Time Mysteries: The Ancient Spectres Walkthrough, Guide, & Tips
Time Mysteries: The Ancient Spectres Walkthrough
Welcome to the Time Mysteries: The Ancient Spectres Walkthrough
Take on Time Mysteries: The Ancient Spectres, a challenging Hidden Object Puzzle Adventure game! Stop the evil witch Viviana!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Time Mysteries: The Ancient Spectres game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Rebekah, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Time Mysteries: The Ancient Spectres Standard Edition!
- You will not need to follow the exact path of this guide; however, some actions will need to be performed before you can complete another scene.
- Zoom into the sparkling areas to trigger a Hidden Object Scene. Throughout the guide, we will use the acronym ‘HOS’ for Hidden Object Scenes.
- The HOS are random. The screenshots in this walkthrough should be used as an example.
- Click on Options (A) to adjust music, volume, screen size and custom cursor.
Chapter 1: The Seal
- Open the front door (A).
- Take the PACKAGE (B) from the man.
- Place the PACKAGE on the desk (C) and zoom in.
- Zoom into the sparkles to play a HOS.
- Place the weight (D) on the scale (E) to reveal the 1 kg of salt.
- Place the chalk (F) in the mortar (!) and spin the pistol to get the white powder.
- Place the = (@) and the + (#) in the equation ($).
- Pick up all of the items to receive the SCISSORS.
- If you cannot find an item, you can click on the Toggle Game button (G).
- Break away the boxes (H) by clicking on pairs of three or more globes next to a box.
- One item will be located for you in the HOS for each set of boxes you clear away.
- Pick up the UMBRELLA (I).
- Zoom into the jewelry box (K) and pick up the MEDALLION (L).
- Zoom back into the box on the desk and open with the SCISSORS.
- Pick up all of the papers and photographs until you reveal the box.
- Place the MEDALLION on the lock (M).
- Pick up the SEAL and CRYSTAL HANDLE (green).
- Exit the door and take the carriage to the Mansion.
- Pick up the KNIFE HANDLE (N).
- Pull the SHORT ROPE (O) down using the UMBRELLA.
- Toss the SHORT ROPE over the gate (P) and climb over to the Fountain.
- Zoom into the sparkles to play a HOS.
- Receive the OIL.
- Move forward to the Main Entrance.
- Zoom into the shutters (R).
- Move the bird away and pick up the SCREW (S).
- Return to the Fountain.
- Pick up the MATCHES (Q).
- Zoom into the knife blade (T).
- Place the KNIFE HANDLE and the SCREW as shown in the screenshot.
- Pick up the KNIFE (U).
- Return to the Main Entrance.
- Zoom into the shutters; open the latch (V) with the KNIFE.
- Enter the Dining Hall.
- Light the candles (W) with the MATCHES.
- Zoom into the table (X).
- Pick up the STRANGE MECHANICAL PART, the PAGE, and the DINING KEY (green).
- Unlock the door (Y) with the DINING KEY and turn the handle (A).
- Enter the Corridor.
- Pick up the PAPER (B).
- Zoom into the door lock (C).
- Hit the buttons in the following order: 2, 3, 3, 2, 2, 2, 3, 3, 3, 3, 2, and 3.
- Enter the Study.
- Open the curtains (D) and zoom into the window.
- Place the CRYSTAL HANDLE (E) to open the window.
- Enter the Balcony.
- OIL the hinge (F) and pull the ladder (G) down.
- Go down into the garden.
- Zoom into the crystal and place the SEAL (H).
- Pick up the PLANK (J).
- Zoom back into the SEAL for the code to the lock in the Study.
Chapter 2: Water Seal
- Return to the Study.
- Zoom into the lock (K) on the desk.
- Set the numbers to ’259′ to match those on the crystal under the SEAL.
- Place the MEDALLION on the lock (L).
- Zoom into the book (M); pick up the WOODEN FACE (N).
- Exit back to the Corridor and enter the Main Hall.
- Place the PLANK over the gap (O).
- Zoom into the crate (P); pick up the STRANGE MECHANICAL PART (Q).
- Zoom into the pillar’s corner (R) to pick up the RUSTY SCREW.
