Christmas Stories: Puss in Boots Walkthrough, Guide, & Tips
Christmas Stories: Puss in Boots Walkthrough
Welcome to the Christmas Stories: Puss in Boots Walkthrough.
Why would anyone want to stop Christmas from coming?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Christmas Stories: Puss in Boots game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Christmas Stories: Puss in Boots.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
Chapter 1: Santa
- Talk to Simon (A); play the HOP.
- Select pairs (color-coded) (1-3).
- Talk to Santa; earn the TORN PICTURE (B).
- Restore the TORN PHOTO to make the PHOTO (inventory).
- Take SIMON (C).
- Take the 1st RING (D).
- Use SIMON; take the SNOWBALLS and 2nd RING (E).
- Talk to the Kitten; earn the TORN BEAR (F).
- Take the COIN; place the 2 RINGS (G).
- Solution (H).
- Walk right.
- Use the PHOTO (I).
- Find the differences (green).
- Select (J).
- Use SIMON; earn 1/2 WEIGHT (K).
- Read the note; take the CAT AMULET (L).
- Take the NEEDLE AND THREAD and the 1st BULB (M).
- Use the COIN, open the door, and take the BEAR’S PAW (N).
- You earn the 1/2 COIN.
- Combine the TORN BEAR, BEAR’S PAW, and NEEDLE AND THREAD to make the BEAR (inventory).
- Walk down.
- Give the BEAR; earn the MITTEN (P).
- Walk right.
- Use the MITTEN; take the SHARD OF GLASS (Q).
- Use the SHARD OF GLASS (R).
- Take the CLOCK HANDS and 2nd BULB (S).
- Walk down.
- Place the 2 BULBS (red).
- Use the SNOWBALLS (A).
- Select a snowball (B); select the gift (C) when the meter is in the bar (D); do this 3x.
- You earn the GIFT.
- Open the GIFT to find the SOLDIER (inventory).
- Give the SOLDIER; earn the 2/2 WEIGHT (F).
- Walk right.
- Place the CLOCK HANDS and 2 WEIGHTS; set to 12:00 (G).
- Walk forward.
- Select the Barista Cat (H).
- Take the 1/2 SQUIRREL and MATCHES (I).
- Take the 1/3 STAR and the 2/2 SQUIRREL (J).
- Take SANTA’S HAT (K); use SIMON to take the SPARKLER KIT (L).
- Walk down 2x.
- Place the 2 SQUIRRELS, open the door, and take the SPARKLER AMULET (M).
- Combine the SPARKLER KIT and SPARKLER AMULET; take the SPARKLERS (inventory).
- Walk right and forward.
- Use the SPARKLERS and MATCHES (N); open the door.
- Talk to Birthday Cat (O); take the FEATHER DUSTER (P).
- Select each feather of the FEATHER DUSTER to make DUSTY (inventory).
- Walk down.
- Use DUSTY (R).
- Play the HOP; earn the SANTA FIGURINE (S).
- Walk down.
- Give the SANTA FIGURINE; earn the GINGERBREAD MAN (T).
- Walk right and forward.
- Place the GINGERBREAD MAN; adjust to fit, and turn the handle (A).
- Walk forward.
- Select the pile 3x; talk to Confectioner Cat to earn the 1st CUPCAKE ICON (B).
- Take the SPOON (C).
- Take the TONGS (D).
- Take the 2nd CUPCAKE ICON and RED LOLLIPOP; use the TONGS to take the CORKSCREW (E).
- Place and press the 2 CUPCAKE ICON (F).
- Take the VALERIAN BOTTLE and BIRTHDAY CANDLES (G).
- Combine the VALERIAN BOTTLE, CORKSCREW, and SPOON to make the SPOONFUL O’ VALERIAN (inventory).
- Give the SPOONFUL O’ VALERIAN; earn the CAKE TOPPER (H).
- Place the CAKE TOPPER; take the HANDLE (I).
- Walk down.
- Place and use the HANDLE; take SANTA’S HAND (J).
- Walk forward.
- Place SANTA’S HAT and SANTA’S HAND; select the hand (K).
- Play the HOP; earn the BLUE LOLLIPOP (L).
- Place the RED LOLLIPOP and BLUE LOLLIPOP (M).
- Play the randomly generated match-3 (N).
- Fill the meter (O).
