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Mass Effect Game Guide & Walkthrough

Welcome to the guide to Mass Effect - Mass Effect - Game Guide and Walkthrough

Welcome to the guide to Mass Effect. Here you will find walkthrough of all game: primary mission as well as side quests (or optional assignments if you prefer). When a specific quest could be completed in few different ways, I tried to describe all of them: some add to the Paragon points, the other to Renegade. A lot of attention is also paid to the exploration of the space. I marked minerals and other collectibles which could be found on specific planets.

Finishing Mass Effect once is not enough to reveal all secrets of the game. I encourage you to experiment, test various characters, pursuing different romances and find out personally who has better life - paragon or renegade.

Metatron

Before you start playing and immerse yourself in the world of Mass Effect, I propose to familiarize with some tips and comment for the beginning.

Character

I won't suggest you to choose a specific class, because you travel most of the time with the squad, so what your character can't do could be complemented with talents of its members. It's best to choose one of the basic classes though, which are specialized in one of skill area: combat, tech or biotic. Only them can achieve a true mastery in a specific field. Mixed classes are more versatile but they lack good progress possibilities.

When you spend points to upgrade talents, remember to concentrate on chosen specialization rather than divide them evenly. It will help you to quickly develop a strong character. The same goes for the other members of the squad. It's better to make three specialist in different skills than three generally developed ones.

Here's a list of all classes and skills available for them:

Soldier

Talent

Ability

Assault rifles

Overkill

Assault training

Adrenaline burst

Combat armor

Shield boost

First aid

First aid

Fitness

Immunity

Pistols

Marksman

Shotguns

Carnage

Sniper rifles

Assassination

Charm

Store discount

Intimidation

Motivated buyer

Spectre Training

Unity

Soldier

-

Shock Trooper (after completing assignment 13.11.1.1. Rogue VI)

-

Commando (after completing assignment 13.11.1.1. Rogue VI)

-

Engineer

Talent

Ability

Basic armor

Shield boost

Damping

Damping

Decrypting

Sabotage

First aid

First aid

Electronics

Overload

Medicine

Neural shock

Pistols

Marksman

Hacking

Hacking SI

Charm

Store discount

Intimidation

Motivated buyer

Spectre Training

Unity

Engineer

-

Agent (after completing assignment 13.11.1.1. Rogue VI)

-

Medic (after completing assignment 13.11.1.1. Rogue VI)

-

Adept

Talent

Ability

Barrier

Barrier

Basic armor

Shield boost

Lift

Lift

Pistols

Marksman

Singularity

Singularity

Stasis

Stasis

Throw

Throw

Warp

Warp

Charm

Store discount

Intimidation

Motivated buyer

Spectre Training

Unity

Adept

-

Bastion (after completing assignment 13.11.1.1. Rogue VI)

-

Nemesis (after completing assignment 13.11.1.1. Rogue VI)

-

Infiltrator

Talent

Ability

Damping

Damping

Decrypting

Sabotage

Electronics

Overload

First aid

First aid

Fitness

Immunity

Pistols

Marksman

Sniper rifles

Assassination

Tactical armor

Shield boost

Charm

Store discount

Intimidation

Motivated buyer

Spectre Training

Unity

Infiltrator

-

Commando (after completing assignment 13.11.1.1. Rogue VI)

-

Operative (after completing assignment 13.11.1.1. Rogue VI)

-

Sentinel

Talent

Ability

Barrier

Barrier

Decrypting

Sabotage

Electronics

Overload

First aid

First aid

Lift

Lift

Medicine

Neural shock

Stasis

Stasis

Throw

Throw

Charm

Store discount

Intimidation

Motivated buyer

Spectre Training

Unity

Sentinel

-

Bastion (after completing assignment 13.11.1.1. Rogue VI)

-

Medic (after completing assignment 13.11.1.1. Rogue VI)

-

Vanguard

Talent

Ability

Assault training

Adrenaline burst

Barrier

Barrier

Lift

Lift

Pistols

Marksman

Shotguns

Carnage

Tactical armor

Shield boost

Throw

Throw

Warp

Warp

Charm

Store discount

Intimidation

Motivated buyer

Spectre Training

Unity

Vanguard

-

Shock Trooper (after completing assignment 13.11.1.1. Rogue VI)

-

Nemesis (after completing assignment 13.11.1.1. Rogue VI)

-

If you choose to play an adept - class with great potential, you should take with you Ashley - very good soldier and Tali, who specializes in tech skills. As soldier, you should cooperate with Tali and Liara, who is biotic. As engineer on the other hand, use the help of Ashley and Liara. This way during the combat you can not only use (directly or indirectly) a wide range of weapons, but also biotic and tech skills. It will make you prepared practically for everything.

When exploring new places, it's good to check all objects which will catch Shepard eye (they are marked with blue circle). Some of them will unlock new information in encyclopedia, which apart from gaining knowledge will give you experience points. This way you could also find containers and lockers with various useful things.

Hint 1 - Character - The basis for a good start - Mass Effect - Game Guide and Walkthrough

Hint 1! After finishing the game once, you can play again with your character on the same experience level and with the same equipment as when you was finishing Mass Effect for the first time. This is the only way to achieve 60 level (achievement). But it isn't as easy as it may seems - the game adjusts difficulty according to our advancement so combats become really challenging.

Hint 2! Alternative, but no less interesting idea is to finish the game second time but with completely new character. In Mass Effect, after gaining achievement for using given skill many times or killing specific amount of enemies with one type of weapon, you could create character with additional talent (the one related to the achievement). This way nothing stands in the way of becoming an adept who can use assault rifles for example.

Mass Effect is not Star Wars: Knights of the Old Republic. You can't stand neither on the side of good nor evil. You play as human and your goal is always the same, regardless of being paragon or renegade. The difference is paragon cares about other and is dedicated to make sacrifices in the name of greater good and renegade is uncompromising, aim for the win at any cost and show no consideration for others. It doesn't mean he's evil though.

When speaking with other characters, remember: choice of dialogue lines is made this way, that paragon statements are situated up on the conversation wheel while the renegade ones are situated down. When you want to go deeper into a specific subject, choose statements on the left side of the conversation wheel, when you want on the other hand to end talking with your interlocutor, choose the ones on the right. This division is characteristic for most conversations, although there are few exceptions. You shouldn't settle into a groove by picking blindly upper right statements expecting to gain paragon points or lower right to gain renegade points. The way you talk is less important that the way you complete quests. It happens that you could choose paragon statements to finish a mission in a renegade way and vice versa.

It's worthwhile getting points of paragon or renegade, because you will receive a lot of bonuses:

Paragon points

  • 5% - Opens two Charm slots, gives one Charm point
  • 25% - Opens two Charm slots, gives one Charm point, 10% bonus to First Aid cooldown
  • 50% - 10% bonus to health
  • 75% - Unlocks Xbox Achievement, opens two Charm slots, gives one Charm point, 5% bonus to all talent cooldowns

Renegade points

  • 5% - Opens two Intimidate slots, gives one Intimidate point
  • 25% - Opens two Intimidate slots, gives one Intimidate point, 10% bonus to First Aid cooldown
  • 50% - Regenerate +1 health per second
  • 75% - Unlocks Xbox Achievement, opens two Intimidate slots, gives one Intimidate point, 5% damage/duration bonus on all weapons/powers

Hint 1! Apart from gaining an achievement, 75% of paragon or renegade points will give you an access to additional quest:

Paragon - 13.7.2.1. Besieged Base

Renegade - 13.7.5.1. The Negotiation

Hint 2! The choice of Shepard pre-service history determines the initial value of paragon/renegade points:

History

Alignment Bonus

Earthborn

++ Renegade

Spacer

++ Paragon

Colonist

+ Paragon, + Renegade

Ruthless

++ Renegade

War Hero

++ Paragon

Sole Survivor

+ Paragon, + Renegade

It seems that paragon should be a war hero born in space and renegade a ruthless guy/gal of Earth origin.

Hint! Choosing pre-service history in Mass Effect doesn't end in morality points. Your past accomplishments has effect on the way you are perceived now. There are also few quests related to your background. You'll find them in the chapter 14.

One of the most important talents are related to persuasion. These are charm and intimidate. There's no point investing in both, because their effect is similar. The difference is how Shepard brings other characters round.

Chosen talent should be improved as fast as possible. It's best to concentrate at the beginning on its development and prioritize it while gaining next experience levels. This way you could get a lot of additional experience and morality points. It happens sometimes that only thanks to persuasion you could avoid unnecessary bloodshed. Remember also, that completing a quest using charm/intimidate is usually rewarded better than doing it in a different way.

Statements which use persuasion are very easy to recognize. The charm ones are blue, the intimidate ones are red. Usually to get to use them, you must first choose statements situated on the left of the conversation wheel.

Charm/intimidate at maximum level is required to alter major game plot direction, which will unlock an achievement (Charismatic) - Persuasion - The basis for a good start - Mass Effect - Game Guide and Walkthrough

Charm/intimidate at maximum level is required to alter major game plot direction, which will unlock an achievement (Charismatic).

Charm/intimidate at higher level brings also additional, material gains - with the first you get discounts at shops, with the second you could sell your objects at better price.

Hint! If you choose to play this same character twice, as paragon and as renegade, it's good to spend persuasion points in a different way each time. Invest in charm first and at two third of game begin to develop intimidate. Use charm to the end of the game, but slowly improve intimidate. This way when you start the game the second time, intimidate will be developed and could be maximized. Remember, that with every experience level amount of points to spend on skills decreases. That's why advancing character while playing second time is really time-consuming and demanding.

Decryption/Electronics

These talents are almost that important as charm/intimidate. You should develop them as soon as possible so you could open locks and containers and decrypt information hidden in terminals. Without them you couldn't complete or even get certain quests.

Hint! You don't have to improve Shepard's decryption/electronics as long as you take with you character who could handle security at high difficulty level (e.g. Tali).

First Aid

Like in case of decryption/electronic, you should always have in your squad someone who has first aid at high level so he could cure all its members (this talent is used when you press Y to use med-kit).

Spectre Training

You will get an ability to develop this talent at one of the crucial plot moments. It is very important because it grants the unity skill that lets you revive your squad members if they are injured in combat.

Specialization

Side quests are not required to finish the game, but I suggest to complete at least one of them (13.11.1.1. Rogue VI). It will grant you possibility to choose a subspecialization. You could get this quest after gaining 20 experience level. Talent, which comes with the specialization, will let you generally build up your character.

Hint! Talents described above are useful to all characters, regardless of chosen class or morality. Development of the others depends on your idea for Shepard and on what combat style you prefer.

There's no limit to the weight of carried equipment, but there's a limit to its amount (150). While it isn't much problem at the beginning, later you have to watch out for not to be forced to leave or turn into omni-gel useful parts of your equipment. I propose to exchange them to more advanced ones systematically. Older, worse objects could be disposed in two ways: sold or disassemble to turn into omni-gel. Every object give the same amount of omni-gel, so it's better to sell more expensive equipment and disassemble cheaper ones. This way you won't run of money and omni-gel alike.

While your character gain new experience levels, you can get more advanced equipment. Objects found at the beginning of the game have little value and it's not worth keeping them in inventory in order to sell. Turn them into omni-gel instead, which will be useful later.

Hint 1! It pays to sell objects found approximately after 20 experience level.

Hint 2! Really valuable objects are not possible to get until 50 experience level. Try to complete side quests and gain as much experience points as you could and you will be able to achieve it near the end of the game. This way you could use solid equipment with lot of slots for upgrades.

As for weapon upgrades, I suggest to change tactics a bit. Remember, that some ammunition types are better against specific opponents, so you should be prepared to fight humans and aliens as well as synthetic geths. During combat, you can freely change weaponry configuration, so there's no problem with switching ammo types. In general, it's always good to have within reach upgrades which results in major injuries of synthetics beings, of organics beings and which let you go through the shields.

As for armor: before you get better one, which lets to mount more than one upgrade, you should mount upgrades that cure you automatically. This way your health will be constantly regenerated, not only during the combat.

Remember, that shops' assortment changes in course of the game. It goes by leaps: after gaining 18 experience level, after unlocking achievement Rich (accumulate 1,000,000 credits) and after gaining 50 experience level. It's not hard to guess that after the last change you could buy the best equipment: powerful and tough armors with strong shields as well as precise and deadly weapon.

Every part of the equipment which will you find or buy while exploring Mass Effect universe is produced by one of the corporations-manufacturers. If you want to buy objects produced by different manufacturers and not have to leave Normandy, you must buy license to merchandises of specific corporation. This way you could shop at deck dealer.

Sometimes you won't have another chance to trade with given merchant, so it's better to buy right away all licenses you will see.

Here's a table with all manufacturers, licenses prices and place of purchase. Remember, that the prices don't include discount given by persuasion.

Manufacturer

Cost

Where to buy

Aldrin Labs

100

C-Soc Academy shop - Citadel

Elanus Risk Control

100

Lower Markets - Citadel (Morlan), Salarian Camp - Vimir (Commandor Rentola)

Elkoss Combine

100

Upper Markets - Citadel (Expat), Emporium - Citadel (Delin), Port Hanshan - Noveria (Opold)

Hahne-Kedar

Free

Armory - Normandy

Sirta Foundation

100

Emporium - Citadel (Delin), Rift Station - Noveria (Petozi), Commandor Rentola - Normandy after rescuing him from Virmire

Ariake Technologies

6250

C-Soc Academy shop - Citadel, Commandor Rentola - Normandy after rescuing him from Virmire

Armali Council

6250

Salarian Camp - Vimire (Commandor Rentola)

Devlon Industries

6250

Emporium - Citadel (Delin)

Haliat Armory

6250

Zhu's Hope - Feros (Ledra)

Rosenkov Materials

6250

Port Hanshan - Noveria (Opold)

Armax Arsenal

30000

Upper Markets - Citadel (Expat).

Geth Armory

30000

Lower Markets - Citadel (Morlan).

Kassa Fabrication

30000

C-Soc Academy shop - Citadel, Rift Station - Noveria (Petozi)

Serrice Council

30000

Emporium - Citadel (Delin), Commandor Rentola - Normandy after rescuing him from Virmire

Spectre Gear

-

C-Soc Academy shop - Citadel, Armory - Normandy (after unlocking achievement Rich)

During the combat remember, that Shepard companions aren't too smart, so you should control their actions by commanding them to take cover, attack specific targets or move in given direction. Especially useful is command to take cover: your companions seek for nearest obstacle, hide behind it and shoot at enemies.

If you play as adept, avoid to come to the front. Instead stay at the back and attack enemies using biotics (e.g. singularity - talent especially powerful against whole group of opponents when appropriately advanced). You could send your companions at the front then. For this same reason, if you have an adept in you squad, you shouldn't send them at the front. Unfortunately, you can't give commands individually, so adept would run forward with the other member of the squad and expose himself to attacks. On the other hand, character trained to direct combat will be wasted staying at the back. This is why the best solution is to create Shepard-adept or soldier.

While fighting in Mako remember, that its armor is not very reliable while the distance to the target is short - Combat - The basis for a good start - Mass Effect - Game Guide and Walkthrough

While fighting in Mako remember, that its armor is not very reliable while the distance to the target is short. It's way better to play sniper then. When you perceive enemies, switch to turret view, zoom and eliminate them one by one. In case of bigger vehicles, use the cannon. It's also useful to get rid of the covers. Missiles fired by armatures and colossi can be avoided just by jumping over them.

Difficulty level can be changed during all the game, but remember that if you want to gain achievement for finishing it on insanity or hardcore level, you can't do it even once.

Changing difficulty level effects in different strength, endurance and cunning of your enemies. On easy they aren't very challenging, on normal they are way weaker than us and only bosses could be a problem. On veteran and hardcore combats are much harder, while insanity level is really challenging even for experiences gamers and you shouldn't try it without well-suited, balanced and equipped in best weapons and armors (level X) squad, which you created while finishing the game earlier. On this level regular opponents have abilities equal to yours, minor bosses are way stronger and major ones will be a problem even for the best gamers.

Hint! This walkthrough is based on normal difficulty level.

Writing this guide, I noted which characters commission which quests. Some assignments however are given randomly, after arriving in certain cluster of while riding the elevator for example. In these cases I wrote in quest description how I got it. I can't guarantee though that you will get it in this same moment. It all depends on order of quest that you will choose.

I suggest to save the game quite often. Admittedly Mass Effect have auto-save system, but don't rely on it too much, because you could be moved back a lot after getting killed and that's something you surely would want to avoid.

And a little technical remark at the end. Colored words in the text are supposed to be treated as references. Blue send to individual chapters and quests, while orange to specific spots on the map. Green is reserved for hints, various useful information.

LEGEND (Map P) - Prolog - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map P):

1. Bridge - Joker

2. Communication Room - Nihlus, Adamson

Game starts on the board of spaceship Normandy. After talking with Joker (P-1), you will be called by captain. Go to the communication room at the rear of the ship (P-2). You can speak with navigator Pressly and Jenkins along the way. After getting to comm. room speak with Nihilus. Anderson will enter a bit later. You will get your first assignment. After a cut-scene you'll land on a planet.

1 - Prolog - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map EP1) - Eden Prime - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map EP1):

1. Dig site

2. Camp

3. Train station

Before going further, enter the squad data and spend talent points. You can also take a while to get to know controls. Then go along the path.

Hint! It's good to spend first points on charm/intimidate. They will be helpful while completing quests on Eden Prime.

Soon Jenkins will be killed by geths. Eliminate them and examine Jenkins body. Continue north. You will meet Ashley who will join your squad. Continue further along the path.

You will see how geths treat captured humans. Kill the enemies and enter the dig site (EP1-1), then clear the area. It seems that the beacon you were looking for was moved away. Go northeast to the research camp (EP1-2).

After a short fight decrypt lock to the nearest cargo bin - Eden Prime - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

After a short fight decrypt lock to the nearest cargo bin. Enter it and speak with the survivors. It looks like you need to go north to the train station. Kill all enemies there and break into cargo bin situated nearby.

You'll meet three farmers inside. While talking to a man named Cole you'll be able to use your persuasion talent (charm/intimidate) for the first time. This way you'll learn about weapons-smuggling ring and hear the name of man who was their contact at the spaceport. Receiving this information will gain you experience and morality points.

Enter the train station then and examine the turian body. Soon you'll meet Powell who managed to survive the attack. Talk with him to find out what happened.

Hint! If you talked with Cole about Powell before, you can now question him about his connection with the smugglers. It will let you use your charm/intimidation talent again and gain more experience and morality points (and a little material bonus as well).

Now you just need to get to the train station control panel (EP1-3). There's a lot of covers along the way so you shouldn't have much problem with eliminating all enemies. Activate the train controls.

LEGEND (Map EP2) - Eden Prime - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map EP2):

1. Final train station, demolition charge

2. Demolition charge

3. Demolition charge

4. Prothean beacon

You have few minutes to eliminate geths and disarm four demolition charges. First disarm the nearest charge (EP2-1), kill enemies at the end of the walkway and then disarm the rest.

Turn behind the building and shoot down at the enemies - Eden Prime - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Turn behind the building and shoot down at the enemies. After clearing the area, search all containers and boxes to take the equipment. Then examine the prothean beacon (EP2-4).

You'll wake up on the board of Normandy. Talk with doctor Chakwas and captain Anderson and leave the medical bay. You can chat with Ashley along the way. Go upstairs on the higher level and enter the bridge to talk with Joker.

After landing and few conversations you'll retake control over Shepard. At this moment you can choose already whether to pursue the main plot or take the additional assignments. From now on I won't suggest you any order of completing missions. I will concentrate on what you can do while being in given location instead. Remember though, that access to some rooms can be gained only after visiting council in the Citadel tower. The best way to explore Citadel is to concentrate on mission 3.1. Expose Saren and completing side quests after that.

Hint! To travel quickly, use rapid transit points. You just need to use an orange terminal and choose the destination.

