(Passive): Viktor starts with an item that takes up one of his item slots, the hex core that provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.Hex Core: Grant
(Passive): Power Transfer increases Viktor's speed by 30% for 3 seconds.
(Passive): The range of Gravity Field is increased by 30%.
(Passive): Death Ray deals an additional 30% more damage in 4 seconds.
s Viktor 3 ability power per level.
Tips :Viktor's passive lets him augment one of his abilities during the game. Only one upgrade is possible per game and the object cannot be sold back to the store, so you need to be sure of which item you would like to upgrade.
(Active): Viktor sends a device at an enemy unit to blast them for magic damage, which then returns to him granting a shield for up to 3 seconds with an amount equal to 40% of the damage dealt before reduction.
Tips :Viktor's Power Transfer lets him trade in the early game thanks to his shield. It's an interesting spell to augment for the survival, also the Death Ray will have more potential to zone a push. The shield can often surprise opponents and make a kill easy.
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.65 per ability power)
Shield: 32 / 50 / 68 / 86 / 104 (+0.26 per ability power)
(Active): Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.
Tips :Thanks to the Gravity Field, Viktor is able to zone his opponents efficiently. In effet he can block whole passages or prevent enemies from reaching squishies too easily. A well placed zone will be very unhelpful to opponents.
Cooldown: 17 / 16 / 15 / 14 / 13 seconds
Slow: 28 / 32 / 36 / 40 / 44 %
(Active): Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.
Tips :
The Death Ray is aimed in the same way as Rumble's ultimate. It is recommended that you go do a personalised game so that you can understand how it works, before going directly into a game.
This spell lets you deal zone damage to quickly push a wave of creeps.
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)
(Active): Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. As it churns, the storm deals magic damage every second to nearby enemies for 7 seconds. Activating this ability again while the singularity is active will redirect it. The storm moves faster the closer it is to Viktor.
Tips :
When he summons his ultimate, Viktor can silence several enemies at once if the singularity is well placed. He can then direct it via the R key so that it continues to inflict damage on enemies.
Don't forget that the singularity moves faster if it close to you, so you should move with it to maximise its usefulness.
Cost: 125 / 175 / 225 mana
Initial Magic Damage: 150 / 250 / 350 (+0.55 per ability power)
Magic Damage Per Second: 50 / 75 / 100 (+0.25 per ability power)
Total Magic Damage: 500 / 775 / 1050 (+2.3 per ability power)
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