This guide to Fable III contains a throughout walkthrough of the game and all the side missions, together with the locations of: silver and gold keys, demon and Golden Doors, Aurora flowers, Brightwall books, gnomes and legendary weapons. Each has been precisely described and illustrated.
To make using the guide easier, various fonts and special symbols have been implemented.
Legend:
[1], [2] - symbols corresponding to the screens above the text. One is for the left and two for the right screen.
Orange - hidden items and collectibles.
Brown - characters met.
Green - skills used.
Blue - locations in the game.
Michal "Kwisc" Chwistek
Translated to English by Jakub "cilgan" Lasota
1. Mistpeak
Collectibles: Silver keys (6), Gold Keys (1), Demon Doors (1), Gnomes (7), Books (2)
Side missions: "Mercenary Customs"
2. Dweller Camp
Collectibles: Silver keys (1), Gnomes (1), Books (1)
Side missions: "Missing Play", "Gnomes Are Great!", "Gnomes Are Evil!", "Missing Child", "Chicken Chase", "Special Delivery", "An Ancient Key", "An Evil Presence", "The Pen is Mightier...", "A Marriage of Inconvenience"
3. Brightwall Academy
Collectibles: Silver keys (5), Golden Doors (1), Demon Doors (1), Gnomes (5), Books (5)
Side missions: "Missing Play", "Gnomes Are Great!", "Gnomes Are Evil!", "Missing Child", "Chicken Chase", "Special Delivery", "An Ancient Key", "An Evil Presence", "The Pen is Mightier...", "A Marriage of Inconvenience"
4. Mercenary Camp
Collectibles: Silver keys (1), Gnomes (1)
5. Silverpines
Collectibles: Silver keys (2), Gnomes (2), Books (1)
6. Sunset House
Collectibles: Silver keys (2), Golden Doors (1), Demon Doors (1), Gnomes (1), Books (1)
Side missions: "Chesty's Chess"
7. Millfields
Collectibles: Silver keys (7), Demon Doors (1), Gnomes (5), Books (3)
Side missions: " Restoration", " The Final Insult", " Animal Liberation", " Hobnobbing with Hobbes"
8. Driftwood
Collectibles: Silver keys (2), Gold Keys (1), Gnomes (2), Books (1)
Side missions: "Pest Control", " Gift Wood for Driftwood"
9. Mourningwood
Collectibles: Silver keys (4), Golden Doors (1), Demon Doors (1), Gnomes (3), Books (2)
Side missions: " Peace, Love, and Homicide", "Excavations", "Awakening", " Leverage", " Bored to Death", " Gone, but Not Forgotten", " In Mourning"
10. Bowerstone Market
Collectibles: Silver keys (3), Gnomes (3), Books (2)
Side missions: "The Game", "The Debt", " The Man Who Knew Just Enough", " Reaver's Unmentionables", " An Island Getaway"
11. Bowerstone Industrial
Collectibles: Silver keys (4), Gnomes (5), Books (2)
Side missions: " Kidnapped", " One Ring to Find", " Whorezone"
12. Bowerstone Castle
Collectibles: Silver keys (2), Golden Doors (1), Gnomes (3), Books (1)
13. Bowerstone Old Quarter
Collectibles: Silver keys (2), Gnomes (2), Books (1)
Side missions: " Framed for Murder"
14. City of Aurora
Collectibles: Silver keys (2), Demon Doors (1), Gnomes (2), Books (2), Flowers (5)
Side missions: " Temple's Treasure", " The Prophetic Hermit", " The New World", " A Relic of Ages Past", " The Key to a Greater Key"
15. Shifting Sands
Collectibles: Silver keys: (5), Gold Keys (1), Gnomes (4), Books (1), Flowers (12)
16. The Veiled Path
Collectibles: Silver keys (2), Gold Keys (1), Gnomes (4), Flowers (13)
You start the game with choosing the sex of your hero [1]. Press and hold A for a man and X for a woman. After watching the introduction, follow your butler Jasper [2] to change into something more suitable for a prince.
You can choose from a practical and elegant [1]. Approach one of them and hold down A. once you're dressed, go to the garden where Eliza is waiting for you. Leave the room and follow the golden trail. Open the door with A [2].
One you reach the part of the garden with the sculpture [1], turn into the avenue of the right. Eliza is on the other side of the location, standing by a balustrade [2]. Once you approach, the conversation will start.
Choose one of the available options and listen to what the girl has to say [1]. You can press RT during the conversation to take a look at the panorama of the city [2].
Once Eliza finishes talking, grab her hand (LT) and lead her [1] to the castle kitchen. Let her go by pressing LT again. As you approach the entrance [2], a big RT icon will appear onscreen. In such situations, always press this button to watch some important events.
After arriving at the spot, you will have to give a speech to the people working in the castle [1]. Depending on what path you want to follow (evil or good), choose the proper options. After giving the speech, follow your teacher - Walter [2].
That way you will reach a group of people, where you will be asked to sign a petition [1]. Once again make a decision, depending on your nature. Follow your teacher to the salon and pick up the weapon by pressing A [2]. You will have to fight Walter.
Firstly attack him by pressing X [1] and then block with the same button. After listening to a short story, you'll need to do a block breaker. Hold down X, point the direction and then let go of the button to attack [2].
After the cutscene, follow Elise [1]. You will witness a demonstration [2] against your brother - Logan. Watch it and move on.
Once you approach the door [1], a longer cutscene will begin. You will end up in the throne room and will have to decide who is going to be executed [2].
After making the choice, return to your chambers and follow Walter [1]. The man will lead you to a grave in the garden. Approach the Catacombs' door and open it (A) [2].
Once inside, keep moving forward until you reach two sarcophaguses [1]. Walter will activate a mechanism and the Guild Seal will appear [2]. Pick it up.
You will be moved to Road to Rule. Listen to Theresa and afterwards open the gate in front of you [1]. You can use the Guild Seal to open the chests here [2].
You have one such item for now, so use it to unlock the first chest. Inside you will find the Fire ball spell, which burns and throws back your enemies [1]. Pick up the gauntlet and step inside the portal [2].
To use the newly gained spell, hold down B, point the direction and let go of the button. You can also call forth a fire wave around you. You do it in a similar way, just without pointing the direction. The spell's power is greater the longer you hold down B. Use Fire ball to destroy the statue [1] and enter the underground tunnel [2].
On the other side, follow Walter [1] until you reach a crossing. Before you move on, turn left where you will find the first silver key [2]. The locations of all of them can be found in the further part of the guide. After collecting the item, follow your companions.
On the other side of the bridge, you will be attacked by a pack of bats [1]. Kill them with the newly gained spell, holding down B and letting go after a couple seconds. Once they're all dead, you will receive more Guild Seals. Take a left at the next intersection. You will find another door there, to open which you will need a gold key [2]. The locations of these keys also have been marked in the further part of the guide. You don't have any at the moment, so move on following the trail.
Beside the underground river, you will be attacked by bats once again. Get rid of them in the same way as before. A next pack will appear right before the entrance to the sewers. On the other side of the passage, you will find a magic teleport [1]. Step onto it and press B to activate it. This way you will move to your father's Sanctuary [2].
In the middle of the room there's a map [1], thanks to which you can quickly move. Approach it, press A and then choose your destination (X) - Dweller Camp [2].
At first move forward all the time, where Walter leads you [1]. At some time the game will inform you about the opportunity to gain Seals by interacting with the villagers [2]. Hold down RT to learn how many you can get from each one.
In order to talk with somebody, press A [1]. At first the possibilities are quite limited. You can use A again to shake hands and improve relations (the bar below). It's best to keep the button pressed until you get told to slow down. This way you will get one seal from nearly every citizen [2]. To get more, you have to unlock new abilities - more on that later on.
Walter will lead you to the gate, where he will ask you to buy new clothes and give 500 coins [1]. A more appropriate dress can be found at the nearby stand, to which the golden trail will lead you. Approach the shop and buy all [2].
After the shopping, press START to move to the Sanctuary. Once you're there, move to the room with a hanger icon above the door [1] and move to the mannequin with the newly bought dress and A. Now you can choose if you want to wear the whole set or just parts of it [2]. Choose all elements and then leave the Sanctuary by pressing START again.
After a short conversation, Walter will lead you to Sabina [1]. During a short cutscene, the village leader will give you three missions. Firstly we will take care of the chamber below the city. Follow the golden trail until you reach Mistpeak [2].
Once you're in the valley, run down by holding down A [1]. Once you reach a fork in the road with a signpost, go right. At the top you will find a chest and a chest requiring five silver keys [2].
You don't have enough at the moment, but your dog should find a treasure opposite. Go to the spot he points and press A [1], digging out 20 gold [2]. Similar treasures can be found in almost every location, so it's worth to check out the surroundings of the paths. Now you can return to the crossing and head towards Brightwall.
On the other side of the bridge [1], you will be attacked by a pack of wolves [2]. Defeat them using Fire ball. Keep following the trail and you will meet two more packs, but they shouldn't pose too much of a threat.
On the fork, follow the left path. There you will find a treasure chest [1] and the entrance to the Chillbreath Caverns [2].
Inside the cave, kill two more wolf packs [1]. After the second fight, dig out the treasure discovered by the dog and a bit further turn left, where a chest is waiting for you [2].
After leaving the cave, follow the golden trail towards Brightwall [1]. Keep an eye on the left side of the path. You will find a chest there. The next treasure is a bit further, on the right [2].
Once in the village, pay a visit to all the nearby buildings. On the right there's a pawnshop, where you can sell unneeded items [1]. This way you can for example get rid of the gemstones found before. Right behind the shop, further to the right there's a Demon Door [2]. To open it, you have to complete a specific task. A list of all the Demon Doors and how to open them can be found in the further part of the guide.
Further to the right, beside the pawnshop there's another building. Climb up the outer stairs [1]. You can sleep in the room with the bed. Right beside it, there's a book: "Famous Kings of History: Markus Ivy" [2]. It's needed for a mission which you will receive in the further part of the game. The locations of all the books can be found in the proper chapter of the guide.
Before you head to the library, search the village thoroughly. That way you will find many useful items. Pay special attention to the chest by the furniture store [1]. You need as much as 10 silver keys to open it, but it's well worth collecting them as there are 50,000 gold inside, which can come in useful during the beginning of the game [2].
After entering the Academy building [1], listen to what the curator has to say while searching the bookshelves at the same time. There's some gold hidden there. Once you're done, show the man the Guild Seal [2].
The man will take you to the Reliquary. In the corridor, turn left and you will find a chest with gold [1]. Pick up the content and open the gate indicated by the curator [2].
Inside, examine the first room [1]. On the left you will find a chest requiring a silver key. Inside there's a book. To teach your dog some new tricks, interact with it (A) and then press up on the D-pad.
Once you're done with searching the room, leave it through the exit on the other side. The golden trail will lead you to a broken bridge [1] and a closed door (you need a key to open them; you will gain it in the further part of the game). Jasper will ask you to return to the Sanctuary, which you should quickly do [2].
This time you will be introduced to your father's armoury. It's accessible through the entrance on the left [1]. Inside you can choose one of two weapons: a hammer or a sword [2]. Choose whichever you like and return to the Academy's undergrounds.
