The White Witch
1. Question these NPCs about the White Witch.
Mayor Cecil
Captain Aureus
Arhu
You’ll learn the White Witch has a cabin in Luculla Forest, N of Cyseal.
2. Enter Luculla Forest (x:311 – y:437).
3. Approach the nearby Waypoint Portal, where you’ll encounter Samid.
He will give you information about the Immaculates, followers of the Immaculate Way.
He will tell you the cabin of the White Witch is just a short distance away (will now be marked on your map).
4. Head along the main path SE towards the cabin of the White Witch.
5. When you encounter the Immaculate Summoner on the path, win your way past him to get to the quarantined cabin of the White Witch.
6. Speak to a Mushroom Icari around the quarantined zone.
Answer the shroom’s riddles correctly, and it will give you information about the White Witch.
It will tell you that a wizard named Maradino may have left a barrier-removal spell somewhere in Luculla Forest.
Barrier Removal Spell
7. Just E of Silverglen, at x:228 – y:139, is a group of drunk goblins and Pestilential Flowers. Go there and destroy them all.
8. Go solo with the character who has the highest Perception score, and make sure they have a shovel.
9. Slowly send that character on the uphill path to the W of the drunk goblins. This path is heavily mined and trapped, so take caution.
The first traps are mines.
There are 3 trigger switches just after the first mines which will release a poison gas cloud further up the path.
Use a crate / barrel to close off the poison gas cloud trap grate.
There are 3 more mines on the next uphill section of the path. If you trigger a mine, the resulting explosion will most likely destroy the crate / barrel placed over the trap grate, releasing the trap.
Stop well short of the fireball-spitting stone figureheads, and pay close attention to their timing and strike locations.
When the time is right, walk quickly and carefully directly towards the Ooze Barrel.
WARNING: there is a lava trap trigger at x:192 – y:125.
Use the lever next to the Chest to turn off the fireball-spitting figureheads and other traps.
Inspect the ground to the R of the Chest, where the Barrier Removal Spell is hidden. Dig here to uncover and retrieve it.
10. Return to the Cabin of the White Witch.
11. Stand next to the Shadow Barrier and read the Barrier Removal Spell.
12. Enter the White Witch’s Cabin.
13. Use the Mirror of Astarte to be transported to the White Witch’s Grotto.
14. Retrieve the Closet Key, which is lying underneath the Magical Tragedies book on a nearby table.
15. Open the closet and retrieve the Tattered Diary
16. Walk over to the smoke cloud obscuring the corner of the house.
Use a Container to close off the smoke cloud grate.
17. Perception check the wall there to discover a secret switch.
Click the switch to magically remove the back wall.
18. Follow the path through the grotto cave.
Inspect the corpses at x:693 – y:334
Go N
Inspect corpses at x:682 – y:380
Defeat Immaculates trying to kill Thuringer the boar at x:650 – y:400.
Have a character with the Pet Pal perk speak to Thuringer.
Ask about the White Witch’s hidden chest last.
Follow Thuringer as he attempts to sniff out the hidden chest location.
He will run off a distance, stop, and await for directions from you. Give him these directions: STOP 1 – Right; STOP 2 – Right; STOP 3 – Right.
The White Witch’s chest is hidden in the area of x:749 – y:371.
Once Thuringer no longer asks for your directions, equip a shovel and use it in front of him to uncover the hidden chest.
Backtrack along the path to where you encountered Thuringer.
Continue along the path from there to inspect corpses at x:732 – y:347.
Go N across another bridge.
Turn SE and follow the path to a 4-way junction at x:724 – y: 441.
Take the 6 o’clock path leading SW.
Inspect the corpses at x:727 – y:430.
Continue SW and defeat the Immaculates at x:731 – y:406.
Follow the path to inspect more corpses at x:737 – y:381.
Return to the 4-way junction.
Take the 3 o’clock path.
Defeat the fire ritual Immaculates at x:766 – y:461.
Return to the 4-way junction.
Take the 12 o’clock path.
Follow it as it leads down across another bridge and towards the lake.