3.0. Maps

LEGEND (Map C1) - Citadel - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C1):

1. Ambassador Udina Office

2. Volus and Elcor Offices

3. Embassy Lounge

4. C-Sec HQ

5. Bank

6. Rogue AI

7. Consort Chambers

8. Emporium

9. Helena Blake

10. Hanar Preacher and C-Sec Officer

A. To C-Sec Academy

B. To Citadel Tower

C. To Wards

S. Shop

O. Keeper

LEGEND (Map C2) - Citadel - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C2):

1. Council Meeting Place

2. Chorban

3. Garoth

4. Admiral Kahoku

A. To Presidium

O. Keeper

LEGEND (Map C3) - Citadel - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C3):

1. Chellicka Office

2. Waiting Room

3. C-Sec Academy Atrium

A. To Presidium

B. To Docks

C. To Lower Ward

O. Keeper

S. Shop

LEGEND (Map C4 and Map C5) - Citadel - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C4 and Map C5):

1. Casino

2. Rita

3. Schells

4. Hacked terminal

A. To Presidium

B. Access to Wards

C. To Upper Ward

O. Keeper

LEGEND (Map C6) - Citadel - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C6):

1. Chora's Den

2. Fist's Office

3. Lower Markets

A. To C-Sec Academy

B. To Upper Ward

C. To Upper Markets

D. To Upper Ward

S. Shop

O. Keeper

LEGEND (Map C7) - Citadel - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C7):

1. Medical Clinic

2. Emily Wong

3. Conrad Verner

4. Alleyway

A. To Lower Ward

B. To Presidium

C. To Lower Markets

D. To Flux

E. To C-Sec Academy

S. Shop

O Keeper

LEGEND (Map C8) - Citadel - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C8):

A. To C-Sec Academy

B. To Normandy

O. Keeper

3.1. Expose Saren

Head to the Tower (C1-B). Get into elevator and go upside. You'll meet Garrus along the way. Talk with him, then with captain Anderson. Go with him to meet the council. Unfortunately, it won't go as you intended and you need to provide proofs to convince members of the council.

After the meeting you can find Garrus and try to convince him to join you (3.2. Garrus).

Hint! At this point you gain access to the Wards (C5-C7).

1 - Citadel - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

When Garrus will join your squad (3.2. Garrus), you'll find out than Fist, thug hired by Saren, and mysterious quarian, who has some information about geths, are supposed to meet. Of course you need to find Fist and wring everything he knows of him. According to Garrus, you'll find him in Chora's Den. Before you go there, take the opportunity to gain another ally, Wrex (3.3. Wrex).

Fist's thugs will be waiting for you in the bar (C6-1). Eliminate them and head to the room inside (C6-2). Two storehouse workers will be waiting for you behind the doors. You can kill them or use charm/intimidation to make them run away - your choice. Then you'll meet Fist himself. He'll be hiding behind the desk and he'll activate two turrets. You can easily put them down using overload.

Now you can question Fist. You'll find out that he set a trap for quarian and she'll be soon dead unless you hurry. You have four minutes to save her.

Hint! In this place you can also find optic disk which will be required to complete mission 3.9. Reporter's Request. If you haven't spoken to her yet, picking it up is tantamount to taking this mission.

Return to Chora's Den main room (C6-1) and eliminate the enemies. Then head fast to the alleyway in Upper Ward (C7-4), kill all opponents and speak with Tali.

You'll be moved to the ambassador Udina office (C1-1). Thanks to Tali, things will change for better. You now have proof which will make council to be more favorable for you. Tali will ask whether she could join your squad. Say yes and you'll gain a great technician.

Meet with the council again. Before entering the Tower (C1-B), speak with captain Anderson and go inside with him. After examining the evidences, members of the council will change their mind about Saren. You will get a new function and your mission will be to catch ex-Spectre.

Before going on the mission, you'll need to meet ambassador Udina at the docks (C8) - Citadel - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Before going on the mission, you'll need to meet ambassador Udina at the docks (C8). You'll be told that captain Anderson handed you over command of Normandy. We'll also learn about three trails which may lead you to Saren. The first one is in Artemis Tau, the second on Feros and the third on Noveria. Which order you'll choose, it's up to you.

3.2. Garrus

The whereabouts of Garrus should be known by Harkin, but he's suspended and spends all day in Chora's Den (C6-1).

After getting there you'll be attacked by hired thugs. Eliminate them and go inside. You'll witness a scene in which you'll see krogan Wrex for the first time. Find Harkin and talk with him. You'll learn a few things about Anderson's past and Garrus whereabouts. You'll find him in Upper Ward, in medical clinic (C7-1).

You must eliminate enemies there and talk with Garrus, who helped you with that. The thugs were hired by Fist, who stays at Chora's Den (C6-1) and is Saren's henchman. Before you go there (together as a team now), Garrus proposes to ask another ally to join your squad - Wrex (3.3. Wrex).

3.3. Wrex

While speaking with Garrus in the medical clinic (3.2. Garrus), you'll learn that krogan battle master Wrex has a score to settle with Fist. It seems you can gain another ally. He's now being questioned in C-Sec Academy (C3-3). You'll find him there. Speak with him and he'll gladly join you.

3.4. Xeltan's Complaint

Near ambassador Udina office (C1-1), you'll find volus and elcorian office (C1-2). Go inside and talk with Xeltan. He's troubled because of Sha'ira.

Her chamber (C1-7) is situated near the Presidium financial district. By the entrance stands Nelyna. Talk to her trying to make an appointment with Sha'ira. After the conversation, the consort herself will contact acolyte and grants the permission for you to enter. It looks like Sha'ira has an assignment for you (3.5. Asari Consort). Only after completing it she will speak with you again.

After meeting with general and making him change his mind (3 - Citadel - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

After meeting with general and making him change his mind (3.5. Asari Consort), he'll propose you an assignment. When you'll take it, you'll receive an evidence which will make Xeltan's day. You just need to return back to his office (C1-2) and show him the object.

3.5. Asari Consort

After speaking with Sha'ira (3.4. Xeltan's Complaint), you'll get an assignment to convince general Septimus not to spread rumors about her. Septimus is in Nora's Den (C6-1). You could ask acolyte Nelyna about him; she stands near the entrance to consort chamber (C1-7).

General Septimus sits in the corner of Chora's Den (C6-1). He won't be eager to change his mind easily, but few matter-of-fact arguments (or charm/intimidation talent) will work. After convincing him to stop being cross, he'll propose us a little job (3.4. Xeltan's Complaint).

To finish this mission, you just need to speak with Sha'ira who stays in her chamber (C1-7).

3.6. Strange Transmission (Major Kyle) [Uncharted world]

In C-Sec Headquarters (C1-4), on the table near the executor's Pallin desk, stands a console. After hacking into it you'll find a message from Alliance Command about a group of biotic cultists led by a former Alliance soldier. It is situated in the Century system in the Hawking Eta cluster.

It looks like their seat is on Presrop (13.8.1.1).

3.7. Scan the Keepers

After talking with the council (3.1. Expose Saren), go downstairs. You'll perceive an alien tampering with one of the keepers. Talk with him (his name is Chorban) and agree to help him (C2-2). He'll give you a small scanner which should be used to examine all keepers in Citadel (21). Their positions are marked on maps with symbol "O".

On the Upper Markets you'll be accosted by a man named Conrad Verner (C7-3), who is your fan - Citadel - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

3.8. The Fan

On the Upper Markets you'll be accosted by a man named Conrad Verner (C7-3), who is your fan. He'll ask for your autograph. The rest of this quest could be done later, when you'll land on Citadel again.

3.9. Reporter's Request

On the Upper Ward some woman will be shouting at you (C7-2). It's Emily Wong, reporter. She'll ask for your help with finding evidences of corruption in Citadel.

After defeating Fist (3.1. Expose Saren), you'll find in his office (C6-2) an optical disc. It stores data which may be useful for Ms. Wong. Go to the Upper Ward and give the disc to the reporter (C7-2). During the conversation you can also offer her further cooperation and promise to give an interview after finishing the investigation.

3.10. Signal Tracing

At the back of the Flux casino there are gambling machines (C4-1). At the end of the room there is one which seems suspicious. After examining it you'll find out that it has been reprogrammed in order to transfer money to someone's account. Activate signal tracking - it comes from the Wards access corridor (C5-4).

Go there and examine the terminal (C5-4) to learn that money is being transferred from Presidium financial district. The signal will lead you to the bank (C1-5). There you'll find out that the source is situated behind Emporium (C1-6).

That's a rogue AI who's transfering the money - Citadel - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

That's a rogue AI who's transfering the money. It threatens to activate autodestruction which will destroy everyone in the room. When you'll want to finish the conversation, countdown will begin. Your task is to guess the abort sequence. You can use trial and error method. Remember, that after each error the sequence resets. The right pick is marked by green color, the wrong one by red. If you're lazy, here's the right combination: YXYAXAA.

Another way to get rid of the AI is to destroy the terminal, but it will gain you less experience points.

3.11. Rita's Sister

At the bar in club Flux you'll meet waitress named Rita (C4-2). She's unhappy about her sister Jenna working as secret C-Sec informant in Chora's Den (C6-1). If her employers found out about her activity, they would surely kill her. Rita will ask you to talk sense into Jenna.

Jenna stands behind the bar in Chora's Den (C6-1). Talk to her just to find out that she don't want to hear preaching.

On your way out you'll meet Chellick who will whisper in your ear some interesting information. If you want to help, meet him at the C-Sec Academy.

Go to the C-Sec Academy (C3-1) and talk with Chellick - Citadel - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Go to the C-Sec Academy (C3-1) and talk with Chellick. You'll learn that Jenna is working on a serious case and if you want to save her from danger, you'll have to play agent yourself. You could try to persuade Chellick (charm/intimidation), that he doesn't need Jenna or take the assignment.

If you choose the latter possibility, you must pass yourself as buyer and get weapon from the trader named Jax on the Lower Markets (C6-3).

Buy the weapon and bring it to Chellick (C3-1). This way Jenna could still work and the mission is completed.

3.12. Unusual Readings [Uncharted world]

Examine the ambassador's Udina computer (C1-1) to receive an assignment about some unusual energy readings detected in the Argos Rho cluster (system Hydra). Go there and check it by yourself (13.1.2.1.).

3.13. Homecoming

After rescuing Tali and leaving the embassy (3.1. Expose Saren), you'll be accosted by Samesh Batia. His wife was killed on Eden Prime and the Alliance doesn't want to return him her body. He'll ask you to convince Mr. Bosker, who is in charge of this case, to let him bury his wife appropriately. Bosker is in embassy lounge (C1-3).

You can use charm/intimidation to convince him to return the body. There's also another way to complete this assignment. After speaking with Bosker, you can tell Samesh why Alliance needs body of his wife. If you uses charm, he'll understand it. It's good to have Ashley in your squad then.

3.14. Schells the Gambler

While visiting Flux once again (after finishing 3.11. Rita's sister) you'll witness a scene: security guards throws Schells out of the club. Talk with him (C4-3) to find out that he's working on developing a device that can be used to cheat at Quasar. He'll ask you to help him by using the device to win five more games for him. You can take the device and win several times at the casino (C4-1) (but no more than seven or else the owner will become suspicious and throw you out). Then give the device back to Schells. This way you'll gain some renegade points. If you want to play as paragon, take the device as well, but speak with the owner (C4-1) and give it to him.

In the C-Sec waiting room (C3-2) you'll overhear an interesting conversation - Citadel - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

3.15. Jahleed's Fears

In the C-Sec waiting room (C3-2) you'll overhear an interesting conversation. When it will be over, you can talk with Jahleed to learn the details. This way you'll get another assignment. You need to find out whether Chorban is in fact after Jahleed. You should speak with Chorban who is on the lower markets (C6-3).

It will turn out that this is the same alien who asked you to scan the keepers. If you took assignment 3.7. Scan the Keepers earlier, he'll tell you that Jahleed is needed to analyze data which you'll collect. If you decide to help, you'll have to return to Jahleed and tell him about everything. When he'll find out that he has more accomplices, he'll decide to forget a grudge against Chorban.

If you didn't speak with Chorban before (3.7. Scan the Keepers), you must be ready to fight. Only after killing his bodyguards you could learn the truth.

Hint! If you didn't scan all keepers to this moment (3.7. Scan the Keepers), you can still do it, but you'll gain renegade points. Paragons should resign or finish the assignment earlier.

3.16. Missing Survey Team [Uncharted world]

After gaining Spectre status (3.1. Expose Saren), while riding the elevator you'll hear a radio Messager about a survey team missed in Hades Gamma luster. You should find out what happened with them (13.7.1.1).

3.17. Hostile Takeover [Uncharted world]

After gaining Spectre status (3.1. Expose Saren), in front of the entrance to Emporium (C1-8) you'll meet Helena Blake (C1-9). She'll ask you to help removing two fellow leaders of a galactic crime syndicate. They both stay in their well-guarded seats on distant planets (13.6.1.1, 13.7.3.1.). After killing them, you should go to Blake's hideout (13.9.1.1.).

Hint! If you play as paragon, you should refuse her. Blake will give you coordinates nevertheless and you will gain some morality points.

3.18. Presidium Prophet

A hanar evangelist is arguing with a C-Sec Officer on the Presidium near the elevator to the Wards access corridor (C1-10). Talk with them to find out that the alien is a prophet who tries to disseminate his beliefs in public without permission. Your task is simple: you need to convince hanar or officer to stop arguing. Use charm/intimidation here.

3.19. Doctor Michel

After rescuing Tali (3.1. Expose Saren), go to the medical clinic (C7-1) again just to find out that dr. Michel is being blackmailed. Offer her your help. You need to go to the lower markets and speak with trader named Morlan (C6-S).

When you'll tell him that you're here because of dr. Michel, hired krogan will appear. You can use charm/intimidation to convince him to stop bother her or fight him. The latter possibility won't give you any paragon/renegade points though.

Return to dr - Citadel - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Return to dr. Michel (C7-1) and tell her that she doesn't need to worry any more. You can also ask her about Banes (the krogan mentioned his name). Dr. Michel will tell you that he took some military assignment. Captain Anderson knows the details (you can find him at the docks), but he'll send you to admiral Kahoku (C2-4). He'll give you another assignment (3.20. Missing marines). If you're not interested in Banes story, you can go to Kahoku right away; the effect will be the same.

3.20. Missing Marines [Uncharted world]

After gaining Spectre status (3.1. Expose Saren), you'll meet admiral Kahoku in the Tower (C2-4). He sent a recon team to the system where Banes was found to scout the region. This team has gone missing and Kahoku needs your help to find them. You should seek in Artemis Tau cluster, Sparta system (13.3.4.1.).

After completing the assignment return to admiral to give him information about his soldiers.

Hint! This quest will let you take Cerberus (13.16.3.1.) assignment.

3.21. Privateers [Uncharted world]

After gaining Spectre status (3.1. Expose Saren), you'll meet man named Garoth in the Tower (C2-3). If asked, he'll inform you that his brother has gone missing in the Horse Head Nebula Strenuus system, planet Xawin (13.9.3.1). Offer him your help.

After completing the assignment return to Garoth to give him information about his brother.

3.22. Hostage [Uncharted world]

After convincing the council of Saren's guilt (3.1. Expose Saren), while riding the elevator you'll learn that Chairman Burns has been kidnapped by biotic extremists. Head to the Farinata system in the Hades Gamma cluster and search for the MSV Ontario (13.7.4.1).

4.0. Maps

LEGEND (Map NOR1) - Normandy - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOR1):

1. Galaxy Map

2. Comm Room

A. To the Quarters

B. Airlock [exit]

LEGEND (Map NOR2) - Normandy - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOR2):

1. Kaidan

2. Liara (after quest 5.1. Surface)

3. Shepard's Locker

A. To the Commands Deck

B. To the Engineering

LEGEND (NOR3) - Normandy - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (NOR3):

1. Ashley

2. Garrus

3. Wrex

4. Tali

5. Squad Lockers

A. To the Quarters

4.1. Description

After assuming leadership over Normandy (3.1. Expose Saren), the ship will be your basic mean of transport. When you return to it from each planet included in main plot, it's good to look around to get to know your companions better or even romance with some of them. You just need to talk a lot with this special person and treat her nicely.

Hint - Normandy - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Hint! Playing as a man, you choose between Ashley (NOR3-1) and Liara (NOR2-2). Playing as a woman, you choose between Liara (NOR2-2) and Kaidan (NOR2-1).

During your space travels, you can also help some of your companions: Garrus, Wrex and Tali. Turian and Krogan will tell you about their problems themselves (you just need to talk with them a lot and treat them good). Quest related to quarian will become available for you after completing Geth Activities assignment. Description of every companion-related mission could be found in chapter 13. Uncharted world. These are specific references:

  • Garrus - Dr. Saleon (13.10.1.1)
  • Wrex - Family Armor (13.1.1.1)
  • Tali - Geth Activities (13.2.1.1)

Besides that, it's good to take look at Shepard's locker (NOR2-3) from time to time to find out whether some useful object appeared.

During your missions, you'll have a few opportunities to gain new licences for your deck dealer (NOR3-S). His assortment will change and extend in course of the game. That's why you should talk with him often - maybe you'll find some interesting equipment?

On the lower deck you'll find your squad lockers (NOR3-5). Thanks to them, you have access to everyone's equipment and you can prepare them for action before landing on given planet.

The most important place on Normandy is galaxy map (NOR1-1) on which you chooses your destination.

1 - Normandy - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

It is one of the main plot missions which you get after completing 3.1. Expose Saren. The other are 6. Feros and 7. Noveria. You can do them in any order but I suggest to start from Therum, because it will allow you to complete your squad. Before landing remember that your companions should have biotic and technic skills as well as combat ones, so choose them carefully.

5.1. Surface

LEGEND (Map TH1) - Therum - Liara T'Soni - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map TH1):

1. Insertion point

2. Fork

3. Refinery

4. Ruins

You'll land in spot (1) - Therum - Liara T'Soni - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

You'll land in spot (1). Your goal is to enter the ruins (4). You'll ride in Mako all the way. It's good to get used to controlling it then. Watch out for the lava.

At some point a geth dropship will deposit a pair of geth armatures in your path. Keep your distance, look forward and when you'll see enemy position (marked by blue light when shooting), switch to the turret view. Zoom, aim and shoot using machine gun and cannon. When you'll see a missile coming at you, just jump to avoid it. It takes some practice, but in spite of appearances is quite easy. Alternatively you can stand broadsite to the enemy and avoid missiles riding forward or backward. After eliminating the armatures, stay alert and get rid of other enemies from the distance.

Eventually, you'll get to the fork (TH1-2) near the refinery (TH1-3) - Therum - Liara T'Soni - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Eventually, you'll get to the fork (TH1-2) near the refinery (TH1-3). Turn north and reach the complex eliminating enemies along the way.

Leave Mako and head to the building near the north gate. Kill the geth inside and use button to open the gate.

Return to Mako and ride through open gate - Therum - Liara T'Soni - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Return to Mako and ride through open gate. Eliminate the enemies along the way; they shouldn't be much problem. Remember to keep the distance.

5.2. To the Ruins

LEGEND (Map TH2) - Therum - Liara T'Soni - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map TH2):

1. End of Mako route

2. Ambush

A. To the Therum surface

B. To the Ruins

Your Mako trip will quite quickly come to an end, because you'll get to a narrow pass between the rocks - Therum - Liara T'Soni - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Your Mako trip will quite quickly come to an end, because you'll get to a narrow pass between the rocks. You'll need to walk on foot. It's good to check at this moment whether you spent all experience points (singularity talent will be especially useful) and equipped your squad in best weapon available, because you'll have a hard time soon.

Wandering between points TH2-1 and TH2-2, fight with the enemies and remember to use covers.

In spot TH2-2 there will be an unpleasant surprise waiting for you - Therum - Liara T'Soni - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

In spot TH2-2 there will be an unpleasant surprise waiting for you. You'll be attacked by the geth troop with an armature as most dangerous opponent. His one shot could kill you, so look for cover as soon as possible. It's good to use green boxes standing nearby. Shoot from behind them and avoid armature missiles.

I suggest to clear the area from other geths first and then get rid of the armature - Therum - Liara T'Soni - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

I suggest to clear the area from other geths first and then get rid of the armature. While fighting with geths, you should use biotics - especially throw. For armature, use technic talents along with shooting.

Hint! When the shield of one of the squad members will run down, it's good to reactivate it using shield boost ability.

After the fight, enter the ruins (TH2-B).

5.3. Ruins

LEGEND (Maps TH3, TH4 and TH5) - Therum - Liara T'Soni - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Maps TH3, TH4 and TH5):

1. Liara T'Soni

A. Entrance to the Ruins

B. To the Ruins II

C. To the Ruins I

D. To the Ruins III

E. To the Ruins II

F. To the Ruins IV

LEGEND (Map TH6) - Therum - Liara T'Soni - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map TH6):

1. Mining laser controls

A. To the Ruins IV

B. To the Ruins IV (from the Prothean Tower)

After entering the ruins (TH3-A), continue the tunnel to the end - Therum - Liara T'Soni - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

After entering the ruins (TH3-A), continue the tunnel to the end. Eliminate geths (you need to act quickly, because there aren't many covers there) and get into the elevator (TH3-B). After getting out, eliminate flying geth assault drones (remember, that they are resistant to biotics but susceptible to tech powers). Then take another elevator down (TH4-D). Step off down the broken walkway and then turn toward the blue field to find Liara.

She'll be trapped in a Prothean force field (TH5-1). To free her, you'll need to get to the switch which is behind the barrier. Keep descending the ramps until you reach the bottom of the mine (TH6) where you will find more shock troopers and snipers. Eliminate them.