To activate the blue field, attack it by pressing X [1]. This way you will create a bridge - cross it to the other side. There you will be attacked by Hollow Men [2]. Kill them, attacking and blocking just like Walter taught you at the beginning of the game.
Once the fight is over, go to the other side and follow the golden trail [1]. To unlock the further path, you have to use Fire ball to hit the red field over the abyss [2]. Press B and point the proper direction.
Stairs leading to the stone platform will be created. Create more by standing on the blue triangles. Try to do it so that you can collect all the treasures [1]. In the first chest on the right there are gauntlets, in the second one a slow time potion and in the chest on the left a summon creature potion Hollow Men will appear from time to time, but they won't pose too much of a threat [2].
Once you're on the other side of the abyss, turn left and jump down by pressing A [1]. That way you will reach a broken bridge [2].
Approach its edge and dive into the underground lake [1]. Swim towards the door on the other side [2], collecting an amethyst on your way (dive by pressing A in the marked spot).
To open the gate, shoot it with a charged Fire ball (hold down B) [1]. Go along the golden trail and you will reach another bridge [2]. This time you need a ranged weapon in order to activate it.
Move to the Sanctuary, pick up the pistol or rifle [1] and use it on the proper field (Y). You can continue forward thanks to the newly created passage [2].
After a longer walk, you will eventually reach the top, where you will find the music box [1]. Pick it up and enter the portal [2].
Listen out to what Theresa has to say [1] and open the newly found item to learn the truth about your brother [2].
Once the cutscene ends, open the next door on the Road to Rule [1] and use the gained seals to open the chosen chests [2]. It's best to choose those which are connected with your weapon of choice and one of those on the left. The expression package is good, unlocking Whistle, Hero Pose and Talk. Using them you will be able to make friends with the city dwellers and receive easy tasks from them.
Having finished upgrading your hero, return to the Academy [1]. After talking with the librarian, Jasper will tell you that Walter is waiting for you in the pub [2].
As you move towards the pub, you should notice a notice with a golden exclamation mark hanging beside the stone wall [1]. If you use it, it will activate one of the mini-games, playing the lute [2].
In the further part of the game you will come across two more similar "games": baking cakes and making armours. They consists of pressing A, X or Y at the right moment. You can earn some gold this way. If you make everything perfectly, the multiplier will increase, but the next round will be more difficult. Unfortunately if you make any mistake, you'll have to start from the beginning. You can stop playing by pressing B between rounds.
Walter, who's waiting in front of the pub, will give you information on the mercenaries and take you to the room upstairs [1]. After hearing out his plan, take the bandit suit [2], change into it and head to the barber.
His shop can be found right behind the white bridge [1]. You need a beard [2] and a tattoo, which together cost 1000 gold. If you don't have enough, you can quickly earn them in two ways. You can play the lute mentioned before, or bake cakes. I'd recommend the later one, as it's easier and faster.
Use the newly gained beard [1] and tattoo [2] in the Sanctuary, just like any other item (LB and RB change the type, e.g. clothes, haircuts and so on), and move to the bandit camp in Mistpeak.
As you approach the gate [1], it will be opened by the guard and you will be able to enter. A few steps ahead the location will be loaded. Right at the beginning, head towards the two guards. Talk with them by choosing the Fart option [2].
Once one of the bandits starts vomiting, move on, cross the gate and begin fighting the bandits [1]. The enemy forces will be quite numerous, but you can quickly eliminate them by shooting the nearby barrels. To hit them, take out a ranged weapon and aim by holding down LT (zoom in by holding down Y) [2].
Once you're done, move along the golden trail [1]. Defeat the next group of enemies just like the previous ones, by shooting the barrels from a distance [2] or with area spells.
After a longer march and a couple fights along the way, you will reach an open gate [1], behind which you will have to fight the bandit leader - Saker [2]. To win this fight easily, try to fight at a distance.
Run around your enemy [1] throwing Fire balls and dodging (B) once you see that the enemy is lightning up a Molotov cocktail [2]. Unfortunately every once in a while Saker calls in backup consisting of a few bandits. It's worth to use slow time potions then (D-pad) and eliminate the enemies with area spells. If you prefer fighting on short range, I'd recommend attacking twice and quickly jumping away. This way you will dodge the strong ground attacks. In case you lose a lot of health, health potions will appear in the lower left corner. Use them with the D-pad. After the fight you will be able to decide your enemy's faith. You can spare him, adding him to your allies on the Road to Rule, or kill to increase your evil meter. Once you're done, move to the Road and perform upgrades. I'd suggest choosing a chest connected with your weapon of choice as well as the family and lover expressions packages. That way you will gain access to various new skills. After spending all your seals, return to Albion.
For defeating Saker, you will receive Saker's Flag [1], which will appear in your Sanctuary. Now you can head to the tavern in Brightwall. After hearing out what Walter and Samuel have to say, press the up arrow on the D-pad to talk with Jasper [2]. You will now learn how to do side missions.
Start off with zooming in Brightwall by pressing A. Some villagers have golden exclamation marks over their heads [1]. Choose one of them to begin a mission. It will become your goal, showed by the golden trail. A description of all the side missions can be found in the proper part of the guide. For completing them, you will receive Guild Seals. After gaining enough of them, the village will become your ally. You can see the numbers and a list of all the missions by pressing Y [2].
Once you complete all the vital missions, go to the village exit where Samuel will present you with a promise of supporting Brightwall [1]. Sign it and head to the Dweller Camp [2].
There you can sign the proper document [1] and then teleport to the Road to Rule. You can open another gate [2], with new skills waiting behind it. I'd suggest holding off with shopping, as the next gate protects really powerful treasures, which cost a lot.
After returning to Albion, you should head to the abandoned monorail station in Mistpeak [1]. You can find it on the opposite side of the lake, looking from the bandit camp side. However before you head out, try to find all the collectibles you left behind and complete new side missions. Their locations have been described in the proper part of the guide. Once you finish your searches, talk with Walter at the monorail station [2].
After watching the cutscene [1] follow your companion [2], enter the lift on the right and go down. Keep following Walter and you will be attacked by Hobbes. This particular type is vulnerable to fire, so use Fire ball.
Once all the monsters all dead, cross the bridge to the other side [1]. More Hobbes will appear here. Some of them are armoured, so they need some more shots to die. More enemies will jump out of the barrels a bit further [2]. Quickly back off to the corridor and kill them from a safe distance.
A couple steps ahead Walter will notice that the enemies have set a trap [1]. The faster way to eliminate them is shooting the exploding barrels [2]. Once they're all dead, move on.
After getting to the Hobbes fortress [1], you will be attacked by a quite numerous group. A good way of avoiding getting hit too much is backing off and letting Walter take the damage. During that time you will be able to calmly attack from a distance [2]. The rifle works well here.
Once you reach Hobbes blocking the passage, turn right and swim along the underground river [1] to approach the enemy from behind. Right after getting onto the shore, take out your ranged weapon and kill everyone from a distance [2]. If you're lucky, the enemies won't even attack you.
Keep moving forward and you will reach a stone circle with Hobbe mages in the middle [1]. They will call forth an army of skeletons, which will attack you. You have to quickly kill all the undeads to eliminate the barrier protecting the mages [2]. Once you're done with that, take care of the mages and lastly any other monsters.
After the fight, enter the portal [1] which will take you to the Road to Rule. Behind the newly opened gate there are four chests [2], out of which I'd recommend spell weave. Thanks to this ability you will be able to wear a second gauntlet and combine the spells. A great set is Ice storm + Fire ball.
To learn how to combine spells, move to the Sanctuary. Jasper should explain you everything. You just have to approach the mannequin with a proper gauntlet equipped [1] and then choose i.e. Vortex + Ice storm [2].
Once you're done with the upgrades, return to the cave and follow the golden trail [1] to Morningwood [2].
Move forward all the time [1] and you'll pass by a path leading to a small hill on the left. At its end there's a chest requiring 10 silver keys and inside there's the first legendary weapon - Souldrinker [2].
Jasper will tell you more about them. They have 3 unique abilities, which you can gain by completing particular tasks. Everything is described in the armoury. Just choose the weapon you're interested in and press Y [1] [2]. You can find the next legendary weapon by following the golden trail. It's worth to equip it, as it's very useful against the swamp monsters. You will find more information about them in the further part of the guide.
A bit further you will finally reach the fort, where a short cutscene will begin [1]. After hearing out the conversation, you can start following Ben Finn, but before doing that it's worth to take a look around and collect the health and time slow potion [2].
Once you reach the mortar [1], it's time for some practise shots. Your first targets are the scarecrows. Aim at them with the analog stick and shoot by pressing A [2]. After destroying two, Hollow Men will appear.
Try to aim at large groups of enemies and take them out with one shot [1] - remember that they hit with some delay. Your helper will inform you where the enemies are. After a couple minute it'll end and you'll have to protect the gate [2]. Run down from the walls, stand in line and shoot from you new pistol.
The enemies will keep on appearing from all sides, but the soldiers will take on most of the damage and you will be able to stack form a distance without having to worry about them [1]. Once all the enemies are dead, the boss battle with Lieutenant Simmons will begin [2].
The enemy has many various attack, but the tactic against him is rather easy. Keep running away from him, shooting with the legendary pistol [2] and dodging his attacks with rolls. After a few hits Simmons will teleport, calling in more allies. Get rid of them with area spells [1] and continue shooting. After a few teleports the fight will end.
Talk with the fort leader [1], sign the promise and teleport to the Road to Rule. Behind the next gate there are 8 chests with skills [2], between them another weapons upgrade.
Once you finish upgrading your hero, return to the fortress and go through the gate to Mourningwood [1]. At the end of the cemetery you will reach an intersection. The left road leads to Sunset House [2]. It's worth to pay a visit there, as the place is full of treasures and other collectibles. It's described in the side missions section.
After collecting all valuable items, follow the golden trail while fighting off the skeletons. There will be lots of enemies, especially during the night, so it's worth to have the legendary pistol equipped. After a longer walk you will reach the village. Once you discover all the treasures hidden in it, you can do some shopping and afterwards talk with Walter in the sewers [2].
After meeting with your old teacher, follow him [1] while ignoring "sightseeing" for now. After a long walk, you will reach the protest site [2].
Watch a short cutscene and follow the golden trail to the resistance headquarters, hidden in the sewers [1]. Once you reach the end of the tunnel, another cutscene will begin [2]. After watching it, go to Page's office.
Listen to what the resistance leader has to say [1] and teleport to the Road to Rule. Time to open the next gate [2]. There's nothing interesting behind it, but if you like magic you can buy Force Push. Once you're done with the upgrades, return to the sewers.
To get in favour of the citizens of Bowerstone Industrial, you have to complete a side mission [1] of collecting 100 Guild Seals. Once you're done, return to the headquarters [2].
After listening to the rebels, Page will give you the clothes you need for the party. Change into it in the Sanctuary [1] and follow the golden trail to the Reaver's mansion in Millfields [2].
Once inside, follow the butler to the main hall [1], where the game prepared by the landlord will begin. Reaver will be turning the circle [2], opening the gates on the arena and your task will be to defeat the groups of monsters.
