Guide Viktor League of Legends S6

Glorious Evolution

(Passive): Viktor starts with an item that takes up one of his item slots, the hex core that provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.Hex Core: Grant

  • The Hex Core: + 3 power per level

(Passive): Power Transfer increases Viktor's speed by 30% for 3 seconds.

  • New item statistics:
    • +3 power per level
    • +220 HP
    • +6 HP regeneration every 5 seconds

(Passive): The range of Gravity Field is increased by 30%.

  • New item statistics:
    • +3 power per level
    • +200 mana
    • +10% CDR
    • +5 mana regeneration every 5 seconds

(Passive): Death Ray deals an additional 30% more damage in 4 seconds.

  • New item statistics:
    • +3 power per level
    • +45 power

s Viktor 3 ability power per level.

Tips :

Viktor's passive lets him augment one of his abilities during the game. Only one upgrade is possible per game and the object cannot be sold back to the store, so you need to be sure of which item you would like to upgrade.


Siphon Power (Q)

(Active): Viktor sends a device at an enemy unit to blast them for magic damage, which then returns to him granting a shield for up to 3 seconds with an amount equal to 40% of the damage dealt before reduction.

  • Range: 600
  • Missile Speed: 2000
Tips :

Viktor's Power Transfer lets him trade in the early game thanks to his shield. It's an interesting spell to augment for the survival, also the Death Ray will have more potential to zone a push. The shield can often surprise opponents and make a kill easy. 


    Cost: 45 / 50 / 55 / 60 / 65 mana

    Cooldown: 9 / 8 / 7 / 6 / 5 seconds

    Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.65 per ability power)

    Shield: 32 / 50 / 68 / 86 / 104 (+0.26 per ability power)

Gravity Field (W)

(Active): Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

  • Cost: 65 mana
  • Range: 625 (812.5 if upgraded)
  • Activation Time: 0.25 seconds
Tips :

Thanks to the Gravity Field, Viktor is able to zone his opponents efficiently. In effet he can block whole passages or prevent enemies from reaching squishies too easily. A well placed zone will be very unhelpful to opponents.


    Cooldown: 17 / 16 / 15 / 14 / 13 seconds

    Slow: 28 / 32 / 36 / 40 / 44 %

Death Ray (E)

(Active): Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.

  • Range: 700
Tips :

 

The Death Ray is aimed in the same way as Rumble's ultimate. It is recommended that you go do a personalised game so that you can understand how it works, before going directly into a game. 

This spell lets you deal zone damage to quickly push a wave of creeps.


    Cost: 70 / 80 / 90 / 100 / 110 mana

    Cooldown: 13 / 12 / 11 / 10 / 9 seconds

    Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)

Chaos Storm (R)

(Active): Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. As it churns, the storm deals magic damage every second to nearby enemies for 7 seconds. Activating this ability again while the singularity is active will redirect it. The storm moves faster the closer it is to Viktor.

  • Cooldown: 120 seconds
  • Range: 700
Tips :

 

When he summons his ultimate, Viktor can silence several enemies at once if the singularity is well placed. He can then direct it via the R key so that it continues to inflict damage on enemies. 

Don't forget that the singularity moves faster if it close to you, so you should move with it to maximise its usefulness.


    Cost: 125 / 175 / 225 mana

    Initial Magic Damage: 150 / 250 / 350 (+0.55 per ability power)

    Magic Damage Per Second: 50 / 75 / 100 (+0.25 per ability power)

    Total Magic Damage: 500 / 775 / 1050 (+2.3 per ability power)

Pros

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