This hunter deck is based on constant aggression, however you have a few weapons to clear the board and draw cards. The just let your aggressive cards and your Power do the rest of the work to overcome your opponent quite easily! The only big problem with this deck is if you come accross a play with a huge amount of taunts!
A deck uniquely composed of aggressive cards that allow you to make kills as quickly as possible without thinking! However you have a few traps to protect yourself as well as some silences!
This card is a must have for the hunter, being a common card you will find it in 99% of all hunter decks, simply because this card allows you either to be aggressive or to defend easily, and that for two mana you can find yourself with an army of creatures. Of course this card should be used in a combo, either with a Starving Buzzard, a Timber Wolf or an Abusive Sergeant.
Obviously Unleash the Hounds would be nothing (or almost, let's not be silly) without the Starving Buzzard! This combo allows you, for 4 mana, to very often completely refresh your hands, giving you a huge card advantage, all while putting a lot of pressure on the board! You can also use the Buzzard to draw with other cards, for example an Ironbeak Owl, a Timber Wolf or an Animal Companion!
A very useful weapon for the Hunter, especially thanks to its ability! The 3 damage points allow you to either damage your opponent or clear the enemy table! Of course, if you play your Secrets you weapon will stay longer on the table and further annoy your opponent!
3 damage points for 3, well... But with a Beast as well you deal 5 damage points, making it really worthwhile! An excellent card for ridding yourself of a big taunt or finishing off your opponent in the last turns! In fact the hardest thing for the Hunter is the last ten health points, when your opponent has managed to set up a defence against your permanent aggression. In this case the Kill Command will allow you, as well as your Power, to deal 7 damage points without having to go through a "taunt"! Only use when you have a beast! (Except if you can finish the game with 3 damage points)
No need for presentations, this is THE legendary card that reigns over all aggro decks! Leeroy Jenkins gives you 6 damage points for 4 mana, which is huge, but also works well with "Unleash the Hounds" because the card gives your ally two extra allies!
The rest of the deck is made up of classic Hunter cards like the "Timber Wolf", "Tracking", "Arcane Shot" and the very useful "Explosive Trap" and "Misdirection".
The + of the deck
Quick to play and not too complicated.
Very good for rushing to rank 10
Not expensive!
The - of the deck
If you face a lot of taunts then things might get difficult.
You can't really control the board.