At the bottom you can take some objects from the containers - Therum - Liara T'Soni - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

At the bottom you can take some objects from the containers. Activate the mining laser (TH6-1) through trial and error method using the correct sequence (right switch - green color, wrong switch - red color). Here's the right sequence: AXBY.

Go trough the hole, make sure your squad is well equipped and ride the elevator up. Free Liara. After a short talk you'll learn that you should leave the mining area as soon as possible. In order to do it, you'll need to use the elevator in the tower. There you'll encounter the krogan Liara told you about as well as group of geths.

You cant talk your way out of a fight, so you must defeat the krogan battlemaster along with his geth soldiers - Therum - Liara T'Soni - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

You can't talk your way out of a fight, so you must defeat the krogan battlemaster along with his geth soldiers. Remember to keep distance from the krogan, because he's deadly dangerous infighting. Find the nearest cover instead, eliminate the geths and then concentrate on the toughest opponent. Be careful not to be hit by biotic attack which will knock you down. To eliminate the krogan, use all talents and abilities of your squad. You can also order your subordinates to approach the enemy. He'll concentrate on them and you'll be able to attack him easily.

A moment later you'll be already safe on Normandy - Therum - Liara T'Soni - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

A moment later you'll be already safe on Normandy. After crew meeting, during which Liara will speak her mind about prothean extermination, you'll be able to contact the council and report on the mission. Then you may talk with the members of your squad, buy something from the deck dealer and choose another destination.

6.1. Zhu's Hope

6.1.0. Maps

LEGEND (Map FER1) - Feros - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map FER1):

1. Macha Doyle

2. May O'Connell

3. Davin Reynolds

4. Fai Dan

5. Terminal

6. Freight crane controls

7. Tower

A. To the Normandy

B. To the tunnels

C. To the Prothean Skyway

D. To the Thorian Lair

S. Shop

LEGEND (Map FER2) - Feros - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map FER2):

1. Geth transmitter

2. Water valve 1

3. Water valve 2

4. Water valve 3

A. To Zhu's Hope

B. To the collapsed bridge

LEGEND (Map FER3) - Feros - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map FER3):

1. Fuel compartment (Power cells)

A. To the tunnels

6.1.1. Geth Attack

Right after landing talk with David al Talaqani. He will send you to the colonists boss, Fai Dan (FER1-4). A moment later you'll be attacked by geths. They'll be coming through an entrance nearby, so it's good to crouch and shoot from behind the cover. Battle though the enemies and up the stairs to reach the Zhu's Hope colony. Geth will be disrupting your radar. The fastest way to eliminate the ones running on the walls is to use biotics.

Fai Dan (FER1-4) will ask you to help lighting the geths - Feros - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Fai Dan (FER1-4) will ask you to help lighting the geths. Hide behind the stone block and eliminate the first wave of enemies. Then slowly proceed toward the tower (FER1-7). After repulsing the attack, come back to Fai Dan and inform him about it.

He'll tell you that information about what geths are seeking on Feros could be most probably found at ExoGeni facility, on the other side of the prothean skyway (6.2. Skyway). You can go there immediately or help the colonists first. Fai Dan will tell you about their problems.

After completing mission 6 - Feros - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

6.1.2. Geth in the Tunnels

After completing mission 6.1.1. Geth Attack Fai Dan will ask you one more favor. He'd like someone to get rid of the geths in the tunnels and deactivate the transmitter, which is used to coordinate their actions.

Hint! Along with this assignment, you can also complete assignments 6.1.3, 6.1.4 and 6.1.5.

Go north and enter the tunnels (FER1-B). Continue toward the transmitter (FER2-1) eliminating geths along the way. You must kill krogan mercenaries at the place. Keep your distance and don't let them attack you in close combat.

After the fight, destroy the transmitter (FER2-1).

6.1.3. Water restoration

Macha Doyle (FER1-1) will ask you to restore the water supply to the Zhu's Hope - Feros - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Macha Doyle (FER1-1) will ask you to restore the water supply to the Zhu's Hope. You need to venture down to the tunnels and open the valves to allow water to flow.

Hint 1! Along with this assignment, you can also complete assignments 6.1.2, 6.1.4 and 6.1.5.

Hint 2! This assignment could be also completed without talking with Doyle. You just need to open the valves and inform her about it then.

Go north and enter the tunnels (FER1-B). Proceed along the main passageway opening three valves one by one (FER2-2, FER2-3, FER2-4). After restoring the water supply, return to Doyle (FER1-1) and inform her about it.

6.1.4. Varren Meat

David Reynolds (FER1-3) has a problem. He needs to complete the colonists' diet in varren meat, but ruthless animal leader makes the hunt deadly dangerous. Your task is to kill it.

Hint 1! Along with this assignment, you can also complete assignments 6.1.2, 6.1.3 and 6.1.5.

Hint 2! This assignment could be also completed without talking with Reynolds. You just need to kill the varrens and inform him about it then.

Go north and enter the tunnels (FER1-B) - Feros - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Go north and enter the tunnels (FER1-B). Then, using the passage in western wall (FER2-B), head to the collapsed bridge (FER3). Varrens will attack you there. Killing them is easy unless you remember not to stop for long in one place. After eliminating the alpha animal, you just need to inform Reynolds (FER1-3) about it.

Hint! After killing warrens, it's good to take the power cell from the damaged vehicle (FER3-1). In other case, you'll need to come back for it to complete assignment 6.1.4.

6.1.5. Power Cells

May O'Connell (FER1-2) will ask you to find a new energy source.

Hint 1! Along with this assignment, you can also complete assignments 6.1.2, 6.1.3 and 6.1.4.

Hint 2! This assignment could be also completed without talking with O'Connell. You just need to take the cell and give it to her.

Go to the same place where you fought with the varrens (FER3).

Hint 3! If you didn't complete mission 6.1.4 earlier, you'll need to kill them now.

Take the power cell from the damaged vehicle (FER3-1)and give it to O'Connell.

Head inside the freighter at the Zhus Hope colony and access the terminal (FER1-5) - Feros - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

6.1.6. Espionage Probe (Investigate Shipments)

Head inside the freighter at the Zhu's Hope colony and access the terminal (FER1-5). You will receive a message informing you of several supply shipments that have been diverted to the Voyager cluster. The case is worth investigating (13.16.1.1).

6.2. Prothean Skyway

6.2.0. Maps

LEGEND (Maps FER4, FER5 and FER6) - Feros - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Maps FER4, FER5 and FER6):

1. Juliana Baynham

2. Gavin Hossle

A. Skyway toward Zhu's Hope

B. To the Refugee Camp

C. To the Upper Weigh Station

D. To the Skyway Weigh Station

E. Skyway toward ExoGeni facility

F. To the Upper Weigh Station

6.2.1. ExoGeni Approach

You can reach ExoGeni only through the skyway. Ride the elevator from Zhu's Hope (FER1-C). You'll need to help colonists up there. After dealing with the danger, get into Mako and proceed along the way.

Continue forward eliminating enemies (watch out for the armatures). You should already know that the best method is to fight from the distance, but be careful not to fall down a chasm while jumping.

Halfway you'll reach skyway weigh station (FER4). Get off the Mako and go through a narrow passage (FER4-B). You'll get to the refugee camp. Talk with Juliana Baynham (FER5-1) to learn about geth attack. She will also ask you to find her daughter.

Hint - Feros - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Hint! You can also talk with Gavin Hossle to get another assignment (6.2.1).

Get back to Mako and ride to the upper level (FER4-C).

Ride along the skyway (FER6-E) eliminating enemies along the way just like a while before - Feros - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Ride along the skyway (FER6-E) eliminating enemies along the way just like a while before. Soon you'll reach ExoGeni facility.

6.2.2. Data Recovery

In the refugee camp you'll find Gavin Hossle who will tell you that he's in need of some data that's still at the ExoGeni facility. To recover it, you'll need to find his console and record the data on the disc. It's good to do it while completing mission 6.3. ExoGeni. After clearing east side of upper level from the enemies, find the console and recover the data. Then return to the camp and give the disc to Hossle (FER8-4).

6.3 ExoGeni

6.3.0. Maps

LEGEND (Map FER7) - Feros - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map FER7):

1. Armature

2. Force Field

3. Glowing Orb

4. VI Console

A. To the Skyway

B. To the ExoGeni Refuse (oneway passage!)

C. To the ExoGeni Upper Level -> (FER8-A)

D. To the ExoGeni Refuse

E. To the ExoGeni Upper Level -> (FER8-B)

LEGEND (Maps FER8 and FER9) - Feros - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Maps FER8 and FER9):

1. ExoGeni Terminal

2. Server Node

3. Shuttle Bay Door Controls

4. Gavin Hossle's Console

5. Lizbeth Baynham

A. To the ExoGeni Main Level -> (FER7-C)

B. To the ExoGeni Main Level -> (FER7-E)

C. To the ExoGeni Main Level -> (FER7-D)

D. Entrance from the ExoGeni Main Level -> (FER7-B)

6.3.1 The ExoGeni Facility

Leave Mako and continue on foot - Feros - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Leave Mako and continue on foot. You'll see a door on the north. It leads to the room with armature (FER7-1). It won't attack you though unless you grab the loot in the crate. If you want to get it, it's good to eliminate it first. Back to the corridor and start fighting but don't lean too much. Robot will awake and attack you. Avoid his plasma attack at any cost. After eliminating it, you could take the loot and turn back.

Soon you'll reach an energy field (FER7-2) which is blocking the way, but jump down to the corridor leading to the refuse (FER7-B).

You'll find Lizbeth Baynham there. Talk with her to find out that the field is powered by geth spaceship which is situated near the building. The only way to deactivate it is to cut off the connection between them. It will not only give you a way back, but you'll also learn what geths are looking for in the ExoGeni facility. You can also tell Lizbeth that her mother is alive. She will decide to help you and give you pass card, which will allow you access to the facility.

After the conversation, varrens will attack you. Stay in motion and killing them shouldn't be much problem. It's good to use telekinesis (throw, lift) to get rid of them quickly.

After killing the varrens, go up the stairs (FER9-C) to return to the ExoGeni main level. At the top of the steps there will a krogan commander trying to obtain restricted information from a VI interface. He will become alerted to your presence and attack. He'll be a tough opponent, so use your most powerful attacks to eliminate him quickly. After the fight, thanks to Lizbeth pass card, you can talk with VI. It will tell you about Thorian abilities and other things. Then deactivate the field and come back to the Zhu's Hope.

Continue along the corridor - Feros - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Continue along the corridor. There will be a few geth shock troopers to fight, after which you can examine the strange glowing orb (FER7-3) they seemed to be praying to. If you manage to stay unnoticed, you can also eliminate them from the distance (e.g. using sniper rifle).

Go upstairs (FER7-C) to the upper level and clear the area from the enemies.

Now you'll be able to learn new information from terminals (FER8-1, FER8-2) there. It will allow you to get two another assignments (6.3.2. Geth activity and 6.3.3. Investigate samples). Activate the console on the western wall. You'll need to hit the sweet spot by setting the internal pressure to be between 31 and 34 pounds per square inch. You can do this by activating a number of smaller controls which each provide a fixed amount of pressure. Activate first, third and fourth switch from the left side (like on the picture). This will sever the power, taking care of the problem with the energy shields.

Now you can use the stairs (FER7-E) to get to the eastern side of ExoGeni upper level - Feros - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Now you can use the stairs (FER7-E) to get to the eastern side of ExoGeni upper level. There you'll find Gavin's console. You can recover the data from it in order to complete assignment 6.2.2. Data recovery.

Get to the ExoGeni mail level and head to the exit. Force field (FER7-2) isn't blocking the entrance anymore, so you can come back to Mako easily.

You'll meet Lizbeth along the way. She'll tell you where to look for Thorian and then join you. Talking with her can gain you some paragon/renegade points.

6.3.2. Geth Activities [Uncharted world]

Decrypting the geth terminal on the ExoGeni upper level will let you learn about increased geth activity in Armstrong Nebula (13.2.1.1.). It looks serious and can be beginning of a war.

6.3.3. Investigate Facility [Uncharted world]

On the upper level of the ExoGeni facility you'll find a terminal (FER8-1) that can be accessed for information on some suspicious ExoGeni activity in the Maroon Sea cluster (system Vostok, planet Nodacrux) (13.12.3.1). The case is worth investigating.

6.3.4. Investigate Samples [Uncharted world]

A terminal (FER8-2) on the ExoGeni upper level will inform you about a connection between ExoGeni and Cerberus. You'll need to investigate the Matano system (Maroon Sea cluster) (13.12.2.1) to learn more about this partnership.

6.4. Back to Zhu's Hope

You need to ride all the skyway again. There will be even more enemies along the way.

At the weigh station Lizbeth will get out of Mako and run toward refugee camp (FER5). Do the same thing. You'll witness an unpleasant scene. Ethan Jeong will be threatening the colonists and you need to stop him. You can use charm/intimidate to gain some paragon/renegade points or just kill him.

Juliana will ask you not to kill colonists possessed by Thorian - Feros - p. 5 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Juliana will ask you not to kill colonists possessed by Thorian. She will give you a special grenade upgrade which contains a nerve agent that should pacify the colonists safely. Install it (unless you don't care about them) and get back to the Mako.

You can also give Gavin (FER5-2) disc with recovered data to complete assignment 6.2.2.

Get back to the skyway. After eliminating the enemies waiting for you there, reach Zhu's Hope.

6.5. Thorian

6.5.1 To Thorian Lair (saving colonists)

Before entering the garage, first of Thorian monsters will attack you. After killing it you must decide whether your companions should shoot everything that moves or don't kill colonists. If you want to get some paragon points (exactly two for each saved colonist), you should choose the latter. The other is recommended for renegades (two points as well for each killed colonist).

If you don't care about colonists, you won't have much problem with eliminating all enemies - Feros - p. 5 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

If you don't care about colonists, you won't have much problem with eliminating all enemies. Killing only Thorian monsters and sparing humans will be more difficult. That's why I'll concentrate on this solution.

After getting inside, more enemies will attack you. You can kill them all, because there won't be any colonists among them. You can use rifles, which have a lot of kick - useful while fighting with enemies charging at you.

You will find first colonists possessed by Thorian at the end of the room, hidden behind small covers. Throw a grenade exactly between them to save them all.

Hint! Colonists don't have a lot of fire power, so you can expose yourself for their shots to better aim while throwing grenade.

After defeating colonists, you can use the elevator to get onto the main level of Zhu's Hope - Feros - p. 5 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

After defeating colonists, you can use the elevator to get onto the main level of Zhu's Hope. Your goal now is freight crane controls (FER1-6). You'll come across more Thorian clones and possessed colonists along the way.

Fighting in the colony centre will be the most difficult. First you should separate clones from colonists. After defeating them you can save humans. Use grenades. If you run out of them, you can also neutralize colonists by walking to them and blowing them directly.

After the fight use the console (FER1-6) and go through the open entrance (FER1-D).

6.5.2. Thorian Lair

6.5.2.0. Maps

LEGEND (Maps FER10 and FER11) - Feros - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Maps FER10 and FER11):

1. Thorian

2. Thorian Neural Node

3. Thorian Neural Node

A. To the Thorian Lair II ->(FER11-C)

B. To the Thorian Lair II -> (FER11-E)

C. To the Thorian Lair I -> (FER10-A)

D. To the Thorian Lair III -> (FER12-D)

E. To the Thorian Lair I -> (FER10-B)

F. To the Zhu's Hope

LEGEND (Maps FER12, FER13 and FER14) - Feros - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Maps FER12, FER13 and FER14):

1. Thorian Neural Node

2. Thorian Neural Node

3. Thorian Neural Node

4. Thorian Neural Node

A. To the Thorian Lair IV -> (FER13-E)

B. To the Thorian Lair IV -> (FER13 F)

C. To the Thorian Lair IV -> (FER13-G)

D. To the Thorian Lair III -> (FER11-D)

E. To the Thorian Lair III -> (FER12-A)

F. To the Thorian Lair III -> (FER12-B)

G. To the Thorian Lair III -> (FER12-C)

H. To the Thorian Lair V -> (FER14-I)

I. To the Thorian Lair IV -> (FER13-H)

6.5.2.1. The Thorian

After getting to Thorian Lair go down to see your opponent in all its glory (FER10-1). The monster will create asari clone who will tell you about what Saren has been after and then attack you.

You will have to fight not only with asari clone, but also with other opponents created by Thorian - Feros - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

You will have to fight not only with asari clone, but also with other opponents created by Thorian. Only asari is real danger though. Other clones act like zombie and their only strength is that they outnumber you. It's good to eliminate asari first and the rest later.

Go west to get to the passage to the upper level. You'll notice Thorian neural node (FER10-2) along the way, one of sensible spots of its body. Destroy it and keep going.

Meanwhile Thorian will create another reception comitee: again asari and zombie-likes enemies. Eliminate the asari first and then the others - just like a while before.

Hint! While fighting with them, it's good to use rifles and talent "throw". If you stand in right place, you can throw enemies down a chasm (from the Thorian side) to quickly clear the area.

After the fight destroy another Thorian neural node (FER11-3) and continue up. Your task is to destroy all six nodes which are situated on five levels of the lair. There are four mores left then (FER12- 1, FER12- 2, FER13- 3, FER14- 4). Each time Thorian will create the same set of enemies.

Hint - Feros - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Hint! While working your way up, you'll perceive huddled enemies who seem to be asleep. You can't hurt them in this state but remember that they will awake when you destroy the nodes. That's why you need to keep your eye on them all the time. Otherwise you might end being crushed by many enemies at once.

After destroying the last node, the fight will be over. Talk with real asari to learn some interesting information about Saren, Matriarch Benezia and prothean message. At the end, you can choose whether to kill or spare asari. Killing her will give you renegade points, but sparing her won't give you paragon points.

1 - Feros - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

7.1. Port Hanshan

7.1.0. Maps

LEGEND (Map NOV1) - Noveria - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV1):

1. Opold's Package (after accepting 7.1.2. Smuggling)

2. Maeko Matsuo

A. To Normandy

B. Elevator to Port Hanshan

LEGEND (Map NOV2) - Noveria - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV2):

1. Anoleis

2. Opold

3. Gianna Parasini

4. ERCS Guard

5. Garage

S. Shop (= Opold)

A. To Synthetic Insights

B. To Mezzanine

C. To the Docks

D. To the surface

LEGEND (Map NOV3) - Noveria - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV3):

1. Mallena Calis

2. Lorik Qui'in

3. Terminal

4. Security Control Unit

5. Gianna Parasini (after gaining Lorik's evidences - 7.1.1. Leave Port Hanshan)

6. Rafael Vargas

7. Inamorda

A. To Port Hanshan

LEGENDA (Map NOV4) - Noveria - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGENDA (Map NOV4):

1. Lorik's computer

2. Kaira Stirling (after gaining Lorik's evidences)

A. To Port Hanshan

7.1.1. Leave Port Hanshan

Yet before landing it will become clear, that the authorities of the colony won't be favourably inclined toward you. As soon as you'll leave Normandy (it's good to take Liara) and head to the elevator (NOV1-B), you'll be stopped by the patrol commanded by Maeko Matsuo. Situation will become unpleasant but you can work it out using charm/intimidate.

Soon you'll be accosted by Gianna Parasini, the assistant to administrator of the port, Anoleis. She'll tell you about current situation on Noveria and about Matriarch Benezia, who went to the Peak 15 research facility. You won't be able to leave the port now though because of bad weather. To meet Benezia, you'll have to get a special pass. You need to speak with Anoleis about it.

At this moment, you can come back to the docks to speak with Maeko Matsuo (NOV1-2) and gain some paragon/renegade points or use the elevator (NOV1- B) to get to the Port Hanshan market already - Noveria - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

At this moment, you can come back to the docks to speak with Maeko Matsuo (NOV1-2) and gain some paragon/renegade points or use the elevator (NOV1- B) to get to the Port Hanshan market already.

Head to the Anoleis office (NOV2-1) in the south-western part of the plaza. You can talk with Gianna (NOV2-3) before entering inside to learn more about the situation. At the end of the conversation, ask for a permission to talk with Anoleis and enter his office.

He won't be very nice. It will become clear, that you will have to get the pass by yourself.

Hint! How you'll get the pass permitting to leave the port, it's your call. You can choose between three methods. One of them is connected with additional assignment (7.1.2) and two require dealing with Lorik Qui'in's case (7.1.1). First method is the fastest one but will give you least paragon/renegade points. The other require more time but will give you more morality and experience points. That's why I'll describe them in the first place. Those of you, who want to reach Peak 15 as soon as possible, should jump to the next paragraph.

After leaving Anoleis office, Gianna will accost you. She'll tell you that you can get the pass from Lorik Qui'in who can be found in the nearby bar NOV3-2). Use the elevator (NOV2-B) in front of the entrance to the docks to get there.

