Research Trees to Focus On

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With the ridiculous amount of new research MZ is releasing, it's becoming harder for players to decide which trees they want to focus on with the limited resources they have. Choosing which research tree you want to complete with your limited resources is once again a matter of play style.

How To Choose The Research Tree For You

If you aren't rich with a ton of money to spend completing each tree, then you should make your decision based off of these factors:

  1. What research makes you the strongest?  ie. combat bonuses
  2. What research complements your play style?
  3. What research will you use the most?

Research That Makes You Strongest

Overall the bonuses that make you strongest are combat boosts like cavalry defense, troop attack, troop health etc. Although, some people like to use traps a lot, so researching trap attack and defense would make them a lot stronger.

Research That Complements Your Play Style/ Research You Will Use The Most

Here are some examples of questions you might ask yourself:

Do I do a lot of solo attacks by porting and trying to catch people offline or off guard? Then you might be interested in March Speed. If you only join in on rallies, march speed isn't important to you.

Am I going to research all the way up 5 pieces of core? Then you should do the crafting tree. After talking to a few core experts, they agree that relics are roughly equivalent to core up to 4 pieces.

Am I going to power surge by training millions of troops? Then you should work on the restorative tree so you need less resources when training troops.

Do I want to zero my enemies extremely quickly with rallies? Then you should work on the March tree so you can get rally reduction, increased rally speed, presets, and a bunch of combat bonuses.

General Advice

Don't research random bonuses just to research them. Try to focus on getting the resources and speed ups to reach high levels of research that are most helpful to you. Especially since as you research higher levels of one bonus item, the amount of bonus you get increase significantly. For example, if you wanted to research cavalry defense, the progression is: +1, 2, 4, 6, 8, 10, 15, 20, 25, 40

If you are just starting the game, I recommend you start with the normal combat tree first, then the strategic tree. We've proven here before that strategic troops are better, but you have to research normal troops first unfortunately. At the same time work on completing the construction and the resource production bonus of the resource you are hyper farming from the economics tree.

What I have done below is list all the items in every research tree, but I put the most popular/attractive items on the right side of the table so you can more easily identify the important items in each tree. This is my slightly subjective opinion, so be sure to look at all the items in the tree before making your final decision on which one to progress through next.

Marchr_march_icon

Possible PopularTreasure map march speedGathering march speedGathering march size increaseTreasure map march sizeResource help tax decreaseResource help capacity increaseTrade march speed increaseHero monster march speedHero attack Troop Defense Troop Health Hero Preset Troop attackMonster defense debuffEnemy defense debuffEnemy attack debuffEnemy health debuffEmbassy troop capacity Rally time reductionAttack march speed increase Rally march speed increase

 Craftingr_crafting_icon


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Core mastery level 1
 


Level 1 crafting refinement
 


Gathering II
 


Piece Gathering
 


Core Mastery level 2
 


Troop load II
 


Level 2 crafting refinement
 


Core mastery level 3
 


Core gathering
 



 Crafting cost reduction


Level 3 crafting refinement
 



 Crafting speed


Core mastery level 4
 



 Fourth gem slot in core & relic foot armor



 4th piece crafting slot


Level 4 crafting refinement
 



 Duration


Core crafting luck
 



 Fourth gem slot in core & relic helm



 Core mastery level 5



 Fourth gem slot in core & relic armor equipment


Crafting cost reduction II
 


Level 5 crafting refinement
 


Crafting speed II
 



 Fourth gem slot in normal foot armor


Duration III
 


Core crafting luck II
 



 Core mastery level 6 



 Fourth gem slot in core & relic weapon equipment


Level 6 crafting refinement
 



 Fourth gem slot in normal armor equipment



 Fourth gem slot in normal helm equipment



 Fourth gem slot in normal weapon equipment



 Fourth gem slot in core & relic accessory equipment



 5th piece crafting slot



 Accessory slot no 2 4th gem



 Fourth gem slot in normal accessory equipment



 6th piece crafting slot



 Accessory slot no 3 accessory 4th gem

 Restorativeresearch_restorative_thin_banner


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 Popular



Tier 1 cavalry-ranged-infantry-siege resource training cost
 


Tier 1 trap salvaging
 


Tier 2 cavalry-ranged-infantry-siege resource training cost
 



 March speed


Tier 2 trap salvaging
 


Resource generation
 


Tier 3 cavalry-ranged-infantry-siege resource training cost
 



 March slot



 Altar bonus duration


Tier 3 trap salvaging
 



 Troop training capacity


Trap building II
 


Luck
 



 Training Speed



 Tier 4 trap salvaging



 Tier 4 cavalry-ranged-infantry-siege resource training cost



 Relic Duration

Herohero_energy_icon


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Monster mastery level 1
 


Hero energy recovery I
 



 Hero march speed
 


Hero critical hit I
 


Hero attack streak I
 


Monster mastery level 2
 


Hero energy cost reduction I
 



 March slot hero


Hero energy recovery II
 


Hero attack I
 


Hero critical hit II
 


Monster mastery level 3
 


Trap attack
 


Hero maximum energy limit I
 


Trap defense
 


Monster mastery level 4
 



 Training speed II


Monster defense debuff
 



 Hospital healing speed


Hero attack streak
 


Hero attack II
 


Hero energy cost reduction II
 


Monster mastery level 5
 



 Troop attack



 Troop defense


Hero maximum energy limit II
 


Monster mastery level 6


Combatr_combat_icon


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 Scouting



 Training speed



 Infantry-Ranged-Cavalry attack



 Infantry-Ranged-Cavalry defense


Hoplites
 


Skirmish archers
 


Light cavalry
 


Siege attack
 


Ballista
 


Siege defense
 


Armored pikeman
 


Guardians
 


Companion cavalry
 



 Troop health


Siege tower
 



 Troop defense



 Immortals



 Marksmen



 War elephants


Onagers


 Strategic Combatr_strat_combat_icon


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Spearmen
 


Hunters
 


Chariots
 



 Strategic Infantry-Ranged-Cavalry attack



 Strategic Infantry-Ranged-Cavalry defense


Peltasts
 


Rangers
 


Scythed chariots
 



 Strategic troop health


Phalangite
 


Stalkers
 


Lancers
 



 Strategic troop defense



 Legionnaires



 Dianas



 Cataphracts

 Wall Trapscf_ri_traptrainingspeed


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 Trap building


Spikes
 


Archer towers
 


Boiling tar
 



 Trap defense



 Trap attack


Snares
 


Turret
 


Steam cannons
 


Caltrops
 


Catapults
 


Burning rocks
 



 Spiked barricades



 Trebuchets



 Greek fire

Strategic Wall Trapstrapadvanced_icon


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 Popular



Iron bricks
 


Rolling wall
 


Longbow tower
 


Pitfall
 



 Strategic trap defense



 Strategic trap attack


Arrow wall
 


Sentry tower
 


Flaming carts
 


Pendulum
 


Defense tower
 


Poison swamp
 



 War barricade



 Ballista tower



 Smoke bomb

 Economicsr_economics_icon


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 Popular




 Construction



 Stone-Food-Ore-Wood production


Troop load
 


March speed economics
 


Gathering
 


Gold gathering


Enjoy!
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