- You receive the CAKE.
- Combine the CAKE, BIRTHDAY CANDLES, and MATCHES to make the BIRTHDAY CAKE (inventory).
- Walk down.
- Give the BIRTHDAY CAKE; earn the ROPE LADDER (Q).
- Walk forward.
- Place the ROPE LADDER (R).
- Go forward.
Chapter 2: The Toy Factory
- Take the 2/3 STAR (A).
- Take the 3/3 STAR (B).
- Use SIMON; take the CAT FIGURINE (C).
- Place the 3 STARS; open the doors (D).
- Talk to Gift Shop Cat; earn the CANDY CANE (E).
- Use the CANDY CANE; take the 2/2 COIN (F).
- Use the 2 COINS; earn the PAINT (G).
- Place the CAT FIGURINE and PAINT (H).
- Use the brush; paint the cat to match (I).
- Walk left.
- Use SIMON (J).
- Take the 1/5 COIN (K).
- Take the 2/5 COIN (L).
- Read the note; take the MUG and 3/5 COIN (M).
- Walk down 3x.
- Give the MUG; earn the COFFEE AMULET (N).
- Walk forward.
- Place the COFFEE AMULET; take the 4/5 COIN and the BALL (O).
- Go forward and left.
- Place the BALL (P).
- Solution (Q).
- Take the COFFEE BEANS, SMALL BOX, and POWDER BOX (R).
- Place, open, and select the POWDER BOX (S).
- Press 3-2-1.
- Take the 5/5 COIN (T).
- Walk down.
- Use the 5 COINS; earn the MILK (U).
- Walk down 2x.
- Open the doors; place the COFFEE BEANS and MILK; earn the COFFEE (A).
- Walk forward 2x; go left.
- Use the COFFEE (B).
- Walk down.
- Talk to Master Cat; earn the 0/6 TOOLBOX and SEARCH LENS (C).
- Walk down 4x.
- Use the SEARCH LENS; take the 1/6 TOOLBOX (D).
- Walk right.
- Use the SEARCH LENS; take the 2/6 TOOLBOX (E).
- Walk forward.
- Use the SEARCH LENS; take the 3/6 TOOLBOX (F).
- Walk forward.
- Use the SEARCH LENS; take the 4/6 TOOLBOX (G).
- Go forward.
- Use the SEARCH LENS; take the 5/6 TOOLBOX (H).
- Walk left.
- Use the SEARCH LENS; take the 6/6 TOOLBOX (I).
- Walk down.
- Use the TOOLBOX (J).
- Take the PLANE (K).
- Open the PLANE; take the 10 DUCATS (inventory).
- Use the 10 DUCATS; earn the BOOK (L).
- Walk left.
- Place the BOOK (M).
- Play the HOP; earn the SPYGLASS (N).
- Walk down 5x.
- Give the SPYGLASS; earn the GOLDEN ROPE (O).
- Return to the Toy Quarter.
- Use the GOLDEN ROPE and SIMON (P).
- Select (Q).
- Play 5 mini-HOPs (red).
- Take the 1st CRACKER AMULET (A).
- Take the BOTTLE (B).
- Take the 2nd CRACKER AMULET (C).
- Take the 3rd CRACKER AMULET (D).
- Combine the SMALL BOX and the 3 CRACKER AMULETS; take the CRACKER (inventory).
- Use the CRACKER; select pairs (color-coded). Take the HOUSE KEY (E).
- Use the HOUSE KEY (F); select 1-4.
- Walk forward.
- Use SIMON; earn the 1st ANGEL (G).
- Take the BROKEN ANGEL (H).
- Take the TRUMPET and NUTS (I).
- Walk down.
- Place the NUTS; take the KNOB (J).
- Walk forward.
- Take the ANGEL WINGS (K).
- Place the KNOB; take the GLUE (L).
- Combine the BROKEN ANGEL, TRUMPET, ANGEL WINGS, and GLUE to make the 2nd ANGEL (INVENTORY).
- Place the 2 ANGELS; open the lid (M).
- Play the HOP; earn the PICTURE (N).
- Place the PICTURE (O).
- Select differences (red).
- Take PUSS’S DIARY (P).
- Open PUSS’S DIARY; take the RECIPE (inventory).
- Walk down.
- Place the RECIPE; take the THORN (A).