- Move forward down the Corridor.
- Zoom into the sparkles to play a HOS.
- Receive the ORNAMENT STAR.
- Pick up the RAG (R) and the PAPER (T).
- Zoom into the door lock (U).
- Rotate the tiles to form the storylines as shown in the screenshot.
- Enter the Study.
- Zoom into the window (V); pick up the STRANGE MECHANICAL PART (W).
- Clean the window with the RAG.
- Zoom into the family tree (X).
- Zoom into the gold shield (Y).
- Place the WOODEN FACE and swap the faces as shown in the screenshot.
- Click on the face with the seal (Z).
- Pick up the VENICE 1576 (A) and the NOTE behind it.
- Zoom into the desk lock (B) and set the dials to HITS from the NOTE.
- Place the MEDALLION on the lock (C).
- Pick up the TIME DEVICE (D).
- Follow the directions to arrive in the Dining Hall in 1830.
- Zoom into the sparkles to play a HOS.
- Receive the CARVED CLOVER.
- Zoom back into the TIME DEVICE (E).
- Place the STRANGE MECHANICAL PARTS and VENICE 1576 as shown in the screenshot (@).
- Travel to the Main Hall in 1830 (#).
- Zoom into the box (F); place the ORNAMENT STAR as shown in the screenshot.
- Pick up the CARVED CLOVER (G).
- Travel to the Garden 1576.
- Zoom into the posts (H).
- Place the MEDALLION on the lock; open the box (I) and pick up VENICE 1410 (blue).
- Zoom back into the TIME MACHINE and place VENICE 1410.
- Travel to the Garden in 1410.
- Zoom into the water barrel (J); click on its leg (green).
- Close the window and zoom into the sparkles to play a HOS.
- Receive the HATCHET.
- Zoom back into the water barrel; use the HATCHET on the leg.
- Zoom into the dirt (K); pick up the CARVED CLOVER (L).
- Enter the Workshop.
- Pick up the SMALL LAMP (M).
- Travel to the Garden 1576.
- Pick up the SCREW (N).
- Enter the Workshop.
- Remove the sheet over the desk and zoom into the desk top (O).
- Pick up the SUN (P).
- Pick up the CARVED CLOVER (Q).
- Remove the sheet from the back wall (R).
- Zoom into the sparkles to play a HOS.
- Receive the COPPER DISK.
- Travel to Study 1830.
- Zoom into the trunk (S); place the SUN in the lock (T).
- Pick up the CARVED CLOVER (U).
- Travel to the Garden in 1576.
- Zoom into the light (V).
- Place all the CARVED CLOVERS on the lock.
- Hit the clovers in the following order: 6, 2, 3, 4, 6, and 7.
- Pick up the WATER SEAL (@).
- Travel to the Garden 1830.
- Place the WATER SEAL (W).
Chapter 3: Lightning Seal
- Go to the Fountain.
- Zoom into the sparkles to play a HOS.
- Receive the COPPER DISK.
- Go to the Corridor past the Main Hall.
- Zoom into the sparkles to play a HOS.
- Receive the WOODEN FACE.
- Enter the Study.
- Zoom into the family tree and the next portion of the puzzle.
- Place the faces as shown in the screenshot.
- Click on the face with the seal (X).
- Pick up the MANSION 1796 (Y).
- Zoom into the TIME MACHINE.
- Place the MANSION 1796.
- Travel to the Fountain 1796.
- Pick up the NAIL (A).
- Move forward to the Main Entrance.
- Pick up the RUNG (B).
- Enter the Dining Hall.
- Zoom into the fireplace (C); pick up the NAIL (green).
- Zoom into the table (D).
- Pick up the NAIL (green) and LIGHTNING CATCHER (green).
- Enter the Corridor.
- Pick up the RUNG (E) and the SMALL LAMP (F).
- Zoom into the base of the statue (G) to pick up the SCREW (H).
- Move forward to the Main Hall.
- Zoom into the stairs (I).
- Pick up the NAIL (J).
- Zoom into the paint thinner (K).
- Pick up the NAIL (L).
