Death at Fairing Point: A Dana Knightstone Novel Walkthrough, Guide, & Tips
Death at Fairing Point: A Dana Knightstone Novel Walkthrough
Welcome to the Death at Fairing Point: A Dana Knightstone Novel Walkthrough!
Uncover history as you travel across Europe to investigate a mysterious death!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Death at Fairing Point: A Dana Knightstone Novel game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- Click on Start Game (A) to begin your adventure.
- To manage Player Profiles, click on the “Welcome” (B) tab.
- Click on Settings (C) to adjust language, sound, screen, music, and cursor.
- All puzzles in the game can be skipped once the skip button refills.
- The Magnifying Glass Icon grants a closer look at items.
- The Hand Icon allows you to pick up items in the scene.
- You will obtain one inventory item at the end of each search scene.
- The ghosts in the game will show you what needs to be done next.
- Click on the arrow (D) on the left side of the scene to view your chapter objectives.
- Hints (E) can be used in Hidden Object Scenes to find an item or in regular scenes to find out the next step.
- Pause the game by clicking on the Menu (F) Button in the lower left corner.
- The lists in the Hidden Object Scenes may vary from the ones in your game.
- There are unlimited hints in the game but you have to wait for the button to refill between uses.
- The Notebook (G) contains clues and goals for the game.
Chapter 1: Halward Manor
- Talk to the Concierge on the left.
- Zoom into the table; take the PASSPORT (A).
- Note the red mobile numbers “6134” on the card.
- Click on the safe (B) in the back of the room.
- Enter the numbers “6134” into the keypad and then press “ENTER.”
- Place the PASSPORT into the safe; a rolled up newspaper will then appear.
- Click on the rolled up newspaper to see David’s obituary; zoom out of the pop-up window.
- Close the open window.
- Zoom into the bed to trigger a puzzle.
- Place the items from the inventory tray into their appropriate sections in the scene, as shown in the screenshot.
- Take the UMBRELLA (C) that appears after the puzzle has been solved.
- Look below the bed; grab the LATCH (D) with the UMBRELLA.
- Examine the armoire; take the DUST PAN (E) and the SCREWDRIVER (F).
- Open the window; place the LATCH on the window (G).
- Tighten the LATCH with the SCREWDRIVER.
- Close the window.
- Zoom into the area below the mirror (H).
- Place the DUST PAN on the 6 MIRROR PIECES marked in red to pick them up.
- Place the 6 MIRROR PIECES on the broken mirror to trigger a puzzle.
- Click on a mirror piece to rotate it.
- Place the pieces back in the mirror as shown in the screenshot (I).
- Click on David’s picture (J).
- Click on David’s ghost and follow him through the door to the Second Floor Hallway.
- Talk to the Concierge.
- Examine the side table; take the MATCHES (1).
- Go down the right steps to reach the Lobby.
- Click on David’s ghost and he will point to the door.
- Go through the door to reach the Parlor (2).
- Click on David’s ghost inside the Parlor; he will point to the sheet above the fireplace.
- Remove the sheet to reveal a painting.
- Grab the FOOTSTOOL (3) on the ground.
- Take the GLUE (4) in the lower left.
- Look at the side table in the lower right; take the METAL KEY (5).
- Examine the fridge (6) in the lower right corner to trigger a search scene.
- Find the 15 WATER BOTTLES marked in red.
- Open the lower right and lower left drawers to access the bottles.
- Return to the Second Floor Hallway.
- Zoom into the painting to trigger a puzzle.
- Swap the strips to restore the painting as shown in the screenshot (P).
- Place the FOOTSTOOL below the side table (7).
- Zoom into the area above the painting; take the FIRE POKER (Q).
- Return to the Lobby.
- Zoom into the fuse box in the lower left (R).
- Put the METAL KEY in the keyhole to trigger a puzzle.
- Place all the fuses in the correct order.
- The rows from top to bottom should have fuses A through E.
- The columns from left to right should feature numbers: 20, 25, 35, 40, and 50.
- The solution is as follows:
- First Row: A20, A25, A35, A40, A50.
- Second Row: B20, B25, B35, B40, B50.
- Third Row: C20, C25, C35, C40, C50.
- Fourth Row: D20, D25, D35, D40, D50.
- Fifth Row: E20, E25, E35, E40, E50.
- Zoom into the switches.
- Looking at the piece of paper in the lower left, flip the switches in this order: PURPLE, GRAY, RED, BLUE, ORANGE.
- The light in the Atrium has been restored. Enter the Atrium through the left door.
- Take the TONGS (S) below the statue.
- Zoom into the bushes close to the gate; take the CANDLE (T).
- Zoom into the bushes below the broken bust; take the 7 STONE PIECES marked in yellow.
- Examine the bust stand on the right; place the GLUE on the broken bust (6).
- Place the 7 STONE PIECES on the bust to repair it.
- Return to the Parlor.
- Place the WATER BOTTLES and the FIRE POKER in the fireplace.
- Zoom into the fireplace; take the 10 PIECES OF PAPER marked in yellow with the TONGS.
- Examine the round table on the left; place the 10 PIECES OF PAPER on the table (7).
- Assemble the papers as shown in the screenshot; note the marked spot on the Parlor’s ground.
- Zoom into the spot marked in the carpet (8).