Firstly you will have to fight Hobbes [1]. There will be three waves of monsters. The first and second shouldn't be too problematic [2], but the third one is rather difficult. Normal and armoured soldiers and mages will start appearing from all corridors. Firstly eliminate the mages, then the riflemen and the normal ones last. Area spells combined with ranged weapons will work best.
Once the fight is over, return to the main hall and head to the next arena [1]. This time you will have to fight Hollow Men [2], so equip a proper pistol. A good idea is to run to the side, wait for the enemies to take interest in your companion and kill them all with some powerful spell.
On the third arena you will meet mercenaries [1]. Just like during the Hobbe fight, firstly kill those attacking from a distance [2] and then the normal warriors. After the fight, the second to last level of the "game" will begin.
It's time for completely new enemies - Sand Furies [1]. They seem dangerous, but they're not difficult to defeat. Keep hiding behind the pillars throughout the fight [2] (avoiding getting shot) and eliminate the enemies one by one. The rifle works best here, as it's hard to catch multiple enemies in the spell.
Once all the Furies are gone, return to the main hall where the last fight will begin. Your enemies will be Balverines [1]. The enemies are not only strong, but also very fast. To not use too many health potions, try rolling all the time around the room and only shoot the chosen Balverine from time to time [2]. A good time to attack is when one of the monsters starts fighting with Page. You can then take care of the others. Balverines aren't high in numbers, so area spells aren't very useful, just like in the previous fight.
After killing the last Balverine, watch the cutscene [1], sign another promise and teleport to the Road to Rule [2]. Upgrade your weapon of choice and return to Albion.
Now you can head to Bowerstone Castle [1] and listen to the king's speech or complete some newly unlocked side missions first [2]. Their description can be found in the further part of the guide.
Once you reach the castle, watch a cutscene [1] and return to the headquarters in Bowerstone Industrial [2]. After hearing out Walter's plans, it's time to head to Aurora. However before you follow Finn in search of a ship, it's worth to take care of all the important things in Albion. You won't be returning here for some time.
After completing all the side missions and doing some shopping, follow the golden trail to the other end of the sewers [1]. Once you're in the docks, follow your companion to the gate and listen to his conversation with the guard [2].
Unfortunately the trick won't work, so you'll have to use force [1]. Wait for Finn to draw the enemies' attention and then kill everyone with area spells. You can also use the nearby barrels by shooting them with a rifle [2].
After the fight go into the warehouse [1], climb the stairs and jump down on the other side [2].
The golden trail will lead you to another group of enemies [1]. Defeat them just like before, talk with Walter and go onboard the ship [2].
After a short cutscene [1] you will land on the shores of a new continent [2].
Follow the survivor and you will reach a cave [1], at the end of which you should see a strange pink barrier [2]. A couple skeletons rest beside.
Search one of them [1] and go down the new passage after the cutscene [2].
After finding the torch, follow Walter to the large cave [1]. You should see a lever, but unfortunately you have to approach it from the other side. Go right [2], jump down (it activates only after Walter gets there) and follow the golden trail.
Pulling the lever will activate the bridge [1] and your companion will cross it [2].
Follow Walter through the next pink portal and a bit further you will have to fight winged shadows [2]. Enemy numbers will be high, but they're not too fast, so just spam area spells (e.g. Shock or Force push) to end the fight quickly.
More enemies [1] will attack you after a longer march and a cutscene during which a torch will go out [2]. Defeat them using the same tactic as before.
Keep going forward until you reach a slope from which you can jump down [1]. Unfortunately Walter will do it too slow and will be eaten by the Crawler. From now you have to manage on your own [2].
Kill another group of weak shadows and move forward all the time [1], until you reach a chamber where a boss fight awaits you [2].
In the first phase of the fight, you will have to have a group of shadows [1]. The only handicap is that you have to dodge the black circles appearing on the ground [2]. The birds which fly out of them deal quite a lot of damage.
Once all the enemies are dead, the next stage of the fight will begin. This time your enemies will be living armours [1]. They're more resistant that the shadows, but there can be only four of them in the location at once, which makes the fight much easier. Try to keep the enemies at a distance all the time and attack them with spells or ranged weapons [2].
In the last phase, the Crawler will turn the nearby winged statues to life [1]. Use a ranged weapon against it as well, and when only it raises its cane, do a roll. This way you will avoid the black circles and rays [2].
Once the monster dies, grab Walter's hand I lead him towards the light [1]. Go forward through the dessert and climb up the stairs, where you will have to decide whether to leave your companion behind or take him with you [2]. Whichever choice you make, Walter will fall of fatigue a couple steps ahead anyway. You have to move on yourself.
Jump off the ledge [1] and start walking through the desert [2]. At some point you will find yourself in the shadow realm and meet your abandoned companion.
Listen to him during the first time [1], hit the swords during the next one [2] and follow him during the third time, until a cutscene will start and you'll land in City of Aurora.
After waking up, go outside following Finn and Kalin [1]. At the top of the stairs, the city leader will ask you to take a look around [2].
Follow the golden trail, reading the notes on the walls [2]. Your dog will be showing you their locations [2].
After talking with one of the citizens [2], return to your companions. Kain will tell you a short story about Logan and will ask you to give a promise [2].
After completing her request, enter the portal [1] and move to the Road to Rule. Behind the last gate there's only one chest [2]. Open it and return to your world.
Once the short cutscene ends [1], talk with Walter and board the ship [2]. It's time to start a revolution.
After beginning the level, run to the very top of the hill [1], killing the attacking soldiers as fast as possible. At the end of the path you will find a mortar [2]. Destroy it with an area spell and wait for the Aurora men to attack.
Once the gate gets destroyed, go down one level and through the hole in the wall [1]. At the end of the path, next to a big tree you will find a silver key [2]. Pick it up and run through the city, killing the enemies on your way.
It's worth to shoot the barrels, it'll speed the fight up a bit. If you want to complete the gnome mission ("Gnomes are Evil!"), pay attention to the buildings on the right (right after going through the gate). A dwarf is hanging from one of them [1]. After a couple longer fights, you will meet with Sabin [2]. Listen to what the leader of the mountain village has to say and follow the golden trail.
Step by the broken fence [1] and shoot the Gnome attached to the wall [2].
A bit further there's a house which you can enter. On the first floor you will find a silver key [1]. Having collected all of them, move on and eliminate further groups of enemies [2].
On your way you will pass by a fence [1] with a statue and a large tree behind it. Go there and pick up the book lying on the monument: "Dangerous Things: Industrial Machinery" [2].
Once you reach the locked gate, circle it from the right side [1]. More soldiers await you there [2]. After a couple more fight you will reach Bowerstone Castle.
Logan will be seized [1] and you will become the ruler of Albion [2].
After hearing out Walter and your new counsellor [1], you can go to the throne room for your first trial [2]. However before you do it, it's worth to finish all the side missions, find all the keys, Gnomes etc. You will find their locations in the further part of the guide. Once you're done, return to the castle.
Your first decision will concern your brother, King Logan [1]. You can either kill him or set him free. Regardless of your choice, you will be moved to the Road to Rule, where Theresa will reveal to you that darkness will reach Albion one year from now [2]. The number of people saved will be influenced by your decisions. As a tyrant you will gain money needed for a proper army quicker, but the citizens will hate you. If you act as a good king, you will earn the people's trust, but will have to use your own money.
You will make the decision later, as for now open the gate and make improvements [1]. After improving your weapon of choice [2], return to the castle.
Your new butler will lead you to the vault [1], where you will have to make a decision regarding the tax levels. Decide accordingly to your character, keeping in mind that lowering the taxes will cause the 400,000 gold which that is already in the vault to disappear. You will need 6,5 million to save every citizen, so think twice before making a decision [2].
Once you're done, you will be moved to Bowerstone Industrial [1]. Talk with Reaver and Page. Another decision awaits you. You can agree to Reaver's proposition and gain 500,000 or build a school and spend 200,000 [2].
After choosing the proper option, return to the castle [1] and decide the future of Bowerstone Old Quarters [2].
Afterwards, a couple days will pass and you will be moved back to the vault. This time you can decide how much to spend on the city guards, losing or gaining additional funds. You will also receive a new schedule.
1. Decide whether to change the castle decorations.
2. Decide Aurora's status.
3. Head out on an adventure.
After making decisions considering the first two cases [1], head to Aurora to complete "The Desert Star" mission. The golden trail will lead you to the Shifting Sands [2].
Move along the trail, defeat the enemies [1] and enter the cave [2]. More fights await you inside. A combination of Blades and Vortex works great here. If your magic is at the maximum level, an area spell should quickly kill everything on your path.
After a short walk you will reach a bridge over a small underground lake [1]. Cross it to the other side and climb the stairs in the sunken oasis. This way you will reach a big room, with the diamond inside [2].
Once you pick it up [1] an army of enemies will attack you, so quickly start charging an area spell. Use it 5-6 times until all the enemies are dead and leave the cave [2]. More enemies will appear on your way, but you can just run past them without a fight.
Once outside [1], use the map and return to your butler [2]. It turns out that the stone is worth 700,000 gold. You can either keep the sum or donate it to the treasury.
This time will begin with a decision on family policy [1]. You can introduce grants and lose 200,000, set a fine for having too many children and gain 200,000 or keep Logan's decrees. You will also receive a new schedule [2].
1. Consider renovating the orphanage in Bowerstone.
2. Solve the problem sewage problem in Bowerstone Industrial.
3. Meet with Page.
After making the decisions [1], head to the old resistance headquarters in Bowerstone Industrials to meet with Page [2]. Your friend will give you the "Crime and Punishment" quest, completing which will give you 50 Guild Seals.
The first part of putting an end to the robberies at the tavern on Bowerstone Market. Go there, kill the bandits hidden inside [1] and pick up the Instructions and the key to the hideout [2].
You will learn the leader of the gang is hiding. The golden trail will lead you to a door below the bridge [1]. Open it and go inside [2].
In the big hall, after a short talk with the leader [1], you will get attacked by an army of thugs [2]. Kill them with 2-3 area spells and move on left.
Having defeated some more bandits, you will reach a corridor with cells. Free the poor fellow trapped there [1] and move on to find the leader. He will send two thugs with Molotov cocktails onto you [2]. There's not too much space to run, so keep rolling around the room and use a weaker spell or shoot with a rifle from time to time.
Once the fight ends, Ferret will try to bribe you [1]. You can accept his offer and gain 100,000 gold. Whatever your decision, the mission will end and you will return to the castle [2].
You have to decide whether to change the alcohol limits [1]. Removing it will make you lose 100,000 gold, banning it will bring 100,000 and keeping the restrictions introduced by Logan won't have any effects. Afterwards the butler will give you your schedule.
1. Decide whether to open the Brightwall Academy.
2. Consider draining the Bower Lake.
3. Meet the worried, wealthy citizen.
After making the decision, head to Millfields to meet with the wealthy citizen [1] who wants to make a donation for the treasury. However in return you have to complete the "Stolen Statue" quest [2].
Head to Silverpines in search of the thieves. After making a few steps, you will notice a white balverine by the campfire [1]. He will disappear quickly. Approach the campfire and read the note on the tree [2]. It will tell you to follow the creature you've seen.
Follow the golden trail until you reach a small village [1]. Listen out to what its leader has to say, leave it through the other side [2] and follow the white creature.
