Remember Me Walkthrough
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Welcome to the walkhrough for Remembe Me, where you’ll find step-by-step instructions on how to navigate the campaign and tips to tackle every combat scenario. Taking place in a future where memories can be rewritten, Remember Me stars a lost soul named Nilin. A massive corporation controls access to everyone’s memories, and it’s up to Nilin to bring their tyranny to an end — and maybe learn about her own lost past. Join the walkthrough below for combat strategies, advice on combo choices, and guides on how to defeat every boss.
There’s more info to recall on this french-developed Capcom joint. Check out the list of Remember me achievements or trophies to see what challenges await. Or dig deeper into the game with our list of Remember Me cheats, where you’ll find achievement guides, easter eggs, secrets and unlockables of all kinds.
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Episode 0
Follow the on-screen prompts to move and get to your feet, then proceed forward down the hallway in front of you and continue walking behind the indicated flying robot to make a left at the end of the corridor.
Continue following the flying robot to take your place in the line ahead and step continuously towards the front of it until the chair at the end malfunctions, then press the indicated buttons to approach the partially open door on the left and activate a short cut scene.
Afterwards, make your way down the corridor in front of you on the right to trigger another cut scene and encounter a charging robotic sentry.
Push yourself forward down the corridor ahead to flee from the robot currently in pursuit and weave from side-to-side between the crate obstacles laid out in front of you.
Maintain a safe distance from the red laser grid nipping at your heels to stay out of the enemy’s reach and approach the small door that opens in the upper left corner ahead to escape the charging robot.
Following another short action sequence, navigate through the hallway in front of you to reach the large re-lit platform in the next room and approach the active machine on your right to complete this episode.
Episode 1
After the opening cut scene, press the indicated buttons to dodge the first Leaper that charges towards you and continue evading the surrounding hostiles that lash out each time an exclamation point symbol appears above their heads.
Roll to a safe distance from the pack of leapers and follow the on-screen pomp to enter the Sensen Menu, then choose Combo Lab from the list of options and use the two available Pressens on the right to complete the combo on the left.
Once a new 3-hit combo has been created, exit the Combo Lab to return to the game and use the combat strikes you’ve just acquired to attack the nearby group of hostiles.
Sprint towards the gang of leapers to execute running strikes and perform an evasive maneuver when you see the exclamation point icons appear to avoid taking damage each time.
Increase the frequency of your combo strike attacks as the enemy numbers dwindle and stay on the move consistently by dodging or sprinting as a means of remaining a hard target to hit.
Defeat the surrounding group of leapers to activate the next cut scene, then chase after the creature that disappears around the corner ahead of you on the left and follow the corridor forward to yourself at the SAT Hatch against the opposite wall.
Make a right to exit the tunnel and continue your conversation with Edge, then approach the wall lit up by flames ahead on the left and jump to grab ahold of the top.
Climb along the top of the wall towards the right to pull yourself up onto the next available ledge and proceed forward down the path ahead, then grab the ledge above at the end and shimmy across it to the left.
Ascend to the next pipeline above to continue moving forward and jump across the gap at the end to drop down into the area below, then approach the indicated wall around the corner to climb up it and pull yourself on top of the left-side structure to escape the Leaper’s lair.
Follow the tunnel around to reach the subway train at the end and pass through the open door below on the left to enter the car, then make your way up the tilted floor to spot the fleeing creature again at the top and exit the underground area to activate a cut scene.
Afterwards, drop over the indicated ledge beside you to reach the streets below and proceed forward across the bridge above to continue pursuit of the creature on the run.
Cross the next bridge ahead on the left to grab the next indicated ledge on the other side and shimmy towards the right along it to climb up onto the rooftop at the end, then approach the floating view-screen beside you to learn about the Errorist.
Make your way across the next bridge ahead to turn left on the other side and ascend the brick wall by using the indicated climbing points, then shimmy around the corner above and follow the on-screen prompts to execute a Back Jump.
Vault over the next ledge to land in the area on the other side and approach the nearby group of enemies to activate an action sequence, then enter the Sensen Menu to choose the Combo Lab again and use the available Regen Pressens to create a new 5-hit Combo attack.
Execute your new 5-hit combo on the nearby enemies to regenerate health and keep an eye on the leapers crawling along the surrounding walls to anticipate their attacks, then continue striking and dodging them in this manner to clear out the remaining hostiles in the area.
Approach the padded red-lit wall in the corner to climb over the top of it and back jump to grab the ledge across from you, then shimmy towards the left to transfer between the grip points ahead and below.
Climb up onto the next red-lit landing below to the left and proceed forward to jump across the gap ahead, then access the SAT Hatch in the nearby corner and ascend the steps beside you to activate the Cart at the top.
Chase after the creature that emerges in front of you and jump the next gap in the walkway ahead, then turn left on the other side to climb up onto the metal platform above and use combo-strikes to defeat the leapers that suddenly drop from the ceiling.
Enter the Combo Lab again to purchase Pressens with the PMP you have earned and create a new combo, then return to the game to proceed forward across the metal platform and jump the gap at the end.
Ascend onto the next metal platform to climb the pipe against the wall in front of you and maintain pursuit of the creature fleeing above, then catch collide with enemy to activate a short action sequence and transfer to the small indicated ledge on the right.
Jump to the next small ledge located directly beneath the blast of steam and wait for it to momentarily dissolve, then continue your ascent to grab onto the section of pipe above on the left and proceed upward to activate a cut scene at the top.
Afterwards, dodge the Skinner creature charging towards you to roll to a safe distance and quickly sprint back towards him to execute a 3-hit combo.
Watch for the flashing red warning icons that indicate the Skinner’s incoming attacks and dodge each one of them successfully to survive this fight, then continue rolling to a distance from this boss and running right back in for a succession of combo strikes.
Continue wearing down the Skinner until a group of additional leapers enter the area to back him up, then defeat each one of these lesser enemies one-by-one to take the boss out of Berserk Mode.
Return to striking the Skinner with combo-hits on the run until he eventually falls over dead, then activate the Crane in the corner to rotate the machine’s arm and climb to the top of it.
Shimmy around to the other side of the top of the crane’s arm and back jump to the ledge across from you, then climb onto the next landing to approach the sealed door ahead and wait for it to be cut open.