- Click on the carpet to lift it; take the STATUE KEY. Note the diagram below the carpet regarding the statue (9).
- Return to the Atrium.
- Place the STATUE KEY on the lock around the statue.
- Move her joints to resemble the image shown below the carpet in the Parlor (10).
- Take the LEVER (1) and the SLIDE (2).
- Return to the Lobby.
- Examine the Booth Door on the right (3); place the LEVER in the slot.
- Pull the LEVER to unlock the door; go into the Magic Lantern Booth.
- Grab the 5 STICKY NOTES marked in yellow.
- Return to the Lobby; zoom into the bulletin board on the right (4).
- Place the 5 STICKY NOTES on the board to trigger the puzzle.
- Click on any 2 pieces to swap their positions until they form the image in the screenshot (5).
- Take the KNOB (6).
- Return to the Magic Lantern Booth.
- Place the KNOB on the magic lantern (7).
- Zoom into the compartment; take STAR 1/5 (8).
- Place the CANDLE in the compartment (9).
- Light the CANDLE with the MATCHES.
- Place the SLIDE into the slot to activate the slides (10).
- Zoom into the picture after the slide has finished; note the lion symbol on the book (11).
- Go to the Second Floor Hallway.
- Zoom into the bookcase.
- Click on the last book with the lion on the spine.
- Take the LION EMBLEM (A) on the right page. Note the symbols on the left page.
- Return to the Atrium.
- Zoom into the gate; place the LION EMBLEM in the slot (B).
- Following the diagram in the Second Floor Hallway, turn on the symbols as shown in the screenshot (C).
- Go through the gate to access the Conservatory.
- Grab the 6 SEED PACKETS marked in yellow.
- Zoom into the pot by the steps; take STAR 2/5 (D) and the last SEED PACKET (E).
- Zoom into the lower left window; take STAR 3/5 (F) and POUCH OF LETTERS (G).
- Note the names “CHARLOTTE” and “ROBERTSON” (1) on the window.
- Place the 7 SEED PACKETS on the Seed Rack between the benches to trigger a puzzle (H).
- Place the seed packets into the correct containers as shown in the screenshot.
- Take the CAN OF OIL (I) after the puzzle has been solved.
- Open the sliding gate above the steps (J).
- Zoom into the gate; place the CAN OF OIL on the 2 rusty hinges (K).
- Go through the gate to access the Balcony.
- Take STAR 4/5 (L) above the box next to the chair.
- Examine the paper on the side of the box by the chair (M).
- Go to the Parlor.
- Zoom into the box between the second and third windows on the left (N).
- Place the POUCH OF LETTERS in the box to activate a puzzle.
- Click on each BOX to change the letters to form the word: “ROBERTSON.”
- Click on the note on the left side of the box (O); read the descriptions.
- Take the BRUSH (P) and STAR 5/5 (Q) inside the box.
- Return to the Conservatory.
- Zoom into the side table in the back right side of the scene (R).
- Place the 5 STARS into the empty slots to activate a puzzle.
- Dip the brush into each color to attach that color to your cursor.
- Place the color of your choice into the marked sections of the stars matching the ones in your Notebook.
- Using the sketch you found in the Parlor, color the stars as shown in the screenshot (1).
- Rotate the stars to match the image found in the Balcony (2).
- Take the SCISSORS (S) and the VARNISH (T) inside the drawer after the puzzle has been solved.
- Go up to the Balcony.
- Open the small box with the SCISSORS; take the SOLVENT (V).
- Return to the Parlor.
- Place the SOLVENT on the left side of the mantle, above the fireplace (W).
- Dip the BRUSH into the SOLVENT to create the BRUSH WITH SOLVENT.
- Place the BRUSH WITH SOLVENT on the painting (X).
- Remove the 20 smudges marked in red on the painting.
- Put GLUE on the 6 tears marked in yellow.
- Place the VARNISH over the painting.
- Take the TORN PHOTO below the restored painting (Y).
- Go to the Lobby.
- Zoom into the PHOTO FRAMES on the back wall.
- Place the TORN PHOTO on the painting to activate a puzzle.
- Click on any 2 pieces to swap their positions.
- Please look at the screenshot for the solution (Z).
- Drag the NAME TAGS on the right into the right slots on the painting.
- From left to right the solution is: David, Charlotte, William, and Margaret.
- You will obtain PHOTOGRAPH 1/6 after the puzzle has been solved.
- Click on David’s ghost to end the chapter.
Chapter 2: The Manor Grounds
- Pick up the 2 SHOTGLASSES marked in red.
- Go into the Pub.
- Talk to the Concierge on the right.
- Talk to the Pub Owner; he will ask you for his glasses.
- Pick up the 3 SHOTGLASSES marked in red.
- Click on the puzzle box on the table to trigger a puzzle.
- Click on the squares to rotate them.
- Click on any 2 pieces to swap their positions until they form the image shown in the screenshot (A).
- Take the SHOTGLASS after the puzzle has been solved (B).
- Zoom into the right side of the back wall to activate a search scene.
- The 20 items that do not belong in a bar are marked in yellow.
- The READING GLASSES will be added to inventory.
- Give the READING GLASSES to the Pub Owner.
- Click down to exit the Pub and head left down the road.
- Pick up the 2 SHOTGLASSES marked in red.