- Place the RUSTY SCREW in the paint thinner; pick it up as a SCREW.
- Zoom into the sparkles to play a HOS.
- Dip the brush (M) in the paint (N) and paint the rose (O). (Hint: right click to release the brush).
- Clean the shoe (P) with the rag (Q).
- Use the strainer (R) to get the fish out of the bucket (S).
- Receive the SCREWDRIVER.
- Move forward down the Corridor.
- Zoom into the lighting seal case (T).
- Pick up the RUNG (U).
- Zoom into the base of the statue (V).
- Pick up the NAIL (W).
- Travel to the Dining Hall 1830.
- Zoom into the sparkles to play a HOS.
- Receive the OLD CLOTH.
- Travel to the Garden 1410.
- Zoom into the sparkles to play a HOS.
- Shoo the fly (X) to attract the spider.
- Pour the cup (Y) over the pot (Z) to get the rose.
- Receive the HAMMER.
- Enter the Workshop.
- Zoom into the SPOOL OF WIRE (A).
- Remove the screws (green) with the SCREWDRIVER and take the SPOOL OF WIRE.
- Travel to the Main Hall 1796.
- Zoom back into the stairs.
- Place the RUNGS and NAILS.
- Use the HAMMER and fix the broken rung (green) with the OLD CLOTH.
- Pick up the LADDER (B).
- Travel to the Garden 1410.
- Place the LADDER (C) and the SPOOL OF WIRE (D).
- Exit back to the garden; place the LIGHTNING CATCHER on the table ledge (E).
- Attach the wire as shown in the screenshot.
- Close the window and wait for the lightning.
- Zoom back into the ledge and pick up the CATCHER WITH LIGHTNING.
- Travel to the Corridor past the Main Hall 1796.
- Zoom into the lightning seal case (@).
- Place the CATCHER WITH LIGHTNING and attach the WIRE as shown in the screenshot.
- Pick up the LIGHTNING SEAL (F).
- Travel to the Garden 1830.
- Place the LIGHTNING SEAL (G).
Chapter 4: Replace the Seal
- Travel to the Workshop 1576.
- Zoom into the sparkles to play a HOS.
- Dip the paintbrush (H) into the paint (I) and paint the mask (J).
- Receive the HEX.
- Travel to the Workshop 1410.
- Zoom into the book (K).
- Place the HEX and the MEDALLION (#).
- Pick up the WOODEN FACE (L) and VIVIANA (M).
- Travel to the Study 1830.
- Zoom into the globe (N).
- Pick up MERLIN (O).
- Travel to the Dining Hall 1796.
- Zoom into the fireplace (P).
- Place MERLIN and VIVIANA as shown in the screenshot.
- Pick up the ROD (green) and FIREWOOD (green).
- Move to the Main Hall.
- Zoom into the sparkles to play a HOS.
- Dip the brush (Q) in the green paint (R) and paint the clover (S).
- Receive the SCREW.
- Zoom into the door lock (T).
- Place the SCREWS and turn each one (green).
- Move the dial (blue) along the (yellow) path to rotate the first pipe.
- You need to pass the next gear (red) two times from left to right, repeat for the last gear (pink).
- Follow the (green) path to insure that you do not spin the gears back and move the dial to the end (orange).
- Enter the Storeroom.
- Pick up the TIN DISK (V) and the SMALL LAMP (W).
- Move to the Main Hall 1830.
- Enter the Storeroom.
- Pick up the BOTTLE OF WATER (X) and the TILE WITH HOLE (Y).
- Travel to the Corridor past the Main Hall in 1796.
- Zoom into the door lock (Z).
- Place the TILE WITH HOLE and rotate the boxes as shown in the screenshot.
- Enter the Study.
- Pick up the INFINITY (A).
- Zoom into the book (B); pick up the TIN GOBLET (green).
- Zoom into the family tree.
- Place the WOODEN FACE and arrange all of the faces as shown in the screenshot.
- Click on the face with the seal (C).
- Pick up the SMALL LAMP (D).
- Go to the first Corridor.
- Zoom into the base of the statue and place the INFINITY (E).
- Zoom into the sparkles to play a HOS.
