HearthStone: Top 10 Legendary Cards to Craft


The Legendary cards are expensive and you shouldn't getting it wrong when crafting them! If you don't want to make a mistake, this Top 10 is for you! You'll find the 10 most worthwhile Legendary cards to craft, and the most powerful! You have just what you need to destroy your opponents with this list, so craft well!


The TOP 10 Legendaries

• 10 - Baron Geddon

This card has some decent stats and its ability can be very useful in certain situations! Basically, at the end of your turn, you deal 2 damage points to all characters, including your own. This very often allows you to clear your opponent's little monsters or at least weaken them. Despite that, its low number of health points makes it quite an easy target to defeat! This card is useful in control decks for gaining yourself a bit more time in the match!

• 9 - Alexstrasza

A very big card on the board with an ability that is as good in offence and defence! A very good card for control decks which will need to bide as much time as possible against Warrior decks or Warlock control decks which take a lot of health points! Thanks to this car you can change the course of a game! In fact here you have the card that technically has the best ability to heal or burst in the game! You can easily remove 15 health points from your opponent if you need to, but you can also use this card to heal yourself and get out of a very dangerous situation while have a sizeable monster on the table! The only drawback, you often won't be able to play anything else in the turn that you play this card.

 

• 8 - Nat Pagle

Despite its nerf, Nat Pagle is still a very good legendary. For only two crystals it allows you to create a card advantage with a bit of luck! If you only manage to draw once then this card will be worth it, so imagine if you can draw more cards than that! With its very low mana cost and its 4 health points, it will be difficult to kill in the early game, allowing you to pick up one or two precious cards!

• 7 - The Black Knight

The use of this card depends on the situation, but it can be a gamebreaker! The current meta uses a lot of taunt cards and it's very rare not to find yourself confronted with one or two taunts blocking your path, except if it's a full aggro deck! If you come across a taunt on your opponent's table then The Black Knight combines, for only 6 mana, some very decent stats and an assassination, one of the best cost/effect returns in the game! Very practical against control decks, it will however be useless against decks without any taunts.

• 6 - Sylvanas Windrunner

Once again a Legendary card with a unique ability! With some very correct stats for 6 mana points, its effect is more upsetting for your opponent if he has some big creatures on the table! The problem for your opponent is that without a silence, he can't kill Sylvanas without worrying that you will take control of one of his creatures. So he could ignore it but in this case you have a 5/5 creature free to do anything on the table, which isn't good news either! Don't hesitate to give your Sylvanas a taunt for even more of an effect! Very often Sylvanas is a magnet for removals like Hex or Polymorph but that will be a good omen when you bring out your biggest legendaries!

• 5 - Ysera

Ysera is a very late game creature, but one of the most powerful because it gives you a huge card advantage with each turn, and not just any, because all of the Dream cards are extremely powerful! Plus your opponent won't know which Dream card you will draw! Certaine Dream cards are total cheats and will allow you to win the game just with that card! And then don't forget that you also have a very difficult creature to kill on the board, who can trade with several enemy creatures with no problem!

• 4 - Cairne Bloodhoof

Cairne is simply a two in one Chillwind Yeti for only 6 mana! This card will put a huge amount of pressure on your opponent if he doesn't have a silence to get rid of it. It's the big brother of the Havest Golem and its Deathrattle is a real nightmare! Your enemy will have to get rid of two 4/5 cards, which is no easy task! During this time you can take the opportunity to strengthen your table!

• 3 - Bloodmage Thalnos

Unlike a lot of Legendaries, the Bloodmage Thalnos doesn't look like much, and yet! For only two mana you get a +1 spell damage, which can prove to be very useful to clear a big monster from the table, but the real advantage of this card is that when it dies it allows you to draw, giving you a card advantage! Even if it doesn't look like a classic Legendary, its ability and the fact that it can be played with other cards due to its low mana cost make it one of the most powerful all-purpose Legendaries!

• 2 - Ragnaros the Firelord

8 mana points, 8 damage points. It's not more complicated than that! Except that the next turn, if your opponent hasn't dealth with the threat, it's 0 mana points, 8 damage points! This card is extremely powerful in the late game decks, because it allows you to deal a huge amount of damage to your opponent, ot to kill practically any moster on the table. One thing is sure, if your opponent doesn't deal with it quickly, he will lose the game in a few turns!

• 1 - Leeroy Jenkins

King of the aggro deck cards, it's the best "charge" card in the game. 6 attack points for four mana, it doesn't get any better! This card will be very useful as a finisher. It allows you to kill an opponent who thought he was safe in one turn! And this card will prove to be even more efficient since you can buff it during the turn it is played because it isn't expensive! However it is not useful in non aggressive decks, take Ragnaros instead if you want a control deck!