Once you reach the target, the thief will give you a proposition [1]. He'll give you the statue if you go to the village and put out the torches protecting it from the balverines. If you disagree, two creatures will attack you [2]. Kill them quickly and return to the village.
After defeating the balverines there [1], you will have to fight their leader [2]. The white balverine is more resistant, stronger and faster than his subjects, but he shouldn't pose a threat at stage of the game. Use a stunning spell against him (Vortex, Shock) or use time slow potions. A few hits should end the fight.
In return you will receive the statue [1]. Take it back to the owner. You can now decide whether to take the 500,000 gold for yourself or donate it to the treasury [2]. The next day will begin with decision on the Albion finances. To avoid the crisis, you will have to spend 500,000 gold, but it's of course not obligatory. The last schedule is as follows:
1. Consider building an outpost on the desert.
2. Decide the future of Mistpeak.
Once you make all the decisions, the last day before the attack will begin. After hearing out your butler [1], enter the portal and move to the Road to Rule [2].
Listen out to what Theresa has to say and make any upgrades left. Be sure to open with level 5 spells, ranged or melee weapon. After returning to the castle, you will be moved to the streets of Bowerstone which has been attacked by the Crawler's army [2].
The enemy forces will be numerous [1] [2], but if you have a high magic level, all you have to do is spam area spells to quickly clear the square. I'd recommend combining Vortex and Blades. This spells works well against all types of enemies. Once you're done with the first fight, move on along the golden trail and kill the enemies on your way.
Kill the winged creatures just like the ones you've met on the desert [1]. Dodge their spells and shoot from a rifle or use spells [2].
After a couple fights, you will finally reach the Crawler, who will take the form of Walter [1] and attack you [2].
Just like the monster met before, he'll create black circles on the ground [1] and shock waves [2] which can be avoided with a roll. Additionally from time to time he'll teleport behind your back and attack with his sword. Avoid it with a quick forward roll. The best weapon in this fight is a rifle, which you should use after each successful dodge. The Crawler is a very resistant creature, but you should manage it with a few health and slow time potions you should make it through the fight.
Afterwards the final cutscene will play and you will be able to take care of the side missions, achievements and discovering all the secrets. They're all described in the further chapters of the guide.
After talking with the two artists [1], you will learn that they're looking for a missing play which should be at the Academy library [2].
Go inside and follow the golden trail, opening the doors which the ghost will be locking. In the last room you will find a blue glowing book [1]. Pick it up and teleport inside [2].
Listen to the detective [1] and you will learn how to leave this magical world. Your task will be to participate in a play. Start off with putting on the costume found in the middle of the square and declare love [2].
After a short cutscene, dress as a jester [1] and tickle. Now for the last scene. You have to dress as Tytus and kill the incoming gladiators. It's best to use an area fire ball [2]. It should end the fight quickly.
Once the fight is over, you will receive the tragicomedy [1] and will be moved back to the library. Take the play to your employers, watch their performance [2] and collect your reward.
The man dressed as a gnome [1] wants you to find the missing package in Mistpeak Valley. Move there using the map at the Sanctuary. You just need to choose the desired area and press X [2].
The golden trail will lead you to the destroyed wagon surrounded by bandits [1]. Kill all of them, pick up the gargoyle head [2] and head back to your employer at Brightwall. Just put the head on the stone pedestal and watch Brian to end the mission.
Requirements: Gnomes Are Great!
Brian at Brightwall brought his gnomes to life with your help, but now they're causing him trouble. You need to find and help calming them. Talk with the man [1] and go search for the first runaway. The golden trail will lead you to the house in which the gnome is hiding [1].
Once you see him [1], shoot him from the rifle [2] and he'll return to his place in the garden. The location of all the gnomes can be found in the proper chapter of the guide.
After collecting all of them [1], talk with Brian. Follow him to the garden and shoot the gargoyle at the right moment [2]. You will receive the promised Guild Seals and a couple treasures, e.g. the legendary weapon Gnomewrecker.
Teleport to the proper area and talk with Laura standing in front of the bridge [1]. The woman will ask you to find her missing daughter, who probably got list in one of the caves in Mistpeak Valley. Head to the mentioned location, following the golden trail [2].
The girl is at the end of the cave [1], next to some wooden boxes. Grab her hand (LT) and take her to her mother while fighting off the wolves [2]. If you want to hide your weapon and grab the girl's hand, just press A. right after getting to the bridge, the girl will automatically run to the woman and you will receive the prize.
Start off by talking with the farm owner - Bernard [1]. He will give you a chicken suit; change into it in the Sanctuary [2]. There are three chicken groups in the village, your dog will lead you to them.
Once you find one of them, approach it, press A and lead the birds to their owner. The first one can be found when going from the farm towards the white bridge [1]. The second is behind the pawnshop (nearby the Demon Door), and the third can be found by the statue near the village entrance [2].
After you take care of all of them [1], you will have two choices. You can either kill the chickens or spare them [2]. Each decision will of course have an influence on your hero's character.
A trivial mission/ teleport to Mrs. Tibbins [1], take the package and give it to the librarian at the Academy in Brightwall [2].
Requirements: Special Delivery
Go to the library and talk with Saul [1] who will ask you for an escort. If you agree, you will get the Key of Forbidden Knowledge [2].
Grab Saul's hand [1] and go with him to the Reliquary. Keep following the golden trail and fight the enemies on your way and you will eventually reach a locked door [2]. Open it with the key and end the mission.
Requirements: An Ancient Key
After talking with Saul [1], you will receive yet another key. Take it and head to the Reliquary filled with new skeletons. Behind the door to which the golden trail leads you [1], even more fighting awaits you.
Once you kill all the monsters [1], open the chest at the end of the corridor [2] and go talk with Saul. It's best to teleport to him from the Sanctuary.
Requirements: An Evil Presence
After taking with Samuel, the bookshelves in the library will be unlocked [1]. Now you need to find books scattered throughout all Albion and bring them to their proper place. Each book has an assigned stand, so after you find part of the collection, run to each until a proper option appears and press A [2]. The locations of all the books can be found in the further part of the guide.
Requirements: An Ancient Key
After bringing five volumes, Samuel will give you a special mission. He wants you to find the "Book of Mysteries". It can be found in the Chillbreath Caverns in Mistpeak Valley. To find the cave, go to the monorail station [1] and then follow the path along the river towards Brightwall. Turn left into the wood by the second road sign. The entrance is behind the treasure chest [2].
The book is inside a bandit camp, on the other side of the frozen lake [1]. The golden trail will lead you there [2]. In return for bringing back the book, Samuel will give you 10 Guild Seals.
Requirements: Find the "Book of Mysteries"
You will receive this quest after returning 10 books. You need to obtain a book titled " The Invocation of the Watchers", which can be found in Bowerstone Old Quarters. Teleport there and follow the golden trail to the hatch leading underground [1]. At the end of the tunnel, in the right corner of the room there's a golden circle [2].
Shoot it with a ranged weapon [1] and it will change its location and colour. Hit the blue ones with a melee weapon and the red with spells [2].
Repeat the operation until it attaches itself to the wall and one of the bookshelves will move [1], unveiling a hidden room. The book is inside [2].
Requirements: Find "The Invocation of the Watchers"
After returning 15 books, the librarian will ask you to find a book hidden at the cemetery in Mourningwoods. Go there, following the golden trail [1]. Once there, kill the skeletons, wait for the dog to sniff out the book and dig it up [2].
Requirements: Find "The Pangs of Sunset"
Once you have 20 books, Samuel will send you for another one, buried in the Shifting Sands. Just like before, follow the golden trail [1], kill the enemies and dig up the treasure [2].
Requirements: Find the "Reaver on Reaver"
After collecting 29 books, talk with Samuel who will ask you to find the last volume [1] hidden in the nearby Reliquary. Go underground and follow the golden trail [2].
This way you will eventually reach a door [1], which can be opened with the key received from the librarian. Defeat a couple enemies behind them, pick up the last book [2] and return to Samuel.
After teleporting, talk with woman and agree to seduce her husband [1]. Approach the man and press A [2]. After a couple more expressions (just hold A again) you will need to get a ruby.
The golden trail will lead you to the shop [1]. Buy the item for 250 gold [2] and give it to the man.
Use a couple more expression to seduce him [1] and afterwards grab his hand and take him to the nearby bridge by the village entrance [2].
Kiss the victim and propose. After returning to the house of this strange couple, you have two choices [1]. If your hero is good, leave the room [2]. If he's evil, kill the spouse.
Talk with the merchant [1], grab his hand and take him to Brightwall. Mercenaries will be attacking you on your way there, so eliminate them with area spell [2].
The golden trail will lead you to Linda [1], whose fianc has been kidnapped by Nigel Ferrer's gang. Agree to her request and follow her to the nearby building. Once the guard opens the door, go inside and into the cellar [2].
Underground there's a bar full of criminals [1]. Listen out to what their leader has to say al kill them all [2]. The leader will tell you that that the fianc has been imprisoned in the nearby hole, so jump inside.
After landing, grab the prisoner's hand [1] and lead him along the golden trail. A few steps ahead you will come across an intersection. If at the beginning of the game you've decided that Logan should kill the protesters instead of your loved one, you will find her here. You can take Eliza outside, marry her and live happily ever after. Move forward and you will reach another intersection. Turn right [2]. As you'll be leaving the sewers, a group of Hobbes will cross your way. I'd recommend using confusing area spells and finishing off with your favourite weapon.
Right after returning to the surface [1], your companion will ask you whether he should stay with Linda [2]. If you want to be evil, tell him to leave her, and the opposite if you're good. You can also stay neutral, leaving the question without answer. In return you will receive 30 Guild Seals.
Talk with James and you will learn that he's lost his engagement ring, which he was planning on giving to his beloved one [1]. In order to help the poor fellow, follow the golden trail to the district sewers [2].
You will have to fight some Hobbes and renegades, but the enemies fight amongst themselves as well, so you can easily defeat them from a distance [1]. Once you reach the end of the sewer, wait for your dog to discover the treasure and dig up the ring [2]. You can now return to the surface and give it back to its owner.
One of the local prostitutes will ask you to kill her rival living at Bowerstone Market [1]. Follow the golden trail to reach her apartment. To get rid of her, take out your weapon, switch off the "safety mode" (down on D-pad) and attack her 2-3 times [2]. After the execution, return to Deidra to collect your prize.
Your employers are three mages [1]. After hearing out what they have to say, use the magic orb [2] and move to the game arena.
Once in the new world, open the gate in front of you [1] and enter the village. You can now talk with the villagers or head to the man by the exit - Jim [2].
He will tell you [1] that the princess has been imprisoned in the castle on the hill. It can be found now far from where you are [2]. Kill the wolves by the entrance and go inside.
After hearing the baron's speech [1], open the chest in front of you [2]. Pick up the weapon and head deeper into the factory.
At the end of the corridor, use the lever [1] and wait for the wizards to decide what should happen. After a wave of butterflies, the room will get filled with Hollow Men [2]. The creatures will be coming in waves, but a few area spells should get the job done. Once the fight ends, open the next door and go along the rock path. On your way, pick up the shiny object on the right. It's nothing important, but it can give a laugh.