Jump through the hole in the wall to grab the ledge on the opposite side of the alley and shimmy across it towards the right, then climb on top of the bridge at the end to activate a cut scene.
Afterwards, head right to jump through the break in the railing ahead and grab the pipe extending from the wall below to drop into the next area.
Move left to pass in front of the fish stand and make a right at the red-lit street corner ahead to pick up a Mnesist memory, then turn around to cross the bridge on the right and proceed forward to climb the indicated ladder in the distance.
Activate the Catwalk ahead on the left to extend a bridge between the buildings and move across it to repeat the same action on the other side, then jump the next gap to reach the opposite balcony and turn right to access the metal boards in the corner.
Press the indicated button to kick down the metal boards and enter the room on the other side to defeat the next wave of enemies that appear, then jump through the opening ahead to grab the metal beam hanging outside and climb around it towards the right to jump over the the top of the billboard at the end.
Continue moving around towards the right between the indicated climbing points and pull yourself onto the metal platform at the end, then clear the gap ahead to climb across the ledges on the left and back jump towards the opposite building to activate a short action sequence.
Climb up onto the next landing above to the right and ascend the walls ahead to continue forward at the top, then proceed past a series of gaps and pipes to drop into the area on the other side.
After pulling yourself onto the collapsing metal catwalk, sprint forward across it to make a right at the end and stick to the left side of the corridor to avoid falling into the abyss.
Jump the next two gap to slide down the ladder on the building outside and use the indicated climbing points to ascend onto the rooftop above, then proceed forward around the walkway in front of you to activate the Cart at the end and arrive inside The Leaking Brain.
Approach the bar to speak with Headache Tommy and activate the next cut scene, then follow the on-screen prompts to rewind the memory until the viewpoint rotates around behind the doctor and you discover the blurry square of static that’s hiding a capsule attached to the top of the hospital machine.
Continue rewinding the memory until the viewpoint rotates around to the opposite side of the bed and select the anesthetic mask on the patients face, then wait for the doctor to rush over to the console after the hospital machine starts flashing red and untie the indicated wrist strap to complete this episode.
Episode 2
After the opening cut scene, turn left down the alley ahead to reach the city streets and make a right to pass through the archway that reads: St- Michel.
Enter St-Michel to activate another cut scene, then proceed forward to make the first left ahead down a narrow alleyway and continue running to eventually collide with a robot.
Following the next short sequence, descend the steps in front of you to pass through the doorway at the bottom and make a left to activate another cut scene.
After the police have spotted you, run towards them to attack the nearest one with a series of combination strikes and follow the on-screen prompts to dodge the remaining two officers so that the combos remain unbroken.
Defeat the police officers with the help of Finishing Moves to acquire a key and approach the green trash bins in corner behind you to collect a SAT Hatch, then climb up the indicated ledge on the right to proceed forward over the wall and back jump to the opposite red pipe.
Ascend the red pipe to reach the yellow-lined wall panel on the left at the top, then back jump to land on the rooftop behind you and proceed forward across it to climb up the ladder ahead.
Approach the upper right corner of the next landing above and vault over the railing to activate a cut scene, then follow the on-screen instructions to activate your new Sensen Fury ability and defeat the group of cops that have dropped down in front of you.
Enter the Sensen Menu to construct a Cooldown Pressen and return to gameplay, then fend off the surrounding enemies until you can use your Sensen Fury to eliminate the second wave of police officers.
Climb up the red pipe in the corner and transfer over to the top of the billboard beside you as soon as the first image panel begins to turn, then shimmy quickly towards your right to reach the opposite end before the ad changes back.
Jump to the ledge in the corner to climb through the open window open and proceed forward to exit the apartment, then continue towards the right to reach the next open alleyway and clear the gap to grab the metal post across from you.
Shimmy along and transfer between the ledges to your left, then drop onto the next rooftop below at the end and ascend the incline beside you to climb the wall in the right corner.
Clear the gap on your left to grab the opposite ledge and wait for the burst of electricity above to recede, then ascend to the overhead ledge and head right as the next power surge dies down on the other side.
Continue towards the right to land on the balcony below in the corner and approach the shrubs to find a Mnesist, then return to the previous white drain pipe and climb down it to reach the courtyard at the bottom.
Move through the nearby open door to activate a cut scene, then proceed forward around the circular walkway to eventually meet up with Bad Request and press the indicated button to steal his memory.
Follow the on-screen prompts to activate the Remembrane in front of you and tail Bad Request’s to reach the next one ahead, then use the Remembrane again to access the console in the corner and tap the indicated buttons to synchronize the necessary information.
Make a right down the next corridor to learn about your Focus Gauge and use Sensen Fury to eliminate the pair of cops ahead, then turn around to climb the ladder against the wall and activate the Remembrane at the top to hack another control panel.
Grab the top of the red pipeline beside you to ascend to the next ledge above and shimmy right to assume a back jump positioning, then wait for the floating robot to come within distance and launch yourself off the wall to grab onto it.
Climb the ladder above on the next wall and proceed forward at the top to watch a cut scene, then activate the Remembrane in front of you and follow in it’s exact footsteps across the buildings ahead to avoid being detected by the security cameras.
Activate the next Remembrane to mime the running jump it takes and crash through the glass to land in the apartment below, then proceed forward to climb the staircase against the opposite wall and collect the Focus Boost at the top.
Descend back down the staircase to turn around at the bottom and move into the room in the right corner ahead, then climb over the balcony railing to back jump to the drain pipe behind you and ascend it to back jump again at the top.
Climb up onto the next rooftop to encounter another wave of police officers and defeat them quickly with the help of Sensen Fury, then use Cooldown Pressen combos to quickly reactivate this ability constantly and defeat the remaining enemies in this area.
Ascend through the open window ahead to enter the building and turn left to reach the edge of the dangerous drop, then jump to grab the wall across from you and climb up towards the right to access the next available floor above.
Make your way up the next set of steps ahead on the right to activate the Remembrane at the top and follow exactly in its footsteps to avoid being detected, then use the second Remembrane to hack another control panel on the landing above and enter the building in front of you.
Activate the next Remembrane to hack another control panel and close the shutter to trap the nearby security drone inside the apartment, then turn around to exit the room and clear the pair of gaps beside you to climb through the open window above at the end.
Climb the wall above the door beside you to reach the floor at the top and head right to defeat the next group of policemen that descend from the open window, then vault over that same ledge to land in the area on the other side and move up the steps nearby to receive your new objective.
