This here’s the all in guide for the latest installment in the NFS series – Need For Speed: The Run. Enjoy…
Updates keep coming in, so keep checking back at least once a day for the newer extended version of the guide…
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NN NN NN NN N NN NN NN NN NN NN
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Need For Speed... I'm tryin' to take the lead...
FAQ / WALKTHROUGH a1ka1in [email protected] Version 1.0
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Brought to you by - Wise Buy Now, LLC
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Copyright Wise Buy Now, LLC
This guide has been created solely with the intention of guiding players
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To easily navigate through the guide or to jump to a particular topic listed
below, copy the code to the right of the topic and find it (ctrl + f)
Some websites allow easier navigation by linking the code to the topics.
Just click on the code to the right to jump to the topic.
1.COPYRIGHT............................................................... CPY0
2.VERSION HISTORY......................................................... VHIS
3.THINGS TO KNOW.......................................................... TTK0
4.WALKTHROUGH............................................................. WLK0
THE RUN
STAGE 1 - THE WEST COAST.............................................. WLK1
The Embarcadero
Race to Nod Hill
Get to Las Vegas
Alamont Pass Rd
Interstate 580
STAGE 2 - THE NATIONAL PARK........................................... WLK2
140 Hwy
El Portal Rd
El Capitan
Tioga Pass Rd
Ellery River Rd
STAGE 3 - DEATH VALLEY................................................ WLK3
Panamint Valley
Juntion Road
Old Spanish Trail
Rival Race
Las Vegas Blvd.
Northshore Rd
STAGE 4 - DESERT HILLS................................................ WLK4
Northshore Rd
HWY 169
Rockville
Red Mountain Pass
Loghill
STAGE 5 - THE ROCKIES................................................. WLK5
Interstate 70
Glenwood Springs
Route 82
Aspen
Summit
STAGE 6 - THE PLAINS.................................................. WLK6
Commerce City
Highway 20
South Dakota 44
South Ddakota 240
County Rd 25
STAGE 7 - CHICAGO APPRAOCH............................................ WLK7
Country Hwy
Riverside Dr
Kennedy Expressway
Lower Wacker
STAGE 8 - THE GREAT LAKES............................................. WLK8
Downtown
Lakeshore Drive
Interstate 75
Northwest Freeway
Industrial District
STAGE 9 - STATE FOREST................................................ WLK9
Expressway
Interstate 68
Deer park
Sawmill Drive
STAGE 10 - East Coast................................................ WLK10
Defeat Eddie Cooke
Interstate 78 Express
Union
Defeat Cesar DeLeon
Defeat Calvin Garret
Win The Run
CHALLENGE SERIES........................................................ WLKS
COASTAL RUSH.......................................................... WLKA
What a Rush
Urban Muscle
The Pretenders
Time Hunter
Midnight Rush
NATIONAL PARK......................................................... WLKB
Mountain Men
Offroad Mayhem
Ford Challenge
Tioga Run
King of the Road
K & N CHALLENGE....................................................... WLKC
Filtered For Success
Death Valley Run
Battle in the Desert
NEVADA DREAMS......................................................... WLKD
Dry Heat
Outrun
Vegas Velocity
Sin City Street Race
Lotus Battle
DESERT VALLEY......................................................... WLKE
Feel the Heat
Hell On Wheels
The Edge
Rally Challenge
Dust In My Eye
WINTER BLAST.......................................................... WLKF
Snow Battle
Ascension
Double Black Diamond
Black Mountain
Just Drive
PLAINS INTERSTATE..................................................... WLKG
Dirty Drifter
Road Runner
The Gap
NFS Edition Showdown
Locals Only
WINDY CITY............................................................ WLKH
Hard Action
Oncoming
Lower the Wacker
GT-R SpecV Showdown
Street Legal
INDUSTRIAL RUN........................................................ WLKI
Lakeshore Battle
Interstate Loop
Industrial Run
Tunnels and Trains
Insutrial Strength
RURAL TRACK ATTACK.................................................... WLKJ
Hazard County
Traffic Jam
Porsche Attack
Lost Serpent Pass
Panic Attack
EAST COAST EXPRESS.................................................... WLKK
The Jersy Double Back
The Situation
Drive Hard
Drive Hard with a Vengeance
Live Free or Drive Hard
The Final Event
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|| VERSION HISTORY ----> VHIS
||________ ////
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The updated version of this guide will always be available on
www.cheatmasters.com, www.gamefaqs.com
Additional content such as images and videos for collectables and other parts
of the walkthrough such as important fights, will be available on
cheatmasters in the main walkthrough itself. Also, cheatmasters may have
more in-depth additional content even as a part of the walkthrough.
Version 0.3 - 17/11/2011 Started writing the guide...
Version 0.9 - 19/11/2011 Completed The Run, Challenge series on way...
Version 1.0 - 20/11/2011 Completed all the challenges.
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|| THINGS TO KNOW ----> TTK0
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BACK TO BASICS -
After about 3 years of sim racing in the Shift series, we get
back to the original arcade style racing. Which means that reality is
significantly decreased and if you are feeling rusty after all the Shift
experience, just start off with the multiplayer.
CHECKPOINT CHARLIE -
A new game and a new system - checkpoints and tokens. In
the middle of the races, you will cross checkpoints and if you crash in the
near future then you start back at this check point. But, this takes one of
your reset token and they are limited. If you are out of tokens then you have
to start the race all over again. I was a bit critical when I first heard of
this because we never had anything like this in the NFS series so far. But,
there have been changes to the gameplay and the modes of races which make this
a good addition.
MONEY AIN'T GONNA BUY IT !!! -
Another thing that has changes is that you
cannot buy new cars, instead - cars are unlocked as you complete the challenge
series races and multiplayer. You can also win new cars in the story but those
are few and far between. So, do not forget to gain new cars by playing the
other modes too along with the run. Do you need it? I would say no till at least
half the game, by then you will get bored with what you have and will want a
change.
DAMN! HIT THE RESET BUTTON... -
The reset feature reminds me of the old sandbox
which I used to have with cartridges when I was a little kid. We used to hit
the reset button on the box the moment we screwed up and NFS is making us do
the same again. The game will reset automatically if you do not qualify for
the next check point, but if you want to do it manually then I suggest you run
off the road or better yet, move in reverse and go back for a few seconds and
the race resets automatically. Sure, we used to reset cars in the previous
titles, but they did not need any tokens, so watchout for your token number.
You have 10 tokens per race in the lowest difficulty and they keep getting less
as the difficulty increases.
FILL ER' UP -
There is no garage for you to change cars. But, you will be
prompted when you get near a gas station. Just move to the right of the road
and get ready to go in, you do not need to stop or slow down, just drive in.
The race gets paused when you are in the gas station so do not worry. You can
select a car and it's color by doing this and this is the only way to do it.
CALLING ALL CARS -
So obviously, cops are bound to pick up some 500 odd cars
racing from one side of the country to the other - no surprise there. There are
no heat levels here. The density and intensity of the cops varies based on the
track. As the game progresses the cops get better and bigger. Also, remember
that if you cannot go thru the gap in the roadblock and are going to hit a car
then release the accelerator and hit the break a bit otherwise, your car will
get wreaked if you hit the other cars at full speed.
LEVEL UP - BUNNY! -
Levelling up is the oldest carrot for the horse trick that
developers employ to keep you going. But, this game goes up a notch. We had
all kinds of unlocks we could buy in the previous games. But here, a better
tank of N2 is just a level up away. I mean, you cannot draft or slingshot
properly till you get that level up. Each level has unlocks and I will leave
it for you to find them out - it's a nice surprise what you will be getting
next and I don't want to spoil it.
===============================================================================
WALKTHROUGH WLK0
For the first time in the franchise, we get to play a protagonist with a face
and a voice - Jack. Jack leading a carefree life has been nose deep in debt for
a long time now. His pursuers finally corner him in a car dump yard and...
You need to do a sequence of quick time hits to escape the car...