- Click on the wheel on the left to activate a puzzle (B).
- Untangle the ropes by pulling apart the knots.
- The white ropes are untangled and the gray ones are still tangled.
- Please look at the screenshot for a sample solution (C).
- WHEEL 1/2 will be added to inventory.
- Go toward the Outside Stables (D).
- Take the 4 SPOKES marked in green.
- Grab the HANDLE (E) in the ground.
- Place the 4 SPOKES on the wheel next to the house and take the WHEEL (F).
- Zoom into the left window; take SHOTGLASS 9/10 (G).
- Click down once.
- Place the HANDLE on the buried SHOVEL HEAD; take the SHOVEL (H).
- Go forward to the Outside of the Stables.
- Place the SHOVEL on the mud below the wheelbarrow.
- Place the 2 WHEELS on the wheelbarrow.
- Click on the wheelbarrow to move it out of the way.
- Click on the stablehand’s ghost.
- Examine the wheelbarrow; take SHOTGLASS 10/10 (I) and the RUST REMOVER (J).
- Return to the Pub.
- Zoom into the shotglass rack on the back wall (K).
- Place the 10 SHOTGLASSES in the shotglass rack.
- Reconstruct the shotglasses so they blend in with the images in the background.
- You can swap the top and bottom pieces, but tops can only be swapped with tops and bottoms with bottoms.
- Shotglasses in the correct positions will light up as shown in the screenshot (L).
- Take the VALVE (M) after the puzzle has been solved.
- Leave the Pub.
- Examine the faucet on the barrel.
- Place the VALVE on the faucet; turn the VALVE (M).
- Examine the top of the barrel; take the BOX OF METAL LETTERS (N).
- Return to the Outside of the Stables.
- Zoom into the rusty plaque on the side of the wall (O).
- Place the RUST REMOVER on the plaque.
- Place the BOX OF METAL LETTERS on the rust-free plaque.
- Scroll through all the letters at the bottom of the scene and place them in the right spots.
- The solution is: “WHO TOOK HIS OWN LIFE.”
- Grab the BOLT CUTTER after the puzzle has been solved (P).
- Zoom into the front door; cut the chains with the BOLT CUTTER (Q).
- Enter the Stables.
- Grab the 10 SKETCH PIECES marked in yellow.
- Take METAL CUBE 1/3 (R) on the ground.
- Pick up the WRENCH (1) on the wooden beam.
- Zoom into the crates on the left; take the NUMBER 2 (2).
- Place the 10 SKETCH PIECES on the crates to activate a puzzle.
- Click on a piece to rotate it; correct pieces will lock in place.
- Please see the screenshot for the solution (3).
- Click on the stall on the right to activate a search scene.
- The STABLE GEAR will be added to inventory after your search.
- Place the STABLE GEAR on the hooks in the back wall for a pop-up window to appear (4).
- Open the bag on the left; take the HAMMER AND CHISEL (5).
- Click on David’s ghost to move the crates aside.
- Place the HAMMER AND CHISEL on the brick wall 3 times (6).
- Go through the broken wall to access David’s Workshop.
- Zoom into the pipes on the back wall to activate a puzzle.
- Click on the pipes to rotate them so that all pipes are connected as shown in the screenshot (7).
- Water will flow through the pipes outside the stables after this puzzle has been completed.
- Grab the ELECTRICAL TAPE (A).
- Take the LONG STICK (B) on the ground.
- Zoom into the trunk in the lower right.
- Open the 3 latches to unlock the trunk.
- Take the OLD CANVAS and the CROWBAR inside the trunk (C).
- Grab the 4 EASEL PARTS marked in green.
- Click down to enter the Stables.
- Use the LONG STICK on the ceiling 3 times (D).
- Take the POCHADE BOX (E) and METAL BOX 2/3 (F) that fall on the ground.
- Return to the Workshop.
- Put the POCHADE BOX on the desk on the right to trigger a search scene.
- The 20 PAINT ITEMS are marked in white.
- The ART SUPPLIES will be added to inventory.
- Place the 4 EASEL PARTS on the easel to activate a puzzle.
- Drag the easel parts onto the silhouette as shown in the screenshot (A).
- Place the OLD CANVAS and the ART SUPPLIES on the easel to activate a puzzle.
- Use the shapes on the palette to fill in the colors.
- You only have to color the 2 characters on the canvas as shown in the screenshot (B).
- Click on David’s ghost.
- Zoom into the left side of the ground.
- Lift the boards with the CROWBAR; read DAVID’S NOTE (C) and click on it again to add it to inventory.
- Grab the DRY RAG (D) below the boards.
- Go Outside the Stables.
- Zoom into the faucet in the lower right side of the house: take METAL CUBE 3/3 (E).
- Place the DRY RAG in the water to create the WET RAG.
- Click down to access the Road.
- Zoom into the mailbox; place the 3 METAL CUBES on the mailbox to activate the puzzle.
- Click on the cubes to change their images until they form the pattern shown in the screenshot (1).
- Take the NUMBER 7 in the mailbox (F).
- Return to the Outside of the Pub.
- Zoom into the grate (G) in the lower right; remove the 4 BOLTS with the WRENCH (H).
- Take the POCKET KNIFE (I).
- Return to the Stables.
