Guide Akali League of Legends S6

Twin Disciplines

(Innate): Discipline of Force – Upon obtaining 20 ability power, Akali's auto-attacks deal 8% bonus magic damage, increasing by 1% for every 6 ability power gained thereafter. The bonus magic damage doesn't affect towers, but it affects other structures. Discipline of Might – Upon obtaining 10 bonus attack damage, Akali gains 8% spell vamp, increasing by an additional 1% for every 6 bonus attack damage gained thereafter.

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Akali possesses his double passive signalled by his green and red auras on his kamas.

Akali's excellent passive requires a precise build rune/mastery.

   Sustain and damage...
Against a melee opponent it is essential to have the two level 1 passives in order to win the exchange of damage at the beginning of the party and also to dominate the game.

The spellvamp passive must be activated at level 1 when used against everyone, to be able to heal yourself a little on the line thatnks to its mark (A).

When playing League Of Legends in superior it is possible to have two passives activated with 9,6 instead of 10 attack damage, same with 19,6 power instead of 20. This is very useful for the optimisation of runes/masteries.

The idea is therefore to have the two passives without having to buy an item for it. You should therefore spend some PI in order to buiy the necessary runes and raise your account level to 30 so as to make the most of Akali's skills.

Above your bar you will see two symbols.

Against a long range champion it is possible to reach the level 2 magic damage bonus, because it is not easy to reach you opponent before Akali's invisibility in level 2.

The hextech gunblade is made much better with the passive.

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Akali only has the green aura which depends on the attack bonus, the red depends on the power.


Mark of the Assassin (Q)

(Active): Akali throws her kama at a target enemy, dealing magic damage and marking the target for 6 seconds. Akali's melee attacks and Crescent Slashes against a marked target will consume the mark dealing the same magic damage again and restore energy.

  • Cost: 60 energy
  • Range: 600
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Akali sends out a kama at her target.

Akali's main spell, the mark to frighten your opponent

   Some very powerful combos...
Akali doesn't have a mana, you can cast this spell at your target each time you are in range. This uses energy but seeing as Akali's energy regenerates by 50 every 5 seconds it makes up for the loss.

The energy provided by the activation of the mark is very useful, if you have to heal yourself, you have to make the mark a minion to be able to auto attack with this, not only so that you can heal twice as much, but also to recover your energy!

The mark only deals half of the damage on impact, you need to auto attack or use the E to activate it and do more damage. This spell allows you to deny your opponent by discouraging them from using last hit.

It wasn't previously possible to activate the mark with E, but now that it is possible it allows activation from a much longer distance than your auto attack, however be care ful if you miss because if you miss it will cost you a lot of energy for nothing and you will not recover energy from the activation of the mark.

The spell cooldown is reduced in each level, useful for the harass, but also for doing combos, as you will discover this is a key part.

One of the main techniques with Akali is to send the mark at your target, to reduce the mark's cooldown time and, just before rushing at your target to activate the first mark, send a second and activate it with E before pulling back if you can't kill your target.

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As soon as the kama hits the target, a mark will appear above your opponent.


    Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds

    Magic Damage: 45 / 70 / 95 / 120 / 145 (+0.4 per ability power)

    Total Magic Damage: 90 / 140 / 190 / 240 / 290 (+0.8 per ability power)

    Energy restored: 20 / 25 / 30 / 35 / 40

Twilight Shroud (W)

(Active): Akali throws down a circular cover of smoke that lasts for 8 seconds. While inside the area, Akali gains armour and magic resistance and becomes stealthed. Attacking or using abilities will briefly reveal her for 0.5 seconds. Enemies are slowed while inside the smoke.

  • Cooldown: 20 seconds
  • Range to center of AoE: 700
  • Diameter of AoE: 800
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Akali places her cloud, becoming invisible in the zone and also slightly further away.

Akali's reduction spell

   Careful of pink wards!
Akali becomes invisible in her cloud if she doesn't attack for a little while.

It is Akali's main escape spell and the spell which will allow her to survive the longest in teamfight. The 8 second duration of the cloud can also reduce cooldowns so that you can deal more damage with your combos.