Hit "Enter" to come to your senses...
continuous space taps to free your right arm
continuous space taps to free your left arm
"Enter" thrice again to open the top
left and right intermittently to escape the car
Space continuously to climb out
And finally we have a car, now let's show em'
Track length - 3.5 KM
Checkpoint - 2.2 KM
Tricky Turns - 1.9 KM, 1.2 KM
The mob starts shooting after you come to the point with 1.9 KM remaining. You
need to avoid getting shot. You will get wasted if fired upon continuously
and the game comes back to the last checkpoint, so avoid getting shot. The goal
here is to survive, not out race them but out maneuver them. If you are getting
shot and cannot go in front of them, then brake to let them move in front and
go to one end of the road either the left or the right so that both cars are on
one side and this keeps the gunfire at a minimum. A third car joins in at
1.2 KM, just speed away and keep going and don't stop for the train.
===============================================================================
STAGE 1 - THE WEST COAST - WLK1
THE EMBARCADERO - San Fran (4 hrs later)
After getting into the race of the century, it's time to get a car...
I you purchased the limited edition of the game you will have two extra cars
to choose from - Chevrolet ZL1 and a Carrera 911 S. I choose the BMW (yeah it's
back from Most Wanted) just for old times sake.
The Run Begins...
200 drivers and 3000 Miles - WOOO YEAH!
Race to Nob Hill
Track length - 2.8 Mil
Time - 1:45
Checkpoints - 2.4, 1.6, 0.9
Tricky Turns - 2.1 Mil
Cops - minimal
Based on the difficulty you chose, there is a timer on top, so keep in check.
You can get it very easily. The Cops show up but don't bother you in this
part.
-------------------------------------------------------------------------------
Get to Las Vegas
Track Length - 5.6 Mil
Target - Top 150 racers
Time - 4 mins
Check Points - 4.7 Mil, 3.5 Mil, 2.4 Mil, 1.9 Mil, 0.6 Mil
Cops - min
Tricky Turns - 2.5 Mil
Pretty standard race.The cops start coming in soon...
and only one cop is after you. The cops have a health meter on top of them
so you can get them easy. In the end is a roadblock and you can beat it by
going from the left side of the road - get to the left side of the road at the
last check point at 0.6 Mil. Beware of the traffic after the 1.9 mark.
-------------------------------------------------------------------------------
Altamont Pass Rd
Track Length - 6.1
Target - 195
Check Points - 5.7, 5.0, 3.8, 3.1, 1.5
Cops - No
Time - No
Tricky Turns - None
After the 5.0 check point, you an take a shortcut to the right of the road.
When you get to 2.1, all other racers show up in a line in front of you. Hit
the N2 here to take a lead and watchout for the traffic in the end parts.
-------------------------------------------------------------------------------
Interstate 580
Track Length - 7.4
Target - 5 checkpoints
Check Points - 6.0, 4.7, 2.8, 1.4
Cops - no
Time - varies
Tricky Turns - no
The checkpoint race is where you need to get to one check point to the next
within a certain timelimit. The time from one check point to the next changes
as you cross a checkpoint.
Use the N2 in the beginning itself to gain the extra speed but be careful not
to lose too much speed around the traffic. Use the nitrous judiciously.
This completes the West Coast.
===============================================================================
STAGE 2 - THE NATIONAL PARK - WLK2
140 Hwy
Track Length - 5 Mil
Target - 8 positions (187)
Check Points - 4.3, 3.4, 0.6
Cops - no
Time - no
Tricky Turns - no
The first half of the track is very curvy and there is sand on either side of
the road, don't get on the sand coz' you will lose control. There's a shortcut
at 2.0 to the left of the road.
-------------------------------------------------------------------------------
El Portal Rd
Track Length - 4.8 Mil
Target - 5 checkpoints
Check Points - 3.9, 2.9, 1.8, 0.8
Cops - no
Time - varies
Tricky Turns - from 3.7
The first part is very basic and then from the 3.7 mark, the road curves up
like freaking noodle. Do not stray away from the asphalt, the sand can kill you
so be careful not to move into the sand. In the final part also, you go thru a
sand road and lateral movement can be difficult on high speeds so release the
accelerator when making even a slight turn - don't shy away from breaking if
needed.
-------------------------------------------------------------------------------
El Capitan
Track Length - 3.8 Miles
Target - 6 positions
Check Points - 3.3, 1.9, 1.2
Cops - none
Time - NA
Tricky Turns - 0.6
The little traffic here can cause problems as opponents are very assertive.
Just don't smash into anything and you will do fine. Also, try to build up a
lead before getting to the turn at 0.6 as you may lose some time here. In
the middle of the race you will get a gas station message. The station is to
the right. If you don't know what it is then look in the things to know
section of this guide.
-------------------------------------------------------------------------------
Tioga Pass Rd
Track Length - 3.8 Miles
Target - 6 positions
Check Points - 3.1, 2.3, 1.3
Cops - none
Time - NA
Tricky Turns - none
Basically, this is the same track as the last race and without any changes.
-------------------------------------------------------------------------------
Ellery River Rd
Track Length - 5.2 Miles
Target - 3 positions
Check Points - 3.9, 2.1,
Cops - none
Time - varies
Tricky Turns - everywhere
A new kind of race - battle race, you have to overtake and keep the lead over
the next opponent within the given time. So, overtake the next car and don't
let it pass. You will have to do this for each opponent and there are only 3.
It sure sounds easy except for the road which is extremely curvy every few
hundred meters. You will lose a lot of time if you cannot make the turns
properly. You may need some practice. It is also critical that you take the
shortcut to the left at the 1.2 mark.
===============================================================================
STAGE 3 - DEATH VALLEY - WLK3
Panamint Valley
Track Length - 6.2 Miles
Target - 10 positions
Check Points - 5.2, 4.0, 2.9, 1.6
Cops - none
Time - none
Tricky Turns - 5.9
This race mostly happens on dirt tracks with intervals of asphalt road. Pretty
basic race, get the shortcut at 3.2 and while you are in the shortcut be
sure to hit the N2 as the rivals are on asphalt and you are on the dirt which
means that they are going to travel faster but your road is shorter so you
will get at least some advantage.
Junction Road
Track Length - 5.5 Miles
Target - 3 positions
Check Points - 4.1, 1.9
Cops - none
Time - varies
Tricky Turns - none
A very straight track. The sand storm is not going to bother you much. The Gas
station is at 4.2. There is a shortcut at 2.3. The track is pretty wide here
so there won't be any danger of running off road and also, the traffic is
pretty thin - ideal racing conditions.
Old Spanish Trail
Track Length - 6.7 Miles
Target - 8 positions
Check Points - 5.0, 3.7, 2.4, 1.1
Cops - moderate
Time - NA
Tricky Turns - none
Another very easy race. You can pretty much beat all the others within the
first 2 miles and the cops are not a threat at all. There's a big shortcut at
3.3 which should remove your cop threat - if you had any at all. If you miss
this shortcut then there is another one at 2.8 which you can take only if
you missed the larger shortcut. There is a road block at around 1.3 which has
a glaring gap to the center right and also, you can go to the extreme left or
right to avoid the cars.
Rival Race
Track Length - 5.1 Miles
Target - 2 positions
Check Points - 3.9, 3.0, 1.8
Cops - none
Time - NA
Tricky Turns - none
Your first rival race. Nikki and Mila, both are good (sic) drivers. So if you
are playing on the higher difficulties then you may have a problem or two.
There's a large shortcut at 3.5
LAS VEGAS Blvd.
Track Length - 3.0 Miles
Target - 10 positions
Check Points - 2.0
Cops - flies on shit
Time - NA
Tricky Turns - none
A little more cops but nothing too bad. Take the shortcut at 2.5 to get them
off your back but as soon as you come out of the shortcut there is a roadblock
so steer to the rightmost corner of the road to avoid it. From now, the cops
will try to road block you every half a mile, but there is only one car that
is blocking. It comes on the side of the road which you are currently on, so
after you see a cop car move in at you in the map, move to the left or the
right to avoid it, but be sure that car stopped to block you before moving.