Defeat the Immaculates at their lakeside campsite.
After winning the fight, a Mysterious Voice from the lake will speak to you.
The voice is from Almina, a friend to the White Witch.
She says the Immaculates have taken the White Witch to Hiberheim, and you need to rescue her.
She will instruct you to find the spell the Immaculates used to open a rift in the lake.
Look for and retrieve the Cultist Spell amidst the loot from the dead Immaculates.
19. Stand next to the lake and read the Cultist Spell.
20. The lake will become the rift. Click on the lake to be transported to Hiberheim.
Hiberheim
21. The path here is fairly straightforward. Just heed the directions from the Enchanted Sentinels.
22. The Enchanted Sentinel at x:318 – y:42 will tell you to go quickly through the door here.
There is not an actual door here.
The passage is blocked by a rock wall.
Have a solo character stand on the pressure plate at x:323 – y:45, which will lower the rock wall.
Use the lever on the other side to lock the rock wall down.
Using the lever triggers combat with a group of Mecha-Rodents.
23. Perception check the area at x:282 – y:29 to locate and retrieve the Tiny Golden Key.
24. Continue on until you reach another rock wall and lever mechanism at x:264 – y:19.
Using the lever will initiate combat with a group of Mecha-Roosters.
25. Travel NW until the cavern passage turn from luscious green to desert red.
26. Locate Almina at x:246 – y:53.
27. Return to the luscious green passage and continue SE past a Watchful Sentinel and an ice-shooting hazard until you reach a large stairway going up.
Stairway is at x:378 – y:52.
28. Send a solo character up the hill to the SE of the stairs.
Have this character locate and stand on the pressure plate at the top of the hill. This will lower the nearby rock wall.
Use the lever on the other side of the rack wall to lock it open.
Will trigger combat with a group of Mecha-Rodents and Mecha-Roosters.
29. Leave the caverns passages and head NE out into the cold of Hiberheim along the edge of the map.
30. Continue NE until you reach a volatile area of lava and raining fire-rocks.
31. In the NE corner of this area is a group of Immaculates guarding a large door to a huge black fortress.
Defeat them to gain entry into the Elemental Forge.
32. Continue through the Elemental Forge until you reach The Conduit herself, conducting a ritual in front of a huge lava-fed forge.
After conversation, The Conduit will flee, leaving you to fight her transformed Enchanted Initiates.
33. Retrieve the Orders from one of the fallen Enchanted Initiates.
This is the spell needed to gain entrance into the King Boreas’ castle.
34. Exit the Elemental Forge and the volatile area, and turn NW and travel to the bridge at x:328 – y:229.
35. Cross the bridge into Hiberheim Castle.
Bridge is guarded by Watchful Sentinels.
36. The Castle Gate is closed off by a blue force field. Click on it to say the incantation that opens it.
37. Enter Hiberheim Castle.
38. Continue until you reach King Boreas’ room.
King Boreas plods around a raised platform in the center of the room.
At each corner of the room stands an elemental column behind a sentinel statue.
TOP: Earth column, Blooming Sentinel
RIGHT: Air column, Rumbling Sentinel
BOTTOM: Ice column, Frozen Sentinel
LEFT: Fire column, Incandescent Sentinel
39. Speak to King Boreas.
When combat starts, Quickly move your party out of the room, and back onto the bridge you came across.
King Boreas will call upon his staff and the elemental Sentinels in the room to fill it with their applicable magic, hindering you and aiding him.
Pull him out of the room and onto the bridge, out of the reach of the Sentinels’ powers.
If possible, equip your party with non-elemental weapons, and use non-elemental magic, to do more effective damage against King Boreas.
40. Once King Boreas is slain, retrieve his staff.
The three other kings of seasons, who are trapped within the staff, will speak to you.
They will tell you the only way for the staff to be destroyed, thereby releasing them from this prison, is to take the staff to the Elemental Forge, where it was created.
41. Return to the Elemental Forge.
42. Drag the staff from your inventory onto the Forge.
The captive elementals will be released.
