With this Top 10, you have no chance of going wrong! It only contains cards that will definately be useful at one time or another. For the most part they can be included in any deck and can be played by all the classes. So your precious dust will be well used and your hard work rewarded. The cards of this Top are the standards that it will be essential to own and are worth the expenditure!
A double effect for one card which, despite its high cost, still finds a place in many decks. It has two advantages which combine perfectly: a charge and a divine shield. So it is possible to trade immediately with an enemy creature at no risk. It's weak point is that it won't survive long without protection with only 2 health points. It would also work to craft Sunwalker in the place of Argent Commander.
The same again please! It's stats are of no interest but its ability can be devastating! This card allows you simply to copy a minion on the table. A creature that is causing you a problem could also become a pain for your opponent. It is also possible to copy one of your own minions! Another sizeable advantage, creatures with a charge can attack immediately after.
This dwarf armed with a big shotgun is an epic that can help you with many things. Even if it is very weak for its mana cost, its battlecry allows you to get rid of a minion with an attack of 7 or more. Since the recent nerf of Tinkmaster Overspark, this card will take its place in many decks to be able to get rid of big creatures like the Ragnaros. It still depends on the situation but this card could turn a situation around to your advantage on its own.
This is a card that can unlock situations and which has an annoying habit of making your opponent curse, or even you! In the basic sense, the card is very good in terms of its stats: 3/2 for 2 mana. Its ability allows you to deal 1 damage point to a random opponent after you have summoned a minion. In the best case the card will help you get rid of an enemy minion. The ability can also be dealt to the enemy hero.
The taunts are the ramparts that will protect you from aggro decks that are everywhere at the moment on Hearthstone. Once again in this list, the stats of the card are more than reasonable but it is it's battlecry that interests us here. This card gives a taunt to adjacent minions, so something to shelter your health points and take control of the board.
Since the nerf of Novice Engineer, this is the card to craft when you want a 'draw' card. The stats are decent and the card has a deathrattle that allows you to draw. So the effect isn't immediate and you will have to wait for the card to be destroyed before you can benefit from its draw. There is nothing extraordinary about the card but it can be added to all your decks and allows you to keep a decent number of cards in your hand. It can also get rid of a few creatures thanks to its 2 attack points.
Despite the little nerf of an attack point, this card remains one of the priorities to craft. The stats of the card aren't very important in the end because it's its final ability that makes it interesting. It grants a taunt to adjacent minions and +1/+1! The double effect given by the card to two creatures is terribly powerful. When the Defender of Argus is played at the right moment, it allows you to slow down your opponent but also take control of the operation.
This is simply one of the best turn 2s in the game. This little dragon has some excellent stats with a 3/2 for 2 mana and an ability that could prove to be frustrating for most of your opponents! Basically the card can't be the target of spells or heroic powers! In other words, the enemy hero will need to send out a creature to overcome this card. So it won't be at the mercy of all the class spells that could easily cause problems for a creature with 2 health points.
Another card that has the advantage of having two effects! It has some good stats for 5 mana but in particular the double impact when it is played. The damage of spells is increased by 1 and you can draw a card. So you have every reason to craft this dragon which fits into all your decks and works well with many spells.
This card will have its use no matter what your style of gaming or class you choose. It has decent stats with a 2/3 for 3 mana, but in particular its the battlecry which justifies crafting this card since it keeps a card on the board after it has been destroyed. The card will be very annoying for your opponent who will often have to choose between destroying it or ignoring it. The advantage is that you will be winning in both cases!