (Y) using the arrows (blue) to the levers (1, 2, 3, 2, 4, 2, 5, and 6).
- Then move the figure to the goal (Z) to complete the puzzle.
- Collect the rose-oil scent (B).
- Zoom into the paper; take the vanity potion recipe (C).
- Zoom into the fence; take the GINGER (D).
- Go to the Grasse Quarters.
- Zoom into the device and insert the 3 COINS into the slot (E).
- Play the HOP.
- Take the corkscrew, remove the bottle’s cork with it, take the tweezers, pull out the scroll with the tweezers, and take the scroll (F).
- Take the scissors, cut open the painting with the scissors, and take the sledgehammer (G).
- You will receive the SLEDGEHAMMER.
- Walk down.
- Zoom into the fence and hit the board with the SLEDGEHAMMER (H); take the BOARD (I).
- Go to the Lakeshore.
- Zoom into the raft; connect the BOARD to the raft (J).
- Go to the Island.
- Play the HOP.
- Chase away the turtle, take the hammer, smash the bottle with it, and take the rose (K).
- Take the knife, cut the apple with it, take the worm, give the worm to the bird, and take the compass (L).
- You will receive the COMPASS.
- Go to the Grasse Quarters.
- Zoom into the bag and put the COMPASS into the slot and turn the needle around four times (M); take the SHOVEL (purple).
- Go to the Island.
- Take the BUCKET (N).
- Zoom into the wood; take the LIANA (O).
- Zoom into the bamboo; take the 1/2 SMALL WEIGHT (P).
- Go to the Grasse Quarters.
- Zoom into the well; connect the BUCKET to the hook (blue).
- Turn the lever (Q) and take the BUCKET WITH WATER (R).
- Go to the Island.
- Zoom into the soil; dig into the soil with the SHOVEL (S).
- Collect the mandrake scent (T).
- Go to the Grasse Quarters.
- Zoom into the oven and put down the BUCKET WITH WATER (U); put the GINGER into the bucket.
- Collect the ginger scent (V).
- Access the alchemy kit.
- Pour the scents (1-5) into the flask and mix them (W).
- You will receive the VANITY POTION.
- Walk down.
- Zoom into the door; pour the VANITY POTION into the funnel (X).
- Enter the Alchemist’s Lair.
- Play the HOP.
- Take the pliers, open the cage with it, and take the cat (Y).
- Take the grain, put it into the bowl, take the pestle, pound the grain with it, give the grain to the chicken, and take the magnet (Z).
- You will receive the MAGNET.
- Zoom into the table and remove 2 alchemical tools; take the REEL (A) and read the note (purple).
- Go to the Grasse Quarters.
- Zoom into the rod and connect both the REEL and the MAGNET to the rod; take the FISHING ROD (B).
- Go to the Lakeshore.
- Zoom into the shore; hold the FISHING ROD into the water (C) to acquire the 2/2 SMALL WEIGHT.
- Go to the Alchemist’s Lair.
- Remove the curtain and zoom into the cabinet; place the 2 SMALL WEIGHTS on the scale (D).
- Play the mini-game.
- To solve this puzzle (E), detoxify the liquids on the top with the following combinations in the bottom flasks.
- Left liquid: 300 red and 300 blue.
- Central liquid: 400 red, 200 green, and 200 blue.
- Right liquid: 400 red and 400 green.
- Talk to the women (F) and take the GUN (G).
- Go to the Island.
- Zoom into the door; shoot the GUN at the door (H).
- Play the mini-game.
- To solve this puzzle, press the buttons (green) for the rounds (1-3).
- Enter the Lake House.
- Zoom into the hammock; take the HAMMOCK (J) and open the trapdoor (light blue).
- Zoom into the bag; read the book (K).
- Talk to the woman (L).
- Zoom into the lock; pour the CORROSION POTION over it (M) and remove the lock.
- Play the HOP.
- Take the dragon (purple), remove the door, and take the machete (N).
- You will receive the MACHETE.
- Go to the Island.
- Zoom into the wood; cut the rope with the MACHETE (O).
- Zoom into the bamboo and cut the bamboo with the MACHETE (P); take the BAMBOO STICKS (Q).
- Enter the Lake House.
- Zoom into the floor; connect the BAMBOO STICKS and the HAMMOCK to the bamboo sticks (R).
- Put Francoise on the hammock (S) and take FRANCOISE (T).
- Go to the Island.
- Fix the raft with the LIANA (U).
- Put down the BAMBOO STICKS (V).
- Zoom into the raft (green) to play a mini-game.
- To solve this puzzle (W), move the raft in the following directions: left, up, right, up x4, right x3, up x2, and left x2.
- Congratulations, you have completed European Mystery: Scent of Desire.