Speak to them to learn King Boreas’ twisted tale.
Ask how to free the White Witch.
43. Exit the Elemental Forge area.
44. Head SW past Hiberheim Castle entrance to locate the large goblin head carved into the rock at x:319 – y:165.
Perception check the immediate area to discover a secret hatch.
45. Enter the secret hatch.
46. Follow the path NE until you reach a ladder leading up.
47. Climb up the ladder to enter the Prison.
48. You arrive in a securely-locked prison cell room.
Tyler the rat calls for your attention from the other side of the cell door.
Perception check the E corner of the cell to discover a hidden tunnel.
49. Use the tunnel to reach the next cell over, where the door is open.
50. Exit the cell, and use the iron rings on chains hanging on the columns to open the other prison cell doors.
If you have a character with the Pet Pal perk, talk to Tyler.
51. Talk to the prisoner Dhruin.
Click through his obviously ridiculous dialogue.
52. Prepare your character with the highest Sneaking score to go solo.
Don’t forget about Invisibility potions.
53. Send your solo character stealthily up the steps exiting the room to the SE.
If the invulnerable Watchful Sentinels in the next room spot you, they will trigger an alarm and a lava trap.
54. Continue up the steps to the SW.
55. Discover the Hiberheim Prison Waypoint Portal.
56. Use it to safely transport the rest of your party and regroup.
57. Continue on up the steps leading NW out of the room.
58. Proceed through this room, which has only half of it guarded by Watchful Sentinels.
They are guarding two chests, one in each far corner.
The Sentinels have two directions each that they can see when they turn.
With proper timing, you can loot the chests without being spotted.
59.Continue on into the cavern with large ice crystal formations.
Notice the large ice crystal in the center of the room, where the White Witch is imprisoned.
Click on her prison.
60. Use the Fire Rune given to you by Sua the Summer Kingdom elemental.
Sua will be summoned to your location, and he will release the White Witch from her prison.
61. Click through the dialogue with the White Witch (Icara) to finally learn about Councillor Jake’s death.
62. At Zixzax’s invitation, rift to The End of Time.
63. Walk through the multitude of skipping imps to Icara and Zixzax, standing next to The Weaver of Time.
64. Speak to Icara
She will tell you that you must find and face her sister, Leandra, in order to put an end to her, the Immaculates, and their evil plots.
To do so, you’ll need to locate the wizard Zandalore.
Dark Forest
Hunter’s Edge
Mill x:278 – y:63
Ransacked House x:299 – y:44
Tribesmen’s Warehouse x:375 – y:40
Orcish Tavern x:389 – y:71
Wizard’s House x:448 – y:42
Waypoint Portals
Phantom Forest x:57 – y:38
Phantom Forest Swamp x:298 – y:220
Phantom Forest North x:131 – y:251
Hunter’s Edge x:345 – y:40
Off to See the Wizard
1. Rift travel to either the Sacred Stone Waypoint Portal, or to the Goblin Village Waypoint Portal, in Luculla Forest.
From the Sacred Stone portal, follow the river S until you reach the bridge at x:386 – y:375. Click on the bridge to travel to Dark Forest.
From the Goblin Village portal, follow the stone path E until you reach the bridge at x:290 – y:242. Click on the bridge to travel to Dark Forest.
2. Both routes will bring you to the Phantom Forest Waypoint Portal in Dark Forest. From there, follow the path and river SE to get to Hunter’s Edge.
3. Travel through Hunter’s Edge by keeping to the SW edge of the map. Once you pass through a stone archway and the weather clears, you have reached the Wizard’s grounds.
4. Approach the front of the Wizard’s House, where Jagor and a group stand talking.
Watch and let the scene play out.
Talk to Jagor.
He will lament the fact that there’s no one now to look after the Wizard’s grape vines and bee hives.
5. Walk around to the other side of the house, and inspect the bee hives.
Retrieve the Key Found in Beehive.
Wizard’s House
6. Enter the Wizard’s House.
BEWARE, the house is heavily trapped.
Notice there is a blue force field blocking the doorway into the next room.
