Subliminal Realms: The Masterpiece Walkthrough, Guide, & Tips
Subliminal Realms: The Masterpiece Walkthrough
Welcome to the Subliminal Realms: The Masterpiece Walkthrough
Albert’s worst nightmare becomes reality when a creature from his grim paintings kidnaps his family. What does she want?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Subliminal Realms: The Masterpiece game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Subliminal Realms: The Masterpiece.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
- Use the Map to fast travel to a location.
Chapter 1: The Studio
- Take the HATCH HANDLE (A); use the HATCH HANDLE (B).
- Go forward.
- Take the BATTERIES (1/2) (C).
- Take the MONOCHROME FIGURINE (D).
- Move the cloth (E).
- Take the YANG CHARM (F).
- Walk down.
- Play the HOP to receive the WREATH KEY (G).
- Take the CAMERA (H).
- Use the key (I) and WREATH KEY (J); take the TRINKET BOX (K).
- Place the YANG CHARM on the TRINKET BOX (L); open it.
- Take the COLORFUL FIGURINE (M).
- Go forward.
- Place the MONOCHROME FIGURINE and COLORFUL FIGURINE for a mini-game (N).
- Solution (O).
- Take the Dark Blue Brush (P).
- Use the Dark Blue Brush (Q) on the painting (R).
- Use Smudge (S) to take the Red Brush (T).
- Use the Red Brush (U).
- Walk left.
- Play the HOP to receive the SERRATED BONE (V).
- Take the ACORNS (1/3) (W).
- Move the leaves; take the BRANCH (X) and BENT FORK (Y).
- Use the BRANCH (Z); use the Red Brush (A).
- Take the ACORNS (2/3)-(3/3) (B).
- Give the ACORNS (3/3) (C); take the BROKEN BONE PRUNERS (D).
- Place the SERRATED BONE on the BROKEN BONE PRUNERS to make the BONE PRUNERS (E).
- Use the BONE PRUNERS twice; use Smudge (F).
- Walk forward.
- Use the Red and Dark Blue Brushes; take the BIRD WHISTLE (G) and CRYSTAL STARS (1/4) (H).
- Move the mushrooms; take the TALON WAND (I).
- Place the BIRD WHISTLE (J); take the BELLS (1/3) (K).
- Use the crowbar (L); move the cloth.
- Use the BENT FORK (M); use the oil (N).
- Open the lid; take the CRYSTAL STARS (2/4) (O).
- Walk right.
- Play the HOP to receive the GOLDEN DOVE (P).
- Take the HAMMER (Q).
- Take the CRYSTAL STARS (3/4) (R); give the GOLDEN DOVE (S).
- Use the HAMMER; take the RAINBOW ORB (T).
- Combine the TALON WAND and RAINBOW ORB to make the RAINBOW WAND (U).
- Break the crystal (V).
- Use the RAINBOW WAND to change the orbs (W).
- Take the JACK-IN-THE-BOX (X).
- Go to the Art Studio.
- Pull the lever 3 times (Y); use the Red Brush (Z).
- Take the KATANA (A).
- Use the KATANA (B).
- Walk right.
- Use Smudge (C).
- Play the HOP to receive the SEASHELLS (D).
- Move the grass (E).
- Open the flowers (1-5); take the TURTLE EMBLEM.
- Take the BONE CASTLE TILE (F).
- Take the JEWELRY BOX (G) and BATTERIES (2/2) (H).
- Open the CAMERA; place the BATTERIES (2/2) (I).
- Take the MANTICORE TILE (J).
- Place the TURTLE EMBLEM; turn the handle (K).
- Take the ACIDIC CLEANER (L) and HOUSE TILE (M).
- Place the BONE CASTLE TILE, MANTICORE TILE, and HOUSE TILE for a mini-game (N).
- Take the Green Brush (P).
- Use the Dark Blue, Red, and Green Brushes (Q).
- Walk left.
Chapter 2: Iris’s Room
- Take the BOTTLE (R).