There's also a gas station at 2.0. Also, when you get to 1.5, you will see
a shortcut. Take it and stay on the straight path. After you come out of the
shortcut, there is a roadblock so stay to the right. Now, there are going to
be roadblocks every few hundred meters and even if you hit one, you may lose
the race. Thy to stay in the center of the road to avoid them.
Northshore Rd.
Track Length - 1.3 Miles
Target - Get outta Las vegas
Check Points -
Cops - Insane
Time - NA
Tricky Turns - 0.9, 0.5
Stay to the left of the road to take the first turn. Do not go near the cop
cars as they are blocking the other side of the road. Look carefully for gaps
in the road block. Keep moving from the left to the right and vice - versa to
confuse them. You will be caught no matter what you do in the end.
You need to escape the cops now thru quick time events. It's mostly spaces and
enters the first half. I will leave the QTE's for you since it is fun. But be
quick.
You are left to choose among three new cars - all great. The Porsche is the
best (obviously) but I took the Gallardo just coz'. The Aston Martin V12
vantage is nothing less than the others, but if you are a new player choose
Porsche and veterans know what they want anyway...
===============================================================================
STAGE 4 - DESERT HILLS - WLK4
Northshore Rd
Track Length - 5.5 Miles
Target - 10 positions
Check Points - 4.4, 2.9, 2.0, 1.4
Cops -
Time - NA
Tricky Turns - none
We got a new car and a great track to try it out. Go ahead and push your new
car to the limit, this track is ideal for it, without any hard turns or too
much traffic.
Hwy 169
Track Length - 5.3 Miles
Target - 4 checkpoints
Check Points - 4.1, 2.5, 1.1
Cops - none
Time - varies
Tricky Turns - none
And another easy track, just with a tad more turns. There's a shortcut at 2.8.
You may have difficulty adopting to the speed and control of your new car
around the turns but you will get over it once this race is done.
Rockville
Track Length - 5.8 Miles
Target - 10 Positions
Check Points - 4.5, 3.6, 2.7, 2.1, 0.9
Cops - minimal to moderate
Time - NA
Tricky Turns - 3.1, 2.8, 2.4, 0.7, 0.2
A dirt track again, but you will have a problem only with the Aston Martin a
little bit. The Gallardo and Porsche do real good even in the dirt and the
Gallardo does the best on the dirt tracks - in terms of speed. The shortcut
at 2.0 helps to beat any cops on your ass. Roadblocks start coming in from
1.2. If you cannot go thru the gap in the roadblock then just release the
accelerator and break a bit when hitting a cop car or you will get wreaked if
you hit them on full speed.
Red Mountain Pass
Track Length - 3.8 Miles
Target - 6 Positions
Check Points - 3.2, 2.4, 1.6, 1.0
Cops - moderate to heavy
Time - NA
Tricky Turns - 3.1, 3.0, 2.5 onwards, 1.6 onwards
A new type of police cars are on you. They have higher health than the last
ones and are heavier but that does not make any difference to us. The
roadblocks start coming in after 2.0. Watch carefully for the gap in the road
blocks and go thru them.
Loghill
Track Length - 4.4 Miles
Target - 4 Positions
Check Points - 3.2, 2.1, 0.9
Cops - Heavy
Time - NA
Tricky Turns - 3.7 onwards
Concentrate on the opponents and not on the cops. If you mind the cops then
you will have trouble finishing the race - remember that you are here to race,
not to get highest bounty. The cops start blocking you in twos and you will
have to go fro, between them, so slow down when you see two cars ahead of you
because you will fly away of you hit them on high speeds.
===============================================================================
STAGE 5 - THE ROCKIES - WLK5
Interstate 70
Track Length - 6.8 Miles
Target - 10 Positions
Check Points - 5.5, 4.3, 3.3, 2.2, 1.4
Cops - none
Time - NA
Tricky Turns - none
It's ice time. Although it doesn't really change anything, only the roads are
a little bit slippery. Use your Porsche GT3 from now on - it's the best. The
gas station comes to the right in the first shortcut as soon as you begin the
race at 6.4. The rest of the track is pretty straight and fun to drive on.
Glenwood Springs
Track Length - 8 Miles
Target - 10 Positions
Check Points - 6.8, 5.7, 4.5, 3.6, 2.5, 0.8
Cops - moderate
Time - NA
Tricky Turns - 3.8, 2.3, 2.1, 1.4, 1.1
This is a tricky track, the shortcuts shown on the map happen to be along the
side of the road where the traffic is traveling against you. So, it may save
time to go along that road but if you crash then you lose a lot of time. For
the safe driver - don't take the shortcut at 7.7, stay to the right of the road
The police comes in after you get to 3.0 and the road blocks are difficult to
dodge all the time so you may need to hit and go thru a block or two. Just
slow down and try to move from the left or the right corners of the road or try
to go thru the gap.
Route 82
Track Length - 5.9 Miles
Target - 3 Positions
Check Points - 5.4, 4.4, 3.6, 2.3
Cops - minimal
Time - NA
Tricky Turns - nothing too tricky for a Porsche...
You are against a crew of 3 brothers and they work in unison sometimes so they
are to watchout for. You actually see a copter come in but it does not do
anything. It's a medical support copter - nothing to do with you.
Aspen
Track Length - 6.0 Miles
Target - 5 checkpoints
Check Points - 5.0, 4.2, 3.3, 2.4, 1.1
Cops - none
Time - varies
Tricky Turns - none
Just speed your way thru...
Summit
Track Length - 7.8 Miles
Target - 1 Position
Check Points - 6.5, 5.7, 4.8, 3.5, 2.1
Cops - none
Time - NA
Tricky Turns - 6.9
Now this is what I call a fun race. Stay to the left of the road till 6.3 then
move in close to the mountain. The rocks will not trouble you much but once you
get to 2.0. Try to slow down because large boulders will start falling down
which can wreak you car.
===============================================================================
STAGE 6 - THE PLAINS - WLK6
Commerce City
Track Length - 5.6 Miles
Target - 6 Position
Check Points - 4.8, 3.6, 2.4, 1.5, 0.7
Cops - none
Time - NA
Tricky Turns - 2.3
Take the shortcut at 4.7. The rest of the road is wide open space with little
traffic.
Highway 20
Track Length - 5.0 Miles
Target - 3 Position
Check Points - 2.8, 1.5
Cops - none
Time - varies
Tricky Turns - 1.4
I don't know why, but because the roads are narrow, this track feels weird to
race on... must be just me. But, it is a very easy race again. Just try not
to run yours;f off the road. Since the road is narrow, the turns need to be
made slowly.
South Dakota 44
Track Length - 6.0 Miles
Target - 8 Position
Check Points - 4.7, 3.5, 2.0
Cops - none
Time - NA
Tricky Turns - 4.5, 4.3, 3.5
You are racing on the same narrow road again but no this one is not dangerous.
Just do not get out of control with the speed because you ca easily run off
the road. Take the shortcut at 2.8 and also at 1.5.
South Dakota 240
Track Length - 5.9 Miles
Target - 5 checkpoints
Check Points - 4.4, 3.3, 2.4, 1.6
Cops - none
Time - NA
Tricky Turns - 1.7
I don't even know why they bother giving such easy races...well maybe not that
easy. You will briefly go off the road, try not to hit the mountain walls too
many times.
County Rd 25
Track Length - 5.5 Miles
Target - 1 position
Check Points - 4.4, 2.6, 1.3
Cops - none
Time - NA
Tricky Turns - none
Did that asshole just shoot at us? Take down!!! but yeah he still is a
good driver. He's gone if you make too many mistakes. Do not take the shortcut
at 4.1 the road is better. The road gets narrow after 2.0 so watch it and don't
go off the road.
