Tales of Terror: House on the Hill Walkthrough, Guide, & Tips
Tales of Terror: House on the Hill Walkthrough
Welcome to the Tales of Terror: House on the Hill Walkthrough
Find your sister and escape from a terrifying haunted house!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Tales of Terror: House on the Hill game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Tales of Terror: House on the Hill.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded. HOPs may be random.
- Use the map to travel to a location.
Chapter 1: The First Floor
- Turn the chair; take the HEART LOCKET (A).
- Take the note (B).
- Take the HAIRPIN (C).
- Use the HAIRPIN (D).
- Play the mini-game.
- Solution: H, G, F, G, H, G, F, G, Hx2, Gx2, F, Gx2, Hx2, G.
- Move forward.
- Grab the gauntlet (I).
- Assemble the lighter (1-2); take the LIGHTER.
- Take the map (J).
- Place the lens (K), card (purple) and battery (L) on the camera.
- Activate the camera; take the ALLEN WRENCH (M).
- Walk down.
- Use the LIGHTER (N).
- Open the window; take the FEATHER DUSTER (O).
- Move forward.
- Use the ALLEN WRENCH (P).
- Play the HOP.
- You receive the PART OF PLIERS (Q).
- Use the FEATHER DUSTER (R); take the CANE (green).
- Turn left.
- Use the FEATHER DUSTER (S).
- Remove the lid and flowers; take the CHEESE (T) and VASE (U).
- Grab the crank (orange); take the SCREW (V).
- Place the PART OF PLIERS (W) and SCREW (purple); take the PLIERS.
- Talk to the man (X).
- Walk down.
- Collect the GAUNTLET with the PLIERS (Y).
- Turn left.
- Use the GAUNTLET three times (Z); take the BALLERINA (A).
- Remove the knob (B).
- Place the BALLERINA (C); take the FRESCO FRAGMENT (D).
- Remove two items; take the SCISSORS (E).
- Use the CANE (F); take the COGWHEEL (blue).
- Walk down twice.
- Use the SCISSORS (G); take the APPLE (purple).
- Use the CANE (H); take the VALVE (green).
- Move forward.
- Place the APPLE (I); open the door.
- Turn right.
- Place the VALVE (J) and VASE (K); turn the valve.
- Take the FILLED VASE (L).
- Place the HEART LOCKET (M).
- Open the handkerchief; take the DRAWER KEY (N).
- Take the PHOTO (O).
- Open the bag; put the funnel (P) into the can.
- Turn left.
- Remove plaster twice; place the COGWHEEL (Q).
- Push the button (R).
- Take the MUSICAL NOTES (S); use the DRAWER KEY (T).
- Open the drawer; take the book (U) and METAL NOZZLE (V).
- Take the STAR-SHAPED HANDLE (W).
- Walk down twice, turn left.
- Place the STAR-SHAPED HANDLE (X); open the door.
- Use the FILLED VASE (Y); take the FRESCO FRAGMENT (Z).
- Move forward.
- Grab the basket (A).
- Walk down twice, turn right.
- Attempt to move forward.
- Walk down.
- Place 2 FRESCO FRAGMENTS (B).
- Play the HOP.
- You receive the CAGE (C).
- Turn right, turn left.
- Place the CHEESE (D) and CAGE (E); place a piece of cheese in the cage.
- Remove the cage; take the SNAKE CHARMER PIPE (F).
- Walk down twice, turn left, move forward.
- Use the SNAKE CHARMER PIPE (G).
- Take out the harp (H); remove the holdings (green).
- Take the STRING (I).
- Remove the blanket; take the SCOOP (J).
- Use the SCOOP four times (K); take the FRESCO FRAGMENT (L).
- Walk down twice.
- Place the FRESCO FRAGMENT (M).
- Play the mini-game.
- Solution: (N).
- Move forward.
Chapter 2: The Musical Device
- Take the BATTERIES (O), FUEL (P), and CHIPS (Q).
- Remove the blanket; place the CHIPS (R).
- Take the SCREWDRIVER (S).
- Walk down, turn right.
- Use the FUEL (purple) and METAL NOZZLE (green); take the BLOWTORCH (T).
- Use the BLOWTORCH (U).
- Walk down, turn left.
- Use the SCREWDRIVER (V); take the CRANK (W).
- Walk down, move forward.