- Pull the lever (S); take the GOLDEN LEAF (T) and MINIATURE SHIP WHEELS (1/3) (U).
- Open the curtain (V).
- Take the BOOK (W).
- Take the BELLS (2/3) (X); place the BOOK (Y).
- Use the Red and Dark Blue Brushes (Z).
- Arrange the books; take the CLOSET KEY (A).
- Use the CLOSET KEY (B).
- Open the pocket; take the PRINCESS TOKEN (C), BELLS (3/3) (D), and SCISSORS (E).
- Place the PRINCESS TOKEN for a mini-game (F).
- Take the HEARTS (1/3) (H).
- Place the BELLS (3/3) on the JACK-IN-THE-BOX (I); take the NOZZLE (J).
- Place the NOZZLE on the BOTTLE to make the SPRAY BOTTLE (K).
- Use the SPRAY BOTTLE; take the HEARTS (2/3) (L).
- Use the SCISSORS to take the HEARTS (3/3) (M); move the blanket (N).
- Place the HEARTS (3/3); use the Red Brush (O).
- Examine the drawing (P).
- Walk down.
- Place the SEASHELLS on the JEWELRY BOX; use the Red and Green Brushes (Q).
- Take the Yellow Brush (R).
- Walk down, then left.
- Place the GOLDEN LEAF (S); take the GOLD COIN (T).
- Walk down twice.
- Use the ACIDIC CLEANER (U); use the Red, Dark Blue, and Yellow Brushes (V).
- Walk left.
- Take the ANCHOR (W).
- Move the papers; take the CROWBAR (X).
- Give the ANCHOR (Y).
- Play the HOP to receive the MINIATURE SHIP WHEELS (2/3) (Z).
- Use the CROWBAR (A); take the MERMAID FIGURINE (B).
- Give the MERMAID FIGURINE (C).
- Take the SKETCHING PENCILS (D).
- Use the SKETCHING PENCILS for a mini-game (E).
- Solution (F).
- Take the MINIATURE SHIP WHEELS (3/3) (G).
- Place the MINIATURE SHIP WHEELS (3/3) (H); take the SAW BLADE (I).
- Place the GOLD COIN (J); take the SHARP KNIFE (K).
- Go to the Rocky Path.
- Use the SHARP KNIFE; take the CRYSTAL STARS (4/4) (L).
- Walk right.
- Move the cloth; place the CRYSTAL STARS (4/4) (M).
- Take the IRIS WEDGE (N).
- Walk down.
- Place the IRIS WEDGE for a mini-game (O).
- Solution (P).
- Use the Yellow Brush (Q); take the SAW HANDLE (R).
- Combine the SAW BLADE and SAW HANDLE to make the HACKSAW (S).
- Go to Shipwrecked Dreams.
- Use the HACKSAW (T); use Smudge (U).
- You receive the ARCHER STATUE.
- Go to the Rocky Path.
- Use the ARCHER STATUE (V).
- Walk forward.
- Use Smudge; take the STAFF (W).
- Take the IDOL (X).
- Take the GLASS SHARD; place the IDOL (Y).
- Take the JAR (Z); use the STAFF to take the LAMP (A).
- Take the GLOVES (B); place the LAMP (C).
- Take the LEGS SKETCH (D).
- Use the GLASS SHARD; take the ROPE (E).
- Use the ROPE; take the NET (F).
- Walk down.
- Use the JAR to take the SLEEPING SPORES (G).
- Walk forward.
- Use the SLEEPING SPORES (H).
- Take the BRACELET (I).
- Take the SPONGE (J).
- Use the SPONGE to receive the WET SPONGE (K).
- Use the WET SPONGE twice (L).
- Use the Green, Yellow, and Red Brushes; open the door (M).
- Use the GLOVES (N); use Smudge to receive the LIGHTNING.
- Place the LIGHTNING (O).
- Go to the Courtyard.
- Enter the numbers (P); flip the switch (Q).
- Go up.