7. Use your Teleport Pyramids to bypass the force field and get into the next room.
8. Walk to the wall and click the switch at x:464 – y:55.
9. Retrieve Zandalor’s Scroll from underneath the bear rug by the fireplace.
BEWARE, do not walk on the large square section of floor in front of the Mirror of Astarte.
10. Take the stairs up to the second floor.
11. Use the Teleport Pyramids to gain access to the room across from the stairs.
12. Use the Teleport Pyramids to gain access into the room with the Druid’s Personal Waypoint Shrine.
13. Use the House Defenses Master Switch to shut off all the house traps.
14. Use the Druid’s Personal Waypoint Shrine to teleport to Hunter’s Edge.
15. Head across the river and NW to the boulders at x:316 – y:17.
16. Destroy the boulders to uncover a secret trap door.
17. Use the trap door to enter the Hidden Cellar.
18. Talk to Zandalor’s servants.
Tell them the house traps have been shut off, and the way is clear for them to escape.
19. Use the Mirror of Astarte in the cellar to teleport back up to the house.
Make sure the character who uses the Mirror has the Portal Activation Crystal in their inventory.
20. Follow the instructions written on Zandalor’s Scroll to reveal the secret trap door.
21. Enter the revealed trap door down into the Wizard’s House – Cellar.
22. Loot all wanted items from here.
23. Take the stairs back up into the house.
24. Go to the top floor of the house.
25. Go into the room with the dormant Mirror of Astarte and the chest.
26. Click on the chest.
Answer “Icara” to the question the chest asks.
This will unlock the chest, allowing you to take its contents.
27. Light the four candleholders in the room to activate the Mirror of Astarte.
28. Use the Mirror to be teleported to the next room over.
29. Use the lever in the room to deactivate the blue force fields.
30. Retrieve the Titan Dictionary.
31. Rift travel to the Phantom Forest Waypoint Portal.
32. Travel E along the path until you reach a fallen hallow tree with a green spectral taint inside it.
33. Take a solo character with the Phantom Protection Amulet in their inventory and walk through the tree.
34. Search for a clear area beyond the green spectral taint.
35. Use the Portal Pyramid to regroup your party.
36. Head to the Source Temple grounds main entry at x:229 – y:21
The Phantom Forest is heavily guarded by patrolling Death Knights, Void Demons, Immaculates, Dread Orcs, and others.
The Source Temple grounds have multiple paths leading into it, each one well guarded. Scout around the perimeter to find the one that works best for your group.
The main Source Temple entrance is located at x:213 – y:286, and is guarded by an invulnerable Death Lord and a group of Immaculates.
37. Defeat the Death Lord and Immaculates guarding the Source Temple entrance.
Use Death Knight Bane to remove the Death Lord’s invulnerability for a few rounds.
Keep watch on the Death Lord to see when it regains invulnerable state.
Watch out for the Death Lord’s special attack: it will create a lava pool on a turn, and attempt to teleport one of your characters into it on the next turn.
If you have a character with the Teleport power, attempt to teleport the Death Lord into the lava pool for the kill.
38. Enter the Source Temple.
Source Temple
39. The path through the Source Temple involves your forced participation in the Trial of Ascension. This is the final challenge you’ll face before the ending boss battles, so make sure your characters are well equipped.
40. Follow the paths E to reach a broken Mirror of Astarte.
Your Journal will update, saying the main entrance into the Source Temple has been broken by Leandra, and you must accomplish the Trial of Ascension to enter.
41. Take the N path back to the W, until you see a path leading N that has been blocked by rocks.
42. Look to the R of the fallen rocks for a switch that will remove the rocks and open the passage.
43. Follow the passage N until you cross a bridge and reach a stone-face door.
44. Click on the door.
There are two things that can happen at this point.
1) the door will open and allow you to continue, OR
2) the door will tell you that you are not yet ready to enter, that you must continue to collect the fragments of your mind and soul.
44.1 The fragments of your mind and soul the stone-face door speaks of are the Star Stones.
You need to have collected AND activated enough of the Star Stones to open up all the portals in Homestead, thereby unlocking all the memories of your former selves.
