Crime and Punishment: Who Framed Raskolnikov? Walkthrough, Guide, & Tips
Crime and Punishment: Who Framed Raskolnikov? Walkthrough
Welcome to the Crime and Punishment: Who Framed Raskolnikov? Walkthrough!
Travel back in time with Special Agents Alex and Kat to solve one of the most famous, and heinous, crimes in literary history!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Crime and Punishment: Who Framed Raskolnikov? game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Margie B.
General Tips
- You will obtain inventory items along the way which will be stored in the lower right corner of the scene.
- Pick up an inventory item and drag it to an area you wish to use it on. If it’s correct, a sparkle will appear. If it’s incorrect, nothing will happen, just place it someplace else.
- Click on the Book in the upper right to read the story.
- Find the LETTER, PEN & CANDELABRA in each level to restore the book’s pages. Sometimes these items may be found in 2 separate scenes in the same chapter.
- When you click randomly in the scene the screen will “crack” for a few seconds and your cursor will be disabled.
- You can click on the Axe in the upper right corner when it is charged to use a hint.
- Find one additional Axe in each scene to recharge the hint immediately.
- If you click on a hint and there is no item to find in that section, the game will tell you to visit another room. You will not lose your hint when this happens.
- You can skip a mini-game once the skip button is full.
- Click on the laptop in the upper right to review the investigation course.
- The Eye Icon appears when a puzzle is present or when you can talk to someone in the scene.
- If you get stuck, make sure you click on the TASK BUTTON in the lower right so you can view your objectives.
- Click on “ESC” to skip through the story at the beginning of each chapter.
Chapters 1 & 2
Mr. Raskolnikov’s House
- Choose the St. Petersburg, 1866 location and click on the button at the bottom of the scene.
- Pick up the AXE marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow. You need to find these items throughout the game so you can reveal parts of the pages in the Book.
- The MONEY will already be in your inventory at the beginning of this chapter.
- Click on the DOCUMENT (1) in the lower left corner.
- Pick up the 12 Objects with Red Stripes marked in red.
- Click on the DOCUMENT (2) on the table by the window to trigger a mini-game.
- Hold your mouse down and run your cursor over the page to clean it.
- The BILL OF DEBT enters your inventory.
Chapter 3
Old Woman’s House
- Pick up the AXE marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The 10 FOOTPRINTS & FINGERPRINTS are marked in green.
- Click on the door.
- Click on the HOLE (A) on the wall next to the clock in the upper right.
- Pick up the BELL CLAPPER in the lower right.
- Pick up the ROPE on the rack by the door.
- Pick up the HANDBELL by the light in the upper left.
- In this order, place the HANDBELL, BELL CLAPPER & ROPE in the HOLE (A) on the wall next to the clock.
- Click on the DOORBELL and the old lady will appear.
- Give the BILL OF DEBT to the old lady that peeks through the door.
Chapter 4
Old Woman’s Apartment
- Pick up the AXE marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The 21 GOLD OBJECTS are marked in green. They can be found in 2 different scenes.
- Open the GLASS CABINETS (A) on the left and pick up the 2 Gold Objects inside.
- Pick up the KEYS from the hips of the old lady by the window.
- Use the KEYS to open the MIDDLE DRAWER (B) on the left; pick up the Gold Object inside.
- Use the KEYS to open the BOTTOM DRAWER (C) on the left; pick up the 2 Gold Objects and the AXE.
- Click on the open door to access the next room.
- Open the CABINET (D) on the lower right and pick up the Gold Object.
- Place the KEYS in the dresser’s BOTTOM DRAWER (E) to unlock it and pick up the 2 Gold Objects.
- Pick up the rest of the GOLD OBJECTS in the room.
- Now you have to put all the items back where they belong by clicking on them.
- Click on all the items marked in white in both rooms.
- Give the MONEY to the old lady after all the items in white have been picked up.
- Go to the other room and click on the small picture above the dresser 2 times to trigger a puzzle.
- Drag the circles around until they look like the image in the screenshot.
- Click on the HANDLE on the left to open the safe.
- Pick up the NOTE at the bottom of the safe.
Chapter 5
Bar
- Click on the BARTENDER to order some food.