- Place the MUSICAL NOTES (X) and CRANK (Y); turn the crank.
- Place the STRING (Z).
- Play the mini-game.
- Solution: 2, 4, 1, 3, 6, 5, 4, 1, 2.
- Take the TONGS (A).
- Walk down, turn right, turn left.
- Use the TONGS (B); take the SWITCH (C).
- Walk down twice, move forward.
- Remove the lampshade; place the SWITCH (D).
- Turn the switch; take the BULB (E).
- Walk down, turn right, move forward.
- Replace the broken bulb with the BULB (F).
- Move forward twice.
- Take the LADDER (G).
- Open the hairdryer; place the BATTERIES (orange).
- Take the HAIR DRYER (H).
- Walk down.
- Use the HAIR DRYER (I); take the SCULPTURE PART (green) and note (blue).
- Walk down.
- Place the SCULPTURE PART (J).
- Play the mini-game.
- Find 13 differences (K).
- Turn right.
- Move the curtain (L); you acquire the RIBBON.
- Take the SHELLED NUT (M).
- Play the HOP.
- You receive the FLOWER 2 (N).
- Walk down.
- Place the RIBBON (O); pull it.
- Turn the key (P).
- Turn left.
- Take the FLOWER 3 (Q).
- Read the note (R); take the FIRE IRON (purple).
- Use the FIRE IRON (S); take the MAGNET (T).
- Walk down.
- Use the FIRE IRON (U); take the CLOTH (V).
- Turn left.
- Collect the GLASS with the CLOTH (W).
- Walk down.
- Use the MAGNET (X); take the PHOTO (Y).
- Walk down twice, turn left, move forward.
- Place the SHELLED NUT (Z); turn the lever twice (A).
- Take the CRACKED NUT (B).
- Walk down twice, turn right, move forward, turn left.
- Place the CRACKED NUT (C); take the SQUIRREL (D).
- Walk down, turn right.
- Use the GLASS twice (E); remove the cloth.
- Use the SQUIRREL (F).
- Push the button (G); take the GOLDEN KEY (H).
- Place the GOLDEN KEY (I).
- Play the HOP.
- You receive the WINEGLASS (J).
- Move forward.
Chapter 3: The Secret Room
- Take 3 NOTES (green).
- Place the LADDER (K); take the ROPE (purple).
- Take the NOTE (L) and FLOWER 4 (M).
- Open the case (blue).
- Open the compartment; take the MEDICATION (N).
- Place 4 NOTES (O).
- Walk down twice.
- Enter the code ’5369′ (P); take the FLOWER 1 (Q).
- Move forward.
- Place 4 FLOWERS (R).
- Play the mini-game.
- Solution: (S).
- Go upstairs.
- Place the ROPE (T); use the FIRE IRON (U).
- Turn right.
- Take the VENUS FLYTRAP (V).
- Open the note; take the RING (W).
- Walk down.
- Use the RING (X); remove the glass and push the button (green).
- Take the WATERING CAN (Y).
- Remove the vines twice (Z).
- Turn left.
- Remove leaves three times; take the GRAPES (A).
- Open the fertilizer bag; place the VENUS FLYTRAP (B).
- Walk down.
- Take the BROKEN KEY (C).
- Place the bowl on the burner (purple); turn the switch (D) and tiny wheel (E).
- Walk down three times, turn left.
- Use the MEDICATION (F).
- Walk down, move forward, turn right, move forward.
- Place the BROKEN KEY (G).
- Walk down twice, move forward twice, turn right.
- Place the GRAPES (H) and WINEGLASS (I).
- Turn the handle (J); take the JUICE.
- Walk down four times, turn left.
- Use the JUICE (K); take the DISK (L).
- Walk down, move forward three times, turn right.
- Place the DISK (M).
- Assemble the correct image (N).
- Play the HOP.
- You receive the GARDEN SHOVEL (O).
- Walk down, turn left.
- Place the GARDEN SHOVEL (P).
- Use the GARDEN SHOVEL and venus flytrap (Q).
- Use the shovel to put fertilizer (R) into the pot.
- Place the WATERING CAN (S); water the flytrap with the WATERING CAN.
- You receive the MALACHITE SPIDER.
- Remove the honeycombs three times; take the TOY SOLDIER (T).
- Walk down.
- Place the TOY SOLDIER (purple); take the MOLTEN GOLD (U).
- Turn right.