A bit further you will be attacked by Demonic Fire-breathing Chickens of Doom [1]. They shoot fire balls, but are very weak. The quickest way is to use a ranged weapon. The path will then lead you to the last stage of the game, where you will have to defeat an army of Hobbes [2]. Kill all the creatures, focusing on mages in the first place.
After you defeat a couple groups, approach the baron [1]. He's resistant to all attack apart from the sword you found earlier [2]. Hit him with it and choose the ending of the story depending on your character.
Cedric will ask you to murder his friend Alan, who can be found in Bowerstone Industrial [1]. Go there and enter the pub [2].
Your target is a man in a triangular hat, standing by the bar [1]. Take out your weapon, switch off safe more (down on the D-pad) and kill Alan with a few precise slashes [2]. You can now return to Cedric and inform on completing the task.
A criminal named Bob [1] will ask you to murder his old associate, who's currently being held in jail. To open his cell, pull the nearby lever [2] and pay the fine.
Now you can go inside and end Leonard's life with 2-3 quick slashes [1]. Once you're done, return to Bob to get your reward [2].
Benjamina has a rather untypical request [1]. She wants you to go to Rever's place at Millfields and steal his underwear... once you're in his bedroom, approach the bookshelf to the right of the fireplace and press A.
This way you will open a secret passage, leading to a "pleasure" room [1]. The underwear can be found on the cabinet by the bed. Pick it up and return to the crazy fan [2].
Requirements: Pest Control
A man named Rusty will ask you to take him to a safe place, where his creditors can't reach him [1]. Grab his hand and lead along the golden trail to Driftwood [2].
During the trip, you will be attacked a couple times by groups of bandits, but fighting them won't be difficult [1]. Once the enemies appear, start charging some area spell and quickly get rid of them. After getting to the village, Rusty will thanks you and give the prize [2].
One of the merchants in Bowerstone Old Quarters will ask you to murder a certain painter [1]. The artist can be found in Brightwall, right by the village exit [2]. To kill him, take out your weapon, switch off safe mode (down on D-pad) and hit him once or twice. Pay the fine for committing a crime and return to your employee to claim the prize.
Teleport to the woods and talk with the hooded man by the portal [1]. He will order you to kill one of the villagers. He can be found at the end of the golden trail [2].
In order to kill him, take out your sword [1] and press down on the D-pad to turn off the safety mode, which stops you from attacking neutral characters [2]. After two hits your target will die and you will be able to return to your employee to collect the prize.
Requirements: Peace, Love, and Homicide
After teleporting to Mourningwood, follow the golden trail to the Dark Sanctum, where a hooded man will ask you for 5000 gold for research. If you give him the money, a new mission will appear in a couple days.
Requirements: Excavation
This time Lesley will ask you to clear the temple of monsters which are attacking the workers [1]. Go down and kill all the monsters in the room with the sculpture [2]. There's going to be a lot of enemies, but a few area spells should do the trick. You can also run around the room and shoot from the rifle, but it will take more time. Once you're done, talk with the hooded man again.
Requirements: Awakening
After a few days of excavations, Lesley will ask you to find the lever used to activate the furnace [1]. The man will give you the key to the Dark Sanctum [2], where you should head at once.
The entrance to the location can be found on the top of the stairs, behind the large stone sculpture [1]. Move forward until you reach some platforms with blue arrows which you should already know [2].
This time only one arrow per platform works [1] and the others summon skeletons. To avoid the fight, follow the pattern: straight, left, straight. After going up the stairs and defeating an obligatory group of Hollow Men, you will reach another blue arrow [2].
Step onto the first platform and move forward all the time [1]. On the other side, fight some skeletons and activate the stairs on the left. Go down, turn right twice and you will reach another staircase [2].
It will lead you to a room with a sarcophagus [1]. Raise the lid, pick up the lever and defeat the skeletons [2].
Now you can return to Lesley and collect your prize [1]. Pull the lever on the left to burn the poor fellow standing on atop the furnace [2].
Two old ghosts [1] will ask you to dig up a book from their mother's grave in Millfields. Teleport there and follow the golden trail to the cemetery [2].
Your dog will find something by one of the tombstones. Go there and pick up the Normanomicon [1]. As you pick up the book, Hollow Men will start rising from the graves [2].
Kill the incoming groups with the Boneshredder until a bigger skeleton attack you [1]. He will summon minions every time he's left alone, so you have to kill him first. To do that, start running around the nearby tree [2]. This way you will approach the enemy from behind and don't need to fight his minions.
Once the boss dies, go into the crypt from which he came [1]. A book need in a different mission is inside. Pick it up and return to Sam and Max at Mourningwood [2].
Requirements: Bored to Death
Talk with Sam [1] and he will lead you to one of the crypts where his brother has hidden himself. Wait for the door to open and enter the Ossuary [2].
After hearing out Max [1], grab his hand (LT) and lead towards the exit [2].
Unfortunately as tome point the ghost will change into a light sphere and you will have to chase him [1]. Keep following the golden trail and press RT to check the present location of the ghost [2].
After going up the stairs, Max will throw some barrels from which Hollow Men will come out [1]. Kill all the enemies and continue climbing up. Fight the enemies and cross the bridge to the other side [2], where the ghost will fly back down. Jump after him.
On the square by the big tree [1], you will be once more attacked by skeletons aided by ravens. The best way to get rid of the birds is using a ranged weapon [2]. A bit further Max will open another crypt, from which ghost will start coming. They aren't very demanding - two rifle shots or fire balls should be enough for each of them.
Follow the ghost and you will reach a stone monument [1], where a long fight with more waves of Hollow Men will begin [2]. The location is big, so keep running around and killing the enemies from a distance. After the fight, enter the nearby chapel.
In the room with moss on the floor [1], you will get trapped [2]. Luckily Sam will save you in the last moment.
Once the mist blocking the entrance disappears, follow the ghost to the next square with light circles moving on the ground [1]. Stepping onto one of them will summon a group of monsters, so try to avoid them. However if you won't make it, run to the other side of the location to the door leading to the next building and kill the monsters from there. Once there's none left, the gate will open and you will be able to go inside [2].
Another long fight awaits you in the room with organs [1]. Skeletons will show up if you step onto the circles, but additionally Sam and Max will start summoning weaker ghosts [2]. During the fight it's best to use a combination of Fire ball + Force Push and slow time potions, which will let you avoid getting surrounded by the enemies.
After killing enough enemies, a cutscene will begin [1], during which the organs will start shining. You can now approach the nearby book, pick it up and end the mission [2].
A widow will ask you to escort her to her husband's grave [1]. Talk with her, grab her hand and lead along the golden trail towards the cemetery [2].
On your way, you will be attacked three times by a real army of Hollow Men [1]. The enemy forces will be really numerous, so start charging an area spell when only you see the blue flames. A few spells like this should get rid of the enemies and allow you to continue your trip. Luckily you don't need to fight the third group. You just have to quickly approach the grave. The mission will end and the skeletons will stop appearing [2].
In order to reach this location, run to the fortress in Mourningwood and leave it through the gate through which the Hollow Men came. This way you will reach a cemetery [1]. At its end there's a fork in the road. The left path leads to the mansion [2].
After getting there, move forwards while sticking to the left side of the garden. Eventually you should see a big stone summerhouse [1]. Thanks to it you will be able to "create" the destroyed house. To do it, approach it during daylight (!) and remember the poses of each of the statues [2].
1. The man in the hat looks as if he's checking time on his watch [1].
2. The woman to the left of him has her hands spread out and is mourning [2].
3. The second man is pointing with his finger [1].
4. The last character is a woman with her hands up [2].
Once you remember everything, go to Mourningwood for a while and return to the summerhouse. This way you will speed up time and it should by dark at the Sunset House [1]. Now your task will be to place the statues just like they were standing during the day. To do it, approach the chosen character and keep pressing A until it takes the right pose [2].
After completing the mission, the sun will show again and the house will be repaired [1]. Go inside and read the book lying in the first room [2]. The author warns you not to fall asleep inside the house.
Go upstairs [1] and do to sleep on the bed there [2].
You will be moved to a world with a chessboard and a chest in its middle [1]. Once you try to open it, the fight with Chesty will begin [2].
The first stare consists of playing a game of chess. To make a move, choose a piece [1] and then the square to which it should move [2]. You won't need to play a whole game, as after a couple moves your enemy will get angry and destroy the chessboard.
When that happens, talk with him again [1]. This time you will play a special version of chess, in which you have to defeat living pieces. Enemies will appear each time you talk with the chest. They're not very strong, so you should have any problems with defeating them [2].
After the fight, talk with your enemy [1] who will teleport you back the house. Time to take a look around your new mansion [2].
Start off with turning left and go into the room at the end of the corridor. Approach the mirror and you will see that your reflection has a strange glowing skull [1]. You can also see a blue point on the right [2].
You have to move through the room so that the skull gets to that point. To do that, just approach the couch in the right corner of the room, opposite to the mirror [1]. A second point will appear, so repeat the whole operation by going to the opposite corner [2]. The last blue ball will be on the left wall.
Once you activate it, approach the mirror and press A [1]. Now move forward all the time, until you reach a room with stairs on the left. Upstairs you will find yet another room and inside a treasure chest [2]. Pick up the item and return downstairs.
In one of the corners of the room there's a strange green sphere [1]. Shoot it to make the nearby door open. Behind them you will find a chest containing a legendary weapon and more item shelves.
A similar green sphere can be found on the other side of the mirror, in the room with a skeleton and a book. Shoot it as well [1] and open the chest containing a slow time potion [2].
To complete this mission, you have to teleport to Millfields [1] and give one of the ARS members 750 gold for renovation of the bridge [2].
A man named Arthur [1] will ask you to deliver a letter to a Brightwall citizen. Teleport to the village, cross the little ridge and turn right. The addressee will be standing by the well [2]. Just approach him and hold A to finish the mission.
A woman named Katie [1] will ask you to break into a cake factory in Bowerstone Industrial and free the animals held there. Use the key received from her to open the door [2] to which the golden trail will lead you and kill the guards behind it.
During the fight it's best to keep running around the nearby hay balls [1], avoiding the Molotov cocktails. Once the fight ends, run up the stairs [2].
You will find a lever there [1] - use it to open the factory door [2].
Once inside, jump down, defeat an identical group of enemies as before and afterwards pull the lever to free all the animals [1]. Now you can return to Katie and inform her that you've completed the mission [2].
A writer from Millfields will ask you to escort him to the Hobbes cave, where he wants to collect information for his new book [1]. Grab his hand lead along the golden trail [2].
Once inside, head forward all the time and fight the monsters you meet on your way [1]. After reaching the end, talk with Dans to end the mission [2].
To unlock this area, you need to complete the "Restoration" mission. The bridge built thanks to your help will lead you to Driftwood.
Requirements: Restoration
One of the lumbermen will ask you to clear the nearby islands of Hobbes [1]. Follow the golden trail to reach the first camp of these strange creatures [2].
Kill them all and jump off the broken bridge into the water. On the shore on the left there's another group waiting to be taken care of [1]. Once you're done, swim onto the opposite island [2]. Get rid of the two groups there and jump off the nearby cliff. The last group is on the next island. Afterwards return to Robin to collect your reward.
Requirements: Pest Control
Richard will ask you to deliver a letter to the carpenter living in Silverpines [1]. He can be found on the other end of the location, in a house to which the golden trail will lead you. Just talk with the man and the mission will end [2].