- Place the RECIPE; take the SNOW LILY (B).
- Place the RECIPE; take the RED FLOWER (C).
- Walk down 2x.
- Place the RECIPE; take the MINT LEAVES (D).
- Go forward 3x.
- Place the RED FLOWER, SNOW LILY, THORN, and MINT LEAVES (E).
- Place the BOTTLE (F).
- Move each ingredient to (G).
- Place the ingredients into (H) in the order 1-4.
- Turn (I), pull (J), and push (K).
- Take the DEVELOPER (L).
- Combine PUSS’S DIARY and the DEVELOPER (inventory).
- Walk down and left.
Chapter 3: Puss in Boots
- Talk to Puss in Boots (M).
- Take the PRUNING SHEARS (N).
- Take the KITTEN’S LETTER, 1st STATUE PART, and EGG (O).
- Use SIMON; take SIMON (P).
- Combine SIMON and the PRUNING SHEARS to earn the ROPE (inventory).
- Walk down.
- Use the PRUNING SHEARS; take the 2nd STATUE PART (Q).
- Enter the House.
- Replace the bottle with the EGG; take the FIRE SALAMANDER (R).
- Walk down and left.
- Use the GLUE and 2 STATUE PARTS; take the BLACKSMITH GNOME (A).
- Use the FIRE SALAMANDER; take the FIRELESS SALAMANDER and HOOK (B).
- Place the ROPE and HOOK; use SIMON (C).
- Play the HOP; earn the OWL (D).
- Select the OWL (inventory); restore the feathers (E).
- Take the CERTIFICATE and 1st MASTER’S AMULET PIECE (F).
- Walk down 2x, and go left.
- Give the CERTIFICATE; earn the 2nd MASTER’S AMULET PIECE (G).
- Place the 2 MASTER’S AMULET PIECES; take the MAGNET and FUSE (H).
- Place the FUSE; move the lever (I).
- Move the 3 red packages (J).
- Move the 3 yellow packages (K).
- Move the 3 blue packages (L).
- Take the MUSKETEER KIT (M).
- Open the MUSKETEER KIT; add SIMON to make ARMED SIMON (inventory).
- Walk down, forward, and left.
- Use ARMED SIMON (A).
- Select the dice to push Puss in Boots off the bench (B).
- The dice are randomly generated.
- PUSS IN BOOTS replaces SIMON on your menu bar.
- Walk forward.
- Select the hat; take the HEART (K).
- Take the STICK (L).
- Walk down 2x.
- Give the HEART; take the SQUIRREL and EMERALD (M).
- Walk left and forward.
- Give the SQUIRREL; take the REEL (N).
- Combine the STICK, REEL, and MAGNET to make the FISHING ROD (inventory).
- Walk down.
- Use the FISHING ROD to take the LEVER (O).
- Walk down 3x.
- Give the KITTEN’S LETTER; earn the 2nd CAT AMULET (P).
- Return to the Grotto Entrance.
- Place the 2 CAT AMULETS (Q).
- Place the EMERALD and LEVER; lift the lever (R).
- Take the BERRIES (S).
- Walk down 4x.
- Give the BERRIES; earn the SNOWBERRY SURPRISE (T).
- Walk down 3x.
- Give the SNOWBERRY SURPRISE; take the KITTENS (U).
- Return to the Grotto Entrance.
- Use the KITTENS; select the window (A).
- Move B-C, D-E, H-G, F-I, C-J.
- Move M-N, O-P, N-M, P-Q, M-N.
- Move R-S, T-U, N-V, Q-W, V-X, S-Y, W-Z, Y-S, Z-@, S-Y.
- Move A-B, C-D, E-C, D-F, C-D, G-C, D-H, C-I, B-J, I-K, H-L, J-H, K-M, L-I, H-L.
- Walk forward.
Chapter 4: Inside the Grotto
- Use PUSS IN BOOTS; earn the BROKEN RAPIER (N).
- Take the 1st TREE AMULET (O).
- Take the 2nd TREE AMULET (P).
- Place the 2 TREE AMULETS; take the SEAL (Q).
- Walk down 3x.
- Place the SEAL; take the CAT PAW and the 1st STATUE FRAGMENT (R).
- Walk forward.
- Place the CAT PAW; take the GOLD NUT (S).
- Go to the Grotto Entrance.
