Game Guides > game guides > M >  

Mass Effect 2 Game Guide & Walkthrough

This guide to the PC version of Mass Effect 2 contains a detailed info on all the quests available in the game, describing how to unlock them and telling about various ways of completing them - Mass Effect 2 - Game Guide and Walkthrough

This guide to the PC version of Mass Effect 2 contains a detailed info on all the quests available in the game, describing how to unlock them and telling about various ways of completing them.

All the quests in this guide have been divided into five categories:

The first chapter of this guide describes all main quests and finishing them will be needed to end the main storyline campaign tied to a new threat posed by the Collectors. The chapter itself is quite big, because most of the quests from this category are much longer and much more difficult than standard missions.

The second chapter of this guide describes all the secondary quests. They'll be given to you by characters encountered during the course of the game and living in one of five main environments (aside from Normandy I'm also talking about Omega Station, Citadel, Illium and Tuchanka). Most of these quests are easier, usually forcing you to find an object or a person.

The third chapter of this guide contains detailed descriptions of all available N7 assignments. These missions will take place on different planets, inside space stations and on board of other space ships. There are several ways of receiving them, including scanning the planets or reading private messages from the personal terminal.

The fourth chapter of the guide describes all companion quests. Each member of your team will have one personal mission and you'll begin unlocking those later in the game. Completing these missions will be required to raise loyalty level of certain followers.

The final fifth chapter of the guide contains descriptions of quests unlocked by downloading additional content (DLC).

I've used several colors in the guide to mark important things - red color was used to mark other characters (allies or enemies), blue color was used to mark locations (entire planets or single maps) and green color was used to mark items.

Jacek "Stranger" Halas

You can use the table seen below to find what quests can be completed in certain clusters - Galaxy map - Map - Mass Effect 2 - Game Guide and Walkthrough

You can use the table seen below to find what quests can be completed in certain clusters.

Name of the cluster

Number

Quests in the cluster

Local cluster

1

-

Hawking Eta

2

The Reaper IFF

Sigurd's Cradle

3

N7: Blue Suns Base

N7: Javelin Launch

The Phoenix Massing

4

Legion: A House Divided

N7: Imminent Ship Crash

Hourglass Nebula

5

Dossier: The Convict

N7: Eclipse Smuggling Depot

N7: MSV Estevanico

Omega Nebula

6

Batarian Bartender

Datapad Recovered

Dossier: Archangel

Dossier: The Professor

Dossier: The Veteran

FBA Couplings

Missing Assistant

N7: Lost Operative

N7: MSV Strontium Mule

Normandy's Crash Site

Omega: Aria T'Loak

Packages for Ish

Samara: Ardat-Yakshi

Serrice Ice Brandy

Struggling Quarian

The Patriarch

Eagle Nebula

7

Dossier: The Warlord

N7: Abandoned Research Station

N7: Wrecked Merchant Freighter

Crescent Nebula

8

Blue Rose of Illium

Dossier: The Assassin

Dossier: The Justicar

Illium: Liara T'Soni

Indentured Service

Lost Locket Found

Medical Scans

Miranda: The Prodigal

N7: Blood Pack Communications Relay

N7: Captured Mining Facility

Packages for Ish

Salarian Family Data

Smuggling Evidence

Stolen Goods Found

Pylos Nebula

9

N7: Anomalous Weather Detected

Rosetta Nebula

10

Jacob: The Gift of Greatness

N7: Archeological Dig Site

Titan Nebula

11

N7: Hahne-Kedar Facility

Serpent Nebula

12

Citadel: Captain Bailey

Citadel: The Council

Crime in Progress

False Results

Garrus: Eye for an Eye

Krogan Sushi

Packages for Ish

Special Ingredients

Thane: Sins of the Father

Shadow Sea

13

Horizon

Hades Nexus

14

N7: Quarian Crash Site

Far Rim

15

Dossier: Tali

The Shrike Abyssal

16

N7: Blood Pack Base

Ismar Frontier

17

Zaeed: Price of Vengeance

Valhallan Threshold

18

Tali: Treason

Nubian Expanse

19

Jack: Subject Zero

Minos Wasteland

20

N7: Abandoned Mine

Caleston Rift

21

N7: Endangered Research Station

N7: Mining the Canyon

Krogan DMZ

22

Combustion Manifold

Grunt: Rite of Passage

Killing Pyjaks

Missing Scout

Mordin: Old Blood

Received from: automatically after starting a new game [Normandy]

1 - Walkthrough - Prologue - Save Joker - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This is a very short and simple quest - Walkthrough - Prologue - Save Joker - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This is a very short and simple quest. Prior to be given control over Shepard's movements you'll have to choose two responses, however they won't affect the rest of this mission. Start off by heading forward, ignoring flames and small explosions along the way. Keep heading straight until you get to a staircase. Use the staircase to travel to an upper level of the ship.

2 - Walkthrough - Prologue - Save Joker - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnce you've reached the upper deck ignore the fact that a large section of Normandy's hull has been destroyed and head towards the pilot's cabin - Walkthrough - Prologue - Save Joker - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Once you've reached the upper deck ignore the fact that a large section of Normandy's hull has been destroyed and head towards the pilot's cabin. Step through a blue force field to talk to Joker. You'll now have a chance to watch several cut-scenes and you'll finish the process of creating a new character.

Received from: automatically after waking up [Lazarus research station]

1 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: Wait until Shepard stands up and make a few steps forward to take M-3 Predator pistol from the locker - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: Wait until Shepard stands up and make a few steps forward to take M-3 Predator pistol from the locker. You'll now have to follow the game's advice and take cover behind one of the objects (stand near the object and press the SPACE key). Wait for the door to be destroyed and exit the room. Look around to find ammunition. Reload the pistol and don't forget to be on a look out for other clips in the near future. They can be found mostly lying on the floor and close to bodies of defeated enemy units.

2 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughTurn right and approach a new object marked by the game - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Turn right and approach a new object marked by the game. You'll have to jump over this obstacle and this can be done by pressing W and SPACE at the same time. Once you're on the other side take cover behind a new object. You'll have to defeated your first enemy here - hacked LOKI mech. Thankfully it will only take a few hits for the machine to be destroyed. Use the staircase once it's safe to move.

3 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughOpen a new door and once you're inside a much larger room take cover behind a big object located in front of the entrance - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Open a new door and once you're inside a much larger room take cover behind a big object located in front of the entrance. The first mech will step through the main door, however you will have to pay more attention to a larger group which will arrive through the left door. Make sure to start using powers reserved for your character class to make this battle easier. Once you've won head on towards the main door (the same door where you've spotted the first mech).

4 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughGo through a short corridor, enter a new room and examine a nearby corpse to find M-100 grenade launcher which is going to be your very first heavy weapon - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Go through a short corridor, enter a new room and examine a nearby corpse to find M-100 grenade launcher which is going to be your very first heavy weapon. Choose the grenade launcher from your inventory, approach the balustrade and use this weapon to destroy a large group of mechs seen below your position. You may now proceed to your right. Eventually you'll have to locate an elevator and use it.

5 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading towards the door where you've seen the last group of mechs and follow a new advice given to you by the game by sprinting in order to avoid the flames - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading towards the door where you've seen the last group of mechs and follow a new advice given to you by the game by sprinting in order to avoid the flames. Keep heading forward. Notice that you'll have a chance to explore a small room along the way by opening one of the doors (second screenshot).

6 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughDuring your time spent inside the room you'll have a chance to interact with two laptops in order to listen to interesting recordings - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

During your time spent inside the room you'll have a chance to interact with two laptops in order to listen to interesting recordings. There's also a safe on one of the walls and in order to open it you'll have to solve a simple mini-game (get used to it, because there's going to be plenty of those in the future). The idea of this game is to uncover interactive blue spots in hopes of finding identical icons. You'll then have to connect two icons by clicking on the first one and then quickly clicking on the other one. All of this has to be achieved before the time limit runs out. Opening this safe will result in earning 975 credits.

7 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now exit this room and proceed to a staircase leading to an upper level of the station - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now exit this room and proceed to a staircase leading to an upper level of the station. Notice a public terminal along the way - interacting with the terminal will allow you to listen to a new message. If you don't want to waste time proceed towards a new door. Open it, make a few steps forward and turn left.

8 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll meet Jacob here and you'll have to assist him in getting rid of a large group of mechs - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll meet Jacob here and you'll have to assist him in getting rid of a large group of mechs. As you've probably noticed you can't approach the mechs, so you'll have to attack them from a larger distance and use the balustrade for cover. You'll have a chance to talk to Jacob after defeating the first group of machine and for the first time your responses will result in earning paragon or renegade points.

9 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready to defend yourself against a second group of hacked mechs - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready to defend yourself against a second group of hacked mechs. Notice that you can issue commands to Jacob from now on and it would be a good idea to follow the game's advice by telling him to use one of his biotic attacks. Talk to Jacob again after the second battle. This time you'll have a chance to ask him more questions (some of the available topics are your wounds, attack on the station, Lazarus project, Normandy crew and Miranda). Don't forget to examine a datapad found on a nearby bench before leaving this area for good.

10 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards the only available passageway - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards the only available passageway. Be careful, because soon after entering a room with red light you're going to be attacked by a new group of mechs. Don't forget to use Jacob's abilities to your advantage, aside of course from relying on your own powers. It shouldn't take long to destroy all the machines and once this is done go to the other end of the room to find an exit. Use the staircase to get to an upper floor. Look around to find a new laptop with a recording.

11 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed to the next room where you'll encounter heavily wounded doctor Wilson - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed to the next room where you'll encounter heavily wounded doctor Wilson. Notice that expressing the will of helping him right away will result in earning a lot of paragon points. Either way you'll have to approach a nearby medical station to take two medi-gels. Go back to doctor Wilson and activate Unity ability to heal him.

12 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now initiate a proper conversation with your new ally - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now initiate a proper conversation with your new ally. Choosing the answer about wanting (or not) to find Miranda will result in receiving paragon or renegade points. Get ready to defeat a new group of mechs - they will appear on the other side of the room. Take cover behind the nearest object and consider using Wilson's overload ability. The explosion should result in the destruction of all enemy units.

13 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughTalk to Wilson and Jacob for the last time - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Talk to Wilson and Jacob for the last time. You can choose whether you want to admit to Wilson about Cerberus or not. Confirming that you want to have a meeting with the Illusive Man will give you renegade points and dismissing the idea of working with Cerberus in the future will give you paragon points. Proceed towards the passageway where the last group of mechs was originally stationed.

14 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughExplore a new corridor to find a datapad and examining it will trigger a second type of a mini-game (this one will also be a very common one) - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Explore a new corridor to find a datapad and examining it will trigger a second type of a mini-game (this one will also be a very common one). The idea of this mini-game is to choose code segments identical to the one seen in the upper section of the screen. You can move the cursor by using movement keys (WSAD by default) and confirm your choices by pressing the SPACE key. Avoid red fields and don't forget to complete the mini-game within the time limit. Breaking the encryption will result in the main character receiving 900 credits. You may now use the stairs.

15 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward. Be careful, because a large group of mechs will attack you in the next area of the station. It would be a good idea to respond to their attacks from a larger distance and to rely on the rest of the team. Once it's safe you'll have to choose between two passageways - I would recommend choosing the staircase on the right (second screenshot).

16 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughExpect new machines to attack you from the left after you've used the stairs - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Expect new machines to attack you from the left after you've used the stairs. Take cover behind a good cover before returning fire. The second group is located a little further ahead and in this case you'll probably want assistance from the rest of your team. Proceed towards a small room (second screenshot) after the battle. Look around to find a new laptop, as well as a datapad (975 credits) and a safe (900 credits).

17 - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now return to the staircase - Walkthrough - Prologue - Lazarus Research Station - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now return to the staircase. Choose a passageway leading to Docking Station 2 (first screenshot). Clicking on the door will trigger a conversation with Miranda. If you agree with her decision of killing Wilson you can earn renegade points here. Aside from that you can also ask her about the attack, about other survivors and about the Lazarus project.

You'll soon find yourself on board of a space ship and travelling to a different part of the station. If you're playing as a new character you can take part in a short quiz by answering to Miranda's questions. These answers will have an impact on the events from the past, including what happened to the Council at the end of Mass Effect 1. I would recommend taking some time to think before giving each answer. If you don't want to take the quiz you can decline and if you're using an imported character you'll skip this interview.

Received from: automatically after reaching a new section of the station [Lazarus research station]

1 - Walkthrough - Prologue - Awakening - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You may proceed forward right away, because you'll have a chance to talk to Jacob and Miranda after the debriefing - Walkthrough - Prologue - Awakening - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You may proceed forward right away, because you'll have a chance to talk to Jacob and Miranda after the debriefing. Notice an ammo locker along the way (first screenshot). You'll be allowed to use the lockers same as this one throughout the course of the game to change current equipment. Use the nearby stairs and eventually you'll trigger a cut-scene. You'll now have a chance to talk to the Illusive Man who is the leader of the Cerberus organization. Notice that you can ask him several questions (about the organization, kidnappings and receiving help from the Alliance).

2 - Walkthrough - Prologue - Awakening - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've ended the conversation you'll be returned to the room with Jacob and Miranda - Walkthrough - Prologue - Awakening - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've ended the conversation you'll be returned to the room with Jacob and Miranda. Talk to each of these characters to earn their initial trust and to score new paragon/renegade points. In order to finish this short quest you'll have to click on a nearby door (second screenshot).

Received from: The Illusive Man [Lazarus research station]

1 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll start this quest soon after your initial conversation with the Illusive Man - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll start this quest soon after your initial conversation with the Illusive Man. Clicking on the door of the station (first screenshot) will allow you to travel to Freedom's Progress. Notice that you'll have a chance to talk to your new teammates during the flight. You can ask them about other colonies if you wish to. Saying that saving the colonists is top priority will grant you paragon points and saying that only mission counts will grant you renegade points.

2 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou should also know that you'll be given other weapons after you've landed (one or more depending on your class) - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You should also know that you'll be given other weapons after you've landed (one or more depending on your class). My recommendation is to start using either an assault rifle or a submachine gun. Head forward to enter the first building. Proceed to a new door to find yourself on a balcony. Use the stairs and then spend some time to salvage spare parts (second screenshot). Doing this will result in receiving 1000 credits.

3 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards a very large gate (first screenshot) - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards a very large gate (first screenshot). Get ready, because soon after opening the gate you're going to be attacked by groups of LOKI and FENRIS mechs. You should remember LOKI mechs from the previous mission and as for FENRIS mechs you'll have to prevent them from moving too close. Machines will be appearing in front of you and to your right, so you should put some effort into finding a good cover for you and your teammates. At first you can remain close to the gate, but consider moving forward after defeating a couple of mechs.

4 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed towards the building where one of the groups of machines has appeared - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed towards the building where one of the groups of machines has appeared. Inside you'll find a new safe and if you can hack into it you'll earn 2000 credits. Aside from the safe you can also find a medical station. Notice that if you have a full stock of medi-gels you'll receive 100 credits instead (this also applies to heavy weapon ammunition).

5 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards the exit and don't be surprised by seeing a new group of mechs attacking your position - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards the exit and don't be surprised by seeing a new group of mechs attacking your position. This time you'll be fighting them at close range so you should consider switching weapons as long as you have more of them to choose from. Collect spare parts after the battle to earn 1000 credits.

6 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now enter the building which was being defended by the last group of mechs - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now enter the building which was being defended by the last group of mechs. Inside you'll automatically trigger a conversation with your old friend Tali, as well as with several other quarians. If you want to earn paragon points you can agree to split into two groups to coordinate the attack and if you want to earn renegade points (a lot of them!) say that you will find Veetor without anyone's help (Tali will ignore you, so it won't change much).

7 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughExit the building in which the meeting took place and ignore flying turrets for the time being - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Exit the building in which the meeting took place and ignore flying turrets for the time being. Instead focus on reaching the next building. Check the area to find a safe, however you must first deal with a LOKI mech. Open the safe after you've disposed of the mech to collect 2000 credits. You may now leave this building.

8 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughOrder your squad members to take cover behind a concrete wall, because you're going to be attacked by several assault drones in just a few seconds - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Order your squad members to take cover behind a concrete wall, because you're going to be attacked by several assault drones in just a few seconds. Miranda's overload ability is great at damaging the drones, but you can also use your own talents and weapons to destroy them. Bear in mind that the drones will often change their positions and you'll have to prevent the machines from finding a good shooting spot. Don't leave this area until it's safe.

9 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards a building located to your right and look around to find a med kit - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards a building located to your right and look around to find a med kit. You may now proceed to an adjacent building (first screenshot). Find an exit and leave your team at the balcony. Head down to provoke other assault drones to show up. Go back up and start shooting at the machines while using a good cover. Don't forget to activate overload power as often as possible.

10 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've secured the area before leaving cover - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've secured the area before leaving cover. Head down and spend some time exploring your surroundings. You should be able to find a new med kit, as well as salvage some parts (1000 credits). When you're ready proceed towards a new large gate. Follow the instructions seen on the screen by placing your teammates on both sides of the gate. In order to do that you must press Q (first ally) and E (second ally) while facing the appropriate spot. Once this is done take cover behind a large object found in front of the gate.

11 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughIf you've done everything according to the plan you'll initiate a cut-scene showing quarians being slaughtered by an YMIR mech - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

If you've done everything according to the plan you'll initiate a cut-scene showing quarians being slaughtered by an YMIR mech. As soon as the cut-scene has ended order Miranda to use overload in order to damage mech's shields.

12 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughI wouldn't recommend staying in the exact same spot where this mini-boss battle has started, because the mech could destroy nearby crates, exposing your team to its attacks - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I wouldn't recommend staying in the exact same spot where this mini-boss battle has started, because the mech could destroy nearby crates, exposing your team to its attacks. A better idea is to retreat to one of the nearby buildings and to continue your attacks from there. Don't forget that you can use the grenade launcher you've collected in the previous mission to inflict more damage, especially since you can find power cells for this weapon (crate on the floor) inside one of the buildings.

13 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've successfully defeated the mech you should take some time to look around - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've successfully defeated the mech you should take some time to look around. Explore the buildings to find a safe (3000 credits) and a med kit. You should also locate a damaged mech - start off by collecting 2000 units or iridium from a container. Scan the mech to acquire your very first plan for a research project. You can't do anything with it right now, but you'll have a chance to unlock new technologies in the near future.

14 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughWhen you're ready to end this mission you'll have to locate the only building with a closed door (first screenshot) - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

When you're ready to end this mission you'll have to locate the only building with a closed door (first screenshot). Open the door to automatically initiate a conversation with Veetor. Notice that you'll have a chance to use one of two special interrupts to score paragon or renegade points. This can be done as soon as you've noticed a blue (paragon) or red (renegade) icon in the corner of the screen and pressed the corresponding mouse button (it has to be done quickly). Talk to Tali and other quarians - earn paragon points by inviting her to your team and allowing her to take Veetor or renegade points by taking Veetor to the Lazarus station.

15 - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have a chance to talk to The Illusive Man after your return to the Lazarus station - Walkthrough - Prologue - Freedoms Progress - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have a chance to talk to The Illusive Man after your return to the Lazarus station. Your previous choice won't affect this conversation, because you'll either find out that Tali has sent the data (paragon) or that Veetor has been questioned and released (renegade). You can now ask several new questions if you want to and some of the topics will include whereabouts of your previous crew. Wait for Shepard, Jacob and Miranda to be transported to the new Normandy where you'll reunite with some of your old colleagues. Check the next section of this chapter (Main quests - introduction) to find about your current status.

Starting here, you can choose in which order you want to complete the first set of primary missions that have been added to your journal. The first segment of the campaign will require you to locate four potential crew members by completing following quests:

- Dossier: The Professor

- Dossier: Archangel

- Dossier: The Convict

- Dossier: The Warlord

There are also going to be several shorter quests, including taking a trip back to the Citadel. I would recommend starting off with Omega missions, because you won't have to travel the galaxy to find the Professor and Archangel and the difficulty level of the battles will be much lower.

Completing quests mentioned above will result in your team having three of four new members (the krogan found at the end of Dossier: The Warlord quest is the only one that doesn't have to join the team in order for you to advance with the campaign).

Phase two of the campaign will begin with a single mission called the Horizon which will take place on a planet attacked by the Collectors. Completing this assignment will unlock the second set of dossier missions. This time you'll have a chance to locate three other potential crew members:

- Dossier: Tali

- Dossier: The Justicar

- Dossier: The Assassin

You can find out more about the rest of the campaign from the description of Stop the Collectors main quest.

Received from: automatically after arriving at the station [Omega - Market district]

1 - Walkthrough - Omega: Aria TLoak - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: Omega station is located in Omega Nebula > Sahrabarik system - Walkthrough - Omega: Aria TLoak - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: Omega station is located in Omega Nebula > Sahrabarik system. Once you've arrived at the station you'll be stopped by one of Aria's representatives and this is the moment when this main quest will be added to your journal. You can continue if by going to the Afterlife club. There are two entrances to the club - you can use either the main entrance (second screenshot) or the back entrance by going through the lower level of the club.

2 - Walkthrough - Omega: Aria TLoak - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're inside the club use the stairs to gain access to Aria's lair - Walkthrough - Omega: Aria TLoak - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're inside the club use the stairs to gain access to Aria's lair. Approach her to initiate a new conversation. You can ask her a few standard question about her or about the station, however sooner or later you're also going to have to mention the fact that you intend to find doctor Mordin Solus and the Archangel. Doing this will allow you to advance with two other primary quests - Dossier: The Professor and Dossier: Archangel. This quest will come to an end once you've acquired the necessary information.

Received from: The Illusive Man [Lazarus research station]

1 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy. Choose the Omega station (Omega Nebula > Sahrabarik) for your next destination and confirm that you want to dock. You can start looking for the professor right away or you can visit Aria in the first place (as a part of Omega: Aria T'Loak quest). If you choose to speak to Aria you'll find out that Mordin is inside a quarantined zone. You can get there by finding a long corridor in the south-eastern section of [Omega - Market district]. The corridor you're looking for is located next to the Mad Prophet.

2 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed to the other end of the corridor until you come across a closed door - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed to the other end of the corridor until you come across a closed door. Talk to the District guard to find out that members of other races are falling victim to a mysterious plague. There are three ways of gaining access to the new area - you can convince the guard of your good intentions (paragon dialogue option), you can force him to cooperate (renegade dialogue option) or you can ignore his warnings. I wouldn't recommend choosing the last option, because the guards in the slums wouldn't know about letting you through and you would have to fight them as well. Bear in mind that you'll only be allowed to take other humans for this mission (Miranda and Jacob will do just fine) so even if you already added other members to your team they'll have to remain on board of the Normandy.

3 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll automatically be transported to [Omega - Slums] after finishing your conversation with the guard - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll automatically be transported to [Omega - Slums] after finishing your conversation with the guard. Start off by exploring the first room. A container with 250 units of element zero can be found next to one of the dead bodies. Head forward. There's a turian outpost just around the corner. If you've convinced the guard you'll be fine, but otherwise you'll have to attack the guards before moving on with the mission. It shouldn't be a big problem to defeat them as long as you remember about using cover.

4 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't forget to interact with a medical station along the way - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't forget to interact with a medical station along the way. Proceed towards the only available door. If you haven't started the previous fight you will encounter one guard here who will let you through. Head down and get ready to attack the first group of the soldiers of the Blue Suns. It would be a good idea to find cover near the stairs in order to attack them without taking serious risks.

5 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you ignore the main mission for the time being and head forward to explore the surrounding area - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you ignore the main mission for the time being and head forward to explore the surrounding area. Find a bank terminal near the door. Hacking into the terminal (well-known mini-game) will result in receiving 5000 credits. Open a nearby door to gain access to a warehouse. Here you can find power cells for your heavy weapons.

6 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't leave this area just yet - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't leave this area just yet. Hack a nearby door (first screenshot) to gain access to the second warehouse (mini-game). Once you're inside you can examine the turian's body and interact with a console found on the wall to play four recordings. Go back to the area where you've defeated the last group of soldiers.

7 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughHead forward and it shouldn't take long until you meet a sick batarian - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Head forward and it shouldn't take long until you meet a sick batarian. Talk to him to find out about the location of the professor. If you want to score paragon points here you can do two things - wait for a paragon interrupt (second screenshot) to heal some of his wounds and promise to tell Mordin about him. Aside from that you'll have a chance to ask him a few standard questions - about him, this location and the plague.

8 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must now choose a corridor found to your left and it shouldn't take long until you come across a new door found to your right - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must now choose a corridor found to your left and it shouldn't take long until you come across a new door found to your right. Notice that the door is locked, so you'll have to solve the mini-game to break the lock. Use the stairs and look around. Find a safe containing 4000 credits and listen to a new recording. You may go back up.

9 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughA large group of enemy units is stationed in the next room - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

A large group of enemy units is stationed in the next room. Order your team members to take cover behind large objects. You can simply start shooting at the enemies or you can try being creative and attack them by surprise. There are several opportunities here - you can choose one of the side corridors to flank them (first screenshot) or you can attack them from an upper balcony (second screenshot). Watch out for more resistant legionnaires - they're using shields and you'll have to destroy them before you'll have a chance to kill them.

10 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnce you've successfully eliminated all enemies you should spend some time looking around and collecting ammunition - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Once you've successfully eliminated all enemies you should spend some time looking around and collecting ammunition. It would also be a good idea to inspect an upper balcony to find spare parts (1000 credits) and a med kit. Proceed towards the barricade (the same one that was being defended by the last group of foes).

11 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughCheck the area in the vicinity of the barricade to locate a door leading to one of the apartments - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Check the area in the vicinity of the barricade to locate a door leading to one of the apartments. The door is locked, so you'll have to solve a mini-game. Enter the apartment and it won't take long until you encounter two refugees. During the conversation you can suggest that they would be safer in the clinic and you can convince them to leave the apartment by choosing the paragon or renegade dialogue option. Explore the apartment to find a safe (4000 credits) and a med kit. Return to the barricade.

12 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to explore the corridor located behind the barricade thoroughly, because you'll find an interesting rifle next to one of the dead turians - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to explore the corridor located behind the barricade thoroughly, because you'll find an interesting rifle next to one of the dead turians. Examine this object to add a new plan for a research project to your database. Proceed forward and make sure to save the game after arriving in a long corridor (second screenshot), because this area is swarming with enemy troops.

13 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you and your team split up - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you and your team split up. Send your colleagues towards the passageway located in front of you and make sure to place them behind walls or pillars. You should choose a corridor located to your right and head up the stairs to make your way to a large balcony. It's going to be easy to pick your targets from here. It would be a good idea to start using a grenade launcher or one of other heavy weapons during this battle, mostly because you're also be attacked by armored thugs. Pay close attention to the beasts called varrens, because they will be probably want to get close. The easiest way to eliminate the creatures is to use a shotgun at close range (if you can't have a shotgun consider choosing a submachine gun and use your powers). Winning this battle may become easier if you decide to aim at some of the explosive objects located in the area. Keep attacking your enemies until they're all eliminated and no one else shows up.

14 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to take your time to examine the battlefield, because you're probably going to need to collect ammunition - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to take your time to examine the battlefield, because you're probably going to need to collect ammunition. Once you're ready find a new door located to your left (first screenshot). Check a new room to locate a container with 250 units of element zero. Proceed to the adjacent room where you'll come across two looters. There are three ways of solving this problem - you can convince them to stop what they're doing (special paragon/renegade dialogue options), you can ignore them or you can kill them. Return to the main room when you're done.

15 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward until you find a passageway with an AUXERA sign - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward until you find a passageway with an AUXERA sign. There aren't any other enemies in the vicinity and it won't take long until you get to the clinic. Ignore the first guard and head inside. You can take some time talking to the patients, however the only important thing is to locate a medical station. You can now choose a corridor found to your left.

16 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughWhen you get to the end of the corridor you should first take some time to explore a small warehouse to the left - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

When you get to the end of the corridor you should first take some time to explore a small warehouse to the left. Collect 2000 units of platinum, a med kit, 2000 units of palladium and interact with a medical station to acquire a new plan for a research project.

17 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed to the other room - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed to the other room. Start off by looking around - you can take a new med kit, as well as 2000 units of iridium, 500 units of element zero and power cells for your heavy weapons. You may finally talk to doctor Mordin. Notice that there are two ways of stopping his monologue - you can choose a renegade interrupt or you can wait and choose a paragon interrupt. He'll soon give you a chance to ask him a few questions and you should use this opportunity to tell him about your encounter with a wounded batarian. Mordin will give you a M-6 Carnifex pistol and he'll ask you to do two things - deliver a cure to the environmental control system and find his assistant (Omega: The Professor - Missing assistant subquest).

18 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now return to the main area of the clinic - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now return to the main area of the clinic. If you want to start using the newly acquired pistol or give it to someone from your team you should consider interacting with a nearby ammo locker (first screenshot). Go to your left and approach a newly unlocked passageway (second screenshot).

19 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe next big battle is going to take place in a nearby room and once again you should decide to split up with the rest of your squad - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The next big battle is going to take place in a nearby room and once again you should decide to split up with the rest of your squad. Leave your colleagues somewhere near the entrance to the room and then proceed alone to your right in hopes of surprising enemy troops. Make sure to prevent your enemies from getting too close, especially since some of them will be using shotguns. Don't forget to always focus on attacking armored foes, because they'll pose a serious threat. There are many explosive containers in the room and you can consider shooting at them to inflict additional injuries. Collect ammunition after you've won this battle.

20 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed to the next area of the base - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed to the next area of the base. Don't count on this section of the mission to become easy, because you're going to be attacked by new enemies close to the stairs (first screenshot). Place your colleagues near the stairs and behind cover so that they will have a chance to begin attacking enemy units. Once it's finally safe here spend some time looking around. You should be able to find a medical station and a gambling terminal (3000 credits).

21 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may finally use the stairs to reach an upper floor - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may finally use the stairs to reach an upper floor. Spend some time looking around when you get there, because you should be able to find a new bank terminal (first screenshot). A successful hacking attempt will reward you with 5000 credits. Head on to the next section. Notice a new door to your left and you can head inside if you want to complete Omega: The Professor - Missing assistant quest (read its description in the second chapter of the guide). After you've found the assistant you may proceed to the last door on your right.

22 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughBe careful, because as soon as you've opened the door you're going to be attacked by a new group of enemies - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful, because as soon as you've opened the door you're going to be attacked by a new group of enemies. It would be a good idea to run towards the left door for a better shooting spot. Once they're gone use the stairs to reach a lower level. I would strongly recommend saving your game here, because you're about to take part in an another long battle.

23 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe most important thing here you'll have to take under consideration are going to be enemies equipped with rocket launchers - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The most important thing here you'll have to take under consideration are going to be enemies equipped with rocket launchers. They're on the upper balconies, so you won't be allowed to attack them from a close range. The easiest way to get rid of them is to use a sniper rifle. If you can't use this weapon you'll have to rely on your powers and aim at explosive canisters located close to enemy units (Jacob's biotic attacks also may come in handy here). Make sure that your entire team is using cover, because a direct contact with a rocket will inflict serious injuries.

24 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughRemaining enemy units will be storming through a large door located beneath your current position and in this case it would be a good idea to use a grenade launcher or a similar heavy weapon which may already be in your possession - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Remaining enemy units will be storming through a large door located beneath your current position and in this case it would be a good idea to use a grenade launcher or a similar heavy weapon which may already be in your possession. If you're lucky enemies won't have a chance to use the stairs to get to you and your team. After you've won take some time to scout the area for ammunition and then proceed towards the only available door (second screenshot).

25 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend switching weapons here, because you'll want something that's good in close quarters combat - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend switching weapons here, because you'll want something that's good in close quarters combat. Step through the door and get ready to defend yourself against a group of enemy units (first screenshot). You probably won't have enough time to find cover, so you'll have to defeat them in direct combat. Proceed to a room found to your right (second screenshot) to salvage some parts (1000 credits) and to pick up a med kit. You may head forward.

26 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou should be able to get to a new door eventually (first screenshot) - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You should be able to get to a new door eventually (first screenshot). Save your current progress, because it won't be possible for the next few minutes. Entering the room will trigger a cut-scene, however it won't take long until the battle starts. Make sure to choose a good cover for you and your colleagues before enemies will commence their attacks. Sadly you won't be allowed to perform any flanking maneuvers, so you just have to keep pushing forward. Watch out for an enemy equipped with a rocket launcher - kill him as soon as possible and from a safe distance.

27 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that the area has been secured and then proceed towards a machine which was being defended by the last group of enemy units - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that the area has been secured and then proceed towards a machine which was being defended by the last group of enemy units. Approach a large computer (first screenshot) and press the action key to insert the cure. Order your men to take cover behind the nearest object, because you're soon going to be attacked by a new group of enemies.

28 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe final phase of this mission will require you to activate two fans in order to deliver the cure you've just inserted - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The final phase of this mission will require you to activate two fans in order to deliver the cure you've just inserted. Before you'll have a chance to do this you will be forced to defeat several groups of enemies. This time you'll have to pay special attention to snipers - they will ocuupy a nearby balcony and you must defeat them before moving on. Order your colleagues to follow your lead and use a ramp located to your right (second screenshot).

29 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready, because as soon as you get closer to the room with the controls to the first fan you'll notice that a large group of enemy units has appeared directly in front of you - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready, because as soon as you get closer to the room with the controls to the first fan you'll notice that a large group of enemy units has appeared directly in front of you. Use one of the nearby pillars for cover and wait for them to come to you. Once they're gone enter the room and locate a control panel (second screenshot). Before you decide to use the panel order your subordinates to take cover near the passageway you've just used. Interacting with the panel will result in yet another battle and you'll have to attack enemies almost right away.

30 - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must now make your way to the opposite end of the room, because that's where you'll find the second control station (first screenshot) - Walkthrough - Dossier: The Professor - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must now make your way to the opposite end of the room, because that's where you'll find the second control station (first screenshot). This time you shouldn't be stopped by anyone. Once you're inside use the panel and wait to be automatically transported back to the clinic. You can now choose between staying here a little while longer (a chance to collect medi-gel and power cells) and going back to the Normandy. Once you're on board of your ship you'll have a chance to talk to Mordin again and you'll be allowed to use a paragon interrupt to stop his monologue.

Received from: The Illusive Man [Lazarus research station]

1 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy. Choose the Omega station (Omega Nebula > Sahrabarik) for your next destination and confirm that you want to dock. In order to find the Archangel you must first talk to Aria and this means completing another primary quest - Omega: Aria T'Loak. Aria will tell you that the best way to locate Archangel will be to talk to the Merc recruiter. He can be found inside the Afterlife club (second screenshot).

2 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughIf Shepard is male then the recruiter will let you in without any additional problems, BUT if Shepard is female you'll have to talk to him first and you'll have a chance of activating a renegade interrupt - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

If Shepard is male then the recruiter will let you in without any additional problems, BUT if Shepard is female you'll have to talk to him first and you'll have a chance of activating a renegade interrupt. After you've confirmed to the other person that you want to join the hunt for the Archangel you can agree to start the mission or you can ask some additional questions. You'll bump into a young boy on your way out and you can intervene to stop him from joining the mercs (paragon points) or ignore him.

3 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughFollow the instructions given to you by one of the mercs and go to a transit hub located in the south-western section of the map - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Follow the instructions given to you by one of the mercs and go to a transit hub located in the south-western section of the map. Locate the Blue Suns driver and talk to him to start the mission (you won't be allowed to go back to the market district until it's over!). Wait to be transported to [Omega - Archangel's base].

4 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughStart off by using the stairs and then proceed towards a narrow passageway (first screenshot) - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Start off by using the stairs and then proceed towards a narrow passageway (first screenshot). Eventually you should find yourself standing in a small room where you'll meet Jaroth. Talking to him is not mandatory, however you would have a chance to find out some interesting things about the mercenaries and about Archangel. You'll also find a datapad here with a message to Tarak. Reading the message will trigger a subquest - Omega: Archangel - Datapad recovered.

5 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughExit the room and head forward until you come across two sets of doors - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Exit the room and head forward until you come across two sets of doors. Start off by exploring the room found to your left. You can hack into smuggling accounts (first screenshot) in order to earn 4000 credits and you'll also find 500 units of element zero in one of the containers. Finish off by hacking into a diagnostic station located next to a large mech in order to reprogram it. You won't notice the difference right away, but you can expect to see the results of your actions in the near future.

6 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may exit this room and proceed to the other door - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may exit this room and proceed to the other door. Once again you'll be allowed to choose between two doors. Entering the left room will allow you to have a little chat with Garm. Once you're done talking open the other door and proceed to a much larger room. Take your time to find a new datapad - hacking into it will result in receiving 6000 credits.

7 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake a few steps forward and you should encounter a closed door (first screenshot) - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make a few steps forward and you should encounter a closed door (first screenshot). It would be a good idea to solve a mini-game in order to open this door. Once you're inside look for pistols and scan them to acquire a plan for a new research project. You can also use a medical station, examine a datapad with account numbers (4000 credits) and collect power cells for your heavy guns.

8 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed towards a corridor located further ahead (first screenshot) - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed towards a corridor located further ahead (first screenshot). Open the door and look around to find yet another medical station. You can now enter a medium-sized room located to your right. Start the conversation with Tarak. He won't have time for you, but you'll have a chance to talk to Jentha.

9 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughThere's only one more corridor for you to explore and it's the one leading to the bridge - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

There's only one more corridor for you to explore and it's the one leading to the bridge. It would be a good idea to save your game here, because you won't be allowed to do so for the next few minutes. Start off by talking to Cathka's assistant and then to Cathka himself. You can tell him why you're here right away or ask a few additional questions first. Notice that the game will present you with an opportunity of performing a renegade interrupt. If you choose it you'll kill Cathka with an omni-tool and that would result in two things - you wouldn't have to fight him (he would be a mini-boss) in the future and the flying machine he was working on would be easier to destroy.

10 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughEither way you'll be presented with a new cut-scene and once it's ended you'll be standing on the bridge - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Either way you'll be presented with a new cut-scene and once it's ended you'll be standing on the bridge. Ignore the Archangel, because he won't try to kill you. Instead head towards the building he's hiding in and START FIRING at the other mercs taking part in this assault. Thankfully there's going to be only a few of them. Once you're inside deal with the rest of the mercenaries, including an enemy working on a bomb. The bomb itself can be destroyed right now or you may leave in intact with the intention of using it later to kill other mercs.

11 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughAt least one of the mercenaries will make his way to the upper floor and he'll start banging on the door where the Archangel is hiding - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

At least one of the mercenaries will make his way to the upper floor and he'll start banging on the door where the Archangel is hiding. Kill him, BUT before you move on with the mission take your time to explore your surroundings. The ground floor of the building hides an Omni-tool (second screenshot) and scanning this object will result in adding a new plan for a research project to your database. There's also a safe here (4000 credits) and several med kits. Don't take the med kits unless it's necessary, because you may need them later.

12 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your game, go back up to the first floor and open the door to Archangel's chamber - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your game, go back up to the first floor and open the door to Archangel's chamber. After discovering that Archangel is in fact your old buddy Garrus you can talk to him or focus on the objective of defending this building against upcoming merc attacks. Notice that during the next cut-scene you'll be given an opportunity of choosing a renegade interrupt to prematurely eliminate one of the mechs.

13 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughSpecial interrupt action mentioned above won't change much, because either way you'll have to start defending yourselves against groups of incoming enemy units - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Special interrupt action mentioned above won't change much, because either way you'll have to start defending yourselves against groups of incoming enemy units. I would recommend staying close to Garrus in the early stages of this battle, preventing enemies from getting inside the building. Sooner or later someone will succeed and this is when you should order your team members to take cover near the window with a view of the main room of the building. As for Shepard, you can remain close to the entrance to this room (second screenshot) or exit the room and take cover near the stairs (this is a better choice but only if it's not too risky to get there). Don't forget about the bomb you might have left on the ground floor - you can shoot at it to detonate the device.

14 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughEliminating all the remaining enemy units shouldn't be a big problem as long as you won't perform any risky maneuvers - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Eliminating all the remaining enemy units shouldn't be a big problem as long as you won't perform any risky maneuvers. Watch a short cut-scene showing an YMIR mech arriving at the battlefield. If you've managed to hack the machine in the early stages of this mission it'll help you in getting rid of other hostiles. Otherwise you will have to start attacking the mech right away and a rocket launcher (or a similar heavy weapon) will do the trick.

15 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughBear in mind that Jaroth will take part in this assault (he's the merc you might have talked to not long ago) - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Bear in mind that Jaroth will take part in this assault (he's the merc you might have talked to not long ago). Focus your attacks on him after you've dealt with the big mech. He'll be protected by shields so it would be a good idea to use Miranda's overload to damage them. Once it's safe again take some time to look around. Pick up a M-15a Vindicator rifle from a sofa (second screenshot). Collect 2000 credits from a locker and take a med kit. SAVE your game before talking to Garrus again.

16 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to make an important decision during your next conversation with Garrus - you can decide to leave one of your team members to protect him to leave him without anyone's help - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to make an important decision during your next conversation with Garrus - you can decide to leave one of your team members to protect him to leave him without anyone's help. I would recommend choosing the first option, so he won't be losing health points rapidly (doing this will also result in receiving paragon points). Starting here, you'll have to act quickly, because you'll be racing against time. Proceed to the ground floor of the building, turn around and locate a newly unlocked door (second screenshot).

17 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughStep through the door - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Step through the door. There's a medical station nearby, as well as a weapons locker. Use the nearby stairs and start moving forward. You'll find one more med kit along the way, but I wouldn't recommend picking it up if you can't carry more medi gels.

18 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughOrder your team member(s) to take cover somewhere nearby and proceed forward to find the first shutter switch - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Order your team member(s) to take cover somewhere nearby and proceed forward to find the first shutter switch. You'll have to be extremely careful here, because enemy units will appear in the corridor located to the left of the switch. Interact with the switch and QUICKLY move back (second screenshot). All you have to do right now is to exterminate anyone who shows up and to wait for the shutter to be sealed. There are two more doors for you to close and you should begin by choosing the left corridor.

19 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughIt would be a good idea to use close quarters combat weapons here - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

It would be a good idea to use close quarters combat weapons here. The first large group of enemies is stationed around the corner and it'll be important to eliminate them without taking any long breaks. Keep pushing towards the second shutter and eliminate enemies standing close to the switch. Approach the switch, use it and move back. Take cover and wait for this shutter to be sealed.

20 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may return to the first room - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may return to the first room. There's only one more corridor for you to check (it's the one to the right). Get ready for a different battle, because in this case you'll be attacking your targets from a much larger distance. Just as before, you shouldn't make any unnecessary stops, however don't forget about using cover. Watch out for varrens and eliminate the beasts before they get too close.

21 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward. You can't stay in one spot for more than a few seconds (especially if Garrus has already lost a lot of health), because new enemies would keep appearing inside this warehouse. Approach the last switch, use it and take cover behind one of nearby objects. Wait for 10 seconds and you'll automatically return to Garrus.

22 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughA new battle will commence after the cut-scene has ended - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

A new battle will commence after the cut-scene has ended. Start off by ordering your teammate(s) to take cover behind one of the walls or pillars, because the building is swarming with enemy troops. Ignore Garm for the time being and focus primarily on securing the ground floor. Aside from standard soldiers you'll also have to watch out for new varrens, so it won't be easy to survive. Don't forget to collect med kits you might have ignored during previous parts of this mission. Proceed to the first floor when it's safe on the ground floor.

23 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed directly to Garrus, because you'll probably have to assist him in defeating Garm - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed directly to Garrus, because you'll probably have to assist him in defeating Garm. If he was protected by one of your teammates Garm may already be heavily wounded. Otherwise you will have to kill him before he kills Garrus. Talk to your ally once it's safe again. This time you're going to be interrupted by new soldiers of the Blue Suns.

24 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as this battle has started order your colleagues to take cover behind a nearby concrete wall (first screenshot) - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as this battle has started order your colleagues to take cover behind a nearby concrete wall (first screenshot). You should take cover behind the left wall (second screenshot). Watch out for legionnaires during the battle, because they'll be using shield to protect themselves from gunfire.

25 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughJentha will play a mini-boss during this battle and you shouldn't be surprised to hear that killing her won't be easy - you'll have to destroy her defences before finish her off for good - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Jentha will play a mini-boss during this battle and you shouldn't be surprised to hear that killing her won't be easy - you'll have to destroy her defences before finish her off for good. Garrus will soon inform you about new mercenaries showing up on the ground floor. Position your men close to the windows and focus on defending the stairs (just like you did before). This time you'll have to watch out mostly for centurions, preventing them from reaching the balcony. The battle will end with a new cut-scene featuring a flying machine being piloted by Tarak.

26 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as this final battle has started you'll have to order your subordinates to take cover, preferably far away from the areas being attacked by the flying machine - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as this final battle has started you'll have to order your subordinates to take cover, preferably far away from the areas being attacked by the flying machine. The easiest way to destroy the gunship is to use a rocket launcher or a similar heavy weapon. Notice that if you've killed sergeant Cathka earlier in the mission (renegade interrupt) the machine will have a weaker armor and therefore it's going to be easier to destroy. Once you've sufficiently damaged the Mantis gunship new soldiers of the Blue Suns will show up in the room. Bear in mind that you won't be allowed to ignore the flying machine while attacking them, because the gunship will continue firing at you and your allies.

27 - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've eliminated all soldiers you should resume attacking the gunship being piloted by Tarak - Walkthrough - Dossier: Archangel - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've eliminated all soldiers you should resume attacking the gunship being piloted by Tarak. Destroying the flying machine will trigger a new cut-scene and soon after that you'll return to Normandy. As soon as Garrus has recovered you'll be allowed to have a little chat with him.

Received from: The Illusive Man [Lazarus research station]

1 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy. I wouldn't recommend starting it right away, because it'll be easier to find the Professor and the Archangel first. Once you feel you're ready for the mission use a mass relay to travel to the Hourglass Nebula. You should end up in the Osun system and you must click on the Prison ship Purgatory. Confirm that you want to dock and wait to be transported to [Prison ship Purgatory] map. Head forward here to talk to a Prison guard.

2 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've declined to hand over your weapons you'll have a chance to talk to Warden Kuril - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've declined to hand over your weapons you'll have a chance to talk to Warden Kuril. He'll inform you that in order to retrieve Subject Zero you'll have to go to the outprocessing area. Start off by moving forward. You should be able to meet two guards and a prisoner just around the corner and it would be a good idea to find out what's happening by talking to the guard standing outside the cell. You can convince the guards to stop torturing the prisoner (special paragon/renegade dialogue options), avoid commenting what you see or commend this action.

3 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe next cell is a home to prisoner number 780 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The next cell is a home to prisoner number 780. Talking to him is optional and won't affect the rest of this mission. Keep going straight, avoiding one of the side corridors along the way. It shouldn't take you long to get to the outproccesing area (second screenshot). Save your game here before proceeding to a new door seen on the opposite end of the room.

4 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughAn attempt of opening the door will trigger a new cut-scene during which you'll find out about warden's betrayal - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

An attempt of opening the door will trigger a new cut-scene during which you'll find out about warden's betrayal. Quickly order your teammates to take cover behind nearest objects, because enemy units will begin storming through the exact same door you've used not long ago. Aside from soldiers of the Blue Suns you must also watch out for FENRIS mechs. Consider using Overload on the mechs and other special powers on enemies equipped with armor and shields.

5 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must now return to the side corridor mentioned above (the one you've ignored while trying to reach the outprocessing area) - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must now return to the side corridor mentioned above (the one you've ignored while trying to reach the outprocessing area). Don't be surprised when you encounter new soldiers and mechs along the way - thankfully eliminating them shouldn't be a big problem. Proceed towards an unexplored passageway (second screenshot) which will lead you to the cryo-stasis control room. Kill a poorly equipped technician here.

6 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughTake your time exploring the room - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Take your time exploring the room. There's a medical station here and a container with 500 units of element zero. Finish off by interacting with security controls (second screenshot) which will allow you to free Jack (aka Subject Zero). Watch a cool cut-scene and then proceed towards a newly unlocked door (it's to your left).

7 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughHead down to a lower level and open a door located to your right to enter a room with a lot of destroyed mechs - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Head down to a lower level and open a door located to your right to enter a room with a lot of destroyed mechs. Explore the mechs carefully, because you'll be allowed to scan one of the machines (first screenshot). Doing this will add a new plan for a research project to your database. You may now go through a hole in the left wall.

8 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughContinue heading through this dark corridor (thankfully it won't be guarded by anyone) - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Continue heading through this dark corridor (thankfully it won't be guarded by anyone). Make sure to pick up power cells along the way and to examine a guard's body to take 1500 credits. Save your game and then enter a large warehouse area. Place your men on the balcony and behind the cover (second screenshot), allowing them to start firing at enemy troops.

9 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughThis section of the prison ship will be guarded by several soldiers, but you should more worried about a new encounter with an YMIR mech - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

This section of the prison ship will be guarded by several soldiers, but you should more worried about a new encounter with an YMIR mech. Don't forget that the mech is protected by a powerful shield and armor so you'll have to use your best powers and weapons (preferably heavy guns) to destroy it. Keep fighting until it's safe and then proceed to the opposite end of the warehouse. Be on a look out for a dead soldier along the way - scanning his body will allow you to acquire a new plan for a research project.

10 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to explore the left balcony before leaving this area for good - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to explore the left balcony before leaving this area for good. A PDA can be found next to one of dead soldiers and hacking it will reward you with 4500 credits. You may finally proceed towards the only available passageway (save your game along the way!). Look around when you find yourself in a narrow passageway - you can collect power cells, use a medical station and take 4500 credits from a dead guard.

11 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughBe careful, because one of the guards will be hiding just around the corner - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful, because one of the guards will be hiding just around the corner. Kill him and only then allow your team to follow you to a new area. General rules of the battle won't change here - you will have to use cover often and eliminate enemy soldiers mostly from a larger distance. Notice explosive canisters near some of the enemy units (second screenshot). Blowing them up will make winning this battle much easier.

12 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughA new mech will be waiting for you at the other end of the hall - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

A new mech will be waiting for you at the other end of the hall. Don't forget to choose your cover wisely and to rely mostly on a heavy weapon to destroy the machine. Keep shooting at other enemy units until they're all gone. Take your time to collect ammunition and to take 1500 credits from a dead guard (second screenshot).

13 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed towards the only available passageway - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed towards the only available passageway. Make sure to take power cells for your heavy guns, as well as to interact with a medical station. There's a safe nearby and if you can solve the mini-game you'll earn 3000 credits. SAVE your current progress before entering the last room of the prison ship, because you're about to take part in a boss battle.

14 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as the cut-scene has ended order your colleagues to take cover behind large, solid objects - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as the cut-scene has ended order your colleagues to take cover behind large, solid objects. Ignore Warden Kuril for the time being, because he will remain hidden behind a force field and he won't be able to perform any attacks. Instead of hunting him down focus on eliminating nearby soldiers. It's highly recommended that you change positions from time to time, preventing them from performing flanking attacks.

15 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughThankfully the guards won't continue respawning endlessly, so if you're just patient enough you will be able to kill all of them - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Thankfully the guards won't continue respawning endlessly, so if you're just patient enough you will be able to kill all of them. Once Warden is the only one standing order your subordinates to take positions on both paths leading to Kuril's position (they need to use cover!). You can now start using one of your weapons to destroy three generators (second screenshot). It'll only take a few seconds to destroy each generator, so you won't lose a lot of time here.

16 - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and WalkthroughWait for the force field surrounding the warden to disappear before you start attacking him - Walkthrough - Dossier: The Convict - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Wait for the force field surrounding the warden to disappear before you start attacking him. You should treat warden as any other powerful opponent so you must begin by disabling his shields and then destroy his armor. Make sure to keep using cover, because Kuril has a powerful weapon at his disposal. Killing warden will result in the game playing two cut-scenes. First cut-scene will show your first encounter with Jack. You can agree to allow her access to Cerberus files or you can lie about it. Once you're on board of the Normandy you can agree again (don't worry about any Cerberus repercussions) or you can convince her to delay this problem in time.

Received from: The Illusive Man [Lazarus research station]

1 - Walkthrough - Citadel: The Council - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy and you can start it at any time, because you won't have fight anyone during your visit to the Citadel - Walkthrough - Citadel: The Council - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy and you can start it at any time, because you won't have fight anyone during your visit to the Citadel. Use a mass relay and choose that you want to travel to the Serpent Nebula. Once you're in the Widow system click on the Citadel and confirm that you want to start docking procedures.

2 - Walkthrough - Citadel: The Council - Main quests - Mass Effect 2 - Game Guide and WalkthroughExploration of the Citadel starts in an area called [Citadel - Zakera ward] - Walkthrough - Citadel: The Council - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Exploration of the Citadel starts in an area called [Citadel - Zakera ward]. This is a fairly large location which has three levels. Ignore the fact that you can't use a rapid transport terminal and head through the first door. You are soon going to be stopped by a C-Sec guard, triggering a new quest (Citadel: Captain Bailey).

3 - Walkthrough - Citadel: The Council - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've talked to Bailey use one of many rapid transport terminals and choose that you want to travel to the Presidium - Walkthrough - Citadel: The Council - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've talked to Bailey use one of many rapid transport terminals and choose that you want to travel to the Presidium. Upon your arrival you'll have a chance to talk to admiral Anderson. Main topics of this conversation will change depending on the choices you've made in the past and you'll finish this quest automatically once you're done talking.

Received from: C-Sec guard [Citadel - Zakera ward]

1 - Walkthrough - Citadel: Captain Bailey - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll have a chance at completing this short quest soon after your first arrival in the Citadel - Walkthrough - Citadel: Captain Bailey - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll have a chance at completing this short quest soon after your first arrival in the Citadel. A C-Sec guard will stop you while trying to enter the Citadel and he'll direct you to Captain Bailey. Open the door and go to your right (second screenshot). You can ask Bailey to upload your data into the system or ask him to allow you to remain anonymous. Both choices won't affect the rest of the game.

Received from: The Illusive Man [Lazarus research station]

1 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy. I wouldn't recommend starting it right away, because it'll be easier to find the Professor and the Archangel first. Once you feel you're ready for the mission use a mass relay to travel to the Eagle Nebula. Choose a planet named Korlus from the map of the Imir system. You won't be allowed to scan the planet, so instead you'll have to confirm that you want to land on its surface.

2 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughWait to be transported to a map called [Korlus - Blue Suns facility] - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Wait to be transported to a map called [Korlus - Blue Suns facility]. You may proceed forward without any additional delays, because it'll take a few seconds until you encounter the first group of enemy units (second screenshot). Don't forget that it's crucial to use cover while going against Blue Suns troopers and this applies to an entire team. It would also be wise to rely on biotic and technological powers of you and your teammates.

3 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughIt shouldn't take long for you to defeat all enemy units and you'll be allowed to proceed forward once they're gone - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

It shouldn't take long for you to defeat all enemy units and you'll be allowed to proceed forward once they're gone. You will encounter a wounded mercenary soon and you should talk to him. If you have a sufficient number of paragon or renegade points you can successfully convince him to send false data to his colleagues. Otherwise he would warn them and that would make your mission slightly more difficult. If you don't convince him and he alarms his colleagues you can punish him by killing him (renegade interrupt) or you can let him go.

4 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughA large group of mercenaries is stationed in the area and you have to acknowledge the fact that some of them will be using rocket launchers - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

A large group of mercenaries is stationed in the area and you have to acknowledge the fact that some of them will be using rocket launchers. Make sure to kill them as soon as possible and don't forget to find good cover for an entire team. You won't secure this area by defeating the first group, because once you try using the ramp a new group will appear on a nearby bridge (second screenshot). It's best to be prepared for their attack, because they can cover almost an entire battlefield.

5 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughLeave your teammates behind for the second time - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Leave your teammates behind for the second time. The last group to attack you in this area will consist of FENRIS mechs and it would be a good idea to use a shotgun or a similar weapon to destroy them (along with the help from the rest of the team). Order your colleagues to follow you and look around to find a med kit.

6 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughStart going forward - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Start going forward .Order your subordinates to take cover behind a large pillar when you get to the next area (first screenshot), because otherwise you would risk their lives. New enemies will reveal themselves when you get closer to large structures seen in the distance and a lot of them will be using rocket launchers. Try eliminating most of them yourself, without risking the exposure of the rest of your team. Your colleagues should join you once it's safer and you can deal with the remaining enemy forces together.

7 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't forget to remain hidden behind large objects until all enemies have been eliminated - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't forget to remain hidden behind large objects until all enemies have been eliminated. You may proceed to a small passageway leading to the next location (first screenshot). You'll encounter a friendly krogan here and you must assist him in dealing with the Blue Suns troopers. Thankfully enemies will be more interested in attacking the krogan than your team, so it should be fairly easy to eliminate them.

8 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughI think it's fairly obvious that you must talk to the krogan after defeating all the hostiles - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I think it's fairly obvious that you must talk to the krogan after defeating all the hostiles. Ask him a few questions and wait for him to create a new passageway for you. Start off by heading forward. Be on a look out for a dead Blue Suns trooper along the way, because you'll have a chance to collect 2000 credits.

9 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughBe careful, because you are soon going to be attacked by a small group of enemy soldiers - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful, because you are soon going to be attacked by a small group of enemy soldiers. You'll have to defeat them in direct combat, because you won't have enough time to find a cover. Once they're gone proceed to a lower level and order your followers to remain here. A krogan berserker is hiding behind the corner and you'll have to kill him before he has a chance to surprise you.

10 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can now enter a much larger cave where you'll have to defeat about a dozen of berserkers - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can now enter a much larger cave where you'll have to defeat about a dozen of berserkers. Thankfully the krogans won't travel in groups, so you'll have plenty of time to kill each berserker before the next one shows up. Your teammates should be using a cover located close to the entrance (first screenshot) and you can move forward alone. All you have to do right now is to lure the krogans to come to you so they'll find themselves in the line of fire. Don't risk too much, because they'll be using shotguns and this means they're going to be deadly at close range.

11 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until you've successfully defeated all the krogans - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until you've successfully defeated all the krogans. You should now spend some exploring the surrounding area, collecting ammunition and a single med kit. You will also come across a container with 2000 units of platinum. Proceed with the rest of your team to a large ramp (second screenshot).

12 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou will soon come across a closed door and you'll be forced to open it by solving a well-known mini-game (there's no other way, but the mini-game is slightly easier than usual) - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You will soon come across a closed door and you'll be forced to open it by solving a well-known mini-game (there's no other way, but the mini-game is slightly easier than usual). Once you've got that problem out of the way continue heading upwards. Look around after making your way to the next room, because you're going to have an opportunity to scan a sniper rifle (second screenshot) to acquire a plan for a new research project. There's a medical station here and you can also take power cells from a container.

13 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your current progress before opening a nearby door - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your current progress before opening a nearby door. Start off by eliminating a single guard standing close to your position. Once he's gone find a good cover and begin firing at more distant targets. Once again you have to be careful, because some of the enemies will be using rocket launchers. Head to your left once they're gone and you'll soon encounter a new group of enemy soldiers. Order you men to take cover behind the pillars before engaging enemies in combat. Focus mostly on killing much stronger centurions, because they'll be protected by good shields.

14 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward and make sure to explore the area where you first saw the centurions - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward and make sure to explore the area where you first saw the centurions. There's a PDA lying on the ground (first screenshot) and hacking into it will result in earning 4000 credits. Head on to the upper level and place your team members behind objects located in front of the entrance. You should move alone to the left (second screenshot) for a better opportunity of scoring good hits.

15 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou have to remain on the main path here so instead of trying to find alternative routes focus only on pushing forward and eliminating enemies encountered along the way - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You have to remain on the main path here so instead of trying to find alternative routes focus only on pushing forward and eliminating enemies encountered along the way. Centurions and legionnaires are the ones you should be worried about. Be on a look out for a single med kit, especially if you're low on medi gel.

16 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughContinue moving forward, taking 2000 credits from one of the dead soldiers found along the way - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Continue moving forward, taking 2000 credits from one of the dead soldiers found along the way. The next group of opponents is waiting for you just around the corner. I would recommend that you order your team members to take cover behind larger objects, because otherwise they may find themselves under heavy fire. Prevent enemies from getting too close and watch out for troopers armed with rocket launchers.