At the exit, you'll be accosted by Mallena Callis (NOV3-1). She'll ask you to help her with an industrial espionage (7.1.3). If you refuse, you won't have another opportunity to get this assignment - asari will be gone.

Find Lorik (NOV3-2) and speak with him - Noveria - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Find Lorik (NOV3-2) and speak with him. He'll tell you that that Anoleis has closed his Synthetic Insights office because Qui'in has evidence of the administrator's corruption. Anoleis has bribed the guards and they are in the office now searching for this evidence. Qui'in will offer you a deal: recover the evidence against Anoleis, and he will in turn provide you with the pass you need. He will also give you card to activate the elevator leading to corporate offices.

Before coming back to the main level, it's good to go up to the room with the Synthetics Insights security control unit (NOV3-4). If you manage to decrypt it, infiltration of the office will be easier.

You'll see a terminal (NOV3-3) there. Access it to get another assignment (7.1.4.).

Go back to the plaza, enter the passage on the south-west side and get into the elevator (NOV2-A) - Noveria - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Go back to the plaza, enter the passage on the south-west side and get into the elevator (NOV2-A).

Right after leaving it, you'll encounter the guards hired by Anoleis. You can use charm/intimidation to convince them not to attack you and get some paragon/renegade points this way.

The rest of guards needs to be eliminated. Combine shooting, biotics and technics to kill them quickly.

Head to Lorik's office and copy the data from his computer (NOV4-1). Halfway back (NOV4-2) you'll be accosted by Kaira Stirling and some guards. You can't talk your way out of the fight. Find the nearest cover and concentrate on eliminating Kaira, since she's the toughest opponent. Then kill the others.

Hint - Noveria - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Hint! Before entering the elevator (NOV4-A), it's good to browse through the offices. You'll find some useful equipment, especially in the room on the north (you'll need to break the code locks).

After leaving the elevator, Gianna will invite you to join her for a drink and then quickly walk away. You'll find her in Mezzanine (NOV3-5). She'll tell you about her real identity and ask you to convince Lorik to testify against Anoleis. You can refuse, just give the data to Lorik (NOV3-2) and take the pass. You can also do something else to get some paragon/renegade points.

If you play as paragon, agree to Gianna's offer and use charm to convince Lorik (NOV3-2) to testify. Then head back to Gianna's office (NOV2-3) and inform her about it.

If you play as renegade, agree to her offer as well but use intimidation to convince Lorik - Noveria - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

If you play as renegade, agree to her offer as well but use intimidation to convince Lorik. Then go to Anoleis (NOV2-1) and tell him about Gianna's real identity. Don't give him evidence from Lorik though. Watch the scene and then take the pass from ambassador's body.

Regardless of which method you chose to get the pass, head to the garage (NOV2-5). Show the pass to the guard (NOV2-4) before entering.

Before getting in Mako, you'll need to eliminate geths which are here as Benezia's freight. After the fight, you can also speak with Maeko or just get in Mako and leave.

1 - Noveria - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

7.1.2. Smuggling

Completing this assignment will let you get out the port in the quickest way. It will be given to you by trader named Opold (NOV2-2). He'll ask you to smuggle through customs an illegal package. If your persuasion level is high, you'll learn that the package is for krogan named Inamorda. Opold will also tell you that the package doesn't contain anything dangerous. If you agree to help him, he'll tell you where to find it. It is in the docks, near the entrance leading to Normandy (NOV1-1).

From this moment, you can choose from few possible ways to complete this assignment - Noveria - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

From this moment, you can choose from few possible ways to complete this assignment:

  • You can give the package to Opold (NOV2-2). He will give you 250 credits in return. If your persuasion is high, you can push the price up to 500.
  • The package contains in fact a quite good weapon upgrade (unless you come to Noveria at the beginning after leaving Citadel), so you might consider keeping it for yourself. Opold will be unhappy but he won't do anything to you. As for Inamorda - quite the opposite. He will attack you with his mercenaries.
  • If you learn from Opold, that his buyer is Inamorda, you can resign from using middleman and go to him yourself. He can be found in Mezzanine (NOV3-7). He will be ready to pay you 500 credits, but if you use persuasion, he'll propose 250 more.
  • If you want to get the pass quickly and don't have to bother with Lorik's case (7.1.1. Leave Port Hanshan), you can take the package to Anoleis' office (NOV2-1) and report Opold giving it to him as an evidence. Administrator will give you the pass in return. But it's not over yet. Using persuasion, you can convince Anoleis to give you back the package.

Hint! If you decide to keep the package for yourself or take it back from Anoleis, you can come back to Opold (NOV2-2) and sell it to him as your own. If you're experienced enough, this way you can earn most credits.

7.1.3. Espionage

When you'll enter Mezzanine for the first time, you'll be accosted by Mallena Calis (NOV3-1). She'll ask you to distract his attention so she could break into his personal network.

If you refuse, Mallena will go away and you will gain some paragon points.

If you agree to help her, walk to Vargas (NOV3-6) and passing yourself as Alliance representative (which is not true), pretend to be interested in his stuff - Noveria - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

If you agree to help her, walk to Vargas (NOV3-6) and passing yourself as Alliance representative (which is not true), pretend to be interested in his stuff. Your task is to prolong the conversation to the moment when Mallena's device will beep. In order to do it, use charm/intimidation lines whenever you can.

Come back to Mallena and inform her about completing the assignment. She'll give you 500 credits in reward (or 750, if you bargain).

You can also complete this assignment in a different way: agree to help Mallena and tell Vargas that he's being watched. Then come back to Mallena and admit telling Vargas the truth. She'll decide to take off and you'll gain some paragon points.

Choosing to warn Vargas, you can also gain renegade points. Lie to Mallena about completing the assignment. She'll give you 500 credits in reward (or 750, if you bargain).

7.1.4. Dead Scientists [Uncharted world]

On the Mezzanine upper level, in the room with Synthetic Insights security control, you'll find a terminal (NOV3-3). If you manage to decrypt it, you'll learn about a doctor in the Newton system (Kepler Verge cluster) who is apparently now in danger because his connection to a certain organization has come to light. It's worth investigating (13.10.2.1).

7.2. Road to Peak 15

LEGEND (Map NOV5) - Noveria - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV5):

1. Tunnel

2. Tunnel

A. To Porth Hanshan

B. To Peak 15

7.2.1 Through the Aleutsk Valley

Road to Peak 15 is similar to the one on Therum but the weather is worse and enemies numerically superior.

Hint! During the ride remember, that atmosphere allows you to get outside Mako only for a moment, so don't wander off and watch the bar in the lower right corner of the screen.

Soon you'll see a destroyed vehicle. If you want, you can get out and take the loot from the container nearby.

Keep riding. Soon you'll perceive a turret defending access to the tunnel (NOV5-1). Don't come closer; eliminate it from the distance instead. Do the same with geths near the entrance to the tunnel.

The tunnel is full of enemies - Noveria - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

The tunnel is full of enemies. Go slowly and clear the area piece by piece.

Near the exit, you'll see more geths and an armature - destroy it in the first place, then the others.

Before you'll reach another tunnel (NOV5-2), you'll have to eliminate another geth post - Noveria - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Before you'll reach another tunnel (NOV5-2), you'll have to eliminate another geth post. This time tunnel will be clear. Right behind it there will be a turret though, so you need to destroy it as soon as possible.

After leaving second tunnel soon you'll reach a road along the chasm. On the other side, in the distance, you'll notice a defence turret (you need to zoom the view), which will shoot at you, so destroy it from the distance.

Near the right turn there will be another turret. Destroy it before coming closer.

Near the entrance to the Peak 15 building (NOV5-B), there will be the last turret - Noveria - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Near the entrance to the Peak 15 building (NOV5-B), there will be the last turret. After destroying it, come closer and leave Mako. Go inside.

7.3. Peak 15 - Road to Rift Station

7.3.0. Maps

LEGEND (Map NOV6) - Noveria - p. 4 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV6):

1. Security

A. To the surface

B. To Administration

LEGEND (Map NOV7) - Noveria - p. 5 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV7):

1. Cafeteria

2. Terminal

A. To the garage

B. To Mira Core

LEGEND (Map NOV8) - Noveria - p. 5 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV8):

1. Memory Core Access

2. The place of Rahni attack

A. To Administration

B. To the roof

C. To the reactor core

D. To the tram station

LEGEND (Maps NOV9 and NOV10) - Noveria - p. 5 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Maps NOV9 and NOV10):

1. Fuel lines

2. Landlines

A. To Mira Core

B. To Mira Core

7.3.1. Restoring the tram to Rift Station

In the garage you'll need to fight with a powerful juggernaut and some other geths. Destroy the repair probe first. It's also good to clear the nearby terrace so you won't be exposed to shooting from above. There will be a lot of exploding containers in the garage. You can use them to deal with the rest of enemies.

After the fight go upstairs and head to the elevator (NOV6-B) - Noveria - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

After the fight go upstairs and head to the elevator (NOV6-B). Before going up though, visit security room (NOV6-1) to take some useful equipment.

Meanwhile you'll hear message about systems breakdown. Your task is to restore them. You'll have also to eliminate some enemies, so prepare yourself and your companions before going up.

The geths will attack first, on the administration level near the cafeteria. Then you'll encounter more terrifying creatures, smaller and bigger ones alike. The first aren't too strong, but they act like kamikaze - run at you and explode releasing poison gas. It's best to eliminate them from the distance. The latter are more dangerous; you should avoid direct contact with them as well.

After the fight go south toward the elevator leading to Mira core (NOV7-B) - Noveria - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

After the fight go south toward the elevator leading to Mira core (NOV7-B). You can search the rooms along the way to find some equipment, but watch out for the enemies, who jump off the sewers.

When you'll leave the elevator, you'll be attacked again by little, deadly opponents. Kill them and go to the main room (NOV8-2). You'll notice a terminal, but even after activation most of door will remain locked. You'll need to restart the system manually.

Go west to the memory core access (NOV8-1) - VI system controlling the station - Noveria - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Go west to the memory core access (NOV8-1) - VI system controlling the station. Enter the elevator in the middle to descend into the core. Here, to restore the VI you can either spend 100 omni-gel, or solve the classic Tower of Hanoi puzzle. Either way, you'll be able to speak with Mira after that.

If you choose the latter possibility, you'll need to move each of the four blocks in the first column (labeled X) to another column (either Y or B), noting that only the top block in each column can be moved.

When you finish, the VI system will be restored and you will be able to restore the other systems.

The puzzle is not difficult - Noveria - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

The puzzle is not difficult. There are lot of solutions. Here's one of them:

1. X -> Y

2. X -> B

3. Y -> B

4. X -> Y

5. B -> X

6. B -> Y

7. X -> Y

8. X -> B

9. Y -> B

10. Y -> X

11. B -> X

12. Y -> B

13. X -> Y

14. X -> B

15. Y -> B

After restoring the systems, talk with Mira. If you tell her about your function, you'll gain access to most of information. You'll learn that Matriarch Benezia used the tram but it is now turned off. You'll need to reconnect the landlines and restore the communication (on the roof) to turn it on again.

Hint! While completing this task, you can be attacked by enemies in the main hall (NOV8-2). Be prepared.

Come back to the hall and go through the north door. Continue along the corridor to the elevator (NOV8-C) and ride down to the reactor.

There will be some geths waiting for you there, but eliminating them shouldn't be much problem. After clearing the area, repair the landlines (NOV9-1).

Explore the area searching for useful equipment and ride the elevator (NOV9-A) back to Mira core level - Noveria - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Explore the area searching for useful equipment and ride the elevator (NOV9-A) back to Mira core level.

Head west this time. Go through the door and ride the elevator (NOV8-B) to the roof. Kill the enemies using grenades and biotics (there will be a lot of them). Remember not to let them come closer to you and your companions.

After the fight, activate the fuel line controls (NOV10-2). This will turn on the tram.

Come back to Mira core level and use south door to ride the elevator (NOV8-D) to the tram station - Noveria - p. 6 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Come back to Mira core level and use south door to ride the elevator (NOV8-D) to the tram station.

7.3.2. Tram

LEGEND (Map NOV11) - Noveria - p. 7 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV11):

1. Door control

2. Computer terminal

3. Decon chamber

A. To Mira Core

B. To the Rift Station lower level

In the elevator you'll hear a message that the decon chamber is contaminated and you won't have access to the tram station because of that. It looks like you'll need to find a way to clear it.

Enter the security room (NOV11-2) and use Mira terminal to find out how to get rid of the

Enter the security room (NOV11-2) and use Mira terminal to find out how to get rid of the "contamination". You will have three possibilities:

  • If one of your companions is good in electronics, you can repair the decon system and clear the chamber (NOV11-1) using plasma.
  • You can convince Mira to open the door.
  • You can just use decryption (you don't have to be advanced in that) to open the door to the chamber.

If you didn't clear the chamber before entering, you'll need to eliminate enemies inside.

Then head south to the tram station (NOV11-B) and use it to get to the Rift Station.

7.4 Rift Station and the Hot Labs

7.4.0. Maps

LEGEND (Map NOV12) - Noveria - p. 7 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map NOV12):

1. Quarantine Lab

2. ERCS Guard

3. Han Olar

4. Matriarch Benezia

A. To the Rift Station Main Level -> (NOV13-C)

B. To the Tram Station

C. To the Hot Labs

D. To the Rift Station Main Level -> (NOV13-A)

E. To the Rift Station Main Level -> (NOV13-B)

LEGENDA (Map NOV13) - Noveria - p. 7 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGENDA (Map NOV13):

1. Captain Ventralis

2. Alestia Iallis

3. Dr Palon

4. Security

5. Guards barracks

S. Shop

A. To the Rift Station Lower Level -> (NOV12-D)

B. To the Rift Station Lower Level -> (NOV12-E)

C. To the Rift Station Lower Level -> (NOV12-A)

D. To Dr Zev Cohen

7.4.1. Meeting Benezia

After getting out the tram head north until you reach two pair of doors. The one leading north will be closed, so go west. Soon you'll reach another pair of doors. Choose the one leading to the higher level (NOV12-D). This way you'll get to the Rift Station.

After leaving the elevator you'll soon meet captain Vantralis (NOV13-1). Talk with him to learn about the station and use persuasion to get information about security systems. Offer him your help. He'll give you activation card to the hot labs (NOV12-C). After the conversation, the post will be attacked by enemies. Get rid of them and continue further.

Head to the central room where you'll find the survivors - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Head to the central room where you'll find the survivors. There you'll meet Alestia Iallis, medic (NOV13-2), dr. Palon (NOV13-3)and trader Petozi (NOV13-S). It's good to talk with all of them to learn more about the situation.

Dr. Paleon (NOV13-3) will tell you that you should speak with dr. Cohen and Han Olar who is the only survivor from the accident at the lab.

Hint 1! It's good to visit security barracks (NOV13-5) to find some useful equipment.

Hint 2! You can pass over actions described in the next part of this paragraph and break to the secured part of the complex (NOV13-4) through the door on the north-west. Ride the elevator (NOV13-C) to get to Benezia. This action will be against Ventralis so you'll need to fight the guards inside. This solution won't give you this many points as granting doctor Cohen request. It's also not recommended if you play as paragon. If you decide to do it though, after getting out the elevator head to the lab at the south. There, you'll find Benezia (more in 7.4.2. Mother Benezia).

Head to the quarantine lab (NOV13-D) to talk with dr - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Head to the quarantine lab (NOV13-D) to talk with dr. Cohen. Use charm/intimidation to learn the truth about the accident. It looks like poisoned scientists can be saved only by the cure. Unfortunately, the lab with doctor's equipment and notes is quarantined and Ventralis won't let anyone there. Maybe you'll manage to convince him?

Come back to Ventralis (NOV13-1) and persuade him to let you in the lab. He'll eventually agree and tell the guard in the quarantined area about it.

Use the elevator on the west (NOV13-B) to get to the lower level. Talk with Han Olar (NOV12-3) there to learn the truth about origin of the creatures you fought before. These are rachni, race considered to be extinct.

Talk with the guardian (NOV12-2) - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Talk with the guardian (NOV12-2). Soon you'll be able to get inside the lab (NOV12-1).

You'll find containers and notes needed to prepare the cure there. Press the appropriate buttons so that the meter falls between the first indicator and the second (X, Y, X, A).

Right after finishing you'll be attacked. Look for a cover and eliminate the enemies. Remember, that biotics doesn't work well against asari.

Leave the lab and talk again with Han Olar (NOV12-3). Ask him about the access to the maintenance tunnel to find out that dr. Cohen has the key to it.

Come back to the main level and go to the quarantine lab (NOV13-D). Give the cure to dr. Cohen and ask him to give you the pass to the maintenance tunnel; he'll agree.

Go to the lower level (NOV13-B) and then to Han Olar (NOV12-3). Use the key to open the door on the north west.

Your destination is the lab (NOV12-4). You'll need to fight rachnii along the way, but they shouldn't be much problem for you.

Benezia will be in the lab - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

7.4.2. Matriarch Benezia

Benezia will be in the lab. After a short talk you'll need to fight her. She will be hidden behind a barrier, so there will be no point attacking her directly. Concentrate on the commandors sent by asari and defeat the first wave of enemies.

Benezia will call another unit - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Benezia will call another unit. You'll notice that it takes some power from her. This time there will be not only asari but also geth snipers. Try not to come closer to the containers with explosives during the fight. If the enemies come near them though, shoot them.

Matriarch will call the last reinforcement. It will be the most numerous, so be careful.

Soon you'll be able to speak with weakened Benezia. She'll tell you among others about Saren and his powerful ship Sovereign. Then you'll have to fight her again.

This time matriarch won't be protected by the barrier, so she'll be exposed to your attacks. Use the force of all squad to finish her quickly. Then clear the area from other attackers.

Soon Benezia will be dead, but you'll gain opportunity to speak with the rachnii queen. She'll ask you to kill rachnii in the hot labs and tell you about tragic history of her species. If you kill her, you'll get renegade points. If you save her life, you'll get paragon points.

Hint - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Hint! At this moment, you can return to the tram (NOV12-B) and end the mission or grant the queen request and head to the hot labs (NOV12-C).

7.4.3. Hot Labs

In the hot labs you'll meet Jaroslaw Tatarkowski, who will tell you about what corporation planned to do with rachnii and why they didn't succeed. He'll also give you information about neutron purge system installed on Peak 15 in case of situation like this. You'll need to activate it to get rid of all rachnii in the complex.

Before you agree to do what he proposes, you'll have some time to check your equipment and cure the squad. Do it; you won't have possibility to do it later.

When you'll be ready, Tatarkowski will tell you about the activation code, but he'll be killed by rachnii before giving it to you - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

When you'll be ready, Tatarkowski will tell you about the activation code, but he'll be killed by rachnii before giving it to you. Eliminate the creature and take the codes from the body. Go to the next room and turn on Mira terminal. Tell her to activate the neuron purge system.

You'll have two minutes to get back to the elevator and ride to the upper level, but first you'll need to handle rachnii (there will be a lot of them).

There will be no time to kill them all, so shoot few in front to clear the way a bit. Then run toward the elevator, curing the squad along the way if necessary.

Now you just need to get to the tram (NOV12-B) and leave Noveria.

1 - Noveria - p. 8 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Assignments described in this chapter are not part of the main plot mission. If you want to complete them though, it's good to return to the Citadel after finishing your tasks on Therum (5), Feros (6) or Noveria (7).

8.0. Maps

LEGEND (Map C1a) - Return to the Citadel - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C1a):

1. Michael and Rebekah Petrovsky

2. Nassana

A. To C-Sec Academy

B. To the Tower

C. To the Wards

D. To C-Sec Academy

S. Shop

LEGEND (Map C2a) - Return to the Citadel - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C2a):

1. Emily Wong

A. To the Presidium

LEGEND (Map C3a) - Return to the Citadel - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C3a):

1. Inconspicuous Location

2. Al-Jilani

A. To the Presidium

B. To the Docks

C. To the Lower Wards

S. Shop

LEGENDA (Map C4a) - Return to the Citadel - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGENDA (Map C4a):

1. Conrad Verner

A. To the Lower Wards

B. To the Presidium

C. To the Lower Markets

D. To Flux

E. To C-Sec Academy

S. Shop

8.1. Normandy Inspection

Right after leasing Normandy, you'll be accosted by rear admiral Mikhailovich who wishes to inspect the vessel - Return to the Citadel - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Right after leasing Normandy, you'll be accosted by rear admiral Mikhailovich who wishes to inspect the vessel. He won't be very pleased. Whether he'll change his mind, it's up to you. Use persuasion to make it happen.

8.2. The Interview

At the C-Sec Academy, near the elevator to the docks, you'll meet reporter Al-Jilani (C3a-2). If you agree to give an interview, the conversation won't be easy. She will be inquisitively try to discret you and get information from you at the same time.