Chapter 3: Albert’s House
- Move the rug (R).
- Take the VELVET LACE (S).
- Use the VELVET LACE (T).
- Turn the page; take the GLASS EYE (U), WHITE FEATHER (1/3) (V), and PYRAMID (W).
- Place the GLASS EYE; change the eye colors for a mini-game (X).
- Take the DOG FIGURINE (Z).
- Place the DOG FIGURINE (A); take the GROOM (B).
- Go right.
- Open the door (C).
- Pull the scarf to receive the BALL OF YARN (D).
- Open the trunk (E).
- Take the PAGODA (F).
- Open the drawers; place the PYRAMID and PAGODA (G).
- Press the buttons; take the BASEBALL HELMET (H).
- Take the HAIRPIN and WHEEL (I); place the BASEBALL HELMET (J).
- Turn the cap; take the WHITE FEATHER (2/3) (K).
- Take the RUSTY KNIFE (L).
- Place the WHEEL; take the BRIDE (M).
- Use the plug (N); flip the switch (O).
- Use the RUSTY KNIFE to receive the SHARP KNIFE (P).
- Flip the hat; use the SHARP KNIFE (Q).
- Take the WHITE FEATHER (3/3).
- Use the HAIRPIN (R); take the LIGHTBULB (S).
- Place the WHITE FEATHER (3/3); take the NAIL PULLER (T).
- Use the NAIL PULLER five times (U).
- Walk right.
- Use Smudge to take the BOTTLE OF WATER (V).
- Use the hammer (W) on the pot (X); take the TRIANGLE LEVER (Y) and BUTTON (Z).
- Open the drawer; take the MAGNET (A).
- Open the box; take the MODELING CLAY (B).
- Place the TRIANGLE LEVER (C); turn it.
- Take the WOODEN SPOON (D).
- Move the chair (E).
- Use the MODELING CLAY to receive the WING CAST (F).
- Open the bottle (G); use the BOTTLE OF WATER and WOODEN SPOON.
- Place the WING CAST (H); pour the mixture (I).
- Take the DRAGONFLY WING (J).
- Place the DRAGONFLY WING (K); move the wings.
- Take the LOCK SEGMENT (L).
- Move the drawings (M).
- Place the LOCK SEGMENT for a mini-game (N).
- Take the Pink Brush (P).
- Walk down.
- Place the BUTTON (Q); press it.
- Take the ORNAMENTAL NOSE (R).
- Use the Green and Pink Brushes (S).
- Walk left.
- Move the moss; take the PAINTBRUSH (T) and BROKEN MARACA (U).
- Use the Red and Yellow Brushes (V); open the flower.
- Take the STONE EYE (W).
- Take the CANDLE (X).
- Walk right.
- Take the RECIPE BOOK (Y).
- Walk right.
- Take the SNAIL (Z).
- Take the PAPERWEIGHT (A).
- Move the fruit; take the FRUIT (B) and MORTAR FRAGMENTS (C).
- Take the STONE LIPS (D).
- Walk down.
- Place the SNAIL (E); take the MARACA PART (F).
- Walk left.
- Use the Green Brush (G); open the bag.
- Take the BELL FRAGMENT (H).
- Take the OLD HEADDRESS (I).
- Turn the stones; take the MOSAIC SYMBOLS (1/4) (J).
- Walk down.
- Place the OLD HEADDRESS for a mini-game (K).
- Solution (L): A-C, B-C, A-B, D-A, D-B, D-C, D-E, D-A.
- D-B, D-C, D-E, C-D, B-C, B-E, B-D, B-C, B-E, B-D, E-B.
- E-C, E-A, E-B, E-C, E-A, C-E, A-C, A-D, A-E, C-A.
- Take the PEBBLES (M).
- Combine the BROKEN MARACA, PEBBLES, and MARACA PART to make the MARACA (N).
- Walk down.
- Use the MARACA (O).
- Open the egg; take the RIBBON (P).
- Go to the Living Room.
- Place the LIGHTBULB (Q); turn it on.