Zixzax will keep track of these for you, and will tell you when you have collected all the memories.
If you do not have enough Star Stones, reference your Journal and complete the quests that will lead you to them.
Divinity: Original Sin – Blood Stone & Star Stone Locations Guide
Once you have collected AND activated enough Star Stones, return to the Source Temple and begin the Trial of Ascension.
45. The Source Temple consists of a central room surrounded by lots of smaller rooms. Walk through the central room, making sure to discover the local Waypoint Portal.
46. Continue on through the central room N for as far as you can go.
You’ll pass by three Pillars of Self-Awareness surrounding a large stone head.
At the back of the central room you’ll come to a large circular section with candles.
Close by are two bookcases; one full of books, the other one empty.
To the R of the candle section are more filled bookcases; this constitutes a small library.
47. Search this library for books that will give you clues to successfully completing the Trial of Ascension.
The Trial of Ascension Logs
The Ritual of Devotion
48. Return to the front of the central room, facing the large stone head.
49. There’s a pressure switch in front of the stone head. Have a character step on it to open a door to the R.
50. Go into the room and step on the next pressure switch.
This action will close the door you just came through, and open another door to the N.
51. Go into the next room to see another pressure switch, a skeleton on a stone table, and a beast statue.
Stepping on the pressure switch in here will trigger a poisonous gas trap, close the door you just came through, and open the E door in the previous room.
Clicking on the beast statue will deactivate the trap.
There is a button to the R of the N door to open that door. Click it and exit the room.
52. Proceed E to reach a broken bridge.
53. Cross the broken section of the bridge and get to the other side.
54. Move a character close enough to the broken stones to reach the door just beyond them, and open the door.
You will immediately discover a new Waypoint Portal.
55. Open your Rift Travel menu and travel to the newly discovered Waypoint (Phantom Forest – Source Temple Vault).
56. Clear away the lava to get to the NE part of the room and the first set of Trial Statues.
57. Click on each Trial Statue and attempt to solve the riddle.
ANSWER: destroy the LEFT Trial Statue with one of your two main characters.
A Pillar of Self-Awareness back in the central room will now be activated.
58. Get past the grated archways in the N of the room to get to the room containing the lies of gold and the Mirror of Astarte.
59. Click on the Mirror to transport to the next room.
60. Retrieve the Earth Gate Key from the pedestal in the S of the room.
61. Click the button to the R of the E door to open it and get back to the central room.
62. Run around to the immediate N and W of the room you just exited to get to the Earth Gate.
63. Open the Earth Gate and enter the passage.
64. Stop at the top of the stairs.
This hallway is guarded by two invulnerable Sentinels that will trigger lava traps when they spot you.
Destroy the Sentinels with Death Knight Bane.
65. Walk over the pressure switch to open the door at the end of the passage.
The switch will also trigger a continuous fireball trap. Hurry through the door!
Pulling the lever at the bottom of the stairs in this next room will deactivate the trap.
66. Retrieve the Air Gate Key from the pedestal near the E wall of the room.
67. Approach and click on the two Trial Statues here and attempt to solve the riddle.
ANSWER: destroy the LEFT Trail Statue with one of your two main characters.
A second Pillar of Self-Awareness in the central room will now be activated.
68. Return to the central room.
69. Click the pressure switch in front of the large stone head again.
70. Walk into the room, and then again into the room to the N.
71. With a solo character, walk over the pressure switch to trigger the poisonous gas trap and open the E door in the previous room.
72. Use the Teleporter Pyramids to regroup, then go E through the newly opened doorway.
73. Walk across the short bridge and open the Air Gate.
74. Go all the way through the room, through a wooden door, and into another room made up of a bunch of smaller rooms.
The objective here is to go through the small red trap doors in the smaller rooms in a certain way in order to get to the other side of the room.
75. Go down the steps to the first trap door.
Enter the door.
Room #1: Take the Perception Potion. A high Perception score is vital in this part of the Trial.