The woman will ask you to gather the flowers needed to produce the sacred dies [1] [2]. The location of the flowers can be found in the proper part of the guide.
A woman named Karen will ask you to deliver a package to a hermit who lives on the desert [1]. He can be found in the northern part of the Veiled Path, right before the massive gate [2].
Your employer wants to organize a trip to a new land, but needs money to fund it. To complete the mission, give him 8,000 gold.
Priest Himilkar will ask you to find the statue of Tannar the Great, which is buried in the Shifting Sands [1]. Move to the mentioned location and follow the golden trail [2]. It will lead you to the desert fortress.
Exit through the other side, kill the enemies there [1] and dig up the relict after getting there [2].
Once of the villagers want to sell you an ancient key for 4,000 gold [1] [2]. It opens the door in the north-west corner of the Shifting Sands, where one of the gold keys has been hidden. The precise description of how to get the treasure can be found in the proper part of the guide.
Standing in front of the Catacombs entrance, turn left and go through the passage in the hedge. A bit further you will find a statue [1] and behind it a silver key in the air [2].
The second can be found inside the Catacombs. Pass under the winged statue and turn left at the first intersection [1]. That's where the next treasure has been hidden [2].
Heading from the Dweller Camp towards Brightwall, you will eventually reach the border of the snow. Pay attention to the left side of the path - you will find a stone wall there and a hole in it. Go through it. The path behind it will lead you to a cave full of wolves [1]. The key is at its end [2].
After going out of the cave mentioned before, jump off the cliff on the left [1]. The next key is behind the pile of logs [2].
Head towards the monorail station [1] and turn right before it. That way you will find a mountain path leading to the silver key [2].
The next one is hidden in the Mercenary Camp [1]. It's below the observation tower [2], nearby the arena where you fought with Saker.
In The Hole (the location beneath the monorail station), move forward all the time until you reach a square with barrel stands [1]. Go round it and you will find the next key [2].
Beside there will be another gate, requiring the engineer key [1]. To find it, go forward until you reach the arena where you fought the Hobbe mages [2].
Cross the bridge [1] and turn left. The item will be at the end of the path. Use it to open the mentioned door and pick up the key behind it [2].
To gain the last, head to the monorail station in Millfields [1] and climb up the stairs. The item you seek is behind the corner of the building with posters [2].
After entering the location from the Mistpeak Valley [1], go forward all the time past the bridge leading to the village. This way you will reach a stone bridge. Beneath it is the next silver key [2].
Once you reach the square with a well, turn right [1]. The item you're searching for is beside the laundry, behind the wall [2].
For the next key, you have to move to the Academy entrance [1] and go along the left wall. The key will be floating in the corner of the garden [2].
Head to the Reliquary below the Academy, where you should go to a broken bridge [1]. Jump off it into an underground lake and get onto the surface on the other side [2].
A bit further there will be a corridor with a closed door and a skeleton [1]. To open it, use fire ball to light all the torches [2]. Behind the door is the key you're searching for.
To get the next one, return to the main path and go straight until the first fork. Turn right behind the small pile of debris and you will find a chest [1]. Open it and climb up further. Once you reach the very top, use the lever found there [2].
Apart from summoning monsters, the mechanism will cause a staircase to appear beside the platforms [1]. Go upstairs and pick up the key [2].
The only silver key in this location can be found at Sabin's farm. To get it, leave the village after signing the oath [1] and immediately return. The gate will be opened and the key is behind the house on the right [2].
Head to the small village in Silverpine, where you will find the mine entrance [1]. The key has been hidden at the end of the tunnel dug by the miners [2].
Once you return to the surface, exit the village through the gate beside the Moonshine Cabin [1]. A couple steps afterwards turn right into the woods and the narrow path will lead you to the second key [2].
Right after teleporting to the market, move forward. Right before the castle entrance, on the left there is a building called Hauteville Heights which you have to buy [1]. Go to the backyard and pick up the silver key [2].
To the second one, return to where you appeared after the teleporting here and cross the bridge to the other side [1]. Go down the nearby stairs onto the embankment and go as far to the left as you can [2]. Behind the crates there is the key and a treasure chest.
The next key is in the underground complex to which the door below the bridge leads [1]. It becomes unlocked during "Crime & Punishment" by the end of the game. Once underground, move forward all the time until you reach the cells [2].
On the right (behind the door) there will be stairs leading to the lower level [1]. Go down and pick up the key lying in the cell [2].
During "The Battle for Albion", once the gate by the mortar gets destroyed [1], go down and through the hole in the wall [2].
At the end of the path [1], by the big tree you will find the silver key [2].
Go deeper into the city and you will meet Sabin [1]. A bit further there's an open building, which you can enter. On the first floor you will find the silver key [2].
Once you end the mission at the fortress, go out through the gate from which the Hollow Men came [1] and turn right. There you will find a bunker with a boarded up entrance. Destroy the blockade and pick up the key behind it [2].
After entering the Ossuary (requires "Gone, but Not Forgotten"), take a look around the crypt on the left [1]. The key is hidden inside one of them [2].
To get the next one, go up the stairs to the top of the nearby building [1] and jump down through the gap in the balustrade on the left [2].
Head to the forest village and turn left before the entrance (behind the drowned platform). Stick to the rocks surrounding the village and you will reach the ruins [1] behind which the silver key is hidden [2].
To reach this location, go to the fortress in Mourningwood and leave it through the gate from which the Hollow Men came. This way you will reach a cemetery [1]. At its end there's a fork in the road. The left path leads to the mansion you're searching for [2].
Right after entering the location [1], go off the path to the left. There will be a rock and behind it the first silver key [2].
Pick it up and move towards the house, sticking to the right side of the garden [1]. Behind one of the trees, by the rocks, you will find the next silver key [2].
Head to the cemetery by the Demon Door [1]. The key is opposite to the entrance [2].
If you go to the monorail station and start going towards the lake, you will see a wooden fence by the road [1]. Jump over it and run forward along the road. At its end you will find the key [2].
Now return to the main route and head towards the lake. Turn right into the forest beside the road signs pointing Bowerstone Market. This way you will reach the Dankwater Cavern, opposite to a small lake [1]. Jump inside and swim left. The key is waiting for you there [2].
Opposite to the monorail station, you will find rails leading to the mine with a boarded up entrance [1]. Get rid of the planks with a couple sword slashes and enter the cavern. At its end you will find the key.
To get the next one, you have to complete "Reaver's Unmentionables". That way you will reach a secret room inside Reaver's mansion [1]. The silver key is floating behind the bed [2].
After completing "Hobnobbing with Hobbes", rest for a couple days and afterwards return to the cave [1]. Stick to the left side and you will reach an underground lake [2].
Enter it and swim maximally to the left [1]. The narrow path full of Hobbes will lead you to the key [2].
The second silver key can be found in the same cave, but on the right end of the lake. You will also find a small hill there [1] and the key atop [2].
In order to unlock this location, you need to complete "Restoration". The bridge which will be built thanks to you will lead to Driftwood.
Go to the biggest island of the archipelago and then enter the cave opposite to the small harbour [1]. Inside the first key is hidden [2].
When you exit the cave, turn right [1] and climb the next island. Right before the small group of houses, jump off the cliff on the left. The next key awaits you there [2].
Starting from the Shifting Sands entrance, move downwards all the time and turn left by the second banner [1]. The silver key has been hidden behind the rocks [2].
From the market place [1], head along the path beside Shackleram's House to the very top of the hill and turn right [2].
This way you will reach a stone arch [1]. From it, jump onto the roof of the building below [2] and from between the houses and towards the floating key.
From the City of Aurora, head beneath the big stone arch marked on the map [1] and turn left behind it. You will find the first key between the rocks [2].
Once you pick it up, return to the main path and move further forward [1]. The second silver key is floating by the stone ruins [2].
To get the next one, head back to the city and turn left behind the stone arch [1]. The key will be hidden in the corner [2].
Inside the underground palace to which "The Desert Star" will take you [1], move forward all the time until you reach the first set of stairs. On the left you should see a stone door [2].
Above it there is a yellow sphere [1]. If you shoot it, it will move and you will have just a couple seconds to make another shot. If you won't make it, it will return to its original position. The best way to hit it is to shoot without aiming. Just stand in front and keep pressing Y. once you shoot 3-4 times, the door will open and the silver key will be waiting behind them [2].
The next one is in the room with the Desert star [1]. To the left of the pedestal with the diamond [2].
Head to the very end of the location, right before the huge gate at the top of the stairs [1]. The key can be found on the right side, in front of the prophet's camp [2].
Go down a couple levels and on the left you will see a stone gate [1]. Use it to move to Enigma. Inside you will find another similar gate, which is unfortunately locked [2].
In order to open it, shoot the yellow sphere from a ranged weapon [1]. A group of monsters will attack you on the other side. Once they're all dead, the camera will point your attention to extinguished torches [2].
Lit them up using Fire ball and the nearby door will open. Go out through the second hole on the left [1] and turn right. In the middle you will find the key [2].
After going out of the resistance main headquarters turn left [1] and cross the stone bridge to the other side [2].
On the right you should see a crane [1]. Right below it, beside the river shore, you will find a sewer entrance. Inside, turn right and at the end of the path you will find the silver key [2].
In order to get the next one, return to the bar by the resistance main headquarters. Exit it, keep moving right until you reach a big factory with an open door [1] by the pier. Inside the building, go up the stairs on the left and a cloud of steam will block your path [2]. To get rid of it, you just need to pull the nearby lever. Afterwards push the one on the right and then one the left once again. Afterwards use the first mechanism again and pick up the silver key.
Head to Nigel Ferrer's hideout, to where you went during "Kidnapped". After defeating the group of bandits [1], jump down and turn right on the first intersection [2].
Pay close attention to the left wall. You should see a boarded passage there [1]. Destroy the planks with any spell [2] and pick up the silver key [2].
Once you become the king of Albion, head to the bridge with the view over the docks [1] and turn into the street on the left [2].
Behind the steel gate you should see a warehouse entrance. Go inside and climb up the stairs on the left [1]. At the top you will find an elevator and inside a silver key [2].
The books hidden throughout whole of Albion are connected with "The Pen is Mightier...", which you will receive from the librarian at Brightwall. The locations of all 25 volumes can be found below and the other five are awarded for completing missions for Samuel. Their description can be found in the side missions part of the guide.
Head onto the hill [1] opposite to the village leader's house. The first book has been hidden inside the wagon [2].
Go onto the first floor of the inn beside the pawnshop [1]. The book is lying beside the bed [2].
Turn right behind the small stone bridge and go to the furniture store [1]. The book is lying on the windowsill at the back of the building [2].
The next book is inside the Two-Knock House (to the left of the Academy), on the first floor [1]. First you have to buy the property for 4175 gold [2].
After entering the Reliquary hidden below the Academy [1], turn right. The book is on the table by the bookshelf [2].
After completing "An Ancient Key", you will unlock a hidden room [1]. The book is in the corner of the room [2].
Head to the opposite toward the Mercenary Camp edge of the lake and from there along the path into the mountains (along the shore). By the second road sign turn left into the woods [1]. The little mountain path will lead you to a treasure chest and a cave [2].