- Play the HOP to receive the GLASS CUTTER (R).
- Use the MAGNET to take the GEAR (S).
- Use the GLASS CUTTER (T); use the Green (U) and Yellow Brushes (V).
- Walk forward.
Chapter 4: The Ship
- Move the snow; take the JELLYFISH KEY PART (W).
- Use the Pink Brush (X); take the FISHING POLE.
- Move the cloth; take the BOARDS (Y).
- Move the grate; take the RULER (Z).
- Place the BOARDS (A).
- Place the ladder (B).
- Use the RULER (C); take the JELLYFISH KEY PART.
- Combine the JELLYFISH KEY PARTS to make the JELLYFISH KEY (D).
- Take the CLAPPER (E).
- Place the BELL FRAGMENT and CLAPPER; take the BELL (F).
- Place the BELL (G); ring it.
- Take the STONE OF VISIONS (H).
- Use the JELLYFISH KEY (I).
- Play the HOP to receive the OAKUM (J).
- Move the branch; use the OAKUM to receive the TARRED OAKUM (K).
- Use the TARRED OAKUM (L); use the oars (M).
- Go left.
- Examine the stone (N).
- Take the JAGGED BONE (O).
- Move the cloth; take the BARLEY HANDLE (P).
- Move the snow (Q).
- Open the bag; take the CAN OPENER (R).
- Place the BARLEY HANDLE (S); open the barrel.
- Take the MIRROR FRAGMENT (T).
- Use the CAN OPENER; take the TONGS (U).
- Use the JAGGED BONE; take the BURNER (V).
- Walk forward.
- Place the leaves; take the BASKET OF LEAVES (W).
- Place the NET and BASKET OF LEAVES (X).
- Use Smudge (Y).
- Play the HOP to receive the BRUSHWOOD (Z).
- Use the PAPERWEIGHT (A); use the knife (B).
- Open the book; take the BLANK PAPER (C).
- Move the snow (D); use the Dark Blue Brush.
- Place the BLANK PAPER; take the POTION RECIPE (E).
- Use the TONGS to take the MIRROR FRAGMENT (F).
- Walk down.
- Place the MIRROR FRAGMENTS for a mini-game (G).
- Take the TUBE KEY (K).
- Use the BRUSHWOOD and BURNER (L); take the TUBE (M).
- Use the TUBE KEY on the TUBE; take the ARMS SKETCH (N).
- Walk down twice.
- Place the ORNAMENTAL NOSE; take the PENDANT (1/3) (O).
- Place the GEAR; turn the handle (P).
- Go left.
- Take the NAIL FILE (Q).
- Move the cover (R).
- Open the bag (S); take the PENDANT (2/3).
- Turn the clock; use the NAIL FILE twice (T).
- Remove the cover; take the PURPLE LIPSTICK (U).
- Take the PENDANT (3/3) (V) and PINK LIPSTICK (W).
- Open the bag (X).
- Open the case; place the PENDANT (3/3) (Y).
- Place the necklace (Z); take the HEAVENLY EMBLEM (A).
- Use the BALL OF YARN for a mini-game (B).
- Solution (C): A, C, D, K, F, M, B, E, K.
- F, H, I, K, L, A, Nx2, G, D, K.
- Open the book (D); you receive the Light Blue Brush.
- Place the PINK LIPSTICK and PURPLE LIPSTICK (E); press the buttons (1-3).
- Take the BROKEN SYMBOL (F).
- Examine the BROKEN SYMBOL; arrange the parts (G).
- Place the HEAVENLY EMBLEM to make the HEAVENLY TURTLE (H).
- Place the HEAVENLY TURTLE (I); press it.
- Take the NIPPERS (J).
- Open the door (K).
- Walk left.
- Use the rake (L) on the dirt (M); take the CORKSCREW (N).
- Open the canister; use the CORKSCREW (O).
- Examine the canister; take the WRENCH (P).
- Use the WRENCH (Q); take the ANNIVERSARY PLATE (R).