17 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading towards your current destination - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading towards your current destination. Once you're inside a new room locate power cells, a safe with 4000 credits and a PDA (first screenshot) with another 4000 credits. You can now open a nearby door and use the stairs to get to an upper level of the metal structure.

18 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend saving your game here, because you're about to take part in an another series of fights - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend saving your game here, because you're about to take part in an another series of fights. You'll end up in a large area after using the staircase and you should order your team members to take cover somewhere to your left (first screenshot). There are two passageways leading to the next area - your colleagues may cover the left path and you should inspect the right path.

19 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughObviously it won't be easy to eliminate all hostiles units without anyone's help, however you will be allowed to call your team after you've disposed of the closest targets - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Obviously it won't be easy to eliminate all hostiles units without anyone's help, however you will be allowed to call your team after you've disposed of the closest targets. Keep pushing forward, using various objects for cover along the way. Once again you must pay special attention to armored foes, because they won't go down easily. Don't send your squad mates too far ahead, because they may end under heavy fire.

20 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll be moving in a straight line at first, but soon you're going to have to turn left to continue your approach - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll be moving in a straight line at first, but soon you're going to have to turn left to continue your approach. I would recommend taking cover next to a large ramp (first screenshot) and eliminating enemy soldiers standing on a nearby balcony. Go to that area when they're gone, because the balcony is an excellent shooting spot and you won't have any problems locating remaining enemy units. Watch out for snipers stationed on a far balcony - use a sniper rifle or biotic powers to kill them.

21 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnly one more group separates you from the main target (first screenshot) - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Only one more group separates you from the main target (first screenshot). Due to the fact that there aren't too many cover spots here you should rely on your guns and on receiving help from the rest of the team. Consider using heavy weapons to take down armored targets, but make sure to leave some ammo for later. Proceed towards the only available door (second screenshot) after the battle has ended.

22 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're inside a new room you should interact with a medical station and hack into one of the computer terminals (first screenshot) to earn 4000 credits - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're inside a new room you should interact with a medical station and hack into one of the computer terminals (first screenshot) to earn 4000 credits. If you've imported a character from Mass Effect 1 you may have an encounter with Rana here and it would be a good idea to initiate a conversation. Head on to the next room, but take your time looking around before you talk to Okeer. There's a lab terminal here (second screenshot) and interacting with it will reward you with a new plan for a research project.

23 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may return to Okeer and talk to him - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may return to Okeer and talk to him. This conversation can start in two different ways - if you've killed Wrex in the first game Okeer will be mad at you, but you don't have to worry about being punished for that decision. The rest of the conversation is very linear, because even if you choose an extreme solution by ordering Okeer to surrender himself to Cerberus he will still ask for your help. Your next objective will be to kill Jedora - leader of the mercenaries.

24 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards a newly unlocked door (it's located to the right of the interactive lab terminal - first screenshot) - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards a newly unlocked door (it's located to the right of the interactive lab terminal - first screenshot). Save your game along the way, because you're about to start a boss fight. Use the stairs to get to the lower level and order your followers to stop to the LEFT of a new door.

25 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughOpen the door, BUT don't go inside - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Open the door, BUT don't go inside. Instead remain here and eliminate as many opponents as possible. Be careful, because several krogan berserkers may appear near your position and you'll have to get rid of them quickly. You may also use a heavy weapon to fire a few shots at an YMIR mech seen in the distance.

26 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can enter this new room alone or with the rest of the team - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can enter this new room alone or with the rest of the team. If you decide to go in as a group then you must decide to send your team ahead, because otherwise the door would close and your colleagues would remain on the other side. Start off by attacking a large mech and once it's been destroyed focus on killing Jedora. Eliminating her won't be easy, because you'll have to destroy her shields and armor. Make sure to use cover for protection against her attacks.

27 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughLook around after you've killed Jedora, however you'll only find ammunition here - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Look around after you've killed Jedora, however you'll only find ammunition here. Return to the room where you've talked to Okeer and upon your arrival you'll discover that the krogan has died. All that's left to be done is to listen to a recording he's made for you by interacting with a nearby terminal. You'll find out about the tank and the super krogan.

28 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon return to the Normandy and assuming this was your last dossier mission you'll advance to a new phase of the main quest called Stop the Collectors - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon return to the Normandy and assuming this was your last dossier mission you'll advance to a new phase of the main quest called Stop the Collectors. I would recommend that you examine the tank you took from Okeer's laboratory. This object can be found in the southern warehouse on the fourth deck of the ship. Approaching the pod and interacting with it will present with two choices - you can open the tank to release the super krogan or follow Cerberus protocol and leave it alone.

29 - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and WalkthroughReleasing the krogan is a much better choice and he is going to call himself Grunt - Walkthrough - Dossier: The Warlord - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Releasing the krogan is a much better choice and he is going to call himself Grunt. You now have two options. If you've gathered enough paragon or renegade points you'll have a chance to resolve the situation with a special dialogue options. Otherwise the "negotiations" will take more time. Notice that you'll be given a chance to use a renegade interrupt (second screenshot) in order to fire a single shot at Grunt without giving any warnings. Don't worry about the krogan, because one bullet won't kill him. Either way, opening the pod will result in your crew gaining one new member and this quest officially disappearing from the list of active assignments.

Received from: The Illusive Man [Lazarus research station]

1 - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy and it's more of a guide on what needs to be done to finish the campaign - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy and it's more of a guide on what needs to be done to finish the campaign. Your first order of business will be to complete four dossier quests:

- Dossier: The Professor

- Dossier: Archangel

- Dossier: The Convict

- Dossier: The Warlord

Notice that with the last one you only have to return from the planet Korlus, because activating the pod with Grunt (so that he could join your team) is going to be optional.

The next step will be to go to a briefing room located on the second deck of the Normandy. Talking to the Illusive Man will be immediately followed by a new primary quest - Horizon.

2 - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe second main quest tied to the Collector threat is called Collector Ship and you'll automatically start it after finishing one of three new dossier missions - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The second main quest tied to the Collector threat is called Collector Ship and you'll automatically start it after finishing one of three new dossier missions:

- Dossier: Tali

- Dossier: The Justicar

- Dossier: The Assassin

Just as before, you'll have to talk to the Illusive Man and then you'll automatically get on board of the huge ship.

The third Collector quest will become available after completing the second one and it's called The Reaper IFF. In this case you'll be allowed to choose the moment when you want to start it and I would STRONGLY recommend waiting. In the meantime you should focus primarily on adding all members to your team and completing their loyalty missions.

3 - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've returned from the Reaper ship (with the module) you'll find out that EDI is going to need some time to install it - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've returned from the Reaper ship (with the module) you'll find out that EDI is going to need some time to install it. As a result you'll have to complete at least one other mission and after selecting a second mission the whole process of landing on a planet or on a space station is going to be interrupted.

EDI will now inform you that the process of installing the module is complete. You can find out more about how to save Normandy's crew from the invasion from the description of The Reaper IFF quest (final part).

4 - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and WalkthroughSaving the Normandy by getting rid of the Collectors on board of the ship will end the IFF quest for good - Walkthrough - Stop the Collectors - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Saving the Normandy by getting rid of the Collectors on board of the ship will end the IFF quest for good. This means you'll be allowed to use the Omega 4 relay (second screenshot) to travel to Collectors' base of operations. Important news - if you want to save Normandy's crew you must travel through the relay as soon as possible (Legion's personal mission is the only exception)! Otherwise certain members of the crew will already be dead when you come to their rescue!

You can now go to a section named Preparations for the final battle to find out what to do next.

Received from: The Illusive Man [Normandy SR-2]

1 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You will be allowed to start this quest after completing four initial dossier missions, requiring you to locate potential crew members - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You will be allowed to start this quest after completing four initial dossier missions, requiring you to locate potential crew members. You'll be automatically transported to the surface of planet [Horizon] after having a short conversation with the Illusive Man in the briefing room (Normandy's second deck). Start the mission by heading forward. You may ignore all the insects you see in the area, because they won't be interested in attacking you.

2 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughExpect to encounter the first group of aliens in a short while (first screenshot) - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Expect to encounter the first group of aliens in a short while (first screenshot). You'll be going against several types of Collectors and the drones are going to be the easiest ones to kill. On the other hand, you will have to watch out for guardians and assassins, especially since they're going to be protected by additional barriers. I would recommend taking cover behind one of the pillars (second screenshot) to have a good view at the battlefield ant at the area to your left.

3 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to pay attention to what your teammates are doing, because alien attacks can inflict massive injuries - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to pay attention to what your teammates are doing, because alien attacks can inflict massive injuries. It's important that an entire team is using objects from the environment for cover. Look around once it's safe, collecting power cells for your heavy weapons. Proceed to the next section of the colony. Be on a look out for a table with a data pad on it (second screenshot). A successful hacking attempt (mini-game) will reward you with 6000 credits.

4 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe next large battle is going to take place after you've reached several buildings (first screenshot) - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The next large battle is going to take place after you've reached several buildings (first screenshot). Order your teammates to remain near the main passageway between buildings and you should move alone to your left. Aside from the Collectors you'll also have to watch out for husks. You may know them from the first game and they basically act like zombies, so it'll be important to prevent them from getting too close.

5 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to eliminate all husks before dealing with the rest of the Collectors - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to eliminate all husks before dealing with the rest of the Collectors. A good vantage point is the left balcony (first screenshot), however you could also try taking enemy units by surprise after going through the right building. Once it's safe enter the nearest building (the one mentioned above) and find a datapad with 4200 credits.

6 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may move on to the next section of the map - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may move on to the next section of the map. Before you get there you should be able to encounter a dead Collector and it's recommended to scan its body to acquire a new plan for a research project. There's also a mutated body of a colonist nearby and examining it will give the main character a chance to comment the current situation.

7 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughEventually you'll get to an entirely new building complex and you shouldn't be surprised to hear that it's going to be guarded by aliens - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Eventually you'll get to an entirely new building complex and you shouldn't be surprised to hear that it's going to be guarded by aliens. Start off by attacking an enemy stationed to your left. Your colleagues should go to the building to your right and take cover inside. I wouldn't recommend leaving them outside, because there aren't any good objects here they could use for cover.

8 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughContinue securing the surrounding area and watch out for a group of Collectors near the explosive containers (first screenshot) - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Continue securing the surrounding area and watch out for a group of Collectors near the explosive containers (first screenshot). Naturally you should consider going for the explosions in order to kill them without taking any major risks. Once it's safe check the building where the rest of your team was stationed. There's a safe here (mini-game) with 4800 credits. You can also go to a second building located to the far left to collect a med kit.

9 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards the only unexplored building (first screenshot) - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards the only unexplored building (first screenshot). There aren't any interesting items inside, so you'll just have to use a second door to head back outside. Examine a colonist in stasis when you get to the stairs (second screenshot). You can also use the stairs to check the room on the first floor. There's a computer there with 3000 credits.

10 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughContinue moving forward and MAKE SURE to examine an interactive object lying on the ground (first screenshot) - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Continue moving forward and MAKE SURE to examine an interactive object lying on the ground (first screenshot). This will allow you to take a new heavy weapon called a particle beam. Enter the building located to your left and order one of your teammates to take position near the closed door. As for the second member of your squad, he or she should stay somewhere behind. Alternatively you could also send your team to the room on the first floor you've a had chance to explore not long ago, but the preparations would take a lot of time. Open the door and make a few steps forward to watch an interesting cut-scene.

11 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for the first of many battles with the Harbinger - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for the first of many battles with the Harbinger. This creature is a Collector possessed by an alien leader and there are two differences between those two forms - it's more resistant to your attacks and it can fire powerful projectiles. It's crucial that you avoid being hit, because you could die or get heavily injured. Each time you're fighting the Harbinger you'll have to destroy its barrier and then its armor. An excellent idea would be to use a newly acquired particle beam on the mini-boss. Once the Harbinger has lost enough health it'll disappear and new enemies will arrive in its absence. You can continue using the heavy weapon or go back to using standard weapons and powers.

12 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe Harbinger will respawn a few more times and each time it'll take control over a different Collector - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The Harbinger will respawn a few more times and each time it'll take control over a different Collector. An important thing for you to know about is that you can limit this process by quickly eliminating standard Collectors and therefore preventing the alien leader from taking control over them. Each time a Collector has appeared on the battlefield you'll have to drain three of its bars - shields, armor and health. Aside from the mini-boss you should also watch out for assassins, because their attacks will inflict serious injuries. Once it's safe take your time to explore a building located to your right (second screenshot) and you'll have a chance to collect 3000 credits.

13 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can also explore a much smaller building located in the left corner of the map (first screenshot) - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can also explore a much smaller building located in the left corner of the map (first screenshot). Doing this would result in finding valuable power cells. Once you're ready to move on with the mission proceed towards a large gate (second screenshot) and when you're inside a small warehouse you'll have a chance to talk to the Mechanic. Ask him a few questions to find out about the cannons among other interesting things.

14 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to look around when you're done talking to the Mechanic - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to look around when you're done talking to the Mechanic. Open a safe containing 6000 credits, pick up a med kit and collect 2000 units of platinum from one of the containers. There's also a weapons locker here, however you don't have to use it, because the particle beam is the best weapon you can use right now. Proceed to a new gate (second screenshot) and save your game before opening it, because you're about to take part in a difficult battle.

15 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would strongly recommend that you order your teammates to remain close to the gate you've just opened, because otherwise they would probably find themselves under heavy fire - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would strongly recommend that you order your teammates to remain close to the gate you've just opened, because otherwise they would probably find themselves under heavy fire. Check the situation behind the corner, killing a few standard Collectors and husks. Make sure to choose a particle beam from your inventory as soon as you notice that a new Harbinger has joined the battle. Remember that you'll have to drain three of its health bars and then focus on killing standard Collectors to prevent other respawns.

16 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughAside from the Harbinger you'll also have to watch out for a large beast called a scion - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Aside from the Harbinger you'll also have to watch out for a large beast called a scion. This time you'll be going against a single monster but expect to encounter more of them in the future. Scions are slow but they can create a devastating shockwave which not only stops your characters for a moment but also inflicts MASSIVE injuries. I would strongly recommend using a heavy weapon to kill the scion from a SAFE DISTANCE. If your ammo supplies are depleted use other guns and offensive powers. Once the scion is defeated deal with the remaining Collectors.

17 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can now spend some time exploring this section of the colony - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can now spend some time exploring this section of the colony. You should be able to find power cells for your heavy guns and it's crucial to your success that you pick them up. Examine a corpse (first screenshot) to add a new plan for a research project to your database. Finish off by using one of two available stairways (second screenshot) to get to the first floor. You'll find a computer there with 3000 credits.

18 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughSAVE YOUR GAME when you're ready to move on and approach a large gate (first screenshot) - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE YOUR GAME when you're ready to move on and approach a large gate (first screenshot). The gate is closed so you'll have to solve a mini-game. Enter a new area and make sure that the rest of your team did the same thing, because the gate will close itself in a few seconds. You must now begin attacking three new scions. Remember about two things here - you must keep moving instead of occupying a single spot and shoot at the scions from a larger distance. This also applies to the rest of your team - keep them safe so you won't have to use medi gels.

19 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep attacking the scions until they're all dead and then take a defensive position in one of the corners of the map - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep attacking the scions until they're all dead and then take a defensive position in one of the corners of the map. There are also a lot of husks in the area, but you should be able to kill all of them without having to movie. Look around the area to collect power cells and a med kit (only if needed!!). In order to proceed with the mission you must approach a large communications tower. SAVE your game before interacting with the computer, because you'll soon take part in the most difficult battle of this entire mission. Before the battle even starts you'll have to solve a well-known mini-game which shouldn't be a big problem.

20 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughIgnore what the game says , because the tower doesn't have any energy bars and you won't have to remain close to it - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Ignore what the game says , because the tower doesn't have any energy bars and you won't have to remain close to it. Instead move back to a small bridge with a concrete wall where you've collected one of the med kits (first screenshot). Set up defensive positions here (along with the rest of the team) and start attacking enemy units. Naturally you have to special attention to the Harbinger and don't forget to kill Collectors in his absence so it'll be more difficult for the alien leader to return to the battlefield.

21 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll probably have to kill the Harbinger at least a few times and more Collectors will show up each time it's been defeated - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll probably have to kill the Harbinger at least a few times and more Collectors will show up each time it's been defeated. Use your standard guns on them, because you shouldn't be wasting power cells. Be careful, because a large group of husks will soon appear on the bridge (second screenshot) and you'll have to prevent them from making a surprise attack.

22 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting the Collectors until you're rewarded with a cut-scene informing you about a boss called a Praetorian showing up on the battlefield - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting the Collectors until you're rewarded with a cut-scene informing you about a boss called a Praetorian showing up on the battlefield. The first thing you should know about is that you'll have to leave cover and start running, because otherwise the boss would have an easy time killing you and your teammates. Don't forget to keep shooting at the Praetorian as you're constantly changing positions.

23 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe objective of this boss battle will be to continue damaging Praetorian's shield so that it loses them and exposes its armor - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The objective of this boss battle will be to continue damaging Praetorian's shield so that it loses them and exposes its armor. You'll have to be ready for that to happen and immediately start using a heavy weapon to damage the armor. You can't wait for too long, because in a few seconds the shields will go back up and you'll have to start the entire routine from the beginning. Switching weapons depending on the Praetorian's status will be one of keys to success here.

24 - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep repeating actions mentioned above until Praetorian loses all of its armor and explodes - Walkthrough - Horizon - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep repeating actions mentioned above until Praetorian loses all of its armor and explodes. You can now watch several cut-scenes. The first scene will feature the main character talking to the mechanic and then depending on the choices you've made in the first game (imported character) or depending on Shepard's gender (new character) you'll talk either to Ashley or Kaidan. Sadly you won't be allowed to convince your friend (or lover) to return with you to the Normandy, because he or she won't support what the Cerberus is doing. Wait to be transported (alone) back to the space ship where you'll take part in a debriefing with an Illusive Man. He will give you locations of other potential crew members, suggesting that you should find them.

Received from: The Illusive Man [Normandy SR-2]

1 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will appear in your journal automatically after completing the first Collector mission on the surface of the planet Horizon - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will appear in your journal automatically after completing the first Collector mission on the surface of the planet Horizon. In order to proceed with this mission you must use a mass relay and travel to the Far Rim. You will end up in a system called Dholen and you'll have to locate planet Haestrom. You don't have to scan its surface, so confirm right away that you wish to land. Important - make sure that at least one member of your team chosen for this mission (Shepard or someone else) has developed technological powers (especially Overload), because you're going to be fighting only the geth.

2 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughStart exploring [Haestrom - Quarian landing site] - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Start exploring [Haestrom - Quarian landing site]. You'll soon have a chance to witness the biggest problem of this mission - you won't be allowed to remain in the sun for more than a few seconds, because you'll immediately start losing armor points and eventually you could die. It won't play an important role in the early stages of this mission, however you will have to remember about it when things get tougher. Start off by moving forward and using a large ramp (second screenshot).

3 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep going straight and don't forget to sprint whenever you're not in the shadows - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep going straight and don't forget to sprint whenever you're not in the shadows. It's not that important if it's only a short walk in the sun, but you'll develop a routine that will help you later on. Eventually you should be able to find a door (first screenshot). Enter the room and look around. You can take 3000 credits from an unactive geth, as well as pick up a med kit. Interact with a nearby panel (second screenshot) to open a passageway to the next area.

4 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughSave your current progress before moving to the next area of the map - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Save your current progress before moving to the next area of the map. You'll soon encounter first geth units and enemy machines will appear in two forms - with active shields and without them. Keep pushing forward and don't forget not to hide behind objects located too close to the sun, not to mention those directly in the sun.

5 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughThere are two passageways leading to the next area - you can remain on the main path or you can use a balcony section located to your right - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

There are two passageways leading to the next area - you can remain on the main path or you can use a balcony section located to your right. If you choose the balcony it'll be easier to spot and kill most of the geth you encounter, but you'll have to pay more attention to staying in the shadows. Be on a look out for supplies, including a med kit, a container with 400 units of iridium (second screenshot) and a medical station.

6 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't leave this area just yet - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't leave this area just yet. Look around to find yet another dead geth. Scan a pistol found next to the machine to acquire a new plan for a research project. Eventually you'll have to get to a passageway located to the right of a large closed gate (second screenshot).

7 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading to your right - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading to your right. You'll encounter two new geth just around the corner (first screenshot) and it should be fairly easy to surprise them. There's a new destroyed geth nearby - you may not notice it at first glance, because it has a damaged cloaking device. Wait for the geth to reappear, click on it and you'll earn 6000 credits. One of the enemy machines will also leave a M-9a Thunder pistol behind and it would be wise to pick it up.

8 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would strongly recommend saving your current progress here, because you're about to take part in a long and challenging battle - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would strongly recommend saving your current progress here, because you're about to take part in a long and challenging battle. Approach a dead quarian. You can click on the radio or move forward to automatically initiate a cut-scene. During the conversation with other quarians you'll be allowed to ask them a few questions or focus on the mission. The next cut-scene will inform you that you'll have to find explosives to clear a path to a small room.

9 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a unique battle, because this time you won't be allowed to remain in one spot for an indefinite amount of time - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a unique battle, because this time you won't be allowed to remain in one spot for an indefinite amount of time. The geth will continue respawning and this means you'll have to keep pushing forward. Eliminating most of the enemy units shouldn't be a big problem, HOWEVER some of the geth (hunters) will be using cloaking devices. I would strongly recommend eliminating them as soon as possible, because it's going to be much more difficult to spot an enemy with active camouflage.

10 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou should be heading towards a large warehouse located to your left (first screenshot) - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You should be heading towards a large warehouse located to your left (first screenshot). Eliminate most of the geth guarding the entrance before moving closer to the building. Enter the warehouse and spend some time exploring the area. You'll find a medical station if you use the stairs and you'll also locate a computer with some of the Tali's journal entries.

11 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe most important thing to do here is to locate the first demolition charge (first screenshot) - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The most important thing to do here is to locate the first demolition charge (first screenshot). Be careful, because picking up this object will result in a large group of geth appearing outside the warehouse and a geth prime will be among them. It would be wise to use a heavy weapon against the mini-boss.

12 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to destroy all the geth before exiting the warehouse - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to destroy all the geth before exiting the warehouse. Proceed to your left and start off by eliminating all nearby enemy units. You can now remain on the ground floor or you can use a nearby balcony. Choosing the balcony would allow you to find a new terminal with Tali's notes (second screenshot), but you would have to pay more attention to avoiding sunlight.

13 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughEventually you should be able to locate a small passageway (first screenshot) - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Eventually you should be able to locate a small passageway (first screenshot). Head inside and don't forget to save your current progress. Explore the area to find a medical station and power cells. The most important thing here to find is the second demolition charge. You shouldn't be surprised to hear that picking it up will result in new geth units arriving in the area. In this case you'll have to watch out for a geth destroyer and use your heavy gun on it. There are also snipers on a nearby balcony and it would be a good idea to use your own sniper rifle or certain powers to get rid of them.

14 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughSince you have both demolition charges in your inventory you can return to a large pillar (first screenshot) - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Since you have both demolition charges in your inventory you can return to a large pillar (first screenshot). Interact with the pillar to arm the explosives and make sure to move back to a safe distance. BEFORE you leave this area you should look around first to find a med kit and two containers with a total of 800 units of iridium. Proceed towards a passageway unlocked by the explosion.

15 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughFinish off a crawling geth and then examine this small room - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Finish off a crawling geth and then examine this small room. You'll have a chance to collect 9000 credits from two damaged geth, read a new entry from Tali's journal, open a safe (6000 credits) and scan a geth weapon in order to acquire a plan for a new research project. An important thing to know about is that if you're playing on a higher difficulty setting you'll find a geth rifle here and you'll be allowed to pick it up. There's also an weapons locker here if you need to change guns.

16 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now approach a large communications console (first screenshot) in order to talk to Tali - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now approach a large communications console (first screenshot) in order to talk to Tali. Before you decide to leave this area you should definitely consider saving your game, because you'll soon take part in a challenging battle. Use a medical station, head down and choose a good weapon from your arsenal.

17 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll encounter geth recon drones for the first time in this new area of the map and you should allow your followers to start destroying them - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll encounter geth recon drones for the first time in this new area of the map and you should allow your followers to start destroying them. They should be fine as long as you remember about finding a good cover for them. You should focus on destroying two geth primes at the same time (heavy weapons can be effective here). There are three parallel corridors leading to the next area and I wouldn't recommend choosing the left one, because you would be exposed to sunlight. Two remaining corridors are much better and you can use either one of them.

18 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughEventually you should be able to make your way to a new door (first screenshot) - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Eventually you should be able to make your way to a new door (first screenshot). Open it to enter a small room. Here you should take some to find a safe containing 6000 credits. SAVE your game and then use a security console (second screenshot). This will initiate a fight with the final boss of this mission - a geth Colossus.

19 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughThankfully you won't have to start attacking the boss from here - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Thankfully you won't have to start attacking the boss from here. Instead proceed to your left and head down the ramp. Pick up a med kit along the way and then talk to Kal'Reegar. If you want to score paragon points you should order to him to remain behind this cover and you can even stop him by using a paragon interrupt (second screenshot). If you want to score renegade points you can allow him to assist you, but you have to acknowledge the fact that he may die during the course of the upcoming battle.

20 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughEither way you should use the ramp to enter the battlefield - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Either way you should use the ramp to enter the battlefield. You'll now have to make an important choice based your observations and hints provided by Kal'Reegar. There are three passageways leading to the colossus and you must choose one of them. I would recommend choosing the left path (first screenshot). It will be occupied by geth, however the colossus won't be too interested in what you're doing. Instead you will have to watch out for parts of the bridge where there is sunlight by sprinting to other dark areas.

21 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughChoosing the passageway in the middle (first screenshot) is not a good idea, because you would find yourself under heavy fire from the colossus and you would also be surrounded by the geth - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Choosing the passageway in the middle (first screenshot) is not a good idea, because you would find yourself under heavy fire from the colossus and you would also be surrounded by the geth. As for the path located to your right (second screenshot), you should consider choosing it only if your character can carry a sniper rifle, because you would have to use this weapon to eliminate the geth from a large distance before sprinting to the next cover.

22 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughIt doesn't really matter which passageway you'll choose, because ultimately your main concern will be to get closer to the colossus - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

It doesn't really matter which passageway you'll choose, because ultimately your main concern will be to get closer to the colossus. Take cover behind a corner and start firing at the boss, preferably with a heavy weapon. There are containers with power cells on both sides of the colossus, so it shouldn't be any problems with that.

23 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've destroyed the colossus you're also have to deal with the remaining geth - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've destroyed the colossus you're also have to deal with the remaining geth. Keep fighting until it's safe here and then take some time to look around. There are four containers in the area and finding all of them will result in receiving 800 units of iridium. Finish off by heading towards a small door located behind the colossus (second screenshot).

24 - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're inside a small room make sure to examine a destroyed geth to acquire 9000 credits - Walkthrough - Dossier: Tali - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're inside a small room make sure to examine a destroyed geth to acquire 9000 credits. You may now approach Tali and talk to her. Kal'Reegar may join the conversation, assuming of course he wasn't killed during the last battle. This quest will officially end after you're on board of the Normandy.

Received from: The Illusive Man [Normandy SR-2]

1 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You will start this mission after completing an assignment on the surface of planet Horizon (first Collector mission) and after finding one of three new candidates for the suicide mission - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You will start this mission after completing an assignment on the surface of planet Horizon (first Collector mission) and after finding one of three new candidates for the suicide mission. You're going to be transported to the Collector Ship as soon as you've finished your conversation with the Illusive Man. You may begin exploring the [Unactive Collector ship] by heading forward. You won't encounter any enemies for the next few minutes, so you won't have to make any unscheduled stops.

2 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe Collector ship may seem interesting, but you won't find any interactive objects along the way - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The Collector ship may seem interesting, but you won't find any interactive objects along the way. There are going to be only two exceptions - a pod (first screenshot) and dead bodies of the colonists from Horizon (second screenshot). Notice that with the colonies you'll see a short cut-scene and your response will result in receiving a small amount of paragon or renegade points.

3 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou will soon reach a much larger area where you'll find a med kit - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You will soon reach a much larger area where you'll find a med kit. Examine a Collector device found to your right (first screenshot) to acquire 7500 credits. You must now approach a control terminal (second screenshot) where you'll be a witness to a very shocking discovery. Notice that you've been given a choice of a bonus weapon and the list of offered guns will change depending on the class of the main character. I would recommend thinking carefully and choosing the most useful weapon for Shepard.

4 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughThere's also a weapons locker nearby so even if you've taken something you don't find interesting you may give it to someone from your team - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

There's also a weapons locker nearby so even if you've taken something you don't find interesting you may give it to someone from your team. Look around near the locker to find power cells and 250 units of element zero. You may continue moving forward and to an upper level. You'll soon find a new Collector device and this time you'll earn 15000 credits!

5 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughContinue exploring the Collector ship - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Continue exploring the Collector ship. Don't forget to interact with a large terminal along the way (first screenshot), because doing this will reward you with a new plan for a research project. Start heading upwards. There's only one passageway leading to your current destination, so you can't get lost.

6 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughEventually you should be able to get to a large round platform with a command console (first screenshot) - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Eventually you should be able to get to a large round platform with a command console (first screenshot). SAVE your game before interacting with the console. After watching a short cut-scene you'll notice that platforms with Collectors on board have begun appearing in the area. Each new platform will connect to yours. Make sure to order your followers to take cover behind a small metal wall before the first platform arrives.

7 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughDespite what you may think, this is not going to be a difficult battle - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Despite what you may think, this is not going to be a difficult battle. New platforms will connect to yours only from the front on from both sides, so you shouldn't need to change cover during the battle. Start attacking Collector guardians as soon as you see them and try using powers good for destroying their protective barriers.

8 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must acknowledge the fact that an alien leader will take special attention in this battle and this means you having to fight the Harbinger often - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must acknowledge the fact that an alien leader will take special attention in this battle and this means you having to fight the Harbinger often. Don't forget to kill standard Collector units quickly so the leader won't have a lot of opportunities to posses someone new and use your heavy weapons to quickly dispose of each Harbinger. The last platform will have scions on board and you shouldn't forget that it's best to attack them from a large distance, preventing them from using a deadly shockwave.

9 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughAssuming that the scions didn't get too close you should be able to win this entire battle without having to leave your cover even once - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Assuming that the scions didn't get too close you should be able to win this entire battle without having to leave your cover even once. Make sure that it's safe and check all the platforms to find power cells. Finish off by interacting with the command console again and after watching a short cut-scene you'll end up in a new section of the ship.

10 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may start moving forward - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may start moving forward. Be on a look out for a med kit along the way and for a new Collector device (first screenshot) which will make you 7500 credits richer. First group of alien units will attack you in the next area of the ship (second screenshot) and you should remember about killing them quickly in order to prevent the Harbinger from respawning too many times.

11 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've dealt with all hostile units you must choose a passageway leading to a lower level (first screenshot) - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've dealt with all hostile units you must choose a passageway leading to a lower level (first screenshot). Watch out for a new group of enemies stationed in a nearby zone. I would recommend that you focus your attacks on Collector assassins and abominations, preventing them from moving too close.

12 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughJust as before, you should focus on preventing the alien leader from taking over standard Collectors, because each duel with a Harbinger will be risky and will result in losing a lot of ammunition - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Just as before, you should focus on preventing the alien leader from taking over standard Collectors, because each duel with a Harbinger will be risky and will result in losing a lot of ammunition. Keep fighting until all the Collectors have been eliminated and then search the area to find power cells, a med kit and 250 units of element zero.

13 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughI strongly recommend that you save your current progress right now, because you're about to take part in a very difficult battle - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I strongly recommend that you save your current progress right now, because you're about to take part in a very difficult battle. Locate a hole in the ground (first screenshot) and head down. As soon as you've reached a new large area order your colleagues to take cover, because you'll start a new fight with a praetorian (big walking/flying machine from the Horizon mission).

14 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe rules of this duel didn't change since your last encounter with the praetorian so you'll want to destroy its shield first - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The rules of this duel didn't change since your last encounter with the praetorian so you'll want to destroy its shield first. Powering down praetorian's defences will allow you to damage its armor and this should be done using a powerful heavy weapon. Make sure to inflict a lot of damage before praetorian's shields go back up. You'll probably have to repeat these actions 3 or 4 times depending on the difficulty level. Aside from the prateorian you must also watch out for Collector drones and husks, however you should be able to remain in one spot for a longer period of time than in the Horizon mission.

15 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to explore this area after you've dealt with the praetorian and all standard enemy units - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to explore this area after you've dealt with the praetorian and all standard enemy units. You'll find power cells for heavy weapons here (first screenshot) and if you run out of ammo you might even consider taking them during the battle. Proceed to the next section. Once you've reached a closed door listen to EDI and then choose a newly unlocked passageway located to your right.

16 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou should be moving slower through some of the nearby rooms, because you'll want to find two Collector devices along the way - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You should be moving slower through some of the nearby rooms, because you'll want to find two Collector devices along the way. Interacting with the first machine will grant you 7500 credits and interacting with the second machine will result in receiving a plan for a new research project. Save your game before entering a new large area of the ship.

17 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for the last big battle of this mission - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for the last big battle of this mission. This time you won't have to worry about encountering a praetorian, but instead Harbinger will take control over at least 2-3 Collector units. As for means of securing this area, you can decide to remain on the main path (first screenshot) or you can choose one of the side passageways (second screenshot).

18 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughAside from the Collectors and the Harbinger you'll also have to watch out for abominations and scions - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Aside from the Collectors and the Harbinger you'll also have to watch out for abominations and scions. Notice that you won't be allowed to attack some of the scions from a safe distance, so it would be wise to use a heavy weapon to take them out. Watch out for your followers and make sure they're always hiding behind a good cover. Proceed to a new corridor (second screenshot) after dealing with all enemy units.

19 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughBe careful here, because you'll soon notice that a large group of husks is running towards your team - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful here, because you'll soon notice that a large group of husks is running towards your team. You don't have to fight your way to the exit, because you're not racing against time. Instead occupy a single spot and continue eliminating them until they're all dead. You may continue moving forward (second screenshot).

20 - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and WalkthroughEventually you'll have to use a small corridor to get to the shuttle (first screenshot) - Walkthrough - Collector Ship - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Eventually you'll have to use a small corridor to get to the shuttle (first screenshot). After you've returned to the Normandy you'll have a chance to talk to the Illusive Man and to your crew members about the current status of the campaign. I would strongly recommend that you focus on locating the rest of potential crew members instead of starting a new Collector mission (The Reaper IFF) unprepared (even if you don't set out on a new mission right now the new main quest mentioned above will still appear in your journal).

Received from: automatically after arriving on the surface of planet Illium [Illium - Nos Astra]

1 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will appear in your personal journal after you've landed on the surface of planet Illium (Crescent Nebula > Tasale) and started exploring an area called [Illium - Nos Astra] - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will appear in your personal journal after you've landed on the surface of planet Illium (Crescent Nebula > Tasale) and started exploring an area called [Illium - Nos Astra]. Completing the first part of this quest is required if you plan on completing two other main missions - Dossier: The Justicar and Dossier: The Assassin. Start off by talking to the Concierge and you'll find out that Liara T'Soni wishes to speak to you.

2 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughFinding Liara is going to be very easy - all you have to do is to use the stairs leading to the administration office - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Finding Liara is going to be very easy - all you have to do is to use the stairs leading to the administration office. Talk to the receptionist Nyxeris (first screenshot) and then head inside. During your conversation with Liara you can focus on talking about your former relationship or you can get down to business. Liara will ask you to find and hack a couple of security terminals for her. Don't forget that if you agree to help her you'll gain renegade points and you'll receive even more of them if you continue working together. If you wish to focus only on other primary missions ask her about potential crew members from Dossier: The Justicar and Dossier: The Assassin quests.

3 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughThere are three security terminals for you to hack and you can find all of them in the southern section of [Illium - Nos Astra] (area near the rapid transport station and several stores) - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

There are three security terminals for you to hack and you can find all of them in the southern section of [Illium - Nos Astra] (area near the rapid transport station and several stores). Each time you've found an interactive security terminal (first screenshot) you'll have to solve a mini-game and then locate a corresponding terminal (second screenshot) within 60 seconds. You can use sounds and numbers seen on the screen to guide you to the second terminal from each pair (lower values mean that you're getting closer).

4 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou shouldn't have any problems with all three trials, because one minute is more than enough time to complete each part of this assignment - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You shouldn't have any problems with all three trials, because one minute is more than enough time to complete each part of this assignment. Finding the second terminal from the last pair should result in Liara asking you to return to her. Go to the administration office again and learn more about her problem. Liara will inform you that she will need some time to figure out the next step and the best solution would be to return to her after completing another mission. For now you can only claim a reward - 2000 credits.

5 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've returned to Liara to learn more about her problem she will ask you to hack into several other terminals, this time in hopes of identifying who the Observer is - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

After you've returned to Liara to learn more about her problem she will ask you to hack into several other terminals, this time in hopes of identifying who the Observer is. You can agree to help her right away or you can try convincing her to change her mind. Sadly the only two solutions are to help her or not. This time you'll have to inspect five terminals and you'll find all of them in the northern section of [Illium - Nos Astra].

6 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can start finding the terminals in any order you like, however if you want to understand all the messages properly you should follow my instructions - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can start finding the terminals in any order you like, however if you want to understand all the messages properly you should follow my instructions. The first terminal is to the north-west of the parquet (first screenshot). Naturally you'll have to solve a mini-game here, but this time you won't have to race against time. All you have to do is to read a message left on the terminal. If you want to end this quest quickly you can contact Liara right now, however I would strongly recommend finding four remaining terminals.

7 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe second terminal can be found inside the Eternity bar (first screenshot), near the Bartender - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The second terminal can be found inside the Eternity bar (first screenshot), near the Bartender. The third terminal is in the eastern section of the parquet (second screenshot).

8 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe fourth terminal can be found in the western section of the parquet (first screenshot) - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The fourth terminal can be found in the western section of the parquet (first screenshot). The final fifth terminal is located near the stairs leading to Liara's office (second screenshot). You can contact Liara right now.

9 - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and WalkthroughThis quest can have one of two endings - Walkthrough - Illium: Liara TSoni - Main quests - Mass Effect 2 - Game Guide and Walkthrough

This quest can have one of two endings. If you wish to lie to Liara you can choose one of five suspects to be the Observer and if you want to tell her the truth you must inform her that none of the suspects matches the evidence you've collected. Liara will figure out on her own that the person she was looking for is in fact her assistant Nyxeris. Either way, after you've informed Liara about the results of your investigation you must return to her office. If you've assisted her in catching the real Observer you'll receive 5000 credits. Otherwise you won't get any rewards.

Received from: The Illusive Man [Normandy SR-2]

1 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will appear in your journal automatically after completing the first Collector mission on the surface of the planet Horizon - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will appear in your journal automatically after completing the first Collector mission on the surface of the planet Horizon. In order to proceed with this mission you must use a mass relay and travel to the Crescent Nebula. Land on a planet Illium located in the Tasale system to find yourself in [Illium - Nos Astra]. Start off by talking to the Concierge and you'll find out that Liara T'Soni wishes to speak to you.

2 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughDuring your conversation with Liara you must ask her if she knows where to find Samara (the justicar) and you'll find out that you're going to have to talk about that to migration officer Dara (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

During your conversation with Liara you must ask her if she knows where to find Samara (the justicar) and you'll find out that you're going to have to talk about that to migration officer Dara (first screenshot). Once you've discovered current location of Samara you can either confirm that you want to automatically travel to that area or you can end the conversation with Dara and use a rapid transport terminal located in the southern area of the map (second screenshot). Don't forget that you WON'T be allowed to return to this main area until you've completed the mission to find Samara. I would also recommend taking someone with biotic abilities with you, because there are some bonuses in store for biotics.

3 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon arrive in a new area called [Illium - Spaceport] and you'll start off by watching a cut-scene of a conversation between several characters involved in a murder that took place in this area - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon arrive in a new area called [Illium - Spaceport] and you'll start off by watching a cut-scene of a conversation between several characters involved in a murder that took place in this area. Talk to the volus from the cut-scene (Pitne For) and ask him about the location of Samara, about the murder, about Eclipse and about himself.

4 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can't examine the crime scene without someone's approval, so instead of going to a nearby alley choose a police station (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can't examine the crime scene without someone's approval, so instead of going to a nearby alley choose a police station (first screenshot). You can look around the station if you want to (there's a medical station here). When you're ready to move on with the mission you must talk to detective Anaya. I would recommend that you convince her that stopping the justicar by force is not a good idea - you should offer your help in finding her in order to resolve this problem peacefully.

5 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughNotice that you may now proceed towards a crime scene which is going to be a small alleyway located to the right of the police station (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Notice that you may now proceed towards a crime scene which is going to be a small alleyway located to the right of the police station (first screenshot). Make sure to examine a terminal along the way to trigger a subquest - Illium: The Justicar: Stolen Goods Found. Proceed to the next section of the spaceport.

6 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep following the corridor until you come across the stairs - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep following the corridor until you come across the stairs. Head down and examine the circuits to collect 3000 credits. Be careful, because soon you'll encounter the first group of the sisterhood initiates. Be careful and use cover to stay alive. There are also going to be several LOKI mechs in the area, but destroying them should be much easier.

7 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may keep heading forward until you reach a new door surrounded by a laser barrier (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may keep heading forward until you reach a new door surrounded by a laser barrier (first screenshot). Enter this room and you'll meet Samara. During your initial conversation with the justicar you'll have to convince her to surrender herself and allow you to complete the mission for her. You'll then return to the first area of the spaceport.

8 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must start your new investigation by talking to Pitne For again - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must start your new investigation by talking to Pitne For again. The volus can be found next to the crates this time (first screenshot). There are several ways of getting the information about the sisterhood hideout from him - you can ask him politely or you can force him to give you the answer by choosing a renegade interrupt (second screenshot).

9 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed towards a newly unlocked elevator located to the right of the police station building (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed towards a newly unlocked elevator located to the right of the police station building (first screenshot). Use this opportunity to save your current game, because you'll take part in new challenging battles really soon. Wait for the elevator to transport you to a new area and order your team members to take cover near the left door (second screenshot).

10 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe most important thing to know about this part of the mission is that you'll be encountering gas canisters - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The most important thing to know about this part of the mission is that you'll be encountering gas canisters. Blowing up a gas canister will have a positive influence on your biotics and on some of your enemies (the ones with biotic skills). Each time a biotic finds himself next to the gas his powers become stronger, however he can't stay too long or he'll "overdose". As for non-biotic characters, staying within the range of the gas will injure them even if this is a few seconds, so you'll have to avoid it. Generally you must remember about placing your biotics near the released gas and avoid blowing up canisters located close to enemy troops, so they won't receive any bonuses. Start off by attacking your enemies while standing near the door (second screenshot).

11 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've eliminated at least some of your opponents before moving forward - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've eliminated at least some of your opponents before moving forward. Go inside alone or with one of your followers and deal with a group of LOKI mechs found to the right (first screenshot). You may now begin attacking more distant targets. Don't forget to avoid shooting the gas canisters and focus on eliminating enemies protected by additional barriers.

12 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep pushing towards the passageway which was being used by enemy units to get here - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep pushing towards the passageway which was being used by enemy units to get here. Don't forget to always use cover when you're about to attack a new group of opponents. Watch out for nearby canisters, because enemies may hit them during the fight. Head on to a new room (second screenshot) after eliminating all enemy units.

13 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughLook around to collect a M-27a Scimitar shotgun - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Look around to collect a M-27a Scimitar shotgun. You can use a nearby weapons terminal to hand it over to someone from your team. Before you decide to use the stairs make sure to explore a small room found to your right. You'll meet Elnora there and you can either shoot her before she draws her gun (renegade interrupt) or you can play it cool by interrogating her and letting her go (paragon points).

14 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't leave the room where you've talked to Elnora - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't leave the room where you've talked to Elnora. Instead inspect your surroundings to find power cells for your heavy weapons and a computer terminal (first screenshot) with a plan for a new research project. You may now proceed towards the stairs (second screenshot) - don't forget to save your current progress here.

15 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll encounter new sisterhood initiates and mechs as soon as you've opened a door leading to the next room - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll encounter new sisterhood initiates and mechs as soon as you've opened a door leading to the next room. The first group is going to be reasonably small so it should be easy to succeed. Don't get too comfortable, though, because the next groups will be much larger (second screenshot). Focus your on attacks on enemies with biotic abilities, preventing them from using their powers on your team. Just as before, avoid shooting at the gas canisters so they won't gain any additional bonuses.

16 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading towards the next room of the complex (first screenshot) and take special attention to what your followers are doing (hiding behind good cover, not in the vicinity of the gas canisters) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading towards the next room of the complex (first screenshot) and take special attention to what your followers are doing (hiding behind good cover, not in the vicinity of the gas canisters). Eventually you'll get to a new room where you'll find a medical station. You can also hack a nearby terminal (second screenshot) to collect 3000 credits.

17 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed now to an upper floor where you're going to be greeted by a new group of sisters and LOKI mechs - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed now to an upper floor where you're going to be greeted by a new group of sisters and LOKI mechs. I would recommend that you remain somewhere near the entrance to this room and eliminate your targets from a larger distance. Be careful here, because elite enemy units will be using biotic powers and rocket launchers. This time you can destroy the canisters seen in the area, because they'll explode instead of releasing toxins.

18 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward. Don't move too fast, because it could be risky. Get to the stairs, but before you decide to leave this floor look around to find a medical station and a terminal (6000 credits). Head on to an upper floor and save your current game before opening a new door (second screenshot).

19 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a series of challenging fights with Eclipse units, sisterhood initiates and mechs - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a series of challenging fights with Eclipse units, sisterhood initiates and mechs. Enter the first room and start moving forward, eliminating enemies you encounter. Make a stop after you've reached a corner, because an enemy with a rocket launcher will be stationed on a nearby balcony (second screenshot). Kill him before moving on.

20 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs for other enemies, there are two ways of attacking them - you may use an upper balcony for a good vantage point or you can use one of the side passageways to get closer to them - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As for other enemies, there are two ways of attacking them - you may use an upper balcony for a good vantage point or you can use one of the side passageways to get closer to them. The left passageway is a better choice (first screenshot). Remember that you don't have to be in a lot of hurry here. Look around after you've won to find a container with 2000 units of platinum (second screenshot).

21 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed towards the only available passageway (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed towards the only available passageway (first screenshot). It won't take long to get to a new area where you'll find a medical station and a crate filled with power cells. You may now use a nearby computer terminal (second screenshot) and you'll find out that Elnora (one of the sisters you've talked to in a small room) was the killer. Continue moving forward, opening two other hatches along the way.

22 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon encounter a group of LOKI mechs (first screenshot) and it shouldn't be too difficult to get rid of all of them - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon encounter a group of LOKI mechs (first screenshot) and it shouldn't be too difficult to get rid of all of them. Look around after the battle to collect new power cells. There's a bridge nearby and BEFORE you cross it make sure to SAVE your current game!

23 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a battle with an enemy gunship and you should begin by ordering your team to take cover behind a solid object - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a battle with an enemy gunship and you should begin by ordering your team to take cover behind a solid object. You will be safe for the next 10-20 seconds, but eventually the gunship will change its position and that will force you to adjust yours as well. Start attacking the gunship and naturally during the course of this duel you should be using a heavy weapon (a rocket launcher and a particle beam are going to be very effective here).

24 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as the gunship has moved order your followers to find a new cover so they won't be exposed to its attacks - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as the gunship has moved order your followers to find a new cover so they won't be exposed to its attacks. Don't forget that you shouldn't be hiding behind wooden crates, because the gunship could destroy those easily. Keep attacking the flying machine until it explodes. Quickly move closer to the bridge and defeat a small group of FENRIS mechs (second screenshot) heading your way.

25 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughLook around to find a med kit (especially if you've had to use medi gel recently) and then hack a nearby door (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Look around to find a med kit (especially if you've had to use medi gel recently) and then hack a nearby door (first screenshot). The next room contains a PDA (second screenshot) and reading its contents will activate a new side mission - Illium: The Justicar: Smuggling Evidence.

26 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't forget to examine a new terminal found along the way (6000 credits) and then proceed to the next room - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't forget to examine a new terminal found along the way (6000 credits) and then proceed to the next room. You'll meet Niftu Cal here who has obviously overdosed and is now suffering from the negative effects of the toxins. If you want to earn paragon points you should convince him not to join you and this can be achieved by activating a paragon interrupt (first screenshot). If you want to earn renegade points you can ignore him (he'll still want to join you) or encourage him to assist you (more points).

27 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed towards a nearby corridor and it would be a good idea to save your game there, because you're about to take part in a boss battle - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed towards a nearby corridor and it would be a good idea to save your game there, because you're about to take part in a boss battle. Take your time to examine your surroundings - use a medical station and a weapons locker if needed. Head on to the next room. If you've asked for Niftu Cal's help then he's going to be killed here. Otherwise you'll automatically start a boss fight with captain Wasea.

28 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughI wouldn't recommend acting defensively here, because you'll want to be more aggressive if you want to end this fight sooner rather than (much) later - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I wouldn't recommend acting defensively here, because you'll want to be more aggressive if you want to end this fight sooner rather than (much) later. Start off by finding a good cover for you and for the rest of the team - don't forget to place your biotics near gas containers and blow up at least some of them. The first phase of this fight will require you to focus on destroying other canisters, because otherwise Wasea would start throwing them at you.

29 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've settled in and disposed of the most immediate threats you can start attacking Wasea in order to destroy her shields and armor - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've settled in and disposed of the most immediate threats you can start attacking Wasea in order to destroy her shields and armor. It would be better to kill her right now. If you're not quick enough she'll retreat to a new section of this area (second screenshot), making the entire battle more difficult.

30 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughIf Wasea has retreated you'll have to follow her and sadly this means going near the gas traps (first screenshot) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

If Wasea has retreated you'll have to follow her and sadly this means going near the gas traps (first screenshot). Once you're close to her take cover near a solid object and wait for your followers to show up. Notice that Wasea will be protected by a new group of enemies here, but thankfully killing most of them will be easy.

31 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must keep fighting until Wasea has been defeated (now or later) - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must keep fighting until Wasea has been defeated (now or later). You may now approach Wasea's desk and examine a datapad. I wouldn't recommend leaving this area right away, because you should also find a locker containing 3000 credits.

32 - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may return to the police station building - Walkthrough - Dossier: The Justicar - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may return to the police station building. Once you're inside locate Samara and talk to her to share what you've discovered. Don't leave this area just yet. Instead ask Samara to stay a little while longer. Talk to detective Anaya, informing her about the death or escape of Elnora. You can also (optionally) end one of the side missions here.

Received from: The Illusive Man [Normandy SR-2]

1 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will appear in your journal automatically after completing the first Collector mission on the surface of the planet Horizon - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will appear in your journal automatically after completing the first Collector mission on the surface of the planet Horizon. In order to proceed with this mission you must use a mass relay and travel to the Crescent Nebula. Land on a planet Illium located in the Tasale system to find yourself in [Illium - Nos Astra]. Start off by talking to the Concierge and you'll find out that Liara T'Soni wishes to speak to you.

2 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughDuring your conversation with Liara you must ask her if she knows where to find Thane (the assassin) and you'll find out that you're going to have to talk about that to Seryna - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

During your conversation with Liara you must ask her if she knows where to find Thane (the assassin) and you'll find out that you're going to have to talk about that to Seryna. She can be found in the shipping and loading section of [Illium - Nos Astra] (first screenshot). After you've asked her a few questions you must confirm that you want to travel to the towers and you'll watch a cut-scene. You'll also have a chance to ask her additional questions during the flight.

3 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon arrive in [Illium - Dantius towers] - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon arrive in [Illium - Dantius towers]. Start off by ordering members of your team to take cover, because LOKI and FENRIS mechs seen in the distance will start running towards you as soon as the force field has been disabled. Destroy them and head forward. After you've reached the next area start off by checking a room located to your left. You can use a medical station there and collect 4800 credits from a computer terminal.

4 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughReturn to the previous room and this time choose a passageway located to your right - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Return to the previous room and this time choose a passageway located to your right. You'll soon encounter a wounded salarian worker and obviously you should take your time to talk to him. If you want to score paragon points you should heal him (paragon interrupt). Otherwise focus only on asking him a few questions.

5 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughSave your current progress and then open a nearby door - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Save your current progress and then open a nearby door. Head through a long tunnel and order your team members to take cover near the entrance to the next room (first screenshot). Notice that Eclipse soldiers and mechs (LOKI & FENRIS) have begun showing up in the next area. Eliminating them shouldn't be a problem and you can even continue moving forward while killing them instead of occupying certain areas for longer periods of time.

6 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to explore one of the side rooms along the way (first screenshot) - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to explore one of the side rooms along the way (first screenshot). I would recommend that you leave your team here and head forward alone. Doing this will allow you to surprise enemy units. Be careful, because elite Eclipse troopers will soon join the battle and you'll have to remember about destroying their shields.

7 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading towards a passageway where you can see Eclipse troops and mechs showing up (first screenshot) - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading towards a passageway where you can see Eclipse troops and mechs showing up (first screenshot). You'll be given a chance here to choose a side corridor (second screenshot) in order to surprise enemy units. Make sure it's safe, order your followers to get to you and save your game!

8 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughUse a ramp to get to an upper level - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Use a ramp to get to an upper level. You should be able to find two med kits here (first screenshot) and immediately after taking them you can attack new enemy units. This time you'll be going against much larger groups of Eclipse units, but on the other hand you won't have to worry about encountering a lot of mechs. Take your time and don't forget to always focus on eliminating more powerful troopers.

9 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughThere are two passageways leading to the next area - you can choose the left corridor (first screenshot) which is going to be heavily guarded or you can choose the right corridor (second screenshot) which would allow you to surprise some of the enemy units - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

There are two passageways leading to the next area - you can choose the left corridor (first screenshot) which is going to be heavily guarded or you can choose the right corridor (second screenshot) which would allow you to surprise some of the enemy units. Keep pushing forward and don't forget to use cover, especially when going after larger groups.

10 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou should also consider destroying crates during the course of this battle, preventing your enemies from taking cover - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You should also consider destroying crates during the course of this battle, preventing your enemies from taking cover. After you've won look around to find one more med kit and then inspect a new corridor found to your left (second screenshot).

11 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughFollow this corridor to the end and you'll have a chance to collect several items, including M-97a Viper sniper rifle and power cells - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Follow this corridor to the end and you'll have a chance to collect several items, including M-97a Viper sniper rifle and power cells. There's also a terminal nearby (4200 credits). I would now recommend that you hack a door leading to a small room (second screenshot) by solving a well-known mini-game. You'll encounter several new workers inside and once they're gone you can take a med kit and 3000 credits from a locker.

12 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughApproach the elevator (first screenshot) - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Approach the elevator (first screenshot). Save your game, order your followers to take cover somewhere nearby and interact with the elevator door. Get ready to fight two Eclipse engineers and a bounty hunter (mini-boss). I would recommend that you start off by destroying the drones and then focus on the krogan. Use a heavy weapon to take him down quickly.

13 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughBegin attacking the engineers AFTER you've dealt with the mini-boss - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Begin attacking the engineers AFTER you've dealt with the mini-boss. Try eliminating them quickly so they won't have a chance to spawn more drones and pay attention to what the rest of your team is doing. You may enter the elevator and confirm that you want to travel to a new floor. Upon your arrival you'll witness a cut-scene featuring one of Eclipse troopers.

14 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughThere are three ways to solve this problem - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

There are three ways to solve this problem. If you want to score A LOT of renegade points you must wait for a renegade interrupt opportunity (first screenshot) and throw the soldier through the window. If you skip the interrupt you can prevent your enemy from raising an alarm (special renegade/paragon dialogue options) or let him go even after he's informed his colleagues about your arrival.

15 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to find a datapad on the floor before leaving this area - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to find a datapad on the floor before leaving this area. Examining this object will allow you to activate a new side quest - Illium: The Assassin: Salarian Family Data. You may proceed to the next warehouse. Find a good cover and start eliminating enemies seen in the distance. You shouldn't have any problems with that, especially since you won't encounter any elite units here.

16 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can now open the left door (first screenshot) by solving a mini-game - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can now open the left door (first screenshot) by solving a mini-game. Several workers are hiding inside and one of them will start aiming at you as soon as you've opened the door. You can choose a renegade interrupt to knock him out. Otherwise you will have to wait. Notice that you can convince him to stand down by choosing one of two special dialogue options.

17 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughIf you've managed to calm down the worker you will have a chance to ask him several questions - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

If you've managed to calm down the worker you will have a chance to ask him several questions. Wait for the salarians to leave and then examine this room to find a med kit and 6000 credits (PDA). Proceed to the next section of the map. Once you're inside a new room you can interact with a radio terminal and collect power cells for your heavy guns.

18 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughUse a nearby ramp to get to the top and once you're there deal with a group of mechs - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Use a nearby ramp to get to the top and once you're there deal with a group of mechs. Once the machines have been destroyed order your followers to take cover behind nearby objects. You'll have to be careful here, because you'll be going against many Eclipse troopers. Watch out for their biotic attacks and always focus on attacking a single target.

19 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep pushing forward and don't forget to use nearby pillars for much needed cover - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep pushing forward and don't forget to use nearby pillars for much needed cover. After you've dealt with all enemy units explore the area to your left and you'll find a container with 500 units of element zero (first screenshot). You can also take a med kit and interact with a weapons locker if you need to. Save your game before moving any further.

20 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughIt shouldn't take long until you get to the roof of the building - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

It shouldn't take long until you get to the roof of the building. Immediately take cover behind the nearest object (first screenshot), because this area is swarming with Eclipse units. Start off by eliminating enemies standing above your position and finish by taking care of a mini-boss (Eclipse commando).

21 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may continue moving forward - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may continue moving forward. Explore this entire area to find a dead body and to scan a submachine gun (first screenshot). Doing this will allow you to acquire a new plan for a research project. Keep searching to find a med kit and a PDA with 12000 credits. You may now start moving towards a large bridge (second screenshot) which connects both buildings.

22 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou won't have to worry about any gusts of wind yourself, however you will be able to use them to your advantage - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You won't have to worry about any gusts of wind yourself, however you will be able to use them to your advantage. Notice that each time someone from your team uses a biotic ability which picks up an enemy the wind will do the rest and that person won't be given a chance to land back on the bridge (it will be swept away). There are mechs and Eclipse units here and obviously you'll have to get rid of them before you start crossing the bridge. Don't forget to take care of the rest of your team, especially if your allies can't find a good cover on their own.

23 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep pushing forward - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep pushing forward. Once you're close to the other side you'll notice that rocket drones have activate themselves. Deal with all standard hostiles and then start RUNNING towards your destination to eventually find yourself under the turrets and out of their line of fire.

24 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may now use the stairs to get to the balcony - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may now use the stairs to get to the balcony. Be careful, because you'll probably encounter several Eclipse soldiers here and there's a chance that they'll be using cover. Deal with this threat and then take care of the second Eclipse commando. I would recommend killing this enemy at close range and with the help of the rest of the team.

25 - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may click on the door which was being guarded by the commando - Walkthrough - Dossier: The Assassin - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may click on the door which was being guarded by the commando. Don't worry, because you won't have to fight the mercenary leader. Thane will arrive here soon and take care of this problem for you. During your initial conversation with Thane you can praise what he did (renegade points) or you can inform him about your lack of approval (paragon points). Wait to be transported back to Normandy where this quest will come to an end.

