Guide Alistar League of Legends S6

Trample

(Innate): Each time Alistar casts a spell, he gains the ability to move through units and will deal 6 + (1 x level) + (0.1 per ability power) magic damage per second to nearby enemy units and structures for about 3 seconds. Trample deals double damage to minions and monsters.


Pulverize (Q)

(Active): Alistar smashes the ground where he is standing, dealing magic damage to all surrounding enemies and knocking them over for 1 second, additionally stunning them upon landing for 0.5 seconds.

  • Diameter of AoE: 365
Tips :

This is obviously Alistar's most important spell. It has a very interesting crowd control to engage in teamfights and paralyse your enemies. You can even use it quickly with his Headbutt for a more direct approach!


    Cost: 70 / 80 / 90 / 100 / 110 mana

    Cooldown: 17 / 16 / 15 / 14 / 13 seconds

    Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.5 per ability power)

Headbutt (W)

(Active): Alistar dashes to an enemy's position and rams them, dealing magic damage and knocking them back a set distance over 1 second, also briefly immobilizing them.

  • Range: 600
  • Knockback Distance: 650
Tips :

Use Headbutt to push back your enemies in a chase and protect your allies. You can couple it with Pulverize to stun your target a while and profite from a quick engage.


    Cost: 70 / 80 / 90 / 100 / 110 mana

    Cooldown: 14 / 13 / 12 / 11 / 10 seconds

    Magic Damage: 55 / 110 / 165 / 220 / 275 (+0.7 per ability power)

Triumphant Roar (E)

(Active): Alistar instantly restores health to himself, healing nearby friendly units for half of that amount. The cooldown of this ability is reduced by 2 seconds each time a nearby enemy unit dies.

  • Cooldown: 12 seconds
  • Diameter of AoE: 575
Tips :

You can cast your Triumphant Roar in lane to make your opponent miss his last hits. If you time it well you can make him nuts!


    Cost: 40 / 50 / 60 / 70 / 80 mana

    Self Heal: 60 / 90 / 120 / 150 / 180 (+0.2 per ability power)

Unbreakable Will (R)

(Active): Alistar instantly gains bonus attack damage and takes reduced physical and magic damage for 7 seconds. If he is under crowd control effects at the time of casting, they are also removed.

  • Cost: 100 mana
Tips :

Try to use your ultimate to protect your allies in teamfights, especially if there is a lot of control.


    Cooldown: 120 / 100 / 80 seconds

    Bonus Attack Damage: 60 / 75 / 90

    Damage Reduction: 50 / 60 / 70 %

Pros

Very good for protecting the carry

Good mobility

With flash, you will have a better engage

Can heal

Cons

Very sensitive to disengage type spells (Vayne's Condemn)

Physical damage is his weakness

Support melee