- Place the GROOM and BRIDE on the PLATE; use the Light Blue and Pink Brushes (S).
- You receive the ANNIVERSARY PLATE.
- Use the NIPPERS (T); examine the plaque.
- Place the ANNIVERSARY PLATE; turn the dials (U).
- Examine the flower (V).
- Play the HOP to receive the Purple Brush (W).
- Walk down.
- Use the Purple Brush (X).
- Walk forward.
Chapter 5: The Tropical Island
- Take the COCONUT (Y).
- Use Smudge (Z).
- Take the HORSE TAIL (A).
- Walk forward.
- Take the GONG (B).
- Place the BRACELET (C); take the MALLET (D).
- Place the GONG; use the MALLET (E).
- Take the ARROWHEAD (F).
- Use the ARROWHEAD (G).
- Take the CANNONBALL (H).
- Walk left.
- Play the HOP to receive the SCYTHE (I).
- Take the DRAGON PLATE (J).
- Take the GREEN CRYSTAL (K); place the DRAGON PLATE (L).
- Arrange the plates; take the DRAGON SCEPTER (M).
- Place the DRAGON SCEPTER (N); take the DRILL HANDLE (O).
- Walk down.
- Place the GREEN CRYSTAL for a mini-game (P).
- Solution (Q).
- Walk forward.
- Play the HOP to receive the MOSAIC SYMBOLS (2/4) (R).
- Take the BONE (S).
- Move the fan; take the LADLE (T).
- Place the BONE (U); take the FERN LEAF (V).
- Walk down twice.
- Use the SCYTHE (W).
- Open the flower; use the LADLE to take the NECTAR (X).
- Take the ARMADILLO PART (Y).
- Go to the Closet.
- Use the Light Blue and Pink Brushes (Z).
- Walk forward.
- Move the fish; take the BROKEN HORSE (A).
- Play the HOP to receive the BRICK (B).
- Move the plants (C).
- Take the STARFISH EMBLEM (D); place the BRICK (E).
- Take the FISH (F).
- Place the FISH (G); take the HORSE HEAD (H).
- Place the HORSE HEAD and HORSE TAIL on the BROKEN HORSE; place the parts (I).
- Turn the head; you receive the WOODEN HORSE.
- Take the DRILL (J); place the WOODEN HORSE (K).
- Press the handle (L); take the WICK (M).
- Combine the DRILL HANDLE and DRILL to make the HAND DRILL (N).
- Peel the COCONUT; use the HAND DRILL to receive the DRILLED COCONUT (O).
- Go to the Swamp.
- Place the FISHING POLE (P); use Smudge.
- Open the suitcase; play the HOP to receive the BROKEN STONE HEAD (Q).
- Walk forward, then right.
- Place the RECIPE BOOK and POTION RECIPE (R); examine the recipe.
- Place the FRUIT (S); use the slicer (T).
- Take the FRUIT SLICES (U).
- Use the tongs (V) to take one green and two red caterpillars; take the JAR WITH CATERPILLARS (W).
- Move the straw; use the RIBBON (X).
- Take the STRAW DOLL.
- Walk down.
- Place the STRAW DOLL; take the STONE EAR (Y).
- Examine the BROKEN STONE HEAD; arrange the pieces (Z).
- Place the STONE EYE; STONE LIPS, and STONE EAR; you receive the STONE HEAD (A).
- Walk down.
- Place the STONE HEAD (B); take the RAZOR (C).
- Walk forward.
- Use the RAZOR and PAINTBRUSH to take the PAINTBRUSH WITH GLUE (D).
- Use the PAINTBRUSH WITH GLUE on the MORTAR FRAGMENTS; arrange the parts to receive the MORTAR (E).
- Walk left.
- Use the STONE OF VISIONS for a mini-game (F); solution is random (G).
- Take the WALNUT (H).
- Walk down, then right.
- Place the WALNUT (I); pull the handle (J).
- Take the WALNUT (K).