Received from: The Illusive Man [Normandy SR-2]

1 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You will be allowed to start this quest as soon as you've returned from the Collector ship (second Collector mission), however I would STRONGLY recommend that you wait - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You will be allowed to start this quest as soon as you've returned from the Collector ship (second Collector mission), however I would STRONGLY recommend that you wait. Your top priorities should be to complete an entire team for the suicide mission and to raise loyalty levels of certain squad members. Once you're ready to begin this mission use a mass relay and plan a course for Hawking Eta. After you've arrived in Chandrasekhra use a refuelling station, because you'll have to fly to a nearby Thorne system. Locate an abandoned Reaper ship and confirm that you want to begin docking procedures. It would be a good idea to take Tali for this mission (or someone else with highly developed technological powers), because her drone ability will make this mission a lot easier.

2 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughBegin your exploration of the [Derelict Reaper] by heading forward - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Begin your exploration of the [Derelict Reaper] by heading forward. Once you're inside a new room take your time to hack into two safes to collect 2000 and 4000 credits. You can also take 2000 credits from one of the terminals and listen to a message. Proceed to the next section of the ship.

3 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet to the opposite end of this corridor where you'll be given a chance to listen to a new message using one of the terminals - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get to the opposite end of this corridor where you'll be given a chance to listen to a new message using one of the terminals. Don't forget to interact with both medical stations, especially since you may need a lot of medi-gel soon. Try opening a nearby door and you'll trigger cut-scene informing you about updated mission objectives (you don't have to think about choosing your answers). Your top priority from now on will be to destroy the generators.

4 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to examine a new log using a nearby computer station - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to examine a new log using a nearby computer station. LEAVE the rest of the team somewhere over here, SAVE your current game and proceed alone to your right. As soon as you notice husks appearing near your position move back to a safe distance and start shooting at them. Be careful, because you're also going to be attacked by abominations and you must prevent them from moving too close. Use Tali's drones to distract the monsters, allowing you to kill them without taking any major risks.

5 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughNotice that there are a lot of explosive containers and crates in the area and naturally you should use them to your advantage - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Notice that there are a lot of explosive containers and crates in the area and naturally you should use them to your advantage. Each time you must wait for the monsters to get closer and then go for the explosion. Slowly continue moving forward and remain in the exact same spot until you've eliminated each new group of zombies.

6 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs long as you don't make any mistakes and don't take any unnecessary risks you should be able to get to the next area without having to use medi-gels - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As long as you don't make any mistakes and don't take any unnecessary risks you should be able to get to the next area without having to use medi-gels. Be on a look out for a new terminal along the way (first screenshot) and read a message. Eventually you'll reach a larger section of the balcony (second screenshot). Look around to collect power cells, 2000 units of platinum and 3500 credits (terminal). You can also scan a rifle here to acquire a new plan for a research project.

7 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your game again, because you're about to take part in a much more difficult battle - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your game again, because you're about to take part in a much more difficult battle. New zombies will appear as soon as you've arrived in a new area (first screenshot). Attack them from higher ground. You'll have to be careful here, because husks and abominations are soon going to be joined by a scion.

8 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughRemember that it's very important to attack a scion from a larger distance and to keep moving in order to avoid its shockwave attacks - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Remember that it's very important to attack a scion from a larger distance and to keep moving in order to avoid its shockwave attacks. The same applies to the rest of your team, because otherwise you would have to spend valuable medi-gel trying to heal them. There are also a few explosive crates here and you should consider blowing them up.

9 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until it's safe here and then enter this area again, this time in hopes of exploring it - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until it's safe here and then enter this area again, this time in hopes of exploring it. Listen to a new recording (computer), pick up a med kit and scan one of the terminals (first screenshot) to add a new plan for a research project to your database. Finish off by examining an altar and talking about your discovery the rest of your squad.

10 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must now choose a side passageway which you might have already noticed during the last battle (first screenshot) - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must now choose a side passageway which you might have already noticed during the last battle (first screenshot). Approach a door and solve a well-known mini-game to open it. Save your game here and then open a new door to watch an interesting cut-scene featuring a geth sniper. Wait until you reclaim full control over your team and start eliminating new husks. You can't let the monsters get too close, because you don't have anywhere to retreat.

11 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe next big battle is going to take place soon after you've tried using the stairs (first screenshot) - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The next big battle is going to take place soon after you've tried using the stairs (first screenshot). Order your squad to remain somewhere in the back, because you won't be able to prevent all the husks from using the stairs. A scion will join this battle in a few seconds (second screenshot) and you should begin attacking this creature even when it's still far away.

12 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep defending yourselves until all the monsters have been defeated - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep defending yourselves until all the monsters have been defeated. Head down and inspect the surrounding area to find standard ammunition. You may now proceed towards a new balcony section (first screenshot). Turn left when you get there to find a med kit, ammunition and a new terminal (3000 credits). It would be wise to save your progress here.

13 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughOrder your teammates to remain near the terminal you've just used - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Order your teammates to remain near the terminal you've just used. Just as before, you should move forward alone and wait for the husks and abominations to show up. Keep attacking the monsters from a large distance and blow up crates and containers to inflict extra damage. Spend some time looking around when it's safe again - you'll be allowed to take 3500 credits from one of the terminals (second screenshot).

14 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you order your team to take cover somewhere near the second terminal you've just used - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you order your team to take cover somewhere near the second terminal you've just used. Head down alone, take a med kit and wait for new creatures to show up. The first group should be easy to kill (first screenshot). Go back up, take cover somewhere near the stairs and deal with the rest of the zombies with the help of your team (second screenshot).

15 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon have to change priorities, because a new scion will appear in this area - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon have to change priorities, because a new scion will appear in this area. Just as before, try killing the creature or at least injuring it before it gets too close and start using shockwave attacks. Use the ramp again and turn right. Search this area to find power cells and scan a shotgun (second screenshot) to acquire a new plan for a research project.

16 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your game and choose a heavy weapon from your inventory before setting off on a new journey - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your game and choose a heavy weapon from your inventory before setting off on a new journey. Choose a nearby ramp and then locate a terminal with 3500 credits (it's to your right - first screenshot). Be careful, because once you've reached a new area (second screenshot) you're going to be attacked by husks and by TWO scions.

17 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't forget to use a heavy weapon during the battle with the scions and to maintain safe distance for as long as possible - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't forget to use a heavy weapon during the battle with the scions and to maintain safe distance for as long as possible. There are some new explosive crates near the ramp (first screenshot) and consider blowing them up when the monsters get closer. Head forward once it's safe and save your game before moving on to the next area (second screenshot).

18 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a new battle with husks and two other scions - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a new battle with husks and two other scions. This time it's going to be even harder to kill the scions from a distance. They'll be covered by objects from the environment, making them tough to spot. Don't forget to use explosive objects to your advantage and you'll also find power cells nearby (second screenshot).

19 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've eliminated all hostile units and proceed towards a door seen in the distance (first screenshot) - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've eliminated all hostile units and proceed towards a door seen in the distance (first screenshot). Collect ammunition and a med kit when you get there. Hack the door and walk through a short corridor where you'll have a chance to open a safe (2500 credits) and to collect the IFF (second screenshot). SAVE your game here, because the final battle of this part of the quest is about to begin.

20 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've entered the last room of the ship you're going to be rewarded with a short cut-scene and a new battle will commence - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've entered the last room of the ship you're going to be rewarded with a short cut-scene and a new battle will commence. You won't encounter any bosses here, but you'll be dealing with very large groups of husks. Your primary objective will be to destroy the Reaper's core and it will be possible only when the core is exposed (first screenshot). Use this opportunity to fire at the core using your best guns. If the core is closed (second screenshot) you must wait and switch your attention to killing zombies.

21 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou shouldn't have any major problems eliminating most of the zombies, even if you decide to remain in one spot instead of running around - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You shouldn't have any major problems eliminating most of the zombies, even if you decide to remain in one spot instead of running around. I would recommend changing positions only if you're about to run out of ammunition. Notice that you'll be allowed to take 1000 credits from one of the terminals during this battle (second screenshot). It can be achieved without completing any mini-games, but you must take the money before destroying the core.

22 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe main part of this mission will end with the destruction of the core - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The main part of this mission will end with the destruction of the core. A few cut-scenes later you'll return to the Normandy and this is when you'll have to decide whether you want to activate the captured geth or leave in unactive. Naturally I would recommend adding the machine as a new member of the team, however this may result in losing Tali's loyalty. Make sure to read the description of Legion: A House Divided quest to find out more. For now you'll find out that EDI is going to need some time to install the module you've just found.

23 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughSaving the Normandy from the Collectors: You won't have to wait long for the installation process to be finished, because one of the upcoming missions (primary or secondary) is going to be interrupted by EDI saying that the IFF is ready and operational - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Saving the Normandy from the Collectors: You won't have to wait long for the installation process to be finished, because one of the upcoming missions (primary or secondary) is going to be interrupted by EDI saying that the IFF is ready and operational. Your entire team will take off in a shuttle and Normandy is going to be attack and boarded by the Collectors.

24 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a very interesting assignment, because during this part of the mission you'll be playing as an unarmed Joker and your primary objective will be to get rid of the Collectors on board of the Normandy - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a very interesting assignment, because during this part of the mission you'll be playing as an unarmed Joker and your primary objective will be to get rid of the Collectors on board of the Normandy. Start off by moving forward. I wouldn't recommend running, because it won't be necessary and Joker would only lose some of its strength.

25 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughNotice red blinking lights on the floor panels - EDI will use them to guide you - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Notice red blinking lights on the floor panels - EDI will use them to guide you. Make sure to stay on this path until the end of the mission. After you've reached the main area of the second deck you'll have to turn left (first screenshot). Ignore some of the nearby fights and keep heading towards the laboratory.

26 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughGo to the opposite end of the laboratory and you should be able to find a ladder (first screenshot) - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Go to the opposite end of the laboratory and you should be able to find a ladder (first screenshot). Approach the ladder and confirm that you want to get down to the third level of the ship. Exit the first room, turn right and proceed towards the main elevator.

27 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughIgnore all enemy units you encounter during this mission, including the creatures seen inside the elevator - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Ignore all enemy units you encounter during this mission, including the creatures seen inside the elevator. Choose a corridor located to the right of the elevator (first screenshot) and keep heading forward until you reach the clinic (second screenshot). Continue heading straight until you enter a room marked as AI core.

28 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to perform only one action here and that is to interact with a computer panel of the AI core (first screenshot) - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to perform only one action here and that is to interact with a computer panel of the AI core (first screenshot). Talk to EDI and then locate a new ladder found inside this room (second screenshot). Use the ladder to get to the fourth deck of the ship.

29 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnce again you must use the blinking red lights and EDI's comments to reach your destination safely - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Once again you must use the blinking red lights and EDI's comments to reach your destination safely. Use the stairs BUT stop at about a half way through (first screenshot). Wait for the aliens to leave and once EDI has confirmed you can go proceed to the upper level and through the left door (second screenshot).

30 - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and WalkthroughInteract with a console found inside the machine room (first screenshot) to end this mission - Walkthrough - The Reaper IFF - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Interact with a console found inside the machine room (first screenshot) to end this mission. Once you've disposed of the Collectors you'll witness a new cut-scene featuring all of your crew members. Choosing the dialogues won't affect the campaign, but you'll have a chance to earn a couple of renegade or paragon points.

The most important thing for you to know about is that when you use Omega 4 relay to travel to Collector base you WON'T be allowed to return to the Milky Way until the mission has been completed. There's also a risk that the entire Normandy crew may die.

BEFORE you use Omega 4 relay you should:

1) Recruit ALL crew members. It's also crucial that you complete their personal missions in order to increase their loyalty towards Shepard. Don't forget that you can lose loyalty points if you make a decision which doesn't satisfy one of your followers. The problems I'm talking about are confrontations and you'll witness two of those during the course of the game - Miranda will have a problem with Jack and Tali with Legion. Choosing a standard response will result in losing loyalty points of the crew member you didn't support. Thankfully this can be avoided assuming you've spent enough points to develop paragon or renegade bars. You will have a chance to use a special paragon/renegade dialogue option and that will calm down both crew members.

2) Unlock all offensive and defensive upgrades of the Normandy. If you ignore this you'll start losing crew members after you've travelled through the Omega 4 relay. Here are the upgrades I'm talking about:

- Heavy ship armor (you must ask Jacob about his ideas on how to upgrade Normandy)

- Thanix cannon (you must ask Garrus about his ideas on how to upgrade Normandy)

- Cyclone shields (you must complete personal missions of your crew members)

As for the things which are NOT required, here's the list of them:

1) You don't have to purchase other Normandy upgrades, because they won't affect the ship's effectiveness in battle (taking more fuel, probes etc.). Same thing applies to standard technologies.

2) You don't have to scan all the planets in the Milky Way.

3) You don't have to buy all the items/upgrades from the vendors.

4) You don't have to complete all side missions.

All of these actions can be performed after your return from the final mission.

Once you feel you're ready for the final assignment open the galaxy map, return to Omega Nebula, fly over to Omega 4 relay and confirm that you want to use it. The next part of the campaign is described in Stop the Collectors - Finale: Part 1 section.

1 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: After you've confirmed that you want to use the relay you'll find out that the preparations for the flight will take about two hours and if you've started a romance with one of your followers this is the moment when you'll get more intimate - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: After you've confirmed that you want to use the relay you'll find out that the preparations for the flight will take about two hours and if you've started a romance with one of your followers this is the moment when you'll get more intimate. You'll also have a chance to talk to the Illusive Man, however this conversation is going to be much shorter.

2 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've used the relay you'll find yourself in something that looks like a space ship graveyard - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've used the relay you'll find yourself in something that looks like a space ship graveyard. If you haven't upgraded Normandy properly this is when you'll start losing crew members (on your way to Collector base). To be more specific, you can lose up to three crew members during this part of the mission:

- Jack - if you haven't unlocked the armor

- Tali - if you haven't unlocked the shields

- Thane - if you haven't unlocked the cannon

You will be allowed to keep a "doomed" crew member alive by choosing him or her for the defensive assignments described above, however this will result in someone else taking their place. If you've purchased offensive and defensive upgrades all Normandy crew will survive. Either way, get ready to defend yourself against a large probe called the Oculus.

3 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughI wouldn't recommend taking any biotics for this defensive mission, because their powers wouldn't have any real effect on the Oculus - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I wouldn't recommend taking any biotics for this defensive mission, because their powers wouldn't have any real effect on the Oculus. The battle itself will take place inside Normandy's storage area and you should keep changing positions, because the alien probe will also stay on the move. Don't forget to ignore crates which can be destroyed, as well as explosive objects which may inflict additional injuries.

4 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe easiest way to damage the Oculus would be to use a heavy weapon, especially since you'll find power cells nearby - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The easiest way to damage the Oculus would be to use a heavy weapon, especially since you'll find power cells nearby. Thankfully you won't have to worry about destroying any shields, although the probe's armor is going to be very resistant. You won't have a chance to destroy the Oculus, because once it's closed about 2/3 of its energy it will leave the ship and you'll see a new cut-scene.

5 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughAn Oculus will attack the ship for the second time and the rules of this battle won't change - you will still have to use a heavy weapons and hide behind solid objects to avoid laser attacks - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

An Oculus will attack the ship for the second time and the rules of this battle won't change - you will still have to use a heavy weapons and hide behind solid objects to avoid laser attacks. The only difference is that this time you will be allowed to destroy the alien probe which will result in a nice explosion.

6 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll now watch a series of new cut-scenes - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll now watch a series of new cut-scenes. One of the movies will show Normandy attacking the Collector ship and if you've purchased a Thanix cannon you'll destroy the alien vessel.

7 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe final cut-scene will show Normandy crashing into the base - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The final cut-scene will show Normandy crashing into the base.

8 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll now have a chance to talk to other survivors and you'll have to make several important choices - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll now have a chance to talk to other survivors and you'll have to make several important choices. The Normandy crew will divide itself into three groups:

1) The first decision requires you to pick a person responsible for opening a door. If you don't want to lose any additional crew members you'll have to pick a tech specialist and basically you're only allowed to choose between Legion and Tali. Make sure that the person you've chosen is loyal towards Shepard (completed personal mission)!

2) The second decision requires you to pick a person responsible for leading an assault team. The rules are the same as before, so you'll have to pick wisely if you don't want to lose a crew member. Your best candidates are Garrus, Jacob and Miranda (she'll volunteer for the job). Don't forget that it has to be a loyal crew member!

9 - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough3) The final third decision requires you to pick two followers to take with you on the first mission on board of the Collector base and naturally you won't be allowed to choose other team's leaders - Walkthrough - Stop the Collectors - Finale: Part 1 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

3) The final third decision requires you to pick two followers to take with you on the first mission on board of the Collector base and naturally you won't be allowed to choose other team's leaders. I would recommend taking your favorite team depending on your character's class, however it would be a good idea to have at least one biotic (or even two) in your squad.

After you've made all the decisions you'll have a chance to make a speech and the topics you choose will result in receiving small amounts of paragon or renegade points. Next part of the final mission is described in Collector Base: Infiltration section.

1 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: SAVE your current game before you begin exploring the [Collector base] - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: SAVE your current game before you begin exploring the [Collector base]. Keep heading forward and get ready to fight the first group of aliens after you've reached a much larger area (first screenshot). You won't have to be in a lot of hurry for the time being, so take your time and make sure to find a good cover. Watch out for the Harbinger and keep attacking standard units so it won't respawn too many times.

2 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would strongly recommend that you rely on your biotics during this battle, especially since some of your enemies will surprise you from the air - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would strongly recommend that you rely on your biotics during this battle, especially since some of your enemies will surprise you from the air. After you've won proceed towards a new corridor (second screenshot), saving your game along the way. You'll soon receive updated mission objectives.

3 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe most important thing for you to know about is that you'll be racing against time from now on - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The most important thing for you to know about is that you'll be racing against time from now on. Your job will be to start locating heat exchangers and to interact with each of them in order to prevent your tech specialist from dying. Thankfully you can see a life bar of your specialist on the screen so you'll always whether you've still got some time or maybe need to speed up. The first exchanger is located here (first screenshot). Interact with this object and go to your right.

4 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughWatch out for one of the Collectors hiding behind a wall to your left (first screenshot) - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Watch out for one of the Collectors hiding behind a wall to your left (first screenshot). Once this alien is gone start attacking the rest of the targets. Don't forget that you shouldn't remain in one spot for more than a few seconds. You should also consider using a heavy weapon to quickly destroy new reincarnations of the Harbinger. Don't worry about ammunition, because all of your guns will receive ammunition after you've ended this part of the main quest.

5 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep pushing forward and use cover only if you need to wait for your shields to regain full power - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep pushing forward and use cover only if you need to wait for your shields to regain full power. The second exchanger can be found to your left (first screenshot). Interact with it and continue going straight. Don't forget about eliminating standard Collector units so you won't have to fight the Harbinger too many times. It shouldn't take long until you get to the third heat exchanger (second screenshot).

6 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed to the next section - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed to the next section. I would recommend that you start moving faster here, because you won't encounter any new enemies. The fourth exchanger (first screenshot) won't be guarded by anyone. Head on to your right and order your followers to take cover behind a nearby object (second screenshot).

7 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughOnce again, you should consider using biotic powers on some of the flying enemies noticed in the area - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Once again, you should consider using biotic powers on some of the flying enemies noticed in the area. As for the fifth heat exchanger, you can find it to your left (second screenshot) and if the fights are taking too long you should consider making a run towards it before your specialist runs out of time.

8 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet rid of the remaining enemy units, assuming you haven't already done that (watch out for a new Harbinger which may appear in the meantime) - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get rid of the remaining enemy units, assuming you haven't already done that (watch out for a new Harbinger which may appear in the meantime). Make sure that you've secured this area and head towards the only exit (first screenshot). Thankfully you won't have to plan a long and dangerous trip, because the sixth exchanger is located nearby (second screenshot) and it won't be guarded by anyone.

9 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughWatch out for a large group of Collectors which can be found just around the corner (first screenshot) - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Watch out for a large group of Collectors which can be found just around the corner (first screenshot). You shouldn't worry too much about the Harbinger showing up here, so if you're low on power cells you may consider using standard weapons to kill them. Head to the next section and take cover behind an upper wall (second screenshot). If you find yourself under heavy fire remain behind the lower wall, but it'll be harder to kill enemies from there.

10 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou should now spend some time eliminating nearby Collectors, as well as new Harbinger forms - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You should now spend some time eliminating nearby Collectors, as well as new Harbinger forms. You won't have to be in a hurry, because if you notice that you're running out of time you'll be allowed to easily approach the seventh heat exchanger found to your left (second screenshot).

11 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughReaching the final eighth heat exchanger (first screenshot) will be a tougher challenge, because Harbinger will probably try to stop you - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Reaching the final eighth heat exchanger (first screenshot) will be a tougher challenge, because Harbinger will probably try to stop you. Thankfully you won't have to fight him, because as soon as you've used the exchanger you'll be rewarded with a cut-scene featuring the Normandy crew. Depending on how fast you reacted to crew's abduction you may be able to rescue all crew members or only certain individuals. You can hope for the best outcome only if you've immediately started the final mission after ending The Reaper IFF quest (not counting Legion's personal mission).

12 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou can earn paragon or renegade points during your conversation with doctor Chakwas and once you're done talking you'll have to make new important decisions - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You can earn paragon or renegade points during your conversation with doctor Chakwas and once you're done talking you'll have to make new important decisions. The first decision will require you to choose a biotic responsible for creating a protective force field during the course of the next mission. It's extremely important that you choose a correct person for this job, because otherwise someone from your crew would die. The best candidates are:

- Samara (or Morinth)

- Jack

The second descision will require you to choose an assault team leader again. You can stick with your previous choice and the list of candidates hasn't changed:

- Garrus

- Jacob

- Miranda

13 - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe third decision is to choose whether you want to escort the Normandy crew to safety of not - Walkthrough - Collector Base: Infiltration - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The third decision is to choose whether you want to escort the Normandy crew to safety of not. If you want to score a lot of paragon points you should choose someone from your team to help and if you want to score a lot of renegade points you'll have to focus only on the mission. An important thing to know about is that the follower you choose for this mission will LEAVE the team and it will stay that way until you've completed the main campaign. As a result you pick choose someone who is not too useful (don't forget to consider only loyal followers for this job!).

Finish off by choosing who to take with you - I would recommend choosing a soldier and a biotic. Next part of the final mission is described in Collector Base: Long Walk section.

1 - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: Take your time to familiarize yourself with the basic rules of this mission - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: Take your time to familiarize yourself with the basic rules of this mission. You'll have to remain inside the force field created by your biotic, because otherwise you would start losing health (first screenshot). Talk to your biotic once you're ready to begin this part of the final mission.

2 - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to have a heavy weapon ready for use, because you'll soon encounter a group of Collectors and a Harbinger will pop up on the battlefield from time to time - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to have a heavy weapon ready for use, because you'll soon encounter a group of Collectors and a Harbinger will pop up on the battlefield from time to time. I would recommend that you wait until your biotic stops and allows you to take cover (second screenshot) before you start attacking enemy units.

3 - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and WalkthroughEliminate all the hostiles, choose your standard weapon again and talk to your biotic to continue the long walk - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Eliminate all the hostiles, choose your standard weapon again and talk to your biotic to continue the long walk. Be careful, because you'll soon notice a group of husks and abominations running towards you. Eliminate them from a larger distance and don't forget that abominations explode when they die. Keep moving forward until your biotic stops again. Order your team to take cover behind a nearby object (second screenshot).

4 - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to be extremely careful here, because your enemies (including new Harbinger forms) will have a clear view, making it easier for them to attack your team - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to be extremely careful here, because your enemies (including new Harbinger forms) will have a clear view, making it easier for them to attack your team. Aside from standard Collector units you'll also have to kill a few guardians and don't forget to destroy the shields first or to flank them for a quicker kill. Talk to your biotic once it's safe to move.

5 - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and WalkthroughContinue your approach - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Continue your approach. Even before your biotic makes a stop you should start attacking new zombies and abominations heading your way. All the monsters must die quickly, because soon you'll have to focus your attention on a scion seen in the distance.

6 - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would strongly recommend using a heavy weapon against the scion - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would strongly recommend using a heavy weapon against the scion. Continue attacking this beast and stop only if a lot of zombies are near of your position. Don't forget to heal your team members, but only if they all drain their health bars. Talk to your biotic when it's safe. Only one more group of monsters will attack you along the way, but it won't be a problem to kill them. Keep heading forward until the games triggers a cut-scene.

7 - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and WalkthroughI guess you won't be surprised to hear that you'll soon have to manage your team again - Walkthrough - Collector Base: Long Walk - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I guess you won't be surprised to hear that you'll soon have to manage your team again. This is the last time you're doing this. You're going to have to make only crucial decision and that is to choose followers which will stay by your side until the end of the game. I would recommend choosing Miranda or some other biotic with Overload ability. As for the second follower, you should make a choice depending on your character's class and preferred style of play. Make sure that AT LEAST one soldier stays behind to help the rest of your crew in repelling Collector attacks. My recommendation is to leave Zaeed, because you may want to consider taking Grunt with you.

Before you set off on a new mission you'll be given a chance to make a speech again and this is going to be an opportunity to earn paragon or renegade points. Next part of the final mission is described in Collector Base - Finale: Part 2 section.

1 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughDescription: Start off by ordering your teammates to take cover behind the nearest object - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Description: Start off by ordering your teammates to take cover behind the nearest object. This fight will be similar to one of the battles from the Collector Ship mission, because you'll be defending yourself in a small round area and new platforms with Collectors on board will be attaching themselves to your object. The first platform will appear to your right (second screenshot) and you should start attacking the aliens before it even reaches its destination.

2 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you focus on eliminating enemy forces as soon as possible, because otherwise you'll have to fight the Harbinger several times - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you focus on eliminating enemy forces as soon as possible, because otherwise you'll have to fight the Harbinger several times. Make sure to keep using cover and monitor health of your teammates. A second Collector platform will appear in front of you (second screenshot).

3 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughIn this case aside from standard Collector units you'll also have to watch out for Collector guardians - they'll be more resistant to your fire and they'll have an ability of setting up force fields - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

In this case aside from standard Collector units you'll also have to watch out for Collector guardians - they'll be more resistant to your fire and they'll have an ability of setting up force fields. The third platform will attach itself to your left and generally not much will change here - you'll still have to act quickly in order to prevent the Harbinger from appearing on the battlefield too many times.

4 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughNotice that the fourth platform has attached itself further away from your position, so you may want to consider closing the distance by leaving the nearest cover and proceeding to the next one - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Notice that the fourth platform has attached itself further away from your position, so you may want to consider closing the distance by leaving the nearest cover and proceeding to the next one. Thankfully it's going to be easy to find new objects that will protect you from enemy fire.

5 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughThe last fifth platform will also attach itself further away - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

The last fifth platform will also attach itself further away. In this case I wouldn't recommend closing the distance at all costs, because two scions will arrive on that platform. Start off by blowing up some of the abominations and then focus on the scions. Make sure to use a heavy weapon at least on one of the scions - don't worry about ammunition, because you'll soon have a chance to restock.

6 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until all the Collectors have been eliminated - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until all the Collectors have been eliminated. You may now proceed to the last platform (the one with two dead scions). Using a nearby console (first screenshot) will result in a series of cut-scenes. During your conversation with EDI you'll have a chance to ask several questions about the human Reaper which is still under construction.

7 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a new battle - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a new battle. Naturally you must begin by ordering your followers to quickly hide behind cover. Wait for a new platform with Collectors on board to show up. Just as before, you should focus on eliminating enemy units quickly so that the Harbinger won't be given a lot of opportunities to respawn. Aside from the Harbinger you'll also have to watch out for elite alien units, including the assassins.

8 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've managed to destroy all the Collectors choose a heavy weapon from your arsenal and notice that four tubes filled with an orange substance have uncovered themselves on the Reaper's body - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've managed to destroy all the Collectors choose a heavy weapon from your arsenal and notice that four tubes filled with an orange substance have uncovered themselves on the Reaper's body. Start shooting at the tubes and if you're lucky you'll destroy two of them before the remaining two close. Don't worry if you destroy only one tube, because you won't fail the mission (you're just going to make it last longer).

9 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughSwitch back to using standard weapons, because more enemy units will arrive in the area via the second platform - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Switch back to using standard weapons, because more enemy units will arrive in the area via the second platform. A new platform should dock in the space between yours and the Reaper (first screenshot). Repeat all the actions mentioned above - eliminate alien forces quickly, including new Harbinger forms.

10 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughChoose a heavy weapon from your arsenal and use this opportunity to destroy two remaining tubes - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Choose a heavy weapon from your arsenal and use this opportunity to destroy two remaining tubes. If you've destroyed all the tubes you'll end this battle right now. Otherwise you'll have to deal with one or more Collector groups.

11 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughWait for the game to play a very important cut-scene - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Wait for the game to play a very important cut-scene. You'll have a chance to talk to the Illusive Man and you'll have to decide what to do with the station:

- If you want to earn A LOT of paragon points you should inform the Illusive Man that you intend to destroy the base (upper dialogue option).

- If you want to earn A LOT of renegade points you should agree to leave the base intact for further study and to focus only on eliminating all the Collectors (lower dialogue option).

12 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughSadly the decision you'll make won't affect the upcoming final battle in any way - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Sadly the decision you'll make won't affect the upcoming final battle in any way. Get ready to defeat the human Reaper! Start this battle the same way you start other fights - order your followers to take cover behind LARGER sections of the wall. It's important, because they shouldn't be exposed too much.

13 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughDon't forget to find a good cover fro Shepard as well, especially since the Reaper will be using a very powerful laser weapon to hurt you - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Don't forget to find a good cover fro Shepard as well, especially since the Reaper will be using a very powerful laser weapon to hurt you. It'll be extremely important to avoid the beam, because you would either die or get heavily injured. Thankfully you'll have a chance to notice when the beam is being readied to fire and you'll have a plenty of time to seek cover.

14 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughI think it's fairly obvious that you should be using a heavy weapon to damage the Reaper - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

I think it's fairly obvious that you should be using a heavy weapon to damage the Reaper. You could just keep shooting at a random part of its body, however I would recommend firing at its weak point (screenshots 1 & 2). You'll probably notice that hitting that point results in its armor being damaged much faster.

15 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughYou must acknowledge the fact that aside from the Reaper you'll also have to watch out for new waves of Collectors, including the Harbinger, assassins and other elite units - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

You must acknowledge the fact that aside from the Reaper you'll also have to watch out for new waves of Collectors, including the Harbinger, assassins and other elite units. It would be a good idea to use biotic powers often to deal with each group of enemy units swiftly.

16 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughKeep firing at the boss and prevent your character from moving too close to one of the edges of the platform, because you may get hit - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Keep firing at the boss and prevent your character from moving too close to one of the edges of the platform, because you may get hit. If you run out of power cells you should wait for the Reaper to disappear for a short while, leave cover and find one of several containers (first screenshot). The final part of this duel may also force you to slightly change your position (second screenshot), however it shouldn't be a major problem.

17 - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and WalkthroughDefeating the Reaper will allow you to end this mission for good - Walkthrough - Stop the Collectors - Finale: Part 2 - Main quests - Mass Effect 2 - Game Guide and Walkthrough

Defeating the Reaper will allow you to end this mission for good. You'll now be awarded with a series of cut-scenes and the things you're about to see will change depending on your decisions and who you managed to save. Assuming that you've been able to return to the Milky Way you'll have a chance to talk to the Illusive Man. If you chose a paragon ending he'll be furious at you and if you chose a renegade ending he'll be thankful and he'll even reward you with some credits.

How do I unlock the best possible ending?

Here's what you have to do:

- Purchase all offensive and defensive upgrades.

- Recruit all potential crew members (not counting Legion) and complete their personal missions BEFORE setting off to find the Reaper IFF.

- Recruit Legion during the Reaper IFF mission and complete its personal mission.

- Don't lose Jack's, Miranda's, Tali's or Legion's trust as a result of a failed negotiation attempt during the confrontations (you can prevent this by choosing special paragon or renegade dialogue options).

- As soon as Normandy's crew has been kidnapped complete Legion's personal mission and then travel through Omega 4 relay (you can't complete any other missions in the meantime).

- Choose Tali or Legion to unlock the door (tech specialist).

- Choose Miranda, Jacob or Garrus twice to lead an assault team (combat specialist).

- Choose Samara, Morinth or Jack to create a force field in the Long walk mission.

- Confirm that you want to escort rescued survivors to the Normandy and choose someone from your team to do it (NOT a soldier!).

- Before you set off on a final mission make sure to leave at least one soldier behind so that the rest of your crew will stand a chance while defending from the Collectors.

How do I unlock the worst possible ending?

Here's what you have to do:

- Don't purchase any Normandy upgrades.

- Avoid recruiting Zaeed and leave Grunt in stasis after finding him in a pod.

- Recruit the minimal number of crew members required to unlock the Collector Ship mission. As soon as you've completed that quest begin another one - The Reaper IFF.

- Don't activate the geth (Legion) found on board of the Reaper.

- Complete several other missions after Normandy's crew has been abducted by the Collectors. This will result in only doctor Chakwas surviving the capture.

- Choose unskilled or unloyal team members for three main assignments - unlocking a door, leading assault teams and creating a force field.

- Don't escort the Normandy crew.

If you've done everything according to the plan you'll witness an entirely new scene after defeating the human Reaper - Shepard will die while trying to return to the Normandy.

Collector base:

A character interested in unlocking a paragon ending should destroy the base.

A character interested in unlocking a renegade ending should leave the base intact.

Additional information:

If you choose the worst possible ending (Shepard's death) you won't be allowed to continue the game after completing the main campaign. If Shepards survives the mission you will be allowed to keep playing, even if some of your crew members have died.

Special Ingredients

Received from: Sergeant Gardner [Normandy SR-2 - Third deck]

1 - Side quests - Normandy - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: During your conversation with sergeant Gardner you can offer your help in finding the ingredients he's looking for - Side quests - Normandy - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: During your conversation with sergeant Gardner you can offer your help in finding the ingredients he's looking for. You will be allowed to continue this mission after arriving at the Citadel. Go to Zakera Cafe store located on the 27th level of [Citadel - Zakera ward], use the terminal and purchase the ingredients for 500 credits (first option from the list). You may now return to the Normandy and talk to Gardner to officially end this quest.

Serrice Ice Brandy

Received from: Doctor Chakwas [Normandy SR-2 - Third deck]

2 - Side quests - Normandy - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: During one of your conversations with doctor Chakwas you can offer your assistance in finding a serrice ice brandy - Side quests - Normandy - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: During one of your conversations with doctor Chakwas you can offer your assistance in finding a serrice ice brandy. A bottle of this alcohol can be purchased during your visit to the Omega station. Go to the Afterlife club in [Omega - Market district]. Click on the bottle and confirm that you want to pay 1000 credits for it. You can now return to the Normandy and hand over the bottle. Notice that you'll be allowed to drink brandy with Chakwas and to make a toast. Completing this mission will also unlock a new research project.

FBA Couplings

Received from: Ken Donnelly and Gabby Daniels [Normandy SR-2 - Fourth deck]

3 - Side quests - Normandy - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: During your initial conversation with engineers Donnelly and Daniels you will be allowed to offer your help in finding parts needed to upgrade Normandy - Side quests - Normandy - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: During your initial conversation with engineers Donnelly and Daniels you will be allowed to offer your help in finding parts needed to upgrade Normandy. The item you're looking for (Nashan Stellar Dynamics T6-FBA Couplings) can be found in Kenn's Salvage store in [Omega - Market district]. You shouldn't have any problems purchasing the couplings due to their low price. Return to the Normandy and talk to the engineers again. After you've handed over the couplings you can agree to take part in a friendly card game. Choosing a special paragon or renegade dialogue option will result in winning 500 credits and choosing a standard response will result in winning or losing 100 credits.

Struggling Quarian

Received from: Kenn [Omega - Market district]

1 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You can start this quest during your initial conversation with Kenn (he runs Kenn's Salvage store) - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You can start this quest during your initial conversation with Kenn (he runs Kenn's Salvage store). If you're persistent enough you'll find out about his problem with Harrot - one of other Omega vendors. Finish the conversation and go talk to Harrot - he can be found in the south-eastern corner of the map. Choosing a special paragon dialogue option will allow you to convince Harrot that he should agree to Kenn lowering prices in his store. Choosing a special renegade dialogue option will allow you to convince Harrot to shut down Kenn's store. If you've chosen a paragon ending you can return to Kenn to tell him the good news and you can also give him 1000 credits so that he could finish his pilgrimage.

Batarian Bartender

Received from: automatically after having a drink prepared by Forvan [Omega - Market district]

2 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll activate this quest in unusual circumstances - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll activate this quest in unusual circumstances. Go to the lower section of the Afterlife bar and talk to bartender Forvan. Ask him to pour you a drink and Shepard will soon lose consciousness. Wait for the main character to get back up and you'll find out that the bartender has a habit of poisoning all the humans showing up in his bar.

3 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughReturn to the lower section of the club and talk to Forvan again - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Return to the lower section of the club and talk to Forvan again. If you want to score paragon points you can either inform other patrons about bartender's plans (it will result in his death) or learn more about his motives and then leave him alone (more paragon points). If you want to score renegade points you must force him to drink the poisoned substance. During your next visit to the bar Forvan is going to be replaced by a salarian bartender so you won't see him again even if he's still alive.

Missing Assistant

Received from: Mordin Solus [Omega - Slums]

4 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll receive this assignment from doctor Mordin Solus and you'll have to complete it during the course of one of the main missions - Dossier: The Professor (you can't return to the slums later in the game - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll receive this assignment from doctor Mordin Solus and you'll have to complete it during the course of one of the main missions - Dossier: The Professor (you can't return to the slums later in the game!). Keep pushing forward (after talking to Mordin and unlocking a new area) until you come across a large staircase (first screenshot). Use the stairs and open a door located to your left (second screenshot).

5 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've entered the room you'll see a cut-scene and you'll notice that the assistant is being held by a group of batarian mercenaries - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've entered the room you'll see a cut-scene and you'll notice that the assistant is being held by a group of batarian mercenaries. There are two endings to this quest. If you choose a special paragon or renegade dialogue the assistant will be released. You can then reward the mercenaries for a good gesture by releasing them or kill them all. All other variants (attempt to negotiate, giving a signal to attack, trying to convince the mercs that the assistant is not a valuable hostage) will end with assistant's death. Either way don't forget to collect a med kit found in this room.

Datapad Recovered

Received from: automatically after reading a message left on a datapad [Omega - Archangel's base]

6 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll have a chance to start this special assignment during the course of one of the main missions - Dossier: Archangel - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll have a chance to start this special assignment during the course of one of the main missions - Dossier: Archangel. Enter a room where you'll find Jaroth and several other mercenaries. Look around the room to find a datapad with a message to Tarak. You can continue this quest after returning to [Omega - Market district]. Go to the Afterlife club and show the datapad to Aria. In exchange she'll want to tell you the location of the smugglers hideout and you'll start a new side quest - N7: Eclipse Smuggling Depot.

The Patriarch

Received from: Grizz [Omega - Market district]

7 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You can activate this quest by talking to Grizz - one of the guards in the Afterlife club (near the stairs leading to Aria's lair) - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You can activate this quest by talking to Grizz - one of the guards in the Afterlife club (near the stairs leading to Aria's lair). He won't talk to you during your first visit to the station, but he'll get more talkative after you complete one of two dossier missions on Omega (finding Mordin or the Archangel). Notice that if you choose a special dialogue option (paragon or renegade) you'll have a chance to find out about Aria's true intentions. Listen to the mission objectives, agree to the terms and proceed to the lower part of the club. The Patriarch can be found in a small room inside the club.

8 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughThis quest can have two endings - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

This quest can have two endings. Choosing a standard dialogue option will result in the Patriarch leaving the club. You would then have return to Grizz to collect 3000 credits. Choosing a special dialogue option (paragon or renegade) will result in the Patriarch allowing you to track down the bandits. Leave this room and proceed towards the southern exit from the club (second screenshot).

9 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughYou'll encounter the bandits as soon as you've opened the door - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

You'll encounter the bandits as soon as you've opened the door. You can attack them without giving any warnings or have a little chat with them. Bear in mind that all possible solutions lead to their death. You may now return to the Patriarch to tell him the good news. Go to Grizz and he'll inform you to talk to Aria. During your conversation with Aria you can ask her several questions about her past connections with the krogan. Sadly the reward will remain the same - 3000 credits.

Packages for Ish

Received from: Ish [Omega - Market district]

10 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You won't have a chance to meet Ish during your first visit to the station - he'll want to talk to you after you've completed at least one main mission on Omega (finding Mordin or the Archangel) - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You won't have a chance to meet Ish during your first visit to the station - he'll want to talk to you after you've completed at least one main mission on Omega (finding Mordin or the Archangel). Ish can be found to the right of the main entrance to the Afterlife club and you can agree to help him in acquiring datapads from the Citadel and planet Illium.

11 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughYou can end this quest after finding only one datapad, but I would strongly recommend collecting both of them - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

You can end this quest after finding only one datapad, but I would strongly recommend collecting both of them. If you decide to travel to the planet Illium you can find the datapad inside Eternity bar located in the north-eastern section of [Illium - Nos Astra] (first screenshot). If you decide to travel to the Citadel you'll find the datapad near Saronis Applications store located on the 26th level of [Citadel - Zakera ward] (second screenshot).

12 - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and WalkthroughYou may return to Ish and give him one or two datapads right away (renegade points) or ask him some questions about the information stored on the datapads first - Side quests - Omega - Side quests - Mass Effect 2 - Game Guide and Walkthrough

You may return to Ish and give him one or two datapads right away (renegade points) or ask him some questions about the information stored on the datapads first. You would find that the data could be harmful to Aria's operations and then you could either convince Ish to change his mind (special paragon dialogue option) or give him the datapads anyway. In both cases you'll receive credits (more if Ish gets the data).

Krogan Sushi

Received from: automatically after listening to a conversation between Kargesh and another krogan [Citadel - Zakera ward]

1 - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will automatically appear in your journal after you've listened to a conversation between two krogans encountered on the 27th level (first screenshot) of [Citadel - Zakera ward] - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will automatically appear in your journal after you've listened to a conversation between two krogans encountered on the 27th level (first screenshot) of [Citadel - Zakera ward]. Go to the Dark Star club (level 28) and talk to the Presidium groundskeeper to find out if the rumors about the fishes are true.

2 - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and WalkthroughYou may return to level 27 and choose between one of two endings - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and Walkthrough

You may return to level 27 and choose between one of two endings. If you want to lie to the krogans (renegade points) you can buy a special kind of a fish from a nearby Citadel Souvenirs store run by Deleia Sanassi (first screenshot). If you want to tell krogans the truth (paragon points) you can return to them right away and share the news (second screenshot). In both cases you would be rewarded with 1000 credits.

Khalisah al-Jilani

3 - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: Khalisah al-Jilani is a TV reporter and you may remember her from the first game - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: Khalisah al-Jilani is a TV reporter and you may remember her from the first game. You can find her on the 28th level of [Citadel - Zakera ward] and agree for the interview. Notice that you're allowed to stop the interview at any moment of the conversation and if you find her questions too aggressive you can even use a renegade interrupt (second screenshot) to... knock her out!

Crime in Progress

Received from: automatically after listening to a conversation between Lii'Vael, C-Sec officer and Kor Tun [Citadel - Zakera ward]

4 - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest can be activated in a similar way to Krogan Sushi, because all you have to do is to find a group of NPC's on the 26th level of [Citadel - Zakera ward] (first screenshot) and listen to their conversation for a few seconds - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest can be activated in a similar way to Krogan Sushi, because all you have to do is to find a group of NPC's on the 26th level of [Citadel - Zakera ward] (first screenshot) and listen to their conversation for a few seconds. Talk to them and take your time to listen to what each of these characters has to say.

5 - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and WalkthroughPromise to help out and proceed to a nearby Saronis Applications store - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Promise to help out and proceed to a nearby Saronis Applications store. Talk to the owner Marab and you'll find out that Kor Tun has left his credit chit here by mistake. Return to the group and inform them about your discovery. An interesting is that during the upcoming conversation you can use a paragon interrupt (second screenshot) on the C-Sec officer and Kor Tun for not making any apologizes. Completing this quest will result in receiving 1000 credits.

False Results

Received from: automatically after finding forged ID's or automatically after listening to a conversation involving Kalara and another asari [Citadel - Factory district or Citadel - Zakera ward]

6 - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: There are two ways of activating this quest - the first one is to begin a personal mission for Garrus called Eye for an Eye - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: There are two ways of activating this quest - the first one is to begin a personal mission for Garrus called Eye for an Eye. You would have a chance to pick up the forged ID's during your exploration of [Citadel - Factory district] map - it's a control room you'll have to explore as you're about to begin the last series of fights (first screenshot). An alternative way to start this quest is to visit the Citadel later in the game and to listen to a conversation between Kalara Tomi and another asari. They can both be found on the 27th level of [Citadel - Zakera ward] (benches near the western staircase).

7 - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and WalkthroughThis quest also has two different endings - Side quests - Citadel - Side quests - Mass Effect 2 - Game Guide and Walkthrough

This quest also has two different endings. If you've found the forged ID's and if you're playing as a renegade you can give these objects to Kalara and her friend. If you intend to score paragon points you can go to the C-Sec customs office - this is the area where you start the exploration of the Citadel. Talk to the Customs officer here. By choosing one of the special dialogue options you can convince the officer to allow Kalara to leave the Citadel. In both cases you'll be rewarded with 1000 credits.

Indentured Service

Received from: Slaver [Illium - Nos Astra]

1 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest can be activated by talking to the Slaver found inside the Eternity bar in the north-eastern section of Nos Astra - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest can be activated by talking to the Slaver found inside the Eternity bar in the north-eastern section of Nos Astra. During the conversation you'll have an opportunity to find out about the quarian's problem with the deal she has signed and now can't break. You can't buy out the quarian yourself, but instead you can offer help to find a solution to her problem.

2 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughThis quest can be continued by talking to the Syntetic Insights rep, also found inside the Eternity bar - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

This quest can be continued by talking to the Syntetic Insights rep, also found inside the Eternity bar. You can choose a special dialogue option of a renegade or an idealist to convince the asari to hire the quarian. Alternatively you can return to the Slaver and also use one of two special dialogue options to convince the Slaver that she should release the quarian from her contract. Completing this quest will result in earning experience, scoring renegade or paragon points and receiving 2000 credits.

Lost Locket Found

Received from: automatically after finding the locket [Illium - Transport station]

3 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll have a chance to activate this special assignment while completing Miranda's personal quest - The Prodigal - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll have a chance to activate this special assignment while completing Miranda's personal quest - The Prodigal. After you've defeated the final boss (Enyala) make sure to look around, because you'll be allowed to take a locket from one of the crates (first screenshot). This object must be delivered to an asari found in the north-western section of [Illium - Nos Astra]. The reward for completing this mission is 500 credits.

Medical Scans

Received from: Colonist [Illium - Nos Astra]

4 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll receive this assignment from a colonist encountered near the immigration office in the southern section of [Illium - Nos Astra] - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll receive this assignment from a colonist encountered near the immigration office in the southern section of [Illium - Nos Astra]. Agree to help her out in cancelling a contract she's signed. Proceed to the south where you'll have to talk to Erinya. Choose one of the available topics to find out more about this person. Colonist's problem can be solved using a special paragon dialogue option. Once she's been released from the contract you can return to her to share the good news. If you choose a special renegade dialogue option you'll convince Erinya to keep the contract valid.

Blue Rose of Illium

Received from: Asari [Illium - Nos Astra]

5 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You can receive this assignment from an asari encountered in the southern section of [Illium - Nos Astra] (first screenshot) - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You can receive this assignment from an asari encountered in the southern section of [Illium - Nos Astra] (first screenshot). Initiate a new conversation and you'll find out that one the krogans seen nearby is in love with her. This quest has two endings - you can choose a special dialogue option of an idealist (convincing her that they should be together) or of a renegade (convincing her that she shouldn't start a relationship). If you've chosen the first option you'll meet them both during your next visit to the planet Tuchanka.

Stolen Goods Found

Received from: automatically after reading a message from a terminal [Illium - Spaceport]

6 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll have a chance to start this special assignment while completing one of Illium's main quests - Dossier: The Justicar - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll have a chance to start this special assignment while completing one of Illium's main quests - Dossier: The Justicar. Start off by talking to a local detective (beginning of the main quest) to unlock access to a nearby crime scene. Proceed towards a guarded passageway and use a terminal found to your right (first screenshot). If you're playing as an idealist you should leave the terminal without sending any data and if you're playing as a renegade you should decide to upload the data. Choosing the second option will result in meeting one of the employees of a merchant Thax during your next visit to [Illium - Nos Astra]. He'll thank you for sending the data and will reward you with 1500 credits.

Smuggling Evidence

Received from: automatically after reading a shipping manifest [Illium - Spaceport]

7 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll have a chance to start this special assignment while completing one of Illium's main quests - Dossier: The Justicar - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll have a chance to start this special assignment while completing one of Illium's main quests - Dossier: The Justicar. Soon after you've destroyed an enemy gunship you'll have to break a lock on a nearby door (first screenshot). Enter a new room and look for a PDA with the smuggling data (second screenshot).

8 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughThis quest has two endings - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

This quest has two endings. If you want to score renegade points you should talk to Pitne For (first screenshot) after your return to the spaceport and give him the data. If you want to score paragon points you should talk to detective Anaya after your return to the spaceport and after talking to Samara. In both cases you'll receive some credits (more if you give the data to the volus).

Salarian Family Data

Received from: automatically after reading a message from a datapad [Illium - Dantius Towers]

9 - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll have a chance to start this special assignment while completing one of Illium's main quests - Dossier: The Assassin - Side quests - Illium - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll have a chance to start this special assignment while completing one of Illium's main quests - Dossier: The Assassin. After you've used the first elevator in [Illium - Dantius Towers] and solved a problem with one of Eclipse mercs you should look around to find a datapad (first screenshot). Read its content. You can finish this quest after returning to [Illium - Nos Astra]. Locate a salarian in the middle of the map and give him the datapad to collect 1500 credits.

Killing Pyjaks

Received from: Ratch [Tuchanka - Urdnot camp]

1 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest can be activated by talking to the merchant Ratch - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest can be activated by talking to the merchant Ratch. He can be found in the central area of [Tuchanka - Urdnot camp] (to the south of the chief scout). Agree to help the krogan in getting rid of the pyjaks. You must now travel north and approach a control panel for a defense cannon (second screenshot).

2 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughYour job will be to steer the cannon so that it can kill pyjaks - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Your job will be to steer the cannon so that it can kill pyjaks. The cannon can be moved using standard movement keys and you must press the SPACEBAR each time you want to fire. Don't forget to conserve your ammunition and to avoid shooting at barrels. Aim further ahead, because it'll take about a second for the projectile to hit its target. Don't worry if a couple of pyjaks get to the food supplies, because you'll be given a margin for error. You must dispose of three groups of pyjaks. Once they're all gone return to Ratch - he'll thank you for your help and he'll also lower prices in his store.

Betting Station

3 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: A computer station can be found in the central area of [Tuchanka - Urdnot camp] (to the east of the chief scout) and you'll be allowed to use it to bet credits on varren fights - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: A computer station can be found in the central area of [Tuchanka - Urdnot camp] (to the east of the chief scout) and you'll be allowed to use it to bet credits on varren fights. At first you'll only be allowed to bet money on other varrens, but you'll be given a new opportunity after completing Killing Pyjaks assignment for Ratch. Check what the merchant has for sale and buy pyjak meat.

4 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughOnce you have the meat, you can approach a friendly varren found to the left of Ratch - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Once you have the meat, you can approach a friendly varren found to the left of Ratch. Offer some meat to the beast and from now on you'll have a new companion during your time spent in the camp. What's the point of that? Your varren can take part in fights and you can bet more money on it (500 credits instead of the usual 250).

Combustion Manifold

Received from: Mechanic or automatically after finding the manifold [Tuchanka - Urdnot camp or Tuchanka - Weyrloc facility]

5 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: There are two ways of activating this side mission - a more obvious way would be to talk to the Mechanic found in [Tuchanka - Urdnot camp] but you would have to do it before setting off on any missions in the area - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: There are two ways of activating this side mission - a more obvious way would be to talk to the Mechanic found in [Tuchanka - Urdnot camp] but you would have to do it before setting off on any missions in the area. Offer him to find the manifold. A less obvious way is to activate the quest after finding the manifold. This will occur during the course of Mordin's personal quest (Old Blood) in [Tuchanka - Weyrloc facility]. Make a stop after you've reached the entrance to the hospital (second screenshot).

6 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've eliminated all enemy units before you start looking around - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've eliminated all enemy units before you start looking around. Check the area to the right of the entrance to the hospital. You must examine a destroyed vehicle. Pressing the action key while standing near it will result in taking a manifold. This quest can be finished after your return to [Tuchanka - Urdnot camp] by talking to the Mechanic.

Missing Scout

Received from: Chief scout [Tuchanka - Urdnot camp]

7 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This special assignment can be completed during the course of Mordin's personal quest - Old Blood - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This special assignment can be completed during the course of Mordin's personal quest - Old Blood. Talking to the Chief scout in [Tuchanka - Urdnot camp] is also required in the main quest so you can't really miss an opportunity of receiving this mission. You can find the scout after making your way to the hospital. You must be on a look out for a door located to your right (second screenshot) during your time spent in the hospital (soon after defeating the herald).

8 - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and WalkthroughEnter the room where you'll have a chance to talk to a sick krogan - Side quests - Tuchanka - Side quests - Mass Effect 2 - Game Guide and Walkthrough

Enter the room where you'll have a chance to talk to a sick krogan. Be careful, because choosing standard dialogue options will result in the krogan comitting suicide. You must choose a special paragon or renegade dialogue option if you want to save him by convincing him to return to the camp. This quest can be finished after returning to [Tuchanka - Urdnot camp] and talking to Chief scout again.

Received from: automatically after reading an e-mail from Cerberus [Normandy SR-2]

1 - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest will be added to your journal automatically after reading an e-mail from the Cerberus organization and it can be done by using one of your private terminals on board of the Normandy - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest will be added to your journal automatically after reading an e-mail from the Cerberus organization and it can be done by using one of your private terminals on board of the Normandy. Open the galaxy map and confirm that you want to travel to the Omega nebula. You'll then have to use a fuel depot in Sahrabarik system to purchase fuel and probes. Fly to a nearby Fathar system where you'll have to locate a planet named Lorek (it's the one closest to the sun).

2 - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and WalkthroughConfirm that you want to scan the planet's surface - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Confirm that you want to scan the planet's surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Begin landing procedures to find yourself in [Lorek - Eclipse base]. Start off by exploring the landing site to find 1200 units of platinum (second screenshot).

3 - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards the nearby stairs and then turn right - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards the nearby stairs and then turn right. Be careful, because as soon as you're inside the facility you're going to be attacked by Eclipse units. Use nearby objects for cover and focus on eliminating enemies with biotic powers. Be careful, because a second group will soon arrive through a nearby door. Watch out for an asari protected by an additional barriers. Collect ammunition once the battle has ended.

4 - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou must now interact with a nearby terminal (first screenshot) and solve a well-known mini-game - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You must now interact with a nearby terminal (first screenshot) and solve a well-known mini-game. Doing this will result in receiving 375 credits and you'll open two sets of doors. Be careful, because new enemies will arrive through the doors and you'll have to be ready to repel their attacks. Make sure that your followers are using cover (second screenshot) so you won't have to heal them.

5 - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou've eliminated all enemy units so you can focus on exploring the facility - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You've eliminated all enemy units so you can focus on exploring the facility. There's a console near the switch and you can read several journal entries. Explore a warehouse area located to your right (first screenshot) to find a med kit and a safe with 3750 credits.

6 - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards two sets of doors you've opened not long ago and start off by exploring the passageway found to your right - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards two sets of doors you've opened not long ago and start off by exploring the passageway found to your right. Head down the ramp, turn left and find a container (first screenshot) with 800 units of platinum. You may now choose the other passageway (second screenshot). Break a lock on the door to find yourself inside a room with a killed agent.

7 - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe last thing you must do here is to use the left console (first screenshot) - N7 quests - Lost Operative - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The last thing you must do here is to use the left console (first screenshot). You can choose one of three endings and you'll return to the Normandy. Use your personal terminal on board of the ship to receive a message from admiral Anderson (if you've decided to send the files to the Alliance), to receive a message and a reward from Cerberus command (if you've decided to send the files to Cerberus) or to receive an updated report from EDI (if you've decided to take the files for further study).

Received from: Aria T'Loak [Omega - Market district]

1 - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll have a chance to start this mission after completing another assignment - Omega: Datapad Recovered - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll have a chance to start this mission after completing another assignment - Omega: Datapad Recovered. Don't forget that you have to agree to Aria giving you the location of the smuggling depot. Open the galaxy map and confirm that you want to travel to the Hourglass nebula. You'll then have to use a fuel depot in Osun system to purchase fuel and probes. Fly to a nearby Faryar system where you'll have to locate a planet named Daratar. You won't have to scan the planet's surface - start landing procedures right away.

2 - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and WalkthroughWait until you're transported to [Daratar - Eclipse depot] - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Wait until you're transported to [Daratar - Eclipse depot]. I would strongly recommend that you save your current progress here, because this mission can end in a failure if you'll act too slow. Start off by moving forward and order your team members to take cover near the main battlefield. You'll now have to start attacking YMIR mechs. Don't forget that each mech is protected by shields and armor.

3 - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThere are three YMIR mechs in the area and you must eliminate all of them before they manage to destroy all 20 crates with smuggled goods - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

There are three YMIR mechs in the area and you must eliminate all of them before they manage to destroy all 20 crates with smuggled goods. Naturally each time you should be focused on attacking a single target and keep using heavy weapons. Don't worry about running out of ammunition, because you'll find power cells on a nearby landing site (second screenshot).

4 - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and WalkthroughOnce you've eliminated all the mechs you should spend some time looking around - N7 quests - Eclipse Smuggling Depot - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Once you've eliminated all the mechs you should spend some time looking around. There are two computer terminals with interesting messages. You can also find a med kit in the area, as well as a container with 500 units of element zero. Return to the Normandy by going back to the shuttle or by pressing and holding the F key. Make sure to read a new e-mail using one of available personal terminals. The amount of credits you'll receive depends on how many crates you've been able to save from being destroyed by the mechs.

Received from: automatically after finding an anomaly [Zanethu]

1 - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map. Choose the Hourglass Nebula and then travel to the planet [Zanethu] located in the Ploitari system. Confirm that you want to scan the planet's surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start this quest.

2 - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and WalkthroughNotice that you'll be exploring this map alone - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Notice that you'll be exploring this map alone. Thankfully you've got nothing to worry about, because you won't encounter any enemy units. Head forward and after the first quake has occured use one of your weapons to fire at a metal object (first screenshot). Wait for the object to land on a lower level and then use a metal beam (second screenshot) to start moving in that direction.

3 - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward until you get to a fragment of the ship's hull - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward until you get to a fragment of the ship's hull. Use the next beam to get to a lower platform and eventually you should be able to find a container with 500 units of iridium. You may now proceed towards a new beam - this time you'll be moving upwards (second screenshot).

4 - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've reached a new platform look around to find a second container with 500 units of iridium - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've reached a new platform look around to find a second container with 500 units of iridium. Approach a nearby metal beam (first screenshot) after you've taken the minerals and climb on top of it. Head to the other side of the abyss (second screenshot).

5 - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to climb again after you make your way to the other side - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to climb again after you make your way to the other side. Begin exploring the upper section of the ship and it shouldn't take long before you find a new metal beam (first screenshot). Get to the other side and turn right. Choose a nearby bridge (second screenshot) and don't forget to locate a new container with 500 units of iridium.

6 - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may now choose a nearby ramp (first screenshot) to get to a lower platform - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may now choose a nearby ramp (first screenshot) to get to a lower platform. Ignore the fact that the ramp will suddenly move, because you're not in any danger. Turn around after reaching your destination and find the last container (second screenshot) with 500 units of iridium.

7 - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may now start moving towards a red zone seen in the distance and you can get there by choosing the last metal beam (first screenshot) - N7 quests - MSV Estevanico - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may now start moving towards a red zone seen in the distance and you can get there by choosing the last metal beam (first screenshot). Approach the console and use it. Doing this will initiate an interesting cut-scene and you'll return to the Normandy.