- Place the MALACHITE SPIDER (V).
- Remove the lid; take the PHOTO (W) and SPRING (X).
- Play the HOP.
- You receive the BLADE (Y).
- Walk down three times, turn right, move forward.
- Place the BLADE (Z) and SPRING (A).
- Activate the device; use the MOLTEN GOLD (B).
- Take the GOLDEN KEY (C).
- Walk down twice, move forward twice.
- Use the GOLDEN KEY (D).
- Move forward.
- Open the window (E).
- Take the GUILLOTINE (F); rotate the globe twice.
- Remove a page; take the EMBLEM PART (G).
- Turn left.
- Remove the reed twice; collect the REED with the GUILLOTINE (I).
- Take ITALY (H).
- Walk down.
- Place ITALY (J).
- Assemble the ropes and anchor to acquire the HOOK (K).
- Turn left.
- Place the HOOK and REED (L); throw the rod.
- Take the EMBLEM PART (M).
- Walk down.
- Place 2 EMBLEM PARTS (N).
- Play the mini-game.
- Solution: (O).
- Move forward.
Chapter 4: Above the Library
- Touch the pig (1).
- Take the BOOK (P).
- Place the BOOK (Q).
- Arrange the books correctly (R).
- Take the CORKSCREW (S).
- Touch the pig (blue).
- Touch the ladder wheel to loosen the stopper; use the CORKSCREW (T).
- Move the ladder (purple).
- Go downstairs.
- Examine the floor (U).
- Play the mini-game.
- Collect coins of the same type (1) in three rounds.
- Do not touch coins of a different type at the same time.
- Take the RING KEY (V).
- Go upstairs.
- Place the RING KEY (W).
- Move forward.
- Take the PHOTO (X).
- Walk down, go downstairs.
- Place 4 PHOTOS (Y).
- Play the mini-game.
- Solution: (Z). All tiles have to picked up and placed before the game begins.
- Pull the handle (green).
- Move forward.
- Take the SHOVEL (A).
- Open the purse.
- Take the FILM (B) and notes (C).
- Use the SHOVEL twice (D); take the BOX (E).
- Turn left.
- Take the BOX (F).
- Open the backpack; take the LATIN REFERENCE (G).
- Open the handkerchief; take the BRUSH (H).
- Use the BRUSH (I).
- Play the mini-game.
- Solution: 1-3.
- Take the HIEROGLYPHS PLATE (J).
- Walk down.
- Move the box (K).
- Place 2 BOXES (L).
- Climb up.
- Move the board (N).
- Place the switch (O) on the projector (purple).
- Take the CLOCK HAND (green); place the FILM (P).
- Take the CODE (Q).
- Place the CODE (R); enter the correct code ’7348′ (S).
- Take the PAINTING (T).
- Walk down.
- Answer the phone (U).
- Go up the ladder, move forward.
- Place the PAINTING (V).
- Play the mini-game.
- Correct 8 misplaced items (W).
- Place the LATIN REFERENCE (X) and HIEROGLYPHS PLATE (Y).
- Play the mini-game.
- Solution: (Z).
- Walk down, go downstairs, move forward, climb down.
- Activate the correct symbols (purple).
- Move 4 gems (green); take the GEMS (A).
- Climb up.
- Place the GEMS (B).
- Play the mini-game.
- Place the correct gem in the open space: 1-3.
- Move forward.
Chapter 5: The Garden
- Play the HOP.
- You receive the ROPE LADDER (C).
- Place the ROPE LADDER (D); take the SUN (E).
- Go forward.
- Remove leaves three times; take the SNOWFLAKE (F).
- Remove 2 boxes; take the AUTUMN LEAF (G).
- Walk down.
- Place the SUN, SNOWFLAKE, and AUTUMN LEAF (H).
- Arrange the symbols correctly (I).
- Play the HOP.
- You receive the STONE (J).
- Turn left.
- Open the gun twice (K); take the SHELL (L).
- Walk down, move forward.
- Place the SHELL (N); hit the shell with the STONE.
- Open the crate; take the WINCH (M).
- Collect 3 nails (green) to acquire the HAMMER AND NAILS.
- Assemble the raft; use the HAMMER AND NAILS four times (purple).
- Walk down.
- Use the WINCH (O) to acquire the CROSSBOW PARTS.
- Turn left.