- Place the MORTAR and WALNUT; use the pestle (L).
- Take the MASHED WALNUT.
- Use the FRUIT SLICES, JAR WITH CATERPILLARS, and MASHED WALNUT (M).
- Use Smudge to receive the ESSENCE OF HORROR (N).
- Walk down, then left.
- Use the ESSENCE OF HORROR (O).
- Play the HOP to receive the BODY SKETCH (P).
- Go to the Precipice.
- Use the Light Blue, Green, Yellow, and Purple Brushes (Q).
- Open the box; take the MOSAIC SYMBOLS (3/4) (R).
- Go to the Tropical Island.
- Place the CANNONBALL (S).
- Place the WICK; use the lighter (T).
- Open the book; take the ROOT (U).
- Take the BROKEN ARMADILLO (V).
- Combine the BROKEN ARMADILLO and ARMADILLO PART (W); take the MOSAIC SYMBOLS (4/4) (X).
- Place the STARFISH (Y); open the case.
- Place the MOSAIC SYMBOLS (4/4) (Z); take the FLOWER (A).
- Walk forward, then right.
- Place the FLOWER and FERN LEAF (B); take the RITUAL BOWL (C).
- Place the RITUAL BOWL (D) and CANDLE (E).
- Use the ROOT, DRILLED COCONUT, and NECTAR (F); take the UNICORN (G).
- Walk down, then left.
- Place the UNICORN for a mini-game (H).
- Solution (I).
- Open the sphere; take the HEAD SKETCH (J).
- Go to the Precipice.
- Place the LEGS SKETCH (K).
- Place the block (L); use the chisel (M).
- Place the part (N) on the statue (O).
- Place the BODY SKETCH; use the block and chisel (P).
- Place the part.
- Place the ARMS SKETCH; use the block and chisel (Q).
- Place the part.
- Place the HEAD SKETCH; use the block and chisel (R).
- Place the part.
- Use the Pink, Purple, and Light Blue Brushes (S).
Chapter 6: The Bone Castle
- Open the cabinet; play the HOP to receive the SPIDER EMBLEM (T).
- Take the PICK (U).
- Take the COPPER GEAR (V); use the PICK (W).
- Place the SPIDER EMBLEM (X).
- Take the FLAME SYMBOL (Y).
- Take the FLAME SYMBOL (Z).
- Place the FLAME SYMBOLS; press the symbols (1-4).
- Take the NET (A).
- Use the NET to take the FIRE SALAMANDER (B).
- Use the FIRE SALAMANDER (C).
- Use Smudge (D).
- Walk forward.
- You receive the RIBBON.
- Take the STICK (E).
- Use the STICK (F).
- Open the coat; take the VIAL (G).
- Walk forward.
- Open the cloth; play the HOP to receive the BONE GEAR (H).
- Open the bag; take the METAL BRUSH (I) and MOSAIC FRAGMENT (J).
- Take the UNICORN’S HORN (K).
- Walk down.
- Move the canvas (L); place the MOSAIC FRAGMENT for a mini-game (M).
- Take the SOLAR EMBLEM (O).
- Walk forward twice.
- Use Smudge to take the CACHE HANDLE (P).
- Examine the box for a mini-game (Q).
- Solution (R).
- Use the Yellow Brush; take the RABBIT (S).
- Go up.
- Take the LETTER OPENER (T).
- Place the UNICORN’S HORN (U); take the SIGNET RING (V) and BLUE STONE (W).
- Take the GARGOYLE STATUE (X).
- Go right.
- Take the LYRE FRAME (Y).
- Take the BATTLE PLATE (Z).
- Take the HAIRPIN (A).
- Use the HAIRPIN (B); take the BAT SYMBOL (C).
- Place the LYRE FRAME (D); place the strings (E).
- Pluck the strings (F); take the AUTUMN STICKER (G).
- Walk down twice.
- Place the BATTLE PLATE for a mini-game (H).
- Solution (I): A, B, C, D, Ex2, Fx2, G, H, Ix2, J.