Watch out for an oracle, a spell that reveals invisible players, but also for pink wards, which make Akali visible, and therefore vulnerable, again.

Don't waste your Z, however if you are about to take important damage like Karthus' ultimate, or a turret attack that is likely to kill you, using your Z will increase your magical and physical resistance by 10, which is useful for doing exchanges, but also increases the length of reduction.

If you rush at an opponent with a dash that has no target, there is a big chance that he will use this immediately, so charge at him once again to hit him with your combos and use your invisibility in anticipation of his back. He will surely use his flash, however if his hp is low you can quickly finish with him. If he uses his flash to escape he will still be in within range of your cloud (Z).

This spell uses a lot of energy and seeing as the cooldown is long you must not waste it. Once you no longer have your spell be careful ! A taunt, while invisible, will not get you attacked so you will not become visible again.


    Cost: 80 / 75 / 70 / 65 / 60 energy

    Armor & Magic Resistance Bonus: 10 / 20 / 30 / 40 / 50

    Slow: 14 / 18 / 22 / 26 / 30 %

Crescent Slash (E)

(Active): Akali flourishes her kamas, hitting nearby units for physical damage. Using Crescent Slash also triggers Mark of the Assassin.

  • Diameter of AoE: 325
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Akali turns on herself to inflict damage on nearby minions.

Akali's push spell

   Zone damage and mark activation
This spell has a slightly longer range than Akali's auto attacks which means a mark can be activated from a slightly greater distance.

This uses a lot of energy for medium damage. This is very useful for pushing as you can also heal yourself a little with the spellvamp.

Don't make the mistake of wanting to spam this spell in teamfight because you will quickly start to run out of energy. So reply on the mark!

Since the damage is physical it will not benefit from magical penetration. Damage increases just as much from damage bonuses as from power.


    Cost: 60 / 55 / 50 / 45 / 40 energy

    Cooldown: 7 / 6 / 5 / 4 / 3 seconds

    Physical Damage: 30 / 55 / 80 / 105 / 130 (+0.6 per attack damage) (+0.3 per ability power)

Shadow Dance (R)

(Active): Akali moves through the shadows to quickly deal magic damage to the target and appear next to it. Akali gains an Essence of Shadow charge once every few seconds up to a total of 3, affected by cooldown reduction. The time to gain a charge doesn't count when at maximum charges. Additionally, Akali gains an Essence of Shadow for a kill or an assist.

  • Cost: 1 Essence of Shadow
  • Range: 800
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Akali rushes at the target, the icon avove the spell bar shows the cooldown and the number of attacks.

The ultimate that gives Akali her incredible mobility

   Chasing targets over long distances
This spell has a considerable range and is multi target , so Akali can catch up with her target even if the flash or try to escape. This also allows you to escape or even to brain your opponents.

Once you have got passed level 6, you will only have one attack so you can't use it immediately unless your opponent low on health points. You should preferably try to wait until you have at least two attacks. You will only have a maximum of 3.

You earn an attack once you have killed an opponent or used an assist. Don't waste thelm though, without dash Akali is a lot less dangerous.

This spell is single target so it activates the Rylai at 35%and the passive of the hextech gunblade.

Akali can also pass through walls if she can see an opponent of a nutral monster. This can help you to escape. You can also surprise your opponents by using your ultimate on a minion.

Using your Twilight Shroud (Z) you can escape from a lot of situations, you can even kill your opponents while not having the advantage before making your escape. YOU MAD bro!


    Cooldown: 2 / 1.5 / 1 seconds

    Essence of Shadow Recharge Time: 25 / 20 / 15 seconds

    Magic Damage: 100 / 175 / 250 (+0.5 per ability power)

Pros

 

- Assassin with major burst and a lot of ability to chase   - Snowballs quickly and can therefore carry   - Invisibility, therefore forces to buy oracles / pink ward   - Energy instead of mana   - Sustain in lane with her passive   - Interesting ways in which she can escape   - The ability to easily rush onto a high prio   - NINJAAAA!!

 

Cons

-Melee AP therefore has to go in to farm

-Weak before level 6 as she has no gap closer

-Has to work hard to have a good lane phase

-Has to pay attention to and when she can go into a fight and with who.



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