Inside, keep going forward and turn right behind the first intersection [1]. Follow the path towards a chest with wooden crates beside [2]. The book is lying on one of them.
The second book can be found at ticket office beside the monorail station entrance [1]. It's right beside the window [2].
During "Bored to Death", you will fight a skeleton which will come out of a crypt [1]. Defeat him and go inside to find the book [2].
Go inside the Reaver's mansion and head to the room on the left [1]. The book will be lying on the table by the window [2].
After completing "Hobnobbing with Hobbes", wait a couple days and return to the cave [1]. To find the book, stick to the left side. This way you will reach an underground lake [2].
Enter it and swim to the far left. On the small fragment of land there will be a table [1] with a book lying on it [2].
Go to the village at the end of the woods [1] and approach the building on the left. The book is lying on a chest beside the tattoo shop [2].
The next book can be found in the Ossuary, the location which you will visit during "Gone, but Not Forgotten". Underground, climb the stone stairs onto the top of the first building [1] and turn right. The book is lying on the balustrade beside the bridge [2].
Right after moving to the location, follow the wood path until you reach a village [1]. The book is lying on wooden crates, behind the first building on the left [2].
To reach this location, run to the fortress in Mourningwood and leave it through the gate from which the Hollow Men came. This way you will reach a cemetery [1]. At its end there's fork in the road. The let path will take you to the mansion [2].
After reaching the location, go to the summerhouse with sculptures on the left side of the garden [1]. The book is lying on one of the wooden benches [2].
Exit the resistance main headquarters, turn left and go into the nearby bar [1]. The book is on one of the tables [2].
The side mission "Kidnapped" will lead you to the hideout of Nigel Ferrer's gang [1]. The book is on one of the tables in the first room [2].
Enter the Cock in the Crown (centre of the location) [1] and go up the stairs onto the first floor. The book is lying on one of the tables outside the rooms [2].
Cross the river and run towards Millfields. Behind the gate, there will be terraced houses on both sides of the road [1]. Buy the third one on the right, called Dollhouse [2]. The book can be found on the second floor, lying beside the bed.
During the battle for Albion, after talking with Sabin, you will pass by a fence [1] with a sculpture and a big tree behind it. Go there and pick up the book lying under the sculpture [2].
In the cave to which the "Desert Star" will lead you, go forward all the time until you reach a bridge over an underground lake [1]. Cross it to the other side and turn left. The book is lying on a fragment of the balustrade [2].
Go to the temple and approach the main altar [1]. The book is lying on its left wing [2].
From Shifting Sands entrance, keep going straight until the first buildings. Afterwards turn left and pass under the big stone arch [1]. On the left there's a small chapel and the book is on it [2].
Go inside the castle, climb up the stairs and turn left [1]. You will reach the royal bedroom. On the left there's a small room and the book is on one of the beds there [2].
To unlock this area, you need to complete the "Restoration" mission. The bridge built thanks to your help will lead you to Driftwood.
After completing "Restoration" and " Gift Wood for Driftwood", head onto the largest island on the left [1]. You will find a mine entrance right beside the path [2].
Go inside and take a good look around [1]. The book will be lying on the nearby crates [2].
Head onto the opposite towards the bandit camp edge of the lake and from there follow the path towards the mountains (along the shore). Turn left into the forest by the second road sign [1]. The small mountain path will lead you not only to a treasure chest, but also to a cave [2].
Once inside, move forward all the time until the exit on the other side [1]. Outside, just a few steps separate you from the gold key [2].
To unlock this area, you need to complete the "Restoration" mission. The bridge built thanks to your help will lead you to Driftwood. Additionally in order to get the key, you have to complete: "Pest Control" and "Gift Wood for Driftwood".
After getting to the location, go to the nearest village on the island [1] and afterwards turn right. Between the buildings you will find a bridge leading onto the rock and a blue switch there [2]. If you hit it with your sword, it will change its location. Hit the blue ones with melee weapons, yellow with ranged and red with spells.
Follow the strange sign [1] and you will reach the top of a hill, where a teleport will be activated [2]. It will transport you onto a path onto which the gold key has been hidden.
Head towards the large gate at the end of the path, paying attention to the right side. Right before the tall stairs you should see a stone door leading to a location called Enigma [1]. Go inside and shoot the yellow sphere with a ranged weapon [2]. A group of monsters will attack you on the other side of the passage.
Once you kill them all, use Fire ball to light the nearby torches [1], opening the next gate. Exit through the second hole on the left and turn right. Apart from the silver key, there will be also three coloured platforms [2]. Step onto them in the following order: yellow, blue, yellow, red, blue, red, blue, red.
If you do it correctly, the next stone doors will open [1]. Kill the monsters and exit through the right hole. At the end of the path you will find the gold key [2].
First you have to complete "The Key to a Greater Key", thanks to which you will gain the key opening the gate in the north-west corner of the Shifting Sands. To reach it, start at the City of Aurora and head towards the stone arch marked on the map [1]. Pass under it and keep moving forward. The gate is at the end of the path [2].
Inside the ruins you will eventually reach platforms with blue arrows [1]. Stepping onto the proper one will cause another square to appear, but choosing the wrong one will summon a group of monsters. The proper path is as follows: straight, right, left, right, straight [2].
This way you will reach a room with a button mounted in the floor [1]. Step onto it and return to the first platform. Now you need to follow this pattern: right, forward, right, forward. Once you use the second switch, more stairs will appear and the gate on the other side of the room will open [2].
Behind it is the gold key [1] [2].
After entering the Reliquary in the Academy [1], turn right on the first fork and once again on the other side of the stone bridge. If you come across any locked doors, come here again once you complete all missions for the librarian [2].
Behind the stone gate you will find a room filled with bookshelves [1]. Above one of them there is a yellow sphere [2]. Shoot it with a ranged weapon and it will change its location and/or colour. Attack the red ones with magic, blue with melee weapons and yellow with a rifle.
After a few shots the door will open [1]. Behind it you will find stairs leading to a next sphere [2].
Hit it, jump down [1] and repeat the process [2].
Once you get rid of all the skeletons, a platform with a blue arrow will appear by the passage [1]. Step onto the shining triangles and you will successively create stairs which will lead you to the Golden Door [2].
Enter the Catacombs in the garden and go forward all the time until you reach destroyed columns on a rocky path. Turn left and you will see se door.
The door can be found on the right side of the garden, right next to the mansion.
Complete "Gone, but Not Forgotten" to unlock the Ossuary. After going underground, go up the nearby stairs onto the top of the building [1]. On the left side you will find the Golden Door [2].
A man living in Brightwall will give you the "Gnomes Are Great!" mission. After completing it, leave the village for a couple days and another quest will unlock: "Gnomes Are Evil!". Brian will ask you to find his companions who had come to life and ran all over Albion. Their locations can be found below.
Go inside Brian's house. The Gnome is hanging on one of the walls.
Cross the white bridge by the entrance and go to the back of the building on the left [1]. The Gnome is standing in the middle of the chimney [2].
While going towards the Academy you will pass under a stone bridge. Right behind it turn right. The Gnome is standing on a rock behind the large building.
This time you need to go to the Reliquary beneath the Academy. In the room with platforms [1], go to the other side and instead of jumping down, go around the stone wall. Behind the corner there is the Gnome [2].
The last refugee is also at the Reliquary. After jumping down off the broken bridge, go forward a few steps until you reach a corridor with torches and a skeleton with a note [1]. The Gnome is hanging on the wall behind the balustrade on the right [2].
The only Gnome in this village can be found by climbing the path opposite to the leader's hut. Right before the first bend, turn left [1]. The Gnome is hanging from a rock, beside the stone wall [2].
The valley with the Demon Door ends with a frozen waterfall [1]. Above it you will find the first Gnome [2].
From the abandoned monorail station, go left [1] and you should see a small path in the woods. It leads to a silver key but you will also find a gnome there [2].
While going from Brightwall towards the Dweller Camp, cross two bridges and turn left by the road sign. This way you will reach an abandoned camp [1]. The Gnome is on the rock on the left [2].
The fourth Gnome is inside a cave [1] with a silver key. To reach it, step onto the forest path on the left, a few steps behind the last wooden bridge (going from the Dwellers Camp). Right after going inside, take a look at the vault of the cave. The Gnome is hanging beside the stone pillar [2].
The next Gnome can be found is the cave with the gold key. To reach it, go to the abandoned monorail station and from there head towards the mountains, following the path along the lake. Turn left by the second road sign [1]. The little path will lead you to a cave [2].
Once inside, move forward all the time, paying close attention to the left side of the path. At some point you should see a frozen lake, destroyed bridge and a group of bandits there [1]. On the middle there's a big stone pillar with a Gnome at its top [2].
Head to the Mercenary Camp [1] and move forward until the second gate. Behind it you should see a water tower [2]. The Gnome is at its top.
To get the next one, head to the abandoned monorail station. Ride the elevator down and keep moving forward. After a short walk you will be attacked by Hobbes. Defeat them and go round the nearby wreck [1]. You will find the next Gnome there [2].
The last one is quite nearby. Follow the tunnel until you reach the arena on which you fought with a group of Hobbe mages [1]. The Gnome is hanging on the nearby wall [2].
Beside the resistance headquarters' entrance there is a pub [1]. Go left of it and you will reach a stone bridge. On the other side, by the water level, there is the Gnome [2].
One you shoot it down, turn right and you will see a crane by the river shore [1]. Right below it there's a second sewer entrance. Once underground, go left on the first intersection [2] and forward on the second.
The Gnome is hanging below the ceiling, where a small ray of light is falling into the sewers [1] [2].
Return to the pub by the headquarters and turn right after leaving it. Go forward all the time and you will reach a factory with an open door and a stone bridge beside [1]. Go to the other side of the canal. On the right wall of the building in front of you hangs the next Gnome ready to be shot down (above the skull poster) [2].
Head to Nigel's band hideout which you have visited during "Kidnapped" [1] and jump down through the hole [2].
Turn right at the first intersection and go straight through the next one [1]. At the end of the path you will find the Gnome [2].
The last Gnome is in one of the cages in the cake factory [1]. To get there, complete "Animal Liberation". The Gnome is in the corner in the room with the lever [2].
During the battle for Albion, after going through the first gate [1], pay close attention to the buildings on the right. The Gnome is hanging from one of them [2].
The next one is a bit further, beside the broken fence [1] which you will find after meeting with Sabin.
Exit the temple and run forward to the sea shore [1]. The Gnome is hanging from the wall of the building on the right [2].
From the Shifting Sands entrance, run forward until the first buildings. Turn left at the fork and go under the stone arch [1]. The Gnome is hanging on its other side, above the small chapel [2].
The first Gnome can be found in the small village [1], hanging above the mine entrance [2].
The second is hidden a bit further. From the village, head towards the cemetery. Behind the crypt [1] you will find a path which leads to a tall wooden tower. One of the gnomes is hanging from it [2].
Buy the building to the left of the Cock in the Crown pub and go to the back of the house [1]. The Gnome is hanging on the wall by the door [2].
Cross the bridge and turn right. At the end of the street there will stairs leading onto the wall surrounding the city [1]. Climb them and you will see the Gnome on the wall of the tower in the middle of the wall [2].