===============================================================================
STAGE 7 - CHICAGO APPROACH - WLK7
Country Hwy
Track Length - 5.9 Miles
Target - 5 positions
Check Points - 5.2, 3.9, 2.9, 1.9, 1.0
Cops - none
Time - NA
Tricky Turns - none
More narrow roads, but you ought to have gotten good at them by now. Take the
cut at 4.8, 3.8, 2.5, 0.8 to make the first place yours.
Riverside Dr
Track Length - 7.0 Miles
Target - 8 positions
Check Points - 5.8, 4.8, 3.5, 2.1
Cops - none
Time - NA
Tricky Turns - none
The shortcut at 4.7 helps, it's a huge shortcut. Nothing much to say either.
Kennedy Expressway
Track Length - 6.0 Miles
Target - 4 positions
Check Points - 4.7, 3.4, 1.7
Cops - none
Time - varies
Tricky Turns - none
It's a freeway and you can hit top speed here. And if you go slow, you will
lose. Just try to maintain speed.
Lower Wacker (you are getting wacked...)
Track Length - 1.3 Miles + 4.4 Miles
Target - 1 position
Check Points - none
Cops - none
Time - NA
Tricky Turns - Every corner is bad with this car...
No you cannot win this race - boo hooo. Cops will catch you and its quick time
events again, I will leave those to you, be quick... You get into a cop car
after that. It's really not as bad as I thought it would be. But a chopper
comes in at you and it's blazing all guns. Just keep moving from the left to
the right and vice and versa. Do not stay in the copter's spotlight. After
your car crashes, you are in QTE again. Choose up and right when you are given
the option of all four directions. Just try another if one does not work but
do it fast. You have three Audi cars to choose from. My recommendation - the
middle one. All three have hard steerings so just take the one with the best
BHP because all next races are going to need speed and there are no more
technical curvy tracks, just freeways and expressways.
===============================================================================
STAGE 8 - THE GREAT LAKES - WLK8
Downtown
Track Length - 3.7 Miles
Target - 6 positions
Check Points - 3.0, 2.1, 1.0
Cops - minimal
Time - NA
Tricky Turns - 3.1, 2.8 onwards
Yeah lesser hard turns, but the change from your previous car to this one can
be real drastic, especially if you were using the Porsche. You need to be very
steady with the Audi - not slow, but steady. Use the breaks when you see a car
infront of you because you cannot go around it easily. You have to move to a
different lane from the car ahead of you early and also - again - break even
in small curves so that you do not hit the walls which can reduce your speed
real bad. You will get a feel of the car real soon, so just hold on. Watch the
road and the road blocks after 1.0.
Lakeshore Drive
Track Length - 5.6 Miles
Target - 8 positions
Check Points - 4.5, 3.4, 2.2, 1.0
Cops - none
Time - NA
Tricky Turns - none
You will be used to the car by now and it'll get easier. Again, be steady and
break and change lanes early. There are absolutely no hard turns here just a
nice and straight road. But, you will still have trouble moving around the
traffic if you are not used to the car by now. Don't drop your speed and don't
hit anything.
Interstate 75
Track Length - 5.6 Miles
Target - 7 positions
Check Points - 4.8, 3.4, 1.8, 0.8
Cops - none
The Mob - minimal
Time - NA
Tricky Turns - none
Staright road - fast and steady wins it !!!
The mob comes back after 2.7. Dodge them but if you slow down, the race gets
outta your hands - but you should have crossed all the other racers by now.
Northwest Freeway
Track Length - 5.1 Miles
Target - 3 positions
Check Points - 3.6, 1.8
Cops - none
The Mob - moderate
Time - varies
Tricky Turns - none
The Mob can cause all sorts of problems for you. Just try not to mind them and
that means totally ignore them. Just move around if you are being shot. The
mob puts up road blocks after 3.5 so look out for the black arrows on your map.
Do not lose speed with the last opponent.
Industrial District
Track Length - 4.2 Miles
Target - Lose The Mob
Check Points - 3.5, 2.5, 1.9, 1.6, 0.6
Cops - none
The Mob - insane
Time - take your own time...
Tricky Turns - you won't even care with the Mob behind you...
You will always have at least two mob cars and a copter on your ass. The first
thing you need to remember is the stay away from the copter's spotlight. The
second thing is the stay away from the bullets from the Mob cars. You need to
move around like a squirrel to avoid them. The road is straight till 3.5.
You go into the core industrial area and the road is zig zagged so watch out
for the walls so that you don't hit them. Outside, you will come onto the rail
tracks and there are explosive barrels all over the place. You can see them
from a distance and when you do, move to the other corner of the road to avoid
them. The road is zig zagged again and then you will come out to normal road
and then again into the industries at 0.6. Oh! if you did not see that last
part then - CHOPPER TAKEDOWN!!!
I was wondering when these cars would come out. 1 advice - Take the Porsche...
( A dog named Shevchenko? - Get real!!!)
===============================================================================
STAGE 9 - STATE FOREST - WLK9
Expressway
Track Length - 5.6 Miles
Target - 8 Positions
Check Points - 4.1, 3.0, 2.0, 1.1
Cops - none
Time - NA
Tricky Turns - none
Your first run with the Super car feels like you are soaring in the skies.
Enough melodrama. This track gives you every opportunity to test your new car
and push it to its full potential - provided you take all the shortcuts.
Always keep a look out for the shortcuts. Otherwise, the road is pretty thin
and you can really hurt the car if you drive on the edge (of the road I mean).
Take the first shortcut at 5.5 and go into the shortcut slowly. The next
shortcut is at 4.0 and then 3.0. Try to stay on the road after that and dodge
the traffic.
Interstate 68
Track Length - 6.6 Miles
Target - 6 Positions
Check Points - 5.3, 3.8, 2.2, 0.8
Cops - Heavy and very aggressive.
Time - NA
Tricky Turns - none
It gets technical now with lots of curves and more cop traffic. Just slow down
when you see a turn infront of you. The cops are even more determined now to
take you down and can cause all sorts of problem if you relax. One interesting
thing that happens is that the cops call in Elite Units in the end of the race
but you don't see anything... maybe next time?
Deer Park
Track Length - 4.7 Miles
Target - 1 Positions
Check Points - 3.8, 2.7, 2.2, 1.5, 0.6
Cops - none
Time - NA
Tricky Turns - 3.7, 2.8, 2.5, 2.4, 1.1, 1.0
This is a very technical track and has lots of sharp turns so go slow around
the sharp curves. All in all, your skill is tested here.
Sawmill Drive
Track Length - 3.9 Miles
Target - 5 checkpoints
Check Points - 3.0, 2.3, 1.5, 0.9
Cops - minimal
Time - NA
Tricky Turns - many
You see the Elite Units for the first time here - I really thought they would
be more challenging. Once you get past the first cop, there is nothing to stop
you, maybe a roadblock but nothing too serious. This is just a prelude to the
coming events...
===============================================================================
STAGE 10 - EAST COAST - WLK10
Defeat Eddie Cooke
Track Length - 3.5 Miles
Target - 1 position
Check Points - 2.8, 2.1, 1.3, 0.6
Cops - none
Time - NA
Tricky Turns - all over the place.
The final stage is on...
This race is easy if you mastered the car you have. The turns can cause all
sorts of problems. There is no traffic so take it easy and concentrate on
making all the turns properly.
Interstate 78 Express
Track Length - 3.5 Miles
Target - 3 positions
Check Points - 3.0, 1.7
Cops - none
Time - NA
Tricky Turns - none
This and the next race are all about speed. The only thing you have to think
about is speed...
Union
Track Length - 5.7 Miles
Target - 3 positions
Check Points - 3.9, 2.0
Cops - none
Time - NA
Tricky Turns - none - very wide roads...
Need For Speed...
Defeat Cesar DeLeon
Track Length - 5.8 Miles
Target - 1 position
Check Points - 5.0, 4.3, 3.0, 1.7, 0.7
Cops - insane
Time - NA
Tricky Turns - none stand out.