Jump the next gap ahead between the buildings to shimmy towards the right across the ledge and ascend the first available column to activate a cut scene, then continue moving right to reach the metal platform at the end and watch a short action sequence to fall to the ledge below
Wait for the first two panels of the billboard beside you to turn blue, then transfer onto the top of the advertisement and quickly proceed forward across the next four panels ahead.
Once the last row of panels turn blue, shimmy across them quickly to clear the gap at the end and head right to ascend the next drainpipe around the corner.
Climb up onto the metal platform at the top of the drain pipe and vault through the first available open window nearby, then proceed forward to drop into the next hallway on the other side and navigate around it to exit the building.
Head forward across the helipad in front of you to activate a cut scene and encounter the first boss, Kid X-Mas.
As soon as the boss battle begins, activate your Sensen Fury ability and charge towards X-Mas to starting wearing him down with multiple combo strikes.
Continue striking X-Mas until he starts defending himself, then roll backwards to a safe distance and dodge any attempts of his attempts to attack you.
After X-Mas has failed repeatedly in his attacks, sprint at him from a distance to execute a combo on the run and continue this combat tactic until the first cut scene is activated in which the boss acquires the Spammer weapon.
Roll back and forth across the ring to dodge the incoming projectiles that boss fires from his spammer weapon, then gradually move in closer to X-Mas until you can execute attacks that will be blocked and dodge his retaliating uppercut to get around behind him.
Perform a series of Cooldown Pressen combos to access your Sensen Fury ability again and use it to inflict damage upon the boss at the next available moment, then continue this method of attack to activate another cut scene.
Afterwards, run in a circle around the area to weave around the flashing red rings that X-Mas implants in the ground and dodge the next round of projectiles fired from the boss’ spammer weapon.
Stand by one of the red rings in the ground to draw the boss in closer and evade each of his attacks until he accidentally punches one of these explosive traps, then use Cooldown Pressen combos to trigger the Fury ability again and wear down X-Mas to activate the final cut scene.
Press the indicated buttons as they appear during the action sequence that follows to eventually defeat X-Mas, then overload his memory to acquire the Spammer weapon and receive your next objective.
Follow the on-screen prompts to fire your spammer at each of the surrounding forcefield’s anchors, then approach the indicated emergency door nearby to open it and complete this episode.
Episode 3
After the opening cut scene, climb the steps ahead on the left to navigate through the slums at the top and approach the indicated door lock in the corner on the other side to jam it with your Spammer.
Proceed forward through the door you open with the Spammer and read the next set of instructions that appear in regard to the Scaramechs, then shoot the one on the wall ahead to gain a PMP bonus and turn right down the alleyway to descend the staircase around the corner.
Continue through the alleyway to reach the burning wreckage on the streets at the end and create a new 6-hit combo for yourself, then use it to defeat the nearby pair of enemies and use the Spammer to unlock the door on the right.
Pass beneath the open doorway to make your way around the next corner and stop in front of the electrified pool of water, then unlock the door in the distance ahead to the right and proceed forward using the corridor beside you.
Follow the next alleyway around to eventually reach an open area at the end occupied by multiple enemies and activate a cut scene, then press the indicated buttons to target and shoot the Prowlers clinging to the surrounding walls.
Use your Fury ability to starting clearing out the wave of enemies and roll to a safe distance from the hostiles on the ground as often as possible to continue targeting the Prowlers on the walls, then execute multiple Cooldown Pressen combos to re-access Fury and defeat the remaining threats in the area.
Look for the red neon sign nearby that reads: Janine is Waiting and use your spammer to unlock the two shutters above it, then ascend up them to climb across overhead obstacles on the left and vault over the top of the Bits ad against the wall.
Back jump to the railing across from you to climb forward around it and ascend to the next ledge above at the end, then proceed towards the right to clear the next gap ahead and drop down to reach the balcony area below.
Vault over the next series of obstacles ahead to land in an open balcony area at the end and activate Fury to start eliminating the surrounding wave of hostiles on the ground, then roll continuously to a safe distance from the white tower in the center and shoot down the Prowlers clinging to to it before they can attack.
Use Fury and high frequency combo-strikes to eliminate the surrounding group of enemies, then shoot the indicated white control panel in the corner to lower the ladder and climb up it to jump to the next small ledge above on the left.
Make your way around the corner to climb onto the next rooftop and swing across the gap ahead to proceed forward, then unlock the door on the left to reach the area in flames on the other side and cross the catwalk below to descend the steps in the back right corner.
Activate the next crane in front of you to clear a path and jump across the gap to proceed forward, then follow the walkway around to unlock the shutter at the end and drop down into the area below.
Continue left down the alley beside you to activate a cut scene, then proceed forward to hit the Floodlight ahead on the left and scare away the enemy hiding in the dark.
Move into the floodlight’s beam and turn left to activate the next one, then continue through the darkened corridor ahead to switch on a third floodlight at the end and climb the ladder against the wall to reach the metal walkway at the top.
Unlock the door towards your right to enter the next room ahead and activate another cut scene, then immediately switch on the floodlight in front of you and use combos strikes with dodging maneuvers to start attacking the group of surrounding enemies.
Activate your Fury ability to starting defeating the creatures with more efficiency and switch on the nearby Floodlight each time it goes to keep the enemies at a disadvantage, then finish clearing the area and unlock the door in the corner to exit this room.
Jump the next gap in front of you to climb out onto the next indicated ledge and transfer to the electrified fence on the building across the alley once it temporarily deactivates, then ascend to the top and continue moving towards the left to execute another back jump.
Proceed forward along the next ledge to perform another back jump in front of the red neon sign at the end, then climb up towards the left to reach the balcony railing around the corner and activate a cut scene in which you fall through the floor below.
Make your way into the next area ahead and unlock the door on the right to activate the indicated wall in the left corner, then climb on top of it to drop down over the other side and unlock a second door standing in front of you.
Turn on the floodlight in the corner to your right and eliminate the surrounding enemies that appear by first activating the Fury ability, then finish clearing them out one-by-one until the light is sabotaged for good.
Follow the on-screen instructions to activate your Sensen DOS ability and reveal the invisible enemies in front of you, then attack the closest with a series of combo strikes until the surrounding hostiles disappear again.