- Cut down the rope around the LADDER with the POCKET KNIFE (J) and take the LADDER.
- Return to the Outside of the Pub.
- Place the LADDER below the sign.
- Zoom into the sign; clean it with the WET RAG.
- Take the MINUTE HAND and the HOUR HAND from the clean sign; the clock points to 5:00 (K).
- Go inside the Pub.
- Zoom into the plug on the left side of the wall (L).
- Place the ELECTRICAL TAPE on the plug; click on the switch to turn on the neon sign outside the Pub.
- Go outside the Pub.
- Take the NUMBER 10 (10) on the neon sign.
- Go inside the Pub.
- Zoom into the cuckoo clock.
- Place the following items on the clock; MINUTE HAND, HOUR HAND, NUMBERS 2, 7, and 10.
- Use the red and blue buttons to set the time to 5:00.
- Take PHOTOGRAPH 2/6 (M) after the time has been set.
Chapter 3: Baltoun Village
- Go into Town Hall.
- Take the FEATHER DUSTER (1) in the lower left.
- Grab the 4 SHEETS OF PAPER marked in yellow.
- Talk to the Receptionist and she will ask you to find her cat.
- Exit Town Hall, head right towards Town Square and forward to the Bridge.
- Grab the TORN CAT POSTER in the lower left (2).
- Return to Town Hall; give the TORN CAT POSTER to the Receptionist to activate a puzzle.
- Reassemble the cat poster by clicking on the puzzle pieces to rotate them as shown in the screenshot (3).
- Zoom into the photocopier.
- Untangle the wires by pulling on the plugs.
- White cords are untangled and gray cords are still tangled.
- Please look at the screenshot for a random solution (4).
- Talk to the Receptionist.
- Place the 4 SHEETS OF PAPER in the photocopier (5) and click the photocopier to open it.
- Insert the CAT POSTER into the photocopier.
- Click on the UP ARROW to change the amount of copies to 4 and then press the green Start Button.
- Four CAT POSTERS will be added to inventory.
- Place a CAT POSTER on the bulletin board (6).
- Go outside Town Hall; place a CAT POSTER on the outside of the building (7).
- Go right towards Town Square; place a CAT POSTER on the notice board (8).
- Go to the Bridge; place a CAT POSTER on the Bridge Post (9) and take the CLAW HAMMER (10).
- Go outside Town Hall; zoom into the crate in the lower right (A).
- Remove the 4 NAILS with the CLAW HAMMER; take WOOD PLANK 1/3 (B).
- Take the HAND SAW (C) and the ROPE (D) inside the crate.
- Return to Town Square; place the HAND SAW on the broken sign (E).
- Take WOOD PLANK 2/3 (F) that falls on the ground.
- Return to the Bridge.
- Cut the TREE (G) in the lower left with the HAND SAW.
- Grab the BRANCH that fell from the tree (H).
- Use the BRANCH to remove WOOD PLANK 3/3 (I) in the water.
- Zoom into the broken section of the bridge.
- Put the 3 WOOD PLANKS on the bridge.
- Place the 4 NAILS on the wood planks.
- Hammer in the 4 NAILS using the CLAW HAMMER.
- Click on FLUFFY (J) and she will run away.
- Cross the Bridge.
- Click on the stablehand’s ghost.
- Grab the FLASHLIGHT (K) in the lower right.
- Take the RAIN BOOTS (L) in the lower left.
- Zoom into the hole below the gate; grab the ROD HANDLE (M).
- Return to the Bridge.
- Place the RAIN BOOTS in the mud on the right side of the other end of the bridge to trigger a puzzle (N).
- Click on pairs of matching stones to eliminate them; use the code at the bottom of the screen as a guide.
- Click on the pair of stones as shown in the screenshot in alphabetical order. The positions of the stones may be different for everyone but the solution is the same.
- The RING HANDLE will be added to inventory.
- Cross the Bridge.
- Zoom into the gate’s bottom lock; place the ROD HANDLE on the lock and click on it (1).
- Zoom into the gate’s top lock; place the RING HANDLE on the lock and click on it (2).
- Go through the gate.
- Click on the stablehand’s ghost and he will break the gravestone.
- Take both GRAVESTONE PIECES marked in white.
- Grab the SHEARS (O) in the lower right.
- Zoom into the basket by the statue.
- Remove the plants and take the last GRAVESTONE PIECE (P).
- Grab the BASKET (Q).
- Place the 3 GRAVESTONE PIECES on the broken gravestone to activate a puzzle.
- Click on the pieces to rotate them; drag them to the correct spots as shown in the screenshot (R).
- Return to the Bridge; cut the CATNIP with the SHEARS (S).
- Return to the Graveyard.
- Place the FLASHLIGHT in the dark pit on the left to see Fluffy (T).
- Place the BASKET on the ground (U).
- Put the CATNIP and the ROPE in the basket.
- Click on the basket to lower it; click on it again to obtain FLUFFY.
- Return to Town Hall.
- Give FLUFFY to the Receptionist.
- Go into the Record’s Office behind the desk.
- Take the AQUARIUM NET (V) on the back wall.
- Clean the 3 sets of filing cabinets marked in white and red with the FEATHER DUSTER.
- Zoom into the center filing cabinet to trigger a puzzle (W).
- Arrange the files according to the symbols in the upper right (X).