Enter the door.
Room #2: This purple-ish room has a locked chest.
Enter the door.
Room #3: Search the vases.
Enter the door.
Room #4: Retrieve the Purple Room Chest Key.
Enter the door.
Room #5: Perception check the N corner of the room to discover a buried chest.
If you have Teleport capability, teleport the chest from the static cloud room into this room.
Enter the door.
Room #6: Clear away the lava in the adjoining room and retrieve the Lava Chest Key.
Enter the door.
Room #7: The trap door in here leads back to the starting door. If you want to get to the other chests, enter this door and retrace the route to get to where you want to go.
Go past the grated doorway and into the adjoining room.
Perception check the N corner of the room, to the L of the trap door, for a button that opens a hidden door to the next room over.
Enter the room.
Room #8: Enter the door. This door will take you to the objective on the other side of the room.
76. Walk up the steps to the NE to get to the third set of Trial Statues.
77. Click on the Trial Statues and attempt to solve the riddle.
ANSWER: From your character’s perspective, destroy the R Statue with one of your two main characters.
This will the third and final Pillar of Self-Awareness in the central room.
78. Walk down the steps to another Mirror of Astarte.
Use the Mirror to transport back to the central room.
79. Walk to each Pillar of Self-Awareness and retrieve the book lying on their tables.
The Three Aspects of Man: Body
The Three Aspects of Man: Mind
The Three Aspects of Man: Soul
Read the books.
80. Return to the large circular section with candles at the N of the central room.
81. Light the candles in the manner given in each of The Three Aspects of Man books.
Light the center candle. Wait.
Light three candles. Wait.
Light all eight of the outer circle of candles. Wait.
The empty bookcase nearby will slide to reveal a hidden door.
82. Go through the bookcase door.
83. Follow the cavern passage down into the molten depths until you reach the wizard, Zandalore.
84. Click through the dialogue with Zandalore.
85. Rift travel to The End of Time.
86. Zixzax will greet you there. Follow him up the flight of steps to the entrance to the First Garden, where Zandalore and Icara wait.
87. Click through the dialogue.
88. Once you enter the First Garden, there’s no coming back. Make sure your party is fully equipped and prepared.
89. Save the game!
90. Enter the First Garden.
The First Garden
1. Have your two main characters stand on each of the two pressure switches just before the stairs.
This will trigger the door to open, and Leandra will appear.
2. Click through the dialogue with Leandra.
During the dialogue, you’ll be given the choice to reforge the souls of Leandra and Icara back together, or not.
After the dialogue is complete, Icara, Leandra, and Zandalore will teleport away.
3. Go through the door and into the Garden grounds.
4. Follow the path down to the lowest level, where The Godbox rests.
5. Speak with The Trife, and click through the dialogue.
6. After the dialogue ends, battle with The Trife will immediately begin.
Astarte will float down and join your side in the battle. Astarte will not do much actual fighting, instead focusing on supporting your group with Bless, Curse, Fortify, Haste, and Water of Life spells.
The Trife will constantly summon Shadow creatures to aid him.
The Trife is immune to Stunning and Bleeding.
7. Defeat The Trife.
8. Almost immediately after defeating The Trife and his minions, the Void Dragon will swoop in and combat will begin again.
If your group is on or close to the steps, the Void Dragon will not enter the scene, giving you some time to heal up, make repairs, and prepare for the next round of battle.
Approaching the GodBox or moving past it will bring in the Void Dragon.
9. Defeat the Void Dragon.
BEWARE: If both your main characters die, OR if Astarte dies, you lose.
Astarte will move out further onto the battlefield, and will stay in one place the entire fight.
The Void Dragon’s high initiative may give him the first turn.
Void Dragon’s first attacks may be against Astarte, so be prepared to heal her quickly.
Void Dragon will also stay in one place for the fight.
Void Dragon will constantly summon Shadow creatures.
10. At the Void Dragon’s defeat, watch the cutscene play out.
11. Click through the dialogue with Astarte.
12. Click through the final dialogue with Zixzax. THE END.