Your task is to answer that way, so A-Jilani won't learn too much but the conversation won't end too quickly. Use charm/intimidation whenever you can. If not, you'll be presented in an unfavourable light. When she'll ask about Saren, give an evasive reply.

After the interview, when you'll return to Normandy and use the galaxy map, admiral Hackett will contact you and tell how you came out.

8.3. Family Matter

In the southern part of Presidium, you'll witness an argument (C1a-1). The man will want his sister-in-law to have gene therapy for her unborn child to help prevent a certain heart condition. She will be worried about the risks of such a procedure, and won't want to do anything that could harm the child. The father of the child is dead, so the decision rest with the widow.

On who's side you'll stand, it's your call - Return to the Citadel - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

On who's side you'll stand, it's your call. Use charm/intimidation to persuade your opponent and gain some paragon/renegade points.

8.4. Asari Diplomacy

After completing one main mission planet, you will receive a transmission from an asari diplomat who will ask you to meet her. She will be in the embassy lounge (C1a-2). She will tell you that her sister Dahlia has been kidnapped, and that she wants you to go rescue her.

The pirate base lies in Artemis Tau cluster, system Macedonia, planet Sharijla (13.3.3.1.).

After returning from the planet, go to Nassana. She will propose you a reward for completing the assignment. If you use persuasion, you'll get license to buy weapon upgrades made in asari labs.

8.5. Planting a Bug

If you completef assignment 3.9. Reporter's request before, after returning to the Citadel, meet Emily Wong (C3a-1) in the tower. The reporter is again on track of some suspicious case. She'll ask you to find evidence, that traffic control operators are overworked. You'll need to plant a bug in some inconspicuous place.

If you agree to help her, go to the room on east side of C-Sec Academy - Return to the Citadel - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

If you agree to help her, go to the room on east side of C-Sec Academy. There you'll notice a spot where you can plant the bug (C3a-1). Come back to Emily then and take the reward. During the conversation, you can take a stance on the case and gain some paragon/renegade points.

Hint! You can also complete this assignment without planting the bug. After taking it, talk again with Emily and convince her that it's not a good solution (paragon points) or lie, that the bug doesn't work.

8.6. The Fan (Part II)

In the Upper Wards, you'll meet again Conrad, your fan (C4a-1). This time he'll ask for a photo of you. You can agree or refuse; it won't influence his attitude towards you.

9.1. Road to the Salarian Camp

LEGEND (Map VIR1) - Virmire - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map VIR1):

1. Gatehouse 1

2. Gatehouse 2

3. Gatehouse 3

4. Salarian Camp

S. Shop

After landing, you'll need to get through terrains near Saren's base. You'll encounter many geths along the way. Luckily, you'll be in Mako most of the time. You'll need a squad with balanced abilities and skills, with weapon upgraded this way, it will have bonus against shields and synthetic enemies though.

Your first task is to get to the salarian camp (VIR1-4). You'll need to do one more thing along the way - turn off the anti-defense tower to let Normandy land. Switch will be in the second gatehouse (VIR1-2).

Near the landing place you'll encounter some drones - your first enemy, and then some more. Eliminate them from the distance.

Soon you'll reach first gatehouse. Use turret and cannon to get rid of geths guarding it. Then leave the vehicle and go up to eliminate the rest. Come back to Mako and get through the gate.

You'll notice a geth colossi - bigger version of armature. His shots are more dangerous, but slower, so you shouldn't have much problem with avoiding them. Once the machine will be down, you'll be able to choose one of two paths. Both lead in this same place, where another colossi with some armatures will be waiting for you. I suggest to pick the north path, so you can flank the geths which will be staying near the second post.

With the second gatehouse (VIR1-2) do the same as with the first. First use Mako to clear the area in front of the building. Then go upstairs and eliminate the rest. Use the switches to turn off the anti-defense turrets and open the gate. Then continue further.

Before you'll reach salarian camp, you'll need to get through once more post - Virmire - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Before you'll reach salarian camp, you'll need to get through once more post. Use the same method as with the others.

Enter the camp and speak to captain Kirrahe, the leader of the salarian infiltration team. You'll learn about experiments performing in a base nearby. Wrex will be particularly upset about them. He will walk away from the camp. Before going further, you should speak with him (9.1.2. Wrex and the Genophage).

Hint! After dealing with Wrex, it's good to take the opportunity to buy some useful stuff (VIR1-S) before the mission.

9.1.2. Wrex and the Genophage

When Wrex will find out what experiments are being performed at the Saren's base, he won't want to let you destroy it. He will walk away from the camp; your task will be to talk with him.

Hint! Be careful and choose your lines wisely. The conversation may end with Wrex death!

You'll need to convince krogan, that there's no other way. You can do it only when you completed assignment 13.1.1.1. Wrex: Family armor before. If not, you'll have to use charm/intimidation (at level eight or higher) to persuade him.

You can also shoot Wrex or tell Ashley to do it - Virmire - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

You can also shoot Wrex or tell Ashley to do it. Both way, you'll gain a lot of renegade points.

Other lines will lead to situation when your ally will kill Wrex from behind. At this moment, morality points bonus will depend on the tone in which you'll comment Wrex death. It won't be as big as if you manage to convince him though.

9.2. Attack at the base

LEGEND (Map VIR2) - Virmire - p. 1 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map VIR2):

1. Triangulation Tower

2. Satellite Uplink Tower

3. Refueling Platform

A. To the base entry -> (VIR3-A)

B. To the Detainment Level -> (VIR4-C)

C. To the Landing Zone

When you'll be ready to continue further, captain Kirrahe will tell you about his plan of destroying the base. He and his men will attack from the front and your task will be to infiltrate it and deactivate anti-aircraft systems. It will let Normandy land there and provide the bomb to end Saren's activity on Virmire.

Hint! Before you go, Kirrahe will ask you to reinforce his unit with one of your companions. You can choose between Ashley and Kaidan. I propose to leave captain this person, who you didn't plan to take to the base anyway.

Now you can choose between going straight to the enemy territory (VIR2-A or VIR2-B) killing geths along the way and take a detour to support Kirrahe's unit by disrupting the base security systems (9.2.1. Assisting Kirrahe's Team).

9.2.1. Assisting Kirrahe's Team

While approaching the base, you'll have four possibilities to support Kirrahe. First, you can use triangulation tower (VIR2-1) to disrupt geth communication (you will find it at the north east). Eliminate the guards, go upstairs and use the terminal.

The next step is to cut off the communication for good. To do it, you'll need to destroy the satellite (VIR2-2). It can be found at the top of the uplink tower guarded by a group of geths and hired krogan. After clearing the area, shoot the satellite until it explodes.

Your next task is to destroy five drones guarding the nearby refueling platform (VIR2-3) - Virmire - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Your next task is to destroy five drones guarding the nearby refueling platform (VIR2-3). Then you can get inside the base. If you use the north entrance (VIR2-A), you'll come across a security terminal (VIR3-1)l. It can be used to deactivate the alarm system.

Hint! You can also use the console to redirect the geth forces in Kirrahe direction to make your stay in the base somehow easier. Captain will be killed though and you will gain some renegade points.

9.3. The Base - exploration

9.3.0. Maps

LEGEND (Map VIR3) - Virmire - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map VIR3):

1. Security Console

A. To the base entry

B. To the Detainment Level -> (VIR4-A)

C. To the Labs -> (VIR5-A)

D. To the Labs -> (VIR5-B)

E. To the Detainment Level -> (VIR4-B)

F. To the Labs -> (VIR5-C)

LEGEND (Map VIR4) - Virmire - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map VIR4):

1. Salarian Prisoner

A. To the base entry -> (VIR3-B)

B. To the base entry -> (VIR3-E)

C. Out of the base -> (VIR2-B)

LEGEND (Map VIR5) - Virmire - p. 2 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map VIR5):

1. Rana Thanoptis

2. Salarian Prisoner

A. To the base entry -> (VIR3-C)

B. To the base entry -> (VIR3-D)

C. To the base entry -> (VIR3-F)

D. To the Communication Tower

E. To the base main level

LEGEND (Map VIR6) - Virmire - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map VIR6):

1. Turret Control

A. To the Labs

B. To the Krogan Breeding Grounds -> (VIR7-A)

C. To the Krogan Breeding Grounds -> (VIR7-B)

D. To the Communication Tower

LEGEND (Map VIR7) - Virmire - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map VIR7):

1. Landing Site

A. To the base main level -> (VIR6-B)

B. To the base main level -> (VIR6-C)

9.3.1. Deactivating anti-aircraft systems

You can enter the base in two ways. First (VIR2-A) will allow you to get to the security control and complete assignment 9.2.1. Assisting Kirrahe's Team. Your road will be longer, but you'll be able to gain some experience and morality points. Going through the other entrance (VIR2-B) will let you to avoid some encounters and get into the labs. I propose to choose the first option to get more points.

After getting inside, you'll see the security control. Use it to support Kirrahe unit (9.2.1. Assisting Kirrahe's Team) and unlock the door leading further into the base.

In the main room you'll need to fight geths and indoctrinated salarians - Virmire - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

In the main room you'll need to fight geths and indoctrinated salarians. Then head to the security room. There you'll encounter more salarians.

I propose to choose the way leading to the detainment level (VIR3-B) first. In one of the cells you'll see a salarian with whom you'll be able to talk. He will tell you about the indoctrination. If you want to gain some paragon points, let him out, if you play as renegade, leave him there. This same goes for the other prisoners.

Come back this same way and get through another passageway (VIR3-D) to reach the labs with more cells. One of salarians will also ask you to free him. Notice though, that this way you'll let already indoctrinated prisoners out as well. Your companions will object. If you agree to let them out, you'll gain paragon points but you'll have to fight them. They won't be very dangerous.

Hint! Second exit from the room (VIR5-C) will lead you to the passageway which you would use if you chose alternative way to enter the base.

Come back the same way you got here and use the elevator (VIR3-C). It will take you to the labs main level. Here you'll need to fight a krogan, group of zombie and asari.

After leaving the room, you'll find yourself on a bridge. Geths lifted it and you'll must lower it again to pass through. Go back and search for a switch.

Go south and enter the security office. You'll meet Rana Thanoptis there. She will ask you to spare her and offer that she'll open the door to Saren's private lab. She'll tell you also about indoctrination and Sovereign. If you kill her, you'll gain many renegade points. Saving her won't bring you any paragon points though.

Use the elevator activated by Rana (VIR5-D). You'll reach the communications tower. You'll find prothean beacon there. Activate it using nearby terminal. This will give you another vision.

Then go upstairs to the communication panel. You will have a conversation with rather unexpected guest who will make you see some things from different perspective. When the conversation will be over, the interface will explode.

A moment later Joker will contact you and ask you to hurry - Virmire - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

A moment later Joker will contact you and ask you to hurry. It will be just about time to complete your task - deactivate anti-aircraft turret.

Go back to the labs and run toward the lifted bridge. It will lower so you can pass through. You'll need to fight many geths and krogan along the way.

Fight your way through the base main level. You'll need to reach the turret control (VIR6-1) and use it to let Normandy land.

9.3.2. Set up the Bomb

After deactivating the turret, you'll be attacked by two groups of geth. Get rid of them and use nearby elevator (VIR6-B) to get to the krogan breeding ground. The place where you need to set up the bomb (VIR7-1) will be near. Before you'll reach it, you'll have to fight some geths.

About that time captain Kirrahe group will manage to deactivate the second turret. Normandy will land and deliver its special cargo.

Unfortunately geths will be so numerous that getting to Kirrahe will be slightly impossible. You need to relieve them.

Hint! At this point you'll have to choose your companions. Ashley and Kaidan will be busy (one is with Kirrahe, the other will stay to set up the bomb). It's important to complete well balanced and equipped quad.

Go through the west gate and head to the elevator which will take you to the base main level (VIR7-B). Before you'll reach it, you'll need to get rid of some geths and krogans. After clearing the area ride down.

On your way to the second turret (VIR6-D) you'll see a transporter with geths - Virmire - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

On your way to the second turret (VIR6-D) you'll see a transporter with geths. You won't be able to save the unit in tower and some back to the bomb on time.

Hint! You will face a difficult choice. Ashley's and Kaidan's lives will depend on you. Only one of them can leave Virmire. It's your call. After making the choice, you'll have to comment it to gain some paragon/renegade points.

If you choose to save the person who stayed with the bomb, you'll have to turn back and get to the landing site (VIR7-1). If you choose to save the person who is in Kirrahe unit, continue to the second turret (VIR6-D).

Regardless of your choice, you'll encounter many geths. Among them will be prime, the strongest type of geth soldiers. Concentrate on him first during the fight for he will be very dangerous for your squad.

9.3.3. Confrontation with Saren

Then Saren himself will arrive. Talk with him to learn about his motives and (optionally) try to win him over to your side which won't be successful but will give you some morality points.

Eventually you'll have to fight him. First find a cover and change squad weapon to injury organic creatures. During the fight, use all of your talents: offensive and defensive. Control the state of shield and your squad's health and react if necessary (shield boost, medi-gel).

After the fight you'll see from the orbit big explosion which will completely destroy Saren's base.

On Normandy you'll meet your team. Liara will again try to get the information from Shepard's head. She'll manage to localize Saren's destination - planet Ilos (11).

During holoconference with the council tell what you learned about ex-spectre. Alas, they will be still ignoring reapers and Sovereign itself.

When you'll try to use the galaxy map, you'll receive the message to arrive at the Citadel immediately - Virmire - p. 3 - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

When you'll try to use the galaxy map, you'll receive the message to arrive at the Citadel immediately.

Hint 1! Before meeting the council, I suggest to complete assignments from chapter 13. Uncharted world. You won't be able to come back to Citadel and some of them require speaking with its residents.

Hint 2! If you helped captain Kirrahe unit (9.2.1. Assisting Kirrahe's Team), you'll be able to speak with him in Normandy engineering. You'll also meet a trader there so it's good to buy or/and sell some stuff. Remember, that after landing in Citadel captain and his men will leave the ship.

LEGEND (Map C1b) - Citadel Once More - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C1b):

1. Conrad Verner

2. Charles Saracino

A. To the Lower Wards

B. To the Presidium

C. To the Lower Markets

D. To Flux

E. To C-Sec Academy

S. Shop

LEGEND (Map C2b) - Citadel Once More - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C2b):

1. Negotiator

2. Captain Anderson

A. To the Upper Wards

10.1. Lockdown

Right after the landing you'll find yourself in council chambers. Unfortunately, things will turn wrong. You'll be grounded on Citadel. Noone will want to believe you while Saren is closer and closer to discover prothean mystery.

Return to Normandy. The person with whom you wanted to romance (if there is one of course) will try to comfort you but the conversation will be stopped by Joker's message - captain Anderson will ask you to meet him in Flux.

Leave Normandy and head to the club. Use terminal in C-Sec Academy to get there quickly.

Captain (C2b-2) will propose you quite risky cooperation. He will turn off Normandy blockade so you can depart before station staff realize it.

You will be able to choose whether Anderson will break into system from ambassador Udina office or from citadel control. As a matter of fact, your choice won't make much difference. One way or another, you can depart and the only difference is in the cutscene you'll see.

Hint - Citadel Once More - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Hint! During the conversation, captain will ask you whether you're ready to leave the Citadel. If you didn't complete some assignments here, now is the last chance to do it. All Citadel assignment which you didn't complete before (chapters 3 and 8) will be available. There will be also some more - you'll find description in next paragraphes.

After the talk return to Normandy and leave the port.

10.2. Our Own Worst Enemy

In the Upper Wards talk with Charles Saracino (C1b-2). He'll ask you to support his xenophobic political faction.

If you explain him that humans are only one of many races and they shouldn't be favoured over the others, you'll gain paragon points. If you agree with him, you'll gain renegade points. You can just refuse (no morality points) or say goodbye and walk away (you can talk with him again before leaving the Citadel).

10.3. Negotiator's Request

Near the entrance to Flux talk with Elias Keeler (C2b-1). He's Alliance negotiator who is before an important meeting. He wants to stimulate himself to be on top on his game, but he can't buy more stimulant, because his monthly limit is over.

If your persuasion skill is high, you can end this assignment now, telling him that he's addicted. If you convince him not to rely on stimulants, you'll gain paragon/renegade points, depending on using charm/intimidation.

If you can't (or won't want) to use persuasion, you'll have to buy him the drug - Citadel Once More - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

If you can't (or won't want) to use persuasion, you'll have to buy him the drug.

Go to dr. Michel's clinic (C1b-S) and ask her to show you her goods. You can buy the stimulant Elias asked for (paragon points), or a depressant which should have the opposite effect (renegade points). Return to Elias and give him either drug to complete the assignment. He will pay you for it.

10.4. The Fan (part III)

Your fan (C1b-1) will accost you for the third time, again in the Upper Wards. This time he'll ask you to help him become spectre. You need to get this idea out of his head. You can do it (optionally) using charm/intimidation to gain some paragon/renegade points.

Hint 1! If you managed to establish a love affair with one of your companions, this will be the time to have a little tete-a-tete with him/her.

Hint 2! On Ilos you will be fighting mostly with geths so it's good to equip your squad in weapons and upgrades against synthetic creatures.

11.1. Into the ruins

LEGEND (Map IL1) - Ilos - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map IL1):

1. Courtyard

A. Archive Door

B. To the Lower Ruins -> (IL2-A)

C. To the Security Station -> (IL3-B)

D. To the Lower Ruins -> (IL2-B)

E. To the Security Station -> (IL3-A)

LEGEND (Map IL2) - Ilos - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map IL2):

1. Armature Control

A. To the Upper Ruins -> (IL1-B)

B. To the Upper Ruins -> (IL1-D)

LEGEND (Map IL3) - Ilos - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map IL3):

1. Security Panel

2. Armature Repair Station

3. Armature Repair Station

4. Armature Repair Station

5. Armature Repair Station

A. To the Upper Ruins -> (IL1-E)

B. To the Upper Ruins -> (IL1-C)

After landing and chasing Saren for a while, you'll be forced to stop and find some way to get inside - he will block the door leading into the ruins (IL1-A).

Stay in Mako and use it to clear the area. Then leave it and continuing slowly from cover to cover eliminating geths in front of you.

Soon two armatures will stand in your way. You may try to destroy them hiding behind a cover, using overload and sabotage, shooting and avoiding big electronic shots.

Easier way is to use nearby passageway (IL1-B) to the lower level. Here you will have to fight as well, but with regular geths only.

Hint - Ilos - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

Hint! You can use console (IL2-1) found along the way to deactivate armatures on the higher level. You'll need to have someone with high decrypting skills.

Use the south passageway (IL2-B) to return to the higher level. This way you can evade the armatures.

There will be open terrain in front of you with more geths. Avoid exit from the north. It's better to take cover using way along the wall. There will be snipers shooting from above (balcony on the southeast side of the room), co be careful. You can use pillars as a cover.

Use the elevator (IL1-E) to get to the security station. At the end of it, there will be door to security panel - your destination (IL3-1). Before you'll get there, you'll need to fight with enemies, including geth prime. Concentrate on it first.

Then (optionally) continue further using consoles to reprogram and activate armatures (IL3-2,3,4,5) which will give you good support.

It's also good to force your way to the north and get up the security building. You'll have good view to the whole room and the walls will be good cover.

After the fight use the panel (IL3-1) to open door blocked by Saren and hear some message in prothean language. You won't be able to get a lot out of it though.

Take the elevator (IL3-B) on the north to get near Mako. Ride further.

11.2. Archives

Continue along the corridor. There will be some geths there, but eliminating them shouldn't be difficult for you.

Soon you'll reach big energy barrier blocking further way. Leave Mako and go through nearby door. Continue along the corridor and take the elevator up. It will take to a room with prothean terminal. Use to contact Vigil, ancient VI controlling complex on Ilos. During long conversation you'll learn a lot about history of protheans, reapers, Canal and Citadel.

After the conversation, VI will give you a copy of a special data file that must be uploaded into the Citadels master control unit to give you control of the station - Ilos - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

After the conversation, VI will give you a copy of a special data file that must be uploaded into the Citadel's master control unit to give you control of the station.

Return to Mako. The barrier will be gone, so continue further. You'll encounter some geths along the way, so be careful, watch the radar and eliminate them from the distance. Soon you'll reach the beacon.

Passage will be open and you'll have 30 seconds to get there. There will be several colossi along the way, but you won't have time to fight them. Just ride and don't bother with vehicle damage - it won't be necessary soon.

12.1. Road to the Tower

LEGEND (Map C1c) - FINAL FIGHT - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C1c):

A. Elevator to the Tower

LEGEND (Map C2c) - FINAL FIGHT - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C2c):

1. Defense Turret

2. Defense Turret

3. Defense Turret

A. To the Maintenance Shaft

B. To the Exterior Defence Grid

LEGEND (Map C3c) - FINAL FIGHT - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

LEGEND (Map C3c):

1. Entrance to the Maintenance Shaft

A. To the Exhaust Plain

B. To the Tower

After landing leave Mako and go meet Saren and Sovereign. You'll be in Presidium. Head to the tower. Get rid of the zombies and take the elevator (C1c-A).