To find the next one, go down on the other side of the wall [1]. The Gnome is hanging on the nearby wall [2].
Go to the monorail station and from there along the path towards the lake [1]. Turn right by the second torch by the path. The Gnome will be standing on one of the rocks [2].
After shooting down the last one, run along the path until you reach a fork in the road [1]. Turn right and behind the stone bridge - left [2].
On the right you will be passing old ruins [1]. The Gnome is hanging on one of the stone arches [2].
Once you exit Reaver's mansion, go down the nearby stairs [1] and turn right. The Gnome is standing in the corner of the wall [2].
While going from the monorail station towards the lake, you will pass next to a wooden fence on the left and then the Bowerstone Market road sign [1]. Turn right into the forest by the sign. This way you will reach the Dankwater Cave [2].
Go inside and run forward while paying close attention to the left side of the cave [1]. After a few steps you should see a Gnome hanging from the wall [2].
A bit further, turn maximally to the right [1] and examine all the rocks. The next Gnome should be there [2].
To unlock this area, you need to complete the "Restoration" mission. The bridge built thanks to your help will lead you to Driftwood.
After entering the location go straight to the lake shore and turn west [1]. On the left you will find a path between the rocks which will lead you to the Gnome [2].
On the third island from the shore go right until you see a lonely house [1]. Stand behind it and swim to the fragment of land visible on the left. The Gnome is sitting on one of the rocks [2].
Head to the fortress and then leave it through the gate from which the Hollow Men came. The path will lead you to a cemetery. Once you reach the first tombstones, turn right [1]. The Gnome is hanging from one of the stone walls [2].
Go to the Ossuary and go straight all the time until you reach a square with a big tree in the middle and turn into the street on the right [1]. It will lead you to a treasure chest - a few steps before it, between some crypts on the left you will find the Gnome [2].
After entering the village at the end of the forest, go straight while sticking to the right side. Inside the chest you will find the Old Kingdom Face Tattoo, ant behind the rock on the left - the Gnome [1]. In order to hit him, go onto the path leading towards the sewers and turn right (between two tunnels) [2].
To reach this location, go to the fortress in Mourningwood and leave it through the gate from with the Hollow Men came. This way you will reach a cemetery [1]. At its end there's a fork in the road. The left path leads to the mansion you're looking for [2].
In order to find the next Gnome, to towards the house while sticking to the right side of the garden [1]. The Gnome will be standing on a rock, nearby the silver key [2].
Head to the castle kitchen, the entrance is nearby the garden [1]. The Gnome is standing below the ceiling, above the big wine barrel [2].
To shoot the next one, go to the garden, stand in front of the Catacombs entrance and turn 90 degrees to the left [1]. The Gnome will be sitting on a small fountain [2].
After starting a revolution and overthrowing Logan, head to the Catacombs. Go down the tunnel below the statue [1] and turn right on the other side [2]. The Gnome will be sitting behind the pillar.
The first Gnome can be found on the pillar right beside the entrance to the City of Aurora [1] [2].
The second one is sitting on the rocks [1] [2], beside the underground palace entrance in which you were searching for the diamond ("Desert Star").
Inside the ruins mentioned above [1] there's yet another Gnome. Go straight all the time and you will reach a bridge over a small underground lake [2]. Cross it to the other side. A few steps further there will be a sunken oasis.
Go onto the stairs there [1] and upstairs you will find a Gnome attached to the nearby wall [2].
From the City of Aurora, head towards the stone arch marked on the map, paying close attention to the stone walls on the left [1]. On one of the walls there's the last Gnome in this location [2].
Right after entering the location, turn right [1]. You should see a Gnome hanging on the rock [2].
The second can be found by going straight towards the large gate. He will be sitting on a rock, beneath the Enigma entrance [1] [2].
The next Gnome is standing on a stone pillar, a few steps above [1] [2].
The last one can be found inside the Enigma, the ruins to which the entrance can found between the second and third Gnome [1]. Once inside, shoot the yellow sphere above the stone gate with a ranged weapon [2].
On the other side a group of monsters will attack you. Kill them all and then use Fire Ball to light all the torches [1] and go through the second hole on the left. The Gnome can be found in the collapsed passage [2].
The priestess living in Aurora will give you the "Temple's Treasure" quest, asking to find 30 flowers. After collecting 5 plants of each type, you can return them to the woman, unlocking a dye. You can use it to change the colour of your character's tattoos. The location of all the flowers can be found below.
Head to the wharf, jump into the water and swim to the left [1]. On the land, between the rocks you will find the first flower [2].
After collecting it, head towards the centre. You will pass by a small wall on the right with a chapel behind it [1]. Go round it and you will discover the second flower [2].
To get the third one, turn left on the market. This way you will reach a stone arch [1]. Don't pass below it, instead go right. In one of the houses you will find the flower you're looking for [2].
Return to the arch and climb the hill [1]. On the right there should be the next flower [2].
The last flower in this city can be found before the passage to the Shifting Sands [1]. It's growing on the right side of the path, not far from the banner [2].
Right after entering the location from the City of Aurora, go left [1]. In the corner between the rocks you will find an orange flower [2].
Go back and go down the stairs [1]. The second flower is growing below the nearby stone pillar [2].
Take it and go right and then left [1]. The next flower is hidden beside the stone pillar [2].
To get the next one, move towards the stone arch marked on the map, sticking to the left side of the gorge [1]. The plant is growing between some rocks [2].
On the other side of the arch, run forward all the time and search for a rock standing out of a dune [1]. Beside it there will be a fragment of a pillar and behind it the flower [2].
Face the arch and go straight and a bit to the left. Behind the dune [1], by the wall, there will be the next flower [2].
Once you collect it, return to the previous flower [1] and go straight towards the big ruins [2].
After a few steps you will reach a characteristic fragment of a building sticking out of the sand [1]. Turn 90 degrees to the left. Once you reach a stone wall, turn right and pick up the plant [2].
The next flowers can be found inside the Sandfall Palace. To get to it, return to the beginning of the location [1], go down the stairs and turn right. The gorge with red flags above will lead you to the entrance [2].
Inside the palace, go straight until you reach a stone staircase [1]. Go downstairs and behind the balustrade on the right you will find the first flower [2].
Move on and you will reach a palm surrounded by a balustrade [1]. Turn left and pick up the flower hidden behind the tree growing by the shore [2].
After collecting it, return to the stairs and go to the other side of the stone bridge [1]. Keep going straight and you will reach some flooded ruins. Go to the left edge, where right beside the stone circle you will find the next flower [2].
In the middle of the location you will find a staircase leading up [1]. Move round it from the right and you will find the next plant [2].
Climbing the mentioned stairs, you will reach a room with a rectangular water tank [1]. Standing inside it, turn right and you will see a passage leading to a smaller room [2].
Go inside [1] and pick up the flower hidden right behind the corner [2].
The first flower can be found right after teleporting to this location [1]. Just turn right and approach the stone wall [2].
The second is a bit further, between the third and fourth statue [1] behind a pile of debris [2].
To get the next plant, move forward while paying close attention to the left side of the path. You will see a stone door there [1] - the flower is beside it [2].
The next one is a bit further, in the place where four statues are standing in a row [1]. It's growing in the middle of the road [2].
A couple meters beside you will see a small staircase [1]. Climb them and collect the next flower [2].
Afterwards jump back down onto the path and go straight all the time. One flower is on the left [1] and the second on the right [2].
Climbing the next staircase, you will reach a fork in the road. On the right there will be the Enigma entrance [1]. You'll return there later on, for now go left. The next flower will be growing on the right [2].
Move on, sticking to the left side of the path. One of the flowers can be found a bit behind the two statues [1] and the second behind the nearby pile of rubble [2].
The third one is growing right beside the large gate [1], at the top of the hill [2].
Once you collect them all, return downstairs and enter the Enigma [1]. Move forward all the time and you will reach a room with extinguished torches [2].
Pick up the flower growing in the middle and then use Fire Ball to light the torches [1]. That way you will open the nearby gate. Go out through the second hole on the left and pick up the last plant [2]. Now you can return to the priestess and collect your reward.
Right after getting out of the village, turn right [1] and a bit behind the pawnshop you will find the Door [2]. To open it, you have to bring a child. First of all make sure you have the Lover Expression and Family pack unlocked at the Road to Rule and then make one of Brightwall citizens fall in love with you. Marry him, buy a house, take your partner to the bed and choose to have sex without protection. You will have a child. Now you need to wait a couple days for the kid to grow up and starts walking. Once it does, grab its hand, lead to the door and start playing with it. The door will start crying and open.
This door will open only to those who don't care about their looks [1]. First you have to put on some weight. Move to Brightwall and drink all the beer in the pub and eat mutton at the nearby market. Just approach the chosen item, buy it and choose to eat/drink once it starts floating above your head. Repeat the process several times. If the shops run out of goods, go to sleep and a supply will arrive in the morning. Once you're gat enough, it's time to choose a proper dress. Change into pyjamas in the Sanctuary, dye it brightly and get rid of all tattoos. Looking like that, stand in front of the door and wait for it to open [2].
In order to reach this location, run to the fortress in Mourningwood and leave it through the gate through which the Hollow Men came. This way you will reach a cemetery [1]. At its end there's a fork in the road. The left path leads to the mansion [2].
The door will open only if you become the king/queen of Albion.
To open this door, you have to defeat the last boss (Crawler) [1] and become maximally good or evil. [2]. The fastest way to change your morality is to transfer money in or out of the treasury.
Once you accomplish all of that, approach and listen to the door [1] and go inside [2].
To open the door beside the village [1], you will need a maximum level of ranged or melee weapons and any legendary weapon with all upgrades [2]. The door will open once you take it out in front of it.
In order to walk through this door, you have to invite another player and use love expression in front of the door (e.g. proposal). However only your character will receive the prize, the other player will have to do it once again on his own.
There are 50 legendary weapons in the game, but only you can obtain only 30 of them yourself with one hero. To collect them all, you'll have to complete the game a couple times or exchange with other gamers through Xbox LIVE!, as each character receives a random package of weapons/ The weapons can be bought at the blacksmith's in a couple cities in Albion or found in the locations listen below.
Location
Description
Mourningwood
Exit from The Hole, cross the first lake and you will reach a small bridge. On the other side, on the left, there will be a small hill. At the top there's a chest requiring 10 silver keys and inside a legendary weapon.
Mourningwood
Inside the chest in the middle of the path leading to the fortress.
Mourningwood
Inside the Ossuary, behind the door requiring a gold key.
Sanctuary
Obtain 5 million gold, step onto your treasure in the Sanctuary and pick up the key hidden above. It will open the chest beneath the gold pile. To reach it, spend or transfer all your money to the castle. Inside the chest you will find the legendary weapon.
Brightwall
Complete "Gnomes are Evil!". In return you will receive the legendary rifle.
Sunset House
The weapon can be found behind the door requiring a gold key.
City of Aurora
The first weapon has been hidden behind the Demon Door and the second inside the chest (20 silver keys) in the temple.
Bowerstone Castle
The weapon is inside a chest requiring 50 silver keys, which has been hidden in the castle garden, to the right of the entrance to the Catacombs.
Millfields
The weapon has been hidden inside the chest requiring 20 silver keys, which is behind the house in front of the Demon Door.