Stay on the move and use your Spammer to target the enemies hiding in the dark, then continue dodging the surrounding hostiles as you also eliminate them one-by-one and execute Cooldown Pressen maneuvers to reactivate the Sensen DOS ability.
Finish clearing the area to activate the Monitoring Platform and another cut scene, then climb the green laser-lined wall in front of you to back jump onto the crate that’s descended from above and make your way to the top of it to reveal the Locking Bars.
Use your Spammer to target and rotate the Locking Bars in front of you so that a unbroken green laser line runs from the lowermost block below on the right to the uppermost one on the left.
Ascend the green-lined path you’ve created to reach the top of the wall and back jump to the next metal platform above, then climb into the tunnel on your right to clear the gap ahead and climb left along the opposite ledge.
Continue moving down across the indicated series of ledges to climb up the ladder at the end and stop the industrial fan at the top to pass safely through the giant rotating blades, then drop into the next area below to descend the steps on the right and activate the Delivery Drone at the bottom to open the doors beside it.
Turn around from the room you just opened to approach the opposite end of the walkway and vault over the next pair of indicated railing ahead to encounter another group of enemies in the area below, then use combo attacks to defeat the surrounding hostiles and activate a cut scene.
Afterwards, approach the edge of the platform in front of you to start clearing out the enemies that ascend into the area and activate Fury to increase your killing efficiency.
Use Cooldown Pressens to defeat the next wave of enemies that climb onto the platform and re-activate your Fury ability to finish clearing the area, then follow the on-screen instructions to learn about the Junk Bolt upgrade and fire one into the structural weakness to destroy the winch.
Fire two Junk Bolts at the pair of indicated crane cables in front of you to seal Leapers’ tunnel and dodge each of the attempted strikes from the surrounding enemies to get a clear shot, then use combo attacks with your Fury ability to finish clearing the area of hostiles and activate a cut scene.
Afterwards, blast through the nearby structural weakness at the bottom of the ladder to drop into the next tunnel below and proceed forward through it to follow the pipeline around until you reach the open shaft at the end.
Jump to the ledge across from you to drop into the next area below and use combo attacks to attack the enemies ahead without falling off the side of the walkway, then use your DOS ability to stun the surrounding hostiles and launch them into the acid pools.
Proceed forward through the tunnel and use the ledges on the right side wall to clear the next gap ahead, then jump to the pipe at the end to land back on the walkway and destroy the structural weakness nearby to enter a hidden room.
Climb the next ladder above to move forward through the subway station at the top and descend the steps ahead to reach the train at the bottom, then enter the last car on the left to make your way back towards the front of it and encounter Johnny Greenteeth.
Approach Johnny Greenteeth to activate the next action sequence and open the door in front of you to defeat a group of enemies in the car behind it, then unlock the second door ahead to encounter another wave of hostiles and activate your Fury ability to fight past them.
Shoot the structural weaknesses on either side of John Greenteeth to close the cabin door on him and steal his memory to activate a cut scene, then follow the tracks behind you to enter the next area on the left and follow the walkway forward to jump the gap at the end.
Make your way down and across the cavern area below to duck beneath the gate around the next corner, then use the Spammer to help you eliminate the group of enemies on the other side and vault over the indicated railing nearby.
Descend the next set of steps to play the Remembrane at the bottom and follow Johnny Greenteeth’s hologram through the alleyway on the left, then continue using the remembrances to pass safely through the minefield and ascend the indicated wall on the other side.
Climb across the indicated ledges towards the right to reach the next available roof above and jump to the metal railing past the gap ahead, then move to the left along it to scale the side of another building and drop off the beam above at the end to land on the ground below.
Play the remembrances to follow Johnny Greenteeth’s image safely through the minefield and hack the next control panel to deactivate the explosives, then approach the manhole on the ground beside you to watch another action sequence and encounter s robot enemy.
Sprint to safe distance from the robot and roll sideways continuously to dodge the crates this hostile throws towards you, then continue evading the enemy’s attacks and fire Junk Bolts to inflict damage.
Use your DOS ability to stun the Zorn and continue launching junk bolts into its weak spots, then dodge the enemy’s jumping strikes so that its fist embeds in the ground and return to attacking the indicated body parts.
After removing the robot’s arm, stay on the move to avoid the enemy’s next round of attacks and damage the Zorn’s other limb to reveal a weak spot on its chest.
Remain at a safe distance until you can target the enemy’s structural weakness and fire junk bolts into it to drop the robot to one knee, then approach the Zorn at close distance to activate an action sequence and press the indicated to execute a termination.
Open the manhole cover to activate a cut scene and complete this episode.
Episode 4
After the opening cut scene, proceed forward through the tunnel and wait for the security drones flying above to pass by so that you can continue into the next corridor ahead.
Climb up into the next area you see above marked “Construction Site” and vault over the railing at the top to land in the area below, then activate the floodlights repeatedly to defeat the next wave of enemies that appear with combo strikes and your spammer.
Finish clearing the area to ascend the indicated pipe against the wall and transfer across the next series of ledges at the top to drop to the floor at the end, then enter the room in front of you to acquire Drone Detection and unlock the nearby door to reach the construction site on the other side.
Approach the entrance to the corridor ahead on the left and wait for the drone to appear from around the corner, then follow behind it to avoid detection and stand in corner with red markings on the floor at the end of the next hall.
Wait for the drone to turn around and pass by you, then proceed through the darkened corridor ahead to continue avoiding the robots’ detection and spring behind the ones in the circular room at the end to climb the ladder in the corner.
Back jump to the platform across from and proceed forward to climb up onto the next ledge, then follow the walkway around to cross the gap at the end by moving sideways along the wall and activate control panel on the other side.
Make your way down the stairs beside you to enter the glass cell that rises into place and activate the next cut scene, then follow behind the drone that approaches from ahead and duck into the first room on the right to avoid the robot on its return trip.
Proceed forward around the cellblock to encounter the prisoner in the corner and dodge the next drone ahead, then enter the door on the right pass through a blue-colored corridor and descend the steps at the end to evade another drone at the bottom.
Enter the next corridor below on the right by maneuvering around the drones and unlock the door ahead to pass through another hallway on the other side, then approach the corner to activate a cut scene.
Afterwards, follow Sgt. Vaughn to activate an action sequence around the next corner ahead and pass through the same door he does to enter the Locker Room.
