Game of Thrones Walkthrough Part 12 – Alester – Character Creation Part 8 – Intensity Skill Tree
Fierce as a Wolverine
Energy Cost: 28
Weapon required: One-handed weapon
Type: Damage
“Disorient your opponent with a savage attack to reduce his accuracy.”
Effects: Damage x1.5, Hit chance -30% for the next attack of your opponent
Light as a Feather
Requires: Fierce as a Wolverine
Energy Cost: 24
Weapon required: One-handed weapon
Type: Immobilize, Damage
“Immobilize your opponent by striking him in the legs.”
Effects: Damage x1.2, Immobilized (8s)
Vicious Circle
Requires: Light as a Feather
Energy Cost: None
Weapon required: None
Type: Passive
“Your attacks are becoming more and more powerful.”
Effects: Chance of Critical Hit +2% with each Critical Hit performed (max of +20%)
Cocksure
Requires: Vicious Circle
Energy Cost: None
Weapon required: None
Type: Passive
“Your confidence increase with every dodge you perform.”
Effects: Damage +5% after each dodge (max of +25%)
Quick as a Snake
Requires: Light as a Feather
Energy Cost: 40
Weapon required: One-handed weapon
Type: Area Damage
“Strike all the enemies surrounding you (within a range of 3 meters). This ability is executed from your current position”
Effects: Damage x1
Calm as Still Water
Requires: Quick as a Snake
Energy Cost: 53
Weapon required: One-handed weapon
Type: Interrupt, Damage
“Effortlessly find a flaw in your opponent's defense and knock him down.”
Effects: Damage x0.8, Knock down 3s
Opportunist
Requires: Calm as Still Water
Energy Cost: None
Weapon required: None
Type: Passive
“You know how to take advantage of beneficial situations when they arise.”
Effects: If your opponent is knocked down: Guaranteed Critical Hit.
Sting of the Manticore
Requires: Calm as Still Water
Energy Cost: 35
Weapon required: One-handed weapon
Type: Damage
“Strike a death blow to an opponent who has been knocked down.”
Effects: Damage x1.5, if Opponent is knocked down: Damage x2, Bleeding 4s
Retaliation
Requires: Fierce as a Wolverine
Energy Cost: 20
Weapon required: One-handed weapon
Type: Damage
“You are in a defensive position to strike back, ideal if you are surrounded.”
Effects: Counter-attack (6s): Dodge +10%, Damage x1.5 from each incoming attack, Damage x2.5 for each dodge you succeed.
Requires:
Energy Cost:
Weapon required:
Type: Interrupt, Damage
“Stun your opponent by striking them in the face.”
Effects: Damage x1.2, Stunned 3s
Requires: Retaliation
Energy Cost:
Weapon required:
Type: Support
“Taunt your enemies so they rush towards you(within a range of 6 meters).”
Effects: Provoked (10s)
Bully
Requires: Retaliation
Energy Cost: None
Weapon required: None
Type: Passive
“You have learned how to move more fluidly and have a greater chance of successfully performing dodges when provoking enemies”
Effects: When using the ability “Bully”: Deflection +8% (10s), Dodge +12% (10s).
Anticipation
Requires: Smooth as Summer Silk
Energy Cost: None
Weapon required: None
Type: Passive
“You can read your enemies' movements, making it easier to ward off their predictable attacks.”
Effects: Deflection +1% with each attack received (max +25%).
Recupterative Defense
Requires: Anticipation
Energy Cost: None
Weapon required: None
Type: Passive
“You are still ale to deflect blows while recovering your energy.”
Effects: Deflection +20% when using the recovery ability