- A, B, Cx2, Dx2, E, Fx2, G, H, Ix2, J.
- A, B, Cx2, D, Ex2, G, Ix2, Jx2.
- Walk left.
- Open the book; play the HOP to receive the YELLOW STONE (J).
- Place the RABBIT (K); turn the handle (L).
- Take the SNOWFLAKE (M).
- Take the BOX OF SEASONS (N); examine the drawings (O).
- Take the ERASER (P).
- Place the RIBBON (Q); take the TUBES (R).
- Use the ERASER (S).
- Place the hats (T); take the SPRING STICKER (U).
- Walk down twice.
- Use the SIGNET RING (V); turn the globe.
- Take the WIND-UP KEY (W).
- Place the BAT SYMBOL (X); take the GOLDEN GEAR (Y).
- Walk down.
- Use the LETTER OPENER; take the HOURGLASS (Z).
- Walk forward twice.
- Use the METAL BRUSH twice (A).
- Place the CACHE HANDLE (B); turn it.
- Place the BONE GEAR, COPPER GEAR, and GOLDEN GEAR (C); use the WIND-UP KEY (D).
- Take the BROKEN GLASS (E).
- Go forward.
- Place the SNOWFLAKE; take the WINTER STICKER (F).
- Place the HOURGLASS; take the LEFT BONE SPHERE HALF (G).
- Go left.
Chapter 7: Solitude
- Take the SUMMER STICKER (H); move the stones.
- Place the SOLAR EMBLEM (I).
- Place the AUTUMN STICKER, SPRING STICKER, WINTER STICKER, and SUMMER STICKER on the BOX OF SEASONS (J); press the tiles (1-4).
- Take the GREEN STONE (K).
- Move the fruit; take the COAL (L).
- Press the keys (1-3); take the GARGOYLE FRAGMENT (M).
- Place the GARGOYLE FRAGMENT and GARGOYLE STATUE (N); place the COAL (O).
- Use Smudge to take the RIGHT BONE SPHERE HALF (P).
- Walk down, then right.
- Place the BLUE STONE, YELLOW STONE, and GREEN STONE for a mini-game (Q).
- Take the MIXING INSTRUCTIONS (S).
- Go to the Platform.
- Place the VIAL, TUBES, and MIXING INSTRUCTIONS for a mini-game (T).
- Solution: A, B, Cx2.
- Take the CORROSIVE LIQUID (U).
- Go to the Basement.
- Use the CORROSIVE LIQUID (V).
- Open the door (W).
- Walk right.
- Play the HOP to receive the GLOVE FRAGMENT (X).
- Take the MAGNIFIER FRAME (Y).
- Examine the BROKEN GLASS; arrange the pieces (Z).
- Place the MAGNIFIER FRAME to receive the MAGNIFIER.
- Take the STAMP HANDLE (A).
- Place the STAMP HANDLE to receive the STAMP (B).
- Place the GLOVE FRAGMENT (C).
- Walk down twice.
- Place the MAGNIFIER (D); examine it three times.
- Walk right twice.
- Place the stone (E); take the MORNING STAR (F).
- Use the MORNING STAR; use the STAMP (G).
- Take the FANGS (H).
- Place the FANGS (I); take the BROKEN BONE SPHERE (J).
- Combine the BROKEN BONE SPHERE, LEFT BONE SPHERE HALF, and RIGHT BONE SPHERE HALF (K); turn the lid three times.
- Take the RUBY (L).
- Go to the Boudoir.
- Place the RUBY for a mini-game (M).
- Take the SAPPHIRE (P).
- Place the SAPPHIRE for a mini-game (Q).
- Solution (R): Bx2, C, Ax2, D, Ax2, E, Ax2, F, Ax2.
- Take the SKULL KEY (S).
- Use the SKULL KEY (T).
- Walk left.
- Use Smudge (U).
- Use the Purple Brush (V).
- Congratulations! You have completed Subliminal Realms: The Masterpiece.