- Please look at the screenshot for the solution (Z).
- The 1887 FILE will be added to inventory.
- Put the 1887 FILE on the left drafting desk to trigger a search scene.
- The SUICIDE NOTE will be added to inventory.
- Zoom into the desk on the right.
- Place the SUICIDE NOTE and DAVID’S NOTE on the desk to trigger a puzzle.
- Find the 16 TAMPERED LETTERS in the left note as indicated in the screenshot.
- The forged SUICIDE NOTE will return to inventory.
- Click on David’s Ghost.
- Go outside Town Hall.
- Place the AQUARIUM NET on the fish tank in the lower left window to trigger a search scene.
- The 20 GOLD COINS are marked in red.
- Zoom into the chest (A) and the large stone (B) to find 3 and 2 GOLD COINS respectively.
- The BAG OF TREASURES will be added to inventory.
- Go into the Town Hall Lobby.
- Zoom into the pirate figurine; place the BAG OF TREASURES in the chest (1).
- Take the DISPLAY CASE KEY (2).
- Zoom into the display case below the picture; clean it with the FEATHER DUSTER (3).
- Open the display case with the DISPLAY CASE KEY; take the VINTAGE COINS (4) and look at the DIAGRAM (5).
- Return to the Graveyard.
- Zoom into the Stablehand’s gravestone on the right (6).
- Place the VINTAGE COINS on the grave to trigger a puzzle.
- Swap the coins around until they resemble the pattern in the display case in Town Hall (7).
- Take the SPECIAL SCREWDRIVER after the puzzle has been solved (8).
- Return to the Town Hall Lobby.
- Zoom into the plaque below the family portrait; remove the 2 screws with the SPECIAL SCREWDRIVER (A). Note the Roman numerals on the plaque.
- Take the INK REMOVER below the portrait (B).
- Go into the Records Office.
- Zoom into the briefcase; remove the gunk with the INK REMOVER to activate a puzzle.
- Finish the code with the numbers from the plaque to unlock the briefcase.
- Take the MEDICAL REPORT (D) and the BADGE (E) inside the briefcase.
- Return to Town Square.
- Examine Mr. Halward’s statue; place the BADGE on the statue’s lapel (1).
- Take PHOTOGRAPH 3/6 (P).
Chapter 4: England
- Zoom into the shrubbery in the lower left; take the TORN NOTE (A).
- Examine the doorbell (B) by the gate; place the TORN NOTE next to the yellow torn paper. The note now reads “Doorbell broken – use ringer.”
- Take the 4 RINGER PARTS marked in yellow.
- Place the 4 RINGER PARTS on the ringer next to the gate (C).
- Click on the ringer for Charlotte’s ghost to appear.
- Click on Charlotte’s ghost twice for the gate to open.
- Zoom into the tree bark on the right; take SHEARS HALF 1/2 (D).
- Go through the gate to the Garden.
- Zoom into the birdbath on the right; take the WATERING CAN (D).
- Go through the back gate to access the door to Halward Manor.
- Take the 5 LIST OF CHORES pieces marked in yellow.
- Zoom into the table; click on the teapot pieces to trigger a puzzle.
- Assemble the teapot as shown in the screenshot.
- The TEAPOT will be added to inventory after the puzzle has been solved.
- Click on the front door to summon the butler.
- Click down and go into the right gate to access the outside of the Cottage.
- Click on the front door to summon the housekeeper.
- Place the 5 LIST OF CHORES on the clipboard close to the right window to trigger a puzzle (E).
- Click on any 2 strips of paper to swap their positions.
- You must assemble 3 different images as shown in the screenshot (F).
- Click on the front door again to summon the housekeeper and open the door to the Cottage.
- Go into the Cottage.
- Take SHEARS HALF 2/2 (G) on the side of the cabinet to complete the SHEARS.
- Grab the POOL NET (H) in the upper right.
- Place the WATERING CAN on the faucet to create the FILLED WATERING CAN (I).
- Leave the Cottage.
- Water the 2 plants marked in yellow with the FILLED WATERING CAN.
- Go to the Garden; water the 3 plants marked in yellow with the FILLED WATERING CAN.
- Place the POOL NET in the pool to trigger a puzzle.
- Remove the 20 bugs and dead leaves marked in red.
- The CARVING PIECE will be added to inventory.
- Place the SHEARS on the flowerbed on the left side of the Garden to trigger a puzzle.
- Find the 21 items listed at the bottom of the screen.
- The FLOWERS will be added to inventory.
- Go to Halward Manor’s front door; water the 2 plants marked in yellow with the FILLED WATERING CAN.
- Go to the Gate; water the 2 plants marked in yellow with the FILLED WATERING CAN.
- Examine the carving in the upper right; place the CARVING PIECE (J) in the slot.
- Grab the SEALANT (K) in the crevice.
- Return to the Cottage.
- Place the FLOWERS in the vase on the counter to trigger a puzzle.
- Rearrange the flowers on the right like the mirror image of the flowers in the painting.
- Click on any 2 flowers to swap their positions until they look like the image in the screenshot (L).
- Click on Charlotte’s ghost.
- Examine the painting on the counter.
- Click on the painting to lift the edge; take the CABINET KEY (M) and read the note.