Received from: automatically after finding an anomaly [Neith]

1 - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map. Choose the Eagle Nebula and then travel to the planet Neith located in the Amun system. Confirm that you want to scan the planet's surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start this quest.

2 - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may start exploring [Neith - MSV Corsica crash site] map - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may start exploring [Neith - MSV Corsica crash site] map. If you want to end this quest quickly you can head towards a crashed ship seen in the distance, however I would recommend that you take your time to look around. Four containers with minerals can be found here and opening all of them will result in gathering 2000 units of platinum. You can also focus on finding three destroyed mechs, collecting 3750 credits.

3 - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and WalkthroughBe on a look out for a med kit and power cells as you progress - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Be on a look out for a med kit and power cells as you progress. There are a couple of PDA's in the area and finding them will allow you to find out more about the current situation - System report, Evacuation order, Navigator's log, Shipping manifest and Report. Once you're ready to move on with the mission SAVE your game and then proceed towards a burning wreckage. You must interact with a distress beacon here to turn it off. Get ready for a series of challenging fights.

4 - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and WalkthroughListen to a short transmission informing you that you'll have to return to the shuttle - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Listen to a short transmission informing you that you'll have to return to the shuttle. Naturally it won't be as easy as it sounds, however you may ignore a warning about an upcoming sandstorm (you won't have to worry about any time limits). I wouldn't recommend staying one place for a longer period of time, because LOKI mechs will continue respawning endlessly. Deal with the first group (first screenshot) and then head forward. It would be a good idea to keep using guns effective in medium and close range combat.

5 - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou shouldn't take any risks here, so you'll want to stop at least several times to recharge your shields - N7 quests - Wrecked Merchant Freighter - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You shouldn't take any risks here, so you'll want to stop at least several times to recharge your shields. You must also watch out for an YMIR mech near the end of the mission - use a heavy weapon to destroy the machine. Make your way to the shuttle. You can use it to leave the planet right away, without having to eliminate all of the remaining LOKI mechs. Completing this mission will automatically unlock the next one - N7: Abandoned Research Station.

Received from: automatically after completing N7: Wrecked Merchant Freighter mission [Normandy SR-2]

1 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This mission can be unlocked by completing another assignment from this group (N7: Wrecked Merchant Freighter) and you can check the objectives by reading an e-mail from one of your personal terminals - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This mission can be unlocked by completing another assignment from this group (N7: Wrecked Merchant Freighter) and you can check the objectives by reading an e-mail from one of your personal terminals. Open the galaxy map and plan a course for the Eagle Nebula. You must get to the planet Jarrahe located in the Strabo system. Click on the planet and begin docking procedures.

2 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've boarded the [Jarrahe station] you'll find out that you've been trapped by the station's AI - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've boarded the [Jarrahe station] you'll find out that you've been trapped by the station's AI. Don't worry - it'll only take you about 10-15 minutes to get out. Start off by heading forward and make sure to check a PDA found next to one of the bodies. You may proceed to a room found to your right (second screenshot).

3 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughStart off by finding two containers filled with minerals - this will allow you to collect 1000 units of iridium - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Start off by finding two containers filled with minerals - this will allow you to collect 1000 units of iridium. You may now use a nearby console (first screenshot) in order to unlock a passageway to the next area of the station. You'll soon arrive in a much larger room (second screenshot) and you should save your progress here.

4 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThere are three passageways for you to explore, but start off by looking around - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

There are three passageways for you to explore, but start off by looking around. You should be able to find a new PDA (first screenshot) and thanks to it you'll learn some things about the situation you've found yourself in. The left door (second screenshot) leads to a research lab and that's where you should go.

5 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughIt shouldn't take long until you get to the research lab - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

It shouldn't take long until you get to the research lab. You can find two new containers here with 1000 units of iridium. Once you've collected the minerals interact with a terminal found on a nearby wall (second screenshot) to restore power to this room.

You'll now have to solve a simple riddle - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll now have to solve a simple riddle. Approach four computers located on the other side of the lab. Interacting with the computer will allow you to rotate metal objects seen in the distance and your objective will be to allow the laser beam to reach its destination. Check the screenshot above for a complete solution. Solving this riddle will open the door to the research lab again, allowing you to return to the main area of the station.

6 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughSave your game again - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Save your game again. You can now proceed to the middle door (first screenshot) to enter an area marked as engineering. It would be a good idea to leave your followers behind, but thankfully even if something bad happens to them you'll be allowed to continue moving alone. Wait for the steam to disappear and then start running.

7 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll find a small room along the way and it would be a good to explore it - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll find a small room along the way and it would be a good to explore it. There's a PDA here and you'll be allowed to collect 2100 credits from two lockers. Continue moving through the main corridor and don't forget to sprint in order to avoid the steam.

8 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughUse a nearby ramp to reach an upper level and it shouldn't take you long to reach a power control terminal - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Use a nearby ramp to reach an upper level and it shouldn't take you long to reach a power control terminal. Use it to restore power to this area of the station and return to the main room. There's only one more passageway for you to explore (second screenshot) and it leads to the living quarters.

9 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe first room you'll enter is going to be a mess hall and you'll find a PDA here - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The first room you'll enter is going to be a mess hall and you'll find a PDA here. Head on to the next section and choose the right door located at the end of a long corridor (first screenshot). Find a med kit there and then use a nearby control panel to restore power. Notice that you've been trapped here and therefore you'll have to figure out a way how to get out.

10 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughApproach the computers found in the center of the room - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Approach the computers found in the center of the room. Start off by interacting with a computer located to the right (first screenshot) and then interact with a computer located to the left (second screenshot). Exit this room and use this opportunity to visit the other one. There are three lockers in that room and opening them will reward you with 1650 credits.

11 - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughReturn to the main area of the station for the last time and interact with a central terminal (first screenshot) - N7 quests - Abandoned Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Return to the main area of the station for the last time and interact with a central terminal (first screenshot). You may now enter a room seen behind the glass wall. Shutting down the AI (second screenshot) will allow you to end this mission and you'll automatically receive a new assignment from the same group - N7: Hahne-Kedar Facility.

Received from: automatically after completing N7: Abandoned Research Station mission [Normandy SR-2]

1 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This mission can be unlocked by completing another assignment from this group (N7: Abandoned Research Station) and you can check the objectives by reading an e-mail from one of your personal terminals - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This mission can be unlocked by completing another assignment from this group (N7: Abandoned Research Station) and you can check the objectives by reading an e-mail from one of your personal terminals. Open the galaxy map and plan a course for the Titan Nebula. Locate a planet named Capek in the Haskins system and begin scanning its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Begin landing procedures.

2 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin exploring the [Capek - Hahne-Kedar facility] map - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin exploring the [Capek - Hahne-Kedar facility] map. Make sure to order your followers to take cover as you all approach the entrance to the facility, because LOKI and FENRIS mechs will soon attack you. Don't forget that FENRIS mechs are always trying to get closer, so you must prevent them from doing that.

3 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughEnter the factory after disposing of the mechs - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Enter the factory after disposing of the mechs. Start off by heading inside a room found to your left (first screenshot). Ignore a machine seen on the other side of the glass wall. Instead you should focus on finding a safe (3750 credits), a med kit and a computer with a couple of interesting messages. You may proceed towards the next section (second screenshot).

4 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a series of fights with LOKI and FENRIS mechs - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a series of fights with LOKI and FENRIS mechs. The first part of this battle will give you plenty of opportunities to find good cover for your teammates and you should definitely use that help. Be careful when you reach the nearest corner. Order your colleagues to change positions here. Continue eliminating the machines slowly and without taking any unnecessary risks.

5 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou will soon have to start exploring a large warehouse area (first screenshot) and this is when the rules of this battle will radically change - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You will soon have to start exploring a large warehouse area (first screenshot) and this is when the rules of this battle will radically change. There are going to be a lot of close quarters battles here and you'll have to use appropriate weapons and powers to succeed. Keep moving slowly, so you won't miss any of the mechs along the way.

6 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to secure this entire area before moving on - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to secure this entire area before moving on. If you decide to return to the door you've used to get here you'll have a chance to examine a datapad with several interesting messages (first screenshots). There's also a container nearby (second screenshot) with 150 units of element zero.

7 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAs for the main area, you will find power cells in the left section of the warehouse (first screenshot) and 175 units of element zero in the right section of the warehouse (second screenshot) - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

As for the main area, you will find power cells in the left section of the warehouse (first screenshot) and 175 units of element zero in the right section of the warehouse (second screenshot). You may finally proceed towards the only available exit.

8 - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon find yourself standing near the staircase and you should focus on finding the last container with 175 units of element zero - N7 quests - Hahne-Kedar Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon find yourself standing near the staircase and you should focus on finding the last container with 175 units of element zero. Use the stairs and explore the control room. Interacting with one of the terminals (second screenshot) will allow you to end this mission.

Received from: automatically after getting on board of the MSV Broken Arrow space ship [MSV Broken Arrow]

1 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll be informed about the possibility of completing this quest via e-mail, however it will officially appear in your journal after you've found yourself on board of the ship - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll be informed about the possibility of completing this quest via e-mail, however it will officially appear in your journal after you've found yourself on board of the ship. You can find the Broken Arrow by opening the galaxy map and travelling to The Phoenix Massing. The ship is in the Nariph system - click on it and confirm that you want to start docking procedures. Wait to be transported to the first area of [MSV Broken Arrow].

2 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your current game, because this mission has a six-minute time limit - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your current game, because this mission has a six-minute time limit. Don't worry - assuming you won't make any unwanted stops you should be able to end this assignment between three and four minutes. Start off by heading forward. You can decide to read captain's log along the way or ignore it. Eventually you'll come across a closed door (second screenshot) and you'll have to solve a well-known mini-game to open it. Don't forget that the timer won't stop during the mini-game so you'll have to work a little bit faster than usual.

3 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughBe careful, because as soon as the door opens you'll have to start attacking the geth - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful, because as soon as the door opens you'll have to start attacking the geth. It would be a good idea to have a tech specialist in your team, because most of tech powers will be effective here. Use a medical station if you need to after the battle. You can also pick up 1200 units of iridium from one of the containers.

4 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to use a console located to your right (first screenshot) in order to unlock a passageway to the next area - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to use a console located to your right (first screenshot) in order to unlock a passageway to the next area. Examining the left console is not mandatory, because it contains only a few log entries. Proceed towards a newly unlocked passageway (second screenshot) and don't forget to save your game along the way.

5 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon end up in a large engine room and you should order your followers to take cover on the upper balcony (first screenshot) - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon end up in a large engine room and you should order your followers to take cover on the upper balcony (first screenshot). Proceed to the lower level alone and notice that new geth have appeared on nearby balconies (second screenshot). You should allow your teammates to attack the machines, especially since they'll keep respawning (make an exception only for geth bombardiers - they're a much bigger threat).

6 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to explore the left corner of the room, because you'll find a new container (first screenshot) with 800 units of iridium - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to explore the left corner of the room, because you'll find a new container (first screenshot) with 800 units of iridium. Order your teammates to get down here and place them behind a solid cover. You should approach the first coupling in the meantime. The object you're looking for is located to your right (second screenshot).

7 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you're not standing in front of the machine, because a single hit would stop the entire process - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you're not standing in front of the machine, because a single hit would stop the entire process. Instead move to the side (first screenshot) and keep holding the action key until the first coupling is activated. Return to your colleagues, help them for a few seconds and then choose a passageway leading to the next section of the machine room - it's located near the balconies occupied by the geth (second screenshot).

8 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughApproach the second coupling and repeat all the actions described above - you shouldn't be standing in front of the coupling and you must count on your followers distracting the geth from Shepard - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Approach the second coupling and repeat all the actions described above - you shouldn't be standing in front of the coupling and you must count on your followers distracting the geth from Shepard. You may now proceed to an upper balcony (second screenshot).

9 - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThere's only one more thing for you to do here and that is to restart the main engine (first screenshot) - N7 quests - Imminent Ship Crash - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

There's only one more thing for you to do here and that is to restart the main engine (first screenshot). Sadly this requires you to solve a mini-game again so you must have some spare time on your clock if you want to succeed. The good news is that you won't be attacked by anyone while completing the mini-game, allowing you to focus on the puzzle. Restarting the engines will allow you to automatically end this mission.

Received from: automatically after finding an anomaly [Tarith]

1 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: Starting this quest has some additional requirements - you must first complete two other side missions - Omega: Datapad Recovered and Omega: The Patriarch - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: Starting this quest has some additional requirements - you must first complete two other side missions - Omega: Datapad Recovered and Omega: The Patriarch. Open the galaxy map and confirm that you want to travel to the Crescent Nebula. Use a fuel depot and fly to the Lusarn system. You must find a planet called Tarith there and begin scanning its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start this quest.

2 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin your exploration of the [Tarith - Blood Pack relay] map - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin your exploration of the [Tarith - Blood Pack relay] map. Read a message after reaching the first campsite and then interact with the first beacon. Notice that the blue light will guide you through the green mist, although you'll want to check some of the side passageways as well to uncover all secrets.

3 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughReaching the second beacon (first screenshot) will only take you a few seconds and naturally you should turn it on as well - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Reaching the second beacon (first screenshot) will only take you a few seconds and naturally you should turn it on as well. Be careful, because you'll be attacked by a group of klixen very soon. You won't encounter a lot of these beasts, however you will have to use heavy firepower due to their resistant shells.

4 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward until you get to the third beacon (first screenshot) - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward until you get to the third beacon (first screenshot). Turn it on and spend some time exploring a nearby passageway (second screenshot). Doing this will allow you to find 400 units of platinum. Go back to the main path and start using the blue light to get to the next area.

5 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughExpect to encounter more monsters along the way - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Expect to encounter more monsters along the way. Eventually you'll get to a much larger area and you should go to your left here. Assuming you're very thorough you shouldn't have any problems finding another 400 units of platinum (first screenshot). Go back to the main path and choose a path leading to the top of a nearby hill (second screenshot).

6 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughOnce you get to the top you should do two things - read a message left on a datapad and activate a new beacon - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Once you get to the top you should do two things - read a message left on a datapad and activate a new beacon. Choose a new passageway to get down from this hill (second screenshot). It won't be guarded by anyone, so you can move faster.

7 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you explore the area, because you'll have a chance to collect 400 units of platinum (first screenshot) - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you explore the area, because you'll have a chance to collect 400 units of platinum (first screenshot). You may continue moving forward. Deal with a new group of monsters along the way and then locate a new beacon (second screenshot).

8 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughOnce again, you should take your time to explore your surroundings - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Once again, you should take your time to explore your surroundings. Doing this will allow you to find a datapad and 400 units of platinum (first screenshot). Keep heading forward until you find a new beacon (second screenshot). The device may look like it's damaged, but you can turn it on to guide you through the rest of the path.

9 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep going straight - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep going straight. You should consider choosing a new passageway along the way, this time in hopes of finding a datapad (first screenshot). Expect to encounter more alien creatures. Eventually you'll get to a new beacon (second screenshot).

10 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you take your time exploring a path leading to a nearby hill (first screenshot) - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you take your time exploring a path leading to a nearby hill (first screenshot). Be careful, because the hill will be guarded by Blood Pack soldiers and the only way to get rid of them will be to engage them in open combat. Find the last pile of resources to collect 400 units of platinum.

11 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughReturn to the beacon you've activated not long ago and continue with the mission - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Return to the beacon you've activated not long ago and continue with the mission. Remain on the main path until you get to a new beacon (first screenshot) and then choose a passageway located close to the cliff (second screenshot). Save your game and choose a good weapon from your arsenal before moving on.

12 - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe last location of the map will be guarded by a group of Blood Pack soldiers, as well as by a mini-boss - Salamul - N7 quests - Blood Pack Communications Relay - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The last location of the map will be guarded by a group of Blood Pack soldiers, as well as by a mini-boss - Salamul. Make sure to use a heavy weapon and your best powers against the boss and prevent him from moving too close. Using the terminal (second screenshot) after the battle will allow you to end this mission. Notice that you've been automatically given a new assignment from this group - N7: Blood Pack Base.

Received from: automatically after completing N7: Blood Pack Communications Relay mission [Normandy SR-2]

1 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This mission can be unlocked by completing another assignment from this group (N7: Blood Pack Communications Relay) - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This mission can be unlocked by completing another assignment from this group (N7: Blood Pack Communications Relay). Open the galaxy map and choose The Shrike Abyssal. Locate a planet named Zada Ban in the Xe Cha system and confirm that you want to land on its surface (you won't have to perform any scans). You may begin exploring [Zada Ban - Blood Pack base] map.

2 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughStart off by reading a message which was left on a datapad found next to the landing site (first screenshot) - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Start off by reading a message which was left on a datapad found next to the landing site (first screenshot). You may head forward. Be on a lookout for a second datapad and then proceed to your left. There's a container here (second screenshot) and you can collect 600 units of palladium from it.

3 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughGo back to the junction and this time head down - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Go back to the junction and this time head down. Notice large objects in front of you (first screenshot) which you and your team should use for cover. Start attacking Blood Pack soldiers and notice that eliminating those beneath your position (second screenshot) will be very easy. Don't forget to fire at exploding objects and watch out for soldiers equipped with rocket launchers, avoiding contact with the missiles at any cost.

4 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until it's safe and then proceed to a lower section of the map - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until it's safe and then proceed to a lower section of the map. Make sure to inspect a corridor found to your left (first screenshot), because you'll come across a datapad and a container (600 units of palladium). Return to the junction and this time go to your right. Quickly order your team to take cover here (second screenshot).

5 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughStart attacking hostile units - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Start attacking hostile units. Initial groups of enemy soldiers will appear in front of you and to your left, but you'll also have to prepared for other hostiles to show up on an upper ledge located to your right (second screenshot). Eliminating them is a top priority - use the best guns and powers to get rid of them quickly and make sure to fire at an explosive object found next to them.

6 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until it's safe and then look around to find a med kit - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until it's safe and then look around to find a med kit. Eventually you'll have to start moving towards a door seen in the distance (first screenshot). Enter the last area of this map and order your followers to take cover (second screenshot).

7 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin attacking Blood Pack soldiers and you shouldn't be surprised to hear that a mini-boss Kalusk (first screenshot) will be among them - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin attacking Blood Pack soldiers and you shouldn't be surprised to hear that a mini-boss Kalusk (first screenshot) will be among them. Use a heavy weapon against the boss, especially since he's heavily armored. Explore the area once the battle has ended and you'll have a chance to find the last container (second screenshot) with 800 units of palladium.

8 - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughApproach two large tanks and use one of your weapons to destroy smaller exploding containers found next to them - N7 quests - Blood Pack Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Approach two large tanks and use one of your weapons to destroy smaller exploding containers found next to them. After you've received a warning quickly retreat to the door (second screenshot) and you'll end this mission.

Received from: automatically after finding an anomaly [Helyme]

1 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map. Choose the Crescent Nebula, use a fuel depot and fly to a nearby Zelene system. Here you'll have to locate a planet named Helyme. Confirm that you want to scan the planet's surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start this quest.

2 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin exploring the [Helyme - Eldfell-Ashland facility] map - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin exploring the [Helyme - Eldfell-Ashland facility] map. Proceed towards a cave seen in the distance and once you're inside focus on finding a computer terminal. Turn it on and get ready to take part in your first fight with Eclipse soldiers (second screenshot).

3 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughI would strongly recommend being careful here, especially while going against the Eclipse troopers - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

I would strongly recommend being careful here, especially while going against the Eclipse troopers. They're protected by barriers and have biotic abilities, so they always have to go down first. Check the left corridor after the battle (second screenshot) and you should be able to find a container with 2000 units of palladium.

4 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed towards a locked door (first screenshot) - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed towards a locked door (first screenshot). Make sure to save your game and then break the lock by solving a mini-game. Head forward and don't forget to examine a PDA along the way to read an interesting message. You may now proceed towards a new passageway (second screenshot).

5 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for the first serious battle of this mission - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for the first serious battle of this mission. You will be heading forward and a lot of Eclipse units will try and stop you. Just as before, you'll have to watch out for elite troopers, taking them out as soon as possible. There are also some explosives in the area and they should make winning this battle a little easier.

6 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughA second group of enemies is located further in the back and a good idea of getting to them would be to choose a corridor located to your right (first screenshot) - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

A second group of enemies is located further in the back and a good idea of getting to them would be to choose a corridor located to your right (first screenshot). Be careful, because the corridor may be guarded by someone (don't expect heavy resistance, though). Finish off by eliminating Eclipse units occupying a higher ground (second screenshot).

7 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou should now spend some time looking around - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You should now spend some time looking around. The side corridor you've used to surprise enemy units has a container with power cells (first screenshot). You can also find large "steps" in the area (second screenshot) and climbing on top of the platforms would allow you to get to a med kit.

8 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your current game and then find a mainframe (first screenshot) - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your current game and then find a mainframe (first screenshot). Interacting with the computer, solving a mini-game and choosing the second option from the menu will start a decryption program. For you it means that you'll have to defend yourself until the process has been completed. Eclipse soldiers will soon begin showing up in the area and basically you'll have to kill all of them to proceed with the rest of the mission.

9 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe first phase of this battle will require you to handle a small group of soldiers seen on a nearby balcony (first screenshot) - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The first phase of this battle will require you to handle a small group of soldiers seen on a nearby balcony (first screenshot). You should also be ready to defeat a second group which will appear to your right (second screenshot).

10 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've defeated some of the closest targets you may move to your left along with the rest of your team - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

After you've defeated some of the closest targets you may move to your left along with the rest of your team. Divide into two groups - one group should be guarding the main passageway (first screenshot) and the other group should be guarding the side passageway which you might have used not long ago (second screenshot). Don't forget to assist your colleagues in defeating a mini-boss - Captain Vorleon. He's protected by shields, so you should consider using a heavy weapon and some of the best powers at your disposal.

11 - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until all enemy units have been eliminated - N7 quests - Captured Mining Facility - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until all enemy units have been eliminated. You should now explore the area to the right of the mainframe and you'll find a computer terminal (first screenshot). Interact with the terminal to extend a nearby bridge, stand on it and find a container with 2000 units of palladium (second screenshot). You may return to the mainframe to read the deciphered message and to collect 7500 credits. Leave the planet by pressing and holding the F key.

Received from: automatically after finding an anomaly [Aequitas]

1 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map. Choose the Minos Wasteland and then travel to the planet Aequitas located in the Fortis system. Confirm that you want to scan the planet's surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start the quest and make sure to take a weapon (preferably a heavy one) good in close range combat for this mission.

2 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin exploring the [Aequitas planet - Mining facility] map - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin exploring the [Aequitas planet - Mining facility] map. Start off by examining the area in the vicinity of the landing site. You'll find a container here (first screenshot) and opening it will grant you with 2250 credits. Enter the mine and get ready to defeat the first group of husks. Naturally this is only an introduction to what will happen next.

3 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughRead a message from a datapad found in the area and proceed to the next section - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Read a message from a datapad found in the area and proceed to the next section. There's a container with 440 units of iridium in a nearby cave. Be careful, because you'll soon encounter more zombies and they will be using a small passageway (second screenshot) to get to you. Keep shooting at them from a larger distance and don't forget that they can injure you only in close combat.

4 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughStart moving towards the passageway where all of the zombies have appeared in the first place - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Start moving towards the passageway where all of the zombies have appeared in the first place. Proceed to the lower level of the mine. Attack a new group of monsters and don't be frightened once you see more of them falling through the ceiling. You'll have to be ready for similar surprises in the future. A larger group of husks will attack you in the next cave and you will have a chance to kill some of them by shooting at explosive containers (second screenshot). Don't forget to dispose of the abominations first to prevent them from exploding near your team.

5 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've defeated all the monsters take your time to look around and you'll find a container with 600 units of iridium (first screenshot) - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

After you've defeated all the monsters take your time to look around and you'll find a container with 600 units of iridium (first screenshot). Proceed to the next cave and get ready to engage a new large group of husks in battle. Zombies will be appearing on an upper balcony and to your left, so you'll have to be careful.

6 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've eliminated all the monsters and then look around to find a container filled with resources (first screenshot) - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've eliminated all the monsters and then look around to find a container filled with resources (first screenshot). This time you'll be given a chance to collect 560 units of iridium. You may proceed towards an upper ledge where you'll find a locker with 1050 credits. Head to the next section where you'll find the last container with 400 units of iridium.

7 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughBe careful, because more zombies will attack you when you'll get close to the next area - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful, because more zombies will attack you when you'll get close to the next area. Just as before, you should consider aiming for the explosive canisters to take them down quickly (first screenshot). Use a medical station when it's safe and check a nearby computer terminal (second screenshot) to read several messages.

8 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThere are two passageways leading to the last location of the map - you can choose the lower corridor (first screenshot) or you can choose an upper platform (second screenshot) - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

There are two passageways leading to the last location of the map - you can choose the lower corridor (first screenshot) or you can choose an upper platform (second screenshot). In both cases you'll find power cells and it's important to pick them up. I would recommend choosing the second (upper) path, because you'll have a better view of the battlefield and therefore eliminating monsters will be easier. Either way you shouldn't forget about saving your game, because you're about to take part in the most difficult battle of this mission.

9 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou shouldn't be surprised to hear that your objective will be to defend yourself against hordes of zombies - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You shouldn't be surprised to hear that your objective will be to defend yourself against hordes of zombies. If you're using the balcony you'll have a chance to eliminate most of the husks before they get to close. Otherwise it may prove to be more difficult. Keep shooting, because monsters will continue appearing in your vicinity. Make sure to prevent them from moving too close (second screenshot), so you won't have to risk your life.

10 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughEventually you may find yourself overwhelmed by the zombies and you may want to consider stepping back or using a heavy weapon to deal with the rest of the monsters - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Eventually you may find yourself overwhelmed by the zombies and you may want to consider stepping back or using a heavy weapon to deal with the rest of the monsters. Having a good gun for close range combat may prove to be very useful here and don't forget that you can also perform melee hits if necessary. SAVE your game after the battle and approach a new passageway (second screenshot) leading to an alien device.

11 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThis is not over, because as soon as you enter the room a new large group of husks will appear in your area - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

This is not over, because as soon as you enter the room a new large group of husks will appear in your area. I would recommend retreating quickly to continue attacking them from the balcony or from the lower corridor. Enter the last room again when it's safe. Search the area to find a med kit and a locker with 450 credits (second screenshot).

12 - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may now enter a medium-sized chamber with a large shiny object - N7 quests - Abandoned Mine - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may now enter a medium-sized chamber with a large shiny object. Thankfully you won't have to fight anyone here - just shoot at the bombs located on both sides of the alien device. You'll then watch a cut-scene and this mission will come to an end.

Received from: automatically after finding an anomaly [Joab]

1 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map. Choose the Rosetta Nebula - make sure to start Jacob's personal mission first if you can't see it. You must then travel to the planet Joab located in the Enoch system. Confirm that you want to scan the planet's surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start this quest.

2 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin exploring the [Joab - Dig site] map - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin exploring the [Joab - Dig site] map. Expect to be attacked by the first group of Blue Suns soldiers near the landing site so your first order of business should be to ask your followers to take cover. As for the battle itself, you should focus on eliminating a Blue Suns legionnaire, because he'll be well protected and he may attempt to close the distance between him and your team.

3 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughBegin attacking standard enemy units after you've successfully dealt with the legionnaire - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Begin attacking standard enemy units after you've successfully dealt with the legionnaire. Killing most of the Blue Suns soldiers shouldn't be a big problem. Make sure to explore the area after the battle, because you'll find two containers (screenshots 1 & 2) with 175 and 125 units of element zero.

4 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards a door where you may have seen some of the enemy soldiers showing up - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards a door where you may have seen some of the enemy soldiers showing up. Interacting with the door will transport you to an underground area and you must immediately seek cover. Start off by shooting at some of the closest targets.

5 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThis battle may prove to be slightly more difficult for you - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

This battle may prove to be slightly more difficult for you. One of the enemy groups will use a side door (first screenshot) and this will probably force you to change positions. A different group of Blue Suns soldiers will appear on an upper balcony. You may decide to attack them from the distance or you can head through some of the side rooms to get to them safely.

6 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou should spend some time now exploring the surrounding area - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You should spend some time now exploring the surrounding area. There are two lockers on the ground floor (1500 credits) and you'll also find a med kit and a computer with two saved messages. Go to the balcony and explore a room found to your left (second screenshot). You can take 2250 credits from one of the lockers.

7 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughRemain on the balcony and take your time to find a very long corridor (first screenshot) - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Remain on the balcony and take your time to find a very long corridor (first screenshot). Start moving towards a door seen in the distance and don't forget to save your game along the way. Deal with a group of enemy units after entering a new room (second screenshot). Don't forget not to use a crate for cover here, because it will get destroyed during the battle.

8 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughBe careful, because a new mini-boss (Blue Suns leader) will soon arrive here - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful, because a new mini-boss (Blue Suns leader) will soon arrive here. I would strongly recommend using a heavy weapon to kill him, especially since he'll be protected by a shield and an armor. Once he's gone quickly move on to the other end of the room. Aside from new soldiers you'll also encounter a second mini-boss here - Commander Locke. This time it should be easier to win, especially since you'll find a lot of exploding containers in the area.

9 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughOnce again you should take a few seconds to explore your surroundings - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Once again you should take a few seconds to explore your surroundings. 200 units of element zero can be found here (first screenshot), as well as a datapad (second screenshot). Examining the datapad will trigger a new side mission - N7: MSV Strontium Mule.

10 - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughFinish off by proceeding towards a nearby door (first screenshot) - N7 quests - Archeological Dig Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Finish off by proceeding towards a nearby door (first screenshot). You'll end up standing inside a small room and you'll have to interact with a Protean video log (second screenshot) to end this mission.

Received from: automatically after finding a datapad [Joab - Dig site]

1 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find a datapad during the course of N7: Archeological Dig Site quest - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find a datapad during the course of N7: Archeological Dig Site quest. The datapad can be collected at the end of the mission, after dealing with all enemy units (including two final bosses; first screenshot). Read the message left on the datapad. After you've returned to the Normandy open the galaxy map and plot a course for the Omega Nebula. Use a fuel depot and fly to the Arinlarkan system.

2 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've arrived in the Arinlarkan system locate a large object in space, click on it and confirm that you want to start docking procedures - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

After you've arrived in the Arinlarkan system locate a large object in space, click on it and confirm that you want to start docking procedures. Wait to be transported to the [MSV Strontium Mule] and after watching a short cut-scene order your followers to take cover behind nearest objects.

3 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll now have to take part in the first serious battle of this mission during which you'll be going against Blue Suns soldiers - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll now have to take part in the first serious battle of this mission during which you'll be going against Blue Suns soldiers. Make sure to prevent enemies from moving too close and use exploding objects from the environment to your advantage. Legionnaires and heavy soldiers will soon join the battle and you'll have to start attacking them as soon as possible.

4 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughIt would be a good idea to close the distance separating your team from enemy troops, however you shouldn't be taking major risks, especially since some of them will be using rocket launchers - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

It would be a good idea to close the distance separating your team from enemy troops, however you shouldn't be taking major risks, especially since some of them will be using rocket launchers. Search the area for a PDA (second screenshot) after the battle and read a message left on it. You may now proceed towards the only available passageway.

5 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading towards upper floors - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading towards upper floors. You'll have a chance to use a computer console along the way and you'll be forced to defeat a new group of the Blue Suns soldiers. Notice that you won't be allowed to use any objects for cover during this fight, so you'll have to storm their positions without any delays. Find a second PDA once they're gone and then approach a new large console (second screenshot). Solving a mini-game will result in opening three passageways.

6 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you save your progress here - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you save your progress here. Start off by choosing the passageway located in the middle (first screenshot) which will lead you to a big room. Notice that you're in a bad spot so you'll have to quickly duck behind cover, eliminate the closest targets and then focus on killing enemy soldiers standing on upper balconies.

7 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAn engineer can be found inside this room and he's a mini-boss, so obviously you'll have to be more careful while fighting him, especially since he'll be using a shield and an armor - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

An engineer can be found inside this room and he's a mini-boss, so obviously you'll have to be more careful while fighting him, especially since he'll be using a shield and an armor. Secure this area and then spend some time exploring it - you'll find power cells here, as well as a terminal and a PDA. You may return to the room with the large console.

8 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may now choose either one of the side corridors leading to an upper floor, but before you leave this level make sure to explore additional rooms found in the area - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may now choose either one of the side corridors leading to an upper floor, but before you leave this level make sure to explore additional rooms found in the area. One of them will contain a computer console (first screenshot) and the other one a medical station (second screenshot). Head on to the upper floor and order your followers to take cover.

9 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughStart attacking new Blue Suns soldiers encountered in this area (first screenshot) - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Start attacking new Blue Suns soldiers encountered in this area (first screenshot). You may begin shooting at them from a larger distance or you can get closer and use different weapons and powers to take them out. Head forward once they're gone and choose a long corridor leading to a locked door (second screenshot).

10 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou can't open the door by solving a mini-game so instead you should inspect a corridor found to your right - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You can't open the door by solving a mini-game so instead you should inspect a corridor found to your right. Find a terminal there (first screenshot) and hack into it. After that you should SAVE the game and then approach the door leading to the captain's bridge. There are new enemy units inside and it would be a good idea to use some kind of a grenade or a power (tech specialist's drone would be nice) to injure them or distract them without risking too much.

11 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to be extremely careful here, because the captain's bridge will be guarded not only by the Blue Suns soldiers but also by Captain Vorhess (boss) and by several bodyguards (mini-bosses) - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to be extremely careful here, because the captain's bridge will be guarded not only by the Blue Suns soldiers but also by Captain Vorhess (boss) and by several bodyguards (mini-bosses). It would be a good idea to use a heavy weapon here and to remain outside the bridge for as long as possible. Don't forget that the bridge is small, so you wouldn't have a lot of places to seek cover.

12 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've secured the bridge IMMEDIATELY turn around and start shooting at FENRIS mechs heading your way (first screenshot) - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

After you've secured the bridge IMMEDIATELY turn around and start shooting at FENRIS mechs heading your way (first screenshot). You should now consider ordering members of your team to take cover on both sides of the corridor, because new Blue Suns units have arrived in the room seen in the distance.

13 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThis is not going to be a very difficult battle, however you must acknowledge the fact that aside from standard enemy units you'll also have to get rid of a new mini-boss - Sergeant Boortis - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

This is not going to be a very difficult battle, however you must acknowledge the fact that aside from standard enemy units you'll also have to get rid of a new mini-boss - Sergeant Boortis. Once he's gone focus on killing soldiers equipped with rocket launchers and then storm the room with the rest of your team to deal with the remaining forces quickly.

14 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may return to the captain's bridge - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may return to the captain's bridge. Take your time to find a PDA and then interact with a nearby console (first screenshot). Proceed to the main area of the first floor (the one where the last battle took place) and choose an unexplored corridor (second screenshot).

15 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon get to a junction and you can ignore a room located to your right, because aside from having to kill two soldiers you would only find several bodies - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon get to a junction and you can ignore a room located to your right, because aside from having to kill two soldiers you would only find several bodies. As a result you should immediately proceed to your left (second screenshot).

16 - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and WalkthroughEnter the last room of the ship and look around - N7 quests - MSV Strontium Mule - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Enter the last room of the ship and look around. You'll find several interesting items here, including a PDA and a container with 2000 units of iridium. You can also hack into the left terminal (first screenshot) to acquire a plan for a research project. Finish the mission by interacting with the cargo (second screenshot). Doing this will result in receiving 3750 credits. Hold the F key to return to the Normandy.

Received from: automatically after reading an e-mail from Cerberus [Normandy SR-2]

1 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You will have a chance to start this mission after completing another assignment from this group - N7: MSV Strontium Mule - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You will have a chance to start this mission after completing another assignment from this group - N7: MSV Strontium Mule. Use one of your personal terminals to read an e-mail from the Cerberus organization. You may now open the galaxy map and travel to Sigurd's Cradle. Use a fuel depot found in the Skepsis system and fly to a nearby Decoris system.

2 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've reached Decoris system find a planet named Sanctum and confirm that you want to scan its surface - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

After you've reached Decoris system find a planet named Sanctum and confirm that you want to scan its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Begin landing procedures and wait for the shuttle to transport you to [Sanctum - Blue Suns base]. Get ready, because you'll soon take part in your first battle of the mission.

3 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou must act quickly, because it'll take only a few seconds for enemy units (namely Blue Suns soldiers) to show up - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You must act quickly, because it'll take only a few seconds for enemy units (namely Blue Suns soldiers) to show up. Don't move too far ahead and notice that enemy forces will occupy higher ground, so you must find a good cover for you and your team. Start attacking Blue Suns units and focus on eliminating heavy soldiers, because they'll be using rocket launchers. Several groups will show up here, so don't leave cover unless you know it's safe.

4 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughSpend some time exploring the area after the battle - you'll find first (out of five) canister which holds 400 units of iridium (first screenshot) - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Spend some time exploring the area after the battle - you'll find first (out of five) canister which holds 400 units of iridium (first screenshot). You may now proceed towards a passageway which was being used by enemy units. Look around to find a datapad with an interesting recording. An attempt of opening the door will result in your team being transported underground.

5 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughTake cover near the balustrade as soon as you've arrived in the warehouse - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Take cover near the balustrade as soon as you've arrived in the warehouse. As you've probably noticed, the balustrade offers only a partial protection, but it'll have to do the job. Keep attacking enemy soldiers and don't forget to focus your efforts on killing a mini-boss - Blue Suns leader. It would be a good idea to use a heavy weapon or good biotic powers on him.

6 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughI wouldn't recommend leaving this area until you're sure that you've managed to kill all enemy units, because otherwise you would be an easy target - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

I wouldn't recommend leaving this area until you're sure that you've managed to kill all enemy units, because otherwise you would be an easy target. You can find a terminal on the wall. Check a nearby passageway (first screenshot) which leads to a small warehouse. There's a datapad there and a safe with 1875 credits.

7 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughReturn to the main hall and this time choose a passageway located to your left (first screenshot) - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Return to the main hall and this time choose a passageway located to your left (first screenshot). I would recommend that you quickly take cover in the next room (near the ramp or on a balcony). Wait for Blue Suns soldiers to show up and attack them. Thankfully it's going to be a smaller group and it won't have a leader.

8 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou won't find any interesting items in this room so you may proceed to the next area right away via a large hole in the wall (first screenshot) - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You won't find any interesting items in this room so you may proceed to the next area right away via a large hole in the wall (first screenshot). It would be a good idea to explore this entire cave thoroughly, because you'll come across four remaining containers and opening all of them will result in gathering a total of 1600 units of iridium. Aside from collecting the minerals you can also find power cells and listen to a recording left on a datapad.

9 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughSave your game, choose a heavy weapon from your inventory and proceed towards the only available door (first screenshot) - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Save your game, choose a heavy weapon from your inventory and proceed towards the only available door (first screenshot). Once you're inside a big warehouse order your followers to take cover, make a few steps forward and wait for two YMIR mechs to show up in the area.

10 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDuring the battle with the machines you should be using your heavy weapon and it would also be a good idea to rely on technological powers (especially Overload) to damage their armor or shields - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

During the battle with the machines you should be using your heavy weapon and it would also be a good idea to rely on technological powers (especially Overload) to damage their armor or shields. There are a lot of explosive crates in the area and you shouldn't forget about blowing them up. Destroying the mechs won't end the battle, because Blue Suns soldiers will show up.

11 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that your team is taking cover and attacking enemy units at the same time - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that your team is taking cover and attacking enemy units at the same time. Start shooting at the Blue Suns units. Enemy forces will be controlled by a mini-boss - Captain Narom. Kill him quickly using a heavy weapon or good biotic powers. Keep fighting until it's safe and then look around. Destroying one of the nearby crates (second screenshot) will allow you to gain access to a platform with a med kit.

12 - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and WalkthroughProceed to the other end of the hall - N7 quests - Blue Suns Base - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed to the other end of the hall. It would be a good idea to explore two side rooms first. There's a computer with three stored messages in one of these rooms and the other one contains a safe (1875 credits). Approach the main door (second screenshot), solve a mini-game and interact with a console found inside a new room to end this mission.

Received from: automatically after finding an anomaly [Franklin]

1 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map and choosing the Sigurd's Cradle - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map and choosing the Sigurd's Cradle. You must then travel to the planet Watson located in the Skepsis system. Notice that Watson has a moon named Franklin. Click on the moon and confirm that you want to scan its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface of the moon to officially start this quest.

2 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll watch a short cut-scene at the beginning of this quest and then you'll be allowed to start exploring the [Franklin moon - Javelin silo II] map - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll watch a short cut-scene at the beginning of this quest and then you'll be allowed to start exploring the [Franklin moon - Javelin silo II] map. Notice that you're going to have to be in a lot of hurry, because this mission has a five-minute time limit. If you won't make any longer stops you should have 60-90 seconds left on the clock at the end of it.

3 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards the first junction and get ready to defeat a group of batarian soldiers (they will be standing to your left) - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards the first junction and get ready to defeat a group of batarian soldiers (they will be standing to your left). I would recommend shooting at them while standing behind larger crates, because the smaller ones may get destroyed. Once they're gone choose a corridor located to your right (second screenshot).

4 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to solve a mini-game here and don't forget that the clock won't stop while you're trying to solve it - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to solve a mini-game here and don't forget that the clock won't stop while you're trying to solve it. Wait for the door to be opened and immediately take cover in the next room along with the rest of your team.

5 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughStart off by eliminating enemies occupying a higher ground (first screenshot) and once they're gone deal with soldiers found to your right - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Start off by eliminating enemies occupying a higher ground (first screenshot) and once they're gone deal with soldiers found to your right. Proceed to the next area, but expect to encounter a new group of enemy units (second screenshot) in the near future.

6 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou can eliminate the last group by staying on the same level as they are or you can go to your left and start shooting at them from an upper platform (first screenshot) which was occupied by the previous group - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You can eliminate the last group by staying on the same level as they are or you can go to your left and start shooting at them from an upper platform (first screenshot) which was occupied by the previous group. There are also power cells here, so you won't have to worry about running out of ammunition for your heavy guns. You may now focus only on the mission (it will be possible to explore the ship later on) or you can spend some time searching the area for a canister (second screenshot) with 2000 units of palladium.

7 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughChoose a passageway leading to a new door (first screenshot) as soon as you're ready to continue with the mission - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Choose a passageway leading to a new door (first screenshot) as soon as you're ready to continue with the mission. It's located beneath the upper platform you've just used. Get ready to solve a new mini-game and then head forward along with the rest of your team towards a bridge seen in the distance (second screenshot).

8 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughGet ready to defeat a Batarian leader - he's going to be the main boss in this mission - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready to defeat a Batarian leader - he's going to be the main boss in this mission. It would be a good idea to have a tech specialist in the team with an Overload ability, so that you'll have a chance to destroy boss's shields easily. Watch out for your own health bar, because you won't be allowed to use any cover here. Keep fighting until the boss has been killed and then proceed towards the control room he was guarding.

9 - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and WalkthroughLook around after you've reached the control room - N7 quests - Javelin Launch - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Look around after you've reached the control room. You can take 3750 credits from a nearby safe without hacking into it and then you'll have to interact with the main console. After you've solved a mini-game you'll have to make an important decision. If you want to earn paragon paints you should decide to save the colony and if you want to earn renegade points you should decide to save the industrial district. Wait until one of the missile has been destroyed. You may spend some additional time exploring the surrounding area or you can leave it by pressing and holding the F key.

Received from: automatically after finding an anomaly [Canalus]

1 - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map and choosing the Pylos Nebula - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map and choosing the Pylos Nebula. Use a fuel depot and then fly to a nearby Dirada system. Find a planet named [Canalus] here and confirm that you want to scan its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start this quest.

2 - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe biggest problem during this mission will be severely limited visibility - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The biggest problem during this mission will be severely limited visibility. As a result you'll have to kill most of the geth by instinct and by locating red rectangles which surround them on your HUD. This should make finding them a little easier, however you will still have to be careful, especially since you'll also be encountering hunters - locating them will be even tougher than usual.

3 - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAs for the main objective of this mission, you can focus only on heading towards a massive geth structure seen in the distance (blue lights) or you can spend additional time exploring the area - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

As for the main objective of this mission, you can focus only on heading towards a massive geth structure seen in the distance (blue lights) or you can spend additional time exploring the area. If you decide to check your surroundings then you'll have a chance to collect minerals. This map contains four stockpiles of 100 units of palladium and eight stockpiles of 200 units of palladium (that's a total of 2000 units of the mineral).

4 - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to choose between two passageways in the early stages of this mission - one passageway will lead you through lower sections (first screenshot) and the other one through an upper bridge (second screenshot) - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to choose between two passageways in the early stages of this mission - one passageway will lead you through lower sections (first screenshot) and the other one through an upper bridge (second screenshot). I would recommend choosing the first (lower) path, because it'll be much easier to find good cover.

5 - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading forward - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading forward. New geth units will attack you close to your destination (first screenshot). Just as before, you'll have to pay special attention to invisible hunters - make sure to prevent them from moving too close to your team.

6 - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've successfully eliminated all enemy units and then proceed towards a large geth device seen in the distance - N7 quests - Anomalous Weather Detected - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've successfully eliminated all enemy units and then proceed towards a large geth device seen in the distance. Explore the area to find a large control panel. Interacting with this object (second screenshot) will automatically end the mission, so make sure that you've collected all resources first.

Received from: automatically after finding an anomaly or automatically after receiving an e-mail from Cerberus [Gei Hinnom or Normandy SR-2]

1 - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: There are two ways of activating this quest - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: There are two ways of activating this quest. The first method is to wait until you've received an e-mail from Cerberus command. Bear in mind that this could take some time, because you would have to finish a sufficient number of other N7 missions. If you don't want to wait you can find the crash site yourself. In both cases you must begin this quest by opening the galaxy map and travelling to the Hades Nexus.

2 - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughUse a fuel depot after you've arrived in the system with a mass relay and plot of a course for a nearby Sheol system - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Use a fuel depot after you've arrived in the system with a mass relay and plot of a course for a nearby Sheol system. You'll have to find a planet named Gei Hinnom there and confirm that you want to begin scanning its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface and begin your exploration of the [Gei Hinnom - Crash site] map.

3 - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe first thing you should do here is to explore the area in the vicinity of the crash site - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The first thing you should do here is to explore the area in the vicinity of the crash site. You'll find a computer terminal nearby (first screenshot) and interacting with it will allow you to read three messages. You can also locate a med kit and a well hidden container (second screenshot) with 2000 units of palladium.

4 - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're done exploring the area choose a narrow passageway (first screenshot) leading to the next section of the map - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're done exploring the area choose a narrow passageway (first screenshot) leading to the next section of the map. SAVE your game there and then initiate a conversation with an injured quarian civilian (Forzan vas Idenna).

5 - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a defensive mission - you'll have to repel varren attacks for about one minute - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a defensive mission - you'll have to repel varren attacks for about one minute. It shouldn't be a major problem, however you must order your teammates to remain close to an injured quarian. Don't forget that the death of the civilian will result in a failure. Thankfully killing varrens will be easy even with less powerful guns.

6 - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDon't forget that you can also fire at nearby explosive containers to inflict additional injuries - N7 quests - Quarian Crash Site - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Don't forget that you can also fire at nearby explosive containers to inflict additional injuries. Prevent the beasts from moving too close and don't be afraid to use melee hits if somehow they get past your defences. After you've defeated all the varrens you should quickly approach a shuttle (second screenshot) before more beasts show up. Confirm that you want to leave this planet and the mission will come to an end.

Received from: automatically after finding an anomaly [Sinmara]

1 - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map. Choose the Caleston Rift and make sure to use a fuel depot. Plot a course for a nearby Solveig system and find a moon named Sinmara there. Confirm that you want to scan its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface of the moon to officially start this quest.

2 - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin exploring the [Sinmara - Magnetic shield generator] map - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin exploring the [Sinmara - Magnetic shield generator] map. Don't worry about being alone here, because you won't encounter any enemy units. You should also know that you won't have to operate under any time limits, so you'll have plenty of time to look around. Start off by examining a nearby generator (second screenshot) and you'll earn 2000 units of palladium.

3 - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed towards a large console found in the area (first screenshot) - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed towards a large console found in the area (first screenshot). You'll have to solve a well-known mini-game and doing this will unlock access to the final area of the map. Approach a large switch located in the middle of the platform (second screenshot).

4 - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe switch you're standing next to is used to transfer power between three major systems - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The switch you're standing next to is used to transfer power between three major systems. You can find out which system is powered at the moment by looking at the yellow lights on the floor. A default settings tells the system to power shield controls. Change that by interacting with the switch - you must transfer power to a shield generator found to your right (first screenshot). Approach a console of the generator and interact with it (second screenshot).

5 - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've read the message about the generator overheating return to the main switch and use it again - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

After you've read the message about the generator overheating return to the main switch and use it again. This time you'll want to transfer power to a coolant unit found to your left (first screenshot). Just as before, you'll have to approach a console of the coolant unit and interact with it (second screenshot).

6 - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou'll now have to repeat the first step - this means having to use the main switch to transfer power back to the shield generator on your right (first screenshot) - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You'll now have to repeat the first step - this means having to use the main switch to transfer power back to the shield generator on your right (first screenshot). Use the generator's console (second screenshot) and this time you shouldn't receive any warning about temperature building up.

7 - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThere's only one more thing to do - go back to the main switch and transfer power to shield controls located directly behind it (first screenshot) - N7 quests - Endangered Research Station - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

There's only one more thing to do - go back to the main switch and transfer power to shield controls located directly behind it (first screenshot). You may approach the console (second screenshot) and interact with it. Finish this quest by solving a mini-game.

Quest giver: automatically after finding an anomaly [Taitus]

1 - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and WalkthroughDescription: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Description: The only way to activate this quest is to find an anomaly and you must begin by opening the galaxy map. Choose the Caleston Rift and make sure to use a fuel depot. Plot a course for a nearby Talava system and find a planet named [Taitus] there. Confirm that you want to scan its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Land on the surface to officially start this quest.

2 - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and WalkthroughStart off by exploring the area in the vicinity of the landing site - you'll find a fuel cell and a datapad with an important message - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

Start off by exploring the area in the vicinity of the landing site - you'll find a fuel cell and a datapad with an important message. You may now approach an unactive YMIR mech found in the area (second screenshot). Activate the mech and notice that it will only make a few steps. You can recharge the mech by inserting a fuel cell mentioned above.

3 - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and WalkthroughYou must now keep following the mech and the machine will use its guns to clear a path to the next area of the canyon - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

You must now keep following the mech and the machine will use its guns to clear a path to the next area of the canyon. Each time the mech has turned itself off you'll be forced to examine the surrounding area in the search for new fuel cells. Installing the cells will allow you to continue the mission.

4 - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe only interesting thing about this quest is an encounter with a small group of varrens - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The only interesting thing about this quest is an encounter with a small group of varrens. You can surprise the beasts by heading towards an upper ledge (first screenshot) after the mech has turned itself off. Thankfully you should be able to kill the beasts before they get closer to your team. Collect a fuel cell to move on with the assignment.

5 - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and WalkthroughThe mech will soon use its guns for the second time and you'll have to be careful, because it'll explode not long after that - N7 quests - Mining the Canyon - N7 quests - Mass Effect 2 - Game Guide and Walkthrough

The mech will soon use its guns for the second time and you'll have to be careful, because it'll explode not long after that. Make sure to move back to a safe distance, so no one in your team will die as a result of the explosion. Enter a new small cave and look around to locate 5000 units of platinum. Wait for the mission to officially end.

1 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing the Horizon mission and naturally you must pay Miranda a visit to learn more about her problem - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing the Horizon mission and naturally you must pay Miranda a visit to learn more about her problem. Miranda can be found in her office on the third deck of the Normandy and during the conversation you should agree to provide help in locating her sister. This mission can be continued by opening the galaxy map and plotting a course for the Crescent Nebula. Land on a planet Illium (you won't have to scan it) located in the Tasale system.

2 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughProceed to the Eternity bar found in the north-eastern section of [Illium - Nos Astra] - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed to the Eternity bar found in the north-eastern section of [Illium - Nos Astra]. You'll have to talk to Lanteia there (first screenshot) and after a short introduction you'll be forced to pick your team. Notice that Miranda has to join your squad for this mission, so choose the other follower carefully. You'll now have a chance to watch an interesting cut-scene.

3 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughWait until you're transported to [Illium - Shipping station] where you'll automatically trigger a conversation with a leader of the mercenaries - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Wait until you're transported to [Illium - Shipping station] where you'll automatically trigger a conversation with a leader of the mercenaries. Notice that you can choose how to react. Activating a renegade interrupt (first screenshot) would allow you to surprise the mercenaries and to kill a few of them. If you don't want to earn renegade points you should wait until the leader ends his speech and start this battle on fair terms. Either way, your first order of business should be to find a good cover for an entire team.

4 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to watch out for the leader of the mercenaries during this first battle, because he's a mini-boss - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to watch out for the leader of the mercenaries during this first battle, because he's a mini-boss. Aside from him you'll also be going against Eclipse heavy soldiers (make sure to avoid rockets heading your way, as well as to use good powers to destroy their shields and armor) and engineers (it's important to destroy the drones they create before they get too close to someone from your team).

5 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughHead forward after you've dealt with all enemy units and don't forget to save your progress along the way - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Head forward after you've dealt with all enemy units and don't forget to save your progress along the way. A new group of enemy soldiers is stationed just around the corner (first screenshot). Thankfully there's going to be only a few of them so it should be fairly easy to succeed. Proceed towards the only available door when they're gone. You'll make a short stop here and you'll be allowed to ask Miranda a couple of questions about her sister and about the area of the factory you're about to enter.

6 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThis battle is going to take place in a large shipping yard with a conveyor belt in the middle - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

This battle is going to take place in a large shipping yard with a conveyor belt in the middle. Start off by ordering your followers to find a good cover. You should take cover near a small passageway leading to the other section of the warehouse (first screenshot), because single enemy units will probably try to use it to get closer to your position. Just as before, you must pay attention to enemy engineer's movements, particularly when it comes to destroying their drones.

7 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDeal with the closest targets and then consider closing the distance to the passageway mentioned above to deal with the rest of enemy troops - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Deal with the closest targets and then consider closing the distance to the passageway mentioned above to deal with the rest of enemy troops. Attack your enemies from a larger distance if possible and don't forget to aim for explosive objects. Search the area after the battle. You'll find a med kit here, as well as a PDA (1500 credits).

8 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to enter a small warehouse (first screenshot) before you decide to leave this area, because you'll have a chance to scan a submachine gun in order to acquire a new plan for a research project - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to enter a small warehouse (first screenshot) before you decide to leave this area, because you'll have a chance to scan a submachine gun in order to acquire a new plan for a research project. You may proceed towards the only passageway leading to the next section of the map (second screenshot). Save your game there!

9 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to be very careful here, because a large group of LOKI mechs is stationed just around the corner and most of the fights here will take place on a small distance - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to be very careful here, because a large group of LOKI mechs is stationed just around the corner and most of the fights here will take place on a small distance. After you've defeated the machines examine one of the nearby lockers and you'll have a chance to collect 1500 credits. It shouldn't take long for you to get to a new large area. This time you should order your colleagues to hide in a safer place (second screenshot).

10 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThere are new Eclipse soldiers nearby, however I would recommend that you focus on eliminating enemy engineers - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

There are new Eclipse soldiers nearby, however I would recommend that you focus on eliminating enemy engineers. Don't forget that they can send drones to attack you and usually that's a big threat. After you've disposed of the closest targets you may want to consider attacking the remaining enemy units from the left flank (first screenshot). Surprising them won't be a problem and you'll have a chance to blow up objects from the environment to inflict additional injuries.

11 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSpend some time exploring this area after the battle - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Spend some time exploring this area after the battle. You'll come across a dead guard (first screenshot) and you'll have a chance to scan his body in hopes of adding a new plan for a research project to your database. You'll also find 3000 credits in a small warehouse. Proceed to a passageway leading to the next area (first screenshot), but don't be surprised if you encounter new enemy units almost immediately.

12 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe next group of enemies can be found just around the corner and eliminating them shouldn't be a big problem - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The next group of enemies can be found just around the corner and eliminating them shouldn't be a big problem. Enter the factory area with working machinery. A lot of large objects are separating you from your enemies, but you should still avoid taking any unwanted risks.

13 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThis is going to be a similar battle to those from the previous parts of this mission, so you should focus your efforts on killing Eclipse engineers, because they will pose a serious threat - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

This is going to be a similar battle to those from the previous parts of this mission, so you should focus your efforts on killing Eclipse engineers, because they will pose a serious threat. You can remain where you are or you can push forward and take them out from a smaller distance. There's also going to be a side passageway to your left (second screenshot) and you'll have a chance to use it to surprise enemy troops.

14 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughNotice that there's a new opportunity of taking out enemy soldiers here - you can fire at large explosive containers moving above your heads (first screenshot) - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Notice that there's a new opportunity of taking out enemy soldiers here - you can fire at large explosive containers moving above your heads (first screenshot). Naturally you should wait until each container is directly above your enemies before you start firing at it. Spend some time exploring this area after the battle - collect 3000 credits from a terminal, 500 units of element zero from a container and 500 credits from a PDA found next to a dead guard.

15 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may go to the next section of the factory (first screenshot) and it shouldn't be a big surprise that you'll have to start eliminating new enemy units there - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may go to the next section of the factory (first screenshot) and it shouldn't be a big surprise that you'll have to start eliminating new enemy units there. Most of your enemies will be appearing near the elevator. Order your team members to go to the left and then move alone to your right to find yourself directly in front of the elevator.

16 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughWatch out for an asari mini-boss (Eclipse trooper) during this battle - your target must lose the shields first before you'll have a chance of scoring a kill - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Watch out for an asari mini-boss (Eclipse trooper) during this battle - your target must lose the shields first before you'll have a chance of scoring a kill. Keep fighting until all enemy units have been eliminated. Order your team to join you, find power cells and use a medical station. SAVE your game before heading towards a nearby elevator (second screenshot).

17 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDuring the elevator trip you'll have a chance to talk to Miranda again and once you've reached your destination you'll discover that she's been betrayed by her friend Niket - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

During the elevator trip you'll have a chance to talk to Miranda again and once you've reached your destination you'll discover that she's been betrayed by her friend Niket. You can choose one of two possible solutions here - allow Miranda to kill Niket or activate a paragon interrupt (second screenshot) and prevent her from doing that. Sadly in this case Niket would also die, because Enyala would kill him.

18 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as this battle has started you should order your followers to take cover behind some of the nearby crates (first screenshot) - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as this battle has started you should order your followers to take cover behind some of the nearby crates (first screenshot). The area is swarming with powerful enemies, so you'll have to be careful and focus on eliminating them one by one. Take special attention at guarding a nearby corridor (second screenshot), because several enemies will probably use it. Focus mostly on killing engineers and elite troopers.

19 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughPay attention to moving containers during the course of this battle (first screenshot) and try using them to your advantage - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Pay attention to moving containers during the course of this battle (first screenshot) and try using them to your advantage. I would recommend that you start attacking Enyala (the main boss) after all of her followers (or at least most of them) have been eliminated. Be careful, because she'll probably be using powerful biotic attacks and she'll also be protected by a barrier and by an armor.

20 - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and WalkthroughExplore the area after the battle, picking up a med kit and interacting with a computer terminal to collect 3000 credits - Companion quests - Miranda: The Prodigal - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Explore the area after the battle, picking up a med kit and interacting with a computer terminal to collect 3000 credits. You should also spend some time finding an interactive crate. Taking a locket from the crate will trigger a side mission - Illium: The Prodigal: Lost Locket Found. Finish this quest by heading towards a new elevator. You'll now have a chance to watch two cut-scenes and you'll be allowed to convince Miranda to introduce herself to her sister.

1 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Samara a visit to learn more about her problem - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Samara a visit to learn more about her problem. Samara can be found in an observation room A (the northern one) on the third deck of the Normandy and during the conversation you should agree to provide help in locating her daughter. This mission can be continued by opening the galaxy map and plotting a course for the Omega Nebula. You'll then have to dock on the Omega station (Sahrabarik system).

