MIGHT & MAGIC CLASH OF HEROES
Roadmap
Stage 1: Get the DLC Trophies Delete
Similar to the "Cleanup" section of the main game guide, all that is required by the player is to engage in a few Quick Battles to knock out the trophies. With a little skill and working knowledge of the game and its systems, this can actually be accomplished in one Quick Battle if you're lucky.
Trophies you should work towards in Stage 1
-
Villains of Might and Magic
Win a battle using any of the playable Villain characters
-
Overkill
Deal an additional 100HP of damage to the enemy Hero on the finishing blow
Villains of Might and Magic
Win a battle using any of the playable Villain characters
95.19%
Common
DLC Required
Use any of the four Villains obtainable through the DLC and win a Quick Battle with them against the AI.
Each of the four villains has a unique Hero Spell but otherwise uses the same units as one of the main Heros:
- Count Carlyle employs the same units as Godric (and Varkas). His spell randomly will turn seven idle basic units or walls on the enemy map into food items. The following turn, any of those items still on the map will be absorbed into a slime ball which will fire down the middle two columns of the enemy battlefield to deal damage, with each food item contributing eight points of damage to the attack.
- Lordess Ludmilla employs the same units as Fiona (and Markal). Her spell sends a wide swarm of bats to attack down random columns with a heavy bias towards the two adjoining columns the player picks. Each bat "unit" deals five points of damage to whatever it hits.
- Azexes employs the same units as Aidan (and Jezebeth). His spell creates a two-column wide portal at a chosen spot in his own endzone for one turn. During that time, the portal will absorb any attacks that strike it and those attacks will be returned at half-strength down the same two columns the following turn.
- Az Rafir employs the same units as Nadia (and Cyrus). His spell creates two "hand blasts", each of which is two columns wide and has an attack power of 35. As with Nadia's Hero Spell, the player has no control over where those attacks appear and what they strike.
Overkill
Deal an additional 100HP of damage to the enemy Hero on the finishing blow
81.19%
Common
This obliges the player to inflict the specified amount of damage (or more!) beyond what it takes to reduce the opposition's HP to zero. A couple of notes to keep in mind:
- The Wraith (Fiona/Markal) is a poor choice in particular, as it cannot deal overkill damage at all. Should it strike an enemy whose health is already at 0, the Wraith will not deal damage.
- Hero Spells such as those employed by Godric and Azexes also do not help, as those will not activate unless the opponent still has life remaining following the resolution of launched attacks.
- Each Hero possesses one or more artifacts that can augment the amount of damage done in attacks and/or the ability to generate more attacks in a shorter period of time. Your preferences and play style should dictate which of those are more useful.
- Linked attacks are very useful, both because it means multiple attack chains at the same time and because of the power bonus to linked attacks, especially those linked to Champion-type units.
- Fusion is also useful when it is possible to take advantage of this technique. It effectively doubles the attack power of a single unit and doesn't count extra against the limit of Elites/Champions on the battlefield.
- Champions make a terrific base with which to link units, both because of their innate attack power and because of the additional Link bonuses.