BO - TvZ - The 3 OC or MMA Build


Summary :

  • Page 1 : Index
  • Page 2 : Set Up
  • Page 3 : Conclusion

Introduction

This strategy is a variation of the classic 1x Rax Expand and is based on the production of Hellions and Banshees. This Build Order will help you resist pressure from the Roaches or a Banelings bust! This build will set you up economically and be able to counter all the units produced by a Hatchery. Also this build opens up a lot of strategies both economically and in terms of military with various possibilities between the mechanical and biological. However you must remain vigilant because you will be vulnerable to various Zerg attacks in early-game and your scouting will play an important role in your development.

Build order

3x OC with a 14 CC opening
10
Supply Depot
14
Command Centre
15
Barracks
16
Refinery
18
Marine
19
Orbital Command x2
20

Refinery x2

At 100 gas, build your Factory

23

Supply Depot
At 50 gas build a Reactor on the Barracks.
Swap between the Barracks and the Factory - Production of Hellions.

 

At 100 gas make a Starport
then Research Camouflage + produce  2 Banshees
At 8 minutes, take the two gas from the B2

** the numbers 10/14/16... refer to your population in the game **

It is important that you don't stop the production of your SCVs while doing your build order

Guide 3 OC avec un opening 1x Rax FE
10
Supply Depot
12
Barracks
15
Marine
15
Orbital Command
16
Command Centre
16
Refinery
17
Supply Depot
19
Bunker
22
Factory
23
Refinery
23
Orbital Command (expand)
At 50 gas, build a Reactor
then exchange your Factory and your Barracks
Once you have your additional 100 gas, build a Starport
At 8 minutes add 2 Refineries (on your Expand)
then produce Hellions + add a Tech Lab on the Barracks and produce Banshees

** the numbers 10/14/16... refer to your population in the game **

It is important that you don't stop the production of your SCVs while doing your build order

What are the differences between a 14 CC opening and a 1x Rax Expo when you want to start on a Hellion/Banshee?

First of all the 14 CC aims at economics and, as indicated, you will have a boost in early game if you start with 14 CC. The negative points of this strategy:

• The enemy can easily gather information
• Difficult to adapt to your opponent's strategies
• Vulnerabie in early-game

In terms of the timings, they will be similar and there isn't one of the two opening that will give you a particular advantage in the early.

• The choice between the 14 CC and the 1 Rax Expand will depend on:
• The map and the number of enemy positions (a map like Ohana – 2 starting positions – won't necessarily be suitable for a 14 CC but a mecanic style would be good on this map)
• The size of the map
• Your opponent's playing style (based on economy, agression, cheesy...)