Move towards the group of guards behind the first row of lockers and attack them with a series of combination strikes, then activate Fury to finish clearing them out and defeat the second wave of enemies that enter the room next.
Approach Vaughn’s fallen body to steal his memories and exit the locker room through the same door to play the Remembrane on the other side, then unlock the door in front of the hologram to proceed down the next corridor and enter Enforcer HQ around the corner to encounter the Heavy Enforcer.
Move in a consistent backwards circle to keep a safe distance from the Heavy Enforcer and destroy his shield by firing junk bolts into it with your Spammer, then approach this enemy at close-range to defeat him using a series of combo strikes and open the next indicated door to exit the room.
Pass through the next two doors to enter a gym area and defeat the group of enemies waiting inside by using the same methods you used before, then follow the on-screen instructions to set off a Logic Bomb and incapacitate the next wave of enforcers.
Use combo attacks to finish clearing the gym and exit through the indicated door to navigate the corridor on the other side, then descend the steps on the right to play another Remembrane and hack the next door below to unlock it.
Head through the next orange-lit area to pass through the door on the right and activate a cut scene, then proceed towards the right around the cellblock and hide behind the surrounding columns each time the light rotates in your direction to avoid the Brain Drainer.
Continue using the columns as cover to reach the open cell at the end of the walkway and enter it to play the Remembrane inside, then push the button within the toilet to activate a cut scene.
Afterwards, descend the stairs outside the cell to reach the area below and continue avoid the drones to reach the next red-lit corridor around the corner.
Approach the fleeing inmate in the next area below to encounter the flying robot and open fire on this enemy immediately with your spammer, then focus your next series of attacks on the ground enforcer and roll away from the projectile launched from above.
Use combo strikes to finish eliminating the ground enforcer and stay on the move to avoid the projectile fired by the flying robot above, then wait for the enemy to change locations and open fire with your spammer again to inflict damage.
Defeat the flying robot to encounter the next wave of enemies and use the same methods as before to eliminate them, then climb the steps in the corner to unlock the door at the top and enter the red-floored corridor on the other side.
Pass through the first door ahead on the left to enter Interrogation Room 06 and approach the one-way mirror to activate a cut scene, then steal Madame’s memory while her back is turned and exit to your left.
Unlock the next two doors to reach the courtyard outside and activate an action sequence, then enter the building in front of you to navigate the corridor inside and approach the red forcefield bubble in the open area at the end to watch another cut scene.
Afterwards, roll away from the flying robot as it smashes into the ground and attack the closest ground enemy that emerges from the surrounding doors.
Continue using combo strikes to fend off the wave of ground enforcers and roll away from the flying robot each time it launches itself towards you, then finish clearing the area to acquire the Rust In Pieces ability and execute this maneuver to turn the next group of enemies against each other.
Work as a team with the flying robots to eliminate the ground enforcers and finish clearing the area for a second time, then continue using your various abilities to eliminate the remaining waves of hostiles and unlock the Tower Entrance to play the next Remembrane.
Follow Madame’s hologram through the next corridor to ascend the steps at the end and play the Remembrane at the top to follow the image down the hallway on the right, then acquire the Aug Eye and approach the door on the opposite side of this area to unlock it.
Play the Remembrane in the next room to acquire a new combo and use it to help you defeat the surrounding group of enemy holograms, then execute various Sensen ability maneuvers to finish clearing the area and enter the Administration building to ride the elevator to the level above.
Following the next cut scene, proceed forward through the unstable area to clear the pair of gaps ahead and activate an action sequence in which you encounter Madame.
Use combo strikes to attack the enemy ahead and roll backwards when you see the shadowy figure passing by above to shoot Madame down, then assault her at close range to inflict further damage until she disappears.
Attack the surrounding ground enforcers until Madame’s ghostly image suddenly appears nearby you, then use your Sensen DOS ability to incapacitate her and approach the fallen boss at close range for another round of combo assaults.
Continue striking Madame until she disappears again, then roll away from the whirlwind symbols that consistently appear on the floor to avoid taking damage and attack the next group of enemies that appear to re-fill your gauge.
Disable Madame with another Sensen DOS strike and continue draining her health with combo attacks until she disappears again, then move between each of the impostors that appear next and hit them one-by-one until you find the real boss.
Strike Madam with a series of combos until a red circular symbol appears around her, then roll away to a safe distance to avoid the incoming attack and fend off another wave of ground hostiles until you can shoot the boss out of the sky with your spammer.
Use the DOS ability to discern the real Madame from her wave of impostors and continue dodging the incoming projectiles she sends your way, then drain the boss’ health to approach at close range and press the indicated buttons during the next action sequence to win this battle.
Approach the fallen Madame to overload her memories and acquire the Force Spammer, then use this new device to lock onto the Memory Server in front of you and raise it into the air.
Walk around to the back of the raised server to target it again with your Force Spammer and run sideways towards the right to shift the device horizontally until it locks into place at the end, then wait for the memory server to return and move it left along the next track overhead.
Lower the missing piece in the track above to complete the railing, then continue moving the server along the track to lock it into place at the end and finish releasing the prisoners’ memories to activate a cut scene.
Rewind the next memory until you see the two blurry images appear on the coffee table and select the side table to shift it over to the left, then continue rotating around the scene to select the gun and cock it.
Continue traveling backwards through the memory until you can select the bottle and knock it over, then play the scenario forward again to deactivate the suitcase and watch the scene now unfold into an accidental murder to complete this episode.
Episode 5
After the opening cut scene, use your Force Spammer to raise the neon billboard out of the electrified pool of water and hold it in place as you safely proceed forward through the area to climb the steps on the other side.
Enter the forbidden area on the left to unlock the next door around the corner and continue following the walkway to raise the shutter at the end, then proceed into the alley on the other side to encounter a group of enemies and remain at a distance to defeat them with the help of your spammer.
Finish clearing the area to pass through the red-lit room nearby and ascend the indicated wall in the corner to reach the corridor at the top, then navigate the hallway ahead to climb the ladder at the end and unlock the door above to enter the dressing room on the other side.
Break the indicated lock at the back of the room to raise the shutter and enter the open chamber on the other side to activate a short cut scene, then make your way to the left around the walkway and approach the elevator to lift it as high as it will go.