2 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughWait until you're transported to [Omega - Market district] and EDI should inform you that it would be a good idea to talk about Samara's daughter with Aria - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Wait until you're transported to [Omega - Market district] and EDI should inform you that it would be a good idea to talk about Samara's daughter with Aria. This means you'll have to return to the Afterlife club. Mention Morinth during your conversation with Aria and you'll find out about her latest victim. You must now go to the apartment of the killed girl (second screenshot) and it can be found in the southern section of the map. It's the same corridor you've used to get to the slums (near the Mad Prophet).

3 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughEnter the apartment and you'll meet Diana (she's the mother of the girl who was recently killed) - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Enter the apartment and you'll meet Diana (she's the mother of the girl who was recently killed). Talk to her and you'll also have a chance of using a paragon interrupt (second screenshot) to cheer her up.

4 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughEnter the second room of the apartment and click on a diary (first screenshot) - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Enter the second room of the apartment and click on a diary (first screenshot). Notice that the diary has three entries and you can read them in any order. Listen to Samara's plan to make you a bait. Before you decide to leave this room you should consider examining a statue and reading an additional note found under the bed (second screenshot).

5 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughBefore you'll be given a chance to meet Morinth you'll have to gain access to a VIP section of the Afterlife club - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Before you'll be given a chance to meet Morinth you'll have to gain access to a VIP section of the Afterlife club. The entrance is located to the north of the marketplace (eastern section of the map; first screenshot). Talk to the bouncer and inform him that you've been sent by Jaruut. Once you're inside you'll have to talk to Samara again and it's important that you pay attention to what she's saying. MAKE SURE to SAVE YOUR GAME before heading to the club, because there's a chance you may miss out on an opportunity of meeting Morinth.

CHARMING MORINTH:

Your job will be to get Morinth's attention and therefore you'll have to perform actions described below. Generally you should remember that you must play a determined and aggressive character, but you must avoid being physically violent. You can't show any soft spots or signs of weakness. If you do everything correctly Morinth will want to talk to you after performing three or four actions. Remember that you won't be allowed to make too many mistakes, because otherwise she'll leave the club without you.

6 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughHere's a list of possible actions which can be done inside the club - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Here's a list of possible actions which can be done inside the club:

- Vij (first screenshot) - You'll find him near the entrance to the club. Ask him about a band called Expel 10 and then tell him to beat it.

- Meln (second screenshot) - It would be best not to disturb them. If you want to talk to them you shouldn't even think about helping Meln's female companion.

7 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough- Waera (first screenshot) - You can dance with her and it would be a good to choose a special action from the dialogue window - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

- Waera (first screenshot) - You can dance with her and it would be a good to choose a special action from the dialogue window.

- Verf (second screenshot) - You have a chance to insult him by choosing the lower dialogue option. Don't get into any fights with him outside the club.

8 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough- Horftin (first screenshot) - Talk to him and then reply that maybe you'll help him out - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

- Horftin (first screenshot) - Talk to him and then reply that maybe you'll help him out. Find Florit (second screenshot). You'll have to choose correct answers during your conversation with her - Terminal and Eternity (in that order!!).

9 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough- Vertin (first screenshot) - Choose the upper left dialogue option two times, forcing the turians to leave the club - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

- Vertin (first screenshot) - Choose the upper left dialogue option two times, forcing the turians to leave the club. Don't choose any of the dialogue options located on the right side of the menu. If you can't choose the dialogue options mentioned above it would be best to leave Vertin and his partner alone.

- Edwin (second screenshot) - Inform the bartender that all the drinks are on you by choosing a standard or a special dialogue option.

10 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughOnce you've done a sufficient number of correct actions you'll have to chance to meet Morinth (first screenshot) and you're going to be invited to join her in her booth - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Once you've done a sufficient number of correct actions you'll have to chance to meet Morinth (first screenshot) and you're going to be invited to join her in her booth. If you've failed you'll return to Samara (second screenshot) and she'll inform you that Morinth has left the club. This will also occur if you fail at convincing Morinth during your initial conversation.

11 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to choose the topics carefully while talking to Morinth, because if you're not convincing she'll leave the club without you - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to choose the topics carefully while talking to Morinth, because if you're not convincing she'll leave the club without you. I would recommend choosing all three topics from the left list - music, art and travel. Avoid talking to her about justicars and family. Notice that you can use the information received from other patrons about the club by talking about Expel 10 (music) or Forty (art). If you're successful Morinth will invite you to her apartment.

12 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou should be happy, because you've completed the most difficult part of this quest and you'll be allowed to save your game here - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You should be happy, because you've completed the most difficult part of this quest and you'll be allowed to save your game here. Start off by approaching a rifle seen on the wall (first screenshot). Scan it to acquire a new plan for a research project. You can also examine other interactive objects - a sword on the wall, a pill bottle, a sculpture and a chess set.

13 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may talk to Morinth now - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may talk to Morinth now. If you decide to keep choosing standard dialogue options (the ones to the right) Morinth will slowly begin taking control over Shepard and you won't be given a choice of an ending. After you've answered a few questions Samara will appear and you'll witness a confrontation between her and Morinth only as a bystander. Wait for Samara to win and talk to her to leave the apartment.

14 - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and WalkthroughIf you've sufficiently developed a paragon or a renegade bar you should consider choosing special dialogue options (the ones to the left) - Companion quests - Samara: The Ardat-Yakshi - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

If you've sufficiently developed a paragon or a renegade bar you should consider choosing special dialogue options (the ones to the left). Doing this will allow you to resist Morinth and the biggest advantage is that you'll be given a chance what to do after Samara's arrival (first screenshot). You can decide to kill Morinth OR Samara. If you let Morinth live she'll automatically join your team to replace her mother (she'll also pose as Samara in front of the other crew members).

1 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Thane a visit to learn more about his problem - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Thane a visit to learn more about his problem. Thane can be found in a life support room on the third deck of the Normandy and during the conversation you should agree to provide help in locating his son Kolyat. This mission can be continued by opening the galaxy map and plotting a course for the Serpent Nebula. Confirm that you want to dock on the Citadel.

2 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughWait until you're transported to [Citadel - Zakera ward] and go talk to Captain Bailey (he can be found near the starting area - in the C-Sec HQ) - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Wait until you're transported to [Citadel - Zakera ward] and go talk to Captain Bailey (he can be found near the starting area - in the C-Sec HQ). Mention Thane's son during the conversation and Bailey will direct you to talk to a guy named Mouse. This person can be found in the eastern section of the Citadel. It's the 28th level of the Zakera ward, near Rodam Expeditions store (second screenshot).

3 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThere are three ways of obtaining the information you need from Mouse - you can choose renegade's interrupt (first screenshot) and force him to give you the answer, you can choose a special dialogue option of an idealist or a renegade and you can also give him a bribe (3000 credits) - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

There are three ways of obtaining the information you need from Mouse - you can choose renegade's interrupt (first screenshot) and force him to give you the answer, you can choose a special dialogue option of an idealist or a renegade and you can also give him a bribe (3000 credits). Notice that you can decide what to do with Shepard's WI he's selling - you can demand a copy, force him to stop selling the software or demand a share of the profit.

4 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've talked to Thane you should save your game and then you'll have to return to Captain Bailey to inform him about what you've discovered - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

After you've talked to Thane you should save your game and then you'll have to return to Captain Bailey to inform him about what you've discovered. Continue talking about Thane's son and demand that you wish to interrogate Elias. You can now choose Thane to become a good cop (if you're a renegade), a bad cop (if you're an idealist) or you can improvise.

5 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe easiest way to obtain the information you need from Elias is to keep choosing renegade interrupts (first screenshot) - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The easiest way to obtain the information you need from Elias is to keep choosing renegade interrupts (first screenshot). If you're playing as an idealist it's going to be tougher and you should consider switching sides often (between being aggressive and understanding). Thankfully even if you fail and his lawyer shows up you won't risk failing the mission. All you have to do is to inform him that you only wish to know the identity of the person that's supposed to be assassinated and you'll be allowed to continue this quest.

6 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughTalk to Captain Bailey for the last time and you're going to be automatically transported to a new area - [Citadel - Catwalks] - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Talk to Captain Bailey for the last time and you're going to be automatically transported to a new area - [Citadel - Catwalks]. Start off by going to your right and examine a datapad (first screenshot) to acquire a new plan for a research project. SAVE your game, position Shepard above the target (second screenshot) and press the action key to start following Joram Talid.

7 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe objective of this part of the mission will be to follow Joram using the balconies - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The objective of this part of the mission will be to follow Joram using the balconies. It shouldn't be too difficult, however you will have to report each time he's made a stop. Start off by heading to your left and going through two sets of doors. Wait for Joram to approach his first stop (first screenshot), target him and press the action key to report to Thane. Notice that you don't have much time to send the report, so you can't waste time wandering the area.

8 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may now head on to your left, going through two other sets of doors - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may now head on to your left, going through two other sets of doors. Once again you must wait for Joram to show up and to send an updated message to Thane by pressing the action key. Go to your left. In this case you'll have to wait for Joram's bodyguard to enter one of the stores before "scanning" him (second screenshot).

9 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughGet ready, because as soon as the bodyguard has left the store your target will start running - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready, because as soon as the bodyguard has left the store your target will start running. Keep making left turns (first screenshot) and you should be fine. Stop once you're above the bar (second screenshot). Wait for your target to show up and send a new report.

10 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed to the next room - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed to the next room. The last area from where you'll have to send a report is located above a group of krogan mercenaries (first screenshot), but naturally you must wait for Joram and his bodyguard to show up. Head on towards a nearby door (second screenshot).

11 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughOne of the workers will stop you in the next room and there are three ways of getting past him - you can knock him unconscious (special renegade interrupt - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

One of the workers will stop you in the next room and there are three ways of getting past him - you can knock him unconscious (special renegade interrupt; first screenshot), you can convince him to let you through (special paragon/renegade dialogue options) or you can keep choosing standard dialogue options until Shepard loses patience. Thankfully you won't have to worry about failing your mission because of him.

12 - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading towards a new door to trigger a series of cut-scenes - Companion quests - Thane: Sins of the Father - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading towards a new door to trigger a series of cut-scenes. The most important decision you'll have to make is to either prevent Thane's son from completing the execution (special paragon interrupt) or allowing him to do it. You should also know that if you're playing as a renegade you may assassinate the target for him. Wait until you return to C-Sec office. Choosing a special dialogue option (paragon or renegade) will result in Thane's son receiving a lower sentence.

1 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Garrus a visit to learn more about his problem - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Garrus a visit to learn more about his problem. Garrus can be found in a main battery room on the third deck of the Normandy and during the conversation you should agree to provide help in finding the person he's looking for. This mission can be continued by opening the galaxy map and plotting a course for the Serpent Nebula. Confirm that you want to dock on the Citadel.

2 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughWait until you're transported to [Citadel - Zakera ward] and go talk to Captain Bailey (he can be found near the starting area - in the C-Sec HQ) - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Wait until you're transported to [Citadel - Zakera ward] and go talk to Captain Bailey (he can be found near the starting area - in the C-Sec HQ). Mention Shadow during the conversating with the C-Sec officer and he'll direct you to go to the 26th level of the ward (western section of the map). There's a shipping warehouse here (second screenshot) and you must head inside.

3 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you're in the warehouse you'll be stopped by a volus and he'll introduce himself as Shadow - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you're in the warehouse you'll be stopped by a volus and he'll introduce himself as Shadow. Notice that he has two bodyguards with him. You could use a renegade interrupt (first screenshot) to get rid of them, but it won't be necessary. Have a short conversation with the volus and you'll find out the location of Harkin. Exit the warehouse and use one of many rapid transport terminals (second screenshot) found on a Citadel. Confirm that you want to travel to [Citadel - Factory district].

4 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll now have to watch a short cut-scene featuring Harkin and then you'll start a battle with Blue Suns soldiers - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll now have to watch a short cut-scene featuring Harkin and then you'll start a battle with Blue Suns soldiers. It shouldn't be too difficult to get rid of them. Proceed to a new door after the battle and look around. Collect 600 credits from a trash, as well as a med kit.

5 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughMake a few steps forward and you're going to be attacked by a group of LOKI mechs - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Make a few steps forward and you're going to be attacked by a group of LOKI mechs. Be careful, because you'll encounter more machines in the near future. Thankfully winning isn't going to be a serious problem, especially since you'll be allowed to fire at exploding canisters. Watch out for Blue Suns soldiers located behind the barricade (second screenshot), as well as for new mechs coming out of a nearby container (the one to the right).

6 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughExplore the area after the battle and you should be able to find a safe (first screenshot) - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Explore the area after the battle and you should be able to find a safe (first screenshot). Solving a mini-game will result in receiving 1500 credits. Save your game before proceeding to the next section of the factory. You'll now be going against large groups of weaker enemies and they will all be appearing near a long corridor (second screenshot).

7 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep pushing forward - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep pushing forward. You'll have to be more careful near the end, because a Blue Suns legionnaire will join the battle soon and you'll have to be effective at destroying his shields. Explore this entire area after the battle - you'll find a med kit and you'll have a chance to collect credits (by solving mini-games) from three circuit boards (second screenshot).

8 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed to the end of the corridor - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed to the end of the corridor. You'll find a second med kit there, as well as power cells, a container with 2000 units of iridium and a laptop with 4500 credits. Save your game and then interact with bridge controls (second screenshot) to unlock a passageway to the next area of the map.

9 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughStart heading forward and don't forget that your entire team should be using cover, especially since it'll be slightly more difficult to succeed here - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Start heading forward and don't forget that your entire team should be using cover, especially since it'll be slightly more difficult to succeed here. Make sure to avoid hiding behind breakable crates and focus your attention on killing a new mini-boss - Blue Suns commander. You'll have to destroy his shields first and then his armor.

10 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughCheck if your team is taking cover after dealing with the mini-boss, because an YMIR mech will soon appear inside the warehouse - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Check if your team is taking cover after dealing with the mini-boss, because an YMIR mech will soon appear inside the warehouse. I guess I shouldn't remind you to be VERY careful if you want your entire squad to prevail. Continue moving forward after this battle has ended. You'll find a med kit along the way and you'll have a chance to collect 1200 credits from a circuit board.

11 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may finally proceed to the next room - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may finally proceed to the next room. Start off by interacting with a window console which will result in having a short conversation with Garrus. You should also consider breaking a lock on a nearby safe (2100 credits), using a medical station and collecting power cells. There are forged ID's inside this room and picking them up will trigger a new side mission - Citadel: Forged ID's Found (this quest will change its name to Citadel: False Results later in the game).

12 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughProceed to the next room and locate a new terminal (first screenshot) - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed to the next room and locate a new terminal (first screenshot). Interacting with this terminal will result in adding a new plan for a research project to your database. I would strongly recommend that you save your current progress here. Enter a large warehouse and start attacking enemy troops.

13 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to watch out for soldiers occupying upper platforms here, because they'll have a chance of scoring clear shots - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to watch out for soldiers occupying upper platforms here, because they'll have a chance of scoring clear shots. One of them is going to be a legionnaire (first screenshot) and a heavy soldier will probably set up to your right (second screenshot). Eliminate them before moving further into the warehouse.

14 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou should eventually get to a junction and I would recommend exploring a passageway found to your right (first screenshot) - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You should eventually get to a junction and I would recommend exploring a passageway found to your right (first screenshot). Climb up to a higher platforms twice and eventually you'll find a datapad lying on the ground (second screenshot). Hack into the system to earn 1200 credits.

15 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughReturn to the junction and this time start moving towards upper platforms which were occupied by enemy soldiers not long ago - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Return to the junction and this time start moving towards upper platforms which were occupied by enemy soldiers not long ago. Order your followers to take cover as soon as you've reached the highest platform and choose a heavy weapon from your arsenal. TWO YMIR mechs will appear beneath your position and you'll have to start attacking them right away. Naturally you should focus your attacks on a single target so that you won't have to defend yourself against two mechs for a longer period of time.

16 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may start moving now towards new platforms found to your left (first screenshot) - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may start moving now towards new platforms found to your left (first screenshot). Get ready to defeat the last group of LOKI mechs (it shouldn't be a big problem). Secure the area, save your game and proceed to a control booth where you'll be rewarded with a new cut-scene.

17 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll acquire all the information you need during your conversation with the real Shadow - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll acquire all the information you need during your conversation with the real Shadow. You can agree to Garrus shooting him or you can prevent your ally using a special paragon interrupt. Wait for the game to transport you to a different area of the Citadel where you'll automatically initiate a conversation with a turian named Sidonis.

18 - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThis quest has two endings - Companion quests - Garrus: Eye for an Eye - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

This quest has two endings. If you want to allow Garrus to kill Sidonis you will have to move away from his line of fire twice. Otherwise you will have to warn Sidonis about him being a target, cover him with your body (special paragon interrupt) and then convince Garrus to change his mind.

1 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Grunt a visit to learn more about his problem - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Grunt a visit to learn more about his problem. If you aren't any alerts about this quest make sure that you've opened the pod with Grunt so that he could join your team. Grunt can be found in a small warehouse on the fourth deck of the Normandy and during the conversation you should agree to helping him. The advice you can give him (listening to EDI, asking another krogan for opinion, visiting a doctor) won't affect the rest of the quest. This mission can be continued by opening the galaxy map and plotting a course for the Krogan DMZ. Confirm that you want to land on a planet named Tuchanka located in the Aralakh system.

2 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSoon after your arrival in [Tuchanka - Urdnot camp] you're going to be stopped by one of the krogan captains and he'll inform you to go to the leader of this tribe - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Soon after your arrival in [Tuchanka - Urdnot camp] you're going to be stopped by one of the krogan captains and he'll inform you to go to the leader of this tribe. The krogan you're looking for can be found in the central area of the map and he's named Wreav (second screenshot). You can ask him about Grunt and naturally it would be a good idea to have the krogan as your active team member. Wreav will send you to talk to a local shaman.

3 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughShaman can be found in the found in the eastern section of the map and you'll have to use the stairs to get to him - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Shaman can be found in the found in the eastern section of the map and you'll have to use the stairs to get to him. This entire conversation will have only one outcome - Grunt will have to take part in a very mysterious ritual. The only interesting thing about your meeting with the Shaman is that you'll have a chance to punch Uvenk in response to his rude comments (renegade interrupt; second screenshot).

Don't forget that you won't be allowed to return to the main area of Tuchanka until you've completed the ritual AND you should also take a heavy weapon which is good in attacking enemies from a larger distance (I would recommend choosing a particle beam cannon, a rocket launcher or a grenade launcher).

4 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're ready talk to Shaman again and confirm that you're ready to begin the ritual - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're ready talk to Shaman again and confirm that you're ready to begin the ritual. Wait until you're transported to [Tuchanka - Urdnot ruins]. IGNORE what Grunt is saying, because you won't start the ritual right away. Instead take your time to explore the area. You'll have a chance to familiarize yourself with your surroundings and you'll also find a lot of interesting things. Avoid taking the med kits, because you'll probably need those later. Instead you should locate power cells and a container with 2000 units of platinum. You can also examine four bodies and two turbines - doing this would result in collecting 12900 credits.

5 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your current progress and then press a nearby switch (first screenshot) to officially start the first part of the ritual (there are three parts and there's also a bonus :-)) - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your current progress and then press a nearby switch (first screenshot) to officially start the first part of the ritual (there are three parts and there's also a bonus :-)). It's going to be the easiest part, however you will have to defeat five waves of enemy units. Each time a wave has started you'll be going against varrens and you don't even have to focus on finding a cover. Remain close to the switch and make sure that you're using standard weapons, because heavy guns will come in handy in the future. After you've eliminated all monsters you'll have a few seconds to collect ammunition and to save your game before new wave appears.

6 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until all the beasts are dead - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until all the beasts are dead. Make sure to collect much needed supplies, including ammunition and med kits. Press the switch again and this time you'll be attacked by klixens. Don't forget that these monsters are more resistant to your attacks, but you should still use only standard guns. Don't forget to rely on additional powers of your entire team. Ignore a large flying beast seen in the distance and focus only on the closest targets.

7 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your game again and then interact with a switch - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your game again and then interact with a switch. Get ready for the main boss battle, because you're going to be attacked by a creature called Thresher Maw. The most important thing for you to remember about is that you'll have to avoid boss's venom by using a good cover, because getting hit will result in losing a lot of health or even dying (depending on the difficulty level).

8 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThis boss battle can have two different endings - you can kill the thresher maw or you can withstand its attacks for five minutes - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

This boss battle can have two different endings - you can kill the thresher maw or you can withstand its attacks for five minutes. I wouldn't recommend waiting - it'll be difficult to survive, because the creature will destroy a lot of nearby objects. This will prevent you from using cover and you'll soon have to get closer to hide behind some of the largest and more stable pillars. If you intend to kill the beast you should use a heavy weapon and aim for the creature's head. Don't worry about the armor bar of the thresher maw being depleted very slowly, because you'll find more power cells in the area and you can also switch to using standard guns.

9 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughBoth endings (killing the boss or surviving its attacks) will lead you to the exact same point - you'll eventually be rewarded with a cut-scene featuring Uvenk and then you'll have to start a new battle with him and his followers - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Both endings (killing the boss or surviving its attacks) will lead you to the exact same point - you'll eventually be rewarded with a cut-scene featuring Uvenk and then you'll have to start a new battle with him and his followers. If you plan on finding all the treasures you must locate them right now, because you won't have a chance to do that after the battle. There are two med kits in the area, as well two dead Urdnots (screenshots 1 & 2). Looting their bodies will result in earning 2100 credits.

10 - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAs for the fight itself, you'll have to be extremely careful, because all the krogans are going to be heavily defended and they will attempt to close the distance separating your team from them - Companion quests - Grunt: Rite of Passage - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

As for the fight itself, you'll have to be extremely careful, because all the krogans are going to be heavily defended and they will attempt to close the distance separating your team from them. I wouldn't recommend attacking Uvenk until all of his followers are dead. Don't forget to collect power cells and to use a heavy weapon of him. Once he's gone you'll watch a final cut-scene and after you've talked to Shaman this quest will come to an end.

1 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Mordin a visit to learn more about his problem - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Mordin a visit to learn more about his problem. Mordin can be found in his laboratory on the second deck of the Normandy and during the conversation you should agree that you want to help him. This mission can be continued by opening the galaxy map and plotting a course for the Krogan DMZ. Confirm that you want to land on a planet named Tuchanka located in the Aralakh system

2 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSoon after your arrival in [Tuchanka - Urdnot camp] you're going to be stopped by one of the krogan captains and he'll inform you to go to the leader of this tribe - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Soon after your arrival in [Tuchanka - Urdnot camp] you're going to be stopped by one of the krogan captains and he'll inform you to go to the leader of this tribe. In this case you don't have to talk to Wreav (chief), because he would send you to Chief Scout anyway. Proceed directly to Chief Scout (second screenshot). Notice that aside from starting Mordin's quest you'll also be allowed to perform a side mission for him - Mordin: Old Blood: Missing Scout.

3 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughConfirm that you're ready during your conversation with the Chief Scout and you'll automatically use a transporter to travel to [Tuchanka - Weyrloc facility] - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Confirm that you're ready during your conversation with the Chief Scout and you'll automatically use a transporter to travel to [Tuchanka - Weyrloc facility]. Notice that you're given a chance to change equipment, but you won't encounter any powerful opponents so may stick with your current heavy gun. Start exploring the area and get ready to defeat a group of klixens soon. You should be fine as long as you prevent the monsters from moving too close.

4 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughExpect to encounter more klixens as well as a group of varrens after choosing a narrow passageway (first screenshot) leading to the next area of the map - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Expect to encounter more klixens as well as a group of varrens after choosing a narrow passageway (first screenshot) leading to the next area of the map. You should be using guns here effective in close quarters combat. Order members of your team to take cover (second screenshot) after reaching a new area.

5 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughExpect to encounter two enemy bombardiers in the surrounding area - they will be using rocket launchers so it's important that they die quickly - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Expect to encounter two enemy bombardiers in the surrounding area - they will be using rocket launchers so it's important that they die quickly. You may head forward. Turn left after reaching a destroyed section of the path and use a bridge to make your way to an upper platform. Order members of your team to get behind cover and prepare to be attacked by a new group of enemy soldiers.

6 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep pushing forward and don't forget to always remain behind cover, because you'll be going against large groups of enemy units - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep pushing forward and don't forget to always remain behind cover, because you'll be going against large groups of enemy units. Watch out for armored opponents - you can't allow them to get too close, especially since they'll be using shotguns. Varrens will join the battle later on and you also must prevent them from getting closer.

7 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe next part of this assault will require you to eliminate a group of soldiers located to your right and it would be a good idea to wait for them to show up - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The next part of this assault will require you to eliminate a group of soldiers located to your right and it would be a good idea to wait for them to show up. Once they're gone check the area in front of you to find a med kit and a container with 600 units of iridium. Head down and expect to encounter new enemies along the way.

8 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughA large group of opponents is guarding the entrance to a nearby hospital (first screenshot), but thankfully they will remain behind cover instead of trying to close the distance separating your from them - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

A large group of opponents is guarding the entrance to a nearby hospital (first screenshot), but thankfully they will remain behind cover instead of trying to close the distance separating your from them. Additionally you can blow up a crate and the explosion would inflict some serious injuries. Once they're all gone make sure to check the area to your right. Collecting a manifold from a destroyed vehicle will trigger a side mission - Tuchanka: Combustion Manifold. You must break the lock on the main door (second screenshot) to enter the hospital.

9 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughUse the stairs to get to a lower level and examine one of the nearby bodies to automatically initiate a short conversation with Mordin - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Use the stairs to get to a lower level and examine one of the nearby bodies to automatically initiate a short conversation with Mordin. Notice that you'll be allowed to ask your companion several questions and to show your discontent about making tests on human subjects. Head down to a lower level and find a container with 600 units of iridium.

10 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your current game and then proceed towards a large gate seen to your right - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your current game and then proceed towards a large gate seen to your right. Once you're inside you're going to be stopped by a Weyrloc clan herald. There are two options here on how to react - you can wait for his speech to end and start this battle on fair terms or you can use a special renegade interrupt (second screenshot) to trigger a massive explosion.

11 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughEven if you've decided to blow up the tank you'll still have to take part in a difficult battle - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Even if you've decided to blow up the tank you'll still have to take part in a difficult battle. Don't forget to order your teammates to take cover and then start attacking enemy troops. You'll have to be quick about it, because otherwise the krogans will use the balcony to move to your right and your team would find itself under heavy fire. If this occurs order your colleagues to take cover under the balcony (second screenshot).

12 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until all the krogans have been defeated and then spend some time looking around - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until all the krogans have been defeated and then spend some time looking around. You'll find a container with 300 units of iridium here and a medical station. Use the ramp to get to the upper balcony (the one where all the krogans were organizing their attacks from). Check the next corridor to find a circuit board (3000 credits).

13 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughI would strongly recommend that you now take some time to explore two side rooms - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

I would strongly recommend that you now take some time to explore two side rooms. The room found to your right has a container with 500 units of iridium and a computer terminal (conversation with Mordin). The room to the left has a terminal (new plan for a research project) and a corpse (another conversation with Mordin). Proceed to the next section.

14 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughMake sure to explore a room to your right (first screenshot) found along the way - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure to explore a room to your right (first screenshot) found along the way. Doing this will allow you to complete one of the side missions (Mordin: Old Blood: Missing Scout) and you'll find a PDA with 1500 credits. Save your game before approaching a large gate located in this area.

15 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughStart attacking enemy troops as soon as you've entered a new area of the facility - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Start attacking enemy troops as soon as you've entered a new area of the facility. Be careful, because most of the krogans will make attempts to get closer using a nearby passageway (first screenshot). Prevent them from doing that and don't forget to shoot at explosive objects found in the area. Search your surroundings after the battle to find a circuit board (4500 credits).

16 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may now choose the same bridge which was being used by enemy troops - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may now choose the same bridge which was being used by enemy troops. Be careful here, because new enemies will appear to your right and aside from new krogans you'll also be going against varrens. Use a medical station after the battle and take your time to find power cells. You may now proceed to a lower level (second screenshot).

17 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to find cover here as well, because new enemies will soon appear in the vicinity - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to find cover here as well, because new enemies will soon appear in the vicinity. Approach a nearby bridge (first screenshot) carefully and wait until you see a door opening in the distance. Start shooting at your enemies and focus your efforts on killing the main boss of this mission - Chief Weyrloc Guld. I would strongly recommend using a heavy weapon to dispose of him, especially since you'll have to destroy his defences and prevent him from moving too close.

18 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughBefore you decide to leave this area you should locate a door first (first screenshot) leading to a small room - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Before you decide to leave this area you should locate a door first (first screenshot) leading to a small room. You'll find a crate there and opening it (mini-game) will result in receiving 3000 credits. Proceed to the passageway where you've seen enemy units showing up (including the boss).

19 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughHead down to a lower level and make sure to locate a new computer terminal (first screenshot) - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Head down to a lower level and make sure to locate a new computer terminal (first screenshot). Interacting with this terminal will result in adding a new plan for a research project to your database. Proceed to the next room where you'll witness to a confrontation between Mordin and Maelon. This conversations can have one of two endings - you may allow Mordin to kill his adept or you may use a paragon interrupt (second screenshot) to spare his life.

20 - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll also have to make a second decision, this time concerning what should be done with the data about the krogans - you can save the data or destroy it - Companion quests - Mordin: Old Blood - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll also have to make a second decision, this time concerning what should be done with the data about the krogans - you can save the data or destroy it. Finish the conversation and choose that you want to spend some additional time looking around. Hack a computer seen on the wall to collect 3000 credits. Pressing the action key (F) will return you to [Tuchanka - Urdnot camp].

1 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Jacob a visit to learn more about his problem - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Jacob a visit to learn more about his problem. Jacob can be found in an armory on the second deck of the Normandy and during the conversation you should agree to provide help in checking the signal from his father's ship. This mission can be continued by opening the galaxy map and plotting a course for the Rosetta Nebula. Use a fuel depot located in the Enoch system and fly over to a nearby Alfa Draconis system.

2 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've reached the Alfa Draconis system find a planet named 2176 Aeia and confirm that you want to begin scanning its surface - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

After you've reached the Alfa Draconis system find a planet named 2176 Aeia and confirm that you want to begin scanning its surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Begin landing procedures to find yourself in [Aeia - Hugo Gernsback crash site].

3 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughStart the mission by heading forward - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Start the mission by heading forward. You'll soon approach a huge wreckage and you'll be allowed to perform several actions here - examine spare parts to collect 1500 credits, listen to a recording left by one of the officers and talk to a WI (second screenshot). Choose the left bridge (second screenshot) leading to the wreckage.

4 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're inside you should hack a PDA (first screenshot) to acquire 3000 credits - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're inside you should hack a PDA (first screenshot) to acquire 3000 credits. I would also recommend listening to recordings left on three different terminals (two of the recordings were left by crew members and the third one by a doctor). Return to the path where you've talked to the WI, save your game and head forward.

5 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughIt won't take long until you encounter one of the survivors - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

It won't take long until you encounter one of the survivors. You'll have a chance to talk to the woman, but your conversation is going to be interrupted by a group of hunters. I would recommend using a paragon interrupt here (second screenshot) to save the woman's life.

6 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've been given control order your teammates to take cover, because most of the hunters will be using powerful weapons - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've been given control order your teammates to take cover, because most of the hunters will be using powerful weapons. You can try eliminating them from a larger distance or you can close the distance separating you from them by running towards other crates. Make sure to locate spare parts after the battle to collect 1500 credits.

7 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep moving forward - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep moving forward. You'll find a stripped mech soon, however examining it won't be necessary. Continue the exploration until you find yourself inside a camp inhabited only by women. You won't be given a chance to ask them a lot of questions so you should focus only on exploring this area. Examine a food storage found to your right, as well as a big statue. You can also pick up a med kit, hack a PDA (2100 credits) and salvage spare parts (1500 credits).

8 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughProceed to the next section of the map and get ready to defend yourself against a group of LOKI mechs (first screenshot) - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed to the next section of the map and get ready to defend yourself against a group of LOKI mechs (first screenshot). It would be a good idea to have a person with powerful tech abilities in your team (especially overload). Head forward after the battle and talk to the Doctor.

9 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughInspect a passageway located nearby and you'll find another inactive mech (first screenshot) - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Inspect a passageway located nearby and you'll find another inactive mech (first screenshot). In this case you'll have to interact with the mech and solve a mini-game to plant an explosive device. Move back to a safe distance and wait for an explosion to occur - it will unlock access to the next area of the map.

10 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may continue moving forward - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may continue moving forward. Examine several corpses found along the way and eventually you'll get to a camp occupied by enemy units. Quickly order your followers to take cover and then start attacking new LOKI mechs. After you've dealt with the first group you'll be allowed to move forward in hopes of destroying other machines. Most of the mechs will be using a narrow passageway to get here (second screenshot).

11 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep fighting until the mechs have been destroyed (including reinforcements) - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep fighting until the mechs have been destroyed (including reinforcements). You may now focus on exploring the surrounding area - salvage spare parts (1500 credits) and scan a pistol (first screenshot) to acquire a new plan for a research project. Choose the narrow passageway where all the mechs were showing up (second screenshot) and don't forget to save your progress along the way.

12 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you're running forward and order your colleagues to take cover behind small objects seen in the distance (first screenshot) - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you're running forward and order your colleagues to take cover behind small objects seen in the distance (first screenshot). You'll have to deal with a new group of LOKI mechs here. I would recommend that you remain behind cover - you should be safe as long as you prevent the mechs from moving closer. Look around after the battle to find a medical station, power cells and spare parts (1500 credits).

13 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for the most difficult battle of this entire mission and order your followers to take cover behind a large wall (first screenshot) - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for the most difficult battle of this entire mission and order your followers to take cover behind a large wall (first screenshot). They should be safe there, allowing you to proceed to your right alone (second screenshot). Find a good cover and surprise enemy units, including an YMIR mech and brainwashed guards.

14 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughI would strongly recommend that you start off by attacking the YMIR mech, mostly because the machine will try to defeat you in direct combat - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

I would strongly recommend that you start off by attacking the YMIR mech, mostly because the machine will try to defeat you in direct combat. Prevent the mech from moving too close and don't forget that you should be using some kind of a heavy weapon. After you've defeated the mech you can start helping your teammates in getting rid of standard guards. Watch out for an enemy surrounded with a force field (second screenshot), because he'll have an ability of sending out drones.

15 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep attacking the remaining enemy units - killing them shouldn't be a major problem - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep attacking the remaining enemy units - killing them shouldn't be a major problem. Don't forget to spend some time exploring the surrounding area after the battle - you'll find a container with 500 units of element zero and a PDA with 2400 credits. You may now proceed towards a large gate and eventually you'll meet Ronald Taylor (Jacob's father).

16 - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou won't be allowed to affect the course of this conversation in any major way, however this meeting will have three different endings - Companion quests - Jacob: The Gift of Greatness - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You won't be allowed to affect the course of this conversation in any major way, however this meeting will have three different endings. If you want to earn paragon points you can agree to the plan of arresting Jacob's father. Two other endings are reserved for a renegade and you can either leave Ronald here to be killed by his former followers or you can convince him to commit suicide. You'll soon return to the Normandy where you'll have a chance to talk to the Illusive Man, Jacob and Miranda.

1 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughIMPORTANT - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

IMPORTANT! I would strongly recommend starting this mission later in the game. To be more specific, you should focus on fully developing your character's paragon bar or renegade bar, because otherwise you will be risking losing Jack's or Miranda's trust!

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Jack a visit to learn more about her problem. Jack can be found in lower corridors on the fourth deck of the Normandy and during the conversation you should agree to provide help in destroying a former Cerberus base. This mission can be continued by opening the galaxy map and plotting a course for the Nubian Expanse. You'll end up in the Dakka system and you'll have to confirm that you want to land on the surface of a planet named Pragia.

2 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may begin exploring the [Pragia - Teltin facility] map - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may begin exploring the [Pragia - Teltin facility] map. You should know that there aren't any enemies in the area, so you won't have to look for cover and instead you may immediately proceed to a lower level. You'll be going through small rooms and don't forget to be on a look out for a computer terminal (second screenshot) which holds 3000 credits.

3 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll soon have to open a door and use the stairs to get to a lower level - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll soon have to open a door and use the stairs to get to a lower level. You should make a stop here and listen to a recording left by the security. Proceed to the next section. As soon as you've entered a new room locate a crate (second screenshot). Breaking the lock (mini-game) will result in earning 3000 credits.

4 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughBe careful here, because you're soon going to be attacked by a group of varrens - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful here, because you're soon going to be attacked by a group of varrens. Don't forget that it's important to prevent the beasts from moving closer. After you've won make sure to examine a blood stain found on the floor (second screenshot). Doing this will initiate a short conversation with Jack. Proceed to the next area of the facility.

5 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe next corridor contains a medical station, as well as a security console (first screenshot) - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The next corridor contains a medical station, as well as a security console (first screenshot). Interacting with the console will result in listening to a new recording and talking to Jack again. Proceed through the next door and after you've used the stairs break into the left room (second screenshot). There's a container inside and it holds 500 units of element zero.

6 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe first big battle of this mission will take place in the next room, so you should save your game - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The first big battle of this mission will take place in the next room, so you should save your game. Start off by ordering your teammates to take cover behind the nearest obstacle (first screenshot) and then attack your enemies. Watch out for soldiers equipped with armor and for those using flamethrowers (they can't get too close!).

7 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe next stage of this battle will feature new enemies firing at you from windows found to your left - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The next stage of this battle will feature new enemies firing at you from windows found to your left. You'll have to be ready for them and relocate your team to a new cover so your followers won't be exposed to their gunfire. Keep fighting until it's safe here and then explore a small corridor found to the right (second screenshot). Interact with a PDA to collect 3000 credits.

8 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou won't be allowed to continue this quest until you break a lock on a nearby gate (first screenshot) and this means having to solve a well-known mini-game - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You won't be allowed to continue this quest until you break a lock on a nearby gate (first screenshot) and this means having to solve a well-known mini-game. Head forward and use the stairs to get down to a lower level. Take cover immediately after entering a new corridor and eliminate two enemy soldiers seen in the distance, preventing them from making a surprise attack.

9 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed to a lower floor - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed to a lower floor. Watch out, because a group of varrens will be hiding in one of the cells and you'll have to eliminate the beasts without suffering any major injuries. Check all the cells, because one of them (second screenshot) will contain a circuit board (3000 credits). Continue your mission. The next area contains only one interactive object and that is a med kit.

10 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughHead on to the next room and then proceed to your right (first screenshot) - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Head on to the next room and then proceed to your right (first screenshot). You can perform four actions here - collect power cells, interact with two computer stations (listen to recordings also means having new conversations with Jack) and hacking into a terminal (second screenshot) to acquire a new plan for a research project. SAVE your game before moving on.

11 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for the main boss battle after a very short introduction - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for the main boss battle after a very short introduction. This time you'll be going against Kureck and you should start by ordering your followers to take cover. Eliminate some of the closest targets and then choose one of two passageways leading to boss's location.

12 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou shouldn't have any problems getting closer to the boss and it would be a good idea to use a heavy weapon to kill him - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You shouldn't have any problems getting closer to the boss and it would be a good idea to use a heavy weapon to kill him. Watch out for standard enemy units during the battle, preventing them from making surprise attacks. After you've defeated Kureck you should look around - hacking into one of the containers (second screenshot) will result in receiving 3000 credits.

13 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughChoose the only available door and after going through a short corridor you'll find yourself standing in the same room with Aresh - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Choose the only available door and after going through a short corridor you'll find yourself standing in the same room with Aresh. Listen to his plans and then make your decision on how you want to end this quest. Two easiest solutions are to use special dialogue options reserved for an idealist or a renegade. If this is not possible, you'll have to choose a standard dialogue option. Notice that you'll also have a chance to stop Jack from killing Aresh by choosing a special paragon interrupt (second screenshot).

14 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughIt doesn't really matter how you solved the situation with Aresh, because now you'll have a chance to look around - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

It doesn't really matter how you solved the situation with Aresh, because now you'll have a chance to look around. You must examine three objects found in this room - a mirror, a bed and a table. Return to the previous corridor where you'll also have to take a look at a blood stain found on a wall (second screenshot).

15 - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've returned to the Normandy you'll witness a confrontation between Jack and Miranda - Companion quests - Jack: Subject Zero - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

After you've returned to the Normandy you'll witness a confrontation between Jack and Miranda. If you've sufficiently developed a paragon bar or a renegade bar you will be allowed to choose a special dialogue option and doing this will resolve the situation. Otherwise you'll have to choose between losing Jack's or Miranda's loyalty.

1 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Tali a visit to learn more about her problem - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Tali a visit to learn more about her problem. Tali can be found in the machine room on the fourth deck of the Normandy and during the conversation you should agree to provide help in clearing her name. This mission can be continued by opening the galaxy map and plotting a course for the Valhallan Threshold. After you've made your way to Raheel-Leyya system confirm that you want to dock on one of the ships of the Migrant Fleet.

2 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAs soon as you've boarded one of the ships of the [Migrant fleet] you'll have to talk to Captain Kar'Dann and then you'll be allowed to start exploring the vessel - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

As soon as you've boarded one of the ships of the [Migrant fleet] you'll have to talk to Captain Kar'Dann and then you'll be allowed to start exploring the vessel. Head forward and it shouldn't take long until you'll have a chance to meet Shala'Raan. This is going to be a longer conversation and it will be automatically followed by a hearing.

3 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughNotice that you'll be allowed to choose a special dialogue option (paragon or renegade) during the hearing, however it won't affect the conversation in any major way - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Notice that you'll be allowed to choose a special dialogue option (paragon or renegade) during the hearing, however it won't affect the conversation in any major way. The hearing has to end with your team being sent on a mission to destroy the geth on board of a research vessel named Alarei.

4 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou should spend some talking to other quarians after the hearing has ended - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You should spend some talking to other quarians after the hearing has ended. You can find Veetor'Nara, Admiral Xen and Kal'Reegar (assuming he's still alive) in the northern section of the hall (first screenshot) and Shala'Raan (this is going to be your second conversation with her), Admiral Gerrel and Admiral Goris in the southern section of the hall. Don't forget to be thorough by asking a lot of additional questions.

5 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThis mission can be continued by choosing a passageway located in the southern section of the main hall (first screenshot) - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

This mission can be continued by choosing a passageway located in the southern section of the main hall (first screenshot). Keep heading forward and you'll soon reach the exit where you'll have to talk to a Shuttle guard. Confirm that you want to use the shuttle and wait until you're transported to the research ship.

6 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSave your current game and then head forward - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Save your current game and then head forward. The first serious battle will take place in the next room. I would recommend staying somewhere near the entrance, waiting for geth to show up and eliminating them at close range. Don't forget to be on a look out for hunters, because their camouflage ability will make them harder to spot. Use tech powers to your advantage, especially overload which will be useful at taking down stronger enemies.

7 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've eliminated all the geth you should spend some time looking around to find a med kit and power cells - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

After you've eliminated all the geth you should spend some time looking around to find a med kit and power cells. You can also hack into two laptops, gathering 1500 and 1800 credits. Finish off by listening to a recording from a console found in the corner of the room.

8 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may continue exploring the research ship by choosing the only available passageway - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may continue exploring the research ship by choosing the only available passageway. You'll soon get to several doors (first screenshot) and you should start by checking a room found to your left. You'll find a med kit there, as well as a new terminal (4200 credits) and a research drone (you can talk about the drone with Tali).

9 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughExit the room and continue heading forward - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Exit the room and continue heading forward. Notice that you'll have a chance to hack into a nearby computer terminal to acquire a plan for a new research project. There's also a second terminal in the area (second screenshot), however this one contains only a recording. Save your game before moving any further.

10 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to be ready, because as soon as you've opened the door you're going to be attacked by several hunters - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to be ready, because as soon as you've opened the door you're going to be attacked by several hunters. Immediately ask your team members to take cover and then get rid of all the geth. Keep fighting until you've won and then check the right side of the room to find two laptops with 1800 and 2100 credits.

11 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed towards the passageway where all the machines were showing up - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed towards the passageway where all the machines were showing up. You'll find yet another terminal here (first screenshot), as well as a safe (4200 credits). Use the stairs to get to the upper level and get ready to take part in a new battle. Like always, you should begin by finding a good cover for you and for the rest of your team.

12 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou shouldn't be surprised to hear that aside from standard geth units you'll also be going against new hunters here and you'll have to prevent them from moving too close to your team - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You shouldn't be surprised to hear that aside from standard geth units you'll also be going against new hunters here and you'll have to prevent them from moving too close to your team. Check the area after the battle to find a med kit and a container with 2000 units of palladium.

13 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou should also explore the next room of the ship, because you'll come across a safe and opening it will grant you with 3000 credits - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You should also explore the next room of the ship, because you'll come across a safe and opening it will grant you with 3000 credits. Check one of the wall consoles to initiate a new conversation with Tali while you're there. Exit the room and order your followers to take cover behind a balustrade (second screenshot), because new geth units will arrive very soon.

14 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDuring the first phase of this battle you should be able to use the fact that you're occupying an upper balcony, making it easier to defeat most of the geth - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

During the first phase of this battle you should be able to use the fact that you're occupying an upper balcony, making it easier to defeat most of the geth. Later in the battle it will get tougher and you'll have to focus on defending the stairs (second screenshot), preventing the machines from reaching the balcony section.

15 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughBe careful, because a single geth may surprise you near the end of the battle - the machine will appear in the left window on the same level (first screenshot) and you'll have to destroy it before it has a chance to surprise your team - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Be careful, because a single geth may surprise you near the end of the battle - the machine will appear in the left window on the same level (first screenshot) and you'll have to destroy it before it has a chance to surprise your team. Head down to a lower level. Look around here to find a med kit, two laptops (2400 and 1800 credits) and a computer terminal with a new recording.

16 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughProceed towards the left corridor - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed towards the left corridor. You'll soon encounter a critically injured quarian and you'll discover that it's Tali's father. You'll have a chance to cheer up your teammate using a special paragon interrupt (first screenshot) and after Tali's father has passed away check the room found to your left (second screenshot). You can hack into two safes here (1500 and 2700 credits), pick up a med kit and collect power cells.

17 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSAVE your game, because you're about to take part in the main boss battle - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

SAVE your game, because you're about to take part in the main boss battle. Use the stairs and once you're inside a new room don't forget to take a model of the ship to add it to your collection (first screenshot). You can also collect 3000 credits from a terminal and then you should consider choosing a heavy weapon from your arsenal.

18 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughA geth prime is the main boss of this battle and he'll be protected by several geth hunters and soldiers - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

A geth prime is the main boss of this battle and he'll be protected by several geth hunters and soldiers. The biggest problem about this fight is the size of the room. You'll have to keep moving and use a gun good for close quarters combat. Keep healing your teammates if you notice them dying. Destroying the prime will only be possible if you destroy its shields first and then its armor.

19 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep attacking the geth units until they're all eliminated and then approach a large quarian console (first screenshot) - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep attacking the geth units until they're all eliminated and then approach a large quarian console (first screenshot). Interacting with the console will uncover the truth about the situation here and you'll be allowed to choose what to do with the found data. Leave this ship to return to the main quarian vessel. You'll now have to return to the council chamber (large area where you've already taken part in a hearing). I would recommend that you save your game before opening the door leading to that area (second screenshot), because you'll soon have to make a very important decision.

20 - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThis quest has four different endings - Companion quests - Tali: Treason - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

This quest has four different endings. If you want to unlock the best possible ending you'll have to choose a special dialogue option (paragon or renegade) during the upcoming debriefing. Sadly, it will only be possible if you've suffieciently developed one of your karma bars (paragon or renegade). If you can't use a special dialogue option you'll have to choose between hiding the truth (Tali will be banished from the fleet), using the crowd to your advantage (a good choice for Tali) and telling the truth (Tali will be banished and she'll be furious at Shepard). You can now finish the quest right away by pressing and holding the F key or you can talk to some of the quarians again to unlock new dialogue options.

1 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughDescription: You'll be given a chance to recruit a very unique member of the team after completing The Reaper IFF main mission - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Description: You'll be given a chance to recruit a very unique member of the team after completing The Reaper IFF main mission. Wait until you've returned to the Normandy and you'll be informed about the captured geth. Confirm that you wish to reactivate the machine. I have to warn you that if you haven't sufficiently developed a paragon bar or a renegade bar you'll be risking losing Tali's loyalty if you add the geth to your squad. The captured machine can be found in the AI core on the third level of the Normandy (door to that area can be found inside the clinic).

2 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughApproach the unactive geth (first screenshot) and confirm that you want to turn it on - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Approach the unactive geth (first screenshot) and confirm that you want to turn it on. Doing this will result in having a conversation with your new ally. The geth will call itself Legion and you should talk to it again to initiate its personal quest concerning the attack on a heretic base. After you've listened to Legion's request return to the main deck and use the galaxy map to plot a course for The Phoenix Massing. Use a fuel depot and then fly to The Sea of Storms system. You'll have to find the Heretics base there and start docking procedures.

3 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou'll start this mission by a having a short conversation with Legion - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You'll start this mission by a having a short conversation with Legion. Don't worry, because you won't have to decide right now how this quest should end. Instead start exploring the [Heretics station] by heading forward. Find a med kit and then choose a nearby ramp (second screenshot) to proceed to a lower level.

4 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughApproach a new chamber and notice green bands on the floor - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Approach a new chamber and notice green bands on the floor. You'll have to avoid stepping on them, because it would trigger an alarm and all the nearby geth would be awakened (first screenshot), including hunters. Remain far away from the bands if you plan on surprising the geth and don't worry about your teammates, because they'll also be careful.

5 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughIf you manage to get to the other side of the room without triggering an alarm you'll have a chance to blow up a geth hub (first screenshot) and the explosion will damage or destroy most of the geth who were connected to the hub - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

If you manage to get to the other side of the room without triggering an alarm you'll have a chance to blow up a geth hub (first screenshot) and the explosion will damage or destroy most of the geth who were connected to the hub. Make sure it's safe here and then approach a destroyed hub to collect 3000 credits. You'll also have a chance to talk to Legion here.

6 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughChoose the only exit from this room - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Choose the only exit from this room. Notice that there are two rocket turrets in the next corridor and you'll be allowed to use one of Legion's abilities to hack them from a distance. You should do this right now, because new geth will show up here very soon. Bear in mind that the turrets will eventually get destroyed or self destruct so you shouldn't be taking cover near them. I would also recommend remember about the possibility of using the turrets in the upcoming battles, because having them on your side will make winning easier.

7 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughProceed to the next corridor and be careful, because there are two geth hubs in the area - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Proceed to the next corridor and be careful, because there are two geth hubs in the area. Sadly you won't be allowed to destroy one hub without raising an alarm in the other one, so you'll have to be prepared to fight at least one complete group of the geth. I would recommend destroying the hub seen in the distance (second screenshot). You should then turn right and defeat the geth coming out of the second hub. Don't forget to check both destroyed hubs after the battle - each object contains 3000 credits.

8 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe next corridor will be guarded by a small group of geth - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The next corridor will be guarded by a small group of geth. You should be fine as long as you remember about using cover while attacking the machines. Don't forget to collect a med kit along the way and then proceed to an upper level. You'll also encounter several geth here and you should still be using cover while shooting at them.

9 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughOpen the door to find yourself standing in a much bigger room - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Open the door to find yourself standing in a much bigger room. I would strongly recommend that you activate (from a distance) two rocket turrets located in the center of the room and then you take cover. Start attacking the geth, preventing them from destroying the turrets prematurely. Don't forget to target enemy hunters first, because otherwise they would probably organize surprise attacks.

10 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughAfter you've eliminated all the geth you may choose a corridor leading to the next area of the station (first screenshot) - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

After you've eliminated all the geth you may choose a corridor leading to the next area of the station (first screenshot). Check the other end of this corridor to find a med kit and power cells. Proceed through a door found to your right and head down to a lower level. Don't forget to open a container found along the way (second screenshot) to collect 2000 units of palladium.

11 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughSave your current game and then proceed towards a new door - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Save your current game and then proceed towards a new door. You'll have to take part in a small battle here. Start off by activating a rocket turret, find a cover and assist the turret in getting rid of geth units. You may now check your surroundings to find a computer terminal (second screenshot). Interacting with the terminal and solving a mini-game will allow you to add a new plan for a research project to your database. Proceed towards the only available exit.

12 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughHead down to a lower level - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Head down to a lower level. You'll have to be extremely careful here, because there are new bands on the floor. Don't step on them if you're planning on surprising enemy troops. Head down to a lower level where you'll have to choose again between two geth hubs. One of the hubs can be easily destroyed, but you'll have to fight the geth from the other hub. Make sure to check both hubs after the battle to collect a total of 6000 credits.

13 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed to the next section - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed to the next section. You'll soon end up in a long corridor and you should inspect a large glass wall seen to your right. Doing this will trigger a conversation with Legion - just as before, you won't have to choose your answers carefully, because you'll make the final decision later in the mission. Proceed to a new large area of the station and take your time to look around, because this is where the main battle will take place. Ignore a med kit for now, because you may need it later and don't activate any of the turrets prematurely. SAVE your game and then interact with the main terminal (second screenshot).

14 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughGet ready for a difficult defensive mission during which you'll be taking out large groups of geth - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready for a difficult defensive mission during which you'll be taking out large groups of geth. Ignore the warning about you having to protect the core, because your only concern will be to keep your team alive. Don't forget to start taking control over rocket turrets located beneath your position. Doing this will make the geth more interested in the turrets, allowing you to safely attack them from the upper balcony.

15 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughYou should know that even more geth will show up here later in the battle and this means having to retreat behind objects found on the balcony (you can't remain close to the balustrade forever) - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

You should know that even more geth will show up here later in the battle and this means having to retreat behind objects found on the balcony (you can't remain close to the balustrade forever). Don't worry if the turrets are being disabled quickly by enemy forces, because their destruction won't affect the outcome of this battle.

16 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughKeep attacking the geth units until all machines have been eliminated - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Keep attacking the geth units until all machines have been eliminated. You'll now have to make an important choice concerning this base and heretics. If you're playing as an idealist you should allow Legion to reprogram the heretics and if you're playing as a renegade you should propose an idea to blow up the base.

17 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughIn both cases you'll be informed that you'll have only a short window of time (three minutes) to escape the base - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

In both cases you'll be informed that you'll have only a short window of time (three minutes) to escape the base. An idealist will want to avoid an EMP pulse and a renegade will want to avoid the explosion. Proceed towards a newly unlocked passageway (first screenshot) and it won't take long until you encounter the geth. Don't forget that you'll have to destroy them quickly so you won't lose too much time.

18 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughThe final part of this mission is going to be a very difficult one, because you'll have to destroy a mini-boss - Geth prime - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

The final part of this mission is going to be a very difficult one, because you'll have to destroy a mini-boss - Geth prime. I would strongly recommend using a heavy weapon here to destroy its shields and armor quickly. After you've defeated the boss you must make a few steps forward and interact with a small hatch (second screenshot).

19 - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and WalkthroughGet ready to witness a new confrontation after you've successfully returned to the Normandy - Companion quests - Legion: A House Divided - Companion quests - Mass Effect 2 - Game Guide and Walkthrough

Get ready to witness a new confrontation after you've successfully returned to the Normandy. This time Tali will have a problem with Legion and the easiest way to resolve this situation would be to use a special dialogue option (paragon or renegade). Otherwise you'll have to choose between being loyal towards Tali or Legion (standard dialogue options).

1 - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest can be added to your journal by installing Normandy Crash DLC - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest can be added to your journal by installing Normandy Crash DLC. You can complete it right after finishing the prologue and getting on board of the new Normandy, because you won't have to fight any enemy units. In order to start this quest you must open the galaxy map and return to the first area of space you've had a chance to explore - Omega Nebula. Use a fuel depot and then fly to a newly unlocked Amada system. Once you're there find a planet named Alchera.

2 - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and WalkthroughStart scanning the planet's surface - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Start scanning the planet's surface. Keep holding the right mouse button and move the mouse until the transmission heard in the background will be very clear. A white dot should appear on the surface and you must click the left mouse button to send a probe there. Begin landing procedures to find yourself on the surface of the planet [Alchera].

3 - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and WalkthroughThe main objective of this mission is to raise a statue in memory of the fallen Normandy crew members - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

The main objective of this mission is to raise a statue in memory of the fallen Normandy crew members. You can achieve this by approaching the largest part of the wreckage (first screenshot) and holding the F key. The monument will be placed automatically.

4 - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and WalkthroughI would recommend that you spend some additional time searching the area around the crash site to collect twenty missing tags - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

I would recommend that you spend some additional time searching the area around the crash site to collect twenty missing tags. This is a relatively easy assignment, because all the objects are shiny and therefore you'll spot them even from a larger distance. Notice that some of the tags are hidden inside wooden crates (second screenshot), however a single melee hit or a bullet will destroy each crate.

5 - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and WalkthroughAside from picking up tags you can also spend some additional time finding minerals - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Aside from picking up tags you can also spend some additional time finding minerals. There are four containers here and opening them will result in gathering 500 units of element zero. Make sure to look for a datapad near a destroyed galaxy map (second screenshot). Interacting with this object will allow you to read three partially damaged messages.

6 - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and WalkthroughFinish off by finding Shepard's old helmet - DLC quests - Normandys Crash Site - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Finish off by finding Shepard's old helmet. In order to get to this object you'll have to find a narrow passageway far away from the crash site (first screenshot). You can return to Normandy by interacting with the shuttle or by pressing and holding the action key. Don't forget to collect everything before you head out, because you won't be allowed to return here.

1 - DLC quests - Dossier: The Veteran - DLC quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest can be added to your journal by installing Zaeed DLC - DLC quests - Dossier: The Veteran - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest can be added to your journal by installing Zaeed DLC. You can complete it right after finishing the prologue and getting on board of the new Normandy, because you won't have to fight any enemy units. In order to start this quest you must open the galaxy map and return to the first area of space you've had a chance to explore - Omega Nebula. Confirm that you want to dock on the Omega station (the same one where you were looking for the Professor and the Archangel).

2 - DLC quests - Dossier: The Veteran - DLC quests - Mass Effect 2 - Game Guide and WalkthroughMake a few steps forward after arriving on the station and it won't take long until you encounter Zaeed - DLC quests - Dossier: The Veteran - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Make a few steps forward after arriving on the station and it won't take long until you encounter Zaeed. Initiate a conversation with him. Notice that you can ask him several additional questions or invite him to join the Normandy crew right away. Recruiting this character will automatically initiate Zaeed's personal quest - Zaeed: Price of Vengeance.

1 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughDescription: This quest can only be activated if you've installed Zaeed DLC and recruited Zaeed by completing Dossier: The Veteran mission - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Description: This quest can only be activated if you've installed Zaeed DLC and recruited Zaeed by completing Dossier: The Veteran mission. I wouldn't recommend starting Zaeed's personal quest right away, because it'll have many difficult fights. Try finishing several other quests first. Open the galaxy map and travel to the newly unlocked Ismar Frontier. Use a fuel station in the Aquila system and fly over to a nearby Faia system where you'll have to locate a planet named [Zorya]. You won't have to scan the planet's surface - instead you can begin docking procedures right away.

2 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughStart off by moving forward - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Start off by moving forward. You won't encounter enemy units right away, so you will be allowed to move faster than usual. Inspect bodies found along the way. Blue Suns soldiers will attack you near their campsite (second screenshot) and you should consider ordering your followers to seek cover quickly.

3 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou can defeat enemy units by shooting them from a larger distance or you can attempt to close that distance - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You can defeat enemy units by shooting them from a larger distance or you can attempt to close that distance. Watch out for an enemy with a rocket launcher - he will be hiding near the stairs (first screenshot). Expect reinforcements to show up after dealing with the first group of enemies. In this case you'll have to watch out for a FENRIS mech, preventing the machine from moving closer.