- Give the BARTENDER the MONEY from inventory for the list to appear.
- Pick up all the FOOD & UTENSILS marked in white.
- Pick up the AXE marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
Bug Puzzle
- This puzzle will appear as soon as you pick up all the items in the scene.
- Drag the pieces into the center of the puzzle area.
- Pieces in the correct spots will lock into place.
- Assemble the bug according to the image in the screenshot.
- Stick the BUG under the table of the men eating on the left.
Chapter 6
Sennaya Square
- Click on the people circled in green in the screenshot to bring up the items on the list.
- Pick up the AXE marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The 4 TOYS & 2 MEDICINES are marked in purple.
- The 5 CANDIES are marked in green.
- The 4 COINS are circled in white.
- The 4 SHOE SHINE items are marked in yellow.
- Give the COINS to the MERCHANT (1) by the kiosk and he will give you the WATER BOTTLE.
- Give the WATER BOTTLE to the MAN (2) on the ground next to the kiosk.
- Give the TOYS & MEDICINE to the GIRL (3) with the screen scarf.
- The CANDIES go to the LITTLE BOY (4) by the cart in the lower left.
- Give the SHOE POLISH SET to SHOE SHINE BOY (5) on the far right.
Chapter 7
The Bar
- Please pick up the 14 BOOKS marked in white.
- Pick up the AXE marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Pick up all the items on the list.
- You can access the next room by clicking on the doorway on the right.
Chapter 8
The Bar
- Click on the man sitting at the table to trigger the list of items to find.
- Pick up the AXE marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The POOL ITEMS are marked in white.
- The puzzle will automatically appear after all the items have been picked up.
Pool Puzzle
- Your goal is to place the numbers at the bottom of the screen that coincide with the path of their matching ball.
- Click on any 2 numbers at the bottom of the screen to swap their positions.
- From left to right the solution is:7-6-3-2-8-5-1-4
Chapter 9
Restaurant
- Pick up the 17 COINS circled in red.
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
Coin Game
- Click on matching pairs of coins to eliminate them off the board.
- Click on a coin to flip it over.
- Correct matches will stay flipped over.
- Please look at the screenshot for the solution.
- The ENVELOPE, PAPER, FEATHER & INKWELL are marked in red. A puzzle will appear as soon all the items have been picked up.
- Place the PEN (Feather) into INKWELL.
- Place the PEN on the PAPER for the words to appear.
- Click on the LETTER and place it in the ENVELOPE.
- Place the MONEY in the ENVELOPE.
- Click on the ENVELOPE 2 Times to seal it and place it in inventory.
- Give the ENVELOPE to the WAITER circled in green.
Chapter 10
Fortuneteller’s House
- Give the MONEY to the Fortuneteller to bring up the list of items.
- The 12 TAROT CARDS are marked in green.
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The Tarot Card game will appear after all the items have been found.
- Eliminate matching tarot card pairs.
- Click on the cards to flip them over.
- Please look at the screenshot for the solution.
- Find the 12 ZODIAC SIGNS marked in green in the screenshot.
- Drag the COINS into their matching zodiac signs on the board.
- The coins will only stick when placed in the right spots.
- Please look at the screenshot for the solution.
- Click on the left side of the curtains to open them.
- Pick up the FEATHER marked in yellow.
- Pick up the CRYSTAL BALL on the bottom shelf.
- Give the CRYSTAL BALL to the fortuneteller.
Chapter 11
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- RODION’S BELONGINGS will be added to inventory after all the items have been picked up.
Chapter 12
Fortuneteller’s House
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The 9 HERBS are marked in white.
- Click on the BASKET in the lower left to trigger a puzzle.
- Your goal is to eliminate the matching pairs of flowers.
- The last flower has been marked in white.
- Find all the items on the list.
- The FLASK WITH GREEN REAGENT, the MATCHES, the TUBE and the KNIFE will go into inventory.
- The LANTERN, SCALE and the CUP (BOWL) will end up on the table.
- Place the following items into the CUP (B) on the table:INGREDIENTS
RODION’S BELONGINGS
KNIFE
FLASK
TUBE
- The TUBE WITH POWDER goes into your inventory.