Vault through the opening in the railing to grab the side of the elevator and climb around it to execute a back jump, then pull yourself onto the circular metal platform and approach the opposite end to clear the next gap.
Climb up onto the next walkway to proceed towards your left and ascend the wiring in the corner to move across the top of the large billboard above, then transfer to the ledge at the end to reach the overhead balcony and proceed forward to trail behind the drone flying ahead.
Hide in the alcove to the right to sneak past the drone and continue moving forward around the walkway without being detected to reach the closed shutter at the end, then use your force spammer to raise it and follow the next flying robot to duck into the first available room in the corner.
Vault through the indicated window to execute a back jump on the other side and drop to the ground below to enter the next building in front of you, then climb the ladder on the left to transfer to the adjacent ledge at the top and perform another back jump to reach the opposite landing.
Ascend the rooftop in front of you to make a right around the next corner and activate a cut scene, then jump to the neon sign across the gap ahead to climb over it and transfer to the pipe on the right to reach the indicated ledge above.
Use the billboard railing to climb across the gap between buildings and drop to the ledge below on the other side, then proceed forward to lower the pair of shutter at the end and jump onto them to eliminate the enemies that suddenly appear.
Jump from the awnings to climb along the side of the next balcony ahead and ascend onto the rooftop at the end to proceed forward, then clear the gap below to proceed forward and grab ahold of the indicated ledge on the wall above.
Transfer between the series of indicated ledges to land on the rooftop at the end and vault over the railing ahead to reach the area below, then enter the light to defeat the surrounding wave of enemies and use your DOS ability to reveal the invisible group of hostiles that appear next.
Execute combo strikes and another series of DOS attacks to finish clearing the area of invisible threats, then climb the indicated drainpipe to reach the rooftop above and vault over the railing ahead to land in the next area below.
Clear the gap beneath you to pass through the nearby orange door and wait for the drone on the other side to move all the way towards the right, then head left down the hall to unlock another door and proceed forward to eliminate the enemies that appear ahead.
Pass through the next door in front of you to reach the area being patrolled by a pair of drones and follow the closest one as it enter the enclosure nearby, then shut the door behind the robot to trap it inside and continue around the corner ahead while still avoiding detection.
Wait for the second drone to enter Nest 3 and move past it to enter the Administration area around the corner, then unlock the first door on the right and exit the building to activate a short cut scene.
Activate the nearby crane to bring the container around and use the force spammer to shift it in front of you, then jump to grab the container and climb around to the left side of it to execute a back jump.
Ascend the ladder around the corner to activate the crane control panel at the top and wait for the arm to rotate into place, then run to the opposite end of the bridge you’re on to clear the next gap and watch a cut scene unfold.
Afterwards, quickly vault over the railing in front of you to escape the spray of bullets and continue sprinting forward at the bottom to climb over the series of pipes ahead.
Follow the walkway around to clear the gap at the end and fall down the side of the next building, then climb along the series of ledges to your right to reach the rooftop above and pass through the opening in the corner to encounter the enemy aircraft again.
Sprint across the walkway on your right to stay ahead of the gunfire and jump the gap to fall through the floor around the next corner, then continue moving forward to clear another gap and momentarily escape Captain Trace’s assault.
Close the nearby shutter to climb up it and move left along the wall at the top, then wait for the gunfire to finish destroying the panels before continuing to transfer between each of the ledge and perform the next required back jump to reach the next landing.
Move through the next corridor to lower the Drone Access around the corner and jump across the gap in front of you to grab this closed shutter, then climb along the ledges towards the right to reach another walkway and follow it to vault over the debris that drops at the end.
Clear the next gap ahead to reach the bridge and open the door beside you to encounter Captain Trace on the other side, then sprint forward across the metal platform as it’s blow to pieces and jump over the various holes as they appear in the floor to land on the opposite balcony.
Proceed down the next building’s hallway to eliminate the pair of enforcers ahead and open the door in front of you to vault over the railing on the other side, then climb left along the series of indicated ledges to escape the gunfire again and continue moving across the awning at the end to crash through the window below.
Exit the apartment to pass through the door in the hallway outside and use your spammer to help you defeat the wave of enemies that swing through the glass, then unlock the next indicated door to sprint down the corridor ahead and turn around after the glass barricade seals off the area.
Open the door on your right to climb the steps on the other side and enter the corridor at the top to eliminate another enforcer, then unlock another door to ascend a second staircase and exit back to the outside.
Proceed forward to activate a short action sequence and wait for the enemy aircraft’s searchlight to move away from you, then transfer to the next piece of cover on the left before the beam returns and allow it to pass by again to continue across the rooftop.
Turn around to target the Turbine on the building above and it shoot it with your spammer to create a distraction, then proceed forward to climb the ladder in the corner and approach the enemy aircraft hovering at the top.
Jump to grab onto the side of the aircraft’s cockpit and steal Captain Trace’s memory to activate a cut scene, then climb up the indicated rooftops nearby to ascend the drainpipe above and enter the open window at the top to unlock the door inside.
Pass through the next corridor ahead on the left to climb onto the outside ledge at the end and proceed left along it to transfer across the gap between the buildings, then vault over the top of the neon sign to reach the drainpipe behind you and slide down it to continue moving forward at the bottom.
Enter the open window in the corner to proceed through the next hallway and use the force spammer to pry apart the door at the end, then ascend the drainpipe beside you to make your way across the indicated ledges above and climb onto the balcony to activate a cut scene.
Afterwards, use combo strikes to defeat the conversion dogs on leashes first and eliminate their owner using the same tactic.
Cross to the opposite side of the balcony and use your Rust in Pieces ability to help you clear out the next wave of hostiles, then play the Remembrane that appears to follow Trace’s hologram and hack the indicated control panel to reveal the security door.
Play the next Remembrane that appears to learn the security code and enter: 2-0-5-8 to open the door, then proceed forward through the hallway ahead to make a right at the end and follow the drone at the bottom to hide in the alcove that it stops behind.
Wait for the drone to pass by again to approach the other robot traveling along the adjacent hallway and hide behind the planter on the right to maneuver around this hostile as well, then enter the orange-lit room on your left to collect a Mnesist and enter the orange-lit room across from it to activate a cut scene.
Press the indicated button to enter Scylla Cartier-Wells’ memory and watch the next scene unfold, then rewind to retract the upholder and open the handbag.