4 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou can now spend some time exploring the surrounding area - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You can now spend some time exploring the surrounding area. Aside from a med kit you'll have a chance to find a PDA (first screenshot) with 6000 credits. Choose the only passageway leading to a nearby bridge and once you're there interact with a control panel. While the bridge is being extended you'll have a chance to chat with Zaeed.

5 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughUse the bridge to get to the other side and start exploring the area around the factory - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Use the bridge to get to the other side and start exploring the area around the factory. There's a container with 400 units of palladium near the left cliff (first screenshot). Continue heading towards a large gate seen in the distance. Make sure to save your current game before going inside.

6 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're inside the factory you'll be a witness to a confrontation between Zaeed and Vido - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're inside the factory you'll be a witness to a confrontation between Zaeed and Vido. Notice you can give your follower a reprimand for attacking enemies without giving any warnings and you'll also have a chance to use a paragon interrupt (first screenshot). As soon as you've been given back control over your team defeat two Blue Suns soldiers. Once they're gone talk to Zaeed again. You can't lose his loyalty here, but your responses will affect whether you earn paragon or renegade points.

7 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou should now spend some time searching this area and you'll find two containers - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You should now spend some time searching this area and you'll find two containers. Opening each container (screenshots 1 & 2) will allow you to collect 400 units of palladium. Keep heading towards the only available door where you'll have to make a very important decision.

8 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughPARAGON SOLUTION: If you want to score A LOT of paragon points you must convince Zaeed that saving some of the remaining workers is a top priority and more important than going after Vido - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

PARAGON SOLUTION: If you want to score A LOT of paragon points you must convince Zaeed that saving some of the remaining workers is a top priority and more important than going after Vido. Know that choosing this variant will prevent you from exploring rooms reserved for a renegade. Wait until you've been given control over your team again and head forward.

9 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughKeep heading straight until you get to a door which you'll have to open by solving a well-known mini-game - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Keep heading straight until you get to a door which you'll have to open by solving a well-known mini-game. Proceed towards the upper level and you'll find a new door. You must keep heading forward and you can ignore the explosions happening all around you, because you're not in any danger and you won't have to operate under a time limit. Make sure to interact with a computer terminal (second screenshot) in the next room and then use a nearby bridge to continue your mission.

10 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughCheck the area to your left after using the first bridge and you'll find a new computer panel (first screenshot) - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Check the area to your left after using the first bridge and you'll find a new computer panel (first screenshot). Interact with this terminal and then proceed forward. Make sure to check the area to your right, because you'll find an interactive pipe (second screenshot). Examining this object will result in receiving 6000 credits. Walk past the glass wall with workers seen on the other side and find a third control panel.

11 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughEventually you should be able to get to the stairs and you must use them to reach an upper level - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Eventually you should be able to get to the stairs and you must use them to reach an upper level. Explore the area to your left here (first screenshot) and you'll come across a container with 400 units of palladium. The main passageway is blocked so you must choose a smaller passageway found to your right. Keep heading towards a control room seen in the distance (second screenshot).

12 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're inside the control room you should interact with a nearby terminal (first screenshot) to acquire a plan for a new research project - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're inside the control room you should interact with a nearby terminal (first screenshot) to acquire a plan for a new research project. After that approach a second console. In this case you'll want to activate the fire-extinguishing system. Choose the only unexplored passageway and you'll reach an area from where you'll be allowed to drop down to a lower level. You can now start chasing after Vido.

13 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughThere's a container with 400 units of palladium to your left (first screenshot) and you should definitely look for it - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

There's a container with 400 units of palladium to your left (first screenshot) and you should definitely look for it. Take the minerals and continue your mission. Make sure to examine one of the dead soldiers in the next room, because you'll have a chance to collect a new heavy gun - M-451 Firestorm flamethrower. You can start using this weapon right away.

14 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughThe next room is being occupied by two guards and it would be a good idea to set them on fire using the newly acquired flamethrower - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

The next room is being occupied by two guards and it would be a good idea to set them on fire using the newly acquired flamethrower. Once they're gone search the room to find a PDA with 6000 credits and some power cells. You can also use a nearby weapons locker, because the flamethrower won't come in handy in the next part of the mission. Instead you'll need something good at eliminating enemy forces from a large distance - a rocket launcher or a particle beam will be great. Save your game while you're here!

15 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed towards the only available door and once you're inside order your followers to take cover close to the entrance (first screenshot) or to your left (second screenshot) - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed towards the only available door and once you're inside order your followers to take cover close to the entrance (first screenshot) or to your left (second screenshot). Wait for enemy units to show up and attack them. Make sure to guard the main path, preventing your enemies from making surprise attacks (this is very important when dealing with soldiers equipped with flamethrowers).

16 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughSooner or later you'll have to retreat to the objects located close to the entrance and that's because of the flames shooting from the ceiling - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Sooner or later you'll have to retreat to the objects located close to the entrance and that's because of the flames shooting from the ceiling. Don't worry, because you'll still be allowed to continue attacking enemy forces. If you're in need of healing you'll find a med kit in the center of the warehouse. Defeat all enemy units and an YMIR mech will show up. I would strongly recommend using a heavy weapon to destroy this machine. Don't forget to protect your teammates while fighting the mech!

17 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've eliminated all enemy units before leaving cover and don't forget that you still have to avoid the flames - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've eliminated all enemy units before leaving cover and don't forget that you still have to avoid the flames. Consider exploring two side rooms (the ones located closer to your position; screenshots 1 & 2) to find 6000 credits.

18 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed towards a small bridge leading to the only exit from the warehouse (first screenshot) - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed towards a small bridge leading to the only exit from the warehouse (first screenshot). Open the door to trigger a cut-scene during which you'll find out that Vido had enough time to escape the facility and to avoid capture. Make sure to calm down Zaeed, preferably by choosing a special dialogue option of an idealist. You'll soon return to the Normandy and this quest will come to an end.

19 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughRENEGADE SOLUTION: If you want to score A LOT of renegade points you must agree with Zaeed that going after Vido is the top priority and that the factory workers must save themselves without your help - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

RENEGADE SOLUTION: If you want to score A LOT of renegade points you must agree with Zaeed that going after Vido is the top priority and that the factory workers must save themselves without your help. Know that choosing this variant will prevent you from exploring rooms reserved for an idealist. Wait until you've been given control over your team again and head towards a nearby door.

20 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughOnce you're inside a new room you should order your teammates to take cover behind some of the closest objects - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Once you're inside a new room you should order your teammates to take cover behind some of the closest objects. Start attacking Blue Suns soldiers and ignore escaping Vido seen in the distance. Get ready to be attacked by a second group which will come through a door located to your right (second screenshot).

21 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed to a new corridor - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed to a new corridor. Make sure to examine a servo along the way, because you'll have a chance to collect 6000 credits. You'll also find a computer terminal in the area (second screenshot) and interacting with it will result in receiving a new plan for a research project. Save your game before opening a new door.

22 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou'll have to take part in new battles here, however this time you'll be attacking your enemies from a larger distance - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You'll have to take part in new battles here, however this time you'll be attacking your enemies from a larger distance. Don't forget to use cover while going against armored opponents. Head forward after the battle, open a new door and cross a small bridge (second screenshot). You won't encounter any enemies for the time being.

23 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughThere's a container with 400 units of palladium to your left (first screenshot) and you should definitely look for it - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

There's a container with 400 units of palladium to your left (first screenshot) and you should definitely look for it. Take the minerals and continue your mission. Make sure to examine one of the dead soldiers in the next room, because you'll have a chance to collect a new heavy gun - M-451 Firestorm flamethrower. You can start using this weapon right away.

24 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughThe next room is being occupied by two guards and it would be a good idea to set them on fire using the newly acquired flamethrower - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

The next room is being occupied by two guards and it would be a good idea to set them on fire using the newly acquired flamethrower. Once they're gone search the room to find a PDA with 6000 credits and some power cells. You can also use a nearby weapons locker, because the flamethrower won't come in handy in the next part of the mission. Instead you'll need something good at eliminating enemy forces from a large distance - a rocket launcher or a particle beam will be great. Save your game while you're here!

25 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou may proceed towards the only available door and once you're inside order your followers to take cover close to the entrance (first screenshot) or to your left (second screenshot) - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You may proceed towards the only available door and once you're inside order your followers to take cover close to the entrance (first screenshot) or to your left (second screenshot). Wait for enemy units to show up and attack them. Make sure to guard the main path, preventing your enemies from making surprise attacks (this is very important when dealing with soldiers equipped with flamethrowers).

26 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughSooner or later you'll have to retreat to the objects located close to the entrance and that's because of the flames shooting from the ceiling - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Sooner or later you'll have to retreat to the objects located close to the entrance and that's because of the flames shooting from the ceiling. Don't worry, because you'll still be allowed to continue attacking enemy forces. If you're in need of healing you'll find a med kit in the center of the warehouse. Defeat all enemy units and an YMIR mech will show up. I would strongly recommend using a heavy weapon to destroy this machine. Don't forget to protect your teammates while fighting the mech!

27 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughMake sure that you've eliminated all enemy units before leaving cover and don't forget that you still have to avoid the flames - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

Make sure that you've eliminated all enemy units before leaving cover and don't forget that you still have to avoid the flames. Consider exploring two side rooms (the ones located closer to your position; screenshots 1 & 2) to find 6000 credits.

28 - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and WalkthroughYou may now proceed towards a small bridge leading to the only exit from the warehouse (first screenshot) - DLC quests - Zaeed: Price of Vengeance - DLC quests - Mass Effect 2 - Game Guide and Walkthrough

You may now proceed towards a small bridge leading to the only exit from the warehouse (first screenshot). Open the door to trigger a cut-scene during which Zaeed will have his revenge on Vido. Wait until you're transported back to the Normandy where this quest will come to an end.

This world atlas is a supplement to the main guide to Mass Effect 2 PC video game and instead of explaining the quests it focuses on describing some of the most important elements of the game - World Atlas - Introduction - World Atlas - Mass Effect 2 - Game Guide and Walkthrough

This world atlas is a supplement to the main guide to Mass Effect 2 PC video game and instead of explaining the quests it focuses on describing some of the most important elements of the game. There are four chapters to choose from:

The first chapter contains hints on how to import an old character or how to create an entirely new Shepard. It also provides useful information about the best character classes and powers, telling which of them are interesting. The last part of this chapter offers a lot of gameplay hints, especially when it comes to winning battles.

The second chapter is focused entirely on the team you'll have a chance to complete and then lead throughout the game. You can find the information on all the crew members, including where to find them and what are there strong and weak points. This chapter also provides a lot of useful hints concerning engaging in romantic relationships with certain followers.

The third chapter is by far the biggest one and it offers a comprehensive information on all the technologies you can acquire during the game. Aside from telling how to unlock certain technologies this chapter also lists areas where valuable resources can be found (they're needed to unlock new upgrades).

The final fourth chapter includes a complete list of all the planets and moons along with the information on potential anomalies and resources. You can also find information on the vendors and items being offered by them.

Stranger

A new or an imported character?

You'll have to decide whether you want to import an old character or create a one at the beginning of the game. I would strongly recommend importing Shepard from Mass Effect 1 as long as you've played the previous game and didn't forget about leaving the saves intact. Using an old hero will allow you to easily transfer all the decisions you've made to Mass Effect 2, including the most important ones (what happened to the Council, Wrex and Ashley/Kaidan).

Important! If you're playing as an imported character you'll also have a chance to change Shepard's looks and the main character's class. The only thing left intact will be your choices!

You don't have to remember your previous choices, because you're going to be reminded of them at the beginning of the game - World Atlas - The basics - Starting a new game - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

You don't have to remember your previous choices, because you're going to be reminded of them at the beginning of the game.

Thankfully even if you decide to create an entirely new character you won't miss out on any major things. You'll still take part in an interesting journey and you won't have to worry about some of the quests being unavailable. You should also know that you'll have a chance to influence some of the things from your past by answering questions during your trip to the Lazarus station (prologue).

Starting a game with a new hero:

If you've decided to create a new character for the purpose of Mass Effect 2 you'll have to confirm that you want to start a new game and then you'll have to choose a gender. Don't be fooled by not being able to choose character's class and other things, because you'll be allowed to do this after completing a very short introduction on board of the Normandy.

Main menu of the game offers three options - creating a new hero (male or female), importing a character from Mass Effect 1 and importing a character from Mass Effect 2 (only if you've already finished it) - World Atlas - The basics - Starting a new game - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Main menu of the game offers three options - creating a new hero (male or female), importing a character from Mass Effect 1 and importing a character from Mass Effect 2 (only if you've already finished it).

If you've already completed the game you'll also have a chance to import a character from Mass Effect 2. Naturally this is not mandatory - you can ignore this choice and start again by creating another unique hero.

Starting a game with an imported hero:

If you've decided to import an old character from Mass Effect 1 and all you see is a blank window then you'll probably have to tell the game where to look for the saved games.

Here's a complete solution to what needs to be done:

1) Exit the game and eject the DVD from the tray.

2) Insert the game to your DVD again, wait for an autostart window to appear on the screen and choose Configure from the list.

3) Choose Saved Games - it's the last option in the upper left column. Click on a large button to begin the process of searching for saved games from Mass Effect 1.

4) You must now locate a folder with your saved games. Assuming you're using default settings you'll find them on the system partition:

Windows XP - C:\Documents and Settings\user_name\My documents\BioWare\Mass Effect\Save

Windows Vista and Windows 7 - C:\Users\user_name\Documents\BioWare\Mass Effect\Save

5) Click on the OK button (you won't have to select single files - only an entire catalogue). Close the configurator and don't forget to confirm that you want to save the changes you've made.

6) You may start the game again and this time you should notice that Shepard has appeared on the list (after choosing to import a character).

You must click on the button located in the main window to start searching for the saved games - World Atlas - The basics - Starting a new game - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

You must click on the button located in the main window to start searching for the saved games. Locate a folder named Save and click on the OK button.

Additional information:

- Even if you decide to import a character from Mass Effect 1 you'll still be forced to start the development process from scratch. This means you won't be allowed to begin the game as a high-leveled hero and you won't be given access to your previous skills and equipment.

- You may receive an experience points bonus depending on the character level of your old Shepard. You can receive up to 4000 experience points (if your old character has achieved the 60th experience level).

- You may also receive other bonuses depending on the character level of your old Shepard. By other bonuses I mean credits (150000 credits if you were on the 60th level plus an additional bonus if you were rich) and minerals (10000 units of each mineral if you were on the 60th level).

Creating a hero

Choosing a difficulty level:

Mass Effect 2 is a much easier game than Mass Effect 1. I wouldn't recommend choosing a default difficulty setting (Soldier) unless you're a rookie player. Winning most of the battles on this setting is going to be very easy. Real challenges can be expected only later the game and only while completing primary missions. If you're a more experienced player you should choose between two higher difficulty settings - Veteran and Hardcore. I wouldn't recommend choosing the highest Insanity level if this your first playthrough. Instead you should listen to what the game is saying and finish the campaign on a lower difficulty level first.

All of the remaining fields should be left intact, especially the one allowing your teammates to think and use powers on their own.

Important! You'll be allowed to make other choices AFTER completing a very short introduction (rescuing Joker on board of the old Normandy + several cut-scenes)!

Character creator:

The most important decision you'll have to make before you officially start the game is to choose a character class. You should know that you won't be allowed to skip this step even if you're using an imported character, because all the classes are brand new. Mass Effect 2 gives you a choice of six major classes and you can become:

- A soldier (Combat specialist)

- An infiltrator (Combat/tech specialist)

- A vanguard (Combat/biotic specialist)

- A sentinel (Biotic/tech specialist)

- An adept (Biotic specialist)

- An engineer (Tech specialist)

You can finish the character creation process after completing a short introduction on board of the old Normandy - World Atlas - The basics - Starting a new game - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

You can finish the character creation process after completing a short introduction on board of the old Normandy.

All the classes ale generally well balanced, however if you're a less experienced gamer then you should consider choosing a partial or a full combat specialist. Doing this will allow you to use several types of weapons. A combat specialist also has to pay less attention to using powers and taking good sidekicks for certain missions. My two candidates are a soldier (he can use many types of guns and slow down time) and a vanguard (awesome biotic attack named Charge). If you're planning on choosing one of the other classes you'll have to rely on your biotic and tech abilities, not your firepower. I think that biotic classes are the easier ones to master (preferably full biotic specialists - adepts), because a lot of enemies are resistant to tech powers. You can find more information about each class from the next section of this chapter - Character classes and powers.

Other decisions:

The next step is the biography (only if you've chosen a new character) and your choices here will result in earning your first paragon or renegade points (you can find out more about them from the Morality section). Choosing that Shepard is Earthborn will result in receiving paragon points, choosing that Shepard was born in space will result in receiving renegade points and choosing that he's a colonist will result in receiving a little of both.

Same rules apply to Shepard's psychological profile (this step is also reserved only for new characters). Choosing a war hero will get you paragon points, choosing a ruthless person will get you renegade points and choosing a survivalist will result in receiving a little of both.

The last step is to choose a special power, however this only applies to a situation if you've already finished the game and you're starting a new playthrough. Otherwise this step will be skipped. You can find out more about the special powers from the Unlocking special powers section of the guide.

Soldier class

Who should choose this class?

The soldier class allows you to play the game as a combat specialist and you should consider choosing it if you're interested in a fairly easy gameplay filled with a lot of dynamic battle sequences. A character who is a soldier specializes in using different types of weapons and he or she can also remain on the battlefield thanks to an excellent class ability which slows down time, making it easier to avoid enemy attacks. The main disadvantage of this class is that a soldier can't use any biotic or technological powers - this is where he or she will have to rely on other members of the team.

Adrenaline rush (unique class power)

This is by far the best power of this class and you'll want to use adrenaline rush in almost every new battle. Each time you've activated this talent you'll enter something that looks like bullet time - enemies will start moving closer, making it easy to move around them and to avoid their attacks at the same time. Developing this power results in a shorter regeneration time and you'll also want to reach level four to unlock either one of two specializations (they're both great).

Adrenaline rush lowers a difficulty level of almost every battle - World Atlas - The basics - Character classes and powers - part 1 - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Adrenaline rush lowers a difficulty level of almost every battle.

Options after reaching level four:

Options

Differences

Hardened adrenaline rush

You receive 50% less damage while this power is active. I would recommend choosing this option if you plan on leaving your cover often.

Heightened adrenaline rush

Adrenaline rush can remain active for a longer period of time. I would recommend choosing this option if you plan on using the power to attack enemy units from a distance - you'll have more time to make precise shots.

Concussive shot

An interesting power that allows you to deploy projectiles which explode after making contact with a target. Developing this power increases the strength of the projectiles, as well as damage inflicted on enemy units.

Options after reaching level four:

Options

Differences

Heavy concussive shot

One stronger explosion. I would recommend choosing this option if you plan on using the power to attack single, powerful targets.

Concussive blast

Several smaller explosions taking place within a three meter radius. I would recommend choosing this option if you plan on using the power to attack groups of weaker enemies.

Disruptor ammo

This power modifies your weapons so that you can shoot special bullets and this kind of ammunition allows to disrupts enemy shields, as well as inflicts more injuries to synthetic targets. Developing this power increases the damage done by the bullets. The power itself is not that great, however you will have to upgrade it (probably to a second level) if you want to unlock other (better) types of ammunition.

Options after reaching level four:

Options

Differences

Heavy disruptor ammo

A chance to overload enemy shields and to make synthetic enemies explode. Useful in certain types of situations.

Squad disruptor ammo

Other members of your team may also start using this type of ammunition. This is a much better option, especially if you like taking other combat specialists on missions.

Incendiary ammo

This power modifies your weapons so that you can shoot special bullets and this kind of ammunition allows to set enemy units on fire. It also prevents your enemies from regenerating and damages their armor. Don't forget that incendiary bullets will work only on organic targets so if you're going against different types of enemies (for example - mechs) you should consider switching to a different type of ammunition. Developing this power increases the fire damage done by the bullets.

Options after reaching level four:

Options

Differences

Inferno ammo

Your bullets not only can set enemies on fire but they also explode during contact. This allows the fire to spread to other people standing nearby. I would recommend choosing this option if you want to use ammunition to make precise attacks against large groups of enemy units.

Squad incendiary ammo

Other members of your team may also start using this type of ammunition. This is a much better option, especially if you like to rely on an entire team during battles.

Cryo ammo

This power modifies your weapons so that you can shoot special bullets and this kind of ammunition allows to freeze your enemies. I would strongly recommend taking special attention in this power, because cryo ammo is very useful while dealing with all sorts of threats. Sadly in order to unlock this ammo you'll probably have to upgrade other ammunition powers first. Developing this power makes it last longer which is crucial while going against stronger or armored foes.

Options after reaching level four:

Options

Differences

Improved cryo ammo

An opponent remains frozen for two more seconds. This is not a useful option, unless you're planning on using this power only to attack much stronger enemies.

Squad cryo ammo

Other members of your team may also start using this type of ammunition. This is a much better option, allowing you to quickly freeze several targets (not necessarily standing close to each other).

Combat mastery

This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your attacks stronger and you'll start earning more paragon or renegade points. Reaching the highest level should be on your list of priorities (only Adrenaline rush is more important).

Options after reaching level four:

Options

Differences

Commando

Smaller bonuses to: health, paragon/renegade points. Larger bonuses to: damage, charge attacks. This is a better option if you want to be more efficient on the battlefield.

Shock trooper

Larger bonuses to: health, paragon/renegade points. Smaller bonuses to: damage, charge attacks. This is a better option if you want to reach maximum values of a paragon bar or a renegade bar faster (30% difference!).

Infiltrator class

Who should choose this class?

The infiltrator class allows you to play the game as a combination of a combat specialist and a tech specialist and you should consider choosing it only if you're a more experienced player. Playing as an infiltrator requires to be more patient and to pay more attention to the character's health bar. The good news is that Shepard has a chance to move around undetected thanks to the class ability (Tactical cloak) and it's also possible to confuse enemy troops by taking control over certain individuals (AI hacking). An important thing to know about is that an infiltrator can use sniper rifles and this comes in handy while taking out enemy units from larger distances.

Disruptor ammo

This power modifies your weapons so that you can shoot special bullets and this kind of ammunition allows to disrupts enemy shields, as well as inflicts more injuries to synthetic targets. Developing this power increases the damage done by the bullets. The power itself is not that great, however you will have to upgrade it (probably to a second level) if you want to unlock other (better) types of ammunition.

Options after reaching level four:

Options

Differences

Heavy disruptor ammo

A chance to overload enemy shields and to make synthetic enemies explode. Useful in certain types of situations.

Squad disruptor ammo

Other members of your team may also start using this type of ammunition. This is a much better option, especially if you like taking other combat specialists on missions.

Cryo ammo

This power modifies your weapons so that you can shoot special bullets and this kind of ammunition allows to freeze your enemies. I would strongly recommend taking special attention in this power, because cryo ammo is very useful while dealing with all sorts of threats. Sadly in order to unlock this ammo you'll probably have to upgrade other ammunition powers first. Developing this power makes it last longer which is crucial while going against stronger or armored foes.

Options after reaching level four:

Options

Differences

Improved cryo ammo

An opponent remains frozen for two more seconds. This is not a useful option, unless you're planning on using this power only to attack much stronger enemies.

Squad cryo ammo

Other members of your team may also start using this type of ammunition. This is a much better option, allowing you to quickly freeze several targets (not necessarily standing close to each other).

Tactical cloak (unique class power)

Being able to use camouflage is probably one of the best things that can be said about the infiltrator class. There are two ways of using this power - you can rely on your tactical cloak to surprise enemy units or you can activate it each time you want to escape from a dangerous area after finding yourself under heavy fire. Developing this power makes the cloak last longer and gives a bonus to damage done by performing a surprise attack (this is a great opportunity while going against standard units, because in many cases they won't even have a chance to fight back).

Tactical cloak can be used to surprise enemies or to escape to safety - World Atlas - The basics - Character classes and powers - part 1 - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Tactical cloak can be used to surprise enemies or to escape to safety.

Options after reaching level four:

Options

Differences

Assassination cloak

Bigger bonus to damage while using a tactical cloak. This is a better option in my opinion, especially when combined with the effects of a sniper rifle.

Enhanced cloak

Tactical cloak remains active for two additional seconds. This isn't a very useful option - you will only find it interesting if you like to activate camouflage to organize quick escapes.

Incinerate

This technological power works in a similar way to incendiary ammunition, because you can launch a projectile which sets your enemies of fire. There are also other advantages of using this power - you can prevent your enemies from regaining life and you can destroy their armors. Don't forget to use Incinerate only against organic targets. Developing this power increases the damage done by the projectiles. I would recommend unlocking one or two levels of this power, but you won't have to fully upgrade it.

Options after reaching level four:

Options

Differences

Heavy incinerate

Your projectiles inflict more damage. This is a better option if you want your attacks to be effective against single and well armored targets.

Incineration blast

Large explosion taking place upon contact and within a three meter radius. This is a better option if you want your attacks to be effective against large groups of standard enemy units (they must be standing close to each other).

AI hacking

AI hacking is one of the best technological powers available in the game. Using this power allows you to take over synthetic enemies and each target you've been able to temporarily add to your team will begin attacking its allies. This is very useful in larger battles when you're going against a lot of enemy units at the same time. Developing this power makes it last longer and you can also create an additional shield which protects an enemy unit under your control.

Options after reaching level four:

Options

Differences

Improved AI hacking

You can still take control over only one synthetic enemy, but the power lasts longer and your new ally is protected by a much better shield.

Area AI hacking

You can take control over several synthetic targets at the same time, however the power won't last long and your new allies will be using only standard shields.

Operative

This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your attacks stronger and your abilities regenerate faster and you'll start earning more paragon or renegade points. You can also count on an additional slow motion effect while using a sniper rifle - it comes in handy while taking precise shots. Reaching the highest level should be on your list of priorities.

Options after reaching level four:

Options

Differences

Assassin

Smaller bonuses to: health, regeneration time (powers), paragon/renegade points. Larger bonuses to: damage, slow-motion while using a sniper rifle. This is a better option if you want to be more efficient on the battlefield, especially in attacking your enemies from a distance.

Agent

Larger bonuses to: health, regeneration time (powers), paragon/renegade points. Smaller bonuses to: damage, slow-motion while using a sniper rifle. This is a better option if you want to reach maximum values of a paragon bar or a renegade bar faster (30% difference!).

Vanguard class

Who should choose this class?

The vanguard class allows you to play the game as a combination of a combat specialist and a biotic specialist and it's one of the best ones available in Mass Effect 2. The combination mentioned above is nearly perfect, because you can use some of the very powerful biotic abilities (including a deadly Shockwave and vanguard's unique Charge) without losing all the good sides of being a soldier. You should know that a vanguard is most effective in direct combat, so you'll have to choose your powers carefully and use a shotgun often in case something goes wrong.

Incendiary ammo

This power modifies your weapons so that you can shoot special bullets and this kind of ammunition allows to set enemy units on fire. It also prevents your enemies from regenerating and damages their armor. Don't forget that incendiary bullets will work only on organic targets so if you're going against different types of enemies (for example - mechs) you should consider switching to a different type of ammunition. Developing this power increases the fire damage done by the bullets.

Options after reaching level four:

Options

Differences

Inferno ammo

Your bullets not only can set enemies on fire but they also explode during contact. This allows the fire to spread to other people standing nearby. I would recommend choosing this option if you want to use ammunition to make precise attacks against large groups of enemy units.

Squad incendiary ammo

Other members of your team may also start using this type of ammunition. This is a much better option, especially if you like to rely on an entire team during battles.

Cryo ammo

This power modifies your weapons so that you can shoot special bullets and this kind of ammunition allows to freeze your enemies. I would strongly recommend taking special attention in this power, because cryo ammo is very useful while dealing with all sorts of threats. Sadly in order to unlock this ammo you'll probably have to upgrade other ammunition powers first. Developing this power makes it last longer which is crucial while going against stronger or armored foes.

Options after reaching level four:

Options

Differences

Improved cryo ammo

An opponent remains frozen for two more seconds. This is not a useful option, unless you're planning on using this power only to attack much stronger enemies.

Squad cryo ammo

Other members of your team may also start using this type of ammunition. This is a much better option, allowing you to quickly freeze several targets (not necessarily standing close to each other).

Charge (unique class power)

This is by the far the most powerful and most useful vanguard's ability and you'll want to use it in almost every battle. Activating this power allows your character to perform a biotic charge towards an enemy or a certain area of the map. If you hit someone during the charge that person either loses a lot of health or immediately dies. I would recommend practicing this ability with weaker opponents, because you may find yourself in trouble if you do it wrong. For example, an attack which is not precise may leave you vulnerable to enemy attacks. Same thing may occur while attacking a group of enemies, because you may not be able to hit all of them. It would be a good idea to have a shotgun as an active weapon each time you're planning on using this power, because if you miss or leave someone alive you'll have a chance to score an easy finisher. Charge can also be used to leave a dangerous area quickly, however this will come in handy only during primary missions (they're more difficult than side quests). Developing this power is very important, because you'll make your attacks stronger and you'll be given an additional protection.

Charge is an excellent offensive power, however you may want to practice it before using it in real battle conditions - World Atlas - The basics - Character classes and powers - part 1 - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Charge is an excellent offensive power, however you may want to practice it before using it in real battle conditions.

Options after reaching level four:

Options

Differences

Heavy charge

Increased strength and you can also count on slowing down time after the charge has ended. This is an excellent bonus which may to prove to be very useful in keeping your main character alive.

Area charge

Smaller bonuses to charge strength and to shields, but instead you can release a powerful energy impulse to take down nearby enemies. I think that it's a slightly less interesting option, mostly because it doesn't improve your character's defences.

Shockwave

This biotic power is extremely useful while dealing with small groups of enemy units as long as you attack them from a short or from a medium distance. Each time you've activated this ability you'll send out several shockwaves, inflicting massive injuries and even knocking down some of your opponents. If you decide to start using this talent you should upgrade it as soon as possible, because each time you've unlocked a higher level you'll increase the range of your attacks, add additional waves and make them stronger.

Options after reaching level four:

Options

Differences

Heavy shockwave

Increased strength of the shockwave. I would recommend choosing this option if you want to use the shockwave against small but well protected groups of enemy units.

Improved shockwave

Increased range of the shockwave. I would recommend choosing this option if you want to use the shockwave against larger groups of enemy units or if you want to make sure that the shockwave will hit moving targets.

Pull

This is one of the best biotic powers available in the game, even though you may have a different opinion at first glance. What this power does is that it lifts an opponent into the air, preventing him from fighting back. Naturally this method won't work on some of the stronger enemies you encounter, but you should still take a lot of interest into unlocking it. Developing this power isn't absolutely necessary, because the only difference is that it will last longer with each level up.

Options after reaching level four:

Options

Differences

Heavy pull

Pull ability lasts for a little while longer - it's not that useful so you might want to choose the other option instead.

Pull field

You can grab and pull several opponents at the same time as long as they were standing close to each other. This is a much more interesting option which will come in handy especially while going against larger groups of enemy units.

Assault mastery

This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your attacks stronger and your abilities regenerate faster and you'll start earning more paragon or renegade points. Reaching the highest level should be on your list of priorities (only the unique class ability is more important).

Options after reaching level four:

Options

Differences

Destroyer

Smaller bonuses to: health, regeneration time (powers), paragon/renegade points. Larger bonuses to: damage (normal & biotic). This is a better option if you want to be more efficient on the battlefield.

Champion

Larger bonuses to: health, regeneration time (powers), paragon/renegade points. Smaller bonuses to: damage (normal & biotic). This is a better option if you want to reach maximum values of a paragon bar or a renegade bar faster (30% difference!).

Sentinel class

Who should choose this class?

The sentinel class allows you to play the game as a combination of a biotic specialist and a tech specialist and the biggest advantage of this class is a large choice of powers. Thanks to this a sentinel is always a big asset to the team and can achieve a lot without anyone's help. Sentinels don't have to worry about encountering enemies resistant to biotic or tech attacks, because they can always use something that will actually work. Naturally members of this class aren't great in direct combat, however their technological armor makes them harder to kill than adepts or engineers.

Throw

Throw is even more interesting than Pull, because you won't have to worry about finishing off the enemy you've just "picked up". Instead your opponent will be thrown away automatically and almost immediately. I would strongly recommend developing this power, because with each level your throws will become stronger, making it very difficult for most of your opponents to survive even a single attack.

Options after reaching level four:

Options

Differences

Heavy throw

Your throws are much stronger. I would recommend choosing this option if you want to use this power to eliminate strong single targets.

Throw field

You can throw several enemies at the same time as long as they were standing close to each other. I would recommend choosing this option if you want to use this power to eliminate larger groups of weaker units.

Warp

The biggest advantage of this power is that it'll help you in defeating enemies using armors or protected by additional barriers. If you're playing as a sentinel you won't have to unlock it right away, because additional bonuses offered by this power are reserved for an adept. Sentinel's biotic skills aren't good enough to justify upgrading Warp to level four, however you can count on this ability becoming more powerful with each upgrade.

Options after reaching level four:

Options

Differences

Heavy warp

You have a chance of inflicting major injuries. I would recommend choosing this option if you're interested in eliminating single and power enemies.

Unstable warp

Increased power of the explosion as a result of other biotic powers being active. You shouldn't choose this option while playing as a sentinel.

Tech armor (unique class power)

I would recommend using this ability each time when eliminating a group of enemies from a larger distance is not possible or when you're interested in dealing with a group of weaker foes quickly. The biggest advantage of having the tech armor active is that not only it protects you but it also creates a massive impulse when it's destroyed. Assuming you've been standing close to enemy units the pulse mentioned above can knock them out, allowing you to retreat to safety. Obviously you should consider developing this skill, because not only will your armor become stronger but you'll also increase the effective range of the impulse.

Tech armor ability allows you to decrease the risk of suffering a sudden death - World Atlas - The basics - Character classes and powers - part 1 - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Tech armor ability allows you to decrease the risk of suffering a sudden death.

Options after reaching level four:

Options

Differences

Assault armor

The impulse which occurs when the armor is destroyed is much stronger. This is a slightly more interesting option, mostly because you can receive an additional bonus to your shield if some of your opponents are still alive.

Power armor

Your tech armor is more resistant and your weapon and biotic attack deal more damage. You should consider choosing this option if you are planning on attacking enemies from a larger distance.

Overload

This tech power can be used only on certain types of enemies, but don't worry, because you'll have plenty of opportunities. I would recommend spending at least one point on Overload in the early stages of the game and fully upgrading it throughout the rest of the campaign. Activating this ability creates a massive impulse near the target which deals a great amount of damage. Developing this power results in the increase of its strength which is important, because you'll want to use it not only against weaker targets but also against powerful opponents.

Options after reaching level four:

Options

Differences

Heavy overload

Increased strength of the impulse. This is a much more interesting option and you'll notice the difference while going against elite enemy units, including YMIR mechs. Choosing this option also gives you a chance for weaker enemies to explode when they're destroyed, damaging nearby targets.

Area overload

Increased range of the overload which allows you to weaken several enemy units at the same time. This is also an interesting option, however you can use the bonus only when going against larger groups of enemies.

Cryo blast

This technological power works in a similar way to cryo ammunition, mostly because you'll be given a chance to freeze your enemies. You should know that this trick works for all types of opponents, including organic and synthetic targets. It all makes this ability very useful and therefore you should take interest in it. As for further development of this power, it would be a good idea to take some time to think if this what you want, because unlocking new levels will only increase the amount of time in which your opponent if frozen. As a result you won't have to fully develop this power unless you're interested in the choices provided by the last development level.

Options after reaching level four:

Options

Differences

Deep cryo blast

An opponent remains frozen for two more seconds. This is not the best option and you should consider choosing it only if you're planning on using this power to freeze much stronger opponents.

Full cryo blast

There's a chance that you may freeze several enemy units as long as they were standing close to each other. This is a more interesting option, because you'll be allowed to take out a lot of enemies without taking major risks.

Defender

This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your abilities regenerate faster and you'll start earning more paragon or renegade points. Reaching the highest level should be on your list of priorities.

Options after reaching level four:

Options

Differences

Guardian

Larger bonuses to: health, regeneration time (powers), paragon/renegade points. The biggest disadvantage is that you won't receive any damage bonuses. This is a better option if you want to reach maximum values of a paragon bar or a renegade bar faster (30% difference!).

Raider

Smaller bonuses to: health, regeneration time (powers), paragon/renegade points. The biggest advantage is that you'll receive a 15% bonus to damage. This is a better choice if you're interested in being able to eliminate enemy units faster and more efficiently than before.

Adept class

Who should choose this class?

The adept class allows you to play the game as a biotic specialist and this is a good choice as you don't mind not being able to engage hostile forces in direct combat (using standard weaponry). Most of adept's biotic abilities are very useful in getting rid of enemy units and the unique class ability (Singularity) can become one of the best powers in the game after it's been fully developed. It's important to remember than an adept will have to rely on a combat specialist and on a tech specialist and he or she shouldn't use guns too often, resorting to them only in self defense.

Warp

The biggest advantage of this power is that it'll help you in defeating enemies using armors or protected by additional barriers. An adept will find this ability much more useful than a sentinel. The main reason is that you'll be allowed to pair this ability with other biotic powers, creating massive explosions which will damage your targets severely. Developing this ability should become one of your main priorities and doing so will result in its increased strength. The same thing will apply to the explosions mentioned above and this makes it even more interesting.

Options after reaching level four:

Options

Differences

Heavy warp

You have a chance of inflicting major injuries. I would recommend choosing this option if you're interested in eliminating single and power enemies.

Unstable warp

Increased power of the explosion as a result of other biotic powers being active. An adept should choose this option instead of the other one, because it will make this power much better in battle conditions.

Throw

Throw is even more interesting than Pull, because you won't have to worry about finishing off the enemy you've just "picked up". Instead your opponent will be thrown away automatically and almost immediately. I would strongly recommend developing this power, because with each level your throws will become stronger, making it very difficult for most of your opponents to survive even a single attack.

Options after reaching level four:

Options

Differences

Heavy throw

Your throws are much stronger. I would recommend choosing this option if you want to use this power to eliminate strong single targets.

Throw field

You can throw several enemies at the same time as long as they were standing close to each other. I would recommend choosing this option if you want to use this power to eliminate larger groups of weaker units.

Singularity (unique class power)

Adept's unique ability is quite probably one of the best biotic powers in the game. The biggest advantage of this power is that you'll be allowed to temporarily eliminate from the battle one or more enemies. You should also notice that you'll have a chance to weaken them by using guns or other powers when they are in a vulnerable state (Warp may come in handy here and offer magnificent results). Developing this power is crucial to your success and you should focus on achieving the highest level as soon as possible, because each time you advance you'll be allowed to "pick up" more enemies and the ability itself will last longer than before.

Singularity is an excellent biotic ability which should be often combined with your other powers - World Atlas - The basics - Character classes and powers - part 2 - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Singularity is an excellent biotic ability which should be often combined with your other powers.

Options after reaching level four:

Options

Differences

Heavy singularity

You can grab even six enemies at the same time and the power itself lasts longer than before. This is by far a better option, however you won't be allowed to always capture a maximum number of opponents, because it's required that they must be standing close to each other. Still - you should choose this variant.

Wide singularity

Increased range of the ability, however you will be allowed to grab only four opponents. Additionally they will remain in the captured state for the exact same amount of time as before.

Pull

This is one of the best biotic powers available in the game, even though you may have a different opinion at first glance. What this power does is that it lifts an opponent into the air, preventing him from fighting back. Naturally this method won't work on some of the stronger enemies you encounter, but you should still take a lot of interest into unlocking it. Developing this power isn't absolutely necessary, because the only difference is that it will last longer with each level up.

Options after reaching level four:

Options

Differences

Heavy pull

Pull ability lasts for a little while longer - it's not that useful so you might want to choose the other option instead.

Pull field

You can grab and pull several opponents at the same time as long as they were standing close to each other. This is a much more interesting option which will come in handy especially while going against larger groups of enemy units.

Shockwave

This biotic power is extremely useful while dealing with small groups of enemy units as long as you attack them from a short or from a medium distance. Each time you've activated this ability you'll send out several shockwaves, inflicting massive injuries and even knocking down some of your opponents. If you decide to start using this talent you should upgrade it as soon as possible, because each time you've unlocked a higher level you'll increase the range of your attacks, add additional waves and make them stronger.

Options after reaching level four:

Options

Differences

Heavy shockwave

Increased strength of the shockwave. I would recommend choosing this option if you want to use the shockwave against small but well protected groups of enemy units.

Improved shockwave

Increased range of the shockwave. I would recommend choosing this option if you want to use the shockwave against larger groups of enemy units or if you want to make sure that the shockwave will hit moving targets.

Biotic mastery

This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your abilities regenerate faster and you'll start earning more paragon or renegade points. Reaching the highest level doesn't necessarily need to be on the list of your priorities, because you'll want to unlock good biotic abilities first.

Options after reaching level four:

Options

Differences

Bastion

Larger bonuses to: health, duration time of the powers, paragon/renegade points. The biggest disadvantage is that you won't receive any damage bonuses. This is a better option if you want to reach maximum values of a paragon bar or a renegade bar faster (30% difference!).

Nemesis

Smaller bonuses to: health, duration time of the powers, paragon/renegade points. The biggest advantages are that you can count on improved regeneration time (powers) and that you can deal more damage. This is a better choice if you're interested in dealing with enemy units faster than before.

Engineer class

Who should choose this class?

The engineer class allows you to play the game as a tech specialist and it's recommended only for experienced players. The main reason is that a lot of engineer's abilities are useful only against synthetic enemies and won't offer similar results with organic (and other) targets. The result of all of this is that an engineer must rely on the rest of the team. He or she also has to pay attention to enemy movements, because a poor defense means a risk of losing a lot of health (best case scenario) or even dying (worst case scenario).

Overload

This tech power can be used only on certain types of enemies, but don't worry, because you'll have plenty of opportunities. I would recommend spending at least one point on Overload in the early stages of the game and fully upgrading it throughout the rest of the campaign. Activating this ability creates a massive impulse near the target which deals a great amount of damage. Developing this power results in the increase of its strength which is important, because you'll want to use it not only against weaker targets but also against powerful opponents.

Options after reaching level four:

Options

Differences

Heavy overload

Increased strength of the impulse. This is a much more interesting option and you'll notice the difference while going against elite enemy units, including YMIR mechs. Choosing this option also gives you a chance for weaker enemies to explode when they're destroyed, damaging nearby targets.

Area overload

Increased range of the overload which allows you to weaken several enemy units at the same time. This is also an interesting option, however you can use the bonus only when going against larger groups of enemies.

Incinerate

This technological power works in a similar way to incendiary ammunition, because you can launch a projectile which sets your enemies of fire. There are also other advantages of using this power - you can prevent your enemies from regaining life and you can destroy their armors. Don't forget to use Incinerate only against organic targets. Developing this power increases the damage done by the projectiles. I would recommend unlocking one or two levels of this power, but you won't have to fully upgrade it.

Options after reaching level four:

Options

Differences

Heavy incinerate

Your projectiles inflict more damage. This is a better option if you want your attacks to be effective against single and well armored targets.

Incineration blast

Large explosion taking place upon contact and within a three meter radius. This is a better option if you want your attacks to be effective against large groups of standard enemy units (they must be standing close to each other).

Combat drone (unique class power)

The main feature of the combat drone is that it can distract enemies from the main character and from the rest of your team. You should know that the effects of the drone are in most cases satisfactory, allowing you to coordinate new attacks or to retreat from a hazardous area. There's only one thing you must acknowledge - a drone can't be used to kill enemies, because even though it tries to zap them the damage done to them is going to be minimal. Developing this ability doesn't help much - the drone receives additional energy points, but the only reason why you should upgrade it is to unlock special options of the fourth level.

A combat drone distracts enemies from you and/or from the rest of the team - World Atlas - The basics - Character classes and powers - part 2 - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

A combat drone distracts enemies from you and/or from the rest of the team.

Options after reaching level four:

Options

Differences

Attack drone

Drone's attacks deal more damage. I wouldn't recommend choosing this option, because the drone still won't be effective as an offensive tool.

Explosive drone

A drone explodes once it's been destroyed. This is a much more interesting option, because in most cases your opponents will be standing close to the drone. Besides, spawning a new drone won't be a problem.

Cryo blast

This technological power works in a similar way to cryo ammunition, mostly because you'll be given a chance to freeze your enemies. You should know that this trick works for all types of opponents, including organic and synthetic targets. It all makes this ability very useful and therefore you should take interest in it. As for further development of this power, it would be a good idea to take some time to think if this what you want, because unlocking new levels will only increase the amount of time in which your opponent if frozen. As a result you won't have to fully develop this power unless you're interested in the choices provided by the last development level.

Options after reaching level four:

Options

Differences

Deep cryo blast

An opponent remains frozen for two more seconds. This is not the best option and you should consider choosing it only if you're planning on using this power to freeze much stronger opponents.

Full cryo blast

There's a chance that you may freeze several enemy units as long as they were standing close to each other. This is a more interesting option, because you'll be allowed to take out a lot of enemies without taking major risks.

AI hacking

AI hacking is one of the best technological powers available in the game. Using this power allows you to take over synthetic enemies and each target you've been able to temporarily add to your team will begin attacking its allies. This is very useful in larger battles when you're going against a lot of enemy units at the same time. Developing this power makes it last longer and you can also create an additional shield which protects an enemy unit under your control.

Options after reaching level four:

Options

Differences

Improved AI hacking

You can still take control over only one synthetic enemy, but the power lasts longer and your new ally is protected by a much better shield.

Area AI hacking

You can take control over several synthetic targets at the same time, however the power won't last long and your new allies will be using only standard shields.

Tech mastery

This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your abilities regenerate faster, lower costs of unlocking new technologies and you'll start earning more paragon or renegade points. Reaching the highest level should be on your list of priorities.

Options after reaching level four:

Options

Differences

Operative

Larger bonuses to: regeneration time (powers), damage. Smaller bonus to: paragon/renegade points. This is a better option if you want your main character to be more effective on the battlefield.

Mechanic

Smaller bonuses to: regeneration time (powers), damage. Larger bonus to: paragon/renegade points. This is a better option if you want to reach maximum values of a paragon bar or a renegade bar faster (30% difference!).

Similarities between classes

Using different types of weapons:

Check the table seen below to find out which weapons can be used by members of specific classes. It shouldn't be a big surprise that a soldier can choose between the largest number of weapons. On the other end we have classes with no combat specializations - they're allowed to use only types of weaponry. Notice that only heavy pistols and heavy guns are common for all six classes, however heavy weapons can only be used by your main character.

Class

Assault rifles

Sniper rifles

Shotguns

Heavy pistols

Submachine guns

Heavy weapons

Adept

unavailable

unavailable

unavailable

available

available

available (only the main character)

Engineer

unavailable

unavailable

unavailable

available

available

available (only the main character)

Infiltrator

unavailable

available

unavailable

available

available

available (only the main character)

Sentinel

unavailable

unavailable

unavailable

available

available

available (only the main character)

Soldier

available

available

available

available

unavailable

available (only the main character)

Vanguard

unavailable

unavailable

available

available

available

available (only the main character)

Using different types of ammunition:

Check the table seen below to find out which ammunition types are reserved for members of specific classes. Soldiers have the biggest choice and some classes can't choose special ammunition on their own. Don't forget that better types of ammunition must be unlocked and that you equip your followers with the same type of ammunition by unlocking a proper option after advancing to level four of the power development process.

Class

Disruptor ammo

Incendiary ammo

Cryo ammo

Adept

unavailable

unavailable

unavailable

Engineer

unavailable

unavailable

unavailable

Infiltrator

available

unavailable

available

Sentinel

unavailable

unavailable

unavailable

Soldier

available

available

available

Vanguard

unavailable

available

available

Using common biotic powers:

Check the table seen below to find out which biotic powers can be used by members of specific classes. As you can see an Adept can use all of them. You can find out more about each power from the descriptions of certain character classes.

Class

Pull

Shockwave

Throw

Warp

Adept

available

available

available

available

Engineer

unavailable

unavailable

unavailable

unavailable

Infiltrator

unavailable

unavailable

unavailable

unavailable

Sentinel

unavailable

unavailable

available

available

Soldier

unavailable

unavailable

unavailable

unavailable

Vanguard

available

available

unavailable

unavailable

Using common tech powers:

Check the table seen below to find out which technological powers can be used by members of specific classes. As you can see an Engineer can use all of them. You can find out more about each power from the descriptions of certain character classes.

Class

Overload

AI hacking

Incinerate

Cryo blast

Adept

unavailable

unavailable

unavailable

unavailable

Engineer

available

available

available

available

Infiltrator

unavailable

available

available

unavailable

Sentinel

available

unavailable

unavailable

available

Soldier

unavailable

unavailable

unavailable

unavailable

Vanguard

unavailable

unavailable

unavailable

unavailable

Unlocking special powers

What are special powers?

Completing personal quests of your crew members allows you to unlock their special powers and the best thing is that you'll be allowed to use these abilities even if they're not a part of your active team at the moment. You're also going to be allowed to upgrade special powers. The entire process is very similar to standard abilities so you'll have four levels and after advancing to the highest fourth level you'll be given a chance to choose between two options.

How can I use special powers?

You can only have one active special power at the moment and there's a total of eleven of them. Each time you want to change a special power to a different one you must go to the laboratory, interact with a terminal and purchase Advanced training technology (Prototypes category). I wouldn't recommend doing this often, because each time you're changing a special power you'll have to pay 5000 units of a very rare element zero. You can't find out more about how the technologies work from the third chapter of the atlas named Technologies and complete solutions of all personal quests of your crew members can be found in the main guide.

You can change special powers using a research terminal on board of the Normandy, however each swap forces you to spend 5000 units of a rare element zero - World Atlas - The basics - Character classes and powers - part 2 - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

You can change special powers using a research terminal on board of the Normandy, however each swap forces you to spend 5000 units of a rare element zero.

There is also an alternative - if you've already completed a game and if you're starting a new one you'll be allowed to choose a special power before proceeding with the prologue. This choice is made at the very end of the creation process.

List of all special powers:

Check the table seen below for the information on the special powers.

Team member

Name of the power

Effects of the power

Garrus

Armor-piercing ammo

A special type of ammunition which allows you to pierce through enemy armors and which also lowers their health bars.

Grunt

Fortification

A temporary boost to your armor's strength.

Jack

Warp ammo

A special type of ammunition which destroys enemy shields and armors, as well as provides additional damage to enemies under influence of your biotics.

Jacob

Barrier

A protective barrier which shields you from enemy attacks for a few seconds.

Legion

Geth shield boost

A temporary boost to the kinetic barrier's strength.

Miranda

Slam

An enemy is lifted up in the air and then slammed into the ground. This ability is very useful in taking out single targets.

Mordin

Neural shock

Targeted enemy unit becomes paralyzed for a while (it must be an organic target!).

Samara / Morinth

Reave

A biotic attack which prevents your enemies from regenerating. Additionally your biotic can "steal" their health.

Tali

Energy drain

Tech power which drains energy from synthetic enemies or kinetic barriers in order to recharge your shields.

Thane

Shredder ammo

A special type of ammunition which is very effective in killing unshielded organic targets.

Zaaed

Inferno grenade

Deployment of an incendiary grenade which explodes on. There's a chance that the explosion can injure several enemies at the same time.

Which special power should I choose?

A choice of a special power should depend on the character class you've chosen for Shepard and on your preferred style of play. If you're playing as a combat specialist or as a tech specialist you should consider choosing a special power that has something to do with biotics. Miranda's Slam is very useful in getting rid of enemy units, even some of the elite ones. If you're playing as a biotic specialist you should consider choosing one of defensive special powers (Grunt's Fortification may prove to be a life saver).

Morality

The basics:

The morality system in Mass Effect 2 is very similar to the one from the first game so your decisions will affect what other people think of you and how they react to what you're doing. Basically you're always allowed to choose between:

1) being an idealist (this means scoring paragon points)

2) being a renegade (this means scoring renegade points)

You can find out about your progress in becoming an idealist or a renegade from a karma bar found in the character screen - blue bar represents paragon points and red bar represents renegade points.

Earning paragon or renegade points:

The decisions of an idealist or of a renegade are made mostly during conversations with other characters. Answers located in the upper section of the dialogue menu are usually reserved for an idealist and the lower section of the menu is usually reserved for a renegade. Naturally you won't be receiving the same amount of paragon or renegade points for each decision you've made, because their amount depends on the importance of the scene. For example, a decision which involves saving lives is more important than being friendly towards someone and can result in receiving more than 10 points instead of the usual 1 or 2.

An interested thing to know about is that you can improve the process of earning paragon or renegade points by unlocking passive powers of each character class. Here's their list:

- A soldier can unlock a power named Combat mastery

- An infiltrator can unlock a power named Operative

- A vanguard can unlock a power named Assault mastery

- A sentinel can unlock a power named Defender

- An adept can unlock a power named Biotic mastery

- An engineer can unlock a power named Tech mastery

Developing these powers to level four can result in a 70% or in a 100% increase (depending on which option you've decided to choose).

Interrupt system:

One of many new features of Mass Effect 2 is an interrupt system and the idea here is that you can stop a scene by choosing a special action of an idealist or of a renegade. You should know that you won't be allowed to always choose between those two. Some conversations will have special interrupts reserved only for an idealist or only for a renegade and only in some rare occurances both interrupts will appear during the exact same conversation (Mordin's monologues are a great example here). Activating an interrupt is not mandatory, however choosing it usually allows you to achieve your goal much easier by saving someone's life (paragon) or by attacking enemy units prematurely (renegade).

Don't forget that you always have about two seconds to activate an interrupt after an icon has appeared on your screen. Choosing a paragon interrupt means pressing the right mouse button and choosing a renegade interrupt means pressing the left mouse button. If you miss the opportunity the conversation will usually continue, but you won't have a chance to retry (unless you load a previous save).

Interrupts always appear in the same areas, even if you've fully developed a paragon bar or a renegade bar - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Interrupts always appear in the same areas, even if you've fully developed a paragon bar or a renegade bar.

Results:

Naturally you're free to choose whether you want to focus on developing only one bar or both. I would recommend that you focus only on one path, because doing so will allow you to unlock special dialogue options. Paragon dialogue option will appear during conversations in a blue color and renegade dialogue options will appear in a red color. If you see that a special response is unavailable (dark grey color) then it means you haven't sufficiently developed one of the bars. Special dialogue options are based on charm (idealist) or intimidation (renegade) and choosing them always makes the game easier. Some of the most common examples are skipping difficult battles, receiving discount from local merchants or being rewarded with valuable objects. If you fully develop one of the karma bars you'll also have a chance to convince some of the most stubborn characters to your point of view and you'll be allowed to resolve crisis situations (including confrontations).

Special dialogue options often appear during conversations - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Special dialogue options often appear during conversations. Blue answers are for idealists and red answers are for renegades.

Exploration

Travelling through the galaxy:

Mass relays are used in the game to travel through the galaxy and each cluster (including the Omega Nebula where you start the main campaign) has one relay. Going through mass relays is free, HOWEVER travelling between different systems located in the same cluster (for example - between Sahrabarik and Kairavamori systems in the Omega Nebula) requires you to use fuel. There are a few things here you must know about:

1) You should purchase fuel (using a fuel depot) each time you plan on flying to a different system.

2) You should also consider purchasing probes (only if you want to scan planets for anomalies or resources).

3) You should always fly to a different system in a straight line to preserve fuel. After you've explored that system return to the one with the fuel depot.

Don't forget to refuel each time before planning a trip to a different system - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Don't forget to refuel each time before planning a trip to a different system.

I wouldn't recommend allowing Normandy to run out of fuel while travelling within a certain cluster, because you would then have to agree to your ship being towed away to the nearest fuel depot. Naturally this service is not free so you want to have pay for it with credits or resources. Thankfully in most cases you won't have problems with running out of fuel as long as you remember to always return to the main system of each cluster. You'll also have a chance to purchase a technology which adds new fuel tanks and this may come in handy later in the game.

Exploring locations on foot:

Mass Effect 2 offers an entirely different experience when it comes to exploring planets, space ships or space stations. First of all, you should know that there are only five main areas in the game and they're the only ones you'll be allowed to visit any number of times. Aside from Normandy I'm also talking about Omega station, Citadel, Illium and Tuchanka. You'll want to return to these areas frequently to complete side missions and to purchase objects from local merchants (not counting Normandy).

All other locations are treated in Mass Effect 2 as mission areas and this mean you'll be allowed to visit them only once. Naturally this makes exploring them more important than before. It may sound like it's not a big deal when it comes to skipping a chance to collect resources or credits, however it also applies to scanning objects in hopes for acquiring new technologies. As a result I would recommend that you always move slowly and check each area thoroughly after you've defeated nearby enemy troops.

The game displays a mission summary window at the end of each quest and you won't be allowed to return to any of these mission areas ever again - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

The game displays a mission summary window at the end of each quest and you won't be allowed to return to any of these mission areas ever again.

You'll encounter a lot of safes, terminals and locked doors during the course of the game and thankfully in Mass Effect 2 you won't have to develop any talents to ensure that you'll be allowed to get past these problems. This also means that you can start each mission even in the early stages of the game, however you may have problems defeating stronger enemies.

You can find out more about finding (and purchasing) technologies and collecting resources from the third chapter of the world atlas (Technologies) and you'll find a detailed description of each quest in the main section of the game guide.

Combat

This section of the atlas contain hints useful mostly to less experienced players, explaining some of the basic rules of taking part in battles.

Using cover:

Hiding behind cover is one of the key elements to survival in Mass Effect 2 and it's equally important as in many modern TPP shooters. Finding cover not only allows you to lower the risk of receiving major injuries but it also makes attacking your enemies much easier. There are a few things here you shouldn't forget about:

1) Taking cover behind objects is not an automated process anymore so you can't count on your character to automatically hide. Instead you'll have to press a corresponding key to force Shepard to go into hiding.

2) Don't forget that you're not 100% safe behind cover, because some of your enemies may change position often or even organize frontal attacks. You'll always have to be ready to change cover quickly or to stop using it at all.

3) I wouldn't recommend taking cover behind breakable things. Thankfully most of these objects are easily recognizable - they're mostly wooden crates. The only exceptions may present themselves during scripted boss fights (Grunt's personal mission is a great example here).

4) It's better to hide behind larger objects so you'll still be standing instead of crouching. This will lower the risk of receiving injuries while leaning out to attack enemy units. Some of the best examples here are walls and pillars - you can feel much safer behind them.

5) Some battles will feature explosive crates and containers and it's important not to take cover near them. This works both ways so each time you've spotted an enemy taking cover close to an explosive object you should blow it up.

Using cover is crucial to your success, especially while completing harder primary missions - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Using cover is crucial to your success, especially while completing harder primary missions.

Ammunition:

Mass Effect 2 is very different from the first game when it comes to handling guns, because instead of preventing your weapons from overheating you must now use coolant clips. Here are some of the important things concerning ammunition:

1) Standard ammunition clips which are a common thing on the battlefield will work with all types of weapons, so you won't have to search for any specific types. You shouldn't have any problems running out of ammunition. If you do make sure to examine bodies of your fallen enemies before moving on, because that's where you'll probably find new clips.

2) Power cells are a unique kind of ammunition for your heavy weapons and they'll also work with all types of heavy guns. You should know that there's a different multiplier for each weapon. For example, a dozen rockets for a rocket launcher may be equal to several hundred units of fuel for a flamethrower. All the calculations are done automatically each time you've switched your current heavy weapon to a different one, so you won't have to worry about it yourself.

3) I would strongly recommend purchasing or unlocking at least two or three technological upgrades which allow you to carry more power cells for your heavy weapons. You'll notice the difference later in the game, because you'll be allowed to attack more targets with a heavy weapon without the risk of running out of power cells.

4) There are several special types of ammunition in the game and you shouldn't ignore them, especially since you won't have to find any unique clips. All you have to do when you want to use a new type of ammo is to unlock a certain power (a standard one or a special one). Cryo ammunition is definitely the most useful one, because it allows you to freeze all types of enemies. Incendiary ammunition is also good, however it only works on organic targets.

