(Passive): Syndra's base spells gain bonus effects at max rank.
Tips :
A passive that changes Syndra's spells
Some bonus effects!
This spell won't be useful until after level 9 when you will have maxed a spell! It only affects rank 5 spells! It will not be possible to level up everything before the end of the game.A very nice passive that will let you increase the effects of your spells. It is best to max your spells quickly so that you can get some benefit from the passive.
Once a spell has been maxed it will add visual effects to the spell.
(Active): Syndra conjures a Dark Sphere which deals damage to enemies in the zone. The sphere lasts 6 seconds and can be manipulated by Syndra's other spells.
(Transcendent Effect): Dark Sphere deals 15% additional damage to champions.
Tips :
Syndra creates a sphere in the target zone.Syndra's main harass spell!
Have some burst to dominate
This is your main ability. It allows you to push, harass the opponent and can be used with your other abilities etc...It takes 0.4 seconds for this spell to deal damage after it has been cast! The sphere lasts 6 seconds.
Note that the number of spheres also influences the damage of your ultimate. Maxing the spell, however, doesn't influence the 4 second cooldown.
The sphere can be manipulated by all of Syndra's other spells.
The spell doesn't have an incantation time, so it is possible to cast it while you are moving.
Once the spell is at level 5, the damage of the spell against champions is increased by 15%, thus giving Syndra a good burst!
Cooldown: 4 seconds
Cost: 40 / 50 / 60 / 70 / 80 Mana
Magic Damage: 70 / 110 / 150 / 190 / 230 (+60% of your power)
(Active): Syndra picks up the Dark Sphere, the enemy sbire or the neutral monster targeted. If no target has been selected, Syndra picks up the closest Dark Sphere to her.
(Active): Syndra throws the chosen unit at the target zone. The enemies hit are dealt magic damage and are slowed for 1.5 seconds.
(Transcendent Effect): The duration of the slow is increased to 2 seconds.
Tips :
Syndra conjures a sphere in the target zone.Syndra's main harass spell!
Have some burst to dominate
A very fun ability that will let you pick up one of your spheres, a sbire, a jungle monster or an object of one of the other champions (Shaco's box, Zyra's plant, etc.).Important TIPS: When Syndra collects a sphere it resets its duration again to 6 seconds! This is very useful for stacking spheres for the ultimate! The fact that duration of the sphere is reset when it is about to end is good, however if you keep it for 5 seconds it will only last one second when you let it go.
It is possible to really annoy the enemy junglers this way. Once the monster has been thrown it resets when not in its base position.
Throwing a sphere will give you vision when it hits!
If Syndra grabs a minion that an opponent is teleporting onto it cancels the teleport! GG.
It is no longer possible to farm the jungle by pulling monsters under the tower because the tower doesn't attack them anymore.
Syndra can keep the unit for 5 seconds.
Teleporting Syndra will make her drop the unit she has grabbed.
This spell doesn't have an incantation time.
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Cost: 60 / 70 / 80 / 90 / 100 Mana
Magic Damage: 80 / 120 / 160 / 200 / 240 (+70% of your power)
(Active): Syndra pushes her enemies and her Dark Spheres in a cone before her, dealing magic damage to them as well as enemies who get in the way.
The Dark Spheres stun all enemies in there path for 1.5 seconds.
(Transcendent Effect): The size of the cone increases by 50%.
Tips :
Syndra casts spheres in the chosen direction!The zone stun, to easily place your burst!
Mastering your balls is important
Thanks to Scatter the Weak you can kill in the lane phase and during the rest of the game. The ability to push one of your spheres to stun an opponent should in theory let you deal your enemy a lot of damage and kill him.The spell can be used either offensively or defensively! It is very efficient when combined with the Q as it lets you place there sphere where you want. The range of the spell is also quite big.
Pushing the sphere creates vision in the zone it is in. Each sphere deals damage and stuns opponents that are hit, however the length of the stun doesn't stack. Similarly, an opponent cannot take damage from several spheres!
The spheres that have been pushed do not have a longer duration, unlike the W!
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Cost: 50 Mana
Magic Damage: 70 / 115 / 160 / 205 / 250 (+40% pf your power)
(Active): Syndra pushes her enemies and her Dark Spheres in a cone before her, dealing magic damage to them as well as enemies who get in the way.
The Dark Spheres stun all enemies in there path for 1.5 seconds.
(Transcendent Effect): The size of the cone increases by 50%.
Tips :
Syndra creates a sphere in the target zone.The ultimate with the most burst in the game!
The more spheres there are the more damage you will do
Syndra's ultimate casts spheres at her enemies, dealing them huge amounts of damage. The more spheres there are around Syndra, the more damage it will do!The ultimate can send up to 7 spheres, the objective being to send as many of the spheres around Syndra as possible, to deal the most damage to your opponent. This means the technique with the W is very important!
This spell can be boosted a lot by the new item "Muramana" which increases the damage of each sphere! The additional damage depends on Syndra's current mana.
The ultimate is single target, so you will need to pay attention to your target and his magic resistance, the idea is obvioulsy to kill him.
Watch out for a potential Zhonya, if it is activated before the impact of the spheres but after you have cast the ultimate then it will cancel the damage from it. If your opponent has a Zhonya you need to be sure to stun them before doing your ultimate quickly!
The ultimate has a short incantation time, but Syndra doesn't need to stop when she is casting her spheres!
Cooldown: 100 / 90 / 80 seconds
Cost: 100 Mana
Magic Damage per Sphere: 90 / 135 / 180 (+20% of your power)
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