Guide Trundle League of Legends S6

King's Tribute

(Innate): Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6% of their maximum health.

  • Range: 1000 (estimate)

Tips :

A very good passive in the jungle that will let you have a good regeneration by doing the creeps quickly. If you have to hold then lane then you can put yourself under the tower without any problem while the sbires fall one by one and return you a decent amount of life.   


Chomp (Q)

(Active): Trundle enhances his next standard attack to instead bite his opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

  • Cost: 40 mana
  • Cooldown: 4 seconds
Tips :

 

Trundle's main damage spell. This resets the auto-attack, so it is best to use it just after a base attack so you can quickly do more damage.

You will also increase your AD while reducing that of your target, which is good for taking a decent advantage in 1 v 1.


    Base Damage: 30 / 45 / 60 / 75 / 90

    Scaling: 80 / 90 / 100 / 110 / 120% of attack damage

    Attack Damage Bonus: 20 / 25 / 30 / 35 / 40

Frozen Domain (W)

(Active): Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while standing on it.

  • Cost: 60 mana
  • Cooldown: 15 seconds
  • Range to Center of AoE: 900
  • Diameter of AoE: 1000 (estimate)
Tips :

 

A good ability for a boost during a ganks so that you can quickly arrive in melee. The buff provided is also decent and will let you do more damage for a short while.

This is also a very good method for escape thanks to the additional move speed and especially the reduction of CCs.


    Movement Speed: 20 / 25 / 30 / 35 / 40 %

    Attack Speed: 20 / 30 / 40 / 50 / 60 %

    Crowd Control Reduction: 20 / 25 / 30 / 35 / 40 %

Pillar of Ice (E)

(Active): Trundle creates a plagued beacon at a target location for 6.5 seconds, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity of it and for 1.25 seconds after they leave the area. Deals 1 true damage to attract aggro of minions and turrets.

  • Cost: 60 mana
  • Range: 1000
  • Pillar Diameter: 125
  • Slow Diameter: 375 (estimate)
  • Sight Diameter: 1200 (estimate)
Tips :

 

An interesting ability but really crazy, especially the slow. It will be even more so in situations where you manage to block or split enemies with a good placement of the spell. 

You can easily split a team that is packed together by appearing in the middle of them.


    Cooldown: 23 / 20 / 17 / 14 / 11 seconds

    Slow: 25 / 30 / 35 / 40 / 45 %

Subjugate (R)

(Active): Trundle immediately steals health (by dealing magic damage) and a percentage of their armor and magic resistance from his target. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.

  • Cost: 75 mana
  • Range: 700
Tips :

 

This is an excellent ultimate to knock down an offtank/tank quite quickly while your team destroys him.

It is also a good way of regenerating in a bad situation, all while gaining resistance. 


    Cooldown: 80 / 70 / 60 seconds

    Initial Health Stolen: 100 / 175 / 250 (+0.6 per ability power)

    Initial Armor & Magic Resist Stolen: 15 / 20 / 25 %

Pros

Very tanky once he has good stuff and under his ultimate. His lategame is very good.

He is very mobile thanks to his Contaminate (W).

His passive lets him regenerate will and worry about ganks with lots of sbires less.

His W lets him resist all types of controls.

His wall allows him to ganks well or slow the whole team if it is used well.

He can jungle very easily and quickly.

Cons

Trundle has a very bad early et mid game.

He is not very resistance in the early game which makes him very vulnerable.

He has no real hard CC apart from his slow.

He really doesn't do a lot of damage in the early game.