The cops will be all over you all the time. You may not even have the time to
look at your opponent so just keep pushing hard. Take the shortcut at 4.0. As
you get to the end, Cesar totally disappears and it's all about the cops. Take
the cut at 1.6 to avoid the road block. Immediately after that, there will be
three road block ahead. Go thru very slow, Cesar will not bother you now.
Defeat Calvin Garret
Track Length - 4.6 Miles
Target - 1 position
Check Points - 3.7, 2.6, 1.7
Cops - flies on shit
Time - NA
Tricky Turns - 1.4, 1.0 onwards
This is a real tricky race. You may not be able to overtake or stay in the
lead for a long time till you get to the absolute end of the race. So, stop
worrying about beating him and concentrate on the cops instead. They are at
their aggressive best in this race. It does not matter which shortcut you take.
At 0.7 you will go out of the lane and onto the main road at which point, two
cop cars will come in abruptly and you will crash into them if you don't move
out. Just ahead at 0.5 is a shortcut which you need to take. More roadblocks
in the end and that is it.
Win The Run
Track Length - 9.5 Miles
Target - 1 position
Check Points - 8.4, 7.7, 6.8, 5.8, 4.5, 3.2, 2.0, 0.5
Cops - none
Time - NA
Tricky Turns - 7.7, 3.2
A nice long race for the title. After you turn at 9.0, you will go thru the
lanes and lots of cars cross you. And you are bound to hit them if you are
not careful. Be real slow here. The opponent is not going anywhere - believe
me and take it slow. Do not take any shortcuts in this race. At 6.8, you will
go into the wrong side of the road and cars are coming against you. Be careful
here. After 4.6, you are inside the subway. A train come in from the left, so
move to the right. Then another one comes from behind you so as soon as you
see the lane to the left come in, move to the left and another comes train
comes infront of you, move to the left. After some times, another train comes
at you, move on the inclination of the wall to the left and stay there. You
will be out of this place shortly. After you fall onto the road, break hard
or you will hit the buildings. At 2.0 you will enter a construction yard and
you need to stay in the middle of the road because there are large crates
alternatively to the left and right of the road. When you are back on the
road, you will go head to head with Marcus. Hit the nitrous a moment after he
does to beat him as watch him die a horrible death.
You have finished and won The Run, but there are tons of cars to unlock so
get started with the multiplayer and campaign if you haven't already...
===============================================================================
///////////////////////////////////////////////////////////////////////////////
===============================================================================
CHALLENGE SERIES - WLKS
COASTAL RUSH - WLKA
What a Rush
Medals:
Platinum - 1:55
Gold - 2:00
Silver - 2:10
Bronze - 2:40
Track Length - 3.8 Miles
Check Points - 2.8, 2.1, 1.1
Cops - None
Tricky Turns - 2.8
You ought to play the challenge series along with the story to unlock new cars
to use in the story. The first few times, the cars are crap compared to what
you have in the run but still, mix this and the story for a change because you
get back to driving crap cars here. Just do not accelerate while trying to turn
and when you get past the 1.2 mark, it's all downhill. Builf N2 till here and
hit the whole tank on your way down to overtake all competition.
Urban Muscle
Medals:
Platinum - 2:05
Gold - 2:10
Silver - 2:20
Bronze - 2:40
Track Length - 4.1 Miles
Check Points - 3.3, 2.3, 0.8
Cops - None
Tricky Turns - None
Be careful what cars you choose, for the expert driver, just test it out with
the cars that have bad handling (shown in the car stats in the car selection
screen). Again, all turns are going to be bad if you do not leave the
accelerator alone. It's all traffic after the 1.5 mark so watchout.
The Pretenders
Medals:
Platinum - 2:08
Gold - 2:12
Silver - 2:20
Bronze - 2:45
Track Length - 3.9 Miles
Check Points - 2.5, 1.2
Cops - None
Tricky Turns - None
The start should be good, but it is all uphill after the 2.5 mark so just save
up N2 so that you can use it uphill. Also, start saving N2 as you stop going
uphill because it is going to be downhill soon and you will want to go down
full speed.
Time Hunter
Medals:
Platinum - 2:09
Gold - 2:13
Silver - 2:20
Bronze - 2:30
Track Length - 7.2 Miles
Check Points - 6.0, 4.7, 3.0, 1.5
Cops - None
Tricky Turns - None
The real challenge is going to start after the 4.7 mark checkpoint. Lot's of
traffic and dodging traffic is the real challenge here, not the time. I found
it easy to move to either the left or right end of the road and continue. Left
side is better because the right side of the road has sand and your car won't
speed up properly.
Midnight Rush
Medals:
Platinum - 2:48
Gold - 2:55
Silver - 3:10
Bronze - 3:25
Track Length - 7.8 Miles
Check Points - 7.2, 6.5, 6.3, 5.4, 4.6, 2.9, 2.0
Cops - None
Tricky Turns -
This is easy, just try not to take the shortcut at the 6.3 mark. After that
it's just a nice and easy sprint race to the end, nothing much going on.
===============================================================================
NATIONAL PARK - WLKB
Mountain Men
Medals:
Platinum - 2:20
Gold - 2:25
Silver - 2:40
Bronze - 3:00
Track Length - 4.9 Miles
Check Points - 3.4, 2.0, 0.4
Cops - None
Tricky Turns - none if you take the short cut.
Again, bad handling cars here so be careful when turning. There's sand on
either side of the road which - as you know - slows you down, so stay on the
asphalt at all times except ofcourse when you are taking a shortcut. The
shortcut is at 1.9 miles and it saves you a ton of time, but it is a sand track
so be careful not to swerve out of control.
Offroad Mayhem
Medals:
Platinum - 2:20
Gold - 2:25
Silver - 2:40
Bronze - 3:00
Track Length - 4.8 Miles
Check Points - 3.9, 2.9, 1.6
Cops - None
Tricky Turns - none
This is a bit of a technical track which requires technique to drive around.
It is a fully sand track till the second half of the race and even then the
road is only for a short while during which you will need to get into the lead.
in the mud, try not to move around much, just go in as straight a line as
possible, this is very important as you keep losing speed whenever you are
hitting the turn buttons. You get onto the road at the 2.9 mark so save N2 from
2.5 itself and have a full tank of N2 ready. As soon as you get onto the road
you have to and I mean, you just have to get to first position. You get back
onto the sandy road at 1.6 and it is very important you have atleast a quarter
of the N2 tank. In this part, the guy behind you always keeps coming near you
and will over take you if you do not hit the N2 and get ahead of him. He will
keep trying this, so use the N2 judiciously.
Ford Challenge
Medals:
Platinum - 2:03
Gold - 2:08
Silver - 2:15
Bronze - 2:30
Track Length - 3.7 Miles
Check Points - 2.9, 1.9, 1.0
Cops - None
Tricky Turns - 2.9
It's all fords in this race. Slow down immediately after the check point at
2.9 because you will slide off the road if you are too ahead. There is nothing
to note in this race. There is a small shortcut at 0.7 but taking it makes
not difference at all.
Tioga Run
Medals:
Platinum - 2:52
Gold - 3:00
Silver - 3:15
Bronze - 3:30
Track Length - 4.8 Miles
Check Points - 4.1, 3.2, 2.4, 1.2
Cops - None
Tricky Turns - everywhere
The turns are back again! but if you take the shortcuts here, then this is
bound to be the easiest race in the game. You can get platinum the first time
you play. Slow down at the 4.1 mark checkpoint and go slow down the next turn,
a shortcut is to the right just after the turn and it will put you in the
forefront of the race very soon. The road gets straight after the checkpoint at
2.4 so get ready to shoot past everyone. Conserve N2 till you get there.
There's another huge shortcut at 0.9 take it and it is easy pickings from here.
If you are a new player in the NFS world then you should know that when taking
the turns like in this race, break when entering a turn, stay slow till you
get to the apex of the turn (center) and start accelerating out of the turn.