Unfortunately, it will stop halfway. You'll need to get outside and go along the maintenance shaft. Soon you'll be attacked by geths. Continue slowly, taking cover in small alcoves and eliminating enemies little by little. Then krogan warrior will appear - concentrate on him.

At the end of the shaft, you'll need to get pass a field with energy shields. Take some time to destroy them before going further. On the left side there will be few geths, so watch out while going up.

Continue to reach the exhaust plain. Move slowly to southeast. Soon you'll see dropship deploying geth soldiers. Before going further, you'll have to destroy it. To do it, you'll need to activate three defense turrets in the area (C2c-1,2,3). Then get rid of the survivors and go southwest (C2c-B).

You'll get to another shaft - FINAL FIGHT - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

You'll get to another shaft. Be careful, as you'll have to fight krogan warriors and geth juggernauts. Try to keep distance and use singularity, throw and lift.

You'll need to get through the area with many turrets and geths soldiers. Concentrate on the first. You can destroy them staying hidden in terrain holes.

The other way is to get to the shaft on the east (C3c-1). There will be krogan warriors with the hetman so it won't be easy either.

After the fight go southeast and use the hatch (C3c-B) to enter the tower.

12.2. Final Confrontation

Saren will be by the control panel at the far side of the tower. Before you'll get to him, you'll have to eliminate some geths, but they shouldn't be much problem for you.

While talking with Saren you can use persuasion to avoid the fight. If not, you'll have to fight him. It will be similar as on Virmire, but he will be tougher.

Hint! It's good to equip your squad with weapons and upgrades against organic enemies.

After dealing with Saren, head over to the control panel and use Vigil's files to regain control of the Citadel.

This way you'll open the communication channel and connect with Normandy - FINAL FIGHT - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

This way you'll open the communication channel and connect with Normandy. You'll have to make a hard choice: bring in the Alliance fleet to save the council at the cost of many human lives, or hold them back until they can attack Sovereign directly.

Hint! Your decision will affect the ending and gain you many paragon (saving the council) or renegade (sacrifice the council) points.

Soon you'll encounter Sovereign incarnation. This time you won't be able to talk - he will attack you immediately. He will be very fast so you can have problems with hitting him. It's good to use biotic talents, like lift to neutralize him for a moment and hit him with all you got. If everyone in your squad has lift talent, you'll be able to keep him up for most of the time.

This way you'll finish Mass Effect. The final scene will depend on your choice before fighting Sovereign. Regardless of the council's fate, at the end of the conversation, you'll have to make one last choice. I leave it up to you.

1 - FINAL FIGHT - WALKTHROUGH - Mass Effect - Game Guide and Walkthrough

In this chapter you'll find the list of all planets, that could be explored in Mass Effect. They are systematized according to clusters and systems.

There are four types of planets:

  • Unexplorable and unsurveyable planets - they are here just to add variety to game world. They have no importance to the game itself.
  • Unexplorable but surveyable planets - you can't land on them, but you can scan their orbit to find objects or resources needed to complete collecting assignments.
  • Explorable planets - you can land on them and explore them, mostly in Mako. There are few noteworthy places there. On this type of planets most of "uncharted world" assignments are taking place.
  • Planets related to the main plot - you can land of them and usually explore colonies, facilities or complexes. They all have been described in previous chapters.

Sometimes you'll also find hidden places (e.g. asteroids). They can be spotted on galaxy map, while watching some clusters. They are shown as short flashes of light. If you see a flashing point, you can move the cursor on it and examine what have you found. In the list below this type of objects are marked with an annotation.

Hint! While completing assignments on explorable planets (third type), you'll be able to explore buildings on it. After visiting some of them you'll notice that they have been all built according to few projects. They are not complicated and mostly contain two-three rooms connected with corridor. That's why I decided not to spoil this guide by unnecessary maps of them.

13.1. Argos Rho

13.1.1. System Phoenix

Planet

Explorable

Surveyable

Collectibles

Carbon asteroid (hidden)

no

yes

Prothean data disc

Patashi

no

yes

Rare earths

Sylsalto

no

no

-

Tuntau

yes

no

Heavy metals, light metals, asari writings

Vebinok

no

yes

Light metals

13.1.1.1. Tuntau

Planet Tuntau - Argos Rho - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Tuntau

1. Heavy metal

2. Crashed probe

3. Light metal

4. Asari writings

5. Pirate base (Wrex: Family armor)

Wrex: Family armor

If you use all opportunity to talk with Wrex on Normandy after completing missions on two of three planets related to the main plot (5. Therum, 6. Feros, 7. Noveria), krogan will tell you about a missing family armor.

It can be found on planet Tuntau, in pirate base on southwest (Tuntau - 5). Eliminate the guards outside and inside. After clearing the area, go upstairs, to the back room to find the armor (and few useful objects as well).

Planet - Argos Rho - Uncharted World - Mass Effect - Game Guide and Walkthrough

13.1.2. Hydra System

Planet

Explorable

Surveyable

Collectibles

Metgos

yes

no

Rare earths, heavy metals, turian insignias

Canrum

no

yes

Turian insignias

Syba

no

yes

Gas deposit

13.1.2.1. Metgos

Planet Metgos - Argos Rho - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Metgos

1. Heavy metal

2. Signal - trap (Distress call)

3. Rare earths

4. Turian insignias

5. Crashed probe

2 hazard level

Distress call

On Citadel, in ambassador Udina Office, decrypt the terminal to get a message about distress call from Hydra system.

After landing on Metgos, head toward the signal (Metgos - 2). It will turn out to be a geth ambush. Stay in Mako and eliminate first armatures and then infantry. After killing them all, the assignment will be completed.

13.1.3. Gorgon System

Planet

Explorable

Surveyable

Collectibles

Depot (Depot Sigma-23)

yes

no

-

Wuo

no

no

-

Slekon

no

no

-

Sharblu

no

no

-

Vectra

no

no

-

Camaron

no

no

-

Depot Sigma-23

While completing assignment 13.14.1.1. Listening Post Theta, you'll find a terminal with data about localization of facility delivering cargo with rachnii. It can be found in Gorgon system.

In the main hold there will be some rachnii. Clear the area gradually, otherwise you'll risk being surrounded.

After the fight head to the room on the northeast of the station. Read the data in terminal to find out who was responsible for sending rachnii across the galaxy.

Arm the nearby demolition charge. You'll have a limited amount of time to get out the facility and come back to Normandy. There will be more rachnii, but there will be no time to fight them. Get through them and run to the exit.

13.2. Armstrong Nebula

13.2.1. Gagarin System

Planet

Explorable

Surveyable

Collectibles

Junthor

no

yes

Asari writings

Rayingri

yes

no

Rare earths (x2), light metals, League medallion

Antirumgon

no

yes

Light metals

Pressha

no

no

-

Sogelrus

no

no

-

13.2.1.1. Rayingri

Planet Rayingri - Armstrong Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Rayingri

1. Scavenger corpses

2. Light metals

3. Crashed probe

4. Rare earths

5. Overrun research outpost (Geth activity)

6. League medallion

7. Rare earths

8. Abandoned scavenger camp

Geth activity (part I)

Hint! This assignment will be available after completing mission on one of three main plot planets (5. Therum, 6. Feros, 7. Noveria). You can get it in three ways: by examining terminal on Feros, by examining terminal on Virmire or just by entering any system in Armstrong Nebula.

First you'll learn only that in this region an increased geth activity was noted. It looks like preparation to an invasion and is worth investigating.

This assignment consists of five parts. First you need to eliminate geths on planets Rayingri, Casbin, Maji and Antibaar (in any order). After eliminating four outposts, you'll get information about main geth base on Solcrum (13.2.2.1.). Clear it to complete this task.

On Rayingri head to overrun research outpost (Rayingri - 5). Park Mako near the entrance and get inside.

There will be some zombies there and then geths. After clearing the building, get outside just to encounter another group of enemies. You can eliminate them right away (more experience points) or after getting in Mako and using turret.

The first outpost will be captured, there's three more. I suggest to choose the one on Casbin first (13.2.3.1.).

13.2.2. Grissom System

Hint! This system unlocks after completing assignment 13.2.1.1. Geth activity.

Planet

Explorable

Surveyable

Collectibles

Benda

no

yes

League medallion

Zaherux

no

yes

Light metals

Solcrum

yes

no

Light metals, rare earths (x2), asari writings

Notanban

no

no

-

Rocky asteroid (hidden)

no

yes

Rare earths

13.2.2.1. Solcrum

Planet Solcrum - Armstrong Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Solcrum

1. Rare earths

2. Rare earths

3. Geth base

4. Light metals

5. Crashed probe

6. Asari writings

1 hazard level

Geth activity (The geth base)

Hint! This task is only a part of assignment which takes place on few planets. Basic information can be found in 13.2.1.1.

Geths have chosen Solcrum as operation centre while preparing for invasion. Their base (Solcrum - 3) is strongly protected. It is guarded by two colossi from outside and tough troopers inside.

Eliminate the colossi from the distance, jumping above their shots. Inside start the fight hiding behind the door and move forward little by little, using covers along the way. When the last enemy will fall, you'll get information about strange presentation on the screen.

At this moment you can come back to Normandy, but you can also go to the room on south and use the terminal there. This way you'll get data useful not only to the Alliance, but also for quarians. It's good to talk about them with Tali.

Planet - Armstrong Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

13.2.3. Hong System

Planet

Explorable

Surveyable

Collectibles

Casbin

yes

no

Rare earths (x2), heavy metals, salarian ID

Matar

no

yes

Asari writings

Treagir

no

yes

Light metals

Pomal

no

no

-

Thesaca

no

no

-

13.2.3.1. Casbin

Planet Casbin - Armstrong Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Casbin

1. Anomlous signal (geth trap)

2. Heavy metals

3. Geth outpost (Geth activity)

4. Rare earths

5. Salarian ID

6. Engine debris

Geth activity (part II)

Hint! This task is only a part of assignment which takes place on few planets. Basic information can be found in 13.2.1.1.

This time you don't have to leave Mako to eliminate the geths. Ride near their base (Casbin - 3) and shoot from the distance to get rid of most enemies. Then come closer and finish the survivors.

Once they are will be defeated, a geth dropship will come in and begin depositing geth shock troopers in the center of the outpost. Concentrate on destroying the ship first and geths later.

The second outpost will be captured, there's two more. I suggest to choose the one on Antibaar as next (13.2.4.1.).

13.2.4. Tereshkova System

Planet

Explorable

Surveyable

Collectibles

Carbonaceus asteroid (hidden)

no

yes

League medallion

Antibaar

yes

no

Light metals (x2), heavy metals, prothean data disc

Patamalrus

no

yes

Heavy metals

Thegeuse

no

yes

Heavy metals

Hunsalra

no

no

-

Mawinor

no

no

-

Solmalron

no

no

-

13.2.4.1. Antibaar

Planet Antibaar - Armstrong Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Antibaar

1. Geth outpost (Geth activity)

2. Crashed probe

3. Light metals

4. Heavy metals

5. Prothean data disc

6. Light metals

Geth activity (part III)

Hint! This task is only a part of assignment which takes place on few planets. Basic information can be found in 13.2.1.1.

Dealing with the geth outpost (Antibaar - 1) on this planet doesn't require getting out of Mako. It will be strongly guarded though, so it's better to eliminate snipers and rocket troopers from the distance. Paradoxically, colossi won't be very dangerous - it takes a long time for it to shoot and its shots are easy to jump above. That's why it's good to leave him for later. When the outpost will be cleared out, reinforcements will begin arriving, but you shouldn't have much problem dealing with them.

This way there will be only one outpost left - Maji (13.2.5.1.).

13.2.5. Vamshi System

Planet

Explorable

Surveyable

Collectibles

Maji

yes

no

Rare earths, light metals (x2), turian insignias

Pregel

no

yes

Turian insignias

Almos

no

no

-

13.2.5.1. Maji

Planet Maji - Armstrong Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Maji

1. Geth outpost (Geth activity)

2. Light metals

3. Light metals

4. Crashed probe

5. Odd skull

6. Turian insignias

7. Rare earths

Geth activity (part IV)

Hint! This task is only a part of assignment which takes place on few planets. Basic information can be found in 13.2.1.1.

Geth outpost on Maji is guarded by turrets system. That's why you'll need to eliminate them first. It won't be difficult, because you'll be able to see flashes of shots from the distance.

Then you'll have to deal with geths guarding the outpost itself. Don't come very close though, because after eliminating them, a colossi lying by the base will activate. Only after eliminating it, the assignment will be completed.

This will be the last geth outpost. After clearing it you'll be able to go to Socrum where the main base is situated.

13.3. Artemis Tau

13.3.1. Athens System

Planet

Explorable

Surveyable

Collectibles

Proteus

no

yes

Gas deposit

Circe

no

yes

Gas deposit

Faros

no

yes

Turian insignias

Nausicaa

no

no

-

Salamis

no

no

-

13.3.2. Knossos System

Planet

Explorable

Surveyable

Collectibles

Metallic asteroid (hidden)

no

yes

Heavy metals

Therum

yes

no

-

Carbonaceus asteroid (hidden)

no

yes

League medallion

Archanes

no

yes

Gas deposit

Armeni

no

no

-

Phaistos

no

no

-

Zakros

no

no

-

13.3.2.1. Therum

Hint! Planet Therum is related to the main plot (5. Therum).

13.3.3. Macedon System

Planet

Explorable

Surveyable

Collectibles

Sharjila

yes

no

Rare earths (x2), light metals, asari writings

Porolan

no

yes

Asari writings

Metallic asteroid (hidden)

no

yes

Light metals

Fargeluse

no

yes

Gas deposit

Patavig

no

no

-

13.3.3.1. Sharjila

Planet Sharjila - Artemis Tau - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Sharjila

1. Rare earths

2. Stronghold (Asari diplomacy)

3. Crashed probe

4. Light metals

5. Rare earths

6. Asari writings

1 hazard level

Asari diplomacy

This assignment will be given to you by ambassador Nassana. You will meet her on Citadel (8.4. Asari diplomacy). Your task will be to rescue her kidnapped sister.

Kidnappers can be found in the stronghold (Sharjila - 2) on planet Sharijla. Before you'll enter it, you'll need to eliminate the guards (the most easy way is to use Mako weapons). Then get inside and kill pirates along with their leader.

After clearing the area go through the door on west and then upstairs. In the back room you'll find computer using which you'll learn the truth about Nassana sister. After coming back to Citadel, speak with Nassana to tell her about it (8.4. Asari diplomacy).

Planet - Artemis Tau - Uncharted World - Mass Effect - Game Guide and Walkthrough

13.3.4. Sparta System

Planet

Explorable

Surveyable

Collectibles

Asteroid cluster (hidden)

no

yes

Prothean data disc

Edolus

yes

no

Rare earths, light metals, heavy metals, salarian ID

Ontamalca

no

yes

Gas deposit

Alsages

no

yes

Rare earths

Altaaya

no

no

-

Tremanre

no

no

-

13.3.4.1. Edolus

Planet Edolus - Artemis Tau - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Edolus

1. Distress signal (Missing marines)

2. Salarian ID

3. Crashed probe

4. Light metals

5. Heavy metals

6. Rare earths

Missing marines

This assignment will be given to you by admiral Kahoku in Citadel (3.20. Missing marines).

Head to Edolus in the Sparta system to begin the search for the recon team. You'll find out that the rescue signal is being sent by distress beacon (Edolus - 1). As soon as you'll come closer to it, a tresher maw will attack you.

Get into Mako and move aside. Keep shooting him in the head and jump when he'll attack you. Once it will be defeated, you can check on the bodies of Kahoku's men, who were doubtless lured to the thresher nest by the distress beacon. Return to Admiral Kahoku on the Citadel to give him the bad news (3.20.).

13.4. Attican Beta

13.4.1. Hercules System

Planet

Explorable

Surveyable

Collectibles

Syided

no

yes

League medallion

Eletania

yes

no

Heavy metals (x2)

Zatorus

no

yes

Heavy metals

Xathorron

no

no

-

13.4.1.1. Eletania

Planet Eletania - Attican Beta - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Eletania

1. Crashed probe

2. Downed recon probe (Lost module)

3. Heavy metals

4. Mysterious orb

5. Heavy metals

6,8,9. Space monkeys (Lost module)

7. Entrance to the mine (Lost module)

1 hazard level

Lost module

You'll get this assignment after entering Attic Beta cluster. Admiral Hackett will ask you to help getting back recon probe downed by geths above Eletania planet.

After landing you'll find the drone (Eletania - 2) without problem, but data module will be stolen by some strange monkey creature.

To find the thief, you'll have to search space monkey colonies on the planet (Eletania 6-9) - Attican Beta - Uncharted World - Mass Effect - Game Guide and Walkthrough

To find the thief, you'll have to search space monkey colonies on the planet (Eletania 6-9). As paragon, you can check every animal. As renegade, you can first kill them and check later.

Searching on surface won't give any results. You'll need to check the mine near one of the colonies (Eletania - 7).

While inside, go to the northeast side of the complex and search monkey in the corner. It will drop the module.

On your way back, you'll be attacked by geths. After eliminating them, return to Normandy to complete the assignment.

13.4.2. Theseus System

Planet

Explorable

Surveyable

Collectibles

Feros

yes

no

-

Sharring

no

yes

Prothean data disc

Quana

no

yes

Light metals

Logan

no

no

-

Sytau

no

no

-

13.4.2.1. Feros

Hint! Planet Feros is related to the main plot (6. Feros).

13.5. Exodus Cluster

13.5.1. Utopia System

Planet

Explorable

Surveyable

Collectibles

Eden Prime

yes

no

-

Arcadia

no

no

-

Nirvana

no

no

-

Xanadu

no

no

-

Zion

no

no

-

13.5.1.1. Eden Prime

Hint! Planet Eden Prome is related to the main plot (2. Eden Prime).

13.6. Gemini Sigma

13.6.1. Han System

Hint! This system will become available after getting assignment 3.17. Hostile takeover.

Planet

Explorable

Surveyable

Collectibles

Paravin

no

yes

Asari writings

Mavigon

yes

no

Heavy metals, light metals, salarian ID

Patatanlis

no

yes

Light metals

Farcrothu

no

no

-

Huningto

no

no

-

13.6.1.1. Mavigon

Planet Mavigon - Gemini Sigma - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Mavigon

1. Light metals

2. Heavy metals, salarian ID, Syndicate hideout (Hostile takeover)

3. Engine debris

2 hazard level

Hostile takeover (part I)

Hint! Task described below is only a part of assignment which takes place on few planets. The rest can be found in paragraphes 13.7.3.1. and 13.9.1.1.

Assignment will be given to you by Helena Blake in the Citadel (3.17.). Your task is to eliminate two bosses of criminal syndicate. One of them is on Mavigon in well guarded base.

After landing prepare to fight humans and krogans (biotics, ammunition against organic creatures) and head to the base (Mavigon - 2).

Eliminate the turrets from the distance, then park near the door and enter the base. There will be eight opponents waiting for you there. Stay near the entrance to avoid being surrounded. Among enemies there will be the boss itself. After killing him your task on Mavigon will be finished.

Now it's time to pay a visit to another criminal boss. He can be found on planet Klensal (13.7.3.1.).

13.6.2. Ming System

Planet

Explorable

Surveyable

Collectibles

MSV Worthington

yes

no

-

Parag

no

yes

Light metals

Altanorch

no

yes

League medallion

Antiroprus

no

no

-

13.6.2.1. MSV Worthington

After entering Ming system, your scanners will read a signal of freighter MSV Worthington. You won't be able to contact its crew so you'll need to check it out by yourself.

In the cargo you'll find a lot of explosives which will explode whenever you'll walk close to them. That's why you'll have to destroy them from the distance before moving further.

In the crew area, in the east side of the freight, you'll find three rooms. The one on north is medical room with a man on life support and a terminal. Listen to its messages and go to the other rooms to learn other messages and find out about tragic story of the crew.

After hearing the last message, you'll be attacked by a woman. She will be strong in biotics, so be careful.

Then you can return to medical room and decide whether to deactivate life support system or not. After that return to Normandy.

13.7. Hades Gamma

13.7.1. Antaeus System

Planet

Explorable

Surveyable

Collectibles

Edmos

no

yes

Gas deposit

Ploba

no

yes

Asari writings

Trebin

yes

no

Rare earths (x2), turian insignias

Vemal

no

yes

Rare earths

Ageko

no

no

-

Hunidor

no

no

-

13.7.1.1. Trebin

Planet Trebin - Hades Gamma - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Trebin

1. Transmitter tower

2. Excavation site

3. Research base (Missing survey team)

4. Rare earths

5. Turian wreckage

6. Rare earths

7. Crashed probe

Missing survey team

This assignment will activate after hearing a specific message while riding the elevator in the Citadel (3.16. Missing survey team).