- Zoom into the cabinet in the lower left; open it with the CABINET KEY.
- Take the BLUE CROWN (N).
- Return to the Garden.
- Zoom into the birdbath; place the SEALANT in the birdbath (O).
- Put the FILLED WATERING CAN in the birdbath for the bird to appear.
- Go to the Outside of the Cottage.
- Examine the nesting box in the upper left; open it and remove the debris.
- Take the ORANGE CROWN (P) and the DIRTY SPOON inside the box (Q).
- The housekeeper appears and makes an announcement.
- Go inside the Cottage.
- Talk to the housekeeper to receive the TEA GUIDE.
- Clean the DIRTY SPOON in the sink to obtain the CLEAN SPOON (R).
- Zoom into the tea tray by the window (S).
- Place the TEAPOT and the CLEAN SPOON on the tray.
- Place the TEA GUIDE on the back wall to activate the puzzle.
- Follow the instructions shown on the guide.
- Place the CLEAN SPOON (CS) on the RED TEA LEAVES (R) 2 times; insert both spoonfuls into the TEAPOT (T).
- Place the CLEAN SPOON (CS) on the GREEN TEA LEAVES (G) and insert it into the TEAPOT (T).
- Pour the HOT WATER (W) into the TEAPOT (T).
- Pour the MILK (M) into the TEAPOT (T).
- Place the SUGAR CUBES (S) into the TEAPOT (T).
- HOT TEA will be added to inventory.
- Return to the Halward Manor’s front door.
- Zoom into the tea table; place the HOT TEA on the table (1).
- The butler will appear and hand you the GREEN CROWN.
- Return to the Garden.
- Examine the lion to the left of the back gate; zoom into the plaque to trigger a puzzle.
- Click on any 2 tiles to swap their positions until they form the image on the screenshot (2).
- Place the YELLOW CROWN on the statue.
- Examine the lion to the right of the back gate; zoom into the plaque to trigger a puzzle.
- Arrange the tiles as shown on the screenshot (3).
- Place the BLUE CROWN on the statue.
- Examine the Lion by the pool; zoom into the plaque to trigger a puzzle.
- Arrange the tiles as shown in the screenshot (4).
- Place the GREEN CROWN on the statue.
- Examine the compass on the ground; take HALF OF CHARLOTTE’S NOTE (5) to trigger a puzzle.
- Rotate each ring until the image matches the one in the screenshot (6).
- Take the COMPARTMENT KEY (7).
- Go through the back gate.
- Zoom into the compartment near the door; unlock it with the COMPARTMENT KEY (8).
- Take PHOTOGRAPH 4/6 (P) in the compartment.
- Go through the door to end the chapter.
Chapter 5: The Halward Estate
- Talk to the Butler.
- Click on Charlotte’s ghost.
- Take ANGEL 1/4 (1) on the left.
- Go through the left door to access the Library.
- Take ANGEL 2/4 (2) in the upper left.
- Grab the 6 BOOKEND pieces marked in red.
- Take the DISC (3) above the center back window.
- Place the 6 BOOKEND pieces on the rightmost bookcase to trigger a puzzle.
- Click on any 2 books to swap their positions until they form the image on the screenshot (4).
- The BOOK will be added to inventory.
- Place the BOOK on the left bookstand to trigger a puzzle (5).
- Arrange the picture as shown in the screenshot (6).
- OVAL 1/5 will be added to inventory.
- Turn the page; place HALF OF CHARLOTTE’S LETTER next to the torn note (7).
- Click on the assembled letter to move it and add it to your Notebook.
- Zoom into the back door; place the DISC on the door to activate a puzzle.
- Repeat the dance steps shown on the door; the sequence is random.
- Complete 3 rounds to beat the game. If you make a mistake the rounds will reset.
- Go through the back door to access the Music Room.
- Examine the painting on the lower left (A).
- Unlock the 4 latches and click on the painting to remove it.
- Click on the tiles to activate a puzzle.
- Rotate the tiles until they form the image shown on the screenshot (B).
- Take OVAL 2/5 (C) after the puzzle has been solved.
- Zoom into the gramophone; grab OVAL 3/5 (D).
- Take the last 2 ANGELS marked in green.
- Exit the Music Room.
- Examine the right door (E).
- Place the 4 ANGELS on the door to activate a puzzle.
- Click on the top angel’s heads, switching their positions to match the bottom reflection (F).
- Go through the door to access the Patio.
- Zoom into the armoire to trigger a puzzle.
- Click on the green knobs to align the ovals with the rest of the image.
- OVAL 4/5 will be added to inventory after puzzle has been solved.
- Zoom into the chess table to activate a puzzle.
- Arrange the puzzle pieces as shown in the screenshot (H).
- As soon as the chess puzzle is solved another will appear.
- Arrange the chess pieces using the note you found in the Library (it should be in your Notebook now) (I).
- Take the JEWEL KEY after the puzzle has been solved (J).
- Return to the Reception Hall.
- Examine the jewelry display; open it with the JEWEL KEY.
- Click on the full jewelry box to activate a search scene.
- Grab the 20 rings marked in red.
- The RINGS will be added to inventory.
- Place the RINGS in the empty ring holder at the bottom of the jewelry display to activate a puzzle.
- Remove the matching ring pairs as shown in the screenshot.