King of the Road
Medals:
Platinum - 2:42
Gold - 2:55
Silver - 3:05
Bronze - 3:20
Track Length - 4.5 Miles
Check Points - 3.5, 2.4, 1.4, 0.6
Cops - None
Tricky Turns - 3.5, 3.4, 2.3, 2.1, 1.7, 1.6, 1.0 and after that...
Take the first shortcut at 4.3 itself and you will be in the safezone for the
entire race. You are in a McLaren and yeah it's fast and coming from the
remaining races, you will feel a drastic change in the speed and control of the
car so watchout.
===============================================================================
K & N CHALLENGE - WLKC
Filtered For Success
Medals:
Platinum - 2:50
Gold - 3:00
Silver - 3:15
Bronze - 3:30
Track Length - 5.3 Miles
Check Points - 3.8, 2.6, 1.4
Cops - None
Tricky Turns - everywhere
You are absolutely going to just hate this race. And that is only because you
have a car with nightmare handling and the road has pin curves all over. To
win this race, you will need to learn how to turn with the menace you are
driving properly first. You will need to repeat the race a couple of times
before you are comfortable with the car. To turn properly, go in full speed and
break very hard near the turn and release the accelerator while breaking. After
that, do not hit the accelerator again till you are on the straight road or
else, you will drift and this will waste a load of time. And then next part
is about the N2. Usage of your nitrous is extremely critical to win this race.
Do not keep hitting N2 after the turns, just go normally. Just use it for a
fraction of a second to get a little speed and let go. There's a shortcut at
4.4, you need to take it and now hit the N2 full throttle. But when you get to
the end of the shortcut, slow down and make a proper turn. Start conserving
the nitrous again and after the turn at 2.8 release all the gas for a while
and start building again when you get to the turns. When you get to the shortcut
at 1.3 do not use the N2 till you get to the turn in the middle. The turn is
tough to make if you are on high speed. After coming out of the turn, try to
overtake all opponents as soon as possible. If you win this race then you will
be able to play the game with any car and still win any other race.
Death Valley Run
Medals:
Platinum - 1:40
Gold - 1:45
Silver - 1:50
Bronze - 1:55
Track Length - 4.8 Miles
Check Points - 3.6, 2.4, 1.3
Cops - Heavy
Tricky Turns - 2.9
You may have a little problem here with the track being very thin and your car
getting very fast as it's all down hill a bit. If you cannot move past a vehicle
slow down before hitting it, but it is best to break as soon as you see a car
ahead of you. You have lots of times to complete this track. When you get to
3.0 slow down to make the turn or you will hit a wall. Try not to mingle with
the cops even a little but. Try to ignore them completely.
Battle in the Desert
Medals:
Platinum - 2:25
Gold - 2:35
Silver - 2:45
Bronze - 3:00
Track Length - 5.8 Miles
Check Points - 4.8, 3.5, 2.5, 1.3
Cops - none
Tricky Turns - 5.2, 4.9
You are against a Gallardo in a shit car. Surprisingly, since the road is not
too curvy, you will find this race easy. If you pass the Gallardo, it will
definitely overtake you again. So, look back and try to block the path.
Blocking is easy as the road is narrow. Do not forget to take the shortcut at
2.4. That should seal the race.
===============================================================================
NEVADA DREAMS - WLKD
Dry Heat
Medals:
Platinum - 2:43
Gold - 2:55
Silver - 3:00
Bronze - 3:05
Track Length - 5.8 Miles
Check Points - 3.3, 1.7
Cops - none
Tricky Turns - 5.3, 4.9, 4.2
If I was a noob racer, the nI'd choose the Mitsubishi here. The first
checkpoint is very far but after that, it'll be over soon.
Outrun
Medals:
Platinum - 1:30
Gold - 1:35
Silver - 1:40
Bronze - 2:00
Track Length - 3.3 Miles
Check Points - 2.4, 1.5
Cops - everywhere
Tricky Turns - none
Stay clear of the cops and everyhitng else is damn easy. Near 2.6 there is a
roadblock but you should not go thru it, the turn is to the right of the road
block. Everything else is pretty routine - roadblock, ramming etc. etc.
Vegas Velocity
Medals:
Platinum - 2:24
Gold - 2:28
Silver - 2:35
Bronze - 2:50
Track Length - 5.1 Miles
Check Points - 4.2, 3.0, 1.9, 1.1
Cops - none
Tricky Turns - none
A high speed track - you would only wish you had a high speed car, but the cars
here are not that bad either. The roads are very wide here so you will have no
problem making the turns except for the fact that you may run into a truck
occassionally.
Sin City Street Race
Medals:
Platinum - 1:35
Gold - 1:45
Silver - 2:00
Bronze - 2:30
Track Length - 2.7 Miles
Check Points - 2.1, 1.5, 1.0
Cops - moderate
Tricky Turns - 2.1, 1.5, 1.0
Easy pickings... Just stay clear of the cops.
Lotus Battle
Medals:
Platinum - 2:55
Gold - 3:00
Silver - 3:05
Bronze - 3:10
Track Length - 4.3 Miles
Check Points - 3.7, 3.1, 2.3, 1.4, 0.7
Cops - none
Tricky Turns - everywhere
There is nothing classic about a Lotus vs Lotus race, especially if your car
cannot handle turns properly. The car can easily swerve out or control but
all in all, it's an easy race to win.
===============================================================================
DESERT VALLEY - WLKE
Feel the Heat
Medals:
Platinum - 2:30
Gold - 2:40
Silver - 2:55
Bronze - 3:20
Track Length - 5.9 Miles
Check Points - 5.6, 5.2, 4.4, 3.4, 2.4, 1.3
Cops - none
Tricky Turns - none
You are in a Lotus most likely. It's a decent car comparable with what the
others have so you shoud have no trouble doing this. Just hang back and you
will get them eventually. There is minimal traffic if any at all. Take the cut
at 3.4. There really is no heat to feel...
Hell On Wheels
Medals:
Platinum - 2:40
Gold - 2:50
Silver - 3:00
Bronze - 3:30
Track Length - 4 Miles
Check Points - 3.1, 2.3, 1.6
Cops - none
Tricky Turns - 3.3, 3.2, 2.6, 1.4, 0.8
This one's a bit tougher than the last race. Slow down at the pin turns so that
you don't hit the railing - keep soing that because there are a lot of pin
turns on this track.
The Edge
Medals:
Platinum - 2:40
Gold - 2:50
Silver - 3:00
Bronze - 3:30
Track Length - 4 Miles
Check Points - 2.2, 1.5, 0.9
Cops - none
Tricky Turns - all of them are...
A Shelby Cobra for us. It's a good car and can really take you through to the
end in time - provided you know how to use the handbrake to drift. The handling
on this car is given as "Expert". So, it cannot get any worse than this but it
really is not bad once you get the drift of how it drifts. When making a semi
sharp turn, just tap the handbrake while the accelerator is released to make
the car slide around the apex of the turn. It really isn't that hard to get.
Just go thru to the first checkpoint and reet the race a couple of times if you
need to. You don't need any resets for this race anyway. Just break for small
turns and slide for harder turns. You may even have to drift around the traffic
The is one of the most fun races, once you know how to drive this car.
Rally Challenge
Medals:
Platinum - 1:44
Gold - 1:47
Silver - 1:53
Bronze - 2:15
Track Length - 3.4 Miles
Check Points - 2.3, 1.4, 0.6
Cops - none
Tricky Turns - nothing noteworthy.
This race leaves you with a wierd feeling. If you have't driven the Subaru
before then you will not really get the "feel" of the car because you are
driving it on a dirt track. This one leaves you empty.
Dust In My Eye
Medals:
Platinum - 1:40
Gold - 1:55
Silver - 2:10
Bronze - 2:30
Track Length - 4.7 Miles
Check Points - 3.4, 2.3, 0.8
Cops - none
Tricky Turns - nothing noteworthy.
A Benz SLS AMG, you really can't ask for more or better. It's like driving a
piece of dark chocolate - yummy. Just break a bit around the hard turns but
everything else is a piece of cake. You don't really need to take that turn
in the end.