Continue rewinding to find the child’s perspective from the back and activate Jax in the passenger seat up front, then play it forward to put a crack in the windshield and finish watching the memory to complete this episode.
Episode 6
After the opening cut scene, proceed forward through the tunnel to climb onto the metal platform at the end and use the force spammer to reach the elevator on your right.
Press the elevator button to activate a cut scene, then dodge the surrounding group of invisible enemies until the doors of the compartment open to flood the area with light and defeat the surrounding hostiles by using combination strikes.
Ride the elevator to the next level below and exit the car to proceed forward into the open area ahead, then descend the staircase on the right to target the wall panel above at the bottom and climb over the top of it to back jump onto the landing behind you.
Enter the control room to slide the racks over towards the left until you have access to Bad Request’s belongings and acquire the Pick Socket to activate a cut scene, then follow the on-screen prompts to suck the energy pack out of the Window Pod and use it to overload the nearby Door Control Pod.
Make your way into the next room and suck the energy pack out of the door on the right, then approach the large window beside you to shoot the Pick-Socket through the glass and open the locked door on the other side.
Pass through the newly-opened door and turn around to suck the energy pack out of it, then shoot the Pick-Socket through the window behind you to enter the next available room on the other side and recover the energy pack again.
Open the door down the corridor on your right to enter the room marked “XP Unit A” around the corner and activate a cut scene, then climb the emergency ladder beside you to reach Bad Request’s cell on the opposite side of the area at the top and watch another action sequence unfold.
Afterwards, vault over the railing beside you to activate another action sequence and use combo attacks with special abilities to defeat the various groups of enemies that emerge.
Suck the energy pack from the emergency ladder to unlock the Trauma Room behind you and enter it remove the energy again, then ride the elevator around the corner to reach the floor above and approach the last available cell on the left to open it.
Approach the shaft ahead to clear the gap and grab the railing on the other side to start shimmying along it to the left, then climb up on top of the room at the end to proceed forward across another gap and turn around from the cell that slides in front of you.
Climb down over the ledge to head right across the wall and drop to the floor below to corrupt the Cell Dispatch System, then return to the cell on the level above to move it back towards the left and proceed forward to drop the second indicated cell at the end.
Jump to the platform that descends in front of you to drop down a level and clear the gap ahead to reach the next landing, then turn left to fall through the floor at the end and look up to pull down the cell above.
Enter the next available cell that descends in the shaft outside and pull down the one in front of you on the other side, then jump on top of it to head right through the corridor below and raise the cell at the end to pass beneath it.
Turn around at the next wall to move the cell on the left backwards and jump to grab the edge of the one that descends in its place, then shimmy towards the left to enter the cell and pull down the one behind you to activate a cut scene.
Press the indicated button to steal Bad Request’s memory and finish watching the cut scene unfold, then exit the cell to proceed through the corridor on the right and play the Remembrane around the corner to follow the next hologram to the Biopsy Room’s entrance.
Synchronize the machine through the door and remove the energy pack on the other side of the glass, then turn left to activate the Medical Chair control panel in the corner and return to the previous door to follow it up the track.
Play the next remembrance ahead to watch the holograms through the window on the left, then cross to the other side of the corridor to climb the stairs on the right and enter the adjacent room at the top to defeat the next group of enemies.
Pass through the forcefield that deactivates to play the remembrane on the other side and follow the hologram that moves past the window on the left to synchronize the machine at the end, then remove the energy pack from the memory extractor and cross to the door in the opposite corner behind you to open it.
Collect the Focus Boost in the next room and return to the previous corridor to retrieve the energy pack, then make your way back to the Medical Chair and reactivate it to follow the chair down the nearby staircase.
Continue tailing the medical chair to reach the corridor below and defeat the group of enemies waiting on the left, then play the remembrane that appears next to race to the window at the opposite end of the hallway and synchronize the control panel through the glass to steal the energy pack afterwards.
Exit the room to reactivate the medical chair in the previous corridor and follow it around the track to pass through the next door that opens, then enter the area that eventually becomes available in the opposite corner and proceed forward to experience a series of flashbacks.
Approach the indicated cell at the end of the hallway to steal the energy pack and open the door down the next corridor to enter the lab area, then approach the enemies at the back of the room to activate a cut scene.
Afterwards, use dodging maneuvers continuously to evade the incoming projectiles and fire your spammer at the enemies floating in the air to eliminate them.
Use combo attacks to eliminate the remaining enemies and raise the nearby door to pass beneath it, then follow the blue track around to lift another door up and proceed forward to repeat this action two more times.
Descend into the open room below to activate a cut scene, then use combination strikes, the spammer and your special abilities to clear the various waves of enemies that enter the surrounding arena.
Finish defeating and evading the onslaught of enemies to activate a cut scene in which you are dropped through a trap door, then land on the next ledge below to jump to the red pipe towards your left and slide down it to continue moving between the indicated grip points.
Transfer to the opposite wall again to finish your descent through the shaft and land at the bottom to locate Bad Request, then approach his body to activate a cut scene.
Afterwards, ignore Greenteeth for the time being to focus your attacks on the lesser enemies that surround you and execute multiple evasive maneuvers whenever the boss disappears to dodge his incoming teleportation attack.
Use Cooldown combos to fend off the surrounding creatures and fill your special ability gauge as much as possible, then trigger Sensen DOS to momentarily stun Greenteeth and approach him at close range to unleash a series of attacks.
Repeat the previous two steps above to inflict further damage on Greenteeth until the next cut scene is activated, then press the indicated button to overload the boss’ memory and corrupt the nearby panel structure to exit this area.
Follow the corridor around to collect the mnesist in front of the industrial fan at the end, then return to the previous area to enter the indicated coffin and complete this episode.
Episode 7
Walk towards the railing in front of you to activate a cut scene, then use your spammer with evasive maneuvers to fend off the next group of enemies that surround the area and eliminate them with a series of combo attacks.
Use your Rust in Pieces ability to help you defeat the next wave of enemies that appear and finish clearing the area to approach the indicated control panel nearby, then activate the Freight Lift to descend to the floor below and encounter the Zorn.
Execute evasive rolling maneuvers in a continuous circle to dodge the Zorn’s swiping arms and charging attacks, then leap away from the crates that are occasionally thrown towards you and avoid the enemy’s jumping strikes so that its arm becomes embedded in the ground.