- Open the box (F) with the key (G) to reveal the wreath.
- Open the next box (H) with the key (orange) from the first box to reveal the knight.
- Receive the COPPER DISK.
- Move to the Storeroom.
- Zoom into the door lock (I).
- Place all of the SMALL LAMPS as shown in the screenshot.
- Enter the basement.
- Pick up the MATCHES (J) and the TIN DISK (K).
- Travel to the Workshop 1576.
- Zoom into the desk.
- Place the TIN GOBLET on the anvil (L) and beat with the HAMMER until it is a TIN DISK.
- Pick up the TIN DISK.
- Travel to the Main Hall 1830.
- Enter the Basement.
- Pick up the AXE (M).
- Back up one scene to the Storeroom.
- Using the AXE, bust open the wall (N).
- Zoom into the sparkles to play a HOS.
- Place the pepper (O) in the mill (P).
- Place the handle (Q) on the mill.
- Crank the handle and open the mills drawer to reveal the milled pepper.
- Drag the bow (R) across the violin (S) to create the music.
- Receive the PETROL.
- Return to the Basement.
- Zoom into the machine (T) and place all of the TIN DISKS and COPPER DISKS.
- Move a COPPER DISK on to the middle peg (2).
- Move the rest of the COPPER DISKS to peg (3).
- Move the TIN and COPPER DISKS to peg (2) as shown in the screenshot.
- Zoom into the smelter (U).
- Pick up the CHISEL (V) and place the ROD as shown in the screenshot.
- Zoom into the furnace (W).
- Open the oven drawer (X) and place the FIREWOOD inside.
- Pour in the PETROL and light with the MATCHES.
- Back up to the Storeroom again.
- Zoom into the sparkles to play a HOS.
- Place the spade (Y) in the boxes lock (Z) to reveal the coins.
- Move the fan (!) to reveal the anchor.
- Receive the EMPTY GAS CAN.
- Move to the Garden.
- Using the CHISEL, remove the broken SEAL (A).
- Travel to the Basement 1796.
- Zoom into the petrol (B).
- Place the EMPTY GAS CAN as shown in the screenshot.
- Once it is full pick up the FULL GAS CAN.
- Travel to the Basement 1830.
- Zoom back into the furnace and place the FULL GAS CAN as shown in the screenshot.
- Pick up the GYPSUM (C).
- Travel to the Workshop 1576.
- Zoom into the desk.
- Place the GYPSUM in the box (D).
- Follow with the BOTTLE OF WATER.
- Pick up the stick (E) and stir the mixture.
- Place the BROKEN SEAL in the mold.
- Travel to the Basement 1830.
- Zoom back into the smelter and place the BROKEN SEAL.
- Pick up the CRUCIBLE (F).
- Zoom back into the furnace.
- Open the oven (G); place the CRUCIBLE inside to receive the CRUCIBLE MELTED.
- Travel back to the Workshop 1576.
- Pour the CRUCIBLE MELTED in the mold to receive the SEAL.
- Travel to the Garden 1830.
- Replace the SEAL.
Chapter 5: Earth Seal
- Move to the Corridor past the Main Hall.
- Zoom into the sparkles to play a HOS.
- Receive the SHOVEL.
- Return to Home 1830.
- Zoom into the planter (H).
- Use the SHOVEL on the plant (I).
- Travel to the garden 1410.
- Zoom into the sparkles to play a HOS.
- Dip the paintbrush (J) in the blue paint (K) and paint the duck (L).
- Open the helmet (M) to reveal the ant.
- Move the fern (#) to reveal the hedgehog.
- Receive the BRASS LEAF.
- Zoom into the soil (N) and SHOVEL out a hole.
- Travel to the Garden 1576.
- Zoom into the raw soil (O) and SHOVEL the dirt.
- Enter the Workshop.
- Zoom into the sparkles to play a HOS.
- Place the arrow (P) in the crossbow (Q).
- Receive the WOODEN FACE.
- Travel to the Corridor past the Main Hall in 1796.
- Zoom into the base of the statue and place the BRASS LEAF (R).
- Open the box (S) and pick up the VENICE 1797 (green).