===============================================================================
WINTER BLAST - WLKF
Snow Battle
Medals:
Platinum - 2:40
Gold - 2:45
Silver - 3:00
Bronze - 3:30
Track Length - 5.2 Miles
Check Points - 5.0, 3.8, 2.0
Cops - none
Tricky Turns - Every pin curve.
This is a funny track. It's got pin turns all over the place. The best car to
use here would be the Audi. The Audi's control is perfect for sliding around
the turns. But other cars slide more, where the Audi is useful is that you can
hit the N2 as soon as you come out of the turn to get a boost unlike all the
other cars which slide horrible off track if you hit the niutroud too early.
So, hit the N2 early and save it for the next turn which is in a few hundred
meters. Do not use the N2 on the straight part of the road. Use it only when
you come out of a turn - this should be enough. Drafting help a lot for the
first guy, but be quick.
Ascension
Medals:
Platinum - 2:55
Gold - 3:00
Silver - 3:10
Bronze - 3:30
Track Length - 5.7 Miles
Check Points - 4.8, 3.4, 2.4, 1.5, 0.9
Cops - none
Tricky Turns - 1.2
Although we used Audi for the last one, this track does not have many pin
curves, so let's get something more stylish. Try out the Lamborgini this time.
It skids a lot more than the Audi, but is faster so it is ideal for this
track. Just don't go into a turn on full speed, you can be at a fairly good
speed, but if you get in too high, it will skid all the way to the walls. Use
nitrous when you totally come out of the turn, if you hit it too early then
you will lose control. Go in very slow into the turn at 1.2.
Double Black Diamond
Medals:
Platinum - 2:30
Gold - 2:35
Silver - 2:50
Bronze - 3:10
Track Length - 5.0 Miles
Check Points - 3.8, 2.8, 1.7, 0.6
Cops - none
Tricky Turns - 1.0 onwards
This is a nasty one - both the car and the track. You need to go into curves
and turns very slowly or you will see yourself slamming to the railings and
the walls too often. If you are skill full enough you can turn properly at
high speed, it's ala about choosing the proper line to move into a curve. Try
to stay in the middle of the track. You will hit a long stretch of straight
road till 1.0. Be very carefull at 1.0, go in slow or you will be literally
thrown off the road. It's all curves from now on so be careful and hopefully
you have built a good enough lead to stay in the lead.
Black Mountain
Medals:
Platinum - 2:35
Gold - 2:40
Silver - 2:45
Bronze - 3:00
Track Length - 6.1 Miles
Check Points - 5.3, 4.3, 3.2, 1.9
Cops - none
Tricky Turns - none
Use the Lamborgini again and stay in the middle of the track. It is same as
Ascension so follwo the same things.
Just Drive
Medals:
Platinum - 5:00
Gold - 5:10
Silver - 5:30
Bronze - 6:00
Track Length - 12.3 Miles
Check Points - 11.1, 10, 8.6, 7.2, 5.8, 4.2, 2.9, 1.7, 0.6
Cops - none
Tricky Turns - often
The longest track in the challenge series...
This car was released in the real world last year and I am glad it made into
the game - nice work EA. The one thing you need to remember is that always
release the accelerator when making even the slightest curve. Try to enjoy the
car...
===============================================================================
PLAINS INTERSTATE - WLKG
Dirty Drifter
Medals:
Platinum - 1:27
Gold - 1:30
Silver - 1:45
Bronze - 2:10
Track Length - 3.8 Miles
Check Points - 3.1, 2.4, 0.9
Cops - none
Tricky Turns - none
Pick any ar you like - I just wanted to test out one of the Nissans. All tracks
in the Plains are very narrow and because they are so; you will have a bit of
difficulty in all of the Plains challenges. It is best if you stay in the
middle of the road and move around if you see an oncoming car. This one is not
as hard as the next ones are going to be.
Road Runner
Medals:
Platinum - 1:45
Gold - 1:47
Silver - 1:50
Bronze - 2:00
Track Length - 3.3 Miles
Check Points - 2.9, 2.1, 1.5, 1.0
Cops - moderate
Tricky Turns - 2.6
If you don't know which car to choose, then just take the BMW M3, but know that
there are better cars than that. The cops have roadblocks set up for you, so
when you get close to the first chechpoint at 2.9, stay to the left side of the
road and you will go thru the gap. Another roadblock before 1.5, stay to the
middle left of the road.
The Gap
Medals:
Platinum - 3:00
Gold - 3:10
Silver - 3:20
Bronze - 3:30
Track Length - 6.7 Miles
Check Points - 5.2, 4.0, 2.5, 1.7
Cops - none
Tricky Turns - you don't need turns to makr this track tricky...
You will have a helluva time finishing this one. Do not go into a curve at full
speed, you will be thrown off the road and it will reset. Don't take the
shortcut at 4.0, it's worse than the road. Be very very careful in the last one
mile. It's a narrow road and there's traffic on both sides with the competition
close behind you. The only way to get to the finish line is to drive from the
right corner of the road with half of your car on the dirt.
NFS Edition Sowdown
Medals:
Platinum - 2:46
Gold - 2:55
Silver - 3:10
Bronze - 3:30
Track Length - 7.6 Miles
Check Points - 5.8, 4.5, 3.3, 2.2, 0.8
Cops - none
Tricky Turns - none
Another classic one on one with NFS Edition cars. But, this track is very
bizzare. You will be jumping like a bean, all thru the first half of the track
so drive straight. To take the shortcut at 4.6, move to the left of the road
early and slowly make your way to the right. To take the shortcut at 3.8, again
move to the right of the road and make your way left.
Locals Only
Medals:
Platinum - 1:05
Gold - 1:10
Silver - 1:15
Bronze - 1:30
Track Length - 2.5 Miles
Check Points - 2.0, 1.3, 0.5
Cops - heavy
Tricky Turns - 1.7
This race will be over before you can say Supercar...
===============================================================================
WINDY CITY - WLKH
Hard Action
Medals:
Platinum - 2:30
Gold - 2:40
Silver - 3:00
Bronze - 3:30
Track Length - 6.0 Miles
Check Points - 4.3, 2.1
Cops - none
Tricky Turns - 0.8, 0.5
I don't like narrow roads. This track takes narrow road racing to the next
level. You are forced to take the shortcuts (if you want to beat the opponents
of course). Take the shortcut at 5.7 and enter the cut slowly but maintain good
speed thru the dirt road and use N2 if you have to. Do not take the shortcut
at 4.1 coz it may actually put you in a bad position. Go down the road and take
the shortcut at 3.7 instead and be careful not to hit the shack when going in.
Take the cut again at 3.1. Don't take any more cuts and be careful coz there's
a bit of traffic after 1.5.
Oncoming
Medals:
Platinum - 2:33
Gold - 2:45
Silver - 3:00
Bronze - 3:30
Track Length - 6.7 Miles
Check Points - 5.5, 4.1, 2.8, 1.5
Cops - none
Tricky Turns - none
The name of the race is what the race really has - no kidding! All traffic is
against you throughout this race and so you have to be carefull thru-out the
race. Driving from the middle of the road is living dangerously. Drive from one
of the corners of the road and if there is a car straight ahead move your car
a bit out of the road. Stay to the right of the road after 1.8.
Lower The Wacker
Medals:
Platinum - 1:52
Gold - 2:00
Silver - 2:20
Bronze - 2:45
Track Length - 3.7 Miles
Check Points - 3.3, 2.7, 1.7, 0.8
Cops - none
Tricky Turns - none
Don't take the Benz... After 2.7 till 2.0 the cops set up road blocks in a zig
zag manner so go around them.
GT-R SpecV Showddown
Medals:
Platinum - 2:27
Gold - 2:32
Silver - 2:40
Bronze - 3:00
Track Length - 6.4 Miles
Check Points - 5.4, 3.8, 2.5, 1.2
Cops - none
Tricky Turns - none
This is undoubtedly the easiest challenge of this stage... Stay to the right
of the road and take all the little shortcuts that come your way.