- Place the MACTHES on the LANTERN (C) to light it up.
- Place the TUBE WITH POWDER into the right side of the SCALE (A).
- Place the TUBE WITH POWDER on the LANTERN (C).
Chapter 13
Old Woman’s House
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- You have to find the FINGERPRINTS & FOOTPRINTS in the scene.
- Use the STUN GUN in inventory to use on metal objects and the SPRAY for all other objects.
- Find all the items in the next room as well.
- The STUN GUN items are marked in green.
- The SPRAY ITEMS are marked in red.
- Find the pairs of similar images.
- Click on 2 matching images to eliminate them.
- Please look at the screenshot for the solution.
Chapter 14
Broken Carriage
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Click on the device circled in red to trigger a puzzle after all the items have been found.
- Assemble the parts of the Trans-Molecular Space Distorter by dragging the pieces into the correct slots.
- Correct pieces will lock in place.
- Please look at the screenshot for the solution.
Chapter 15
Gangster Courtyard
- Click on the man in the lower right to trigger the object list.
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The 20 JEWELS are circled in white.
- A puzzle will appear immediately after all the jewels have been picked up.
- Assemble the Brooch by dragging the jewel pieces into the correct spots.
- Correct pieces will lock in place.
- Please look at the screenshot for the solution.
- The BROOCH goes into inventory.
- Give the BROOCH to the man in the scene to end the chapter.
Chapter 16
Mr. Raskolnikov’s Home
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Click on the PANEL marked in green in the lower right corner for a closer look.
- Click on the right side of the panel and you will be asked to find a screwdriver. Exit out of that view by clicking downwards.
- Pick up the SCREWDRIVER marked in blue in the upper left corner.
- Click on the PANEL in the lower right again.
- Place the SCREWDRIVER on the 2 screws on the right panel.
- Click on the LEVERS 1, 2 AND 5.
- Click on the HANDLE on the right to open the panel.
- Click on the STATUE OF FEMIDA inside the panel and you will be asked to find a water bottle. Exit out of that view.
- Pick up the WATER BOTTLE in the lower center and go back to the panel in the lower right.
- Place the WATER BOTTLE on the fire and pick up the STATUE OF FEMIDA and click on it to pick it up.
- Exit out of that view to complete the chapter.
Chapter 17
Old Woman’s House
- Click on the dog.
- Pick up the BONE (1) in the lower left and give it to the DOG.
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Click on the PEEPHOLE (2) on the door.
- Pick up the OILCAN (3) on the right.
- Place the OILCAN on the BUCKET OF OIL (4) on the side of the cart.
- Place the FULL OILCAN on the PEEPHOLE and the old man will appear.
- Pick up all the items on the list.
- The WHEEL will go into your inventory.
- Place the WHEEL on the cart on the right.
- Place the FULL OILCAN on the wheel.
- Go through the dialogue and pick up the CANDLE and the MATCHES marked in white. Both items will automatically combine in inventory.
- Place the LIT CANDLE in the doorway.
- Click on the CIGAR CASE in the lower left side of the lit entryway.
Chapter 18
Mr. Porfiry’s House
- The MARKER will be in your inventory at the beginning of the game.
- Click on the WINDOW (A) and a bunch of items will scatter all over the floor.
- Close the window and the list of items will appear.
- The 7 PHOTOS are marked in red.
- Pick the rest of the items marked in green.
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Open the desk drawer and pick up the BRUSH inside.
- Place the BRUSH on the INK STAIN on the carpet and a letter will appear on screen.
- Place the MARKER on the spots highlighted in blue to get rid of the evidence.
Chapter 19
Sennaya Square
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Pick up all the items marked in red. As you pick them up the items will appear in the lower center of the scene.
- Click on the Barrel Organ in the lower center to trigger a mini-game. You will be asked to restore it.
- Pick up the 6 COGWHEELS marked in white in the scene.
- Click on the Barrel Organ again.
- Place the COGWHEELS on the screen and they will scatter around the edges.
- Grab the COGS and place them in the puzzle.
- Please look at the screenshot for the solution.
- Pick up the MONEY marked in green in the lower center to end the chapter.