Approach the enemy at close-range after its fist has become embedded in the ground and use combo strikes to start inflicting damage on the Zorn’s arm until it is torn off, then wait for the robot to execute a shockwave attack and shoot the weak spot that appears on its chest to inflict further damage.
Once the Zorn falls to one knee, approach the enemy at close-range to execute a Termination and activate the control panel in the orange-lined corner to reveal a ladder.
Climb the ladder to enter the Triage Room at the top and proceed down the steps ahead to open the next orange door around the corner, then ascend another set of steps to activate the Delivery Cart and step onto it to ride over to the balcony landing across the gap.
Grab the ledge against the wall to slide down the pipe on the left and clear the gap beside you at the bottom to step onto another delivery cart ahead, then activate the control panel in the distance to jump to the platform that appears and turn right.
Jump to grab the ledge on the opposite wall and slide down the pipe on the right to activate the next delivery cart at the bottom, then step onto the platform to ride it around the corner and continue using the control panel to reach the red forcefield at the end.
Climb up the ledges on the wall beside you to drop onto the blue crate towards the left and land on the ground below to activate another delivery cart in the corner, then ride the next platform along the track to reach the forcefield at the end and jump to the adjacent railing to vault over the top of it.
Execute a back jump to land on the next delivery cart and ascend the pipe in the corner to return to the level above, then ride the platform at the top to the orange door ahead and pass through it to enter the room marked “O’Osmoze”.
Follow the corridor around to pass through another orange door and head down the hall on the right to eliminate the pair of enforcers that appear, then turn around to unlock the first available room and enter the bedroom to activate the Fire Exit.
Pass beneath the barrier before it closes and make your way back down the hall to access the elevator in the corner, then ride to the next floor below to exit the car and watch a short action sequence.
Afterwards, descend the escalator on the opposite side of the room to watch another short action sequence and turn right at the bottom of the steps to vault over the indicated obstacle.
Eliminate the enemies that surround you and pass through the next two rooms marked “Sans-Soucis Bar” to locate your target, then open the door ahead to turn right on the other side and continue pursuit of Trace through the series of rooms around the corner.
Defeat the enforcers that stand between you and Trace to continue chasing after him, then pass through the doors that lead to the Main Security Post and watch the next cut scene unfold.
Vault over the railing to shimmy along it towards the corner on the left and back jump to the Mnemopolis across from you, then climb on top of it to clear the next gap ahead and continue to the right to eventually land on the floor below.
Approach Captain Trace’s body to steal his memory and pass through the door marked “The Harmonie Mall” to proceed down the hall on the other side, then continue chasing the shadowy figure to encounter the pair of creatures in the room at the end and fend off the lesser enemies that appear to fill the ability gauge.
Use Sensen DOS to incapacitate the creatures that teleport and approach them at close-range to execute a series of combo attacks, then watch the next action sequence unfold and press the indicated buttons to defeat your opponent.
Repeat the previous step to eliminate the other teleporter and finish clearing the area to pass through the next door that unlocks, then steal the energy pack from the Sprinkler to open the door beside it and navigate the corridor on the other side to reach the Waiting Room.
Steal the energy pack from the fire door to activate the emergency ladder and climb up it to jump to the railing at the top, then pass through the security post door ahead and circle behind the drones patrolling the room enter the Administration area.
Follow the corridor around to return to the area being patrolled by drones and pass through the orange doors in the corner ahead to activate a cut scene, then play the remembrane in front of you to approach the hologram that appears next and synchronize the control panel to gain access to the Cube.
Play the next remembrane that appears to target the letter H on Hominis, the number 3 in Memorize and the letter O in Evolutio, then approach the columns that rise behind you to play another remembrane in front of the staircase in the corner and follow Trace up the steps to access the control panel at the top.
Synchronize the control panel to activate the columns and play the remembrane that appears nearby, then rotate the center hologram so that the words Admire and Protect face towards you in that order.
Rotate the column on the right so that the words Listen and Love now face you, then do the same with the words Listen and Console on the left column to activate a cut scene.
Afterwards, pass through the doors that open behind you to ride the elevator to the next area and exit the compartment to proceed forward down the long tunnel ahead.
Use Rust in Pieces and the Logic Bomb to help you eliminate the wave of enemies that appear ahead, then continue moving forward through the tunnel to activate another cut scene and complete this episode.
Episode 8
Following the next cut scene, proceed forward into the room in front of you to pass through the pair of locked doors ahead and climb over the top of the indicated railing to shimmy towards the left.
Execute a back jump to reach the opposite panel and transfer between the indicated ones beside you to make your way across the room, then drop to the floor below to approach the center platform surrounded by images and activate another cut scene.
Press the indicated button to enter Charles’ mind and watch the next scene play out, then rewind this visual sequence to target the Hack Glove Prototype as the girl’s memory is stolen and alter it to access a second level of memories within.
After watching The Crash memory again, rewind the scene to retract the upholder, remove the girl’s seatbelt and turn on the LCD screen.
Continue playing the memory to crack the windshield, reboot Jax and short circuit the electrical socket, then finish watching the sequence to activate the next cut scene.
Afterwards, wait for the door in front of you to open and navigate the corridor ahead to follow the little girl’s hologram around the corner.
Play the series of remembranes that appear to successfully find your way out of the maze and activate another cut scene, then use combo attacks to fend off the lesser enemies that appear and refill the ability gauge.
Trigger your Fury ability to successfully attack the black energy cube with combo strikes until it breaks apart, then continue fending off the surrounding enemies and destroy the second black cube that appears to create a new target in the background.
Use a series of evasive rolling maneuvers to dodge the projectiles falling from above and fire your spammer at the new larger cube in the distance until it explodes to activate an action sequence, then approach H3O’s weak spot to attack it repeatedly and drain the boss’ first bar of health.
Attack the surrounding holograms to refill your ability gauge and activate Rust in Pieces to destroy the next black cube that has appeared above, then repeat this same tactic to shatter a second cube and fire the spammer at the indicated weak spot in the distance until it explodes as well.
Assault H3O at close-range to drain his second health bar and repeat previous tactics to fill the ability gauge again, then activate Fury to destroy the next two black cubes that appear nearby and eliminate the final weak point in the distance with your spammer.
Use a final round of combo strikes to assault H30 at close range and drain the boss’ third health bar to complete the game.