- Enter the Study.
- Zoom into the family tree.
- Arrange the faces as shown in the screenshot.
- Click on the face with the seal (T).
- Pick up the ACORN (U).
- Zoom into the TIME MACHINE and place the VENICE 1797.
- Travel to the Garden 1797.
- Enter the Workshop to receive the OAK KEY.
- Zoom into the sparkles to play a HOS.
- Receive the MASK KEY.
- Pick up the BOX THIS FEATHERS (U).
- Travel to the Garden 1410.
- Plant the ACORN in the soil.
- Enter the Workshop.
- Zoom into the masks (V).
- Place the BOX THIS FEATHERS as shown in the screenshot.
- Move the masks to the BOX THIS FEATHERS.
- Open the chest with the MASK KEY.
- Pick up the RED STAR (W) and ROBOT HEART (X).
- Travel to the Basement 1830.
- Place the ROBOT HEART in the robots chest (Y).
- Go through the door (@) to OAK HALL.
- Back up two scenes to the Storeroom.
- Zoom into the sparkles to play a HOS.
- Receive the CROWBAR.
- Exit the Dining Hall to the Main Entrance.
- Remove the boards from the door with the CROWBAR (green).
- Pick up the PLANKS WITH NAILS (Z) and the STICK (A).
- Travel to the Garden 1576.
- Zoom into the tree (B); HAMMER the PLANKS WITH NAILS.
- Zoom into the Treetop.
- Pick up all of the ACORNS (green).
- Travel to the Garden 1797.
- Zoom into the Tree House (C).
- Zoom into the ropes (D); unscramble as shown in the screenshot (E).
- Receive the ROPE.
- Zoom into the sparkles to play a HOS.
- Receive the BLUE STAR.
- Enter the Bedroom (F).
- Pick up the TORN PAGE (G) and the CORK (H).
- Travel to the Bedroom 1576.
- Remove the sheets.
- Pick up the SECATEUR (I) and the WOODEN FACE (J).
- Travel to the Study 1796.
- Zoom into the book (M); place the TORN PAGE.
- Zoom into the family tree.
- Place all of the faces as shown in the screenshot.
- Click on the face with the seal (K).
- Pick up the CRYSTAL HEART (L).
- Travel to the Dining hall 1830.
- Zoom into the sparkles to play a HOS.
- Receive the DYE BOTTLE.
- Move to the Main Hall.
- Zoom into the box (N); place the RED STAR and the BLUE STAR as shown in the screenshot.
- Pick up the PEACOCK FEATHER (O).
- Move to the Oak Hall.
- Place the ROPE on the tree (P).
- Zoom into the SEAL (Q).
- Go ahead and place the ACORNS in the basin (R).
- Travel to the Workshop 1576.
- Zoom into the desk and place the DYE BOTTLE as shown in the screenshot.
- Mix the YELLOW and BLUE DYES (green) in the DYE BOTTLE to get GREEN DYE.
- Pick up the GREEN DYE.
- Travel to the Workshop 1797.
- Zoom into the sparkles to play a HOS.
- Receive the GREEN STAR.
- Go outside and enter the Tree House.
- Zoom into the sparkles to play a HOS.
- Receive the SPIGOT.
- Travel to the Corridor outside of the Dining Hall 1796.
- Zoom into the sparkles to play a HOS.
- Open the box (S) with the key (T) to reveal the sparrow.
- Receive the FILE.
- Travel to Home 1830.
- Zoom into the sparkles to play a HOS.
- Place the chalk (U) in the mortar (V) and click on the pistol to grind the chalk into white powder.
- Receive the GLASS CONTAINER.
- Zoom back into the flower pot.
- Place the SEEDLING (X) in the GLASS CONTAINER.
- Travel to the Garden 1576.
- Zoom into the raw dirt (Y) and plant the SEEDLING.
- Use the SHOVEL to fill in the dirt and place the STICK to hold the SEEDLING up.
- Travel to the Garden 1797.
- Zoom into the grapes (Z).
- Cut all three GRAPES (green) with the SECATEUR.
- Travel to the Storeroom 1796.