Chapter 20
Restaurant
- Give the MONEY to the WAITER and food will appear on the table.
- Click on the NEWSPAPER in the lower right corner.
- Talk to the WAITER.
- Pick up the 20 PAPER SCRAPS circled in red.
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The jigsaw puzzle will appear after all the scraps have been picked up.
- Fit the puzzle pieces within the frame.
- Correct pieces will lock into place.
- Please look at the screenshot for the solution.
Chapter 21
Gangster Courtyard
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Click on the left side of the wall to enter a new scene.
- Click on the back wall and you will be asked to find 7 bricks. Exit the scene.
- The 7 BRICKS are marked in green.
- Click on the left side of the wall after all the bricks have been found.
- Place the BRICKS in the spots shown on the screenshot.
- Repeat 3 music sequences.
- Please look at the screenshot and click on the bricks in the order shown to beat the game:1-5-4
6-5-1-4-2
7-6-5-4-3-2-1
- The SAFE appears after the puzzle has been solved.
- Look for the 8 KEYS marked in red in both scenes.
- Go back to the safe after all 8 keys have been picked up.
- Place the KEYS on the safe.
- Click on the BOARD on the left to flip it around.
- Pick up the KNIFE on the ground and place it on the board. Keep clicking the knife on the board until it is all clear.
- Click on the keys on the safe until they are facing the same way as shown on the board. Please look at the screenshot for the solution.
- Pick up the PAPER inside the safe.
Chapter 22
Investigator’s Office
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- Click on the DRAWER (1) below the bookcase.
- Pick up the KEY in the lower right and place it on the DRAWER (1) below the bookcase.
- Click on the open drawer to trigger a puzzle.
- Drag the circles around to form the correct image.
- Please look at the screenshot for the solution.
- Click on the HANDLE on the left to open the safe.
- Pick up the DOCUMENT inside the safe.
- Go back to the office and look for the items on the list.
- The 4 COINS are circled in red.
- The 5 FINGERPRINTS are marked in green. Everything else is marked in white.
Chapter 23
Judge’s Office
- The AXE is marked in purple.
- The LETTER, CANDELABRA and FEATHER are marked in yellow.
- The OBJECTS FROM THE FUTURE are marked in white.
- Click on the DOOR to trigger a puzzle after all the items have been picked up.
- Click on the CHANDELIER on the upper left to bring up the panel.
- Click on the right combination of buttons on the left to open the door.
- Click on the buttons marked in white in the screenshot.
Dr. Corbin’s Office
- You do NOT have to find the LETTER, CANDELABRA & FEATHER in this scene.
- Click on the COMPUTER in the lower left and it will show you a time of 11:20.
- Click on the CLOCK in the upper left for a closer look.
- Change the time on the clock to 11:20.
- Click on the Notebook Computer marked in white on the desk to trigger a puzzle.
- Your goal is to move the red chips to the left and the white chips to the right.
- Chips can only jump over an empty space.
- The chips can move left or right.
- Please watch the video for a step-by-step solution for this puzzle.
- Find all the items on the list.
- Pick up the KEYCARD on the right side of the counter.
- Place the KEYCARD on the left door to open it.
- Pick up the POISON on the shelf of the open door.
Chapter 24
Siberia, Russia
- The FEATHER is marked in yellow.
- The AXE is marked in purple.
- Pick up the SPADE marked in green and place it on the snowdrift in the lower right to make the bucket of fish appear.
- Pick up the FISH in the bucket next to the snowdrift.
- Pick up the EMPTY BUCKET in the lower left.
- Place the EMPTY BUCKET at the end of the pole on the right.
- Click on the pole 2 times to lower and lift the bucket. The BUCKET FULL OF WATER will enter inventory.
- Pick up the HONEY below the window.
- Give the FISH, the BUCKET FULL OF WATER and the HONEY to the BEAR.
- Click on the door to enter.
- The LETTER and the CANDELABRA are marked in yellow.
- The rest of the items are marked in white and red in both scenes.
Two Hours Later
- Find all the items on the list marked in white.
- Pick up the BALALAIKA marked in green in the lower right corner and give it to the man at the table.
- Congratulations! You’ve Completed Crime and Punishment: Who Framed Raskolnikov?