Standard ammo clips and power cells can be found during missions, mostly near dead enemies and inside large containers - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Standard ammo clips and power cells can be found during missions, mostly near dead enemies and inside large containers.

Team:

Issuing orders to the rest of your team is very simple in the game and you should always remember that it's up to you to keep your followers alive. I would recommend that you start each battle with ordering them to take cover behind manually picked objects, because they may have some problems doing this on their own. Always observe what your opponents are doing and if you notice that one of your teammates has found himself (or herself) under heavy fire you'll have to provide assistance. Prevent your team members from moving alone into unchecked areas, because they may end up getting surprised by enemy forces. Don't forget that each time you've used a Unity ability you'll heal everyone around you, however you can only carry several medi-gels with you (this can be improved by unlocking certain technologies).

You'll often take part in longer battles and you should always consider dividing your team into two groups. One group (preferably both teammates or at least one) should distract your enemies by firing at them and the second group (preferably Shepard or Shepard with one teammate) should make a surprise attack from one of the flanks.

It's important to choose your followers carefully depending on the type of a mission you're about to start. For example, it would be a good idea to choose at least one tech specialist when you know that you're going to be fighting the geth.

Make sure to stop time often by pressing and holding the SPACE key. Doing this will not only allow you to examine the battlefield but you'll also have a chance to issue precise commands. You should also remember about creating shortcuts to certain abilities - they can be used not only to activate your powers but also to encourage your teammates to use their abilities.

Always have safety of your team in mind - this means ordering them to use cover and monitoring movements of enemy units - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

Always have safety of your team in mind - this means ordering them to use cover and monitoring movements of enemy units.

Enemy types:

Mass Effect 2 is a different game from many other RPG's, because in most cases you'll be fighting intelligent enemies. There are some monster encounters (mostly with varrens and klixens), however dealing with the beasts is going to be simple. There are five major groups of enemies in the game:

1) Poorly equipped enemy units - You shouldn't have any major problems eliminating standard enemies and you'll only have to be more careful while going against very large groups. In most cases you'll eliminate your targets easily even when using normal weapons and powers.

2) Well equipped enemy units - The only difference from the first group is their equipment. They may be using an armor, a shield or a slightly better weapon. For you it means that killing them will take more efforts, but it's still not something you should be worried about.

3) Elite enemy units - Each group of opponents has some elite units in its ranks and depending on the battle you may encounter only one elite unit or more of them. It's always a good idea to attack more powerful enemies before dealing with some of the weaker units, especially if they can attack you from a distance (Eclipse engineers), if they're carrying heavy weapons (rocket launchers, flamethrowers) or if they intend to close the distance separating them from your team (geth hunters).

4) Mini-bosses - They're not as rare as you might think, because each mission has at least one mini-boss. Naturally as you progress in the main campaign you'll encounter more of them. The biggest difference between a mini-boss and a standard enemy unit is that they're far more resistant - they're usually using an armor AND one or two shields. You won't have to attack every mini-boss as soon as you've seen him, however some of them will be trying to get closer and those are the ones that must die first.

5) Bosses - You'll only encounter several powerful bosses during the course of the game and to be honest they're all different from each other. There are only two bosses who appear more than once - Harbingers and Praetorians. Complete solutions on how to defeat each boss can be found in the main guide.

You won't encounter a lot of bosses in the game, however most of them will be tough to kill - World Atlas - The basics - Gameplay - World Atlas - The basics - Mass Effect 2 - Game Guide and Walkthrough

You won't encounter a lot of bosses in the game, however most of them will be tough to kill.

Other useful hints:

1) Each time you've encountered enemies with armors you should consider using incendiary ammunition or powers which work in a similar way. Each time you've encountered enemies using biotic or technological shields you should consider using powers from the same category (biotic powers to destroy biotic shields and tech powers to destroy tech shields). Overload is the best tech power for this kind of job. As for biotic abilities, you should be using Warp.

2) Some of your enemies will be capable of regenerating their health bars or shields and naturally you'll have to change your approach while fighting them - it's important to kill them during one coordinated assault, without giving them a chance to retreat and heal.

3) Always make sure to aim for the heads of your enemies, even if they're protected by different kinds of barriers.

4) Watch out for opponents using camouflage, because they'll want to surprise your team. Thankfully you'll encounter them only in a small number of missions.

5) Don't count on the fact that exploring an area allows you to secure it for the rest of the mission. It's a common thing for new enemies to appear out of nowhere or using previously unaccessible doors. You'll have to be ready for unexpected fights, especially while completing main missions.

Check the table below for a complete list of eleven potential candidates for the suicide mission. The table tells about their unique powers, offer hints on where to find them and provides a valuable information about their specializations.

Don't forget that the list of powers available for each character includes their unique abilities which become available AFTER completing their personal missions.

You should know that the specializations of your teammates aren't an identical copy to what you can choose from while creating a new character. A perfect example to what I'm saying is Samara - she can use assault rifles even though she might seem as an adept. Make sure to rethink your choices each time before setting off on a new mission!

GARRUS VAKARIAN - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

GARRUS VAKARIAN

He can join your team after completing Dossier: Archangel mission [Omega - Archangel's base].

Normandy: Main battery on the third deck.

Specialization: combat / tech

Unique powers of this character: overload, armor-piercing ammo, concussive shot.

GRUNT - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

GRUNT

He can join your team after completing Dossier: The Warlord mission [Korlus - Blue Suns facility] and only if you decide to open the pod.

Normandy: Storage area on the fourth deck.

Specialization: combat

Unique powers of this character: incendiary ammo, fortification, concussive shot.

JACK - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

JACK

She can join your team after completing Dossier: The Convict mission [Prison ship Purgatory].

Normandy: Lower corridors on the fourth deck.

Specialization: biotic

Unique powers of this character: warp ammo, pull, shockwave.

JACOB TAYLOR - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

JACOB TAYLOR

He joins your team during the prologue - Lazarus research station mission [Lazarus research station].

Normandy: Armory on the second deck.

Specialization: combat / biotic

Unique powers of this character: barrier, pull, incendiary ammo.

LEGION - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

LEGION

It can join your team after completing The Reaper IFF mission [Derelict Reaper] and only if you decided to activate the captured geth.

Normandy: AI core on the third deck.

Specialization: tech

Unique powers of this character: AI hacking, geth shield boost, combat drone.

MIRANDA LAWSON - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

MIRANDA LAWSON

She joins your team during the prologue - Freedom's Progress mission [Freedom's Progress].

Normandy: Office on the third deck.

Specialization: biotic / tech

Unique powers of this character: warp, slam, overload.

MORDIN SOLUS - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

MORDIN SOLUS

He can join your team after completing Dossier: The Professor mission [Omega - Slums].

Normandy: Laboratory on the second deck.

Specialization: combat / tech

Unique powers of this character: cryo blast, neural shock, incinerate.

SAMARA - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

SAMARA

She can join your team after completing Dossier: The Justicar mission [Illium - Spaceport].

Normandy: Observation room A (the northern one) on the third deck.

Important! Samara may be replaced by her daughter MORINTH if you choose a renegade ending of her personal quest. Morinth has the same powers and she even poses as Samaras in front of others.

Specialization: biotic

Unique powers of this character: pull, throw, reave.

TALIZORAH NAR RAYYA - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

TALI'ZORAH NAR RAYYA

She can join your team after completing Dossier: Tali mission [Haestrom - Quarian landing site].

Normandy: Engine room on the fourth deck.

Specialization: tech

Unique powers of this character: AI hacking, combat drone, energy drain.

THANE KRIOS - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

THANE KRIOS

He can join your team after completing Dossier: The Assassin mission [Illium - Spaceport].

Normandy: Life support on the third deck.

Specialization: biotic

Unique powers of this character: warp, shredder ammo, throw.

ZAEED MASSANI - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

ZAEED MASSANI

He can join your team after completing Dossier: The Veteran mission [Omega - Market district].

Normandy: Storage area on the fourth deck.

You can recruit this character only if you've installed Zaeed DLC!

Specialization: combat

Unique powers of this character: concussive shot, disruptor ammo, Inferno grenade.

Who should I choose?

The main factor you must take under consideration when choosing a team is your main character's class. It's always a good thing to have a balanced squad which would have one combat specialist, one biotic specialist and one tech specialist. Doing so allows you to be prepared for different kinds of threats. Naturally it won't always be possible to choose certain specializations and things may get even more complicated if you decide to choose a class which is a combination of two different specializations.

If you think of yourself as a more experienced player you may consider changing your team depending on the dangers of each mission. For example, you don't necessarily have to take a tech specialists if you'll be fighting organic targets or monsters, but you can take even two of them if you know that you'll fighting a lot of machines.

You pick a team each time when you leave Normandy and it's a possible to choose a different squad for each assignment - World Atlas - Team - List of all potential team members - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

You pick a team each time when you leave Normandy and it's a possible to choose a different squad for each assignment.

Here are some of my suggestions for balanced, safe squads:

When Shepard is a soldier (combat specialist) - You should add Jack to your team in the early stages of the game, although you might want to consider taking Samara in her place after the asari has joined your team. As for your tech specialist, Miranda will do the job for most of the game, because she has learned a very useful Overload ability. You can exchange her for Tali or Legion later in the campaign.

When Shepard is an infiltrator (combat/tech specialist) - It's important to have a good combat specialist in your team - Grunt and Zaeed are the best followers you can hire for the suicide mission, however Garrus or Jacob can fill in the first spots until they've been unlocked. I would also recommend choosing a good biotic. Miranda will do just fine in the early stages of the game, but eventually she should be replaced by Jack, Samara or Morinth.

When Shepard is a vanguard (combat/biotic specialist) - Vanguard specializes in combat and biotics so you should definitely have someone in your team whose powers combine combat with technology. Garrus and Mordin are among the candidates and the good news is that can recruit them in the early stages of the game. If you don't want to have them both in your team then you may consider having one good biotic specialist (Samara) or one good tech specialist (Tali).

When Shepard is a sentinel (biotic/tech specialist) - A sentinel doesn't have anything to do with combat so it's extremely important to add at least one combat specialist to your squad (Grunt or Zaeed). As for the other crew member, depending on your preferred style of play you can choose a combat/biotic specialist (Jacob is a good candidate) or a combat/tech specialist (Garrus is a good candidate).

When Shepard is an adept (biotic specialist) - Make sure to choose a combat specialist so that you won't have to worry about enemies being focused on attacking your main character. Two best candidates for the job are Grunt and Zaeed, however you may consider choosing a partial combat specialist if you haven't unlocked them yet (Garrus will get the job done). As for the second team member, you should choose a tech specialist. It may be only a partial specialist at first (Mordin or Garrus) but eventually you'll have to make a switch to a full tech specialist (Tali or Legion).

When Shepard is an engineer (tech specialist) - I think it's fairly obvious that you'll have to choose two other specialists - a combat specialist and a biotic specialist. Jack is a great biotic, however you may want to consider hiring Samara (or Morinth) instead of her later in the game, especially since the asari can use assault rifles. As for a combat specialist, Grunt and Zaeed are the best choices, however can rely on Jacob's or Garrus's abilities if they haven't been unlocked yet.

Building positive relations with the rest of your team is an important aspect of the game, because it will allow you to make new friends and in some cases also lovers.

Let's begin by explaining how this all works:

1) Having conversations with other members of the crew allows you to know them better and to you can often find out interesting facts from their lives. It's not mandatory, however I would recommend that you spend some time after each mission to visit all decks of the ship and to talk to all current members of the Normandy crew.

2) Each conversation can have a lot of different topics depending on the person and on how far your friendship has progressed. Some of the common topics include sharing comments about the last mission, talking about the past or about family and finding out more about culture of other civilizations.

3) It's important that you're friendly to your crew members, even if you're playing the game as a renegade. Make sure to always choose answers that will make them like you or (worst case scenario) are considered to be neutral. Avoid being hostile towards them or making fun of their culture. If you're on a verge of potentially losing loyalty of one of your crew members you should be presented with a chance to use a special dialogue option of an idealist or a renegade to regain their trust.

You'll unlock new dialogue options with each new conversation - World Atlas - Team - Building relations, romances - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

You'll unlock new dialogue options with each new conversation.

4) You won't have any problems with choosing new topics in the early stages of each friendship, but sooner or later you'll start "running out" of ideas for new things to talk about or your ally will be reluctant to new conversations. If a crew member doesn't have anything new to say to you leave that person alone and try starting a new conversation after completing at least one new primary mission (or several secondary ones).

5) You'll witness two confrontations later in the game - Miranda will have a problem with Jack and Tali will have a problem with Legion. These confrontation will take place after finishing Jack's and Legion's personal missions so you shouldn't start these missions too soon. It's important to earn as many paragon or renegade points as possible to resolve each problem without losing anyone's trust.

Confrontations can result in a loss of someone's trust, assuming you've chosen a standard dialogue option instead of a special one (paragon or renegade) - World Atlas - Team - Building relations, romances - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

Confrontations can result in a loss of someone's trust, assuming you've chosen a standard dialogue option instead of a special one (paragon or renegade).

Important thing to know about having romances in ME2:

If you're planning on having a romance with one of your followers you should remember that it's always important to complete that character's personal mission.

In almost all cases (renegade ending concerning Jack is the only exception) you'll have an intimate moment with your companion just before using the Omega 4 relay to travel to the Collector base. If you haven't started and sufficiently developed a relationship by the time you're starting the last main quest Shepard will spend this time alone.

If you want to have intercourse with more than one of your crew members (not at the same time, of course ;-)) then you'll have to end your current relationship after successfully returning to the Milky Way (from the Collector base). Only then you'll be allowed to start a new romance.

If you've chosen to import a character from Mass Effect 1 then you might have also "imported" a relationship. In this case you'll have to break the old relationship by talking to your old lover (for example, Liara can be found on the planet Illium and Ashley/Kaidan appear during one of the Collector missions). Otherwise it might not be possible to start a new relationship.

You should talk to Mordin to let him inform you about the important rules of having intercourse with members of other races and with Cerberus operatives (it's not mandatory).

Romance candidates for a male Shepard:

If you're playing as a male character you will have a chance to start a "complete" relationship with Miranda, Jack or Tali.

Miranda: Developing a relationship with Miranda is going to be a long and tiresome process. She won't be very talkative in the early stages of the game, however as the time progresses she'll begin sharing more things from her past, including her origins and family. I guess I don't have to remind you that it'll be very important to complete Miranda's quest which will revolve around rescuing her sister. Your conversations will come to a halt in the final stages of the game, however sooner or later you'll have a chance to convince her to take your relationship to the next level. You'll be given a chance to spend intimate moments with Miranda as soon as you've started the last main quest of the game and have been informed that it will take several hours to make preparations for the trip through Omega 4 relay. Don't forget that you can't afford to lose Miranda's loyalty during her confrontation with Jack - you must either choose a special dialogue option (paragon/renegade) or support Miranda (this will result in losing Jack's trust).

Jack: In this case you'll be allowed to choose between two very different means of approaching Jack and letting her know that you're interested in her. If you want to have sex with her without building a proper and stable relationship you can talk to her soon after she's joined your team. Make sure to choose several dialogue options reserved for a renegade and you won't have to wait long for the results. If you're interested in a normal relationship you'll have to be patient, because the entire process will take similar amounts of time to other potential "candidates" for male Shepard. I think it's fairly obvious that solving Jack's personal quest will help in your case and you'll also have to remember not to lose her loyalty when taking part in a confrontation between Jack and Miranda. The best way would be to choose a special dialogue option (paragon/renegade), but if it's not possible you'll have to support Jack (this means losing Miranda's loyalty). You'll be given a chance to spend intimate moments with Jack as soon as you've started the last main quest of the game and have been informed that it will take several hours to make preparations for the trip through Omega 4 relay.

Tali: Developing a relationship with Tali is also going to be a long and tiresome process. Don't forget that you won't be allowed to start any other relationships, because you wouldn't have a chance to "finish" the one with Tali. Make sure to talk to your quarian friend a lot and to choose proper conversation topics. It's also extremely important to complete Tali's personal quest AND to choose an ending that will result in Tali being cleared of charges or let go (you can't betray her by telling the council the truth). You'll be given a chance to spend intimate moments with Tali as soon as you've started the last main quest of the game and have been informed that it will take several hours to make preparations for the trip through Omega 4 relay. Don't forget that you can't afford to lose Tali's loyalty during her confrontation with Legion - you must either choose a special dialogue option (paragon/renegade) or support Tali (this will result in losing Legion's trust).

Aside from having normal relationships with the characters mentioned above you'll also be allowed to have short flings with other crew members (they're not connected). Here are the characters I'm talking about:

- Kelly - check one of the next pages for more information on her

- Samara - you must behave like an idealist; make sure that you've talked to her a lot and you'll have a chance to ask her if justicars are allowed to be in relationship; sadly she'll back down when the things are about to get interesting

- Morinth - you must behave like a renegade; know that having an intimate moment with her may be deadly to your health :-)

One of the characters male Shepard can have a relationship with is Jack - World Atlas - Team - Building relations, romances - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

One of the characters male Shepard can have a relationship with is Jack.

Romance candidates for a female Shepard:

If you're playing as a female character you will have a chance to start a "complete" relationship with Jacob, Garrus and Thane.

Jacob: Developing a relationship with Jacob is going to be a long and tiresome process. It's important that during early conversations with Jacob you'll start choosing topics and answers which will make you his friend, not his superior. Don't forget to ask Jacob a lot of questions about his family and past life. You also have to complete his personal quest which will allow him to locate his father (choosing an ending of this quest shouldn't affect your relationship in any major away). You'll be given a chance to spend intimate moments with Jacob as soon as you've started the last main quest of the game and have been informed that it will take several hours to make preparations for the trip through Omega 4 relay.

Garrus: Developing a relationship with Garrus is also going to be a long and tiresome process. You'll probably won't think of him as of a potential candidate for a partner, because he'll act as a professional who doesn't show his feelings in front of others. "Softening" him up will require having long and carefully planned conversations with him - it's important to let Garrus know that a sexual relationship may prove to be helpful in neutralizing all the stress and tension which results in taking part in a suicide mission. You'll also have to let him know that there's nothing wrong with members of different races having intercourse. Don't forget to complete his quest during your visit to the Citadel! You'll be given a chance to spend intimate moments with Garrus as soon as you've started the last main quest of the game and have been informed that it will take several hours to make preparations for the trip through Omega 4 relay (he should appear in captain's quarters with a bottle of alcohol).

Thane: Overall rules of developing a relationship are very similar here to the actions described above, so you'll have to be ready to take part in a long process. An important thing to know about is that you'll have to spend more time talking with Thane than with other potential "candidates". Most of the available topics will include his family and his past life as a killer and it's important to choose your answers carefully so you won't lose his trust. Don't forget to complete Thane's personal quest which will revolve around finding his son - this can be done during one of your trips to the Citadel. You'll be given a chance to spend intimate moments with Thane as soon as you've started the last main quest of the game and have been informed that it will take several hours to make preparations for the trip through Omega 4 relay. It's important to let Thane know that you're worried about him!

Aside from having normal relationships with the characters mentioned above you'll also be allowed to have short flings with other crew members (they're not connected). Here are the characters I'm talking about:

- Kelly - check the next page for more information on her

- Jack - your attempts will end only in a conversation concerning Jack's experience in having sexual contacts with other women

- Samara - you must behave like an idealist; make sure that you've talked to her a lot and you'll have a chance to ask her if justicars are allowed to be in relationships; sadly she'll back down when the things are about to get interesting

- Morinth - you must behave like a renegade; know that having an intimate moment with her may be deadly to your health :-)

A female captain can choose Thane to be the object of her desire or one of two other candidates - World Atlas - Team - Building relations, romances - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

A female captain can choose Thane to be the object of her desire or one of two other candidates.

Kelly Chambers:

Kelly Chambers is the only person outside your team you'll have a chance to spend some time with. The rules generally stay the same so it will be important to have conversations with her each time you've finished a mission (preferably a primary one). Make sure to let her know that you're interested in her by choosing correct dialogue options and eventually you'll be allowed to ask her to join you for a dinner in captain's quarters. After the dinner you'll also find out that Kelly will feed the fishes for you from now on.

You'll have a chance to continue your relationship with Kelly after your return from the Collector base. It's extremely important to set off on that mission (rescuing captured Normandy crew members) right away (not counting Legion's personal quest), because if you complete some other missions in the meantime it'll be too late for the captured crew members and Kelly will be one of those who didn't make it.

You should receive an e-mail after you've successfully returned to the Milky Way, however this will only occur if you're not in any other relationships. If you're in a relationship you'll have to end it by talking to your partner and then wait for an e-mail to show up on your personal terminal. Go to your quarters after reading the e-mail and use intercom to invite Kelly to join you. Notice that you'll be allowed to choose between three options, including asking Kelly to dance for you.

Kelly Chambers can be found to the right of the main console used for space travel (second deck of the ship) - World Atlas - Team - Building relations, romances - World Atlas - Team - Mass Effect 2 - Game Guide and Walkthrough

Kelly Chambers can be found to the right of the main console used for space travel (second deck of the ship).

Introduction

Gaining access to new technologies is a very important element of the game, because doing this allows you to become more effective on the battlefield and it can also ensure your victory at the end of the game.

There are two ways of gathering new technologies:

1) you can develop technologies by yourself based on plans found during the game

2) you can purchase technologies which are already ready for use

Both methods are equally interesting and they're not exclusive - you won't have to worry that if you've purchased a technology you've lost a chance to unlock it yourself, because each upgrade is unique. The results are obvious - you'll have to use both methods and this means obtaining plans, finding resources and gathering enough credits.

Types of technologies:

Technologies can be divided into four main categories:

1) Weapon upgrades - It's one of the most important categories. Make sure to focus on unlocking technologies which can help out Shepard, because you'll be the one responsible for killing most of the enemy units.

2) Armor upgrades - There are a lot of different technologies in this category, however I would recommend focusing on three - biotic upgrades, tech upgrades and medi-gel upgrades (carrying more med kits).

3) Normandy upgrades - Start off by purchasing upgrades which will make the game easier by allowing you to scan the planets faster or keep more probes on board. You can unlock the offensive and defensive upgrades later, because you'll only need them for the final mission.

4) Prototypes - This category also has many different technologies - I would recommend taking special interest in heavy weapon ammo upgrades, because they will allow you to use heavy guns more often.

Make sure to read the description of each technology before buying it or spending resources on it, because some upgrades will work only on Shepard and some on an entire team!

Check the rest of this chapter find out about:

- ways of obtaining plans needed to develop technologies (Plans for new technologies)

- ways of developing technologies based on obtained plans (Developing new technologies)

- ways of purchasing upgrades from local vendors (Technologies sold by merchants)

- ways of finding and gathering resources needed to unlock technologies (Resources)

Developing technologies

The basics:

Developing new technologies on your own is a complicated process, because you'll have to take many things under consideration. The first step is to acquire a plan for a research project. In most cases this can achieved during missions (mostly primary but also in some of the secondary ones) by scanning interactive objects from the environment. Depending on the situation you might have to scan a weapon, a body, some kind of alien technology or a destroyed much. Scanning an object results in adding a plan to your database which can then be processed further.

Each mission usually has one or two objects which can be scanned in order to acquire new plans - World Atlas - Technologies - The basics - World Atlas - Technologies - Mass Effect 2 - Game Guide and Walkthrough

Each mission usually has one or two objects which can be scanned in order to acquire new plans.

Other ways of obtaining plans:

Aside from scanning interactive objects you can also obtain plans by:

- finishing important quests

- talking to your crew members and asking them for ideas concerning new technologies

- reaching certain stages of the main campaign

- developing other technologies - this mostly applies to technologies which have several levels (for example Sniper rifle damage which has five levels of development), but can also occur in other categories (a good example is unlocking new heavy weapons by developing available ones)

You can find out more about this from the Plans for new technologies section (Way of unlocking the plan column).

Laboratory:

Once you've found at least one plan you'll have to go to the laboratory which can be found on the second deck of the Normandy (near the bridge and armory). Notice that in order to unlock access to the laboratory you'll have to recruit doctor Mordin Solus. Thankfully this can be achieved in the early stages of the game by completing Dossier: The Professor quest during your stay on the Omega station. An important thing to know about is that you don't have to wait until you've recruited Solus, because you can start gathering plans before meeting him for the first time - they will all become available after you've unlocked the laboratory (the first plan can be obtained during the prologue on the Freedom's Progress colony).

You must use research terminals after you've recruited Mordin and gained access to the laboratory - World Atlas - Technologies - The basics - World Atlas - Technologies - Mass Effect 2 - Game Guide and Walkthrough

You must use research terminals after you've recruited Mordin and gained access to the laboratory.

Process of developing a new technology:

1) You must acquire a plan.

2) You must return to the Normandy, enter the laboratory on the second deck and interact with the left terminal.

3) You must choose a category you're interested in and confirm that you want to unlock a technology. You also have to make sure that you have a sufficient number of resources.

A developed technology is automatically injected into the game and you can review the upgrades you already have using the right terminal.

Resources:

Developing each technology requires you to spare resources and there are four types of those in the game. Element zero is the most difficult one to find so you won't have a lot of it. Thankfully you shouldn't have any problems with other minerals - iridium, platinum and palladium.

Check the Resources section for more information.

Advantages of this method:

- developing new technologies on your own won't cost you anything (aside from small amounts of credits needed to purchase probes and fuel)

- this method allow you to access the best technologies available in the game

- common technologies require only a small number of resources

Problems of this method:

- developing technologies becomes available after you've recruited Mordin

- some of the plans will only become available after developing several upgrades from the same group

- developing best technologies requires a lot of resources, including a very rare element zero

Buying technologies

The basics:

Buying technologies from vendors is a much easier process, because you won't have to go through several steps or worry about finding plans and resources. The biggest problem of this method is that usually you have to pay a lot of credits for a single technology and therefore you won't be allowed to purchase all of them during your first playthrough. Nevertheless, you should keep buying new technologies as you progress in the main campaign, because you won't need large amounts of credits for anything else.

Technologies can also be purchased in stores - World Atlas - Technologies - The basics - World Atlas - Technologies - Mass Effect 2 - Game Guide and Walkthrough

Technologies can also be purchased in stores.

Vendors:

Upgrades are being sold by merchants and they can be found in four major areas of the game:

- Omega station

- Citadel

- planet Illium

- planet Tuchanka

Additional information:

There are also a few other things you should know about:

1) Local stores offer a lot of different items for sale - not only technologies but also armor pieces or accessories. As a result you always have to check what you're buying before you've finalized the transaction. Make sure to go to the section named Technologies sold my merchants for more info.

2) I wouldn't recommend buying the most expensive upgrades in the early stages of the game. What you should do is to keep working one of your karma bars (paragon and renegade) so that you'll have a chance to convince merchants using special dialogue options to lower their prices. In some rare cases you may also receive other bonuses, including gaining access to unique items.

Advantages of this method:

- buying new technologies is quick and easy

- all the stores can be found in main areas of the game

- you can purchase a lot of interesting upgrades on the Omega station where you start the main campaign

Problems of this method:

- most of the upgrades are very expensive and the best ones cost between 50000 and 100000 credits - this means you'll have to choose only those which you'll find useful

- you can't purchase all the upgrades during your first playthrough, because you won't earn enough credits

- you can't buy some of the best available technologies using this method (including the ones which will allow you to upgrade Normandy)

Best technologies to start out with

The list below contains all the best upgrades you can gain access to in the early stages of the game and you should take special interest in them if you want the game to be easier for you.

PLANS:

- Heavy weapon ammo - The first plan of this technology (there's a total of six of them ) can be obtained during the prologue on the Freedom's Progress colony, so you'll have a chance to develop it as soon as Mordin has joined your team. Extra ammo will always come in handy, especially in most of the primary missions.

- Medi-gel capacity - You'll have a chance to collect two plans from this category in the early stages of the game. The first plan can be added to your database during your visit to the Omega slums and the second one is a reward for completing a subquest for doctor Chakwas. You'll need the extra medi gel units, especially if you're playing on a higher difficulty setting.

- ML-77 rocket launcher - You'll receive this plan as soon as Mordin has joined your team and unlocked access to the laboratory. I would strongly recommend developing this technology right away, because a rocket launcher will be your best weapon until you've collected an alien particle beam weapon.

- Advanced mineral scanner - You can talk to Miranda about her ideas for new technologies and this should occur as soon as possible. Unlocking the scanner will make the entire process of scanning planets for minerals much faster.

TECHNOLOGIES BOUGHT FROM VENDORS:

- Hack module - You should consider purchasing this item if you're having problems with one of the mini-games. The technology can be bought from Harrot's Emporium store located in Omega's market district.

- Bypass module - The idea is similar to the hack module, however this upgrade helps with a different kind of a mini-game. You can purchase this technology from Serrice Technology store found on the planet Illium.

Examine the table below for a complete list of plans you can unlock during the course of the game. I would recommend that you check the table each time before setting off on a new mission, because you won't be able to return to these areas after the quests have been completed.

Important! All the "missing" technologies (for example - Heavy weapon ammo 5/6 and 6/6) can be obtained only by purchasing them from merchants. Make sure to check the section named Technologies sold by merchants for more info.

Name of the project

Category

Way of unlocking the plan

Advanced mineral scanner

Normandy upgrades

You must talk to Miranda and ask her about ideas for new technologies.

Advanced training

prototypes

Complete a personal quest of at least one crew member.

Assault rifle accuracy

weapon upgrades

Developing Assault rifle damage technologies.

Assault rifle damage 1/6

weapon upgrades

Omega: Slums - assault rifle found next to one of the dead guards.

Assault rifle damage 2/6

weapon upgrades

DLC Zaeed. You must choose a path on a renegade and interact with a research terminal.

Assault rifle damage 3/6

weapon upgrades

Haestrom: Quarian landing site - geth rifle found inside a control room.

Assault rifle damage 4/6

weapon upgrades

Omega: Market district (Samara's personal quest) - assault rifle hanging on a wall of Morinth's apartment (if you scare Morinth away you won't be allowed to scan this object!).

Assault rifle penetration

weapon upgrades

Developing Assault rifle damage technologies.

Biotic cooldown

armor upgrades

Developing Biotic damage technologies.

Biotic damage 1/5

armor upgrades

Horizon - one of the dead Collectors.

Biotic damage 2/5

armor upgrades

Illium: Spaceport - terminal inside the room with Elnora.

Biotic damage 3/5

armor upgrades

Pragia: Teltin facility - research terminal which can be found before fighting Kureck.

Biotic duration

armor upgrades

Developing Biotic damage technologies.

Cyclone shields

Normandy upgrades

Completing personal quests of your crew members.

Damage protection 1/5

armor upgrades

Prison ship Purgatory - damaged YMIR mech.

Damage protection 2/5

armor upgrades

Unactive Collector ship - control terminal.

Damage protection 3/5

armor upgrades

Complete the N7: Anomalous Weather Detected mission.

Emergency shielding

armor upgrades

Developing Medi-gel capacity technologies.

Extended fuel cells

Normandy upgrades

You must talk to Samara and ask her about ideas for new technologies.

Geth shield strength 1/2

prototypes

Migrant fleet (Tali's personal quest) - a computer monitor found on board of the research ship Alarei.

Geth shield strength 2/2

prototypes

Heretic station (Legion's personal quest) - geth terminal.

Geth sniper rifle

prototypes

Complete Legion's personal quest.

Hard shields

armor upgrades

Developing Damage protection technologies.

Heavy bone weave

prototypes

Developing Heavy skin weave technologies.

Heavy muscle weave

armor upgrades

Developing Heavy skin weave technologies.

Heavy pistol critical

weapon upgrades

Developing Heavy pistol damage technologies.

Heavy pistol damage 1/5

weapon upgrades

Haestrom: Quarian landing site - pistol found next to one of the geth.

Heavy pistol damage 2/5

weapon upgrades

Citadel: Catwalks (Thane's personal quest) - datapad found on an upper balcony.

Heavy pistol damage 3/5

weapon upgrades

Aeia: Hugo Gernsback crash site - pistol found in one of the camps.

Heavy pistol penetration

weapon upgrades

Developing Heavy pistol damage technologies.

Heavy ship armor

Normandy upgrades

You must talk to Jacob and ask him about ideas for new technologies.

Heavy skin weave 1/5

prototypes

Horizon - examine a body of one of the Collectors.

Heavy skin weave 2/5

prototypes

Derelict Reaper - research terminal found near the altar.

Heavy skin weave 3/5

prototypes

MSV Strontium Ule - terminal found in the last room of the ship (the one with the cargo).

Heavy weapon ammo 1/6

prototypes

Freedom's Progress (prologue) - damaged YMIR mech.

Heavy weapon ammo 2/6

prototypes

DLC Zaeed. You must choose a path on an idealist and interact with a research terminal.

Heavy weapon ammo 3/6

prototypes

Tuchanka: Weyrloc facility - research terminal found near the last room of the hospital.

Heavy weapon ammo 4/6

prototypes

Complete the N7: Blood Pack Base mission.

Krogan shotgun

prototypes

You must talk to Grunt and ask him about ideas for new technologies.

Krogan vitality 1/2

prototypes

Korgus: Blue Suns facility - terminal in the same room where you can meet Okeer.

Krogan vitality 2/2

prototypes

Tuchanka: Weyrloc facility - research terminal inside the hospital.

M-622 Avalanche

prototypes

Developing Heavy weapon ammo technologies.

M-920 Cain

prototypes

Developing Heavy weapon ammo technologies.

Med-bay upgrade

Normandy upgrades

Read an e-mail from doctor Chakwas.

Medi-gel capacity 1/5

armor upgrades

Omega: Slums - research station found inside Mordin's clinic.

Medi-gel capacity 2/5

armor upgrades

Complete the Serrice Ice Brandy mission (received from doctor Chakwas).

Medi-gel capacity 3/5

armor upgrades

Illium: Spaceport - dead mercenary.

ML-77 rocket launcher

prototypes

Automatically after unlocking access to the ship's laboratory.

Modular probe bay

Normandy upgrades

Completing personal quests of your crew members.

Mordin Omni-tool

armor upgrades

You must talk to Mordin and ask him about ideas for new technologies.

Redundant field generator

armor upgrades

Developing Damage protection technologies.

Retrain powers

prototypes

Complete the Horizon mission.

Shotgun damage 1/5

weapon upgrades

Prison ship Purgatory - shotgun found next to one of the dead guards.

Shotgun damage 2/5

weapon upgrades

Complete Garrus's personal quest (you'll receive this reward during your final conversation with the Shaman).

Shotgun damage 3/5

weapon upgrades

Derelict Reaper - Cerberus shotgun found before your first fight with two abominations.

Shotgun extra rounds

armor upgrades

Developing Shotgun damage technologies.

Shotgun penetration

weapon upgrades

Developing Shotgun damage technologies.

Sniper headshot damage

weapon upgrades

Developing Sniper rifle damage technologies.

Sniper rifle damage 1/5

weapon upgrades

Korgus: Blue Suns facility - assault rifle found next to one of the dead soldiers.

Sniper rifle damage 2/5

weapon upgrades

Citadel: Factory district - terminal inside one of the control rooms.

Sniper rifle damage 3/5

weapon upgrades

Derelict Reaper - Cerberus shotgun found inside one of the first passageways occupied by the husks.

Sniper rifle penetration

weapon upgrades

Developing Sniper rifle damage technologies.

Subject zero biotic boost

prototypes

You must talk to Jack and ask her about ideas for new technologies.

Submachine gun damage 1/5

weapon upgrades

Omega: Archangel's base - one of the closed warehouses (solve a mini-game to open the gate).

Submachine gun damage 2/5

weapon upgrades

Illium: Spaceport - submachine gun found on one of the tables.

Submachine gun damage 3/5

weapon upgrades

Illium: Dantius towers - submachine gun found near the bridge.

Submachine gun extra rounds

weapon upgrades

Developing Submachine gun damage technologies.

Submachine gun penetration

weapon upgrades

Developing Submachine gun damage technologies.

Tech cooldown

armor upgrades

Developing Tech damage technologies.

Tech damage 1/5

armor upgrades

Omega: Archangel's base - ground floor of the building where the archangel is hiding.

Tech damage 2/5

armor upgrades

Unactive Collector ship - control terminal.

Tech damage 3/5

armor upgrades

Complete Tali's personal quest.

Tech duration

armor upgrades

Developing Tech damage technologies.

Thanix cannon

Normandy upgrades

You must talk to Garrus and ask him about ideas for new technologies.

Trauma module

armor upgrades

Developing Medi-gel capacity technologies.

Check the table seen below for additional information concerning technologies - you can find out what you can achieve by developing them and what types of resources are needed to complete the process.

Important! All the "missing" technologies (for example - Heavy weapon ammo 5/6 and 6/6) can be obtained only by purchasing them from merchants. Make sure to check the section named Technologies sold by merchants for more info.

Name of the project

Category

Requirements (number of units, type of a resource)

Effects

Advanced mineral scanner

Normandy upgrades

15000, iridium

improved speed of the planet scanning process

Advanced training

prototypes

5000, element zero

you can choose one of the unlocked special powers of your crew members - they become available after completing their personal quests and you can find out more about them in the Unlocking special powers section

Assault rifle accuracy

weapon upgrades

25000, iridium

improved accuracy of all assault rifles (entire team)

Assault rifle damage 1/6

weapon upgrades

2500, iridium

+10% to damage using assault rifles (entire team)

Assault rifle damage 2/6

weapon upgrades

5000, iridium

+20% to damage using assault rifles (entire team)

Assault rifle damage 3/6

weapon upgrades

7500, iridium

+30% to damage using assault rifles (entire team)

Assault rifle damage 4/6

weapon upgrades

10000, iridium

+40% to damage using assault rifles (entire team)

Assault rifle penetration

weapon upgrades

15000, iridium

+25% to damage done to enemy shields, armors and biotic barriers using assault rifles (entire team)

Biotic cooldown

armor upgrades

5000, element zero

-20% to cooldown time of all biotic powers

Biotic damage 1/5

armor upgrades

500, element zero

+10% to damage using biotic powers (entire team)

Biotic damage 2/5

armor upgrades

1000, element zero

+20% to damage using biotic powers (entire team)

Biotic damage 3/5

armor upgrades

1500, element zero

+30% to damage using biotic powers (entire team)

Biotic duration

armor upgrades

3000, element zero

+20% to the duration time of all biotic powers (entire team)

Cyclone shields

Normandy upgrades

15000, palladium

Normandy is outfitted with powerful shields - useful only in the final mission of the game

Damage protection 1/5

armor upgrades

2500, palladium

+10% to shields, barriers and armors (entire team)

Damage protection 2/5

armor upgrades

5000, palladium

+20% to shields, barriers and armors (entire team)

Damage protection 3/5

armor upgrades

7500, palladium

+30% to shields, barriers and armors (entire team)

Emergency shielding

armor upgrades

25000, platinum

shields or all members of your team are regenerated when using a medi-gel

Extended fuel cells

Normandy upgrades

3000, element zero

Normandy can hold 50% more fuel in its tanks

Geth shield strength 1/2

prototypes

2500, platinum

shield strength increased by 25% (entire team)

Geth shield strength 2/2

prototypes

5000, platinum

shield strength increased by 50% (entire team)

Geth sniper rifle

prototypes

15000, platinum

Legion receives a special weapon (Widow sniper rifle)

Hard shields

armor upgrades

25000, palladium

Shepard's shields receive 20% less damage

Heavy bone weave

prototypes

15000, palladium

Shepard receives 50% less damage in melee combat

Heavy muscle weave

armor upgrades

25000, palladium

Shepard inflicts more damage in melee combat

Heavy pistol critical

weapon upgrades

25000, palladium

critical heavy pistols shots deal 100% more damage (entire team)

Heavy pistol damage 1/5

weapon upgrades

2500, palladium

+10% to damage using heavy pistols (entire team)

Heavy pistol damage 2/5

weapon upgrades

5000, palladium

+20% to damage using heavy pistols (entire team)

Heavy pistol damage 3/5

weapon upgrades

7500, palladium

+30% to damage using heavy pistols (entire team)

Heavy pistol penetration

weapon upgrades

15000, palladium

+50% to damage done to enemy armors using heavy pistols (entire team)

Heavy ship armor

Normandy upgrades

15000, palladium

Normandy receives a better armor - useful only in the final mission of the game

Heavy skin weave 1/5

prototypes

2500, palladium

+10% to Shepard's life bar

Heavy skin weave 2/5

prototypes

5000, palladium

+20% to Shepard's life bar

Heavy skin weave 3/5

prototypes

7500, palladium

+30% to Shepard's life bar

Heavy weapon ammo 1/6

prototypes

2500, iridium

you can carry 15% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 2/6

prototypes

5000, iridium

you can carry 30% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 3/6

prototypes

7500, iridium

you can carry 45% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 4/6

prototypes

10000, iridium

you can carry 60% more ammunition (power cells) for your heavy weapons

Krogan shotgun

prototypes

15000, platinum

new weapon (shotgun)

Krogan vitality 1/2

prototypes

2500, platinum

your krogan followers receive 25% more health

Krogan vitality 2/2

prototypes

5000, platinum

your krogan followers receive 50% more health

M-622 Avalanche

prototypes

15000, iridium

new heavy weapon

M-920 Cain

prototypes

25000, iridium

new heavy weapon

Med-bay upgrade

Normandy upgrades

50000, platinum

scars are removed from Shepard's body (after you've unlocked this technology you must go to the medi-bay found on board of the Normandy and click on an operating table)

Medi-gel capacity 1/5

armor upgrades

2500, platinum

you can carry one extra medi-gel

Medi-gel capacity 2/5

armor upgrades

5000, platinum

you can carry one extra medi-gel

Medi-gel capacity 3/5

armor upgrades

7500, platinum

you can carry one extra medi-gel

ML-77 rocket launcher

prototypes

5000, iridium

new heavy weapon

Modular probe bay

Normandy upgrades

15000, iridium

Normandy can take twice as many probes on board (they're used to scan planets)

Mordin Omni-tool

armor upgrades

3000, element zero

Mordin's tech attacks inflict 20% more damage

Redundant field generator

armor upgrades

15000, palladium

there's a chance Shepard's shields may be fully recharged after they've been depleted

Retrain powers

prototypes

2500, element zero

you have a chance to redistribute Shepard's powers again (notice than you can purchase this technology any number of times)

Shotgun damage 1/5

weapon upgrades

2500, platinum

+10% to damage using shotguns (entire team)

Shotgun damage 2/5

weapon upgrades

5000, platinum

+20% to damage using shotguns (entire team)

Shotgun damage 3/5

weapon upgrades

7500, platinum

+30% to damage using shotguns (entire team)

Shotgun extra rounds

armor upgrades

25000, platinum

you can carry more ammunition for your shotguns

Shotgun penetration

weapon upgrades

15000, platinum

+50% to damage done to enemy shields and biotic barriers using shotguns (entire team)

Sniper headshot damage

weapon upgrades

25000, platinum

headshots pulled off with a sniper rifle deal 50% more damage (entire team)

Sniper rifle damage 1/5

weapon upgrades

2500, platinum

+10% to damage using sniper rifles (entire team)

Sniper rifle damage 2/5

weapon upgrades

5000, platinum

+20% to damage using sniper rifles (entire team)

Sniper rifle damage 3/5

weapon upgrades

7500, platinum

+30% to damage using sniper rifles (entire team)

Sniper rifle penetration

weapon upgrades

15000, platinum

+50% to damage done to enemy armors using sniper rifles (entire team)

Subject zero biotic boost

prototypes

3000, element zero

Jack's biotic attacks deal 20% more damage

Submachine gun damage 1/5

weapon upgrades

2500, iridium

+10% to damage using submachine guns (entire team)

Submachine gun damage 2/5

weapon upgrades

5000, iridium

+20% to damage using submachine guns (entire team)

Submachine gun damage 3/5

weapon upgrades

7500, iridium

+30% to damage using submachine guns (entire team)

Submachine gun extra rounds

weapon upgrades

25000, iridium

you can carry 50% more ammunition for your submachine guns (entire team)

Submachine gun penetration

weapon upgrades

15000, iridium

+50% to damage done to enemy shields and biotic barriers using submachine guns (entire team)

Tech cooldown

armor upgrades

5000, element zero

-20% to cooldown time of all tech powers

Tech damage 1/5

armor upgrades

500, element zero

+10% to damage using tech powers (entire team)

Tech damage 2/5

armor upgrades

1000, element zero

+20% to damage using tech powers (entire team)

Tech damage 3/5

armor upgrades

1500, element zero

+30% to damage using tech powers (entire team)

Tech duration

armor upgrades

3000, element zero

+20% to the duration time of all tell powers (entire team)

Thanix cannon

Normandy upgrades

15000, platinum

Normandy is outffited with a powerful cannon - useful only in the final mission of the game

Trauma module

armor upgrades

15000, platinum

healing your team using Unity ability results in regaining full health

Important! All the "missing" technologies (for example - Heavy weapon ammo 1/6-4/6) can be obtained only by developing them based on gathered plans. Make sure to check the section named Plans for new technologies for more info.

Examine the table below for a complete list of technologies you can buy from merchants during the course of the game:

Name of the project

Category

Name and location of the store

Assault rifle damage 5/6

weapon upgrades

Gateway Personal Defense (Illium)

Assault rifle damage 6/6

weapon upgrades

Fortack's Database (Tuchanka)

Biotic damage 4/5

armor upgrades

Serrice Technology (Illium)

Biotic damage 5/5

armor upgrades

Fortack's Database (Tuchanka)

Bypass module

armor upgrades

Serrice Technology (Illium)

Damage protection 4/5

armor upgrades

Saronis Applications (Citadel)

Damage protection 5/5

armor upgrades

Gateway Personal Defense (Illium)

Hack module

armor upgrades

Harrot's Emporium (Omega)

Heavy pistol damage 4/5

weapon upgrades

Rodam Expeditions (Citadel)

Heavy pistol damage 5/5

weapon upgrades

Fortack's Database (Tuchanka)

Heavy skin weave 4/5

prototypes

Kenn's Salvage (Omega)

Heavy skin weave 5/5

prototypes

Gateway Personal Defense (Illium)

Heavy weapon ammo 5/6

prototypes

Kenn's Salvage (Omega)

Heavy weapon ammo 6/6

prototypes

Ratch's Wares (Tuchanka)

Medi-gel capacity 4/5

armor upgrades

Sirta Foundation (Citadel)

Medi-gel capacity 5/5

armor upgrades

Serrice Technology (Illium)

Shotgun damage 4/5

weapon upgrades

Kenn's Salvage (Omega)

Shotgun damage 5/5

weapon upgrades

Fortack's Database (Tuchanka)

Sniper rifle damage 4/5

weapon upgrades

Omega Market (Omega)

Sniper rifle damage 5/5

weapon upgrades

Rodam Expeditions (Citadel)

Submachine gun damage 4/5

weapon upgrades

Rodam Expeditions (Citadel)

Submachine gun damage 5/5

weapon upgrades

Gateway Personal Defense (Illium)

Tech damage 4/5

armor upgrades

Saronis Applications (Citadel)

Tech damage 5/5

armor upgrades

Serrice Technology (Illium)

Examine the table below for a complete list of technologies along with an explanation how they work:

Name of the project

Category

Effects

Assault rifle damage 5/6

weapon upgrades

+50% to damage using assault rifles (entire team)

Assault rifle damage 6/6

weapon upgrades

+60% to damage using assault rifles (entire team)

Biotic damage 4/5

armor upgrades

+40% to damage using biotic powers (entire team)

Biotic damage 5/5

armor upgrades

+50% to damage using biotic powers (entire team)

Bypass module

armor upgrades

doubles the time lift in bypass mini-games, making them much easier to finish

Damage protection 4/5

armor upgrades

+40% to shields, barriers and armors (entire team)

Damage protection 5/5

armor upgrades

+50% to shields, barriers and armors (entire team)

Hack module

armor upgrades

doubles the time lift in hacking mini-games, making them much easier to finish

Heavy pistol damage 4/5

weapon upgrades

+40% to damage using heavy pistols (entire team)

Heavy pistol damage 5/5

weapon upgrades

+50% to damage using heavy pistols (entire team)

Heavy skin weave 4/5

prototypes

+40% to Shepard's life bar

Heavy skin weave 5/5

prototypes

+50% to Shepard's life bar

Heavy weapon ammo 5/6

prototypes

you can carry 75% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 6/6

prototypes

you can carry 90% more ammunition (power cells) for your heavy weapons

Medi-gel capacity 4/5

armor upgrades

you can carry one extra medi-gel

Medi-gel capacity 5/5

armor upgrades

you can carry one extra medi-gel

Shotgun damage 4/5

weapon upgrades

+40% to damage using shotguns (entire team)

Shotgun damage 5/5

weapon upgrades

+50% to damage using shotguns (entire team)

Sniper rifle damage 4/5

weapon upgrades

+40% to damage using sniper rifles (entire team)

Sniper rifle damage 5/5

weapon upgrades

+50% to damage using sniper rifles (entire team)

Submachine gun damage 4/5

weapon upgrades

+40% to damage using submachine guns (entire team)

Submachine gun damage 5/5

weapon upgrades

+50% to damage using submachine guns (entire team)

Tech damage 4/5

armor upgrades

+40% to damage using tech powers (entire team)

Tech damage 5/5

armor upgrades

+50% to damage using tech powers (entire team)

Introduction

Methods of gathering resources:

There are two methods of finding resources in the game:

1) You can collect them during missions - a lot of them are placed in small containers, however you may also find them in different forms. Most of the missions (not counting prologue and some of the primary quests) offer you a chance to find either 500 units of element zero or 2000 units of iridium, palladium or platinum. It's not much but you shouldn't be too picky, especially since locating containers won't be a big problem.

Most of the resources can be taken from small containers - World Atlas - Technologies - Resources - part 1 - World Atlas - Technologies - Mass Effect 2 - Game Guide and Walkthrough

Most of the resources can be taken from small containers.

2) You can obtain them by scanning surface of different planets. This is a much more interesting solution, because it will allow you to find more resources. Scanning a single planet usually takes about 5-10 minutes and results in finding several thousand units of three or four types of minerals each. Keep reading this section of the atlas to find out more about how this all works.

Scanning planets allows you to collect a lot of resources in a short amount of time - World Atlas - Technologies - Resources - part 1 - World Atlas - Technologies - Mass Effect 2 - Game Guide and Walkthrough

Scanning planets allows you to collect a lot of resources in a short amount of time.

Preparations:

Successful scanning of the planets is only possible with probes (you can buy them at fuel depots) and to scan a single planet thoroughly you should send between 20 and 30 probes.

If the planet you wish to scan is not located in the same system as the mass relay you'll have to use a fuel depot to purchase fuel. This will allow you to fly over to a nearby system from where you'll be allowed to object of your interest.

Fuel and probes are very cheap so you won't have to worry about making a lot of trips back and forth - your budget can definitely handle it. I also wouldn't recommend being too greedy when it comes to the probes so you won't run out of them while scanning a planet. Otherwise you would have to return to the fuel depot to restock.

Don't forget to purchase Normandy upgrades concerning resource gathering - you'll be allowed to take more fuel and probes on board of the ship.

Before you begin scanning more planets you should also take interest in a technology named Advanced mineral scanner. Developing this technology will speed up the entire process. A plan for this technology can be obtained from Miranda (ask her for ideas for new upgrades).

Scanning the planets - useful hints:

You don't have to spend countless hours scanning planets, because you won't need a lot of resources to develop new technologies. If you see that you're running out of resources you should consider scanning one of very rich planets and/or objects where a rare element zero can be found.

I would recommend spending at least 5-7 minutes on orbit of a single planet. Don't be in a lot of hurry and keep scanning slowly so that you won't miss any larger stockpiles. The most effective method is to use a grid seen on the screen to scan the planet column by column.

After your scanner has picked up some reading check the surrounding area on the planet's surface to make sure that there aren't any bigger stockpiles in the vicinity. This is very important, because sending a probe will prevent you from finding new resources in the surrounding area. As a result you should always send the probe to the area with the strongest signal.

Ignore the informations provided by the scanner concerning remaining resources, because even if you'll be informed that a planet has been depleted you'll still have a chance of finding several large stockpiles.

Don't forget to scan the planets where primary or secondary mission has already taken place. You may forget about them later and the game will automatically classify them as examined objects in space, without informing you about the state of resources.

Element zero

The table seen below contains a list of all the planets and moons where you may find element zero. The last column of the table informs you how much resources you can find: very poor (0-1500 units), poor (1500-3500 units), moderate (3500-6000 units), rich (6000-9000 units), very rich (more than 9000 units).

Name of the planet/moon

Location

Quantity

Caleston

Caleston Rift :: Balor

moderate

Tarith

Crescent Nebula :: Lusarn

rich

Helyme

Crescent Nebula :: Zelene

moderate

Anhur

Eagle Nebula :: Amun

rich

Sekhmet

Eagle Nebula :: Amun

moderate

Preying Mouth

Eagle Nebula :: Relic

rich

Gotha

Far Rim :: Dholen

moderate

Bothros

Hades Nexus :: Hekate

poor

Dobrovolski

Hades Nexus :: Pamyat

moderate

Gei Hinnom

Hades Nexus :: Sheol

moderate

Etamis

Hawking Eta :: Schwarzschild

rich

Daratar

Hourglass Nebula :: Faryar

rich

Erinle

Hourglass Nebula :: Osun

rich

Thegan

Hourglass Nebula :: Ploitari

moderate

Mantun

Krogan DMZ :: Nith

moderate

Invictus

Minos Wasteland :: Caestus

moderate

Yamm

Nubian Expanse :: Kalabsha

poor

Eingana

Omega Nebula :: Amada

moderate

Nearog

Omega Nebula :: Batalla

poor

Thunawanuro

Omega Nebula :: Batalla

rich

Siano

Pylos Nebula :: Dirada

poor

Boro

Pylos Nebula :: Satent

moderate

Raisaris

Pylos Nebula :: Satent

rich

2176 Aeia

Rosetta Nebula :: Alpha Draconis

poor

Joab

Rosetta Nebula :: Enoch

moderate

Laban

Rosetta Nebula :: Enoch

poor

Mizraim

Rosetta Nebula :: Enoch

poor

Prospect

Shadow Sea :: Iera

very poor

Sanctum

Sigurd's Cradle :: Decoris

moderate

Watson

Sigurd's Cradle :: Skepsis

very rich

Ekuna

The Phoenix Massing :: Salahiel

moderate

Talis Fia

The Shrike Abyssal :: Urla Rast

moderate

Tosal Nym

The Shrike Abyssal :: Xe Cha

moderate

Zada Ban

The Shrike Abyssal :: Xe Cha

rich

Capek

Titan Nebula :: Haskins

moderate

Farlas

Valhallan Threshold :: Micah

moderate

Israfil

Valhallan Threshold :: Micah

poor

Kakabel

Valhallan Threshold :: Micah

poor

Gorvug

Valhallan Threshold :: Paz

rich

The table seen below contains a list of planets and moons where you may find element zero during missions (primary or secondary). In most cases you'll find the minerals inside containers, however sometimes you'll have to interact with other objects. Check the description of each quest for more info.

Name of the planet/moon

Location

Quest type

Number of units

Aeia: Hugo Gernsback Crash Site

Rosetta Nebula :: Alpha Draconis

companion

500

Alchera

Omega Nebula :: Amada

DLC

500

Capek: Hahne-Kedar Facility

Titan Nebula :: Haskins

N7

500

Daratar: Eclipse Depot

Hourglass Nebula :: Faryar

N7

500

Illium: Dantius Towers

Crescent Nebula :: Tasale

main

500

Illium: Spaceport

Crescent Nebula :: Tasale

companion

500

Joab: Dig Site

Rosetta Nebula :: Enoch

N7

500

Omega: Archangel's Base

Omega Nebula :: Sahrabarik

main

500

Omega: Slums

Omega Nebula :: Sahrabarik

main

1000

Pragia: Teltin Facility

Nubian Expanse :: Dakka

companion

500

Prison Ship Purgatory

Hourglass Nebula :: Osun

main

500

Unactive Collector Ship

-

main

500

Iridium

The table seen below contains a list of all the planets and moons where you may find iridium. The last column of the table informs you how much resources you can find: very poor (0-1500 units), poor (1500-3500 units), moderate (3500-6000 units), rich (6000-9000 units), very rich (more than 9000 units).