Street Legal
Medals:
Platinum - 1:55
Gold - 2:00
Silver - 2:15
Bronze - 2:30
Track Length - 3.8 Miles
Check Points - 2.9, 1.0
Cops - none
Tricky Turns - 2.4
This is by no long shot a nightmare as described in the description. It's
really easy and there is nothing special about it. Take care to break enough
for the sharper turns. Take the little shortcut at 0.9.
===============================================================================
INDUSTRIAL RUN - WLKI(ooooooh boy!)
Lakeshore Battle
Medals:
Platinum - 2:11
Gold - 2:15
Silver - 2:30
Bronze - 2:45
Track Length - 5.1 Miles
Check Points - 3.0, 1.2
Cops - Heavy
Tricky Turns - none
The first and second opponents are easy enough but the real race starts with
the third opponent. My recommendation is the BMW but if you prefer something
else then it is entirely up to you to decide. The cops keep coming in and set
up instant road blocks. You don't have time to hit them so you just have to
evade the roadblocks and it may take you some time to get it - especially with
the last opponent. For the last guy, stay to the left of the road and after
crossing the first block, move to the right to avoid oncoming traffic and then
move left again to avoid another roadblock. The last roadblock is very tricky
since there is traffic all around the place but the left of the road is sort of
roadblock free but it has some traffic.
Interstate Loop
Medals:
Platinum - 3:08
Gold - 3:15
Silver - 3:25
Bronze - 3:45
Track Length - 8.0 Miles
Check Points - 7.0, 5.7, 4.6, 3.4, 2.0, 0.7
Cops - none
Tricky Turns - none
A Golf GTI - made in 1972 with a top speed of 166. But even with this car, it
is a very easy race and you would have to be a really bad player if you can't
win this atleast in gold. You don't need to take the small shortcuts in the
beginning - they are narrow and the traffic can be problematic.
Industrial Run
Medals:
Platinum - 1:32
Gold - 1:40
Silver - 2:00
Bronze - 2:15
Track Length - 4.3 Miles
Check Points - 3.2, 1.7
Cops - none
Tricky Turns - none
Just take the Porsche 913... Don't take the first shortcut, instead go for the
one at 1.1.
Tunnels and Trains
Medals:
Platinum - 1:22
Gold - 1:24
Silver - 1:27
Bronze - 1:35
Track Length - 2.9 Miles
Check Points - 2.1, 1.0
Cops - none
Tricky Turns - none
This is supposed to be the shortest race but something is inherently wrong
with this track. When you get to the train tracks move to the left near the
train that is moving and hit the N2 to get in front of it and move left. If
you are too slow then the train would have crossed and covered your entry. In
the last part of the race you will need to zig zag around explosive barrels
and your car will explode if you hit more than a single barrel. If you see
barrels spread all over the road then go to the extreme left or right. You just
need to know where to move and where the gaps are so it may take a run or two
to finish this race. The choise of cars is also very important and the best car
to choose is the first Nissan - 240Z.
Industrial Strength
Medals:
Platinum - 1:30
Gold - 1:40
Silver - 2:00
Bronze - 2:30
Track Length - 4.5 Miles
Check Points - 3.8, 2.0
Cops - none
Tricky Turns - none
Stay to the extreme left or right to avoid oncoming traffic. The shortcuts just
waste your time and it is advise to take them if and only if you are too scared
of the virtual cops...
===============================================================================
RURAL TRACK ATTACK - WLKJ
Hazard County
Medals:
Platinum - 2:30
Gold - 2:40
Silver - 3:00
Bronze - 3:30
Track Length - 5.6 Miles
Check Points - 5.1, 3.9, 2.8, 1.8
Cops - moderate
Tricky Turns - none
This car isn't as bad as I thought it would be. Take the shortcut at 3.7 and at
2.4 and at 0.8.
Traffic jam
Medals:
Platinum - 2:30
Gold - 2:35
Silver - 2:45
Bronze - 3:00
Track Length - 6.6 Miles
Check Points - 5.7, 3.4, 2.2, 1.2
Cops - none
Tricky Turns - none
This track is really easy if you move thru the right corner of the road with
half your car on the dirt. But, you will not get a platinum doing that all
the time.
Porsche Attack
Medals:
Platinum - 6:20
Gold - 6:30
Silver - 6:50
Bronze - 7:30
Track Length - 11.7 Miles
Check Points - too many...
Cops - none
Tricky Turns - everywhere...
11.7 miles of emply track + driftable curves + Porsche supercar = Total Bliss.
Lost Serpant Pass
Medals:
Platinum - 2:00
Gold - 2:05
Silver - 2:15
Bronze - 2:30
Track Length - 3.3 Miles
Check Points - 2.5, 1.9, 1.2, 0.7
Cops - none
Tricky Turns - too many...
Use the Porsche. Try to drift along the curves and if you drift properly then
you can get a platinum easy in this track.
Panic Attack
Medals:
Platinum - 2:30
Gold - 2:45
Silver - 3:00
Bronze - 3:30
Track Length - 4.5 Miles
Check Points - 3.4, 2.3, 1.2
Cops - Heavy
Tricky Turns - none too bad...
This Pagani is different than the one in the last race and handles much much
better. The cops set about half dozen roadblocks in a straight line. Try to
spped thru the empty roads as fast as possible and then go slow near the road
blocks.
===============================================================================
EAST COAST EXPRESS - WLKK
The Jersy Double Back
Medals:
Platinum - 2:45
Gold - 2:50
Silver - 2:55
Bronze - 3:05
Track Length - 6.3 Miles
Check Points - 5.3, 4.3, 3.4, 1.9, 0.8
Cops - none
Tricky Turns - none
Undoubtedly the most screwed up track in the entire game - just because there
is a bug here that says you are going the wrong way even if you are on the
right track, just keep coming back and you will complete it.
The Situation
Medals:
Platinum - 1:55
Gold - 2:00
Silver - 2:30
Bronze - 3:00
Track Length - 4.1 Miles
Check Points - 2.6
Cops - none
Tricky Turns - none
The car looks great but isn't that good. The traffic is strategically placed
on this track so you might run into a few accidents.
Drive Hard
Medals:
Platinum - 1:53
Gold - 1:58
Silver - 2:05
Bronze - 2:30
Track Length - 4.9 Miles
Check Points - 3.8, 2.4, 1.4, 0.7
Cops - none
Tricky Turns - none
Disregard everything and push on at full speed - take the shortcut at 1.8.
Drive Hard with a Vengeance
Medals:
Platinum - 2:30
Gold - 2:45
Silver - 3:00
Bronze - 3:30
Track Length - 4.8 Miles
Check Points - 4.0, 2.9, 1.6, 0.9
Cops - none
Tricky Turns - none
Unless you are lucky, even a single bad turn can get real bad...
Live Free of Drive Hard
Medals:
Platinum - 2:15
Gold - 2:20
Silver - 2:30
Bronze - 3:00
Track Length - 5.1 Miles
Check Points - 3.3, 1.9
Cops - none
Tricky Turns - every pin curve
You cannot afford to do any mistakes here - none, you may need to come back
and race a few times too. With the second opponent, get on the shortcut at
2.6. You will have to improvise very well if you make a mistake.
The Final Event
Medals:
Platinum - 2:55
Gold - 3:00
Silver - 3:15
Bronze - 3:30
Track Length - 7.7 Miles
Check Points - 6.3, 4.9, 3.7, 2.4, 1.3
Cops - none
Tricky Turns - none
I really thought this was not the hardest event in the game (as described).
The best thing to do is stay in the middle of the road and make subtle
movements to the car so that it does not hit anything. You don't even need
any resets here, but the last part may need a vouple of resets - again, just
stay in the middle of the road and make small movements. In the middle when
you get onto rails, in the last rail tunnel you can drive on the inclined
plane to the left of the rail track and if you do this, the car speeds up like
hell and this can get you some valuable time. Get thru the first two parts and
save some time to slow down in the last part.
===============================================================================
Fin



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