- WILLIAM’S RING will be the last ring in the holder; click on it to add it to inventory.
- Go out to the Patio.
- Examine the wall sculpture next to the door; place WILLIAM’S RING in the slot (1).
- Click on the ring to move the plaque aside; take WILLIAM’S LETTER (2) and OVAL 5/5 (3).
- Click on the right door; place the 5 OVALS into any slots to activate a puzzle.
- Swap the ovals around until their number matches the sum of the numbers below them.
- From left to right the solution is: III (I + II), XVI (X + VI), XI (VI + V), VII (III + IV), XIV (IV + X).
- Go through the door to access the Music Room.
- Grab the 5 PIANO KEYS marked in yellow.
- Return to the Library.
- Zoom into the desk.
- Place the SUICIDE NOTE and WILLIAM’S LETTER on the desk to activate a puzzle (4).
- Find the 11 words found in both letters.
- Return to the Reception Hall.
- Click on Charlotte’s Box (5) by the door to activate a puzzle.
- Click on the tiles to rotate them.
- Take the KEY and the MUSIC SHEET in the box (6).
- Return to the Music Room.
- Place the 5 PIANO KEYS and the MUSIC SHEET on the piano to activate a puzzle.
- Solve 3 rounds of this puzzle; sequences are random.
- Take the COINS (7) after the puzzle has been solved.
- Unlock the gun display with the KEY to trigger a puzzle.
- Arrange the gun parts as in the screenshot (8).
- Place the MEDICAL REPORT over the guns (9).
- Click on the report for the stablehand’s ghost to appear; click on him and he will knock down the case.
- Click on the case and take the DAGGER (1).
- Place the COINS in the coin slot on the side of music box to trigger a puzzle.
- Click on the buttons until the image is the same as in the screenshot. The solution is random.
- The RECORD will be added to inventory.
- Return to the Ballroom.
- Cut the curtains with the DAGGER, revealing a mural.
- Click on the mural to activate a search scene.
- Charlotte will appear after the search scene has been completed.
- Click on Charlotte and she will disappear.
- Examine the pot by the right window; take the CRANK (2).
- Examine the gramophone (3).
- Place the CRANK and the RECORD on the gramophone.
- Turn the CRANK.
- Examine the floor tile close to the steps to activate a puzzle (4).
- Click on each tile to rotate it to reflect the image in the screenshot.
- Take PHOTOGRAPH 5/6 (P) below the tile.
Chapter 6: France
- Zoom into the phone booth; take the SALT SHAKER 1/4 (A) and the SMALL ZIPPER (B).
- Go through the door to access the Museum Lobby.
- Click on Charlotte.
- Take SALT SHAKER 2/4 (C) on the stand.
- Zoom into the counter.
- Place the SMALL ZIPPER on the red bag; click on the zipper to open the bag.
- Take the CUTTER inside the bag (D).
- Go left toward the Exhibit Room.
- Click on Charlotte.
- Take the TOWEL (E) by the window.
- Clean the dusty plastic sheet with the TOWEL (F).
- Cut the plastic sheet with the CUTTER.
- Remove the cut plastic sheet and go into the Gallery.
- Pick up the LIGHT BULB (G) in the wheelbarrow.
- Place the LIGHT BULB in the broken lamp (H).
- Turn on the light switch on the left wall (I).
- Grab SALT SHAKER 3/4 (J) above the ladder.
- Cut the newspaper-covered back wall with the CUTTER to reveal Charlotte’s painting (K). Click on it to trigger a search scene in the Gift Shop.
- Go into the Gift Shop located to the right of the Lobby (L).
- Talk to the store clerk.
- Grab the UNSHARPENED PENCIL on the counter (M).
- Click on the shop display on the right to trigger a search scene.
- The MAGNIFYING GLASS will be added to inventory.
- The clerk will not let you leave the shop.
- Hand the MAGNIFYING GLASS to the clerk.
- A puzzle will appear after you talk to the clerk.
- Click on any 2 coins to swap their positions until the coins add up to the amount above the receipt.
- The solution is as follows: 22 (8 + 12 + 2), 31 (18 + 6 + 7), 55 (23 + 17 + 15).
- The LOOSE CHANGE and the MANGNIFYING GLASS will be added to inventory after the puzzle has been solved.
- Return to the Exhibit Room.
- Zoom into the piggy bank; place the LOOSE CHANGE in the slot. Note the symbols on the piggy bank (N).
- Take the SMALL KEY from the piggy bank’s mouth (O).
- Open the toy display with the SMALL KEY to trigger a search scene.
- The SCRAPBOOK will be added to inventory.
- Place the SCRAPBOOK on the stand by the window to activate a puzzle.
- Click on 2 pieces to swap their positions (P).
- Take the PHONE CARD inside the envelope on the right page (Q).
- Return to the Lobby.
- Zoom into the counter.
- Click on the pencil sharpener to activate a puzzle.
- Rotate the rings until they form the image in the screenshot (R).
- Place the UNSHARPENED PENCIL into the sharpener to create the SHARPENED PENCIL.
- Place the SHARPENED PENCIL on the card by the telephone twice for “MUSDLION” to appear (S).
- Go outside and zoom into the phone booth.
- Place the PHONE CARD in the slot to activate the puzzle.
