Guide Maokai League of Legends S6

Sap Magic

(Innate): Each time a spell is cast near Maokai, he gains a charge of Sap Magic. When he has 5 charges, his next autoattack will heal him for 7% of his maximum health.


Arcane Smash (Q)

(Active): Maokai smashes the ground and sends an arcane shockwave forward, damaging and slowing his enemies for 2 seconds. Enemies close to Maokai are knocked back briefly.

  • Cost: 55 mana
  • Cooldown: 6 seconds
  • Diameter of Knock-up AoE: 200
  • Range of Shockwave: 600
Tips :

Use it after the root to lightly bump and slow your target. The slow is interesting on this ability even if you don't touch your opponent entirely.


    Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.4 per ability power)

    Slow: 20 / 27 / 34 / 41 / 48 %

Twisted Advance (W)

(Active): Maokai transforms into a cloud of arcane energy, quickly travelling to a target enemy and becoming untargetable while travelling. Once Maokai reaches the target, it takes magic damage and is rooted in place.

  • Cooldown: 13 seconds
  • Range: 650
Tips :

Its the basis of Maokai's engage to do good ganks. Use your Q just after to control your opponent. You can also use it to cross walls if you have vision!


    Cost: 75 / 80 / 85 / 90 / 95 mana

    Magic Damage: 80 / 115 / 150 / 185 / 220 (+0.8 per ability power)

    Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)

Sapling Toss (E)

(Active): Maokai hurls a sapling to a target area, dealing magic damage on impact. The sapling becomes implanted in the ground, warding a nearby area for up to 35 seconds. After a 1 second delay after landing, the sapling will seek out nearby enemies. When an enemy approaches, the sapling will chase for up to 2.5 seconds and explode in an arcane blast that deals magic damage to enemies.

  • Cooldown: 12 seconds
  • Range: 1100
  • Impact/Explosion Diameter: 350
  • Aggro Diameter: 500
  • Sight Diameter: 700
Tips :

This ability will be very useful to you in the early game to quickly do the jungle. It is also a very good way to ensure a quick control of the map so as to place traps for your opponents. You can place them in the bushes to make sure that you have vision. Be careful however, they only last 35 seconds before they disappear.


    Cost: 70 / 80 / 90 / 100 / 110 mana

    Impact Magic Damage: 40 / 75 / 110 / 145 / 180 (+0.4 per ability power)

    Explosion Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.6 per ability power)

    Maximum Magic Damage: 120 / 205 / 290 / 375 / 460 (+1.0 per ability power)

Vengeful Maelstrom (R)


    Pros

    - Very good ability to gank

    - Has some good controls

    - His ultimate is very useful in teamfights for reducing damage

    - Excellent tank

    Cons

    - Can be countered easily in the jungle

    - Quite slow, needs mobility

    - Doesn't really deal damage