After landing on planet Trebin head to the research base (Trebin - 3). It will be abandoned, but in one of the structures you'll find a message about some strange find unearthed by the scientists.

Go to the excavation site (Trebin - 2) and enter inside - Hades Gamma - Uncharted World - Mass Effect - Game Guide and Walkthrough

Go to the excavation site (Trebin - 2) and enter inside. You'll be attacked by zombie. It's good to use biotics (e.g. throw, singularity) while fighting with them. When the last one of them will die, the assignment will be completed.

13.7.2. Cacus System

Hint! This system unlocks after gaining 80% of paragon or renegade points.

Planet

Explorable

Surveyable

Collectibles

Zarayter

no

yes

Heavy metals

Chohe

yes

no

Heavy metals, rare earths, asari writings

Faringor

no

yes

Rare earths

Treyarmus

no

no

-

Xamarri

no

no

-

13.7.2.1. Chohe

Planet Chohe - Hades Gamma - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Chohe

1. Rare earths

2. Asari writings, abandoned outpost

3. Science base (Besieged base)

4. Heavy metals

5. Tresher maw

6. Engine debris

Besieged base

Hint! This assignment will be available after gaining 75% paragon points.

The Alliance admiral will contact you and ask you to rescue the base from the biotics, who keep hostages there.

After landing on Chohe, head to the science base (Chohe - 3) and enter inside. You'll be attacked by a group of biotics. There are hostages among them, so watch out who you shoot. Avoid attacks like singularity, throw and grenades, because they can be harmful for the innocent ones as well.

After killing all kidnappers, you'll get a message varying on how many civilians you saved. Come back to Normandy to report the Alliance about completing the assignment.

13.7.3. Dis System

This system unlocks after getting assignment 3.17. Hostile takeover.

Planet

Explorable

Surveyable

Collectibles

Nearrum

no

yes

Light metals

Klensal

yes

no

Heavy metals, light metals, League medallion

Metallic asteroid (hidden)

no

yes

Light metals

Raysha

no

yes

Turian insignias

Gremar

no

no

-

Jartar

no

no

-

13.7.3.1. Klensal

Planet Klensal - Hades Gamma - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Klensal

1. Light metals

2. League medallion

3. Crashed escape pod

4. Escape pod

5. Heavy metals

6. Syndicate hideout (Hostile takeover)

Hostile takeover (part II)

Hint! Task described below is only a part of assignment which takes place on few planets. The rest can be found in paragraphes 13.6.1.1. and 13.9.1.1.

Assignment will be given to you by Helena Blake in the Citadel (3.17.). Your task is to eliminate two bosses of criminal syndicate. One of them is on Klensal in well guarded base.

After landing prepare to fight humans and krogans (biotics, ammunition against organic creatures) and head to the base (Klensal - 6).

Eliminate the snipers in towers and mercenaries from the distance. There will be eight opponents waiting for you inside. Stay near the entrance to avoid being surrounded. Among enemies there will be the boss itself. After killing him your task on Klensal will be finished.

If you didn't do it before, pay the visit to another criminal boss, this time on Mavigon (13.6.1.1.). After eliminating them both, go to meet Helena Blake (13.9.1.1.).

13.7.4. Farinata System

Planet

Explorable

Surveyable

Collectibles

Rocky asteroid (hidden)

No

yes

Light metals

MSV Ontario

Yes

no

-

Juntauma

No

yes

Prothean data disc

Nepneu

No

yes

Rare earths

Tunshagon

No

no

-

13.7.4.1. MSV Ontario

You'll get this assignment by hearing specific message while riding the elevator in the Citadel (3.22.).

Your task is to rescue chairman Burns from the extremists on freighter MSV Ontario. In your squad you should have companions with good biotic skills because you'll need to fight biotics too.

There will be six opponents in the cargo. You'll have three minutes to reach the hostage before he is executed. Head to the far side of the freighter when the main hold is clear of enemies. You'll find the leader there. You can persuade him to surrender. If not, be ready to fight. But watch out - Burns can be killed during the fight!

If you rescue him, the assignment will be completed.

13.7.5. Plutos System

Hint! This system unlocks after gaining 80% paragon or renegade points.

Planet

Explorable

Surveyable

Collectibles

Mingito

no

yes

Rare earths

Clocloris

no

yes

Rare earths

Nonuel

yes

no

Rare earths, light metals, asari writings, League medallion

Maldla

no

no

-

Veyaria

no

no

-

13.7.5.1. Nonuel

Planet Nonuel - Hades Gamma - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Nonuel

1. Trasher maw

2. Light metals

3. Warlords outpost (The Negotiation)

4. Rare earths

5. League medallion, asari writings

6. Crashed probe

1 hazard level

The Negotiation

Hint! This assignment unlocks after gaining 75% renegade points.

Admiral Hackett will contact you and ask to help negotiating with a man named Darrius.

After landing on planet Nonuel, head to warlords outpost (Nonuel - 3). Inside you'll see Darrius standing on the balcony on the east side of the room. Walk toward him and start the talk. The only way to avoid a fight with his guards is to remain polite and give him everything he will ask for. Otherwise, the negotiations will break down and you'll be forced to fight Darrius and the guards (it's best to move near the wall to avoid being surrounded). When the negotiations will be completed, secure an exit and report back to Hackett to complete the assignment.

13.8. Hawking Eta

13.8.1. Century System

Planet

Explorable

Surveyable

Collectibles

Presrop

yes

no

Rare earths, heavy metals, turian insignias

Metallic asteroid (hidden)

no

yes

Heavy metals

Canctra

no

yes

Light metals

Tharopto

no

yes

League medallion

Klendagon

no

no

-

Tamahera

no

no

-

13.8.1.1. Presrop

Planet Presrop - Hawking Eta - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Presrop

1. Crashed probe

2. Turian insignias

3. Tresher maw

4. Rare earths

5. Heavy metals

6. Biotic compound (Major Kyle)

Strange transmission (Major Kyle)

You'll get this assignment by hacking into one of terminals in the Citadel.

The source of strange message that you read is on planet Presrop. You'll get this information from admiral Hackett who will contact you after you enter Century system. He'll tell you also about the Alliance representatives sent there who haven't return yet. Your task is to get to know about what is happening.

After landing on Presrop head to the biotics compound (Presrop - 6). It will consist of two buildings: mercenaries base and research facility. The second one will be closed for now - you'll need to open the door remotely from the base.

Walk to the door of the base and ask for Kyle. Use persuasion to get to him peacefully or just force your way killing everyone inside and using the switch in the room on the south.

Otherwise enter the facility and talk with major Kyle. He will tell you what he has done to the Alliance representatives. You can use persuasion to convince him to surrender. If not, you'll have to kill all his supporters.

Hint! If you attack biotics in mercenaries base, you won't be able to speak with Kyle.

1 - Hawking Eta - Uncharted World - Mass Effect - Game Guide and Walkthrough

13.9. Horse Head Nebula

13.9.1. Fortuna System

Hint! This system unlocks after killing first two bosses in assignment 3.17. Hostile takeover.

Planet

Explorable

Surveyable

Collectibles

Maganlis

no

yes

Turian insignias

Therumion

no

yes

Rare earths

Amaranthine

yes

no

Heavy metals, rare earths (x2), turian insignias

Wentania

no

no

-

13.9.1.1. Amaranthine

Planet Amaranthine - Horse Head Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Amaranthine

1. Escape pod

2. Heavy metals

3. Rare earths

4. Rare earths

5. Helena Blake's base (Hostile takeover)

6. Turian insignias

Enemy takeover (part III)

Hint! Task described below is the last part of assignment which takes place on few planets. The rest can be found in paragraphes 13.6.1.1. and 13.7.3.1.

After eliminating two syndicate bosses you'll need to meet Helena Blake.

She can be found in her base on planet Amaranthine (Amaranthine - 5). You can persuade her using charm/intimidation to resign from the function of syndicate boss. If not, you'll have to fight.

If you choose to fight, you'll have to kill not only her, but also her mercenaries. Helena will use a shield to separate you from the main room. You'll need to destroy it first and then eliminate them all to complete the assignment.

13.9.2. System Pax

Planet

Explorable

Surveyable

Collectibles

Noveria

yes

no

-

Veles

no

yes

Asari writings

Morana

no

no

-

Svarog

no

no

-

13.9.2.1. Noveria

Planet Noveria is related to the main plot (7. Noveria).

13.9.3. Strenuus System

Planet

Explorable

Surveyable

Collectibles

Yunthorl

no

yes

League medallion

Antitarra

no

yes

Gas deposit

MSV Majesty (hidden)

no

yes

-

Xawin

yes

no

Heavy metals (x2), light metals, turian insignias

Thesalgon

no

no

-

Trelyn

no

no

-

13.9.3.1. Xawin

Planet Xawin - Horse Head Nebula - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Xawin

1. Privateer base (Privateers)

2. Heavy metals

3. Geth beacon

4. Light metals

5. Abandoned camp

6. Heavy metals

7. Wrecked vehicle

8. Turian insignias

9. Crashed probe

1 hazard level

Privateers

You'll get this assignment from Garoth in the Citadel (3.21). After entering Stenuus system, you'll find the vessel MSV Majesty. By examining it you'll discover signals leading to planet Xawin.

After landing on Xawin head to the privateer base (Xawin - 1). Eliminate the turrets and snipers from the distance and ride near the entrance to the building. Inside you'll need to fight some humans and krogans. Watch out for the snipers shooting you from the second floor.

After killing all enemies go upstairs to the room at the end of the terrace. There you'll learn what happened to Garoth's brother. Take his notepad and go back to Normandy.

Now you just need to come back to the Citadel and inform Garoth about his brother fate (3.21).

13.10. Kepler Verge

13.10.1. Hershel System

This system unlocks after getting assignment 3.19. Doctor Michel.

Planet

Explorable

Surveyable

Collectibles

MSV Fedele (hidden)

Yes

no

-

Rocky asteroid (hidden)

No

yes

Heavy metals

Clobaka

No

no

-

Clugon

No

no

-

Matol

No

no

-

Tungen

No

no

-

13.10.1.1. MSV Fedele - Garrus: Dr Saleon

If you talk with Garrus many times on Normandy, after completing two of three main plot missions (5. Therum, 6. Feros, 7. Noveria), he will tell you about a cruel scientist who escaped the justice. If you agree to help your companion, he'll tell you where you can find him.

The deck of MSV Fedele will be filled with zombies, so keep your distance (it's good to use biotics and grenades). After the fight enter the room on the south. Doctor Saleon will be there.

Regardless of the conversation, you'll have to fight him - Kepler Verge - Uncharted World - Mass Effect - Game Guide and Walkthrough

Regardless of the conversation, you'll have to fight him. He won't pose any threat to you. After killing him talk with Garrus and then return to Normandy.

13.10.2. Newton System

Planet

Explorable

Surveyable

Collectibles

Ontarom

yes

no

Heavy metals (x2), turian insignias

Klencory

no

yes

Asari writings

Juncro

no

yes

Gas deposit

Sesmose

no

no

-

13.10.2.1. Ontarom

Planet Ontarom - Kepler Verge - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Ontarom

1. Turian insignias

2. Crashed probe

3. Underground facility (Dead scientists)

4. Heavy metals

5. Heavy metals

Dead scientists

You'll get this assignment by hacking into terminal on Noveria (7.1.4). After entering Newton system, admiral Hackett will contact you and tell about a doctor who is apparently now in danger because his connection to a certain organization has come to light.

After landing on Ontarom head to the underground facility (Ontarom - 3). Eliminate its guards from the distance and enter inside. Here you'll have to fight as well.

After eliminating the enemies enter the room on the west of the station. There you'll find a soldier threatening to kill the doctor you were looking for.

Hint! If your hero was on Akuze (Sole Survivor background), he'll be recognized. It won't affect much the conversation though.

The fastest way to convince the soldier to put down the gun is to use charm/intimidation. If you want the scientist dead you can encourage the soldier to shoot him or offer to do it yourself. If the soldier kill his hostage, a moment after he will kill himself. If you do it, he'll survive.

13.11. Local Cluster

13.11.1. Solar System

Hint! This system unlocks after you gain 20 experience level.

Planet

Explorable

Surveyable

Collectibles

Luna

yes

no

-

Earth

no

no

-

Jupiter

no

no

-

Mars

no

no

-

Mercury

no

no

-

Neptun

no

no

-

Pluto

no

no

-

Saturn

no

no

-

Uranus

no

no

-

Venus

no

no

-

13.11.1.1. Luna

Luna - Local Cluster - Uncharted World - Mass Effect - Game Guide and Walkthrough

Luna

1. Crashed probe

2. Alliance training ground (Rogue VI)

Rogue VI

Hint! Among all "uncharted world" assignments, completing this one is the most useful and recommended, because it will give you a choice of specialization class.

You'll get this assignment after gaining 20 experience level. Admiral Hackett will contact you and ask for help with taking control over rogue VI.

After landing head to the Alliance training ground (Luna - 2). Destroy the turrets from the distance and ride closer. The complex consists of three buildings. You have to visit each of them and shut off VI conduits inside them. The order is not important.

Hint! Before entering the buildings, it's good to equip weapons with anti-toxic upgrades.

Station 1. Inside you'll encounter several drones (mostly assault ones). Use technical talents to destroy them (e.g. overload, hacking). Continue further until you'll reach the fork. In each room there will be four VI conduits to destroy.

Remember not to come very close to the object; the explosion may injure you. When you'll destroy the first conduit, VI will start releasing toxic gas so you need to destroy the rest as fast as possible. When the last will explode, first station will be cleared.

Station 2 - Local Cluster - Uncharted World - Mass Effect - Game Guide and Walkthrough

Station 2. This building is constructed like the previous one. Fight the drones. Be careful - there will be some rocket ones as well.

After the fight head south to two rooms with VI conduits. After destroying one of them, the other will become covered behind the shield. You'll have to destroy it first. After eliminating all conduits, the second station will be cleared.

Station 3. This building is also constructed like the previous ones. There will be shields inside which you'll have to destroy in order to move further. This time the drones will be more dangerous.

After clearing the main room, you'll have to destroy eight last conduits. All will be covered behind the shields. When you'll destroy the first one, more drones will appear, so be ready to fight.

After clearing third station, you'll be able to choose Shepard specialization.

13.12. Maroon Sea

Hint! This cluster unlocks after completing main plot mission on Feros.

13.12.1. Caspian System

Planet

Explorable

Surveyable

Collectibles

MSV Cornucopia (hidden)

yes

no

-

Clotanca

no

yes

Heavy metals

Farnuri

no

yes

Heavy metals

Antida

no

yes

Turian insignias

Almarux

no

no

-

13.12.1.1. MSV Cornucopia - Derelict Freighter

You'll get this assignment after entering Kaspian system. On the galaxy map you'll see freighter MSV Cornucopia. Its crew won't answer, so it's good to check what happened.

Inside you'll have to fight few groups of zombies in the cargo. At first, your radar won't detect them, so don't be surprised.

After the fight head to the cockpit to read information in the computer. You'll learn about the fate of the crew. Then come back to Normandy.

13.12.2. Matano System

Planet

Explorable

Surveyable

Collectibles

Chasca

yes

no

Rare earths, heavy metals, light metals, prothean data disc

Metallic asteroid (hidden)

no

yes

Heavy metals

Rocky asteroid (hidden)

no

yes

Prothean data disc

Supay

no

yes

Light metals

Apo

no

no

-

Illapa

no

no

-

Inti

no

no

-

13.12.2.1. Chasca

Planet Chasca - Maroon Sea - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Chasca

1. Rare earths

2. Heavy metals

3. Prothean data disc

4. Light metals

5. Civilian structure

6. Crashed probe (Colony of the dead)

7. Civilian structure (Colony of the dead)

8. Science facility (Colony of the dead)

Colony of the dead [Investigate samples]

You'll get this assignment after hacking into terminal in ExoGeni facility on Feros (6.3.4. Investigate samples).

In order to complete this assignment, you'll have to examine three complexes on planet Chasca: two civilian structures (Chasca - 5, Chasca - 7) and one science facility Chasca - 8). I propose to head to civilian structures first.

Outside and inside them you'll find a group of zombies. After eliminating them go to the other structure and repeat the same.

Science facility is guarded, but you won't have much problem with getting rid of the "security". Inside go to the room on the south west and read the information about the crew from the terminal. Then come back to Normandy.

13.12.3. Vostok System

Planet

Explorable

Surveyable

Collectibles

Nodacrux

yes

no

Heavy metals, light metals, turian insignias

Mettalic asteroid (hidden)

no

yes

Heavy metals

Pataiton

no

yes

Asari writings

Alko

no

no

-

Clomarthu

no

no

-

13.12.3.1. Nodacrux

Planet Nodacrux - Maroon Sea - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Nodacrux

1. Thorian creeper surface outpost

2. Turian insignias

3. Engine debris

4. Science facility (ExoGeni facility)

5. Light metals

6. Heavy metals

ExoGeni facility

You'll get this assignment after hacking the terminal on the west side of upper level of ExoGeni facility on Feros.

After landing on Nodacrux head to the science facility (Nodacux - 4). Before entering it though, you'll have to eliminate Thorian creepers outside and inside it. Fight them using the same tactic as with zombies: don't let them come too close and use area attacks.

In the southeast room you'll meet few ExoGeni scientists. During the conversation you'll learn why there were Thorian creepers on Nodacrux. Doctor Ross will want to bribe you so you let them free and keep the secret. Whether to agree, or to kill them - it's your call. The first solution won't give you any morality points.

1 - Maroon Sea - Uncharted World - Mass Effect - Game Guide and Walkthrough

13.13. Pangea

This cluster unlocks after completing main plot missions on Feros (6), Therum (5), Noveria (7) and Virmire (9).

13.13.1. Refuge System

Planet

Explorable

Surveyable

Collectibles

Ilos

yes

no

-

Agetoton

no

no

-

Zafe

no

no

-

13.13.1.1. Ilos

Planet Ilos is related to the main plot (10. Ilos).

13.13. Sentry Omega

This cluster unlocks after completing main plot mission on one of these three planets: Feros (6), Therum (5) and Noveria (7).

13.13.1. Hoc System

Planet

Explorable

Surveyable

Collectibles

Virmire

yes

no

-

Cloroplon

no

no

-

Jarfor

no

no

-

Nemata

no

no

-

Prescyla

no

no

-

13.13.1.1. Virmire

Planet Virmire is related to the main plot (9. Virmire).

13.14. Styx Theta

This cluster unlocks after completing main plot mission on Noveria (7).

13.14.1. Acheron System

Planet

Explorable

Surveyable

Collectibles

Altahe

yes

no

Rare earths, heavy metals, asari writings

Carbonaceus asteroid (hidden)

no

yes

Turian insignias

Grosalgen

no

yes

Light metals

Farthorl

no

no

-

Imaneya

no

no

-

13.14.1.1. Altahe

Planet Altahe - Styx Theta - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Altahe

1. Rare earths

2. Escape pod

3. Heavy metals

4. Asari writings

5. Listening post (Listening post Theta).

Listening post Theta

Hint! This assignment can be done only after completing mission on Noveria (7).

You'll get this assignment by entering Acheron system or by talking with lt. Durand while completing assignment 13.14.2.1. Listening post Alpha.

Prepare your squad to fight rachnii. After landing on Altahe head to the listening post (Altahe - 5).

There will be some rachnii outside it. Eliminate them without leaving Mako. The rest of opponents will spew from nearby holes. After killing them enter the building. You'll encounter more rachnii.

In the room on the south west you'll find the terminal. Access it to learn the coordinates of place from where rachnii shipments were sent.

Hint! If you didn't complete assignment 13.14.2.1. Listening post Alpha before, you'll hear the call for help sent by lt. Durand.

13.14.2. Erebus System

Planet

Explorable

Surveyable

Collectibles

Nepmos

yes

no

Light metals, heavy metals, rare earths, League medallion

Quaji

no

yes

Light metals

Wermani

no

yes

Prothean data disc

Chofen

no

no

-

13.14.2.1. Nepmos

Planet Nepmos - Styx Theta - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Nepmos

1. Abandoned mining camp

2. Rare earths

3. League medallion

4. Heavy metal

5. Crashed probe

6. Rachnii infested mine (Listening post Alfa)

7. Light metal

8. Listening post (Listening post Alfa)

Listening post Alfa

Hint! This assignment can be done only after completing mission on Noveria (7).

You'll get this mission after entering Ereb system or by receiving the call on Altahe (13.14.1.1. Listening post Theta).