- Give the GOLD NUT; take the CHARM POWDER (T).
- Select the BLACKSMITH GNOME; add the BROKEN RAPIER, and CHARM POWDER to make the FIRE RAPIER (inventory).
- Walk forward.
- Give the FIRE RAPIER (U).
- Take the GRAVITY STONE (A).
- Place the GRAVITY STONE; take the 2nd STATUE FRAGMENT (B).
- Place the 2 STATUE FRAGMENTS; restore the statue (C).
- Answer 5 random questions; earn the GRAVITY STONE (D).
- Place the GRAVITY STONE (E).
- Walk forward.
- Take the 1st BAS-RELIEF PIECE (O).
- Take the ICE SPHERE (P).
- Use PUSS IN BOOTS; earn the 2nd BAS-RELIEF PIECE (Q).
- Walk down.
- Use the ICE SPHERE; earn the FIRE SPHERE (R).
- Use the FIRE SPHERE; take the SPROUT (S).
- Walk forward.
- Place and press the 2 BAS-RELIEF PIECES; take the EMPTY VIAL (T).
- Place the SPROUT; take the FIRE FRUIT (U).
- Combine the FIRELESS SALAMANDER and FIRE FRUIT to make the FIRE SALAMANDER (inventory).
- Use the FIRE SALAMANDER; use the EMPTY VIAL to take the VIAL (V).
- Use the VIAL (W).
- Play the HOP; earn the CHEST (X).
- Open the CHEST; take the CHRISTMAS STAR (inventory).
- Walk down 9x.
- Give the CHRISTMAS STAR; earn the MESSAGE (A).
- Select (B).
- Locate the landmasses 1-6.
- The perspective matters.
- Note the cloud symbol (C).
- Select the clouds (1-6).
- Take the 1st HORSESHOE (D).
- Take the 1/4 BELL (E).
- Take the 2/4 BELL, WELL HANDLE, and 1st SAW HANDLE (F).
- Walk left.
- Take the MALLET (G).
- Take the WEDGE (H).
- Use PUSS IN BOOTS; select to earn the 3/4 BELL (I).
- Walk down.
- Use the WEDGE and MALLET; take the 2nd HORSESHOE (J).
- Walk left.
- Place the 2 HORSESHOES; take the 4/4 BELL (K).
- Walk down.
- Place the 4 BELLS; select 1-6.
- Walk forward.
- Give the MESSAGE, earn the 0/5 RECIPE (L).
- Take the ROLLING PIN (M).
- Remove the cover; take the BUCKET (N).
- Take the 1/5 RECIPE and CARROT (O).
- Take the WING (P).
- Walk down.
- Place the WING; take the 2/5 RECIPE (Q).
- Walk left.
- Give the CARROT; earn the WELL COVER HANDLE (R).
- Walk down.
- Place the WELL COVER HANDLE; remove the cover (S).
- Place the WELL HANDLE and BUCKET; take the 3/5 RECIPE (T).
- Use PUSS IN BOOTS, select the handle, and earn the CHRISTMAS TREE AMULET (U).
- Walk forward.
- Place the CHRISTMAS TREE AMULET; take the 4/5 RECIPE and PATTERN (V).
- Place the PATTERN; take the ROOSTER (W).
- Place the ROOSTER (X); play the HOP to earn the 5/5 RECIPE.
- Place the 5/5 RECIPE and ROLLING PIN; select 1-6.
- Select the dough 2x, talk to and take the KOLOBOK (A).
- Take the BUCKET (B).
- Walk down and left.
- Place the KOLOBOK (C).
- Use PUSS IN BOOTS (D).
- Take the 2nd SAW HANDLE; use PUSS IN BOOTS to take the HARE FIGURINE (E).
- Place the 2 SAW HANDLES; use PUSS IN BOOTS (F).
- Select the handle 3x; take the LOG and DRILL (G).
- Use the DRILL; take the FROZEN FIGURE (H).
- Combine the FROZEN FIGURINE and FIRE SALAMANDER to find the 2nd HARE FIGURINE (inventory).
- Walk down 2x; go forward.
- Place the 2 HARE FIGURINES; take the CARROT (I).
- Walk down and left.
- Give the CARROT; earn the SUN KEY (J).
- Place the SUN KEY; take the MAGIC TOOLS (K).