Name of the planet/moon

Location

Quantity

Agnin

Caleston Rift :: Aysur

very rich

Alformus

Caleston Rift :: Aysur

poor

Dranen

Caleston Rift :: Aysur

poor

Shasu

Caleston Rift :: Aysur

very rich

Shir

Caleston Rift :: Aysur

very rich

Tamgauta

Caleston Rift :: Aysur

moderate

Bres

Caleston Rift :: Balor

very rich

Caleston

Caleston Rift :: Balor

moderate

Cernunnos

Caleston Rift :: Balor

poor

Elatha

Caleston Rift :: Balor

very rich

Partholon

Caleston Rift :: Balor

poor

Sinmara

Caleston Rift :: Solveig

very rich

Surtur

Caleston Rift :: Solveig

poor

Thrivaldi

Caleston Rift :: Solveig

poor

Aitarus

Caleston Rift :: Talava

rich

Kaushus

Caleston Rift :: Talava

very rich

Maitrum

Caleston Rift :: Talava

very rich

Taitus

Caleston Rift :: Talava

moderate

Doriae

Crescent Nebula :: Lusarn

moderate

Euntanta

Crescent Nebula :: Lusarn

moderate

Jontan

Crescent Nebula :: Lusarn

moderate

Tarith

Crescent Nebula :: Lusarn

poor

Xetic

Crescent Nebula :: Lusarn

poor

Acaeria

Crescent Nebula :: Ondeste

moderate

Maisuth

Crescent Nebula :: Ondeste

moderate

Zesmeni

Crescent Nebula :: Ondeste

poor

Beregale

Crescent Nebula :: Tasale

moderate

Naxell

Crescent Nebula :: Tasale

poor

Ponolus

Crescent Nebula :: Tasale

moderate

Thail

Crescent Nebula :: Tasale

poor

Epho

Crescent Nebula :: Zelene

moderate

Gaelon

Crescent Nebula :: Zelene

poor

Helyme

Crescent Nebula :: Zelene

moderate

Nepyma

Crescent Nebula :: Zelene

very rich

Anhur

Eagle Nebula :: Amun

poor

Bast

Eagle Nebula :: Amun

poor

Neith

Eagle Nebula :: Amun

moderate

Sekhmet

Eagle Nebula :: Amun

poor

Sobek

Eagle Nebula :: Amun

poor

Gregas

Eagle Nebula :: Imir

very rich

Osalri

Eagle Nebula :: Imir

moderate

Quodis

Eagle Nebula :: Imir

moderate

Flett

Eagle Nebula :: Malgus

moderate

Uzin

Eagle Nebula :: Malgus

poor

Wrill

Eagle Nebula :: Malgus

poor

Beach Thunder

Eagle Nebula :: Relic

very rich

First Land

Eagle Nebula :: Relic

moderate

Fitful Current

Eagle Nebula :: Relic

very rich

Island Wind

Eagle Nebula :: Relic

poor

Murky Water

Eagle Nebula :: Relic

moderate

Preying Mouth

Eagle Nebula :: Relic

poor

Rough Tide

Eagle Nebula :: Relic

poor

Antigar

Eagle Nebula :: Strabo

poor

Charoum

Far Rim :: Dholen

poor

Gotha

Far Rim :: Dholen

rich

Ammut

Far Rim :: Ma-at

moderate

Bothros

Hades Nexus :: Hekate

poor

Ker

Hades Nexus :: Hekate

moderate

Triodia

Hades Nexus :: Hekate

poor

Dobrovolski

Hades Nexus :: Pamyat

very rich

Komarov

Hades Nexus :: Pamyat

very rich

Patsayev

Hades Nexus :: Pamyat

moderate

Volkov

Hades Nexus :: Pamyat

very rich

Gei Hinnom

Hades Nexus :: Sheol

moderate

Cantra

Hawking Eta :: Century

moderate

Klendagon

Hawking Eta :: Century

rich

Tamahera

Hawking Eta :: Century

moderate

Tharopto

Hawking Eta :: Century

very poor

Hebat

Hawking Eta :: Chandrasekhar

poor

Teshub

Hawking Eta :: Chandrasekhar

poor

Atahil

Hawking Eta :: Schwarzschild

very rich

Etamis

Hawking Eta :: Schwarzschild

moderate

Linossa

Hawking Eta :: Schwarzschild

poor

Rihali

Hawking Eta :: Schwarzschild

poor

Lethe

Hawking Eta :: Thorne

poor

Mnemosyne

Hawking Eta :: Thorne

poor

Alingon

Hourglass Nebula :: Faryar

rich

Antictra

Hourglass Nebula :: Faryar

very rich

Daratar

Hourglass Nebula :: Faryar

moderate

Nephros

Hourglass Nebula :: Faryar

moderate

Quarem

Hourglass Nebula :: Faryar

very rich

Tunfigel

Hourglass Nebula :: Faryar

rich

Wenrum

Hourglass Nebula :: Faryar

moderate

Aganju

Hourglass Nebula :: Osun

moderate

Erinle

Hourglass Nebula :: Osun

moderate

Olokun

Hourglass Nebula :: Osun

poor

Orunmila

Hourglass Nebula :: Osun

poor

Aigela

Hourglass Nebula :: Ploitari

very rich

Synalus

Hourglass Nebula :: Ploitari

rich

Thegan

Hourglass Nebula :: Ploitari

moderate

Zanethu

Hourglass Nebula :: Ploitari

very rich

Lepini

Ismar Frontier :: Aquila

poor

Metaponto

Ismar Frontier :: Aquila

poor

Pollino

Ismar Frontier :: Aquila

poor

Vecchio

Ismar Frontier :: Aquila

very rich

Volturno

Ismar Frontier :: Aquila

rich

Hito

Ismar Frontier :: Faia

moderate

Imaen

Ismar Frontier :: Faia

very rich

Viantel

Ismar Frontier :: Faia

rich

Durak

Krogan DMZ :: Aralakh

very rich

Kanin

Krogan DMZ :: Aralakh

moderate

Kruban

Krogan DMZ :: Aralakh

moderate

Ruam

Krogan DMZ :: Aralakh

poor

Vaul

Krogan DMZ :: Aralakh

poor

Mantun

Krogan DMZ :: Nith

very rich

Tula

Krogan DMZ :: Nith

poor

Vard

Krogan DMZ :: Nith

poor

Jupiter

Local Cluster :: Solar System

poor

Mercury

Local Cluster :: Solar System

rich

Neptune

Local Cluster :: Solar System

poor

Pluto

Local Cluster :: Solar System

rich

Saturn

Local Cluster :: Solar System

moderate

Uranus

Local Cluster :: Solar System

poor

Venus

Local Cluster :: Solar System

moderate

Invictus

Minos Wasteland :: Caestus

moderate

Temerarus

Minos Wasteland :: Caestus

very rich

Aequitas

Minos Wasteland :: Fortis

moderate

Pietas

Minos Wasteland :: Fortis

poor

Vir

Minos Wasteland :: Fortis

moderate

Alkonost

Nubian Expanse :: Dakka

poor

Bannik

Nubian Expanse :: Dakka

moderate

Gamayun

Nubian Expanse :: Dakka

poor

Zirnitra

Nubian Expanse :: Dakka

very poor

Tefnut

Nubian Expanse :: Kalabsha

poor

Yamm

Nubian Expanse :: Kalabsha

moderate

Noresha

Nubian Expanse :: Qertassi

poor

Alchera

Omega Nebula :: Amada

moderate

Anjea

Omega Nebula :: Amada

poor

Eingana

Omega Nebula :: Amada

poor

Karora

Omega Nebula :: Amada

moderate

Takkan

Omega Nebula :: Amada

poor

Utha

Omega Nebula :: Arinlarkan

moderate

Logasiri

Omega Nebula :: Batalla

poor

Nearog

Omega Nebula :: Batalla

moderate

Thunawanuro

Omega Nebula :: Batalla

moderate

Dorgal

Omega Nebula :: Fathar

moderate

Korar

Omega Nebula :: Fathar

very rich

Lorek

Omega Nebula :: Fathar

moderate

Sehtor

Omega Nebula :: Kairavamori

very rich

Uwan Oche

Omega Nebula :: Kairavamori

very rich

Vatar

Omega Nebula :: Kairavamori

very rich

Bindur

Omega Nebula :: Sahrabarik

poor

Imorkan

Omega Nebula :: Sahrabarik

poor

Urdak

Omega Nebula :: Sahrabarik

moderate

Canalus

Pylos Nebula :: Dirada

moderate

Siano

Pylos Nebula :: Dirada

very rich

Sineus

Pylos Nebula :: Dirada

poor

Thenusi

Pylos Nebula :: Dirada

very rich

Vioresa

Pylos Nebula :: Dirada

poor

Zeth

Pylos Nebula :: Dirada

moderate

Geus

Pylos Nebula :: Kriseroi

poor

Neidus

Pylos Nebula :: Kriseroi

moderate

Tenoth

Pylos Nebula :: Kriseroi

poor

Theonax

Pylos Nebula :: Kriseroi

moderate

Uzin

Pylos Nebula :: Kriseroi

moderate

Isale

Pylos Nebula :: Nariph

poor

Jonus

Pylos Nebula :: Nariph

poor

Anedia

Pylos Nebula :: Satent

moderate

Boro

Pylos Nebula :: Satent

moderate

Nataisa

Pylos Nebula :: Satent

poor

Raisaris

Pylos Nebula :: Satent

very rich

Rescel

Pylos Nebula :: Satent

moderate

2175 AR2

Rosetta Nebula :: Alpha Draconis

poor

2176 Aeia

Rosetta Nebula :: Alpha Draconis

poor

Goliath

Rosetta Nebula :: Enoch

poor

Joab

Rosetta Nebula :: Enoch

moderate

Laban

Rosetta Nebula :: Enoch

very rich

Mizraim

Rosetta Nebula :: Enoch

poor

Cyllene

Rosetta Nebula :: Phi Clio

poor

Parnassus

Rosetta Nebula :: Phi Clio

very rich

Prospect

Shadow Sea :: Iera

moderate

Venture

Shadow Sea :: Iera

moderate

Watchman

Shadow Sea :: Iera

rich

Laena

Sigurd's Cradle :: Decoris

poor

Sanctum

Sigurd's Cradle :: Decoris

poor

Crick

Sigurd's Cradle :: Skepsis

very rich

Darwin

Sigurd's Cradle :: Skepsis

very rich

Franklin

Sigurd's Cradle :: Skepsis

very rich

Keimowitz

Sigurd's Cradle :: Skepsis

moderate

Pauling

Sigurd's Cradle :: Skepsis

moderate

Wallace

Sigurd's Cradle :: Skepsis

moderate

Watson

Sigurd's Cradle :: Skepsis

poor

Ekuna

The Phoenix Massing :: Salahiel

very rich

Ishassara

The Phoenix Massing :: Tassrah

moderate

Pahhur

The Phoenix Massing :: Tassrah

very rich

Sarapai

The Phoenix Massing :: Tassrah

moderate

Bovis Tor

The Shrike Abyssal :: Urla Rast

moderate

Doz Atab

The Shrike Abyssal :: Urla Rast

poor

Talis Fia

The Shrike Abyssal :: Urla Rast

moderate

Afras

The Shrike Abyssal :: Xe Cha

moderate

Tosal Nym

The Shrike Abyssal :: Xe Cha

very rich

Vem Osca

The Shrike Abyssal :: Xe Cha

very poor

Zada Ban

The Shrike Abyssal :: Xe Cha

rich

Capek

Titan Nebula :: Haskins

very rich

Dumah

Valhallan Threshold :: Micah

poor

Elohi

Valhallan Threshold :: Micah

poor

Farlas

Valhallan Threshold :: Micah

very rich

Israfil

Valhallan Threshold :: Micah

very rich

Kakabel

Valhallan Threshold :: Micah

very rich

Gorvug

Valhallan Threshold :: Paz

poor

The table seen below contains a list of planets and moons where you may find iridium during missions (primary or secondary). In most cases you'll find the minerals inside containers, however sometimes you'll have to interact with other objects. Check the description of each quest for more info.

Name of the planet/moon

Location

Quest type

Number of units

Citadel: Factory District

Serpent Nebula :: Widow

companion

2000

Haestrom: Quarian landing site

Far Rim :: Dholen

main

2000

MSV Strontium Mule

Omega Nebula :: Arinlarkan

N7

2000

MSV Broken Arrow

The Phoenix Massing :: Nariph

N7

2000

Omega: Slums

Omega Nebula :: Sahrabarik

main

2000

Aequitas Planet: Mining Facility

Minos Wasteland :: Fortis

N7

2000

Freedom's Progress

-

prologue

2000

Sanctum: Blue Suns Base

Sigurd's Cradle :: Decoris

N7

2000

Jarrahe Station

Eagle Nebula :: Strabo

N7

2000

Zanethu: MSV Estevanico

Hourglass Nebula :: Ploitari

N7

2000

Platinum

The table seen below contains a list of all the planets and moons where you may find platinum. The last column of the table informs you how much resources you can find: very poor (0-1500 units), poor (1500-3500 units), moderate (3500-6000 units), rich (6000-9000 units), very rich (more than 9000 units).

Name of the planet/moon

Location

Quantity

Agnin

Caleston Rift :: Aysur

moderate

Alformus

Caleston Rift :: Aysur

moderate

Dranen

Caleston Rift :: Aysur

poor

Shasu

Caleston Rift :: Aysur

rich

Shir

Caleston Rift :: Aysur

rich

Tamgauta

Caleston Rift :: Aysur

moderate

Bres

Caleston Rift :: Balor

poor

Caleston

Caleston Rift :: Balor

moderate

Cernunnos

Caleston Rift :: Balor

moderate

Elatha

Caleston Rift :: Balor

moderate

Partholon

Caleston Rift :: Balor

very rich

Sinmara

Caleston Rift :: Solveig

moderate

Surtur

Caleston Rift :: Solveig

poor

Thrivaldi

Caleston Rift :: Solveig

moderate

Aitarus

Caleston Rift :: Talava

poor

Kaushus

Caleston Rift :: Talava

moderate

Maitrum

Caleston Rift :: Talava

moderate

Taitus

Caleston Rift :: Talava

poor

Doriae

Crescent Nebula :: Lusarn

moderate

Euntanta

Crescent Nebula :: Lusarn

rich

Jontan

Crescent Nebula :: Lusarn

rich

Tarith

Crescent Nebula :: Lusarn

very rich

Xetic

Crescent Nebula :: Lusarn

moderate

Acaeria

Crescent Nebula :: Ondeste

very rich

Maisuth

Crescent Nebula :: Ondeste

very rich

Zesmeni

Crescent Nebula :: Ondeste

moderate

Beregale

Crescent Nebula :: Tasale

moderate

Naxell

Crescent Nebula :: Tasale

poor

Ponolus

Crescent Nebula :: Tasale

rich

Thail

Crescent Nebula :: Tasale

poor

Epho

Crescent Nebula :: Zelene

poor

Gaelon

Crescent Nebula :: Zelene

poor

Helyme

Crescent Nebula :: Zelene

moderate

Nepyma

Crescent Nebula :: Zelene

poor

Anhur

Eagle Nebula :: Amun

very rich

Bast

Eagle Nebula :: Amun

poor

Neith

Eagle Nebula :: Amun

moderate

Sekhmet

Eagle Nebula :: Amun

moderate

Sobek

Eagle Nebula :: Amun

moderate

Gregas

Eagle Nebula :: Imir

moderate

Osalri

Eagle Nebula :: Imir

moderate

Quodis

Eagle Nebula :: Imir

moderate

Flett

Eagle Nebula :: Malgus

moderate

Uzin

Eagle Nebula :: Malgus

poor

Wrill

Eagle Nebula :: Malgus

moderate

Beach Thunder

Eagle Nebula :: Relic

moderate

First Land

Eagle Nebula :: Relic

poor

Fitful Current

Eagle Nebula :: Relic

poor

Island Wind

Eagle Nebula :: Relic

moderate

Murky Water

Eagle Nebula :: Relic

moderate

Preying Mouth

Eagle Nebula :: Relic

moderate

Rough Tide

Eagle Nebula :: Relic

very rich

Antigar

Eagle Nebula :: Strabo

moderate

Charoum

Far Rim :: Dholen

moderate

Gotha

Far Rim :: Dholen

moderate

Ammut

Far Rim :: Ma-at

moderate

Bothros

Hades Nexus :: Hekate

very rich

Ker

Hades Nexus :: Hekate

moderate

Triodia

Hades Nexus :: Hekate

moderate

Dobrovolski

Hades Nexus :: Pamyat

rich

Komarov

Hades Nexus :: Pamyat

very poor

Patsayev

Hades Nexus :: Pamyat

very rich

Volkov

Hades Nexus :: Pamyat

poor

Gei Hinnom

Hades Nexus :: Sheol

moderate

Cantra

Hawking Eta :: Century

poor

Klendagon

Hawking Eta :: Century

moderate

Tamahera

Hawking Eta :: Century

moderate

Tharopto

Hawking Eta :: Century

moderate

Hebat

Hawking Eta :: Chandrasekhar

moderate

Teshub

Hawking Eta :: Chandrasekhar

moderate

Atahil

Hawking Eta :: Schwarzschild

moderate

Etamis

Hawking Eta :: Schwarzschild

rich

Linossa

Hawking Eta :: Schwarzschild

moderate

Rihali

Hawking Eta :: Schwarzschild

moderate

Lethe

Hawking Eta :: Thorne

moderate

Mnemosyne

Hawking Eta :: Thorne

moderate

Alingon

Hourglass Nebula :: Faryar

rich

Antictra

Hourglass Nebula :: Faryar

moderate

Daratar

Hourglass Nebula :: Faryar

rich

Nephros

Hourglass Nebula :: Faryar

poor

Quarem

Hourglass Nebula :: Faryar

rich

Tunfigel

Hourglass Nebula :: Faryar

rich

Wenrum

Hourglass Nebula :: Faryar

rich

Aganju

Hourglass Nebula :: Osun

moderate

Erinle

Hourglass Nebula :: Osun

very rich

Olokun

Hourglass Nebula :: Osun

poor

Orunmila

Hourglass Nebula :: Osun

poor

Aigela

Hourglass Nebula :: Ploitari

moderate

Synalus

Hourglass Nebula :: Ploitari

moderate

Thegan

Hourglass Nebula :: Ploitari

moderate

Zanethu

Hourglass Nebula :: Ploitari

rich

Lepini

Ismar Frontier :: Aquila

poor

Metaponto

Ismar Frontier :: Aquila

poor

Pollino

Ismar Frontier :: Aquila

poor

Vecchio

Ismar Frontier :: Aquila

moderate

Volturno

Ismar Frontier :: Aquila

rich

Hito

Ismar Frontier :: Faia

moderate

Imaen

Ismar Frontier :: Faia

moderate

Viantel

Ismar Frontier :: Faia

rich

Durak

Krogan DMZ :: Aralakh

moderate

Kanin

Krogan DMZ :: Aralakh

poor

Kruban

Krogan DMZ :: Aralakh

moderate

Ruam

Krogan DMZ :: Aralakh

moderate

Vaul

Krogan DMZ :: Aralakh

poor

Mantun

Krogan DMZ :: Nith

moderate

Tula

Krogan DMZ :: Nith

moderate

Vard

Krogan DMZ :: Nith

moderate

Jupiter

Local Cluster :: Solar System

poor

Mercury

Local Cluster :: Solar System

moderate

Neptune

Local Cluster :: Solar System

poor

Pluto

Local Cluster :: Solar System

poor

Saturn

Local Cluster :: Solar System

rich

Uranus

Local Cluster :: Solar System

very poor

Venus

Local Cluster :: Solar System

rich

Invictus

Minos Wasteland :: Caestus

very rich

Temerarus

Minos Wasteland :: Caestus

poor

Aequitas

Minos Wasteland :: Fortis

moderate

Pietas

Minos Wasteland :: Fortis

rich

Vir

Minos Wasteland :: Fortis

moderate

Alkonost

Nubian Expanse :: Dakka

moderate

Bannik

Nubian Expanse :: Dakka

rich

Gamayun

Nubian Expanse :: Dakka

poor

Zirnitra

Nubian Expanse :: Dakka

very rich

Tefnut

Nubian Expanse :: Kalabsha

moderate

Yamm

Nubian Expanse :: Kalabsha

moderate

Noresha

Nubian Expanse :: Qertassi

moderate

Alchera

Omega Nebula :: Amada

moderate

Anjea

Omega Nebula :: Amada

moderate

Eingana

Omega Nebula :: Amada

very rich

Karora

Omega Nebula :: Amada

poor

Takkan

Omega Nebula :: Amada

poor

Utha

Omega Nebula :: Arinlarkan

very rich

Logasiri

Omega Nebula :: Batalla

poor

Nearog

Omega Nebula :: Batalla

moderate

Thunawanuro

Omega Nebula :: Batalla

very rich

Dorgal

Omega Nebula :: Fathar

very rich

Korar

Omega Nebula :: Fathar

rich

Lorek

Omega Nebula :: Fathar

very rich

Sehtor

Omega Nebula :: Kairavamori

rich

Uwan Oche

Omega Nebula :: Kairavamori

moderate

Vatar

Omega Nebula :: Kairavamori

moderate

Bindur

Omega Nebula :: Sahrabarik

very rich

Imorkan

Omega Nebula :: Sahrabarik

moderate

Urdak

Omega Nebula :: Sahrabarik

poor

Canalus

Pylos Nebula :: Dirada

moderate

Siano

Pylos Nebula :: Dirada

moderate

Sineus

Pylos Nebula :: Dirada

moderate

Thenusi

Pylos Nebula :: Dirada

poor

Vioresa

Pylos Nebula :: Dirada

moderate

Zeth

Pylos Nebula :: Dirada

poor

Geus

Pylos Nebula :: Kriseroi

moderate

Neidus

Pylos Nebula :: Kriseroi

rich

Tenoth

Pylos Nebula :: Kriseroi

moderate

Theonax

Pylos Nebula :: Kriseroi

very rich

Uzin

Pylos Nebula :: Kriseroi

moderate

Isale

Pylos Nebula :: Nariph

poor

Jonus

Pylos Nebula :: Nariph

poor

Anedia

Pylos Nebula :: Satent

very rich

Boro

Pylos Nebula :: Satent

very rich

Nataisa

Pylos Nebula :: Satent

moderate

Raisaris

Pylos Nebula :: Satent

moderate

Rescel

Pylos Nebula :: Satent

poor

2175 AR2

Rosetta Nebula :: Alpha Draconis

moderate

2176 Aeia

Rosetta Nebula :: Alpha Draconis

very rich

Goliath

Rosetta Nebula :: Enoch

moderate

Joab

Rosetta Nebula :: Enoch

rich

Laban

Rosetta Nebula :: Enoch

very poor

Mizraim

Rosetta Nebula :: Enoch

moderate

Cyllene

Rosetta Nebula :: Phi Clio

poor

Parnassus

Rosetta Nebula :: Phi Clio

moderate

Prospect

Shadow Sea :: Iera

poor

Venture

Shadow Sea :: Iera

moderate

Watchman

Shadow Sea :: Iera

poor

Laena

Sigurd's Cradle :: Decoris

moderate

Sanctum

Sigurd's Cradle :: Decoris

very rich

Crick

Sigurd's Cradle :: Skepsis

moderate

Darwin

Sigurd's Cradle :: Skepsis

moderate

Franklin

Sigurd's Cradle :: Skepsis

rich

Keimowitz

Sigurd's Cradle :: Skepsis

very rich

Pauling

Sigurd's Cradle :: Skepsis

moderate

Wallace

Sigurd's Cradle :: Skepsis

moderate

Watson

Sigurd's Cradle :: Skepsis

very rich

Ekuna

The Phoenix Massing :: Salahiel

rich

Ishassara

The Phoenix Massing :: Tassrah

poor

Pahhur

The Phoenix Massing :: Tassrah

moderate

Sarapai

The Phoenix Massing :: Tassrah

rich

Bovis Tor

The Shrike Abyssal :: Urla Rast

moderate

Doz Atab

The Shrike Abyssal :: Urla Rast

moderate

Talis Fia

The Shrike Abyssal :: Urla Rast

very rich

Afras

The Shrike Abyssal :: Xe Cha

moderate

Tosal Nym

The Shrike Abyssal :: Xe Cha

poor

Vem Osca

The Shrike Abyssal :: Xe Cha

moderate

Zada Ban

The Shrike Abyssal :: Xe Cha

moderate

Capek

Titan Nebula :: Haskins

poor

Dumah

Valhallan Threshold :: Micah

poor

Elohi

Valhallan Threshold :: Micah

moderate

Farlas

Valhallan Threshold :: Micah

very poor

Israfil

Valhallan Threshold :: Micah

very rich

Kakabel

Valhallan Threshold :: Micah

poor

Gorvug

Valhallan Threshold :: Paz

moderate

The table seen below contains a list of planets and moons where you may find platinum during missions (primary or secondary). In most cases you'll find the minerals inside containers, however sometimes you'll have to interact with other objects. Check the description of each quest for more info.

Name of the planet/moon

Location

Quest type

Number of units

Derelict Reaper

Hawking Eta :: Chandrasekhra

main

2000

Horizon

Shadow Sea :: Horizon

main

2000

Illium: Spaceport

Crescent Nebula :: Tasale

main

2000

Korlus: Blue Suns Facility

Eagle Nebula :: Imir

N7

2000

Lorek: Eclipse Base

Omega Nebula :: Fathar

N7

2000

Neith: MSV Corsica Crash Site

Eagle Nebula :: Amun

N7

2000

Omega: Slums

Omega Nebula :: Sahrabarik

main

2000

Taitus

Caleston Rift :: Talava

N7

5000

Tarith: Blood Pack Relay

Crescent Nebula :: Lusarn

N7

2000

Tuchanka: Urdnot Ruins

Krogan DMZ :: Aralakh

companion

2000

Palladium

The table seen below contains a list of all the planets and moons where you may find palladium. The last column of the table informs you how much resources you can find: very poor (0-1500 units), poor (1500-3500 units), moderate (3500-6000 units), rich (6000-9000 units), very rich (more than 9000 units).

Name of the planet/moon

Location

Quantity

Agnin

Caleston Rift :: Aysur

moderate

Alformus

Caleston Rift :: Aysur

moderate

Dranen

Caleston Rift :: Aysur

moderate

Shasu

Caleston Rift :: Aysur

moderate

Shir

Caleston Rift :: Aysur

rich

Tamgauta

Caleston Rift :: Aysur

very rich

Bres

Caleston Rift :: Balor

moderate

Caleston

Caleston Rift :: Balor

very rich

Cernunnos

Caleston Rift :: Balor

poor

Elatha

Caleston Rift :: Balor

moderate

Partholon

Caleston Rift :: Balor

rich

Sinmara

Caleston Rift :: Solveig

moderate

Surtur

Caleston Rift :: Solveig

very rich

Thrivaldi

Caleston Rift :: Solveig

moderate

Aitarus

Caleston Rift :: Talava

moderate

Kaushus

Caleston Rift :: Talava

rich

Maitrum

Caleston Rift :: Talava

moderate

Taitus

Caleston Rift :: Talava

very rich

Doriae

Crescent Nebula :: Lusarn

very rich

Euntanta

Crescent Nebula :: Lusarn

very rich

Jontan

Crescent Nebula :: Lusarn

moderate

Tarith

Crescent Nebula :: Lusarn

moderate

Xetic

Crescent Nebula :: Lusarn

moderate

Acaeria

Crescent Nebula :: Ondeste

moderate

Maisuth

Crescent Nebula :: Ondeste

moderate

Zesmeni

Crescent Nebula :: Ondeste

very rich

Beregale

Crescent Nebula :: Tasale

very rich

Naxell

Crescent Nebula :: Tasale

poor

Ponolus

Crescent Nebula :: Tasale

very rich

Thail

Crescent Nebula :: Tasale

moderate

Epho

Crescent Nebula :: Zelene

very rich

Gaelon

Crescent Nebula :: Zelene

moderate

Helyme

Crescent Nebula :: Zelene

moderate

Nepyma

Crescent Nebula :: Zelene

moderate

Anhur

Eagle Nebula :: Amun

moderate

Bast

Eagle Nebula :: Amun

moderate

Neith

Eagle Nebula :: Amun

very rich

Sekhmet

Eagle Nebula :: Amun

moderate

Sobek

Eagle Nebula :: Amun

poor

Gregas

Eagle Nebula :: Imir

moderate

Osalri

Eagle Nebula :: Imir

rich

Quodis

Eagle Nebula :: Imir

poor

Flett

Eagle Nebula :: Malgus

very rich

Uzin

Eagle Nebula :: Malgus

moderate

Wrill

Eagle Nebula :: Malgus

very rich

Beach Thunder

Eagle Nebula :: Relic

poor

First Land

Eagle Nebula :: Relic

moderate

Fitful Current

Eagle Nebula :: Relic

moderate

Island Wind

Eagle Nebula :: Relic

poor

Murky Water

Eagle Nebula :: Relic

very rich

Preying Mouth

Eagle Nebula :: Relic

moderate

Rough Tide

Eagle Nebula :: Relic

rich

Antigar

Eagle Nebula :: Strabo

moderate

Charoum

Far Rim :: Dholen

moderate

Gotha

Far Rim :: Dholen

very rich

Ammut

Far Rim :: Ma-at

moderate

Bothros

Hades Nexus :: Hekate

rich

Ker

Hades Nexus :: Hekate

very rich

Triodia

Hades Nexus :: Hekate

poor

Dobrovolski

Hades Nexus :: Pamyat

moderate

Komarov

Hades Nexus :: Pamyat

moderate

Patsayev

Hades Nexus :: Pamyat

moderate

Volkov

Hades Nexus :: Pamyat

poor

Gei Hinnom

Hades Nexus :: Sheol

very rich

Cantra

Hawking Eta :: Century

very rich

Klendagon

Hawking Eta :: Century

very rich

Tamahera

Hawking Eta :: Century

very rich

Tharopto

Hawking Eta :: Century

moderate

Hebat

Hawking Eta :: Chandrasekhar

moderate

Teshub

Hawking Eta :: Chandrasekhar

poor

Atahil

Hawking Eta :: Schwarzschild

moderate

Etamis

Hawking Eta :: Schwarzschild

rich

Linossa

Hawking Eta :: Schwarzschild

poor

Rihali

Hawking Eta :: Schwarzschild

poor

Lethe

Hawking Eta :: Thorne

very rich

Mnemosyne

Hawking Eta :: Thorne

moderate

Alingon

Hourglass Nebula :: Faryar

very rich

Antictra

Hourglass Nebula :: Faryar

moderate

Daratar

Hourglass Nebula :: Faryar

moderate

Nephros

Hourglass Nebula :: Faryar

poor

Quarem

Hourglass Nebula :: Faryar

moderate

Tunfigel

Hourglass Nebula :: Faryar

very rich

Wenrum

Hourglass Nebula :: Faryar

very rich

Aganju

Hourglass Nebula :: Osun

very rich

Erinle

Hourglass Nebula :: Osun

moderate

Olokun

Hourglass Nebula :: Osun

moderate

Orunmila

Hourglass Nebula :: Osun

moderate

Aigela

Hourglass Nebula :: Ploitari

rich

Synalus

Hourglass Nebula :: Ploitari

very rich

Thegan

Hourglass Nebula :: Ploitari

very rich

Zanethu

Hourglass Nebula :: Ploitari

rich

Lepini

Ismar Frontier :: Aquila

poor

Metaponto

Ismar Frontier :: Aquila

moderate

Pollino

Ismar Frontier :: Aquila

moderate

Vecchio

Ismar Frontier :: Aquila

rich

Volturno

Ismar Frontier :: Aquila

moderate

Hito

Ismar Frontier :: Faia

moderate

Imaen

Ismar Frontier :: Faia

rich

Viantel

Ismar Frontier :: Faia

rich

Durak

Krogan DMZ :: Aralakh

poor

Kanin

Krogan DMZ :: Aralakh

poor

Kruban

Krogan DMZ :: Aralakh

very rich

Ruam

Krogan DMZ :: Aralakh

moderate

Vaul

Krogan DMZ :: Aralakh

poor

Mantun

Krogan DMZ :: Nith

moderate

Tula

Krogan DMZ :: Nith

moderate

Vard

Krogan DMZ :: Nith

moderate

Jupiter

Local Cluster :: Solar System

moderate

Mercury

Local Cluster :: Solar System

poor

Neptune

Local Cluster :: Solar System

moderate

Pluto

Local Cluster :: Solar System

moderate

Saturn

Local Cluster :: Solar System

rich

Uranus

Local Cluster :: Solar System

poor

Venus

Local Cluster :: Solar System

rich

Invictus

Minos Wasteland :: Caestus

rich

Temerarus

Minos Wasteland :: Caestus

moderate

Aequitas

Minos Wasteland :: Fortis

very rich

Pietas

Minos Wasteland :: Fortis

very rich

Vir

Minos Wasteland :: Fortis

very rich

Alkonost

Nubian Expanse :: Dakka

moderate

Bannik

Nubian Expanse :: Dakka

very rich

Gamayun

Nubian Expanse :: Dakka

moderate

Zirnitra

Nubian Expanse :: Dakka

moderate

Tefnut

Nubian Expanse :: Kalabsha

moderate

Yamm

Nubian Expanse :: Kalabsha

rich

Noresha

Nubian Expanse :: Qertassi

poor

Alchera

Omega Nebula :: Amada

very rich

Anjea

Omega Nebula :: Amada

moderate

Eingana

Omega Nebula :: Amada

rich

Karora

Omega Nebula :: Amada

poor

Takkan

Omega Nebula :: Amada

moderate

Utha

Omega Nebula :: Arinlarkan

moderate

Logasiri

Omega Nebula :: Batalla

rich

Nearog

Omega Nebula :: Batalla

moderate

Thunawanuro

Omega Nebula :: Batalla

moderate

Dorgal

Omega Nebula :: Fathar

rich

Korar

Omega Nebula :: Fathar

rich

Lorek

Omega Nebula :: Fathar

moderate

Sehtor

Omega Nebula :: Kairavamori

moderate

Uwan Oche

Omega Nebula :: Kairavamori

rich

Vatar

Omega Nebula :: Kairavamori

moderate

Bindur

Omega Nebula :: Sahrabarik

poor

Imorkan

Omega Nebula :: Sahrabarik

poor

Urdak

Omega Nebula :: Sahrabarik

moderate

Canalus

Pylos Nebula :: Dirada

very rich

Siano

Pylos Nebula :: Dirada

moderate

Sineus

Pylos Nebula :: Dirada

moderate

Thenusi

Pylos Nebula :: Dirada

moderate

Vioresa

Pylos Nebula :: Dirada

poor

Zeth

Pylos Nebula :: Dirada

poor

Geus

Pylos Nebula :: Kriseroi

poor

Neidus

Pylos Nebula :: Kriseroi

moderate

Tenoth

Pylos Nebula :: Kriseroi

poor

Theonax

Pylos Nebula :: Kriseroi

moderate

Uzin

Pylos Nebula :: Kriseroi

poor

Isale

Pylos Nebula :: Nariph

poor

Jonus

Pylos Nebula :: Nariph

moderate

Anedia

Pylos Nebula :: Satent

moderate

Boro

Pylos Nebula :: Satent

poor

Nataisa

Pylos Nebula :: Satent

poor

Raisaris

Pylos Nebula :: Satent

moderate

Rescel

Pylos Nebula :: Satent

rich

2175 AR2

Rosetta Nebula :: Alpha Draconis

moderate

2176 Aeia

Rosetta Nebula :: Alpha Draconis

moderate

Goliath

Rosetta Nebula :: Enoch

moderate

Joab

Rosetta Nebula :: Enoch

moderate

Laban

Rosetta Nebula :: Enoch

moderate

Mizraim

Rosetta Nebula :: Enoch

poor

Cyllene

Rosetta Nebula :: Phi Clio

moderate

Parnassus

Rosetta Nebula :: Phi Clio

poor

Prospect

Shadow Sea :: Iera

moderate

Venture

Shadow Sea :: Iera

very rich

Watchman

Shadow Sea :: Iera

moderate

Laena

Sigurd's Cradle :: Decoris

very rich

Sanctum

Sigurd's Cradle :: Decoris

moderate

Crick

Sigurd's Cradle :: Skepsis

moderate

Darwin

Sigurd's Cradle :: Skepsis

moderate

Franklin

Sigurd's Cradle :: Skepsis

poor

Keimowitz

Sigurd's Cradle :: Skepsis

poor

Pauling

Sigurd's Cradle :: Skepsis

moderate

Wallace

Sigurd's Cradle :: Skepsis

moderate

Watson

Sigurd's Cradle :: Skepsis

rich

Ekuna

The Phoenix Massing :: Salahiel

moderate

Ishassara

The Phoenix Massing :: Tassrah

moderate

Pahhur

The Phoenix Massing :: Tassrah

moderate

Sarapai

The Phoenix Massing :: Tassrah

very rich

Bovis Tor

The Shrike Abyssal :: Urla Rast

very rich

Doz Atab

The Shrike Abyssal :: Urla Rast

moderate

Talis Fia

The Shrike Abyssal :: Urla Rast

moderate

Afras

The Shrike Abyssal :: Xe Cha

rich

Tosal Nym

The Shrike Abyssal :: Xe Cha

moderate

Vem Osca

The Shrike Abyssal :: Xe Cha

poor

Zada Ban

The Shrike Abyssal :: Xe Cha

very rich

Capek

Titan Nebula :: Haskins

rich

Dumah

Valhallan Threshold :: Micah

moderate

Elohi

Valhallan Threshold :: Micah

moderate

Farlas

Valhallan Threshold :: Micah

moderate

Israfil

Valhallan Threshold :: Micah

poor

Kakabel

Valhallan Threshold :: Micah

rich

Gorvug

Valhallan Threshold :: Paz

moderate

The table seen below contains a list of planets and moons where you may find palladium during missions (primary or secondary). In most cases you'll find the minerals inside containers, however sometimes you'll have to interact with other objects. Check the description of each quest for more info.

Name of the planet/moon

Location

Quest type

Number of units

Canalus

Pylos Nebula :: Dirada

N7

2000

Gei Hinnom: Crash Site

Hades Nexus :: Sheol

N7

2000

Helyme: Eldfell-Ashland Facility

Crescent Nebula :: Zelene

N7

4000

Franklin Moon: Javelin Silo II

Sigurd's Cradle :: Skepsis

N7

2000

Omega: Slums

Omega Nebula :: Sahrabarik

main

2000

Sinmara: Magnetic Shield Generator

Caleston Rift :: Solveig

N7

2000

Heretic Station

The Phoenix Massing :: The Sea Of Storms

companion

2000

Migrant Fleet

Valhallan Threshold :: Raheel-Leyya

companion

2000

Zada Ban: Blood Pack Base

The Shrike Abyssal :: Xe Cha

N7

2000

Zorya

Ismar Frontier :: Faia

DLC

2000

The table found below contains a complete list of all the accessories and other small items you can buy or find during the game.

Categories of items:

Drink - I would recommend talking to the bartender before AND after purchasing a mystery drink. :-)

Galaxy map - You should definately consider buying all maps, because doing so will unlock access to new clusters in the Milky Way. This will allow you to complete four new side missions (N7: Anomalous Weather Detected, N7: Quarian Crash Site, N7: Blood Pack Base, N7: Abandoned Mine) and you'll have a chance to scan new planets for resources.

Space ship model - All the models you've purchased or collected can be found in your captain's quarters (Normandy's first deck) - they're in a display case.

Fish - All the fish you've purchased can be found in your captain's quarters (Normandy's first deck) - they're in a large aquarium found to the left. It's important to feed them often, preferably after each completed mission. You can make this process easier by developing a relationship with Kelly, because she will then suggest that she can feed the fish for you. Thankfully even if you forget and the fish will die you'll be allowed to buy new ones in the same stores as before.

Pet - You can visit your hamster in your captain's quarters (Normandy's first deck) - the pet is in a smaller aquarium found to the right.

A lot of interesting accessories can be purchased from Citadel Souvenirs store - World Atlas - Appendix - Accessories - World Atlas - Appendix - Mass Effect 2 - Game Guide and Walkthrough

A lot of interesting accessories can be purchased from Citadel Souvenirs store.

Item name

Category

Where it can be found or purchased

Glass of vodka

drink

Kiosk (Illium)

Glass of wine

drink

Kiosk (Illium)

Mystery drink!

drink

Kiosk (Illium)

Illium skald fish

fish for the aquarium

Citadel Souvenirs (Citadel)

Prejek paddle fish

fish for the aquarium

Memories of Illium (Illium)

Thessian sunfish

fish for the aquarium

Citadel Souvenirs (Citadel)

Galaxy map - Hades Nexus

galaxy map

Baria Frontiers (Illium)

Galaxy map - Minos Wasteland

galaxy map

Baria Frontiers (Illium)

Galaxy map - Pylos Nebula

galaxy map

Baria Frontiers (Illium)

Galaxy map - The Shrike Abyssal

galaxy map

Baria Frontiers (Illium)

Space hamster

pet

Citadel Souvenirs (Citadel)

Model Flotilla ship

space ship model

Tali's personal mission

Model ship - Alliance cruiser

space ship model

Memories of Illium (Illium)

Model ship - Athabasca class freighter

space ship model

Memories of Illium (Illium)

Model ship - Destiny Ascension

space ship model

Citadel Souvenirs (Citadel)

Model ship - Normandy SR1

space ship model

Citadel Souvenirs (Citadel)

Model ship - Sovereign

space ship model

Citadel Souvenirs (Citadel)

Model ship - Turian cruiser

space ship model

Omega Market (Omega)

Model ship - UT-47 Kodiak shuttle

space ship model

Memories of Illium (Illium)

Model ship 13 - Geth ship

space ship model

Harrot's Emporium (Omega)

The table found below contains a complete list of all the merchants you can find during the game. Notice that you won't have to talk to them directly when you want to buy something, because instead you'll have to interact with terminals found next to them.

Name of the store

Location

Additional information

Harrot's Emporium

Omega - Market District

-

Omega Market

Omega - Market District

Choosing a special paragon or renegade dialogue option during your conversation with Marsh will result in getting lower prices.

Kenn's Salvage

Omega - Market District

Choosing a special paragon or renegade dialogue option during your conversation with Kenn will result in getting lower prices. Notice that you can also give him 1000 credits and solve a side quest for him (Omega: Struggling Quarian).

Zakera Cafe

Citadel - Zakera Ward (level 27)

-

Citadel Souvenirs

Citadel - Zakera Ward (level 27)

Choosing a special paragon or renegade dialogue option during your conversation with Deleia will result in getting lower prices.

Rodam Expeditions

Citadel - Zakera Ward (level 28)

Choosing a special paragon or renegade dialogue option during your conversation with Etarn will result in getting lower prices.

Saronis Applications

Citadel - Zakera Ward (level 26)

Choosing a special paragon or renegade dialogue option during your conversation with Marab will result in getting lower prices.

Sirta Foundation

Citadel - Zakera Ward (level 26)

Choosing a special paragon or renegade dialogue option during your conversation with Kian will result in getting lower prices.

Serrice Technology

Illium - Nos Astra

Choosing a special paragon or renegade dialogue option during your conversation with the Merchant will result in getting lower prices and unlocking new wares.

Kiosk

Illium - Nos Astra

You can buy only drinks here and naturally they won't end up in your inventory.

Baria Frontiers

Illium - Nos Astra

You can complete a side quest which is tied to this store - Illium: Medical Scans.

Gateway Personal Defense

Illium - Nos Astra

-

Memories of Illium

Illium - Nos Astra

-

Ratch's Wares

Tuchanka - Urdnot Camp

You can complete a side quest which is tied to this store - Tuchanka: Killing Pyjaks. Finishing this mission will result in getting lower prices and meat for one of the varrens.

Fortack's Database

Tuchanka - Urdnot Camp

-

The table found below contains a complete list of all items you can purchase in the stores. They're mostly technologies, but you'll also have a chance to buy armor pieces and other interesting things.

Important! If you can't see an item from the list try visiting that store later in the game!

Item name

Effects

Store

Ammo packets

you can carry 10% more ammunition (power cells) for your heavy weapons

Harrot's Emporium (Omega)

Capacitor chestplate

your shields can start regenerating faster than before

Harrot's Emporium (Omega)

Hack module

doubles the time-limit of one of the mini-games (hacking)

Harrot's Emporium (Omega)

Visor

headshots deal 10% extra damage

Harrot's Emporium (Omega)

Sniper rifle damage

+10% to damage using sniper rifles (entire team) - the results can be accumulated with bonuses provided by developed technologies

Omega Market (Omega)

Stabilizator gloves

your weapons deal 5% extra damage

Omega Market (Omega)

Stimulator conduits

storm speed (springing) is increased by 10%

Omega Market (Omega)

Strength increase insertions

your attacks deal 25% extra damage in melee combat

Omega Market (Omega)

Heavy skin weave

+10% to Shepard's life bar - the results can be accumulated with bonuses provided by developed technologies

Kenn's Salvage (Omega)

Heavy weapon ammo

you can carry 15% more ammunition (power cells) for your heavy weapons - the results can be accumulated with bonuses provided by developed technologies

Kenn's Salvage (Omega)

Shotgun damage

+10% to damage using shotguns (entire team) - the results can be accumulated with bonuses provided by developed technologies

Kenn's Salvage (Omega)

Aegis vest

life bar extended by 5%

Rodam Expeditions (Citadel)

Heavy pistol damage

+10% to damage using heavy pistols (entire team) - the results can be accumulated with bonuses provided by developed technologies

Rodam Expeditions (Citadel)

Off-hand ammo pack

you can carry 10% extra ammunition

Rodam Expeditions (Citadel)

Sniper rifle damage

+10% to damage using sniper rifles (entire team) - the results can be accumulated with bonuses provided by developed technologies

Rodam Expeditions (Citadel)

Submachine gun damage

+10% to damage using submachine guns (entire team) - the results can be accumulated with bonuses provided by developed technologies

Rodam Expeditions (Citadel)

Damage protection

+10% to shields, barriers and armors (entire team) - the results can be accumulated with bonuses provided by developed technologies

Saronis Applications (Citadel)

Tech damage

+10% to damage using tech powers (entire team) - the results can be accumulated with bonuses provided by developed technologies

Saronis Applications (Citadel)

Life support webbing

life bar extended by 10%

Sirta Foundation (Citadel)

Medi-gel capacity

you can carry one extra medi-gel - the results can be accumulated with bonuses provided by developed technologies

Sirta Foundation (Citadel)

Biotic damage

+10% to damage using biotic powers (entire team) - the results can be accumulated with bonuses provided by developed technologies

Serrice Technology (Illium)

Bypass module

doubles the time-limit of one of the mini-games (bypass)

Serrice Technology (Illium)

Medi-gel capacity

you can carry one extra medi-gel - the results can be accumulated with bonuses provided by developed technologies

Serrice Technology (Illium)

Tech damage

+10% to damage using tech powers (entire team) - the results can be accumulated with bonuses provided by developed technologies

Serrice Technology (Illium)

Amplifier plates

powers deal 5% extra damage

Gateway Personal Defense (Illium)

Assault rifle damage

+10% to damage using assault rifles (entire team) - the results can be accumulated with bonuses provided by developed technologies

Gateway Personal Defense (Illium)

Damage protection

+10% to shields, barriers and armors (entire team) - the results can be accumulated with bonuses provided by developed technologies

Gateway Personal Defense (Illium)

Heavy skin weave

+10% to Shepard's life bar - the results can be accumulated with bonuses provided by developed technologies

Gateway Personal Defense (Illium)

Submachine gun damage

+10% to damage using submachine guns (entire team) - the results can be accumulated with bonuses provided by developed technologies

Gateway Personal Defense (Illium)

Asymmetric defense layer

life bar extended by 5%

Ratch's Wares (Tuchanka)

Death mask

increased chances of successful negotiations by 10%

Ratch's Wares (Tuchanka)

Heavy weapon ammo

you can carry 15% more ammunition (power cells) for your heavy weapons - the results can be accumulated with bonuses provided by developed technologies

Ratch's Wares (Tuchanka)

Shield harness

shield strength increased by 5%

Ratch's Wares (Tuchanka)

Stabilizing gauntlets

shield power increased by 5%

Ratch's Wares (Tuchanka)

Assault rifle damage

+10% to damage using assault rifles (entire team) - the results can be accumulated with bonuses provided by developed technologies

Fortack's Database (Tuchanka)

Biotic damage

+10% to damage using biotic powers (entire team) - the results can be accumulated with bonuses provided by developed technologies

Fortack's Database (Tuchanka)

Heavy pistol damage

+10% to damage using heavy pistols (entire team) - the results can be accumulated with bonuses provided by developed technologies

Fortack's Database (Tuchanka)

Shotgun damage

+10% to damage using shotguns (entire team) - the results can be accumulated with bonuses provided by developed technologies

Fortack's Database (Tuchanka)

The table seen below contains a list of new codex entries which may be added to your journal during the game. You should know that all the codex entries from Mass Effect 1 are also available in the sequel and you can read all of them as soon as you've started a new game.

Important! In some rare cases you may unlock an entry by doing something slightly different (for example, by fighting a certain group of mercenaries for the first time in a different area) so you should treat the hints provided below only as sure bets how to unlock them.

Entry name

Moment when it becomes unlocked

A-61 Mantis gunship

Talk to Sergeant Cathka (Omega - Archangel's base).

Aeia

Take your first trip to the planet Aeia.

Aliens: Praetorians

Win a battle with the first Praetorian during the Horizon mission (one of the main quests of the game).

Argus planet scan technology

Develop Advanced mineral scanner technology.

Asari: Ardat-Yakshi

Start Samara's personal quest.

Asari: Justicars

Talk to Samara on board of the Normandy.

Ascension

Purchase this magazine from the Zakera Cafe store (Citadel).

Blue Suns mercenaries: Full history

Install Zaeed DLC, start Zaeed's personal quest and meet Vido for the first time.

Cerberus

Meet Jacob during the prologue.

Cerberus: The Illusive Man

Meet The Illusive Man during the prologue.

Collector particle beam

Find the particle beam cannon (heavy weapon) during the Horizon mission (one of the main quests of the game).

Collectors

Finish the prologue.

Collectors: Collector general

Talk to a Mechanic during the Horizon mission (one of the main quests of the game).

Computers: Haptic adpative interface

Examine the controls on Normandy's second deck.

Drell: Biology

Talk to Thane on board of the Normandy.

Drell: Culture

Talk to Thane on board of the Normandy.

Fornax

Purchase this magazine from the Omega market store (Omega).

Freedom's Progress

Talk to The Illusive Man for the first time during the prologue.

Geth: Heretics

Recruit Legion to join your crew (activate him after completing an important part of The Reaper IFF quest).

Haestrom

Find yourself on the surface of the planet Haestrom (one of the main quests of the game).

Helios thruster module

Develop Extended fuel cells technology.

Horizon

Find yourself on the surface of the planet Horizon (one of the main quests of the game).

Husks: Scions

Defeat the first scion during the Horizon mission (one of the main quests of the game).

Illium

Take your first trip to the planet Illium (Nos Astra city).

Korlus

Find yourself on the surface of the planet Korlus (one of the main quests of the game).

Krogan: Blood rage

Talk to a Krogan during the exploration of the Blue Suns facility on the planet Korlus.

M-451 Firestorm

Install Zaeed DLC, start Zaeed's personal quest and find a flamethrower (heavy weapon) near the end of the quest.

M-622 Avalanche

Unlock this weapon by developing M-622 Avalanche technology.

Mercenaries: Blue Suns

Talk to Tarak and Jentha (Omega - Archangel's base).

Mercenaries: Eclipse

Talk to Jaroth (Omega - Archangel's base).

Mercenaries: The Blood Pack

Talk to Garm (Omega - Archangel's base).

Migrant fleet

Talk to Tali about her personal quest.

ML-77 rocket launcher

Unlock this weapon by developing ML-77 rocket launcher technology.

Normandy armor upgrade

Develop Heavy ship armor technology.

Normandy shield upgrade

Develop Cyclone shields technology.

Normandy SR-2

Finish the prologue.

Normandy weapon upgrade

Develop Thanix cannon technology.

Omega

Take your first trip to the Omega station.

Perseus veil

Start Legion's personal quest.

Pragia

Take your first trip to the planet Pragia.

Purgatory

Talk to Warden Kurik while trying to recruit Subject Zero (Prison ship Purgatory mission).

Rakhana

Talk to Thane on board of the Normandy.

Reapers: Indoctrination

Listen to a message on a terminal found on the derelict Reaper ship (one of the main quests of the game).

Revelations

Purchase this magazine from the Zakera Cafe store (Citadel).

Rise of the Alliance

Read an e-mail from admiral Anderson as soon as you've boarded the new Normandy.

Security mechs

Defeat LOKI and FENRIS mechs for the first time during the prologue mission on Freedom's Progress.

Ships: Dreadnoughts

Purchase a model of the Destiny Ascension ship from the Citadel Souvenirs store (Citadel).

Ships: Frigates

Purchase a model of the Normandy SR1 ship from the Citadel Souvenirs store (Citadel).

Sovereign

Purchase a model of the Sovereign ship from the Citadel Souvenirs store (Citadel).

Space combat: Pursuit tactics

Examine flight controls on Normandy's second deck.

Starships: Quarian liveships

Get on board of a ship of the migrant fleet (Tali's personal quest).

Tuchanka

Take your first trip to the planet Tuchanka.

UT-47 Kodiak drop-shuttle

Examine a monitoring station on Normandy's fourth deck.

Vorcha

Talk to a sick batarian (Omega - Slums).

Weapon: Disruptor torpedoes

Examine a monitoring station on Normandy's third deck. The station is located in the main battery room and it can be accessed after you've recruited the Archangel.

Weapon: Javelin

Examine a monitoring station on Normandy's third deck. The station is located in the main battery room and it can be accessed after you've recruited the Archangel.

Weapon: Mass accelerators

Buy an item from Marsh's store (Omega market).

Zorya

Install Zaeed DLC and recruit Zaeed for the team (Omega).

Map legend - World Atlas - Appendix - Planets and moons - World Atlas - Appendix - Mass Effect 2 - Game Guide and Walkthrough

Map legend:

1 - Local Cluster

2 - Hawking Eta

3 - Sigurd's Cradle

4 - The Phoenix Massing

5 - Hourglass Nebula

6 - Omega Nebula

7 - Eagle Nebula

8 - Crescent Nebula

9 - Pylos Nebula

10 - Rosetta Nebula

11 - Titan Nebula

12 - Serpent Nebula

13 - Shadow Sea

14 - Hades Nexus

15 - Far Rim

16 - The Shrike Abyssal

17 - Ismal Frontier

18 - Valhallan Threshold

19 - Nubian Expanse

20 - Minos Wasteland

21 - Caleston Rift

22 - Krogan DMZ

This section of the atlas contains a list of all the planets and moons. You won't find on any space stations/space ships here, because they're only a part of different missions. Notice that you won't be allowed to scan some of the planets. This may be caused by their unique status (Earth, Mars) or by the fact that you'll only visit them to complete important missions (Horizon).

1. LOCAL CLUSTER:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Earth

Solar System

-

no

Jupiter

Solar System

moderate

no

Mars

Solar System

-

no

Mercury

Solar System

moderate

no

Neptune

Solar System

poor

no

Pluto

Solar System

moderate

no

Saturn

Solar System

rich

no

Uranus

Solar System

none

no

Venus

Solar System

rich

no

2. HAWKING ETA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Cantra

Century

very rich

no

Klendagon

Century

very rich

no

Tamahera

Century

very rich

no

Tharopto

Century

moderate

no

Hebat

Chandrasekhar

moderate

no

Teshub

Chandrasekhar

moderate

no

Atahil

Schwarzschild

very rich

no

Etamis

Schwarzschild

rich

no

Linossa

Schwarzschild

moderate

no

Rihali

Schwarzschild

moderate

no

Lethe

Thorne

very rich

no

Mnemosyne

Thorne

moderate

no

3. SIGURD'S CRADLE:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Laena

Decoris

very rich

no

Sanctum

Decoris

rich

yes

Crick

Skepsis

very rich

no

Darwin

Skepsis

rich

no

Franklin

Skepsis

very rich

yes

Keimowitz

Skepsis

very rich

no

Pauling

Skepsis

poor

no

Wallace

Skepsis

moderate

no

Watson

Skepsis

rich

no

4. THE PHOENIX MASSING:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Ekuna

Salahiel

very rich

no

Ishassara

Tassrah

poor

no

Pahhur

Tassrah

very rich

no

Sarapai

Tassrah

very rich

no

5. HOURGLASS NEBULA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Alingon

Faryar

very rich

no

Antictra

Faryar

very rich

no

Daratar

Faryar

rich

yes

Nephros

Faryar

moderate

no

Quarem

Faryar

very rich

no

Tunfigel

Faryar

very rich

no

Wenrum

Faryar

very rich

no

Aganju

Osun

rich

no

Erinle

Osun

rich

no

Olokun

Osun

moderate

no

Orunmila

Osun

moderate

no

Aigela

Ploitari

very rich

no

Synalus

Ploitari

very rich

no

Thegan

Ploitari

very rich

no

Zanethu

Ploitari

rich

yes

6. OMEGA NEBULA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Alchera

Amada

very rich

yes

Anjea

Amada

moderate

no

Eingana

Amada

rich

no

Karora

Amada

moderate

no

Takkan

Amada

moderate

no

Utha

Arinlarkan

very rich

no

Logasiri

Batalla

moderate

no

Nearog

Batalla

moderate

no

Thunawanuro

Batalla

rich

no

Dorgal

Fathar

very rich

no

Korar

Fathar

rich

no

Lorek

Fathar

very rich

yes

Sehtor

Kairavamori

very rich

no

Uwan Oche

Kairavamori

very rich

no

Vatar

Kairavamori

very rich

no

Bindur

Sahrabarik

very rich

no

Imorkan

Sahrabarik

moderate

no

Urdak

Sahrabarik

moderate

no

7. EAGLE NEBULA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Anhur

Amun

very rich

no

Bast

Amun

poor

no

Neith

Amun

very rich

yes

Sekhmet

Amun

moderate

no

Sobek

Amun

moderate

no

Gregas

Imir

very rich

no

Korlus

Imir

-

yes

Osalri

Imir

moderate

no

Quodis

Imir

moderate

no

Flett

Malgus

very rich

no

Uzin

Malgus

moderate

no

Wrill

Malgus

very rich

no

Beach Thunder

Relic

very rich

no

First Land

Relic

moderate

no

Fitful Current

Relic

very rich

no

Island Wind

Relic

moderate

no

Murky Water

Relic

very rich

no

Preying Mouth

Relic

moderate

no

Rough Tide

Relic

very rich

no

Antigar

Strabo

moderate

no

8. CRESCENT NEBULA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Doriae

Lusarn

rich

no

Euntanta

Lusarn

very rich

no

Jontan

Lusarn

rich

no

Tarith

Lusarn

very rich

yes

Xetic

Lusarn

moderate

no

Acaeria

Ondeste

very rich

no

Maisuth

Ondeste

rich

no

Zesmeni

Ondeste

very rich

no

Beregale

Tasale

very rich

no

Illium

Tasale

-

yes

Naxell

Tasale

moderate

no

Ponolus

Tasale

very rich

no

Thail

Tasale

moderate

no

Epho

Zelene

very rich

no

Gaelon

Zelene

moderate

no

Helyme

Zelene

moderate

yes

Nepyma

Zelene

very rich

no

9. PYLOS NEBULA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Canalus

Dirada

very rich

yes

Siano

Dirada

very rich

no

Sineus

Dirada

poor

no

Thenusi

Dirada

very rich

no

Vioresa

Dirada

poor

no

Zeth

Dirada

moderate

no

Geus

Kriseroi

moderate

no

Neidus

Kriseroi

moderate

no

Tenoth

Kriseroi

moderate

no

Theonax

Kriseroi

very rich

no

Uzin

Kriseroi

moderate

no

Isale

Nariph

moderate

no

Jonus

Nariph

moderate

no

Anedia

Satent

very rich

no

Boro

Satent

very rich

no

Nataisa

Satent

moderate

no

Raisaris

Satent

very rich

no

Rescel

Satent

moderate

no

10. ROSETTA NEBULA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

2175 AR2

Alpha Draconis

poor

no

2176 Aeia

Alpha Draconis

very rich

yes

Goliath

Enoch

moderate

no

Joab

Enoch

rich

yes

Laban

Enoch

very rich

no

Mizraim

Enoch

rich

no

Cyllene

Phi Clio

poor

no

Parnassus

Phi Clio

very rich

no

11. TITAN NEBULA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Capek

Haskins

very rich

yes

12. SERPENT NEBULA:

You won't find any planets or moons here - only the Citadel.

13. SHADOW SEA:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Horizon

Iera

-

yes

Prospect

Iera

poor

no

Venture

Iera

very rich

no

Watchman

Iera

moderate

no

14. HADES NEXUS:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Bothros

Hekate

very rich

no

Ker

Hekate

very rich

no

Triodia

Hekate

moderate

no

Dobrovolski

Pamyat

very rich

no

Komarov

Pamyat

very rich

no

Patsayev

Pamyat

very rich

no

Volkov

Pamyat

very rich

no

Gei Hinnom

Sheol

very rich

yes

15. FAR RIM:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Charoum

Dholen

moderate

no

Gotha

Dholen

very rich

no

Haestrom

Dholen

-

yes

Ammut

Ma-at

moderate

no

16. THE SHRIKE ABYSSAL:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Bovis Tor

Urla Rast

very rich

no

Doz Atab

Urla Rast

moderate

no

Talis Fia

Urla Rast

rich

no

Afras

Xe Cha

moderate

no

Tosal Nym

Xe Cha

very rich

no

Vem Osca

Xe Cha

moderate

no

Zada Ban

Xe Cha

very rich

yes

17. ISMAR FRONTIER:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Lepini

Aquila

poor

no

Metaponto

Aquila

poor

no

Pollino

Aquila

poor

no

Vecchio

Aquila

very rich

no

Volturno

Aquila

rich

no

Hito

Faia

poor

no

Imaen

Faia

very rich

no

Viantel

Faia

very rich

no

Zorya

Faia

-

yes

18. VALHALLAN THRESHOLD:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Dumah

Micah

moderate

no

Elohi

Micah

moderate

no

Farlas

Micah

very rich

no

Israfil

Micah

very rich

no

Kakabel

Micah

very rich

no

Gorvug

Paz

rich

no

19. NUBIAN EXPANSE:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Alkonost

Dakka

moderate

no

Bannik

Dakka

very rich

no

Gamayun

Dakka

poor

no

Pragia

Dakka

-

yes

Zirnitra

Dakka

very rich

no

Tefnut

Kalabsha

poor

no

Yamm

Kalabsha

moderate

no

Noresha

Qertassi

moderate

no

20. MINOS WASTELAND:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Invictus

Caestus

very rich

no

Temerarus

Caestus

very rich

no

Aequitas

Fortis

very rich

yes

Pietas

Fortis

very rich

no

Vir

Fortis

rich

no

21. CALESTON RIFT:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Agnin

Aysur

very rich

no

Alformus

Aysur

moderate

no

Dranen

Aysur

moderate

no

Shasu

Aysur

very rich

no

Shir

Aysur

very rich

no

Tamgauta

Aysur

rich

no

Bres

Balor

very rich

no

Caleston

Balor

very rich

no

Cernunnos

Balor

moderate

no

Elatha

Balor

very rich

no

Partholon

Balor

very rich

no

Sinmara

Solveig

rich

yes

Surtur

Solveig

very rich

no

Thrivaldi

Solveig

poor

no

Aitarus

Talava

moderate

no

Kaushus

Talava

rich

no

Maitrum

Talava

very rich

no

Taitus

Talava

very rich

yes

22. KROGAN DMZ:

Planet name

Cluster name

Scanner results

Anomaly or a landing site

Durak

Aralakh

very rich

no

Kanin

Aralakh

moderate

no

Kruban

Aralakh

very rich

no

Ruam

Aralakh

poor

no

Tuchanka

Aralakh

-

yes

Vaul

Aralakh

moderate

no

Mantun

Nith

very rich

no

Tula

Nith

poor

no

Vard

Nith

moderate

no