- To call MUSDLION, click on the following numbers: 6-8-7-3-5-4-6-6.
- A message regarding the museum phone appears.
- Go to the Lobby.
- Click on the phone for the clerk to appear.
- Go into the Gift Shop; take the KEYCARD behind the counter (T).
- Leave the museum.
- Place the KEYCARD on the metal door to activate a puzzle.
- Change the symbols to match the ones found on the piggy bank; check your Notebook for the solution (A).
- Enter the Storage Room.
- Grab WHEEL 1/2 (B) on the back shelf.
- Examine the box in the upper left; take WHEEL 2/2 (C) and the MATCHES (D).
- Place the 2 WHEELS on the stepladder.
- Move the stepladder to the back shelf; zoom into the top shelf and take SALT SHAKER 4/4 (E).
- Move the stepladder to the right shelves; zoom into the top shelf and note the paint splatter patterns (F).
- Go outside the museum.
- Place the 4 SALT SHAKERS on the salt shaker display below the red awning to activate a puzzle (G).
- Place the salt shakers so they mimic the arrangement in the screenshot (H).
- Another puzzle appears after the salt shakers have been placed.
- Click on the buttons using the paint splatter pattern you found in the Storage Room.
- The solution is: Red, Orange, Gray, Pink, Blue, Green, Yellow, Black, Brown, and Purple.
- Take the SHELF KEY (I).
- Return to the Storage Room.
- Move the stepladder to the right shelves; zoom into the top shelf and open the case with the SHELF KEY.
- Take the LABELS (J) and the PAINTBRUSH (K) inside the case.
- Move the stepladder to the back shelf; zoom into the top shelf (1).
- Place the LABELS over the cans to trigger a puzzle.
- Click on the label bits that belong on the 3 sets of paint cans to solve the puzzle (A, B, C).
- The PAINT THINNER will be added to inventory.
- Return to the Gallery.
- Place the MAGNIFYING GLASS on Charlotte’s painting to trigger a puzzle.
- Find the 25 errors in the painting.
- Place the PAINT THINNER on the desk below the painting (1).
- Dip the PAINTBRUSH in the PAINT THINNER to create the DIPPED BRUSH.
- Zoom into the painting; place the DIPPED BRUSH over the painting twice to peel the painting back.
- Zoom out of the painting.
- Click on Charlotte’s ghost.
- Click on the painting again; take the WINDER (2).
- Return to the Exhibit Room.
- Zoom into the music box by the windows (3).
- Place the WINDER on the side of the music box to activate a puzzle.
- Swap the pattern at the bottom of the puzzle to match the pattern on the wheel.
- Take PHOTOGRAPH 6/6 (P) after the puzzle has been solved.
- Return to the Gallery.
- Place the 6 PHOTOGRAPHS in the empty frames to trigger a puzzle (4).
- Click on any 2 photos to swap their positions.
- Arrange the photos in order of Charlotte’s Life as shown in the screenshot (4).
- A safe will appear behind the paintings; click on the scale to activate another puzzle.
- Balance the scale by placing the weights as shown in the screenshot (5).
- Zoom into CHARLOTTE’S RING (6); click on it to add it to inventory.
- Take the BLANK LETTER inside the safe (7).
- Go to the Lobby; place the MATCHES on the CANDLE in the lower left (8).
- Place the BLANK LETTER over the LIT CANDLE.
- Take the INVISBLE INK LETTER (9).
Chapter 7: Fairing Point
- Talk to the Concierge.
- Take the HALF-PAINTED CANVAS by the water (A).
- Grab the CLOTH (B) in the lower left.
- Take the EASEL (C).
- Click on the Pochade box in the lower right (1).
- Place the correct color in the empty jar so that, when mixed with the color in the bottle(s) next to it, it creates the color in the bottom jar.
- Click on a color to attach it to your cursor; to switch colors, click on a different jar.
- The solution from left to right is: Orange (Red and Yellow), Green (Yellow and Blue), Pink (White and Red), Brown (Blue, Yellow, and Red).
- The PAINT JARS will be added to inventory.
- Go up the steps.
- Place the EASEL near the tree.
- Put the HALF-PAINTED CANVAS on the easel.
- Put the PAINT JARS on the canvas.
- Click on the canvas to activate the puzzle.
- Paint the canvas using the symbols on the palette (D).
- Note the carving on the tree in the painting.
- Zoom out of the painting.
- Zoom into the tree trunk; take the CARVING KNIFE with the CLOTH (E).
- Click on the tree trunk with the CARVING KNIFE until to reveal a message.
- Remove the leaves in the lower right to reveal a box.
- Place the INVISIBLE INK LETTER on top of the box and exit the pop-up window (F).
- David’s ghost appears and opens the buried box; click on the ghost.
- Zoom into the buried box; take the LION EMBLEM (G).
- Go back down.
- Zoom into the stone table; place the LION EMBLEM on the table to activate a puzzle.
- Find a flower outside of the ring that matches the shape of the stone flower insides the ring. Place a lion with matching colors beside it.
- Place CHARLOTTE’S RING in the slot on the table to summon Charlotte’s ghost (1), then click on the ghost.
- Go to the top of the Cliff.
- Click on Charlotte or David to end the chapter.
- Congratulations! You’ve Completed Death at Fairing Point: A Dana Knightstone Novel!