- Place the CROSSBOW PARTS (blue); take the CROSSBOW (P).
- Walk down, move forward.
- Shoot the CROSSBOW (Q); pull the winch (R).
- You receive BILL’S KEY.
- Walk down, turn left.
- Use BILL’S KEY (S); open the door.
- Move forward.
- Touch the glass; make note of the symbols (T).
- Turn left.
- Play the HOP.
- You receive the OILER (U).
- Use the OILER (V); move the clamp.
- Take the BRONZE CLAMP (W); move the carpet.
- Take the NAIL FILE (X).
- Turn right.
- Take the RUBY (Y).
- Use the BRONZE CLAMP (Z).
- Walk down twice.
- Place the RUBY (A); push the buttons (1-4).
- Take the POWDER CASE (B).
- Turn left.
- Use the POWDER CASE (green); activate the hands (1-4).
- Take the STONE BOOK (C).
- Play the HOP.
- You receive the KNIFE (D).
- Turn right.
- Place the STONE BOOK (E); take the ORB (F).
- Use the KNIFE (blue); open the package.
- Remove the screw (G); use the ORB (H).
- Walk down three times.
- Use the NAIL FILE (I); take the ELK HORN (J).
- Move forward.
- Place the CLOCK HAND (K).
- Play the mini-game.
- To solve this puzzle, rotate the disks (L-N) to align three balls of one color (purple) successively until all color tanks (green) are empty.
- The sequence to solve this puzzle is randomized.
- Take the PROPELLER (O).
- Turn left, turn right.
- Assemble the helicopter (green); place the PROPELLER (P).
- Walk down three times.
- Place the ELK HORN (Q); take the MECHANICAL BIRD (R).
- Move forward.
- Place the MECHANICAL BIRD (S); open the clock.
- Take the PENDULUM (T).
- Turn left, turn right.
- Use the PENDULUM (purple); take the PALLET (U).
- Place the PALLET (V).
- Turn right.
Chapter 6: The Elevator
- Remove 3 items; take the TAPE (W).
- Walk down, move forward.
- Examine the table (X).
- Play the mini-game.
- Solution: (Y).
- Take the BUTTON (Z).
- Walk down, turn right.
- Place the BUTTON (A).
- Play the mini-game.
- Solution: (B).
- Activate the panel (C).
- Move forward.
- Move the wire (D); take the CLIP (E).
- Play the HOP.
- You receive the SOPORIFIC (F).
- Walk down.
- Activate the panel (G).
- Walk down.
- Use the SOPORIFIC and TAPE (blue); take the SOPORIFIC HELICOPTER (H).
- Move forward.
- Use the SOPORIFIC HELICOPTER (I).
- Move forward.
- Remove the sink (J); open the compartment.
- Rotate the valve (K); take the VALVE.
- Cut the roots (L) with the knife (M) three times.
- Take the TOY BRICK (N).
- Move forward.
- Push the buttons (1-3).
- Remove the fans; take the KITE (O).
- Place the TOY BRICK (P).
- Play the mini-game.
- Solution: (Q).
- Move aside 2 items; take the AMULET (R).
- Walk down three times, turn right.
- Activate the panel (S).
- Move forward.
- Place the VALVE (T); rotate it.
- Place the CLIP (U); move 3 clips.
- Remove the glass; take the WIRE (purple).
- Place the KITE and WIRE (V); move the kite out of the window.
- Play the HOP.
- You receive the GAS CANISTER (W).
- Move forward.
- Use the GAS CANISTER (X).
- Chase the bird (Y).
- Place the AMULET (Z).
- Move forward.
- Take the BELLOWS (A).
- Walk down.
- Use the BELLOWS twice (B); take the DESK KEY (C).
- Walk down twice.
- Activate the panel (D).
- Walk down, move forward.
- Use the DESK KEY (E); turn it.
- Remove 2 books; take the MONKEY HEAD (F).
- Walk down, turn right.
- Activate the panel (G).
- Move forward three times.
- Place the MONKEY HEAD (H).
- Take the BELL CLAPPER (I); open the box.
- Remove 2 items; take the WRENCH (J).
- Place the BELL CLAPPER (K).
- Ring the bell (purple).
- Use the WRENCH (L).
- Examine the cobwebs (green).
- Play the mini-game.
- Solution: 1-11.
- Congratulations, you have completed Tales of Terror: House on the Hill.