Land on Nepmos and head to the listening post (Nepmos - 8). You'll find a group of Alliance soldiers pinned down by legions of rachnii. Your task is to help them defend themselves.

Hint! You can make it easier by hooking up Mako's power supply to nearby generator. This way you'll reactivate the turrets.

After dealing with third wave of enemies you can talk with lt. Durand to learn the coordinates of second listening post and to activate assignment 13.14.1.1. Listening post Theta.

Your next task will be to clear nearby mine infested by rachnii. Go there (Nepmos - 6) and enter inside. You'll be attacked by rachnii. It's best to retreat to the entrance and eliminate the enemies gradually (there will be a lot of them).

Then you'll have to kill two powerful and strong rachnii warriors, each supported by four soldiers. You'll find them in rooms on the north and the north east of the mine. After clearing the mine, assignment will be completed.

13.15. Serpent Nebula

13.15.1. Widow System

Planet

Explorable

Surveyable

Collectibles

Citadel

yes

no

-

13.15.1.1. Citadel

Planet Citadel is related to the main plot (3. Citadel).

13.16. Voyager Cluster

13.16.1. Amazon System

Planet

Explorable

Surveyable

Collectibles

Agebinium

yes

no

Rare earths, light metals (x2), turian insignias

Sonedma

no

yes

Rare earths

Sybin

no

yes

Turian insignias

Tremar

no

yes

Gas deposit

Demeuca

no

no

-

13.16.1.1. Agebinium

Planet Agebinium - Agebinium - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Agebinium

1. Light metals

2. Alliance homing beacon, mine (Espionage probe)

3. Engine debris, mercenary camp (Espionage probe)

4. Turian insignias

5. Turian wreckage

6. Rare earths

7. Light metals

Investigate shipments (Espionage probe)

Hint! Before starting this assignment, it's good to make sure you have 300 omni-gel.

You'll get this assignment by hacking into terminal in freighter at Zhu's Hope on Feros (6.1.6.).

After entering Amazon system, admiral Hackett will contact you and ask to recover a nuclear bomb mounted in probe which landed on Agebinium.

After landing on the planet, head toward Alliance homing beacon. You'll reach an old mine (Agebinium - 2). There will be no one inside. When you'll enter the last room on north, you'll hear an explosion. You'll realize that's a trap.

You'll see a hologram of a man who will tell you about a plan to destroy first human spectre. Your only hope is to disarm the bomb in front of you. To do it, you'll have to enter a long sequence of button presses three times or give 100 omni-gel each time.

After disarming the bomb, seek for an alternative way out of the mine. You'll find it on the east side of complex.

You'll get out north of mercenaries camp (Agebinium - 3) - Agebinium - Uncharted World - Mass Effect - Game Guide and Walkthrough

You'll get out north of mercenaries camp (Agebinium - 3). They set up a trap. You can eliminate them from the distance using sniper rifle or come closer and fight the regular way. If you want to maximize your chances to win though, come back to the entrance of the mine (Agebinium - 2), get in Mako and attack the camp using its weapons.

13.16.2. Columbia System

Planet

Explorable

Surveyable

Collectibles

Nepheron

yes

no

Rare earths, light metals, heavy metals, salarian ID

Ontaheter

no

yes

Rare earths

Gromar

no

yes

League medallion

Clojiia

no

no

-

13.16.2.1. Nepheron

Planet Nepheron - Agebinium - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Nepheron

1. Rare earths

2. Heavy metals

3. Light metals

4. Underground facility (Hades' dogs)

5. Salarian ID

Hades' dogs

You'll get this assignment after completing 13.16.3.1. Cerberus. Head to Nepheron to deal with the criminal syndicate once and for all.

Head to the Cerberus underground facility (Nepheron - 4). There will be some agents outside and inside it. After killing them go to the room on the south east. There you'll find the terminal with data needed to complete this assignment.

When you'll come back to Normandy, a representative of the Shadow Broker, galaxy-famous Mafioso will contact you. He'll propose you money for information from Cerberus computer. If you refuse taking the proposal as a betrayal, you'll gain paragon points. If you just refuse, you won't gain any morality points. If you ask about the benefit and agree to take the money, you'll get them and renegade points as well.

13.16.3. System Yangtze

Planet

Explorable

Surveyable

Collectibles

Binthu

yes

no

Heavy metals, rare earths, prothean data disc

Dregir

no

yes

Light metals

Alrumter

no

yes

Prothean data disc

Patajiri

no

no

Rare earths

Renshato

no

no

-

13.16.3.1. Binthu

Planet Binthu - Agebinium - Uncharted World - Mass Effect - Game Guide and Walkthrough

Planet Binthu

1. Research facility 1 (Cerberus)

2. Heavy metals

3. Research facility 2 (Cerberus)

4. Rare earths

5. Prothean data disc

6. Research facility 3 (Cerberus)

7. Escape pod

Cerberus

You'll get this assignment after completing 3.20. Missing marines. Admiral Kahoku will contact you and give you location of Cerberus base. You probably heard of it before, if you competed some of "uncharted world" assignments.

Your task is to clear three research facilities (Binthu - 1, Binthu - 3, Binthu - 6). Each time you'll have to act the same way: first eliminate the defence turrets from the distance and enter inside. Then go around an energy barrier and kill the agents. Finally, deactivate the barrier using one of consoles and kill the enemies inside.

In the last facility, behind the barrier you'll find Kahoku body - Agebinium - Uncharted World - Mass Effect - Game Guide and Walkthrough

In the last facility, behind the barrier you'll find Kahoku body. It will start the assignment Hades' dogs.

In this chapter you'll find the description of assignments available after choosing specific Shepard's background. They all take place on the Citadel and it's best to complete them during second of third visit there (you have to complete at least one of main plot missions: Feros, Therum or Noveria).

14.1. Earthborn

You'll find a man named Finch in the lower wards. He'll remind you of your past and threaten to reveal the secret of you being a member of a gang unless you'll help him rescue his friend from C-Sec.

Head to Chora's Den to talk with turian guard. It looks that Finch's friend was caught at murder's attempt. You can use charm/intimidation to persuade the guard to release him (renegade points). If not, Finch will show up and threaten to destroy your reputation. You can use charm/intimidation to calm him down. If not, he'll want money for keeping your secret unrevealed. You can pay him, try to persuade him again or just shoot him. Each possibility will end the assignment.

14.2. Colonist

While riding the elevator in the Citadel, you'll hear a message from lt. Girard. He'll ask you to come back to Normandy. A woman from Shepard's native planet threatens to kill herself.

Girard will give you the sedative and ask you to talk with her. She can be found near the entrance to Normandy. Your task is to approach her without causing too much stress. Talk to her constantly using persuasion. When you will be close enough you can give her the sedative or applicate it yourself. Return to Girard when you are done to complete the assignment.

14.3. Spacer

In the passageway between Presidium and wards (Wards access map) you'll meet a man named Zabaleta who claims to be friend of Shepard's mother. He'll ask you to give him 20 credits.

Come back to Normandy communication room and talk with your mother. She'll confirm she know Zabaleta and ask you to convince him to go to the veterans affairs office.

Come back to Zabaleta and talk with him again. You can use persuasion to convince him to go there. If not, give him the money (no morality bonus), give him the money for food (paragon points) or just leave him with nothing (renegade points).

While exploring uncharted worlds, you can collect natural resources as well as historical remains. Given collecting mission will activate after finding first collection element.

Hint! To complete each mission, you don't have to collect every object from a given collection. There are more of them than the missions require.

Below you'll find locations of every objects. Some of them can be found by scanning planets, the other require landing and searching for them.

League medallion

Location (Cluster - System - Planet)

How to get

Horse Head Nebula- Strenuus - Yunthorl

Survey

Artemis Tau - Knossos - Carbonaceous Asteroid

Survey

Hades Gamma - Plutus - Nonuel

Land

Hades Gamma - Dis - Klensal

Land

Attican Beta- Hercules - Syided

Survey

Voyager - Columbia - Gromar

Survey

Hawking Eta - Century - Theropto

Survey

Armstrong Nebula - Tereshkova - Carbonaceous Asteroid

Survey

Armstrong Nebula- Grissom - Benda

Survey

Armstrong Nebula- Gagarin - Rayingri

Land

Gemini Sigma - Ming - Altanorch

Survey

Styx Theta - Erebus - Nepmos

Land

Salariane ID

Location (Cluster - System - Planet)

How to get

Artemis Tau - Sparta - Edolus

Land

Gemini Sigma - Han - Mavigon

Land

Voyager - Columbia - Nepheron

Land

Armstrong Nebula - Hong - Casbin

Land

Turian insignias

Location (Cluster - System - Planet)

How to get

Horse Head Nebula- Strenuus - Xawin

Land

Artemis Tau - Athens - Faros

Survey

Hades Gamma - Antaeus - Trebin

Land

Voyager - Amazon - Agebinium

Land

Voyager - Amazon - Sybin

Survey

Hawking Eta - Century - Presrop

Land

Kepler Verge- Newton - Ontarom

Land

Armstrong Nebula - Vamshi - Pregel

Survey

Armstrong Nebula - Vamshi - Maji

Land

Styx Theta - Archeron - Carbonaceous Asteroid

Survey

Hades Gamma - Dis - Raysha

Survey

Horse Head Nebula- Fortuna - Malganlis

Survey

Horse Head Nebula- Fortuna - Amaranthine

Land

Argos Rho - Hydra - Metgos

Land

Argos Rho - Hydra - Canrum

Survey

Maroon Sea- Caspian - Antida

Survey

Maroon Sea- Vostok - Nodacrux

Land

Rare earths

Location (Cluster - System - Planet)

How to get

Horse Head Nebula- Fortuna - Therumlon

Survey

Artemis Tau - Sparta - Alsages

Survey

Hades Gamma - Cacus - Chohe

Land

Hades Gamma - Antaeus - Trebin (x2)

Land

Maroon Sea- Matano - Chasca

Land

Horse Head Nebula- Fortuna - Amaranthine (x2)

Land

Artemis Tau - Macedon - Sharijla

Land

Hades Gamma - Plutus - Mingito

Survey

Hades Gamma - Antaeus - Vemal

Survey

Styx Theta - Erebus - Nepmos

Land

Voyager - Yangtze - Binthu

Land

Hawking Eta - Century - Presrop

Land

Armstrong Nebula - Hong - Kasbin

Land

Armstrong Nebula - Grissom - Solcrum (x2)

Land

Artemis Tau - Macedon - Sharijla

Land

Hades Gamma - Farinata - Nepneu

Survey

Argos Rho - Hydra - Metgos

Land

Voyager - Yangtze - Patajiri

Survey

Voyager - Columbia - Nepheron

Land

Armstrong Nebula- Gagarin - Rayingri (x2)

Land

Armstrong Nebula- Vamshi - Maji

Land

Artemis Tau - Sparta - Edolus

Land

Hades Gamma - Cacus - Faringor

Survey

Voyager - Amazon - Sonedma

Survey

Armstrong Nebula- Grissom - Rocky Asteroid

Survey

Hades Gamma - Plutus - Clocrolis

Survey

Hades Gamma - Plutus - Nonuel

Land

Styx Theta - Acheron - Altahe

Land

Argos Rho - Phoenix - Patashi

Survey

Voyager - Amazon - Agebinium

Land

Voyager - Columbia - Ontaheter

Survey

Armstrong Nebula - Hong - Kasbin

Land

Light metals

Location (Cluster - System - Planet)

How to get

Artemis Tau - Sparta - Edolus

Land

Hades Gamma - Dis - Metallic Asteroid

Survey

Argos Rho - Phoenix - Tuntau

Land

Armstrong Nebula- Hong - Treagir

Survey

Armstrong Nebula - Tereshkova - Antibaar

Land

Artemis Tau - Macedon - Sharjila

Land

Hades Gamma - Farinata - Rocky Asteroid

Survey

Styx Theta - Acheron - Grosalgen

Survey

Voyager - Amazon - Agebinium

Land

Maroon Sea - Matano - Supay

Survey

Armstrong Nebula - Tereshkova - Antibaar

Land

Armstrong Nebula - Grissom - Solcrum

Land

Armstrong Nebula- Vamshi - Maji

Land

Artemis Tau - Macedon - Metallic Asteroid

Survey

Gemini Sigma - Ming - Parag

Survey

Hades Gamma - Plutus - Nonuel

Land

Hades Gamma - Dis - Nearrum

Survey

Styx Theta - Erebus - Nepmos

Land

Armstrong Nebula - Gagarin - Rayingri

Land

Gemini Sigma - Han - Patatanlis

Survey

Hades Gamma - Dis - Klensal

Land

Voyager - Yangtze - Dregir

Survey

Voyager - Amazon - Agebinium

Land

Voyager - Columbia - Nepheron

Land

Maroon Sea - Matano - Chasca

Land

Armstrong Nebula - Grissom - Zaherux

Survey

Armstrong Nebula - Vamshi - Maji

Land

Horse Head Nebula - Strenuus - Xawin

Land

Gemini Sigma - Han - Mavigon

Land

Argos Rho - Phoenix - Vebinok

Survey

Attican Beta- Thesus - Quana

Survey

Hawking Eta - Century - Canctra

Survey

Maroon Sea - Vostok - Nodacrux

Land

Armstrong Nebula - Gagarin - Antirumgon

Survey

Heavy metals

Location (Cluster - System - Planet)

How to get

Armstrong Nebula - Tereshkova - Antibaar

Land

Armstrong Nebula - Tereshkova - Thegeuse

Survey

Horse Head Nebula - Strenuus - Xawin

Land

Artemis Tau - Sparta - Edolus

Land

Styx Theta - Erebus - Nepmos

Land

Attican Beta - Hercules - Eletania

Land

Voyager - Yangtze - Binthu

Land

Hawking Eta - Century - Metallic Asteroid

Survey

Maroon Sea - Vostok - Metallic Asteroid

Survey

Maroon Sea - Matano - Chasca

Land

Kepler Verge - Newton - Ontarom

Land

Artemis Tau - Knossos - Metallic Asteroid

Survey

Hades Gamma - Dis - Klensal

Land

Styx Theta - Erebus - Quaji

Survey

Voyager - Columbia - Nepheron

Land

Maroon Sea- Matano - Metallic Asteroid

Survey

Kepler Verge- Hershel - Rocky Asteroid

Survey

Gemini Sigma - Han - Mavigon

Land

Styx Theta - Acheron - Altahe

Land

Attican Beta - Hercules - Eletania

Land

Attican Beta - Hercules - Zatorus

Survey

Hawking Eta - Century - Presrop

Land

Maroon Sea - Caspian - Farnuri

Survey

Maroon Sea- Vostok - Nodacrux

Land

Kepler Verge - Newton - Ontarom

Land

Armstrong Nebula - Hong - Kasbin

Land

Horse Head Nebula - Fortuna - Amaranthine

Land

Horse Head Nebula - Strenuus - Xawin

Land

Maroon Sea - Caspian - Clotanca

Survey

Armstrong Nebula- Tereshkova - Patamalrus

Survey

Hades Gamma - Cacus - Zayarter

Survey

Hades Gamma - Cacus - Chohe

Land

Argos Rho - Hydra - Metgos

Land

Argos Rho - Phoenix- Tuntau

Land

Gas deposit

Location (Cluster - System - Planet)

How to get

Horse Head Nebula- Strenuus - Antitarra

Survey

Artemis Tau - Athens - Circe

Survey

Argos Rho - Hydra - Syba

Survey

Artemis Tau - Sparta - Ontamalca

Survey

Hades Gamma - Antaeus - Edmos

Survey

Kepler Verge - Newton - Juncro

Survey

Artemis Tau - Knossos - Archanes

Survey

Voyager - Amazon - Tremar

Survey

Artemis Tau - Athens - Proteus

Survey

Artemis Tau - Macedon - Fargeluse

Survey

Prothean data disc

Location (Cluster - System - Planet)

How to get

Artemis Tau - Sparta - Asteroids Cluster

Survey

Hades Gamma - Farinata - Juntauma

Survey

Styx Theta - Erebus - Wermani

Survey

Argos Rho - Phoenix - Asteroid

Survey

Attican Beta- Tezeusz - Sharring

Survey

Voyager - Yangtze - Binthu

Land

Voyager - Yangtze - Alumter

Survey

Maroon Sea - Matano - Chasca

Land

Maroon Sea - Matano - Rocky Asteroid

Survey

Armstrong Nebula - Tereshkova - Antibaar

Land

Asari writings

Location (Cluster - System - Planet)

How to get

Horse Head Nebula - Pax - Veles

Survey

Artemis Tau - Macedon - Sharijla

Land

Artemis Tau - Macedon - Porolan

Survey

Kepler Verge - Newton - Klencory

Survey

Armstrong Nebula - Hong - Matar

Survey

Armstrong Nebula - Grissom - Solcrum

Land

Armstrong Nebula - Gagarin - Junthor

Survey

Hades Gamma - Plutus - Nonuel

Land

Hades Gamma - Cacus - Chohe

Land

Hades Gamma - Antaeus - Ploba

Survey

Gemini Sigma - Han - Paravin

Survey

Styx Theta - Archeron - Altahe

Land

Argos Rho - Phoenix - Tuntau

Land

Maroon Sea - Vostok - Pataiton

Survey

Name

Requirements

Rewards

Gamerscore points

Medal of Honor

Finish Mass Effect.

Unlock Hardcore and levels 51-60.

100

Medal of Heroism

Finish Feros.

-

25

Distinguished Service Medal

Finish Eden Prime.

-

25

Council Legion of Merit

Finish Virmir.

-

25

Honorarium of Corporate Service

Finish Noveria.

-

25

Pistol Expert

150 Pistol Kills.

+25% Marksmanship duration

10

Throw Mastery

Use Throw 75 times.

Bonus Talent: Throw.

15

Overlord Specialist

Use Shield Overload 75 times.

Bonus Talent: Electronics.

15

Scholar

Find all primary Alien codex entries.

-

25

Tactician

Total shield damage > health damage.

+10% shields

25

Medal of Exploration

Land on an uncharted world.

-

50

Dog of War

150 organic kills.

+10% health

25

Geth Hunter

250 synthetic kills.

+10% shields

25

Paragon

75% Paragon.

-

15

Paramour

Complete a romantic subplot.

-

10

Spectre Inductee

Become a Spectre.

-

15

Charismatic

Save Wrex/cause Saren's suicide.

-

10

Search and Rescue

Rescue Liara.

-

10

Long Service Medal

Finish Mass Effect twice.

+5% weapon damage

25

Distinguished Combat Medal

Finish Mass Effect on Hardcore.

Unlock Insanity and gamer picture.

25

Medal of Valor

Finish Mass Effect on Insanity.

Unlock gamer picture.

50

Shotgun Expert

150 Shotgun Kills.

Bonus Talent: Shotguns.

15

Assault Rifle Expert

150 Assault Rifle Kills.

Bonus Talent: Assault Rifles.

15

Sniper Expert

150 Sniper Rifle Kills.

Bonus Talent: Sniper Rifles.

15

Lift Mastery

Use Lift 75 times.

Bonus Talent: Lift.

15

Warp Mastery

Use Warp 75 times.

Bonus Talent: Warp.

15

Singularity Mastery

Use Singularity 75 times.

Bonus Talent: Singularity.

15

Barrier Mastery

Use Barrier 75 times.

Bonus Talent: Barrier.

15

Stasis Mastery

Use Stasis 75 times.

Bonus Talent: Stasis.

15

Damping Specialist

Use Damping Field 75 times.

Bonus Talent: Damping Field.

15

AI Hacking Specialist

Hack 75 synthetic enemies.

Bonus Talent: Hacking.

15

Sabotage Specialist

Use Sabotage 75 times.

Bonus Talent: Decryption.

15

First Aid Specialist

Use medi-gel 150 times.

Bonus Talent: First Aid.

15

Neural Shock Specialist

Use Neural Shock 75 times.

Bonus Talent: Medicine.

15

Completionist

Finish majority of all quests.

+5% experience rewards.

25

Rich

Earn 1,000,000 Credits.

Unlock Spectre gear.

25

Soldier Ally

Finish majority of game with Ashley.

+10% damage protection.

20

Sentinal Ally

Finish majority of game with Kaidan.

-10% Lift and Throw cooldown.

20

Krogan Ally

Finish majority of game with Wrex.

+10% health regeneration per minute.

20

Turian Ally

Finish majority of game with Garrus.

-10% Damping and Overload cooldown.

20

Quarian Ally

Finish majority of game with Tali.

-10% Sabotage and Hacking cooldown.

20

Asari Ally

Finish majority of game with Liara.

-10% Stasis and Barrier cooldown.

20

Power Gamer

Get to level 50.

+10% experience rewards.

20

Extreme Power Gamer

Get to level 60.

+5% experience rewards.

50

Renegade

75% Renegade.

-

15