Guide Warwick League of Legends S6

Eternal Thirst

(Innate): Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.

Tips :


The magic damage of the passive is shown as purple

Bonus magic damage and a heal.

   Warwick's claws hurt
This lets Warwick do the jungle without losing too much HP, but it also lets him heal himself if he attacks the same target repeatedly.  

In trades with an opponent it is best not to change the target so that you can keep the passive stacks, especially because Warwick's ultimate benefits from these stacks.

The heal from the passive does not depend on damage inflicted by the passive.


Hungering Strike (Q)

(Active): Strikes an enemy for the higher value between the flat magic damage or a percentage of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage.

  • Range: 400
Tips :


Warwick strikes with his claws.

The harass and sustain spell.

   The spell that will make your enemies squeal
Lets Warwick harass and heal himself at the same time during the lane phase.

The range of the spell is pretty good and will often let you harass without exposing you to retaliation.

It is not best to tak power because this value un percentage will quickly overtake the base value. It is better to be resistant!

When the opponent has enough HP the value in % replaces the value in HP: 938 / 1250 / 1458 / 1607 / 1719 PV

 


    Cost: 70 / 80 / 90 / 100 / 110 mana

    Cooldown: 10 / 9 / 8 / 7 / 6 seconds

    Flat Magic Damage: 75 / 125 / 175 / 225 / 275 (+1.0 per ability power)

    Maximum Health Percentage: 8 / 10 / 12 / 14 / 16 % (+1.0 per ability power)

Hunters Call (W)

(Active): Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for 10 seconds.

  • Cost: 35 mana
  • Diameter: 1200
Tips :


Warwick howls and gets a good attack speed increase.

An attack speed buff in the zone.

   80% attack speed np!
Very efficient to push on your own or with your team.

Lets Warwick take nearly all the assists in teamfight because if a teammate benefits from the attack speed and achieves a kill then it will assist Warwick.

The attack speed bonus is important and will let you deal you maximum damage at your target.

The cost of mana is quite low so you can abuse it. Be careful not to use it when your opponent tries to escape because you will not profite from your attack speed.


    Cooldown: 24 / 22 / 20 / 18 / 16 seconds

    Self Attack Speed Bonus: 40 / 50 / 60 / 70 / 80 %

Blood Scent (E)

(Toggle): Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.

  • Cooldown: 4 seconds
Tips :


Warwick's passive reveals nearby opponents with less than 50% HP.

Vision and movement speed.

   A hunter who can hunt without his dog...
It is possible to deactivate this spell to surprise a target by activating it once Warwick is close by.

Warwick can reveal targets in danger during teamfights, but he can also profit from the movement speed to quickly catch targets who try to escape. 


    Distance: 1500 / 2300 / 3100 / 3900 / 4700

    Movement Speed Bonus: 20 / 25 / 30 / 35 / 40 %

Infinite Duress (R)

(Active): Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking with magic damage five times in 0.334-second intervals. Warwick gains a 30% life steal for the duration. Each of his strikes trigger on-hit effects and benefit from life steal and Eternal Thirst.

  • Range: 700
Tips :


Warwick jumps pn a target and strikes him repeatedly.

Warwick's dash/control spell.

   You will never escape!
Each hit applies on hit effects like Wit's End or Blade of the Ruined King, as well as Warwick's passive!

The ultimate benefits from your passive stacks so it is more interesting to do it after having stacked the passive to maximise your damage.

Warwick can use his ultimate to catch his target and deal enough damage to make it go below 50%, which activates Warwick's E.

It is possible to use the ultimate through a wall if you have vision on the enemy champion.

You can be interrupted by an opponent so watch out for control spells when you use your spell to engage!


    Cost: 100 / 125 / 150 mana

    Cooldown: 90 / 80 / 70 seconds

    Magic Damage Per Strike: 50 / 67 / 84 (+0.4 per bonus attack damage)

    Total Magic Damage: 250 / 335 / 420 (+2.0 per bonus attack damage)

Pros

Very easy to play, no skillshot.

An underestimated passive.

The ultimate applies "on-hit" effects.

Very efficient ganks with the ultimate.

A tanky champion with a lot of sustain in both the lane phase and in teamfights.

A suppression thanks to the ultimate, showing that the mercury treads don't reduce the duration which can prevent you from smiting a nashor/dragon.

Zone attack speed bonus, to assist in teamfights.

The passive lets you catch your target or escape when an opponent has less than 50% of his HP.

Cons

A very limited gameplay.

Ignite reduces Warwick's heal.

Not possible to improve much with this champion.