- Zoom into the wine press (A).
- Place the SPIGOT and EMPTY BOTTLE as shown in the screenshot.
- Place the GRAPES inside the press and spin the handle (B).
- Zoom into the BOTTLE and place the CORK to receive the BOTTLE OF WINE.
- Place the WINE BOTTLE on the shelf (@).
- Travel to the Main Hall 1830.
- Zoom into the box (C) and place the GREEN STAR.
- Pick up the GLOVE (D).
- Enter the Storeroom.
- Pick up the BOTTLE OF WINE (E).
- Go to the Oak Hall.
- Zoom into the basin and place the PEACOCK FEATHER, GREEN DYE, BOTTLE OF WINE, and the GLOVE.
- Receive the MAGIC GLOVE.
- Pick up the EARTH SEAL (#) with the MAGIC GLOVE.
- Move to the Garden.
- Place the EARTH SEAL (F).
Chapter 6: Heart Seal
- Go to the Fountain.
- Zoom into the sparkles to play a HOS.
- Use the peeler (G) on the potato (H).
- Open the bottle (I) with the corkscrew (J) to reveal the letter.
- Move the towel (K) to reveal the grapes.
- Drag the brush (!) over the painting (@) to get the two dear.
- Receive the BRASS LEAF.
- Travel to the Workshop 1797.
- Zoom into the sparkles to play a HOS.
- Receive the SLICE.
- Go to the Tree House.
- Zoom into the sparkles to play a HOS.
- Receive the WRENCH.
- Travel to the Corridor outside the Dining Hall 1796.
- Zoom into the door lock (L).
- Place the SLICE in the lock.
- One possible solution is to hit the dials in the following order: 3, 3, 4, 3, 3, 3, 4, 4, 4, and 3.
- Enter the room.
- Zoom into the sparkles to play a HOS.
- Receive the BRASS LEAF.
- Travel to the Mansion Gate 1830.
- Remove the VIOLET STAR (M) with the WRENCH.
- Go to Home.
- Zoom into the sparkles to play a HOS.
- Receive the KNOB.
- Place the KNOB on the dresser drawer (N).
- Open the drawer and pick up the ACID (O).
- Return to the Mansion.
- Zoom into the chain (P).
- Pour the ACID over the chain to open the gate.
- Pick up the TIME DEVICE (Q).
- Move to the Main Hall.
- Zoom back into the box (R) and place the VIOLET STAR.
- Cut the bars (S) with the FILE.
- Pick up the HEART (green).
- Move back to Home.
- Zoom into the box (T).
- Place both HEART PIECES in the rattle (U).
- Pick up the HEART SEAL (green) when the rattle opens.
- Return to the Garden and place the HEART SEAL (W).
- Go to Oak Hall.
- When to game spits you out in the Main Hall pick up the BRASS LEAF (X).
- Travel to the Basement.
- Zoom into the door lock (Y).
- Place the BRASS LEAVES on the lock.
- Push the top green button (!).
- Push the white buttons in the following order: 4, 1, 5, 3, and 2.
- Set the rings, as shown in the screenshot, in the following order: (#, @, $, and %).
- Enter Oak Hall.
- Open the chest (Z) with the OAK KEY.
- Pick up the SIGNET (A).
- Move to the Balcony.
- Zoom into the machine (B).
- Open the lock with the MEDALLION.
- Place the SIGNET (C).
- Move back into the Study.
- Zoom into the sparkles to play a HOS.
- Open the door (D) to reveal the doll, shoe, and the Taj Mahal.
- Receive the GLASS PIPE.
- Move back to the Corridor.
- Zoom into the sparkles to play a HOS.
- Place the horn (E) on the horse to make a unicorn.
- Receive the GLASS PIPE.
- Go to the Main Hall.
- Zoom into the sparkles to play a HOS.
- Dip the brush (G) in the green paint (Z) and paint the spade (H).
- Receive the GLASS PIPE.
- Return to the Balcony.
- Zoom back into the machine and place all three GLASS PIPES.
- Rotate the pipes to create a path as shown in the screenshot.
- Congratulations! You have completed Time Mysteries: The Ancient Spsctres!