- Walk down.
- Place the LOG and MAGIC TOOLS; take the SKIS (L).
- Walk left and forward.
- Use the SKIS (M).
- Choose lanes to avoid obstacles (N).
- You can make 10 mistakes (O).
Chapter 5: The Witch
- Select (P).
- Take the ELEPHANT; place the BUCKET (Q).
- Take the SPADE (R).
- Use PUSS IN BOOTS; earn the 1/2 FEATHER (S).
- Walk down 3x; go forward.
- Place the ELEPHANT; take the 2/2 FEATHER (T).
- Walk down.
- Place the 2 FEATHERS (U).
- Play the HOP; earn the CARROT (V).
- Walk left.
- Give the CARROT, touch the bunny, and earn the TUNING FORK (A).
- Go forward 2x.
- Use the TUNING FORK; take the PIKE (B).
- Walk down.
- Place the PIKE; earn the MATRYOSHKA (C).
- Open the MATRYOSHKA 5x; take the SILVER KEY and MATRYOSHKAS (inventory).
- Use the SPADE; open the chest and take the 1st MAGIC SWORD AMULET (D).
- Walk down 2x; go forward.
- Place the MATRYOSHKAS; arrange as shown (E).
- Take the HONEY (F).
- Return to the Forest Hut Entrance.
- Give the HONEY; take the 2nd MAGIC SWORD AMULET (G).
- Place the 2 MAGIC SWORD AMULETS; take the MAGIC SWORD (H).
- Use the MAGIC SWORD; take the OWL FIGURINE (I).
- Walk down 2x.
- Place the OWL FIGURINE; earn the MAGIC WORDS (J).
- Walk forward 2x.
- Use the MAGIC WORDS (K).
- Walk forward.
- Use PUSS IN BOOTS (L).
- Use DUSTY; take the SNOW MAIDEN’S PAGE (M).
- Walk down 4x; go forward.
- Give the SNOW MAIDEN’S PAGE; earn FATHER FROST’S RIDDLE, ANNA’S RIDDLE, and GHOST’S RIDDLE (N).
- Walk down 2x.
- Give FATHER FROST’S RIDDLE; earn the GOLDEN KEY (O).
- Go to the House.
- Use ANNA’S RIDDLE; earn the DIAMOND KEY (P).
- Go to the Grotto.
- Give the GHOST’S RIDDLE; earn the APPLE (Q).
- Go to the Forest Hut.
- Place the APPLE; take the BRONZE KEY (R).
- Walk down 2x.
- Place the GOLDEN KEY, BRONZE KEY, SILVER KEY, and DIAMOND KEY; open the chest (S).
- Play the HOP; earn the AMULET OF KINDNESS (T).
- Select the AMULET OF KINDNESS and read the note (inventory).
- Select H-E-F-C-B-A-D-G-H-I-F-C-B-E-F-I-H-E-D-G-H-I-F-E.
- Solution (J); take the ACTIVE AMULET.
- Walk forward 2x.
- Use the ACTIVE AMULET (K).
- Select pairs (color-coded) (L-N).
- Take the KIND WITCH (O).
- Walk down 4x; go forward.
- Use the KIND WITCH; earn the 0/7 RECIPE and SNOW MAIDEN’S WAND (P).
- Walk down.
- Use the SNOW MAIDEN’S WAND; take the 1/7 RECIPE (Q).
- Walk left.
- Use the SNOW MAIDEN’S WAND; take the 2/7 RECIPE (R).
- Use the SNOW MAIDEN’S WAND; take the 3/7 RECIPE (S).
- Walk forward.
- Use the SNOW MAIDEN’S WAND; take the 4/7 RECIPE (T).
- Use the SNOW MAIDEN’S WAND; take the 5/7 RECIPE (U).
- Walk forward.
- Use the SNOW MAIDEN’S WAND; take the 6/7 RECIPE (V).
- Use the SNOW MAIDEN’S WAND; take the 7/7 RECIPE (W).
- Walk down 3x; go forward.
- Give the RECIPE (A).
- Move B-C, D-C, E-C, F-C, G-C, H-C, I-C, B-C, F-C, E-C.
- Earn the LIVING WATER.
- Go to the House.
- Use the LIVING WATER (J).
- Congratulations! You have completed Christmas Stories: Puss in Boots!