Wild Troops Tested in Multiple Battle Scenarios

The next generation of warriors

How Wild Troops Perform in Multiple Battle Scenarios

Wild Troops are Coming Soon!

I'm sure a lot of you have been hearing about the introduction of the Wild troops in Beta a couple weeks ago. I have spent the past two weeks researching them (Which is no small task, even in Beta) and fighting with them to figure out their strengths and weaknesses.

Lets first start with the research. This time it looks like Game of War is going to making Wild Troops its own Research slot instead of merging them into the Combat Research tree like they did when Strategic Troops were released. And while I do not know the entire Resource cost of the Research or the speeds I can tell you that Game of War gave us an Athena gift of 4,000 30 day speeds in BETA the day they dropped the Wild Troop research. I didn't time it really with infernos but ended up with 780 30 days extra. Although, we had 500% Research boost in BETA at that time as well.

Special Thanks to AOE xX LULU xX for helping me test this.

Here is a look at the new research tree.

Wild Combat Research 4 Wild Combat Research 0 Wild Combat Research 2

Wild Combat Research 3 Wild Combat Research 4

The first couple rounds of research aren't to bad but once you starting getting to the Debuffs and Wild specific Researches the Resource and time costs start to increase dramatically. Research times in BETA don't always match what they are at launch, but sometimes they do.

Here is a couple sample research times and Resource costs (we have a 500% Research boost and full Magisters Level 6 Research gear on )

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Let's take a look at how they fight. The first test we did was with 100k Valkyries (Infantry) vs Cataphracts. Note that both heroes had no skill points set and both wore no armor and only a Monster Slayer helmet to preserve food.

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As you can see the Wild Infantry troops killed 46,643 Cataphracts while Legionnaires only killed 39,823. That's around a 17% boost in kills for the exact same amount of deaths.

Against Regular Calvary:

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Same result as Strategic Troops and kill 17% more troops.

Now lets test them against their counter troops, Dianas, to see how they do.

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As you can see here, Wild Troops kill the exact same amount and also lose less than Strategic Troops.

But what happens if it is against regular troops?

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Here we see that Wild Troops are 133% less effective against regular troops. This added caveat is definitely going to make Wonder battles more interesting and will require even more strategic planning. While attacking the Wonder Wild Troops will get you more kills against their counter but if your opponent reloads the wonder with regular troops you will have to hope your core stats account for the the added deaths to your Wild troops.

However, if you are attacking someone with all Strategic Troops, Wild Troops are the way to go. Here we tested an even mix of 300k troops against 300k Strategic Troops.

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Here you can see that Wild Troops kill 26% more troops but also lose 13% more troops.

Finally so you can see a real Rally example, or as close as we could get, we were zeroing a guy the other night and both had the same 4 Horseman set, same gems, same skill points to see the effect. We rallied a full march, 3 million Infantry, and I let the Strategic troop guy go first so that I would be at a slight disadvantage with my Wild rally with him killing some of the Calvary off.

Here are the results:

First with Strategic Infantry

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Now Wild Infantry

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That is a 125% increase from Wild troops.

In conclusion, Wild Troops bring a whole new element to Game of War. After a couple weeks worth of fighting we have noticed that Wild Troops do die a lot easier in rallies so definitely make sure you have enough before a large zero event.

Hope you enjoyed this post and comment below.

Game Analysis contributed by Prince Todd

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